Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.29 @ 22:33:20 Player: Coronach Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3224) 3224 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9504 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 94/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Compact Battery Structural Scanner Triangulator Terrain Scan Processor Improved Salvage Targeting Computer Improved Propulsion Shielding Improved Thermal Defense Suite Point Defense System Advanced Component Analysis Suite > --- WEAPON ----------- Compact HERF Cannon Power Maul > --- INVENTORY -------- Nuclear Pulse Array Advanced Shield Generator Advanced Force Field [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 11 | . 1 2 1 1 1 . 2 2 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 189 | 9 1 35 40 13 11 20 3 19 38 Power 22 | 1 . 4 4 1 4 3 1 . 4 Engine 9 | 1 . 3 1 1 . 2 1 . . Core 8 | . . 1 3 . 2 . . . 2 Reactor 5 | . . . . . 2 1 . . 2 Propulsion 37 | 2 . 9 3 3 1 6 . 5 8 Treads 5 | . . . . . . 3 . 2 . Leg 15 | . . 5 3 3 1 3 . . . Wheel 7 | 2 . 2 . . . . . . 3 Hover 1 | . . . . . . . . 1 . Flight 9 | . . 2 . . . . . 2 5 Utility 86 | 4 1 12 25 5 6 5 2 5 21 Device 57 | 2 1 4 22 3 3 3 1 2 16 Storage 8 | 1 . 1 1 . . . . 3 2 Processor 10 | 1 . 4 1 1 1 . . . 2 Hackware 3 | . . . . 1 2 . . . . Protection 8 | . . 3 1 . . 2 1 . 1 Artifact . | . . . . . . . . . . Weapon 44 | 2 . 10 8 4 . 6 . 9 5 Energy Gun 19 | 1 . 3 8 . . 2 . 4 1 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 15 | 1 . 1 . 4 . 4 . 5 . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 5 | . . 5 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 1 . . . 6 Parts Lost 23 | . . 2 . . . 2 . 2 17 Power 3 | . . . . . . . . . 3 Propulsion 2 | . . . . . . . . 1 1 Utility 14 | . . . . . . 2 . 1 11 Weapon 4 | . . 2 . . . . . . 2 Highest Loss Streak 8 | . . 1 . . . 1 . 1 8 Average Slot Usage (%) 90 | . 100 97 98 98 100 99 93 75 45 Engine 4 | . 12 8 . 5 3 5 11 7 . Core 3 | . . 1 7 1 5 1 . . 4 Reactor 1 | . . . . . 2 5 . . 1 Treads 2 | . . . . . . . 16 11 . Leg 12 | . . 17 15 20 18 17 . . . Wheel 1 | . 25 1 . . . . . . 2 Device 18 | . 25 25 16 14 16 16 22 18 15 Storage 4 | . . . 7 7 6 3 . 7 1 Processor 12 | . 12 18 16 14 12 12 11 7 3 Hackware 4 | . . . . 5 7 12 11 7 . Protection 4 | . . 4 7 7 6 4 3 3 1 Energy Gun 7 | . 12 9 24 11 . . . . . Ballistic Gun 8 | . 12 1 . 9 18 17 16 10 . Naked Turns 94 | . . . . . . . . 64 30 Heaviest Build 80 | 10 9 17 43 46 62 57 44 80 47 Greatest Support 90 | 20 20 26 40 60 60 90 90 90 48 Greatest Overweight (x) 2 | . . 1 1 . 1 1 . 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 4 4 4 10 10 10 10 4 12 4 Average Capacity 6 | 4 4 4 9 10 10 7 4 7 4 Most Carried 10 | 4 4 4 10 10 10 10 4 10 4 Average Carried 5 | 2 3 3 8 9 9 6 2 2 2 Final Capacity 10 | 4 4 4 10 10 10 4 4 4 4 Final Carried 10 | 4 4 4 8 10 10 4 2 4 . Class Distribution -------------------- 74% | Hacker-Skirmisher 17% | Hacker-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Extension Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Matter Collected 3858 | 381 197 399 365 125 147 1207 420 330 287 Remotely 681 | . . . . . . 119 270 292 . Salvage Created 4476 | 112 87 505 896 95 50 1727 170 323 511 Parts 233 | 13 8 34 42 6 5 75 7 12 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 8 | . . 1 1 . . 3 . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Combat Hostiles Destroyed 58 | 1 . 10 16 1 1 16 3 5 5 Guns 42 | 1 . 4 15 1 1 15 3 2 . Cannons 8 | . . 6 . . . . . . 2 AOE 1 | . . . . . . . . 1 . Classes Destroyed 14 | 3 1 3 1 . 2 3 . . 1 Worker 4 | 1 . . . . . . . . 3 Builder 6 | . . . . . . 3 . . 3 Tunneler 3 | 2 1 . . . . . . . . Recycler 5 | . . 