Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 16:05:38 Player: ErisDrakoi Result: Destroyed self via exploding Compression Vault Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1491) 1491 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3566 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 153/160 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Improved Terrain Scanner Light Armor Plating Beam Rifle Particle Gun Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Improved Terrain Scanner Light Armor Plating Beam Rifle Particle Gun Heavy Assault Rifle Katana [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 81 | 8 6 23 40 4 Power 11 | 2 . 4 5 . Engine 6 | 2 . 3 1 . Core 5 | . . 1 4 . Reactor . | . . . . . Propulsion 33 | 2 2 12 16 1 Treads 9 | 2 1 5 1 . Leg 11 | . 1 . 9 1 Wheel 2 | . . 1 1 . Hover 5 | . . 3 2 . Flight 6 | . . 3 3 . Utility 12 | 2 1 3 4 2 Device 6 | 2 1 . 2 1 Storage 1 | . . 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 25 | 2 3 4 15 1 Energy Gun 5 | . . . 5 . Energy Cannon . | . . . . . Ballistic Gun 14 | 2 2 3 7 . Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 30 | . . 3 27 . Power 4 | . . 1 3 . Propulsion 12 | . . 1 11 . Utility 4 | . . 1 3 . Weapon 10 | . . . 10 . Highest Loss Streak 10 | . . 2 10 . To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 89 83 92 Engine 6 | . 14 7 . . Core 3 | . . 2 5 9 Treads 16 | . 26 22 6 . Leg 9 | . 1 . 19 36 Hover 2 | . . 6 . . Flight 1 | . . 1 3 . Device 10 | . 28 4 5 5 Storage 6 | . . 9 9 9 Processor 8 | . . 13 10 3 Energy Gun 2 | . . . 7 2 Ballistic Gun 18 | . 27 21 9 11 Peak Build Rating 29 | 9 9 16 24 29 Average Rating 13 | 6 8 12 18 26 On Entrance 11 | . 9 9 16 23 Naked Turns . | . . . . . Heaviest Build 65 | 9 9 49 58 65 Greatest Support 80 | 40 40 60 80 45 Greatest Overweight (x) 14 | . . 14 13 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 5 5 20 20 20 Average Capacity 14 | 5 5 17 20 20 Most Carried 18 | 2 5 18 16 14 Average Carried 8 | 1 3 12 9 12 Final Capacity 20 | 5 5 20 20 20 Final Carried 17 | 2 5 17 10 14 Class Distribution -------------------- 41% | Scavenger-Mutant 39% | Mutant 14% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1480 | 335 235 309 577 24 Remotely . | . . . . . Salvage Created 1905 | 162 267 716 714 46 Parts 105 | 11 15 35 38 6 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 7 12 18 3 Melee 3 | . . . 3 . Guns 28 | . 7 9 11 1 Cannons 1 | . . . 1 . AOE 8 | . . 3 3 2 Classes Destroyed 10 | 3 2 3 2 . Worker 2 | 2 . . . . Tunneler 3 | 2 . 1 . . Hauler 1 | . . 1 . . Recycler 4 | 1 . 3 . . Operator 1 | . . 1 . . Swarmer 10 | . 2 3 3 2 Grunt 24 | . 5 6 12 1 Duelist 1 | . . . 1 . Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 3 2 6 3 2 Combat Bots Only 6 | . 2 6 3 2 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 337 | . 49 66 217 5 Missed 84 | . 15 20 47 2 Damage Taken 3573 | . 344 638 2502 89 Core 806 | . 31 222 503 50 Absorbed by Shields 36 | . . . 36 . Regen/Repaired (Parts) 140 | . . 140 . . Core Remaining (%) 77 | 100 87 44 . . Volleys Fired 182 | 15 27 64 71 5 Largest 3 | 2 2 2 3 3 Hottest 174 | 40 40 43 174 116 Shots Fired 370 | 30 51 123 154 12 Gun 355 | 30 49 120 147 9 Cannon 9 | . . . 6 3 Launcher 6 | . 2 3 1 . Special . | . . . . . Kinetic 338 | 30 49 120 129 10 Thermal 26 | . . . 24 2 Explosive 6 | . 2 3 1 . Electromagnetic . | . . . . . Robot Hit Streak 14 | 4 12 13 14 3 Robot Miss Streak 9 | 2 2 7 9 1 Penetration Max . | . . . . . Secondary Targets 6 | . . 1 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 273 | 17 36 84 131 5 Core Hits 118 | 11 18 39 46 4 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 5 | . . 2 3 . Destroy 2 | . . 2 . . Blast 1 | . . . 1 . Sever 2 | . . . 2 . Melee Attacks 10 | . . . 10 . Impact . | . . . . . Slashing 10 | . . . 10 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3386 | 147 302 855 1847 235 Guns 2533 | 147 302 666 1334 84 Cannons 129 | . . . 129 . Explosions 481 | . . 189 141 151 Melee 228 | . . . 228 . Ramming 15 | . . . 15 . Kinetic 2348 | 147 302 666 1149 84 Thermal 314 | . . . 314 . Explosive 481 | . . 189 141 151 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 228 | . . . 228 . Piercing . | . . . . . Highest Corruption 3 | . . 3 2 2 Average Corruption 2 | . . 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 1 9 2 Message Errors 3 | . . . 