Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 17:08:23 Player: Jay Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1727) 1727 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-46) -46 TOTAL SCORE: 4866 Bonus ------- High Alert Combat Kills 11 Friendly Fire -57 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 100/100 System Corruption 57% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Remote Datajack > --- INVENTORY (5) ---- Cooled Ion Engine Light Treads Armored Treads Particle Charger Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Power Shielding Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Particle Charger Heavy EM Shotgun [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Cryofiber Web Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 . 1 Weapon . | . . . . . . . Parts Attached 82 | 9 5 8 2 . 26 32 Power 11 | 2 . 1 . . 2 6 Engine 7 | 2 . 1 . . 2 2 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 26 | 2 2 6 . . 10 6 Treads 14 | . . . . . 10 4 Leg 6 | 2 2 2 . . . . Wheel 5 | . . 4 . . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 22 | 3 . 1 . . 4 14 Device 4 | 1 . . . . 1 2 Storage 2 | 2 . . . . . . Processor 5 | . . 1 . . 1 3 Hackware 1 | . . . . . . 1 Protection 10 | . . . . . 2 8 Artifact . | . . . . . . . Weapon 23 | 2 3 . 2 . 10 6 Energy Gun 6 | . . . . . 6 . Energy Cannon 6 | . 3 . 2 . . 1 Ballistic Gun 5 | 2 . . . . 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 3 | . . . . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 7 | . . 1 . . 4 2 Corrupted Parts 10 | . . . . . 3 7 System Corruption 49 | . . . . . 4 45 Parts Lost 17 | . . 3 . . 1 13 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . 1 5 Utility 4 | . . 1 . . . 3 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 10 | . . 1 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 91 93 96 81 84 73 Engine 8 | . 14 11 11 9 11 5 Core 1 | . . . . . . 5 Treads 18 | . . . . . 28 17 Leg 6 | . 28 40 . . . . Wheel 5 | . . 3 44 36 5 4 Device 3 | . 14 2 . . 4 1 Storage 4 | . 14 11 11 9 4 . Processor 8 | . . 7 11 9 9 9 Hackware 1 | . . . . . . 3 Protection 5 | . . . . . 4 10 Energy Gun 2 | . . . . . 1 3 Energy Cannon 5 | . 17 16 18 18 2 2 Ballistic Gun 3 | . 2 . . . 6 1 Special Weapon 1 | . . . . . . 5 Special Melee Weapon 2 | . . . . . 6 . Peak Build Rating 49 | 7 12 19 14 14 33 49 Average Rating 25 | 5 7 16 13 14 24 35 On Entrance 13 | . 7 12 11 14 14 33 Naked Turns . | . . . . . . . Heaviest Build 42 | 19 19 21 21 21 40 42 Greatest Support 104 | 20 26 64 64 64 84 104 Greatest Overweight (x) 6 | . . 1 . . 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 8 6 5 Most Carried 8 | 4 8 8 8 6 8 5 Average Carried 5 | 2 5 6 6 6 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 6 6 5 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1280 | 282 . 94 35 . 545 324 Remotely . | . . . . . . . Salvage Created 2831 | 133 . 270 35 . 1463 930 Parts 164 | 8 . 21 1 . 89 45 Haulers Intercepted 7 | . . 1 . . 5 1 Recyclers Shooed 5 | . . . . . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 38 | . . 7 2 . 14 15 Melee 2 | . . . . . . 2 Guns 12 | . . . . . 8 4 Cannons 15 | . . 7 2 . 2 4 AOE 4 | . . . . . 3 1 Classes Destroyed 15 | 2 . 5 . . 5 3 Worker 4 | . . . . . 3 1 Builder 4 | . . . . . 4 . Tunneler 2 | 2 . . . . . . Hauler 7 | . . 1 . . 5 1 Recycler 5 | 1 . . . . 4 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 3 | . . 1 . . 1 1 Swarmer 10 | . . 5 2 . 3 . Grunt 14 | . . 1 . . 4 9 Sentry 7 | . . 1 . . 6 . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 2 . 4 2 . 8 5 Combat Bots Only 4 | . . 3 2 . 3 4 Max Kills in Single Turn 2 | 1 . 