1 1 . . 3 . . . Operator 1 | . . . . . 1 . . . . Drone 1 | . . . . . . . . . 1 Watcher 11 | . 3 2 3 1 . 2 . . . Swarmer 5 | . . 3 2 . . . . . . Grunt 21 | 1 . 4 8 . . 5 3 . . Duelist 2 | . . . . . . 2 . . . Sentry 15 | . . 3 5 1 . 4 . . 2 Hunter 9 | . . . 1 . . 3 . 3 2 Programmer 3 | . . . . . 1 . . 2 . Behemoth 2 | . . . . . . 2 . . . Best Kill Streak 10 | 3 3 4 3 1 1 10 3 2 3 Combat Bots Only 4 | 1 . 4 3 1 1 3 3 2 3 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Damage Taken 6168 | 25 20 385 348 78 36 1089 96 802 3289 Core 2084 | . 20 67 28 9 . 120 12 520 1308 Absorbed by Shields 196 | . . . . . . 28 . . 168 Core Remaining (%) 88 | 100 92 83 94 98 . 85 98 54 . Volleys Fired 229 | 7 3 38 44 4 5 68 13 16 31 Largest 3 | 2 2 2 3 3 3 3 3 3 1 Hottest 189 | 60 60 126 189 136 84 153 86 160 105 Shots Fired 522 | 13 6 74 122 12 15 178 37 34 31 Gun 446 | 13 6 28 122 12 15 178 37 34 1 Cannon 38 | . . 8 . . . . . . 30 Launcher . | . . . . . . . . . . Special 38 | . . 38 . . . . . . . Kinetic 267 | 6 3 8 . 10 15 166 37 22 . Thermal 196 | . . 58 122 1 . 6 . . 9 Explosive . | . . . . . . . . . . Electromagnetic 59 | 7 3 8 . 1 . 6 . 12 22 Robot Hit Streak 54 | 12 16 37 30 9 11 42 32 54 19 Robot Miss Streak 6 | . . 2 6 1 1 3 1 1 1 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 4 | . . . . . . 2 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . Shots Hit Robots 428 | 12 4 60 87 4 13 152 29 32 35 Core Hits 169 | 5 4 21 37 4 3 63 9 9 14 Critical Hits 15 | . . 5 . . 2 5 . 2 1 Critical Kills 5 | . . 3 . . . 2 . . . Critical Parts Destroyed 10 | . . 2 . . 2 3 . 2 1 Melee Attacks 14 | . . . . . . . . . 14 Impact 6 | . . . . . . . . . 6 Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10231 | 152 90 847 1553 105 362 3685 638 1041 1758 Guns 7902 | 152 90 393 1553 105 362 3685 638 878 46 Cannons 1258 | . . 103 . . . . . . 1155 Explosions 163 | . . . . . . . . 163 . Melee 557 | . . . . . . . . . 557 Ramming . | . . . . . . . . . . Kinetic 5329 | 62 26 103 . 105 362 3470 638 563 . Thermal 2808 | . . 639 1553 . . 91 . 163 362 Explosive . | . . . . . . . . . . Electromagnetic 1537 | 90 64 105 . . . 124 . 315 839 Impact 215 | . . . . . . . . . 215 Slashing 342 | . . . . . . . . . 342 Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . 2 1 1 . 1 32 Average Corruption 4 | . . . . 1 1 1 . 1 19 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . . 2 . 5 . 1 23 Message Errors 8 | . . . . 1 . 4 . . 3 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 1 2 Misdirections 7 | . . . . . . . . . 7 Targeting Errors 5 | . . . . 1 . 1 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . . 5 . . . . . . 173 Projectiles 28 | . . 5 . . . . . . 23 Explosions . | . . . . . . . . . . Melee 150 | . . . . . . . . . 150 Knockbacks 3 | . . 2 . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 304 | 6 . 189 304 57 40 235 289 167 199 Average Temperature 84 | 6 . 57 117 19 26 47 124 74 70 Received Heat Transfer 1223 | 24 . 243 297 36 . 324 72 132 95 Effects 6 | . . . 2 . . . 4 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . . . 2 . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 . 2 3 Combat Hostiles 6 | . . . . . . 1 . 2 3 Parts Fried 10 | . 1 1 . . . 1 . 1 6 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 17 | . . 9 8 . . . . . . Heat Transferred 5776 | . . 1813 3367 . . 200 . 100 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Peak Influence 323 | 35 72 183 323 97 52 261 94 159 320 Average Influence 80 | 10 51 68 119 33 31 105 23 88 110 Maximum Alert Level 1 | . . . 1 . . 1 . . 1 Low Security (%) 91 | 100 100 100 85 100 100 81 100 100 74 Level 1 8 | . . . 14 . . 18 . . 25 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 1 3 . 