Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 12:11:08 Player: Red_Zig Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (3336) 3336 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-112) -112 TOTAL SCORE: 8669 Bonus ------- High Alert Combat Kills 50 Friendly Fire -162 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Fission Core Enhanced Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Makeshift Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Nuclear Pulse Array Hardlight Generator Gauss Cannon Improved Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . . . 4 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 5 | . . . . 2 1 . . 1 . . 1 Utility 4 | . . . . 2 1 . . 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 105 | 6 4 4 1 40 . 10 3 10 . . 27 Power 10 | 1 1 . . 2 . 1 . . . . 5 Engine 2 | 1 . . . 1 . . . . . . . Core 7 | . 1 . . 1 . 1 . . . . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 34 | 2 . 2 . 12 . 5 1 4 . . 8 Treads 17 | 2 . 2 . 11 . 1 . 1 . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 17 | . . . . 1 . 4 1 3 . . 8 Utility 25 | 1 3 . 1 3 . 4 . 6 . . 7 Device 12 | . . . . 1 . 1 . 5 . . 5 Storage 4 | 1 2 . 1 . . . . . . . . Processor 4 | . 1 . . 2 . . . . . . 1 Hackware 3 | . . . . . . 2 . 1 . . . Protection 2 | . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 2 . 23 . . 2 . . . 7 Energy Gun 3 | . . . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 2 . 2 . 9 . . . . . . . Ballistic Cannon 9 | . . . . 4 . . . . . . 5 Launcher 7 | . . . . 6 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . 1 Unidentified Prototypes 10 | . . . . 3 . . 2 . . . 5 Parts Lost 30 | . . . . 8 . . . . 1 . 21 Power 5 | . . . . 1 . . . . . . 4 Propulsion 11 | . . . . 4 . . . . . . 7 Utility 6 | . . . . . . . . . . . 6 Weapon 8 | . . . . 3 . . . . 1 . 4 Highest Loss Streak 10 | . . . . 3 . . . . 1 . 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 100 97 84 76 95 100 97 93 67 Engine 2 | . 2 . . 5 . . . . . . . Core 8 | . 11 14 14 3 7 7 7 6 6 6 7 Treads 25 | . 28 28 28 34 30 4 3 . . . . Flight 4 | . . . . . . 25 33 39 40 40 19 Device 3 | . . . . 7 7 5 7 7 6 6 6 Storage 9 | . 14 14 14 9 7 2 . . . . . Processor 14 | . 13 14 14 18 15 8 7 6 6 6 6 Hackware 2 | . . . . . . 12 15 18 20 20 11 Ballistic Gun 15 | . 28 28 28 6 . . . . . . . Ballistic Cannon 3 | . . . . 8 15 2 . . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 14 29 29 49 66 64 10 19 24 19 13 36 Greatest Support 80 | 40 40 40 40 80 80 20 26 34 29 24 46 Greatest Overweight (x) 1 | . . . 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 Average Capacity 15 | 6 11 15 19 20 20 10 5 5 5 5 5 Most Carried 20 | 5 8 14 19 20 20 20 4 5 5 5 5 Average Carried 13 | 1 4 10 17 19 19 7 3 4 5 5 4 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 Final Carried 20 | . 7 14 19 19 20 4 4 5 5 5 3 Class Distribution -------------------- 51% | Mutant 31% | Scavenger-Mutant 8% | Hacker-Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Matter Collected 2663 | 233 276 40 70 1320 40 . . 295 36 46 307 Remotely . | . . . . . . . . . . . . Salvage Created 3505 | . 322 . 54 2169 77 . 148 260 91 34 350 Parts 190 | . 24 4 . 126 2 . 4 7 8 . 15 Haulers Intercepted 11 | . . . . 6 1 . 1 2 . . 1 Recyclers Shooed 2 | . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . 6 . . . . . 2 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 66 | . 8 . 1 40 2 . . 1 4 1 9 Melee 3 | . . . . . . . . . . 1 2 Guns 32 | . 8 . 1 23 . . . . . . . Cannons 15 | . . . . 6 2 . . . . . 7 AOE 15 | . . . . 