Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.14 @ 11:54:58 Player: Gitida Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2686) 2686 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 7180 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Location -6/Waste Parts ------- Power (2) Propulsion (3) Utility (7) Weapon (3) Inventory (4) High-capacity Storage Unit Cloak of Protection Guided Plasma Cannon Heavy Battle Rifle Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Light Treads Light Treads Light Treads Utility Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Gauss Rifle Gauss Rifle Gauss Rifle Inventory Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Cloak of Protection Skeleton Box Shock Rifle EM Pulse Cannon Ion Cannon Plasma Cannon Guided Plasma Cannon Autogun Heavy Battle Rifle Heavy Missile Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 2 1 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 73 | 6 6 2 9 4 21 20 3 2 Power 8 | 1 . . 1 . 1 5 . . Engine 6 | 1 . . 1 . . 4 . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . . . 5 6 . 1 Treads 14 | 2 . . . . 5 6 . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 5 . 3 2 2 1 Device 6 | . . . 3 . 1 . 2 . Storage 8 | 1 2 1 2 . . 1 . 1 Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 34 | 2 4 1 3 4 12 7 1 . Energy Gun 4 | 1 . . . . 2 1 . . Energy Cannon 5 | . . . 1 . 2 2 . . Ballistic Gun 16 | 1 2 . 2 2 6 3 . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . 2 1 . 2 2 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . . Parts Lost 21 | . . . . . 6 6 1 8 Power 4 | . . . . . . 2 . 2 Propulsion 7 | . . . . . 2 3 1 1 Utility 5 | . . . . . 1 . . 4 Weapon 5 | . . . . . 3 1 . 1 Highest Loss Streak 6 | . . . . . 5 5 1 6 Average Slot Usage (%) 96 | . 98 100 98 100 94 97 94 69 Engine 10 | . 14 14 14 14 3 7 13 10 Core 2 | . . . . . 5 5 . . Treads 24 | . 28 28 28 28 24 22 15 6 Device 3 | . . . . . 2 7 18 12 Storage 21 | . 26 28 27 28 18 15 13 11 Processor 5 | . . . . . 6 13 13 11 Energy Gun 1 | . 3 . . . 3 . . . Ballistic Gun 21 | . 21 26 27 16 22 20 19 10 Launcher 1 | . 3 1 . 11 . . . 4 Naked Turns 39 | . . . . . . . . 39 Heaviest Build 85 | 12 31 44 55 58 75 80 85 85 Greatest Support 60 | 40 40 40 40 40 60 60 60 40 Greatest Overweight (x) 27 | 3 . 1 1 1 3 1 2 27 Average Overweight (x) . | . . . . 1 1 1 1 4 Largest Inventory Capacity 18 | 6 14 16 18 18 18 18 18 18 Average Capacity 15 | 5 9 14 17 18 18 18 18 15 Most Carried 18 | 4 11 16 18 18 18 18 18 18 Average Carried 15 | 1 7 14 17 17 17 17 17 15 Final Capacity 18 | 6 14 16 18 18 18 18 18 4 Final Carried 18 | 2 11 16 18 17 18 18 17 4 Class Distribution -------------------- 51% | Mutant 32% | Scavenger-Gunner 10% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Matter Collected 2893 | 272 149 175 188 150 702 813 . 444 Remotely . | . . . . . . . . . Salvage Created 3941 | 183 207 62 . 31 795 1616 1 1046 Parts 175 | 15 18 6 . 3 42 83 4 4 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 4 | . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 72 | . 10 4 . 8 17 28 . 5 Melee 1 | . . . . . 1 . . . Guns 37 | . 3 1 . . 13 19 . 1 Cannons 2 | . . . . . . 2 . . AOE 32 | . 7 3 . 8 3 7 . 4 Classes Destroyed 16 | 3 3 . . 1 5 3 . 1 Worker 7 | 4 . . . . . 3 . . Builder 3 | . . . . . . 2 1 . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . . 1 . . Recycler 6 | 1 . . . . . 5 . . Operator 1 | . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 22 | . 6 3 . 2 . 11 . . Grunt 26 | . 4 1 . 1 12 8 . . Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . . . 2 4 . . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . . 4 . . Compactor 5 | . . . . . . . . 5 Assembled 6 | . . . . 6 . . . . Best Kill Streak 12 | 2 5 3 . 4 4 12 1 3 Combat Bots Only 7 | . 3 3 . 4 3 7 . 3 Max Kills in Single Turn 4 | 2 2 1 . 3 2 4 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . 2 1 . 2 2 3 . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Damage Taken 4440 | 29 297 48 . 