1 3 2 4 4 Investigation 4 | . . 1 2 . . 1 . . . Extermination 3 | . . . . . 1 . . 1 1 Reinforcement 9 | . . . . . . 2 2 3 2 Assault . | . . . . . . . . . . Garrison 2 | . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Distress Signals 10 | . . . 6 . . 1 . 1 2 Communications Jammed 2 | . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . 2 . Times Spotted 137 | 1 2 16 25 2 2 21 5 22 41 Peak Tracking Total 16 | 1 1 3 4 1 1 3 3 7 16 Tactical Retreats 14 | . . 1 1 . . 1 . 2 9 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Traps Triggered 9 | . 1 . 2 3 . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 19 | . . . 6 . 8 5 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Machines Accessed 33 | . 3 5 8 . 4 7 1 4 1 Terminals 24 | . 3 2 4 . 4 7 . 3 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . . 1 2 . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 128 | . 11 16 28 . 23 23 3 22 2 Successful 107 | . 9 14 25 . 16 20 3 19 1 Failed 21 | . 2 2 3 . 7 3 . 3 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 99 | . 11 7 15 . 23 23 . 18 2 Fabricators 3 | . . . . . . . 3 . . Repair Stations 18 | . . 4 10 . . . . 4 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 7 | . . 5 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 79 | . 9 6 12 . 16 20 . 15 1 Record 15 | . 1 1 1 . 1 3 . 8 . Part Schematic 4 | . . . . . 2 . . 1 1 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 10 | . 2 . 3 . 3 1 . 1 . Open Door 2 | . . . . . . 2 . . . Level Access Points 2 | . 1 . . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 3 | . . . . . 1 . . 2 . Terminal Index 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 8 | . 1 . 1 . 2 4 . . . Disarm Traps 6 | . . . 2 . 2 2 . . . Security Status 1 | . . . . . 1 . . . . Patrol Status 2 | . . 1 . . . 1 . . . Transport Status 1 | . . 1 . . . . . . . Recall Assault 1 | . . . . . . 1 . . . Hauler Manifests 3 | . 1 1 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . Registered Prototypes 2 | . . . 1 . . . . 1 . Zone Layout 10 | . . 1 3 . 3 2 . 1 . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 17 | . . 3 10 . . . . 4 . Scan Component 9 | . . 2 5 . . . . 2 . Repair 8 | . . 1 5 . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 7 | . . 5 2 . . . . . . Insert Component 4 | . . 3 1 . . . . . . Analyze 3 | . . 2 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 3 3 4 . 4 6 1 3 1 Full Trace Events 6 | . 1 2 2 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 2 1 . 2 . . 1 1 Parts Built 2 | . . . . . . . 2 . . Matter 102 | . . . . . . . 102 . . Time 51 | . . . . . . . 51 . . Total Part Build Rating 2 | . . . . . . . 2 . . Parts Repaired 8 | . . 1 5 . . . . 2 . Time 232 | . . 26 159 . . . . 47 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 . . Highest-Rated Group 156 | . . . . . . 156 156 . . Highest-Rated Ally 156 | . . . . . . 156 156 . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . Total Damage 61 | . . . . . . 61 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Turns Passed 6145 | 117 159 1018 1116 396 665 1074 284 672 644 Spaces Moved 4115 | 100 178 590 525 216 363 631 115 473 924 Core 237 | 16 . 1 . . . . . 97 123 Treads 348 | . . . . . . 14 115 219 . Legs 2205 | . . 489 520 216 363 617 . . . Wheels 477 | 84 178 100 5 . . . . . 110 Hover 135 | . . . . . . . . 135 . Flight 713 | . . . . . . . . 22 691 Fastest Speed 37 | 50 80 80 90 126 126 120 160 37 37 Average Speed 102 | 75 80 114 129 126 129 126 160 103 45 Slowest Speed 200 | 80 80 120 160 130 160 180 160 200 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 22 | 7 35 33 46 8 9 54 2 11 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 3 Terrain Destroyed 22 | . . . . 