Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 20:52:30 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (227) 227 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2112 Bonus ------- None Cogmind --------- Core Integrity 480/550 Matter 196/300 Energy 34/100 System Corruption 1% Temperature Cool (4) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Advanced Signal Interpreter Transmission Jammer Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flight Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Transmission Jammer Improved ECM Suite > --- WEAPON ----------- Light Assault Rifle Datajack > --- INVENTORY -------- Flight Unit VTOL Module Light Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 25 | 6 8 . 5 6 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . 4 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . 2 . 4 1 Utility 6 | 1 1 . 1 3 Device 3 | . . . 1 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 4 . . 2 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 4 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 6 | . 2 . . 4 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 4 | . 1 . . 4 Average Slot Usage (%) 73 | . 79 71 56 80 Engine 12 | . 14 14 11 9 Treads 12 | . 23 . . . Flight 12 | . 1 28 22 27 Device 3 | . . . 1 19 Storage 7 | . 13 . . . Processor 1 | . . . . 8 Energy Gun 1 | . 2 . . . Ballistic Gun 21 | . 24 28 22 12 Naked Turns . | . . . . . Heaviest Build 16 | 12 16 5 6 9 Greatest Support 40 | 40 40 8 15 15 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 4 4 4 Average Capacity 5 | 4 7 4 4 4 Most Carried 7 | 4 7 4 4 4 Average Carried 4 | 2 4 4 4 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 2 4 4 4 2 Class Distribution -------------------- 93% | Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 429 | 183 246 . . . Remotely . | . . . . . Salvage Created 259 | . 259 . . . Parts 16 | . 16 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 8 | . 8 . . . Guns 8 | . 8 . . . Classes Destroyed 3 | . 3 . . . Worker 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 5 | . 5 . . . Best Kill Streak 4 | . 4 . . . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | . 1 . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 949 | . 516 . 145 288 Core 181 | . 44 . 67 70 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 82 83 . Volleys Fired 61 | . 54 . 1 6 Largest 2 | . 2 . 2 2 Hottest 40 | . 40 . 40 40 Shots Fired 113 | . 99 . 2 12 Gun 113 | . 99 . 2 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 113 | . 99 . 2 12 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 . 1 6 Robot Miss Streak 5 | . 5 . 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 72 | . 61 . 1 10 Core Hits 29 | . 26 . 1 2 Critical Hits 2 | . 2 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 560 | . 475 . 8 77 Guns 560 | . 475 . 8 77 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 560 | . 475 . 8 77 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 25 | . 25 . . . Average Temperature 10 | . 10 . . . Received Heat Transfer 432 | . 237 . 60 135 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 257 | . 121 43 251 257 Initial 105 | . . 43 16 105 Average 68 | . 47 43 53 181 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 95 | 100 100 100 97 77 Level 1 4 | . . . 2 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 3 4 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 7 | . . . 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 17 . 12 24 Peak Tracking Total 15 | . 4 . 9 15 Tactical Retreats 6 | . . . 4 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts 4 | . . . . 4 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 7 . 3 2 Terminals 12 | . 7 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 21 . 9 10 Successful 20 | . 9 . 5 6 Failed 20 | . 12 . 4 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 14 | . 6 . . 8 Terminals 40 | . 21 . 9 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 9 . 5 6 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . 1 . . 1 Alert Level 4 | . 1 . 2 1 Locate Traps 5 | . 3 . 1 1 Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 . 3 2 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1502 | 69 757 40 394 242 Spaces Moved 1519 | 49 443 109 399 519 Core 20 | 20 . . . . Treads 383 | 29 354 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1116 | . 89 109 399 519 Fastest Speed 34 | 50 37 37 34 34 Average Speed 68 | 115 135 37 36 36 Slowest Speed 160 | 160 160 37 37 37 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . . . 4 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 85 39 39 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1886 | 60 523 108 639 556 Wait 258 | . 2 . 236 20 Move 1497 | 48 442 108 390 509 Hop 9 | . . . 4 5 Pick Up 18 | 5 10 . . 3 Fast Attach 7 | 4 . . 2 1 Attach 11 | 2 6 . . 3 Detach . | . . . . . Swap 7 | . 2 . 3 2 Drop 14 | 1 7 . 3 3 Fire 61 | . 54 . 1 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . . . 4 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Discovered new exit (range 3) 821 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Entered Mines 847 | -10/Mines | Discovered new exit (range 13) 861 | -10/Mines | Assembled infested the area 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 875 | -9/Materials | Discovered new exit (range 16) 1205 | -9/Materials | Discovered new exit (range 8) 1240 | -9/Materials | Discovered new exit (range 16) 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Utility x2 1497 | -8/Materials | Discovered new exit (range 6) 1499 | -8/Materials | Identified exit to Factory 1503 | -8/Materials | Self-destructed Last Messages --------------- Attempting to reprogram Shock Trap. Shock Trap reprogrammed. K-01 Serf collects debris. W-25 Informer sends out distress signal. Processing Tank disabled. K-01 Serf cleans the Purification Channel. K-01 Serf collects debris. Material Compactor disabled. VTOL Module destroyed. Datajack destroyed. Dropped Lgt. Assault Rifle. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. EXIT=FOUND O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." EXIT=IDENTIFIED: FACTORY Lgt. Ion Engine destroyed. VTOL Module destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????# ????????????????????? | | ?????????# ???????????????????? | | ?????????? 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""" #??? | | ????# @ #?????????# #??? | | ????#] #?????????########??? | | ????########???????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SpikedCooledGravjet Manual? 0 Play Time 00:23:53 Cumulative 23.0 hours Start 2021.12.01 @ 20:27:01 End 2021.12.01 @ 20:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f79e69d8-2c54-4f76-a611-9916a4d55aef