10 . . . 1 4 . . Classes Destroyed 12 | . 4 1 1 5 . . . 1 . . . Worker 6 | . . 1 . 3 . . . 2 . . . Builder 5 | . 2 . . 2 . . . 1 . . . Hauler 11 | . . . . 6 1 . 1 2 . . 1 Recycler 2 | . . . . 2 . . . . . . . Operator 6 | . . . . 4 . . . . . . 2 Watcher 9 | . 3 . . 5 . . 1 . . . . Swarmer 13 | . 3 . . 3 . . . . 4 . 3 Grunt 32 | . 5 . . 23 2 . . . . . 2 Duelist 1 | . . . . 1 . . . . . . . Sentry 13 | . . . 1 12 . . . . . . . Hunter 2 | . . . . 1 . . . . . . 1 Programmer 5 | . . . . . . . . 1 . 1 3 Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | . 4 1 1 10 2 . 2 2 4 1 2 Combat Bots Only 6 | . 3 . 1 6 2 . . 1 4 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 2 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . 2 . . . 1 2 . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 702 | . 47 . 9 199 3 . 18 87 14 4 321 Missed 273 | . 10 . 1 59 2 . 14 53 8 1 125 Damage Taken 5145 | . 302 . 104 1364 45 . 117 277 47 35 2854 Core 1255 | . 32 . 11 112 . . 40 49 . . 1011 Absorbed by Shields 656 | . . . . 404 . . . 72 . . 180 Ignored by Resistances 1603 | . 92 . 30 510 13 . 35 108 14 10 791 Core Remaining (%) 89 | 100 . . 82 79 . . 94 . . 94 . Volleys Fired 253 | . 36 . 10 149 10 . 4 4 3 . 37 Largest 2 | . 2 . 2 2 2 . 1 1 1 . 2 Hottest 96 | . 40 . 40 96 96 . 36 36 36 . 88 Shots Fired 428 | . 72 . 20 265 20 . 4 4 3 . 40 Gun 287 | . 72 . 20 195 . . . . . . . Cannon 108 | . . . . 48 20 . . . . . 40 Launcher 33 | . . . . 22 . . 4 4 3 . . Special . | . . . . . . . . . . . . Kinetic 352 | . 72 . 20 200 20 . . . . . 40 Thermal . | . . . . . . . . . . . . Explosive 22 | . . . . 22 . . . . . . . Electromagnetic 54 | . . . . 43 . . 4 4 3 . . Robot Hit Streak 24 | . 15 . 24 22 12 . 7 9 1 . 15 Robot Miss Streak 5 | . 2 . 1 4 3 . . . 1 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 1 . . 6 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 330 | . 52 . 18 193 15 . 1 6 1 4 40 Core Hits 171 | . 21 . 4 115 5 . 1 4 5 1 15 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 . Critical Strikes 11 | . . . . 2 1 . . 1 . 3 4 Blast 6 | . . . . 2 1 . . . . . 3 Smash 5 | . . . . . . . . 1 . 3 1 Melee Attacks 71 | . . . . . . . 3 16 . 4 48 Impact 68 | . . . . . . . 3 16 . 4 45 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 2 . 1 2 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9045 | . 652 4 237 4717 445 . 138 703 259 200 1690 Guns 3142 | . 632 . 237 2273 . . . . . . . Cannons 2436 | . . . . 913 445 . . . . . 1078 Explosions 2343 | . . . . 1500 . . 138 446 259 . . Melee 1069 | . . . . . . . . 257 . 200 612 Ramming 55 | . 20 4 . 31 . . . . . . . Kinetic 4759 | . 632 . 237 2367 445 . . . . . 1078 Thermal 699 | . . . . 174 . . . 385 140 . . Explosive 1326 | . . . . 1326 . . . . . . . Electromagnetic 1137 | . . . . 819 . . 138 61 119 . . Impact 1069 | . . . . . . . . 257 . 200 612 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 6 Average Corruption 3 | . . . . . . . . . . . 3 Corruption Purged 6 | . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . 9 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 582 | . . . . 27 . . 25 210 . 109 211 Projectiles 32 | . . . . . . . . . . . 32 Explosions 180 | . . . . 27 . . 25 128 . . . Melee 370 | . . . . . . . . 82 . 109 179 Knockbacks 13 | . . . . 2 1 . . 2 . 1 7 Impact 3 | . . . . . . . . 1 . 1 1 Kinetic 9 | . . . . 2 1 . . . . . 6 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 334 | . . . . 87 . . 89 158 . . . Shots 11 | . . . . 4 . . 4 3 . . . Rammed 10 | . 3 4 . 3 . . . . . . . Targets Rammed 14 | . 4 5 . 