44 1223 1443 159 1197 Core 1159 | 29 32 . . 19 115 108 . 856 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 88 . . . 68 79 84 . . Volleys Fired 177 | 12 29 5 . 10 38 63 2 18 Largest 3 | 2 2 2 . 1 3 3 1 3 Hottest 141 | 60 50 40 . 33 141 136 39 95 Shots Fired 434 | 24 55 7 . 10 112 178 2 46 Gun 372 | 24 49 4 . . 110 158 . 27 Cannon 15 | . . . . . . 15 . . Launcher 47 | . 6 3 . 10 2 5 2 19 Special . | . . . . . . . . . Kinetic 333 | 12 49 4 . . 87 154 . 27 Thermal 21 | . . . . . 6 15 . . Explosive 47 | . 6 3 . 10 2 5 2 19 Electromagnetic 33 | 12 . . . . 17 4 . . Robot Hit Streak 25 | 5 6 2 . 2 9 15 . 25 Robot Miss Streak 5 | 2 3 3 . 2 5 4 . 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . . 1 . . 3 4 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 294 | 14 34 3 . 3 78 121 . 41 Core Hits 162 | 8 21 5 . 12 35 65 2 14 Critical Hits 6 | . . . . . . 5 . 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . 4 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9738 | 214 670 258 . 510 1458 3857 51 2720 Guns 4348 | 150 226 7 . . 1116 2309 . 540 Cannons 288 | . . . . . . 288 . . Explosions 4952 | 64 433 251 . 510 328 1135 51 2180 Melee . | . . . . . . . . . Ramming 150 | . 11 . . . 14 125 . . Kinetic 3927 | 41 226 7 . . 855 2258 . 540 Thermal 426 | 64 . . . . 74 288 . . Explosive 4888 | . 433 251 . 510 328 1135 51 2180 Electromagnetic 347 | 109 . . . . 187 51 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . 8 . 24 Average Corruption 7 | . . . . . . 4 . 12 Corruption Purged . | . . . . . . . . . Effects 30 | . . . . . . 14 . 16 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 5 | . . . . . . 1 . 4 Heat Flow Errors 5 | . . . . . . 2 . 3 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 . . Misfires 4 | . . . . . . 2 . 2 Misdirections 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . 2 . 1 Weapon Failures 5 | . . . . . . 3 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 162 | . 38 . . 2 5 114 . 3 Projectiles 9 | . . . . . . 9 . . Explosions 148 | . 38 . . 2 5 100 . 3 Melee 5 | . . . . . . 5 . . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 461 | 29 42 . . 19 . 63 . 308 Shots 14 | 1 2 . . 2 . 1 . 8 Rammed 16 | . 3 . . . 1 12 . . Targets Rammed 18 | . 3 . . . 3 12 . . Kicked . | . . . . . . . . . Crushed 2 | . . . . . 2 . . . Highest Temperature 357 | 40 16 . . 2 357 244 . 213 Average Temperature 78 | 17 8 . . 2 119 44 . 110 Received Heat Transfer 905 | . 81 . . 20 585 219 . . Effects 9 | . . . . . 9 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 4 | . . . . . 4 . . . Short Circuit 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 648 | . . . . . 148 500 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Peak Influence 495 | 35 180 75 . 95 348 495 248 97 Average Influence 134 | 12 99 50 . 34 138 242 226 75 Maximum Alert Level 2 | . . . . . 1 2 1 . Low Security (%) 74 | . . . . . . . . . Level 1 18 | . . . . . . . . . Level 2 6 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . . . 1 6 . . Investigation 2 | . 1 . . . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . 1 . . . 1 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Distress Signals 10 | . 3 . . 1 2 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 21 4 . 7 24 45 2 6 Peak Tracking Total 6 | . 4 2 . 3 4 6 2 2 Tactical Retreats 10 | . . . . 1 3 5 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Traps Triggered 3 | . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Disabled 9 | . 3 2 . . 3 . 1 . Max in Single Turn 2 | . 1 2 . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Accessed 13 | . 1 2 4 . 1 4 1 . Terminals 6 | . 1 1 . . 1 2 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 64 | . 1 3 48 . 2 8 2 . Successful 58 | . 1 2 48 . 2 3 2 . Failed 6 | . . 1 . . . 5 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 11 | . 1 2 . . 2 4 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 55 | . 1 2 48 . 2 . 2 . Record 48 | . . . 48 . . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . Open Door 1 | . . 