1 . 4 3 10 4 Melee 3 | . . . . . . . . . 3 Projectile 9 | . . . . 1 . 4 3 . 1 AOE 10 | . . . . . . . . 10 . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Total 5592 | 128 188 831 861 334 548 786 194 629 1093 Wait 835 | . 4 119 220 75 152 41 58 106 60 Move 4104 | 99 177 589 524 215 362 630 114 472 922 Hop 1 | . . . . . . . . . 1 Pick Up 82 | 8 2 12 15 9 6 10 2 10 8 Fast Attach 99 | 6 . 20 10 9 6 9 2 9 28 Attach 52 | 3 1 14 12 2 2 5 1 2 10 Detach 30 | 2 . 11 5 4 2 . . 2 4 Swap 38 | . . 1 18 2 3 6 . 8 . Drop 108 | 3 1 27 13 14 10 17 4 4 15 Fire 229 | 7 3 38 44 4 5 68 13 16 31 Melee 14 | . . . . . . . . . 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Identified exit to Materials 63 | -11/Scrapyard | Discovered exit to Materials (range 8) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 160 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Hacker-Skirmisher 555 | -9/Materials | Repaired EM Pulse Gun 725 | -9/Materials | Identified exit to Materials 725 | -9/Materials | Discovered exit to Materials (range 10) 1012 | -9/Materials | Identified exit to Mines 1012 | -9/Materials | Discovered exit to Mines (range 13) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1355 | -8/Materials | Garrison activated, responded to threat 2071 | -8/Materials | Repaired Imp. Terrain Scanner 2104 | -8/Materials | Repaired Cooling System 2143 | -8/Materials | Repaired Electrolaser 2183 | -8/Materials | Repaired Lgt. Nuclear Core 2339 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Discovered exit to Factory (range 16) 2399 | -8/Materials | Repaired Lgt. Nuclear Core 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -7/Factory | Identified exit to Factory 2698 | -7/Factory | Discovered exit to Factory (range 16) 2807 | -7/Factory | Entered another Factory area 2807 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3330 | -6/Factory | Identified exit to Extension 3330 | -6/Factory | Discovered exit to Extension (range 17) 3472 | -6/Factory | Entered Extension 3572 | -6/Extension | Disrupted transfer network 3722 | -6/Extension | Identified exit to Cetus 3965 | -6/Extension | Spotted B-75 Beast 4023 | -6/Extension | Destroyed B-75 Beast 4032 | -6/Extension | Spotted B-75 Beast 4240 | -6/Extension | Rescued A7 4502 | -6/Extension | Destroyed B-75 Beast 4544 | -6/Extension | Identified exit to Factory 4544 | -6/Extension | Discovered exit to Factory (range 3) 4546 | -6/Extension | Entered Factory 4546 | -5/Factory | Accompanied by 1 ally 4546 | -5/Factory | Evolved 2 slots: Utility x2 4609 | -5/Factory | Fabricated Hcp. Matter Pod? 4798 | -5/Factory | Identified exit to Factory 4798 | -5/Factory | Discovered exit to Factory (range 16) 4830 | -5/Factory | Entered another Factory area 4830 | -4/Factory | Evolved 2 slots: Utility x2 4891 | -4/Factory | Identified exit to Research 4964 | -4/Factory | Repaired Imp. Transmission Jammer 4988 | -4/Factory | Repaired Gauss Rifle 5344 | -4/Factory | Released all parts (19) 5502 | -4/Factory | Entered Research 5502 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5545 | -3/Research | Found Prototype Device 5545 | -3/Research | Identified Exp. Shield Generator 5644 | -3/Research | Build established: Hacker-Mutant 5929 | -3/Research | Crushed by falling debris 5929 | -3/Research | System corruption reached 10% 5960 | -3/Research | Lost 8 parts (1p1n6u) 5970 | -3/Research | Garrison activated, responded to threat 6034 | -3/Research | System corruption reached 30% 6057 | -3/Research | Lost 6 parts (2p2u2w) 6081 | -3/Research | Released all parts (9) 6087 | -3/Research | Core integrity fell below 50% 6088 | -3/Research | Spotted B-86 Titan 6109 | -3/Research | Spotted B-86 Titan 6119 | -3/Research | Core integrity fell below 20% 6146 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06095_ Slug penetrates Wall. 06103_ System corrupted: Component data lost. 06104_ T-07 Excavator destroyed. 