Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 13:35:39

Player: Mr.Manatee

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (24)      120
Value Destroyed (538)      538
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (521)                521
              TOTAL SCORE: 3639

 Bonus
-------
Pacifist                   200
Follower Combat Kills      21
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             139/550
Matter                     231/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Location                   -8/Materials

 Parts 
-------
Power (2)
Propulsion (4)
Utility (3)
  Improved Weapon Shielding
Weapon (2)
  Heavy Mace
Inventory (4)
  Kinecellerator
  Latent Energy Streamer
  Advanced Assault Cannon

 Peak State 
------------
Power
  Light Deuterium Engine
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
  Improved Aluminum Leg
Utility
  Improved Heat Sink
  Small Storage Unit
  Improved Weapon Shielding
Weapon
  Latent Energy Streamer
  Heavy Mace
Inventory
  Ion Engine
  Kinecellerator
  Light Armor Plating
  Advanced Assault Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             46   | 7   .   .   3   13  3   11  9   
  Power                    9    | 1   .   .   1   2   .   2   3   
    Engine                 8    | 1   .   .   1   2   .   2   2   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   3   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   3   .   5   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | 1   .   .   .   3   1   3   2   
    Device                 2    | .   .   .   .   1   .   .   1   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   2   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 3   .   .   2   5   2   1   3   
    Energy Gun             8    | 2   .   .   2   4   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   .   3   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 14   | .   .   .   .   1   .   4   9   
  Power                    4    | .   .   .   .   .   .   1   3   
  Propulsion               5    | .   .   .   .   .   .   2   3   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   1   .   1   .   
  Highest Loss Streak      8    | .   .   .   .   1   .   4   8   
Average Slot Usage (%)     91   | .   85  85  72  97  99  85  78  
  Engine                   20   | .   14  14  17  21  22  21  9   
  Leg                      19   | .   .   .   .   20  22  21  22  
  Wheel                    2    | .   28  28  22  1   .   .   .   
  Device                   8    | .   .   .   .   10  11  8   5   
  Storage                  10   | .   14  14  11  11  11  11  8   
  Protection               9    | .   .   .   .   9   11  11  10  
  Energy Gun               14   | .   28  28  22  21  16  5   .   
  Energy Cannon            2    | .   .   .   .   .   5   .   6   
  Impact Weapon            2    | .   .   .   .   .   .   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 11  11  11  20  34  35  28  32  
  Greatest Support         35   | 20  20  20  20  35  25  25  33  
  Greatest Overweight (x)  2    | 1   .   .   .   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   5   
  Most Carried             6    | 6   6   6   6   6   6   6   6   
  Average Carried          5    | 2   6   5   5   5   5   5   4   
  Final Capacity           4    | .   .   .   .   .   .   .   4   
  Final Carried            3    | .   .   .   .   .   .   .   3   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           539  | 219 .   .   .   206 .   114 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            644  | .   .   .   31  244 .   185 184 
  Parts                    38   | .   .   .   5   25  .   1   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   .   .   1   12  .   3   3   
  Guns                     13   | .   .   .   1   12  .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          6    | .   .   .   1   3   .   1   1   
  Worker                   2    | .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   2   .   
  Swarmer                  10   | .   .   .   .   10  .   .   .   
  Grunt                    7    | .   .   .   1   1   .   2   3   
  Duelist                  2    | .   .   .   .   1   .   1   .   
Best Kill Streak           5    | .   .   .   1   3   .   1   5   
  Combat Bots Only         3    | .   .   .   1   3   .   1   3   
Max Kills in Single Turn   2    | .   .   .   1   2   .   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1837 | .    .    .    21   382  .    375  1059 
  Core                     563  | .    .    .    .    61   .    91   411  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    100  .    .    .    62   .    
Volleys Fired              37   | .    .    .    6    28   .    .    3    
  Largest                  2    | .    .    .    2    2    .    .    1    
  Hottest                  134  | .    .    .    110  134  .    .    60   
Shots Fired                64   | .    .    .    11   50   .    .    3    
  Gun                      61   | .    .    .    11   50   .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  38   | .    .    .    5    33   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    6    17   .    .    3    
  Robot Hit Streak         10   | .    .    .    10   6    .    .    .    
  Robot Miss Streak        10   | .    .    .    3    10   .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           72   | .    .    .    9    35   .    13   15   
  Core Hits                39   | .    .    .    3    31   .    .    5    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    .    .    .    15   20   
  Impact                   35   | .    .    .    .    .    .    15   20   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    2    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1902 | .    .    .    109  317  .    523  953  
  Guns                     426  | .    .    .    109  317  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               613  | .    .    .    .    .    .    .    613  
  Melee                    863  | .    .    .    .    .    .    523  340  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  204  | .    .    .    36   168  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          835  | .    .    .    73   149  .    .    613  
  Impact                   863  | .    .    .    .    .    .    523  340  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    9    
  Average Corruption       7    | .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    6    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            256  | .    .    .    .    .    .    175  81   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    2    
  Melee                    254  | .    .    .    .    .    .    175  79   
Knockbacks                 5    | .    .    .    .    .    .    4    1    
  Impact                   5    | .    .    .    .    .    .    4    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        455  | .    .    .    282  455  .    .    39   
  Average Temperature      141  | .    .    .    148  148  .    .    15   
  Received Heat Transfer   378  | .    .    .    12   6    .    180  180  
  Effects                  9    | .    .    .    1    8    .    .    .    
    Shutdowns              3    | .    .    .    .    3    .    .    .    
    Interference           4    | .    .    .    1    3    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              11   | .    .    .    .    .    .    5    6    
  Impact Corruptions       12   | .    .    .    .    .    .    10   2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         282  | .    .    .    45   237  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    
Latent Energy Used         583  | .    .    .    .    .    .    .    583  
  LE Corruption            9    | .    .    .    .    .    .    .    9    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             182  | .   .   .   50  182 .   70  151 
  Average Influence        46   | .   .   .   12  86  .   7   49  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              34   | .   .   .   6   15  .   5   8   
  Peak Tracking Total      6    | .   .   .   4   4   .   3   6   
  Tactical Retreats        3    | .   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   .   2   1   .   1   2   
  Terminals                4    | .   .   .   2   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   4   1   .   2   9   
  Successful               11   | .   .   .   3   1   .   1   6   
  Failed                   5    | .   .   .   1   .   .   1   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   1   .   .   
  Terminals                9    | .   .   .   4   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   3   1   .   1   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   1   .   .   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   
  Highest-Rated Group      43   | .   .   .   .   43  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   
  Total Damage             165  | .   .   .   .   165 .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               2653 | 71  25  30  120 792 789 579 247 
Spaces Moved               1838 | 69  31  34  120 499 528 426 131 
  Core                     5    | 5   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1539 | .   .   .   .   454 528 426 131 
  Wheels                   294  | 64  31  34  120 45  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  120 120 120 
  Average Speed            126  | 80  80  80  80  134 148 120 120 
  Slowest Speed            180  | 100 80  80  80  150 150 180 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   5   11  19  93  93  80  13  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   2   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          39   | .   .   .   .   .   .   .   39  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      39   | .   .   .   .   .   .   .   39  