5 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 4 | . 1 1 . 2 . . . . . . . Highest Temperature 202 | . 22 . . 114 69 . 141 184 110 . 202 Average Temperature 45 | . 9 . . 39 31 . 70 49 55 . 43 Received Heat Transfer 1516 | . 150 . 33 757 9 . 18 63 6 . 480 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 10 | . . . . 2 . . 1 4 . 1 2 Impact Corruptions 12 | . . . . . . . . 3 . 5 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 600 | . . . . 150 . . . 250 200 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . . 1 . 2 . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Peak Influence 488 | . 114 9 . 428 75 21 259 488 . . 488 Initial 124 | . . 9 . . 17 21 12 109 . . 124 Average 148 | . 44 3 . 203 22 21 127 303 . . 284 Maximum Alert Level 2 | . . . . 2 . . 1 2 . . 2 Low Security (%) 59 | 100 100 100 . 38 100 100 76 9 . . 30 Level 1 33 | . . . . 54 . . 23 64 . . 47 Level 2 6 | . . . . 6 . . . 26 . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . 6 1 . . . . . 3 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 6 | . . . . 3 1 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 1 . . 2 Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Distress Signals 6 | . 1 . . 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | . 12 . 6 56 3 6 2 9 4 4 63 Peak Tracking Total 20 | . 4 . 2 6 1 6 2 5 4 3 20 Tactical Retreats 21 | . . . . 1 . . . 3 . 2 15 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Machines Disabled 16 | . . . . 3 . . 2 9 . . 2 Max in Single Turn 5 | . . . . 1 . . 1 5 . . 1 Garrison Access 2 | . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Machines Accessed 12 | . . . 1 3 . . 1 4 . . 3 Terminals 7 | . . . . 3 . . 1 2 . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Total Hacks 18 | . . . 3 3 . . 2 6 . . 4 Successful 11 | . . . 3 2 . . . 2 . . 4 Failed 7 | . . . . 1 . . 2 4 . . . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . 3 . . 4 1 . . 2 Terminals 8 | . . . . 3 . . 2 2 . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . Terminal Hacks 6 | . . . 3 2 . . . . . . 1 Record 3 | . . . 3 . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 Hauler Manifests 2 | . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . Seal Access 2 | . . . . . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 3 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . 1 1 . . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 2 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Turns Passed 10439 | 56 1346 1334 2343 3462 185 54 159 504 92 128 776 Spaces Moved 7735 | 42 759 636 1015 1758 97 69 396 1257 307 401 998 Core 20 | 20 . . . . . . . . . . . Treads 4287 | 22 759 636 1015 1758 97 . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3428 | . . . . . . 69 396 1257 307 401 998 Fastest Speed 19 | 50 160 160 160 160 160 26 23 22 26 29 19 Average Speed 110 | 107 160 160 225 160 160 45 33 28 27 29 32 Slowest Speed 240 | 160 160 160 240 240 160 46 46 44 29 29 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . 4 4 2 . 7 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 94 97 55 95 5 70 12 25 52 57 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 4 | . . 3 1 . . . . . . . . Spaces Dug 121 | . . . . . . . 31 60 . . 30 Terrain Destroyed 339 | . . . . 166 1 . 33 101 2 . 36 Melee 45 | . . . . . . . 3 12 . . 30 Projectile 17 | . . . . 10 1 . . . . . 6 AOE 277 | . . . . 156 . . 30 89 2 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Total 9023 | 52 816 948 1048 2133 108 97 408 1372 307 404 1330 Wait 722 | . . 