Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 22:01:22 Player: Mozco Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3682) 3682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 9141 Bonus ------- Follower Combat Kills 209 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 6/100 System Corruption 3% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (7) ------ Large Storage Unit Layered Light Armor Plating Improved Shield Generator > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (15) --- Improved Signal Interpreter Improved Focal Shield Shock Absorption System Heavy Plasma Cannon Mass Driver Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Microactuators Phase Shifter Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Corruption Screen > --- WEAPON ----------- Shock Maul Power Sword Falx Spear > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Gravity Neutralizer Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Heavy Armor Plating Layered Light Armor Plating Insulated Plating Shock Absorption System Scatter Rocket Array Heavy Flail Power Maul [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Shock Absorption System Storage Large Storage Unit Processor Modified TNC Hackware System Shield Protection Hardened Medium Armor Plating Weapon Axe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . Utility 5 | . . . . . 2 2 1 . . Weapon 2 | . . . . . . . 1 1 . Parts Attached 163 | 13 21 6 1 4 16 18 32 47 5 Power 20 | 1 4 1 . . 3 3 5 3 . Engine 11 | 1 4 1 . . . 2 1 2 . Core 9 | . . . . . 3 1 4 1 . Reactor . | . . . . . . . . . . Propulsion 69 | 8 9 3 . 4 7 5 9 23 1 Treads 7 | . . 1 . . 2 4 . . . Leg 36 | 2 3 2 . 1 5 1 9 12 1 Wheel 19 | 6 2 . . . . . . 11 . Hover 7 | . 4 . . 3 . . . . . Flight . | . . . . . . . . . . Utility 45 | 2 2 1 1 . 4 7 10 15 3 Device 14 | 1 1 . . . 1 1 4 5 1 Storage 3 | 1 . . . . 1 . 1 . . Processor 7 | . . . 1 . 2 2 . 1 1 Hackware 1 | . . . . . . . . 1 . Protection 20 | . 1 1 . . . 4 5 8 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 6 1 . . 2 3 8 6 1 Energy Gun 4 | 1 2 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 3 . Slashing Weapon 10 | . 2 1 . . 2 1 3 1 . Piercing Weapon 4 | . . . . . . . 3 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 . . Parts Lost 73 | . 10 1 . . 4 15 3 32 8 Power 8 | . 3 . . . . 2 . 2 1 Propulsion 30 | . 3 1 . . 3 5 1 14 3 Utility 23 | . 2 . . . 1 5 2 11 2 Weapon 12 | . 2 . . . . 3 . 5 2 Highest Loss Streak 13 | . 4 1 . . 2 11 2 13 8 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 94 97 100 100 94 74 94 74 63 Engine 6 | . 12 14 14 14 3 5 3 . 4 Core 2 | . . . . . 5 1 2 3 . Treads 5 | . . 5 14 9 9 14 1 . . Leg 15 | . 12 17 14 10 15 11 23 17 4 Wheel 3 | . 11 . . . . . . 3 15 Hover 2 | . 3 2 . 7 6 . . . . Device 6 | . 11 . . . 2 2 11 4 8 Storage 8 | . 14 14 14 14 9 7 6 5 5 Processor 8 | . . . 6 14 23 9 10 2 2 Protection 6 | . . 14 7 . . 7 14 9 3 Energy Gun 1 | . 11 . . . . . . . 2 Ballistic Gun 1 | . 8 . . . . . . . . Launcher 1 | . . . . . . 3 5 . . Impact Weapon 2 | . . . . . . . 2 9 10 Slashing Weapon 10 | . 7 28 28 28 18 4 3 7 . Piercing Weapon 1 | . . . . . . . 2 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 14 17 18 18 15 30 52 78 83 48 Greatest Support 95 | 32 26 20 20 24 35 60 79 95 48 Greatest Overweight (x) 16 | . 2 1 . 1 2 1 1 16 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 12 15 15 15 15 Most Carried 15 | 8 8 8 8 8 15 15 15 15 7 Average Carried 10 | 1 7 7 7 7 10 12 14 9 6 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 8 8 8 8 8 14 15 15 7 7 Class Distribution -------------------- 52% | Scavenger-Mutant 43% | Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 2296 | 347 447 35 . 70 155 239 508 452 43 Remotely 153 | . . . . . . . . 110 43 Salvage Created 4991 | 179 1178 93 . 21 1074 356 635 1455 . Parts 229 | 13 69 5 . . 55 12 29 46 . Haulers Intercepted 5 | . 2 . . . 2 1 . . . Recyclers Shooed 4 | . 3 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 85 | . 23 2 . 2 18 7 20 13 . Melee 48 | . 3 2 . 2 18 3 9 11 . Guns 20 | . 20 . . . . . . . . Cannons 6 | . . . . . . 3 3 . . AOE 8 | . . . . . . 1 7 . . Classes Destroyed 16 | 2 6 . . 1 3 2 . 2 . Worker 4 | . 1 . . . . 1 1 1 . Builder 2 | . 1 . . . . . . 1 . Tunneler 6 | 4 1 . . . . . 1 . . Hauler 5 | . 2 . . . 2 1 . . . Recycler 11 | 1 3 . . . . 1 1 5 . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . . . . . 2 . Swarmer 18 | . 6 . . . . 1 11 . . Grunt 44 | . 17 2 . . 9 2 5 9 . Brawler 3 | . . . . . . 2 1 . . Duelist 1 | . . . . . 1 . . . . Sentry 8 | . . . . . 7 1 . . . Hunter 4 | . . . . . 1 . 