1 . . . . . . Security Status 1 | . . . . . . . 1 . Zone Layout 3 | . 1 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . . 3 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 50 | . . . . . . 50 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 1 1 . . . . Highest-Rated Group 40 | . . 40 16 16 . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . 8 . 9 . . . . Total Damage 139 | . . 63 . 76 . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Turns Passed 6600 | 345 721 890 989 453 948 1493 439 322 Spaces Moved 3160 | 81 386 534 549 237 397 670 223 83 Core 25 | 21 . . . . . . . 4 Treads 3135 | 60 386 534 549 237 397 670 223 79 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 180 50 Average Speed 176 | 153 160 161 174 180 180 180 192 263 Slowest Speed 1400 | 200 160 180 180 180 220 180 200 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 63 99 91 47 29 23 5 66 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 16 | . . . . 4 . . 12 . Terrain Destroyed 332 | 2 33 19 . 57 27 38 29 127 Melee . | . . . . . . . . . Projectile 11 | . . . . . 7 1 . 3 AOE 321 | 2 33 19 . 57 20 37 29 124 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total 3871 | 281 441 556 580 256 556 823 231 147 Wait 307 | 173 7 . . . 54 30 . 43 Move 3153 | 80 385 533 548 236 396 669 223 83 Hop . | . . . . . . . . . Pick Up 91 | 9 10 9 15 2 26 17 2 1 Fast Attach 8 | . . . 4 . 1 1 . 2 Attach 31 | 6 1 . 3 . 10 9 2 . Detach . | . . . . . . . . . Swap 34 | . 5 2 2 4 10 10 1 . Drop 49 | 1 1 4 8 4 18 12 1 . Fire 177 | 12 29 5 . 10 38 63 2 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 18 | . 3 . . . 3 12 . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . 3 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 834 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Discovered new exit (range 15) 975 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Entered Mines 1067 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1077 | -10/Mines | Found Prototype Device 1187 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1188 | -10/Mines | Learned 4 Materials zone layouts 1214 | -10/Mines | Discovered new exit (range 8) 1229 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1347 | -10/Mines | Learned location of Storage (-7) 1415 | -10/Mines | Discovered new exit (range 7) 1746 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1950 | -10/Mines | Discovered new exit (range 5) 1957 | -10/Mines | Entered Exiles 1957 | -10/Exiles | Accompanied by 1 ally 1983 | -10/Exiles | Discovered new exit (range 14) 2004 | -10/Exiles | Met 8R-AWN 2029 | -10/Exiles | Met EX-HEX 2074 | -10/Exiles | Met EX-BIN 2103 | -10/Exiles | Aligned with FarCom system 2105 | -10/Exiles | Given EX-Vault access code 2172 | -10/Exiles | Opened EX-Vault 2179 | -10/Exiles | Found Prototype Energy Cannon 2179 | -10/Exiles | Identified Gui. Plasma Cannon 2184 | -10/Exiles | Found Prototype Device 2184 | -10/Exiles | Identified Skeleton Box 2193 | -10/Exiles | Found Prototype Device 2193 | -10/Exiles | Identified Cloak of Protection 2207 | -10/Exiles | Identified Exp. Sensor Array 2291 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2345 | -10/Exiles | Met EX-DEC 2359 | -10/Exiles | Learned location of Zion (-6) 2483 | -10/Exiles | Discovered new exit (range 14) 2605 | -10/Exiles | Visited The Gauntlet 2946 | -10/Exiles | Stole three prototypes: Cloak of Protection, Skeleton Box, Gui. Plasma Cannon 2946 | -10/Exiles | Entered Mines 2946 | -9/Mines | Accompanied by 1 ally 2973 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2974 | -9/Mines | Assembled infested the area 2979 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3375 | -9/Mines | Discovered new exit (range 5) 3399 | -9/Mines | Entered Materials 3399 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3675 | -8/Materials | Build established: Skirmisher 4159 | -8/Materials | Lost 5 parts (2n1u2w) 4318 | -8/Materials | Discovered new