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 378 | . . 64 3 . 58 253 Missed 109 | . . 14 . . 26 69 Damage Taken 4254 | . . 462 23 . 520 3249 Core 875 | . . 50 . . 123 702 Absorbed by Shields . | . . . . . . . Redirected to Shielding 40 | . . . . . . 40 Core Remaining (%) 91 | 100 100 . 87 . 77 . Volleys Fired 227 | 5 1 28 2 . 85 106 Largest 2 | 2 1 2 2 . 2 2 Hottest 112 | 40 60 112 112 . 112 100 Shots Fired 269 | 10 1 38 4 . 105 111 Gun 153 | 10 . . . . 82 61 Cannon 110 | . 1 38 4 . 23 44 Launcher . | . . . . . . . Special 6 | . . . . . . 6 Kinetic 84 | 10 . . . . 60 14 Thermal 1 | . 1 . . . . . Explosive . | . . . . . . . Electromagnetic 178 | . . 38 4 . 45 91 Robot Hit Streak 24 | 2 . 6 1 . 15 24 Robot Miss Streak 4 | 2 . 2 1 . 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 203 | 4 . 24 2 . 80 93 Core Hits 98 | 4 . 9 2 . 49 34 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks 10 | . . . . . 10 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . 9 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4356 | 59 . 567 38 . 1912 1780 Guns 1719 | 59 . . . . 1252 408 Cannons 2020 | . . 533 38 . 311 1138 Explosions 554 | . . 34 . . 340 180 Melee . | . . . . . . . Ramming 63 | . . . . . 9 54 Kinetic 1107 | 59 . . . . 931 117 Thermal 554 | . . 34 . . 340 180 Explosive . | . . . . . . . Electromagnetic 2632 | . . 533 38 . 632 1429 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 57 | . . 1 1 . 4 57 Average Corruption 11 | . . 1 1 . 2 26 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 75 | . . 2 . . 15 58 Message Errors 15 | . . . . . 4 11 Matter Fused 19 | . . . . . 4 15 Heat Flow Errors 9 | . . 1 . . 1 7 Energy Discharges 6 | . . 1 . . . 5 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 4 Data Loss (major) 4 | . . . . . 2 2 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Misdirections 7 | . . . . . . 7 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . . . 49 Projectiles 48 | . . . . . . 48 Explosions . | . . . . . . . Melee 1 | . . . . . . 1 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . . . 18 43 Shots 3 | . . . . . 1 2 Rammed 14 | . . . . . 1 13 Targets Rammed 17 | . . 1 . . 1 15 Kicked 1 | . . 1 . . . . Crushed 2 | . . . . . . 2 Highest Temperature 448 | . 20 239 72 . 158 448 Average Temperature 118 | . 10 74 40 . 42 136 Received Heat Transfer 1053 | . . 42 . . 144 867 Effects 11 | . . . . . . 11 Shutdowns 4 | . . . . . . 4 Energy Bleed 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . 1 . . 1 4 Combat Hostiles 5 | . . . . . 1 4 Parts Fried 28 | . . 2 . . 6 20 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 700 | . . 100 . . 550 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . 1 . . 6 3 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 427 | 15 9 260 92 35 427 287 Initial 136 | . 9 3 27 35 14 136 Average 194 | 8 9 78 74 35 276 184 Maximum Alert Level 2 | . . 1 . . 2 1 Low Security (%) 46 | 100 100 97 100 100 10 57 Level 1 51 | . . 2 . . 86 42 Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . . 2 8 Investigation 3 | . . . . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . 1 . . 1 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 7 | . . 3 . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . . 16 3 . 32 30 Peak Tracking Total 6 | . . 6 3 . 5 5 Tactical Retreats 16 | . . 2 1 . 3 10 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 7 | . . 3 . . 4 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 10 | . 1 4 . . 2 3 Terminals 6 | . 1 2 . . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 3 8 . . 5 7 Successful 10 | . 1 4 . . 2 3 Failed 13 | . 2 4 . . 3 4 Catastrophic 5 | . . 2 . . 