Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.25 @ 22:16:33 // Winter2019/RPGLIKE

Player: Terminus

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (106)     530
Value Destroyed (2238)     2238
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 4998

 Bonus
-------
High Alert Combat Kills    195
Aligned with FarCom        300
Friendly Fire              -225

 Cogmind 
---------
Core Integrity             0/650
Matter                     178/300
Energy                     136/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (7) ------
           Cooling System
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
           EM Shotgun
           EM Shotgun
           Mining Claw
>          --- INVENTORY (5) ----
           System Purifier
           Supersonic Drone Bay (1/1)
     Heavy EM Pulse Gun
           Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Flight Unit
                Flight Unit
                Flight Unit
>               --- UTILITY ----------
                Cooling System
       Advanced Targeting Computer
       Advanced Targeting Computer
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                PSU Rigger
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                EM Shotgun
                EM Shotgun
>               --- INVENTORY --------
  High-capacity Battery
       Improved Light Armor Plating
                Rocket Launcher
                Plasma Cutter
                Mining Claw
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Heat Sink
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              10   | 4   1   .   4   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   1   .   .   
  Utility                  6    | 2   1   .   2   1   .   
  Weapon                   2    | 1   .   .   1   .   .   
Parts Attached             41   | 5   9   .   15  4   8   
  Power                    3    | 1   .   .   1   1   .   
    Engine                 3    | 1   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   2   .   1   .   .   
  Utility                  13   | .   4   .   5   1   3   
    Device                 5    | .   1   .   2   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               2    | .   2   .   .   .   .   
    Protection             3    | .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   3   .   8   2   5   
    Energy Gun             10   | .   2   .   5   1   2   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 1    | .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   73  100 96  96  98  
  Engine                   8    | .   11  11  7   7   7   
  Leg                      2    | .   11  .   .   .   .   
  Flight                   19   | .   6   22  24  22  21  
  Device                   7    | .   5   11  7   7   7   
  Processor                11   | .   6   11  12  14  14  
  Hackware                 14   | .   8   22  15  14  14  
  Protection               3    | .   .   .   1   7   12  
  Energy Gun               17   | .   8   11  21  21  19  
  Ballistic Gun            5    | .   14  11  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 8   11  9   21  21  22  
  Greatest Support         22   | 20  20  13  22  22  22  
  Greatest Overweight (x)  1    | .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   1   2   5   5   5   
  Average Capacity         3    | 1   1   1   3   5   5   
  Most Carried             5    | 1   1   2   5   5   5   
  Average Carried          2    | .   1   1   2   4   4   
  Final Capacity           5    | 1   1   2   5   5   5   
  Final Carried            5    | 1   1   2   5   5   4   