exit (range 9) 4345 | -8/Materials | Identified exit to Factory 4347 | -8/Materials | Entered Factory 4347 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4349 | -7/Factory | FarCom data flow suspended 4651 | -7/Factory | Build established: Scavenger-Gunner 4803 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5299 | -7/Factory | Destroyed 7 combat bots 5510 | -7/Factory | Discovered new exit (range 3) 5514 | -7/Factory | Identified exit to Factory 5673 | -7/Factory | Lost 5 parts (2p2n1w) 5840 | -7/Factory | Entered another Factory area 5840 | -6/Factory | Evolved 2 slots: Utility x2 5969 | -6/Factory | Spotted B-75 Beast 6279 | -6/Factory | Sucked down chute 6279 | -6/Factory | Entered Waste 6294 | -6/Waste | EMP discharged 6305 | -6/Waste | Spotted C-40 Crusher 6338 | -6/Waste | Destroyed C-40 Crusher 6340 | -6/Waste | Spotted C-40 Crusher 6342 | -6/Waste | Spotted C-40 Crusher 6346 | -6/Waste | Destroyed C-40 Crusher 6353 | -6/Waste | Destroyed C-40 Crusher 6362 | -6/Waste | Spotted C-40 Crusher 6369 | -6/Waste | Spotted C-40 Crusher 6386 | -6/Waste | Destroyed C-40 Crusher 6394 | -6/Waste | EMP discharged 6394 | -6/Waste | System corruption reached 10% 6394 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6396 | -6/Waste | Destroyed C-40 Crusher 6494 | -6/Waste | EMP discharged 6499 | -6/Waste | Spotted C-40 Crusher 6544 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6549 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6552 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6555 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6558 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6562 | -6/Waste | Crushed by Compactor (1 part destroyed) 6575 | -6/Waste | Core integrity fell below 50% 6593 | -6/Waste | Lost 6 parts (2p3u1w) 6593 | -6/Waste | Core integrity fell below 20% 6594 | -6/Waste | EMP discharged 6601 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Gauss Rifle crushed. Imp. Deuterium Engine crushed. Hcp. Storage Unit crushed. Shock Rifle crushed. Imp. Heat Sink crushed. Lrg. Storage Unit crushed. Adv. Targeting Computer crushed. System corrupted: Energy discharge (-28). Pulse Rifle crushed. EM Pulse Cannon crushed. Lrg. Storage Unit crushed. Imp. Cooling System crushed. Autogun crushed. Adv. Signal Interpreter crushed. JUZTTRCUS2M/5#H %14 ALERT: Foreign system detected. Charging EMP. Exp. Sensor Array fried beyond repair. Gauss Rifle fried beyond repair. System corrupted (+5). Imp. Heat Sink fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????# #????????????????????? | | #??????????????????# #?????#??????????????? | | #??????????????????# #???? ???????????????? | | #??????????????????# #??? ????????????????? | | #????????????????### #### ????????????????? | | #????????????????? ?????????????????? | | #????????????????? ??????????????????? | | #?????????????????? ???????????????????? | | #?????????????????? ????????????????????? | | #??????????????????# #????????????????????? | | #??????? ???????# #????????????????????? | | #??????# #??????# ] #????????????????????? | | #??????# #??????# @ #????????????????????? | | #??????# ######## CC!###??????????????????? | | ##?????# ]CC #??????????????????? | | #?????# [ #??????????????????? | | #?????# #??????????????????? | | #?????# #??????????????????? | | #?????# ######## ###??????????????????? | | #?????# #??????# #????????????????????? | | #?????# #??????# #????????????????????? | | ##?????# #??????# #????????????????????? | | ####### ######## ###??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | ######## ######## ###??????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #####?????? ??????######????????????????????? | | ?????????? ???????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatIntegratedGun Manual? 0 Play Time 00:44:47 Cumulative 114.5 hours Start 2019.11.01 @ 18:11:16 End 2019.11.14 @ 11:54:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be2fae4e-440d-4a9a-bfaa-d903bd0e91c6