06104_ Acquired Imp. Terrain Scanner. 06112_ Slug penetrates Wall. 06112_ R-10 Processor collects Lgt. Ion Engine. 06114_ B-86 Titan activates siege mode. 06118_ System corrupted: Component data lost. 06124_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06130_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. 06137_ Acquired Prototype Device. 06137_ Identified Prc. Energy Filter. 06139_ Dropped Prc. Energy Filter. 06139_ Imp. Terrain Scanner destroyed. 06140_ System corrupted: Matter fused (-5). 06141_ Slug penetrates Wall. 06143_ P-80 Master destroyed. 06144_ Penetrated by Slug. 06144_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????#+??????????? #?????????????????? | | #???????????# ??????????? #?????????????????? | | #???????????# ??????????? #?????????????????? | | #?????????### #?????????? #????? ???????????? | | #########?# ?????????# #?????????????????? | | + # ?????????# #?????????????????? | | # # #????????# +?????????????????? | | ##?? + #????????/ #?????????????????? | | /##???? # #????????# #?????????????????? | | #?????? # # ? ?????# #?????????????????? | | #???????? # ########## #?????????????????? | | #?????????# #?????????????????? | | #?????????+ #?????????????????? | | ###?????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### ##### #?????????????????? | | ????????????# #??#+#???# #?????????????????? | | ????????????# #? # #?????????????????? | | #?????????# # # +?????????????????? | | #?????????# # # #?????????????????? | | #?????????# # # #?????????????????? | | ???????????## / | # +?????????????????? | | ???????????#" ###########+########????????????? | | ????#??????## ##??# p*%s* #? ??????????? | | ????????????# #???# p=!= #????????????? | | ????????????# #???# @ p[! ! #????????????? | | ????????????# #???# ! #????????????? | | ????????????# #???# h ???????? | | ###?????????# #???# # h !??????? | | #?????????# #??################# ??????? | | #?????????# # ? #?????????? ! ?????? | | #?????????# #? #???????????###+##????? | | #?????????# #? #?????????????????????? | | #?????????# # #?????????????????????? | | = #?????????# # #?????????????????????? | | #?????????+ + #?????????????????????? | | #?????????# # ""Y"" #?????????????????????? | | ????? ????# " """""????????????????????????? | | ############# "#######????????????????????????? | | ####?????????????????????? | | ?????????????????? | | !!! ?????????????????? | | *%| !!! /?????????????????? | | ###### ### ""# !!! ??????????????????? | | ?????# #?# # ??????????????????? | | ?????# #?# # ! ???????????????????? | | ?????+ #?# ### ???????????????????? | | ?????# #?# #?? ???????????????????? | | ?????# #?# #?? ????????????????????? | | ?????# #?# #??? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 36 Energy Capacity 685 Matter Stores 522 Matter Capacity 700 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Heat Shielding 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Integration Mediator | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Hacked Com. HERF Cannon | -4/Factory | Hacked Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Matter Pod | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed No Signal Omniscient Cartographer Origins Prison Break Challenges ------------ None Game ------ Seed FlightBiometalDiverter Manual? 0 Play Time 03:38:08 Cumulative 18.3 hours Start 2020.07.29 @ 17:34:48 End 2020.07.29 @ 22:33:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a50a9654-c005-4ec3-abad-88f673744087