 Class Distribution 
--------------------
 50% | Hacker-Gunner
 21% | Mutant
 21% | Hacker-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Mines
 Scavenger-Gunner | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           811  | 250  292  30   165  50   24   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3166 | .    627  .    2041 454  44   
  Parts                    205  | .    45   1    124  23   12   
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  75   | .   14  1   44  10  6   
  Guns                     58   | .   11  1   40  5   1   
  AOE                      13   | .   3   .   .   5   5   
Classes Destroyed          13   | .   6   .   5   1   1   
  Worker                   5    | .   1   .   3   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 3    | .   .   .   1   2   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 4    | .   2   .   2   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  28   | .   3   .   15  10  .   
  Grunt                    30   | .   11  1   18  .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   10  .   .   
  Assembled                6    | .   .   .   .   .   6   
Best Kill Streak           9    | .   3   1   9   9   7   
  Combat Bots Only         8    | .   3   1   8   7   6   
Max Kills in Single Turn   5    | .   2   1   2   5   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   2   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3145 | .    549  75   1324 215  982  
  Core                     2403 | .    447  60   1053 145  698  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1851 | .    325  50   781  105  590  
Core Remaining (%)         100  | 100  .    100  .    .    .    
Volleys Fired              240  | .    64   7    109  38   22   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  135  | .    60   60   135  135  135  
Shots Fired                588  | .    125  14   289  108  52   
  Gun                      574  | .    122  14   285  107  46   
  Cannon                   4    | .    .    .    4    .    .    
  Launcher                 10   | .    3    .    .    1    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  89   | .    77   7    5    .    .    
  Thermal                  52   | .    45   7    .    .    .    
  Explosive                7    | .    .    .    .    1    6    
  Electromagnetic          440  | .    3    .    284  107  46   
  Robot Hit Streak         32   | .    11   5    32   24   27   
  Robot Miss Streak        4    | .    4    2    4    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           415  | .    80   9    204  65   57   
  Core Hits                207  | .    37   2    101  48   19   
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6282 | .    1019 105  3043 1195 920  
  Guns                     4858 | .    932  105  2861 908  52   
  Cannons                  58   | .    .    .    58   .    .    
  Explosions               1001 | .    87   .    124  287  503  
  Melee                    365  | .    .    .    .    .    365  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  716  | .    594  61   61   .    .    
  Thermal                  546  | .    338  44   124  40   .    
  Explosive                750  | .    .    .    .    247  503  
  Electromagnetic          3905 | .    87   .    2858 908  52   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 365  | .    .    .    .    .    365  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    7    2    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      3    | .    2    1    .    .    .    
    Targeting Errors       3    | .    2    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            68   | .    .    .    .    .    68   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               33   | .    .    .    .    .    33   
  Melee                    35   | .    .    .    .    .    35   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    .    .    18   59   .    
  Shots                    3    | .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        156  | .    150  .    156  10   .    
  Average Temperature      32   | .    92   .    32   4    .    
  Received Heat Transfer   651  | .    183  42   426  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    6    .    .    
  Combat Hostiles          4    | .    .    .    4    .    .    
  Parts Fried              20   | .    .    .    20   .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1175 | .    775  100  200  100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             830  | .   376 162 830 628 .   
  Average Influence        327  | .   221 157 351 509 .   
Maximum Alert Level        3    | .   1   .   3   2   .   
  Low Security (%)         33   | 100 30  100 35  .   .   
  Level 1                  32   | .   69  .   28  10  .   
  Level 2                  27   | .   .   .   21  89  .   
  Level 3                  6    | .   .   .   14  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   5   .   4   .   .   
  Investigation            4    | .   3   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   3   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   23  2   70  11  8   
  Peak Tracking Total      10   | .   3   2   10  4   9   
  Tactical Retreats        8    | .   .   .   8   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          15   | .   1   .   8   4   2   
  Max in Single Turn       2    | .   1   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          18   | .   7   .   10  .   1   
  Terminals                14   | .   5   .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   20  .   38  .   1   
  Successful               42   | .   12  .   29  .   1   
  Failed                   17   | .   8   .   9   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   55   | .   17  .   37  .   1   
  Terminals                52   | .   15  .   37  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   5   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   4   .   20  .   1   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              8    | .   2   .   6   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              11   | .   2   .   9   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         34   | .   15  .   19  .   .   
  Terminals                12   | .   4   .   8   .   .   
    Botnet                 12   | .   4   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
    Tunnel                 3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   8   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     12   | .   12  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               1    | .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             1    | .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2799 | 36   678  226  1077 531  251  
Spaces Moved               3497 | 32   715  504  1217 780  249  
  Core                     24   | 15   .    .    9    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     181  | 17   164  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3292 | .    551  504  1208 780  249  
  Fastest Speed            34   | 50   37   37   34   34   34   
  Average Speed            40   | 87   58   37   34   34   34   
  Slowest Speed            120  | 120  120  37   117  34   34   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            55   | .    4    6    17   28   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       74   | 4    96   97   96   99   54   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     6    | .    2    .    1    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          46   | .    .    .    11   18   17   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      46   | .    .    .    11   18   17   

