Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 19:53:26 Player: Pixelizer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (244) 244 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1239 Bonus ------- None Cogmind --------- Core Integrity 379/400 Matter 277/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun Particle Cannon > --- INVENTORY (10) --- Wheel ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- EM Pulse Gun Particle Cannon > --- INVENTORY -------- Wheel ECM Suite EM Pulse Gun [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 5 3 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . . 2 Utility 5 | . 3 2 Device 2 | . 1 1 Storage 1 | . 1 . Processor 1 | . . 1 Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 2 | 2 . . Energy Cannon 1 | . . 1 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups . | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 88 | . 95 82 Engine 12 | . 14 12 Wheel 21 | . 28 16 Device 14 | . 12 15 Storage 10 | . 9 11 Processor 2 | . . 4 Energy Gun 20 | . 28 13 Energy Cannon 4 | . . 8 Peak Build Rating 10 | 5 9 10 Average Rating 7 | 3 7 8 On Entrance 4 | . 5 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 23 | 7 18 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 6 | . . 6 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 5 10 10 Average Capacity 8 | 5 8 10 Most Carried 4 | . 1 4 Average Carried 1 | . . 2 Final Capacity 10 | 5 10 10 Final Carried 2 | . . 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 332 | 250 30 52 Remotely . | . . . Salvage Created 337 | 43 150 144 Parts 28 | 3 10 15 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | 1 2 5 Guns 6 | 1 2 3 Cannons 2 | . . 2 Classes Destroyed 6 | 1 2 3 Worker 1 | . . 1 Tunneler 1 | . 1 . Operator 1 | . 1 . Swarmer 4 | . . 4 Grunt 3 | 1 2 . Sentry 1 | . . 1 Best Kill Streak 4 | 1 3 4 Combat Bots Only 4 | 1 2 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 37 | 1 9 27 Missed 11 | 1 3 7 Hits 26 | . 6 20 Projectile 26 | . 6 20 Damage Taken 276 | . 80 196 Core 47 | . 26 21 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 89 . Volleys Fired 24 | 1 13 10 Largest 2 | 2 2 2 Hottest 108 | 80 80 108 Shots Fired 48 | 2 26 20 Gun 38 | 2 26 10 Cannon 10 | . . 10 Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 10 | . . 10 Explosive . | . . . Electromagnetic 38 | 2 26 10 Robot Hit Streak 9 | 2 5 9 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 30 | 2 14 14 Core Hits 14 | 1 7 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 422 | 30 183 209 Guns 320 | 30 183 107 Cannons 102 | . . 102 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 102 | . . 102 Explosive . | . . . Electromagnetic 320 | 30 183 107 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 36 | 18 18 36 Average Temperature 9 | 12 5 11 Received Heat Transfer 78 | . 45 33 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . . 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 98 | 20 40 98 Initial 13 | . 13 8 Average 22 | 2 15 35 Influence Increases 238 | 20 75 143 Destroy 0b10 Robot/C 160 | 20 40 100 Destroy 0b10 Robot/NC 15 | . 10 5 Destroy Leader 30 | . 10 20 Successful Hack 3 | . . 3 Disable Machine 30 | . 15 15 Influence Decreases 170 | . 75 95 Entered New Map 19 | . 7 12 Time Decay 141 | . 68 73 Lost Part 10 | . . 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | 1 7 15 Peak Tracking Total 7 | 1 4 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 3 2 Successful 4 | . 2 2 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Record 1 | . 1 . Prototype ID Bank 1 | . . 1 Alert Level 1 | . 1 . Maintenance Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 89 | . . 89 ECM 89 | . . 89 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 404 | 57 155 192 Spaces Moved 344 | 64 138 142 Core 21 | 15 . 6 Treads . | . . . Legs . | . . . Wheels 322 | 49 138 135 Hover . | . . . Flight 1 | . . 1 Fastest Speed 50 | 50 80 80 Average Speed 87 | 72 80 100 Slowest Speed 360 | 80 80 360 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 27 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 394 | 69 155 170 Wait 1 | . . 1 Move 342 | 63 137 142 Hop . | . . . Pick Up 5 | . 1 4 Fast Attach 12 | 5 2 5 Attach 3 | . 1 2 Detach . | . . . Swap 1 | . . 1 Drop 6 | . 1 5 Fire 24 | 1 13 10 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 58 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 332 | -9/Materials | Build established: Mutant 405 | -9/Materials | Self-destructed Last Messages --------------- 6 Recyclers Downloaded coordinate data. 00335_ S-10 Pest destroyed. 00338_ Electrolysis Chamber disabled. 00339_ EM Pulse Gun destroyed. [Achievement: There's More Where That Came From] 00342_ S-10 Pest destroyed. 00348_ Dropped Wheel. 00349_ Acquired 12 matter. 00356_ Acquired Flight Unit. Flying robots can pass through spaces occupied by others, even hostile robots. 00361_ Acquired Flight Unit. 00363_ Dropped Flight Unit. 00367_ Acquired 20 matter. 00372_ R-06 Scavenger collects Wheel. 00381_ Acquired Wheel. 00384_ Acquired Lgt. Ion Engine. 00385_ R-06 Scavenger collects Flight Unit. 00401_ W-16 Scout sends out distress signal. 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