297 17 139 . 3 5 69 . . 192 Move 7691 | 41 758 635 1014 1757 97 68 387 1248 302 400 984 Hop 17 | . . . . . . . 4 4 2 . 7 Pick Up 80 | 5 11 7 5 24 1 . 2 6 . . 19 Fast Attach 12 | 1 . . . 4 . 1 . 2 . . 4 Attach 50 | 5 1 . . 12 . 8 2 2 . . 20 Detach 3 | . . . . . . . . 1 . . 2 Swap 43 | . 3 4 1 24 . 1 1 6 . . 3 Drop 59 | . 3 . 1 19 . 16 . 6 . . 14 Fire 253 | . 36 . 10 149 10 . 4 4 3 . 37 Melee 71 | . . . . . . . 3 16 . 4 48 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 14 | . 4 5 . 5 . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 940 | -10/Materials | Discovered new exit (range 16) 1135 | -10/Materials | Discovered new exit (range 16) 1218 | -10/Materials | Discovered new exit (range 4) 1247 | -10/Materials | Discovered new exit (range 6) 1403 | -10/Materials | Entered Mines 1436 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1574 | -10/Mines | Discovered new exit (range 6) 1595 | -10/Mines | Discovered new exit (range 7) 1733 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1765 | -10/Mines | Learned location of Storage (-9) 1801 | -10/Mines | Found a hidden stash of uninstalled traps 1847 | -10/Mines | Learned Materials security intel 1925 | -10/Mines | Identified exit to Subcaves 2117 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2737 | -10/Mines | Entered Subcaves 2739 | -10/Subcaves | Learned Materials trap positions 2742 | -10/Subcaves | Learned location of Zion (-7) 2817 | -10/Subcaves | Ambushed by swarm of Subdwellers 3024 | -10/Subcaves | Disturbed a concealed Subdweller 3167 | -10/Subcaves | Visited Clippyterm 3174 | -10/Subcaves | Learned Factory stockpile data 4041 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4042 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4449 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4859 | -10/Subcaves | Discovered new exit (range 8) 5080 | -10/Subcaves | Entered Materials 5080 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5081 | -8/Materials | Loaded intel: 8 trap records 5264 | -8/Materials | Garrison activated, responded to threat 5658 | -8/Materials | Lost 3 parts (1n2w) 5684 | -8/Materials | Build established: Scavenger-Mutant 6955 | -8/Materials | Discovered new exit (range 15) 6977 | -8/Materials | Identified exit to Factory 7432 | -8/Materials | Discovered exit to Factory (range 16) 8268 | -8/Materials | Discovered exit to Factory (range 16) 8542 | -8/Materials | Entered Factory 8542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8727 | -7/Factory | Sucked down chute 8727 | -7/Factory | Entered Waste 8760 | -7/Waste | Spotted C-40 Crusher 8763 | -7/Waste | Spotted C-40 Crusher 8763 | -7/Waste | Spotted C-40 Crusher 8764 | -7/Waste | Spotted C-40 Crusher 8767 | -7/Waste | Spotted C-40 Crusher 8769 | -7/Waste | Spotted C-40 Crusher 8774 | -7/Waste | Discovered new exit (range 16) 8780 | -7/Waste | Identified exit to Factory 8781 | -7/Waste | Entered Factory 8931 | -7/Factory | Discovered new exit (range 5) 8932 | -7/Factory | Identified exit to Factory 8940 | -7/Factory | Entered another Factory area 8940 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9055 | -6/Factory | Spotted B-75 Beast 9290 | -6/Factory | Search patrols dispatched 9296 | -6/Factory | Build established: Hacker-Sprinter 9433 | -6/Factory | Discovered new exit (range 4) 9433 | -6/Factory | Identified exit to Lower Caves 9444 | -6/Factory | Entered Lower Caves 9496 | -6/Lower Caves | Encountered a Warlord checkpoint 9520 | -6/Lower Caves | Spotted B-75 Beast 9532 | -6/Lower Caves | Discovered