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4311 | 37   847  522  1618 933  354  
  Wait                     440  | .    31   13   217  121  58   
  Move                     3395 | 31   706  493  1183 733  249  
  Hop                      42   | .    4    4    16   18   .    
  Pick Up                  15   | 1    1    1    9    2    1    
  Fast Attach              22   | 5    7    .    7    1    2    
  Attach                   3    | .    .    .    2    1    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     16   | .    2    .    6    2    6    
  Drop                     20   | .    4    .    11   2    3    
  Fire                     240  | .    64   7    109  38   22   
  Melee                    10   | .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            108  | .    28   4    58   15   3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 12)
  326 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 13)
  421 | -10/Materials | Reached level 2
  430 | -10/Materials | Upgraded with Utility slot (x1)
  502 | -10/Materials | Discovered new exit (range 14)
  668 | -10/Materials | Discovered new exit (range 11)
  715 | -10/Materials | Entered Mines
  718 | -10/Mines     | Met a Derelict bent on vengeance
  724 | -10/Mines     | Discovered new exit (range 6)
  724 | -10/Mines     | Learned Materials stockpile data
  901 | -10/Mines     | Build established: Hacker-Mutant
  918 | -10/Mines     | Discovered new exit (range 8)
  941 | -10/Mines     | Entered Materials
  943 | -9/Materials  | Reached level 3
  943 | -9/Materials  | Upgraded with Propulsion slot (x1)
  968 | -9/Materials  | Reached level 4
  974 | -9/Materials  | Upgraded with Utility slot (x1)
  974 | -9/Materials  | Upgraded with Weapon slot (x1)
 1058 | -9/Materials  | Core integrity fell below 50%
 1280 | -9/Materials  | Discovered new exit (range 17)
 1303 | -9/Materials  | Reached level 5
 1413 | -9/Materials  | Destroyed 7 combat bots
 1510 | -9/Materials  | Build established: Hacker-Gunner
 1531 | -9/Materials  | Reached level 6
 1560 | -9/Materials  | Discovered new exit (range 14)
 1588 | -9/Materials  | Discovered new exit (range 15)
 1671 | -9/Materials  | Destroyed 7 combat bots
 1741 | -9/Materials  | First assault squad dispatched
 1746 | -9/Materials  | Reached level 7
 1748 | -9/Materials  | Upgraded with Utility slot (x1)
 1764 | -9/Materials  | Discovered new exit (range 14)
 1866 | -9/Materials  | Reached level 8
 1890 | -9/Materials  | Destroyed 8 combat bots
 2018 | -9/Materials  | Entered Mines
 2024 | -9/Mines      | Assembled infested the area
 2037 | -9/Mines      | Learned location of Zion (-7)
 2096 | -9/Mines      | Discovered new exit (range 8)
 2127 | -9/Mines      | Destroyed 7 combat bots
 2272 | -9/Mines      | Discovered new exit (range 10)
 2273 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2298 | -9/Mines      | Reached level 9
 2302 | -9/Mines      | Upgraded with Utility slot (x1)
 2342 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2481 | -9/Mines      | Discovered new exit (range 5)
 2549 | -9/Mines      | Entered Exiles
 2558 | -9/Exiles     | Met 8R-AWN
 2563 | -9/Exiles     | Met EX-HEX
 2574 | -9/Exiles     | Met EX-BIN
 2578 | -9/Exiles     | Met EX-DEC
 2592 | -9/Exiles     | Aligned with FarCom system
 2592 | -9/Exiles     | Given EX-Vault access code
 2600 | -9/Exiles     | Opened EX-Vault
 2602 | -9/Exiles     | Found PSU Rigger
 2606 | -9/Exiles     | Found Supersonic Drone Bay
 2617 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2663 | -9/Exiles     | Attacked by the Exiles
 2670 | -9/Exiles     | Destroyed EX-BIN
 2678 | -9/Exiles     | Found Prototype Device
 2765 | -9/Exiles     | Core integrity fell below 20%
 2800 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02768_ HV Slug penetrates DEC's Workstation.
02771_ Upgraded: Core Integrity (+50)
02771_ Penetrated by HV Slug.
02771_ HV Slug penetrates Wall.
02771_ HV Slug penetrates DEC's Workstation. <x2>
02775_ Penetrated by HV Slug. <x2>
02775_ HV Slug penetrates DEC's Workstation.
02779_ Penetrated by HV Slug.
02779_ HV Slug penetrates Wall. <x3>
02783_ Penetrated by HV Slug.
02783_ HV Slug penetrates Wall.
02783_ Penetrated by HV Slug.
02783_ HV Slug penetrates Wall.
02788_ Penetrated by HV Slug. <x4>
02792_ Critical hit.