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2025 | 81  30  37  132 572 534 460 179 
  Wait                     29   | .   .   2   .   16  .   3   8   
  Move                     1831 | 68  30  33  119 498 527 425 131 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  15   | 5   .   1   1   6   .   1   1   
  Fast Attach              26   | 7   .   .   3   9   1   4   2   
  Attach                   13   | .   .   .   .   2   .   5   6   
  Detach                   11   | 1   .   .   .   2   1   3   4   
  Swap                     7    | .   .   .   .   2   2   2   1   
  Drop                     21   | .   .   1   3   9   3   2   3   
  Fire                     37   | .   .   .   6   28  .   .   3   
  Melee                    35   | .   .   .   .   .   .   15  20  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Discovered new exit (range 10)
   97 | -10/Materials | Entered Mines
  113 | -10/Mines     | Discovered new exit (range 9)
  120 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  127 | -10/Mines     | Entered Materials
  127 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  235 | -9/Materials  | Discovered new exit (range 16)
  247 | -9/Materials  | Entered Mines
  389 | -9/Mines      | Discovered new exit (range 3)
  440 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  597 | -9/Mines      | Build established: Scavenger-Mutant
  783 | -9/Mines      | Escorted by a lone wolf Derelict
  944 | -9/Mines      | Discovered new exit (range 9)
 1032 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1033 | -9/Mines      | Discovered new exit (range 5)
 1039 | -9/Mines      | Entered Exiles
 1039 | -9/Exiles     | Accompanied by 1 ally
 1063 | -9/Exiles     | Discovered new exit (range 14)
 1104 | -9/Exiles     | Met 8R-AWN
 1122 | -9/Exiles     | Met EX-HEX
 1201 | -9/Exiles     | Met EX-DEC
 1311 | -9/Exiles     | Met EX-BIN
 1332 | -9/Exiles     | Aligned with FarCom system
 1333 | -9/Exiles     | Given EX-Vault access code
 1401 | -9/Exiles     | Opened EX-Vault
 1411 | -9/Exiles     | Found Prototype Energy Cannon
 1411 | -9/Exiles     | Identified Latent Energy Streamer
 1445 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1560 | -9/Exiles     | Visited The Gauntlet
 1812 | -9/Exiles     | Discovered new exit (range 14)
 1828 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 1828 | -9/Exiles     | Entered Mines
 2158 | -8/Mines      | Lost 4 parts (1p2n1w)
 2349 | -8/Mines      | Build established: Mutant
 2394 | -8/Mines      | Discovered new exit (range 9)
 2407 | -8/Mines      | Entered Materials
 2407 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2648 | -8/Materials  | Core integrity fell below 50%
 2654 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02626_ Y-45 Defender IFF system glitched.
02627_ System corrupted: Hvy. Mace targeting data glitched.
02627_ U-05 Engineer lays Concrete.
02628_ K-01 Serf collects debris.
02628_ U-05 Engineer lays Concrete. <x3>
02631_ K-01 Serf collects debris.
02632_ U-05 Engineer builds a Wall.
02632_ Y-45 Defender IFF system glitched.
02635_ System corrupted: Component data lost.
02635_ K-01 Serf collects debris.
02636_ U-05 Engineer lays Concrete.
02638_ K-01 Serf collects debris.
02639_ Dropped Ion Engine. <x2>
02640_ Acquired Ion Engine.
02642_ K-01 Serf collects debris.
02644_ Ion Engine destroyed.
02644_ Y-45 Defender misfires.
02645_ K-01 Serf collects debris.
02647_ Sml. Storage Unit destroyed.
02649_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????????????????????????????????????????????    |
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| ?????????????    ??????????????????????????????    |
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| ???????????##"!"        #        #####?????????    |
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| ?????????????????????????????????#   #?????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                44

 Item Schematics 
-----------------
 Kinecellerator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerQuantumHammer
  Manual?         0
Play Time         00:28:24
  Cumulative      16.5 hours
  Start           2019.10.24 @ 13:07:11
  End             2019.10.24 @ 13:35:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c71a2d8b-fc84-4acc-a5b7-f3d1611b9d33