3 . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 70 | . . . 62 8 Projectiles . | . . . . . Explosions 23 | . . . 15 8 Melee 47 | . . . 47 . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 79 | . . 29 . 50 Shots 2 | . . 1 . 1 Rammed 3 | . 1 . 2 . Targets Rammed 6 | . 1 . 5 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 178 | . 16 9 170 178 Average Temperature 46 | . 7 4 54 71 Received Heat Transfer 1654 | . 120 285 1231 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 740 | . . . 740 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 251 | 25 141 251 199 125 Initial 46 | . 16 39 42 46 Average 90 | 10 73 103 110 88 Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 88 100 100 Level 1 3 | . . 11 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 3 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 13 18 26 6 Peak Tracking Total 8 | . 3 6 8 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 1 3 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 4 4 2 1 Terminals 9 | . 4 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 10 13 3 1 Successful 15 | . 5 8 1 1 Failed 12 | . 5 5 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 12 | . 4 5 2 1 Terminals 20 | . 10 6 3 1 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 1 1 1 Surveillance Status 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 3 | . 2 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . 1 3 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2631 | 178 649 871 769 164 Spaces Moved 1087 | 83 350 349 234 71 Core 8 | 6 . 1 1 . Treads 588 | 77 278 178 55 . Legs 344 | . 72 28 173 71 Wheels . | . . . . . Hover 133 | . . 133 . . Flight 14 | . . 9 5 . Fastest Speed 50 | 50 120 76 160 190 Average Speed 162 | 152 151 148 194 190 Slowest Speed 750 | 160 160 750 700 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 59 28 23 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . 16 27 . 8 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . 16 27 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1616 | 107 424 594 401 90 Wait 217 | . 34 146 29 8 Move 1083 | 82 349 348 233 71 Hop . | . . . . . Pick Up 29 | 2 6 8 13 . Fast Attach 22 | 7 . 8 6 1 Attach 27 | . 2 2 23 . Detach 5 | . . 3 . 2 Swap 32 | 1 4 13 11 3 Drop 3 | . 1 2 . . Fire 182 | 15 27 64 71 5 Melee 10 | . . . 10 . Ram . | . . . . . Kick 3 | . . . 3 . Crush 3 | . 1 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 821 | -10/Materials | Discovered new exit (range 6) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1329 | -9/Materials | Repaired Lgt. Assault Rifle 1356 | -9/Materials | Repaired Lgt. Assault Rifle 1398 | -9/Materials | Build established: Scavenger-Mutant 1595 | -9/Materials | Core integrity fell below 50% 1602 | -9/Materials | Discovered new exit (range 18) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1876 | -8/Materials | Lost 8 parts (4n1u3w) 1932 | -8/Materials | Core integrity fell below 50% 2009 | -8/Materials | Lost 10 parts (1p4n1u4w) 2305 | -8/Materials | Core integrity fell below 20% 2325 | -8/Materials | Discovered new exit (range 14) 2406 | -8/Materials | Lost 7 parts (1p3n1u2w) 2442 | -8/Materials | Garrison activated, responded to threat 2468 | -8/Materials | Entered Storage 2632 | -8/Storage | Destroyed self via exploding Compression Vault Last Messages --------------- 02540_ K-01 Serf collects debris. 02541_ U-05 Engineer lays Concrete. 02543_ K-01 Serf collects debris. 02543_ U-05 Engineer builds a Wall. 02547_ K-01 Serf collects debris. 02547_ U-05 Engineer builds a Wall. 02550_ K-01 Serf collects debris. 02591_ System corrupted: Heat flow error (+210). 02598_ Storage Shell breached. 02600_ K-01 Serf collects debris. 02602_ Slug penetrates Storage Shell. 02605_ K-01 Serf cleans the Compression Vault. 02622_ U-05 Engineer lays Concrete. 02630_ C-30 ARC bursts open, deploying its payload. 02630_ S-10 Pest unfolds itself. 02632_ Compression Vault explodes. 02632_ S-10 Pest destroyed. 02632_ Destroyed Flight Unit. 02632_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????? #???????????????? | | ?????????????##+##??? #???????????????? | | ?????????????# ?? +???????????????? | | ????????????## #???????????????? | | ????????????#" """ #???????????????? | | ?????????????Tw """ ##??????????????? | | ?????????????" 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