02792_ HV Slug penetrates Wall.
02796_ HV Slug penetrates DEC's Workstation. <x2>
02796_ Penetrated by HV Slug.
02796_ HV Slug penetrates Wall.
02800_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????#########???????????????? |
| ?????????????????????????# =     #???????????????? |
| ?????????????????????????#   !   #???????????????? |
| ?????????????????????????#       #???????????????? |
| ?????????????????????????#      X#???????????????? |
| ?????????????????????????##     ##???????????????? |
| ?????????????????????????#X     #????????????????? |
| ?????????????????????????##     #????????????????? |
| ??????????????????????????#     #????????????????? |
| ??????????????????????????#     #???####?????????? |
| ??????????????????????????#     #??"""""?????????? |
| ??????????????????????????#     ##   """#????????? |
| ??????????????????????????#          X""#????????? |
| ??????????????????????????#     ##   """#????????? |
| ??????????????????#########     #??"""""?????????? |
| ??????????????????#""  ""##     #???####?????????? |
| ??????????????????#      ##     #????????????????? |
| ???????????###### #       a     #????????????????? |
| ?????????         ;     !@g     #????????????????? |
| ????????????????##;      ##     #????????????????? |
| ????????????????# # "  ""##     #?#########??????? |
| ??????????????????##"######     #?#"""""""#??????? |
| ??????????????????  ??????#     #?#"""""""#??????? |
| ????????????????#""???????#     #?#"""""""#??????? |
| ????????????????#"???????##     ###"" """"#??????? |
| ?????????????????????????#            """"#??????? |
| ?????????????????????????#             """#??????? |
| ?????????????????????????#"            """#??????? |
| ?????????????????????????#"            """#??????? |
| ????????????##???????????#"       *    """#??????? |
| ????????????  """????????#"            """##?????? |
| ????????????" """#???????##        |   """""?????? |
| ????????????"    ?????????#            """##?????? |
| ???????????""    ?????????         "X" """"??????? |
| ???????????""   "#????????          ""    #??????? |
| ???????????    ""????????#         """""""#??????? |
| ????????????"  "?????????          ########??????? |
| ????????????#  #????????#          #?????????????? |
|  ####?????###  ###?######"        ##?????????????? |
|    """#####X#  #"###"""""""       #??????????????? |
|                 """""" " "        #????####?#?#??? |
|                 "" """   "        #####"""""""""?? |
|                  "  "                  " """ """"# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         16
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  
Levels Raised              8     | .    1    .    6    1    .    
  XP Earned                15255 | 3000 2250 600  7935 1301 169  
  XP Spent                 14995 | 2670 1200 500  8600 2000 25   
Upgrades                   21    | 7    2    1    9    1    1    
  Propulsion Slot          2     | 1    .    .    1    .    .    
  Utility Slot             6     | 2    1    .    2    1    .    
  Weapon Slot              2     | 1    .    .    1    .    .    
  Core Integrity           1     | .    .    .    .    .    1    
  Heat Dissipation         2     | 2    .    .    .    .    .    
  Energy Generation        1     | .    .    .    1    .    .    
  Mass Support             2     | .    1    .    1    .    .    
  Inventory Capacity       5     | 1    .    1    3    .    .    
Protomatter Created        899   | .    208  32   545  98   16   
  Integrity Restored       2087  | .    526  75   1210 228  48   
    Core                   1753  | .    447  60   1053 145  48   
    Parts                  334   | .    79   15   157  83   .    
Protomatter Decayed        236   | .    20   6    125  85   .    

 Game 
------
Seed              XenonMappingTendrils
  Manual?         0
Play Time         00:38:39
  Cumulative      1012.6 hours
  Start           2020.01.25 @ 21:41:40
  End             2020.01.25 @ 22:16:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          325
  Rogue           325
  Adventurer      0
  Explorer        0
Win Type          -
  Total           75
  Types           14/8/34/4/1/2/12
Lore%             97
Gallery%          95
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b559cac-d6f9-4560-8aee-3b7ec43be68b