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 3 5 . . 5 2 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 4 | . . 2 . . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 2 . . 2 . Robot Analysis 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Assault Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . 2 Retrieve Components 3 | . . 1 . . . 2 Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 8 | . 1 3 . . 2 2 Full Trace Events 3 | . . 1 . . 1 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 99 | . . . . . . 99 Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . . . . . 3 4 Non-combat 4 | . . . . . 3 1 Combat 3 | . . . . . . 3 Robot Hacks Applied 9 | . . . . . 5 4 parse_system 3 | . . . . . . 3 no_distress 2 | . . . . . 2 . find_recycling 4 | . . . . . 3 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 3492 | 111 119 468 66 7 1459 1262 Spaces Moved 1825 | 68 87 271 42 8 791 558 Core 130 | 4 . . . . . 126 Treads 1102 | . . . . . 671 431 Legs 387 | 64 87 236 . . . . Wheels 206 | . . 35 42 8 120 1 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 100 100 100 50 Average Speed 144 | 115 120 117 100 100 145 166 Slowest Speed 350 | 120 120 120 100 100 240 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 20 26 14 3 86 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . . . 23 5 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 27 | . . . . . 22 5 Terrain Rammed 1 | . . . . . 1 . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 2389 | 85 100 380 62 7 986 769 Wait 184 | 1 . 65 17 . 52 49 Move 1819 | 67 86 270 41 7 790 558 Hop . | . . . . . . . Pick Up 18 | 3 4 5 . . 5 1 Fast Attach 31 | 7 1 1 . . 11 11 Attach 6 | . . 2 2 . . 2 Detach 4 | . 1 . . . 3 . Swap 45 | 2 4 5 . . 15 19 Drop 27 | . 3 3 . . 13 8 Fire 227 | 5 1 28 2 . 85 106 Melee 10 | . . . . . 10 . Ram 4 | . . . . . 2 2 Kick 1 | . . 1 . . . . Crush 13 | . . . . . . 13 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 693 | -9/Materials | Discovered new exit (range 7) 699 | -9/Materials | Entered Mines 760 | -9/Mines | Discovered new exit (range 5) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 765 | -8/Materials | Discovered new exit (range 7) 772 | -8/Materials | Entered Storage 1513 | -8/Storage | Met 01-MTF 2188 | -8/Storage | Discovered new exit (range 16) 2231 | -8/Storage | Entered Factory 2231 | -7/Factory | Accompanied by 1 ally (01-MTF) 2231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -7/Factory | 01-MTF left 2349 | -7/Factory | Build established: Scavenger-Mutant 2658 | -7/Factory | System corruption reached 10% 3094 | -7/Factory | System corruption reached 30% 3168 | -7/Factory | Core integrity fell below 50% 3218 | -7/Factory | Lost 10 parts (2p4n1u3w) 3219 | -7/Factory | Core integrity fell below 20% 3444 | -7/Factory | Build established: Mutant 3493 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03264_ System corrupted: Component data lost. 03275_ Acquired Hrd. Light Armor Plating. 03281_ System corrupted: Heat flow error (+159). 03290_ K-01 Serf collects debris. 03296_ System corrupted: Matter fused (-7). 03298_ K-01 Serf collects debris. 03311_ System corrupted: Component data lost. 03326_ 8LT0P&<%7D3WU&V:2VT4 03341_ Z8 M3Q=BVB5PVR/IZXT,O4L:9UO#UHO>=>K0#FR 03357_ 706&% QDYLHYSM=<7BW03OXZU&W T|R 03366_ Acquired Remote Datajack. 03372_ System corrupted: Energy discharge (-36). 03387_ LLBJD1XWA9W9FZNX>find_recycling Pinpointed nearest Recycling Unit: (55,129) (added to intel). 03450_ System corrupted: Matter fused (-8). 03468_ System corrupted: Component data lost. 03484_ System corrupted: Matter fused (-10). 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