new exit (range 16) 9536 | -6/Lower Caves | Identified exit to Lower Caves 9536 | -6/Lower Caves | Entered another Lower Caves area 9652 | -6/Lower Caves | Discovered new exit (range 8) 9653 | -6/Lower Caves | Encountered a Warlord checkpoint 9654 | -6/Lower Caves | Identified exit to Factory 9664 | -6/Lower Caves | Entered Factory 9664 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9870 | -5/Factory | Crushed by falling debris 9964 | -5/Factory | Search patrols dispatched 10264 | -5/Factory | Search patrols dispatched 10314 | -5/Factory | Lost 3 parts (1p1n1u) 10375 | -5/Factory | Core integrity fell below 50% 10414 | -5/Factory | Lost 10 parts (1p3n2u4w) 10420 | -5/Factory | Core integrity fell below 20% 10440 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10368_ R-10 Processor inserts Corrupted Med. Treads into recycling unit. 10377_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 10383_ Imp. Datajack destroyed. 10385_ K-01 Serf collects debris. 10391_ K-01 Serf cleans the Construction Platform. 10404_ C-30 ARC bursts open, deploying its payload. 10404_ B-60 Warrior unfolds itself. 10404_ G-50 Soldier unfolds itself. 10408_ System corrupted: Matter fused (-8). 10408_ K-01 Serf collects debris. 10426_ K-01 Serf cleans the Construction Platform. 10434_ Critical hit (Burn: +50). 10434_ K-01 Serf cleans the Recycling Unit. 10437_ Critical hit (Burn: +50). 10439_ K-01 Serf cleans the Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????# ???????????? ???????????????????????? | | ????????# ???????????? ???????????????????????? | | ????????#[ ""?????????? ???????????????????????? | | ????????# ""?????"???? ???????????????????????? | | ????????/ ???"""???? ???????????????????????? | | ????????# ? ? ??? ???????????????????????? | | ????????#% "" ?"" ??? ???????????????????????? | | ????????# ["" "" ?? ???????????????????????? | | ????????# %""" """ ###/#########???????????????? | | ????????# =""" """ ????????????????? | | ????????# "" """ ???????????????? | | ????????# "%" ????????????? | | ????????# " ? ????????????? | | ????????? ?? ?? ?????????????? | | ??????????# ######u######### #?????????????? | | ?????######/# gk%hhgsg### #?????????????? | | ?????# # u R sgg""@## #?????????????? | | ?????# # """" bgpY"### #?????????????? | | ?????# # """"gbgg""#?# #??????######## | | ?????# # """"u uk #?# #??????? | | ?????# # """"R uu #?# #??????? | | ###### # """" b #?# #???????? | | # # """" R #?# #????????? | | # # """" ### #?????????? | | # # / #??????????"""" | | + ! # ! ### #??????????"""" | | # # #?# #??????????"""" | | # ##############?# #??????????"""" | | % # #??????????????# ####??????????#### | | ########??###???####### #?????????????# | | #????????? ???+ ############### "" | | """ #???????? """ ####### ## # "T | | "" ####?????" "R" #?????# ##""" # "" | | """ %"""#???""" " " #?????# ##""" """""" # | | """#?""" #?????# ##"S """""" # "" | | ""% """# #?????# ##""" """""" # "" | | """ F"# """"" #?????# # "" """""" " "" | | """ """# """"" #???### # # | | "" # """ + / """"" #[[[ | | """ #### ####### # """""" "[[ | | """ #????? ???????# # ! """""" #[[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 42 Item Schematics ----------------- Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Shopping List Challenges ------------ None Game ------ Seed IonForceRipper Manual? 0 Play Time 02:25:26 Cumulative 13.0 hours Start 2024.04.05 @ 13:16:02 End 2024.04.06 @ 12:11:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 759abbbe-785d-4808-bb18-e2ca42c25938