2 1 . Programmer 4 | . . . . . . 1 1 2 . Heavy 1 | . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 8 | 5 5 2 . 1 3 2 8 6 . Combat Bots Only 7 | . 4 2 . 1 3 2 7 6 . Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 3 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 1 3 . . Melee 1 | . 1 1 . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Damage Taken 10508 | . 1157 116 . 71 791 1291 1342 5107 633 Core 1574 | . 223 23 . . 103 156 60 852 157 Absorbed by Shields 75 | . . . . . . . . . 75 Regen/Repaired (Parts) 109 | . . . . . . . 109 . . Core Remaining (%) 70 | 100 . . . 1 81 77 92 . . Volleys Fired 159 | 9 99 . . . . 33 17 1 . Largest 2 | 2 2 . . . . 2 1 1 . Hottest 80 | 60 80 . . . . 78 48 50 . Shots Fired 258 | 18 188 . . . . 34 17 1 . Gun 206 | 18 188 . . . . . . . . Cannon 43 | . . . . . . 33 10 . . Launcher 9 | . . . . . . 1 7 1 . Special . | . . . . . . . . . . Kinetic 141 | 9 89 . . . . 33 10 . . Thermal 108 | 9 99 . . . . . . . . Explosive 9 | . . . . . . 1 7 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 4 9 . . . . 17 8 7 . Robot Miss Streak 7 | 2 7 . . . . 3 4 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 330 | 11 123 5 . 3 50 43 30 59 6 Core Hits 167 | 5 55 3 . 2 21 15 33 31 2 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 12 | . 1 . . . . . 6 4 1 Critical Strikes 24 | . 1 . . . . 6 7 9 1 Destroy 1 | . 1 . . . . . . . . Blast 3 | . . . . . . 3 . . . Smash 13 | . . . . . . . 7 5 1 Sever 6 | . . . . . . 3 . 3 . Impale 1 | . . . . . . . . 1 . Melee Attacks 231 | . 19 5 . 7 64 27 29 72 8 Impact 58 | . . . . . . . 23 27 8 Slashing 160 | . 19 5 . 7 64 27 6 32 . Piercing 13 | . . . . . . . . 13 . Sneak Attacks 17 | . 2 . . . 5 1 2 7 . Combat Hostiles 2 | . . . . . 2 . . . . Follow-up Attacks 41 | . 2 1 . 1 12 5 3 15 2 Damage Inflicted 10396 | 122 1693 119 . 122 1824 1248 2352 2585 331 Guns 1508 | 122 1386 . . . . . . . . Cannons 799 | . . . . . . 615 184 . . Explosions 1212 | . . . . . . 95 897 220 . Melee 6854 | . 307 119 . 122 1824 536 1271 2365 310 Ramming 23 | . . . . . . 2 . . 21 Kinetic 1543 | 46 698 . . . . 615 184 . . Thermal 764 | 76 688 . . . . . . . . Explosive 1212 | . . . . . . 95 897 220 . Electromagnetic . | . . . . . . . . . . Impact 2085 | . . . . . . . 1099 676 310 Slashing 4473 | . 307 119 . 122 1824 536 172 1393 . Piercing 296 | . . . . . . . . 296 . Highest Corruption 36 | . . . . . . 36 3 . 3 Average Corruption 22 | . . . . . . 32 2 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . 15 2 Effects 37 | . . . . . . 31 5 . 1 Message Errors 12 | . . . . . . 10 2 . . Matter Fused 4 | . . . . . . 3 1 . . Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 8 | . . . . . . 8 . . . Data Loss (minor) 8 | . . . . . . 5 2 . 1 Misfires 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1228 | . 13 . . . 24 14 592 434 151 Projectiles 14 | . . . . . . 14 . . . Explosions . | . . . . . . . . . . Melee 1214 | . 13 . . . 24 . 592 434 151 Knockbacks 16 | . . . . . . 2 6 4 4 Impact 12 | . . . . . . . 4 4 4 Kinetic 4 | . . . . . . 2 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . 8 . 9 Shots 1 | . . . . . . . 1 . . Rammed 7 | . . . . . . . . . 7 Targets Rammed 8 | . . . . . . 1 . . 7 Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 426 | . 90 . . . 6 426 236 30 . Average Temperature 65 | . 26 . . . 5 94 100 10 . Received Heat Transfer 2466 | . 378 66 . . 360 177 243 1242 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . . . . . 4 7 . Impact Corruptions 28 | . . . . . . . 13 9 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1675 | 175 1500 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Peak Influence 412 | 25 409 164 . 15 412 181 236 275 . Initial 166 | . 16 124 . . 5 166 . 115 . Average 138 | 14 266 159 . 2 214 102 92 122 . Maximum Alert Level 2 | . 2 . . . 2 . 1 1 . Low Security (%) 72 | 100 20 100 . 100 47 100 87 80 . Level 1 27 | . 78 . . . 51 . 12 19 . Level 2 . | . 1 . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 6 . . . 1 2 4 5 . Investigation 8 | . 4 . . . . 1 1 2 . Extermination 3 | . . . . . . 1 1 1 . Reinforcement 7 | . 2 . . . 1 . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 6 | . 1 . . . 3 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 35 2 . 2 26 7 22 26 2 Peak Tracking Total 6 | . 4 2 . 1 6 3 5 6 2 Tactical Retreats 5 | . 1 . . . 2 . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 5 | . 1 . . . . 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 4 | . 1 . . . . 1 1 1 . Max in Single Turn 1 | . 1 . . . . 1 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 32 | . 6 1 . . 8 3 8 6 . Terminals 21 | . 5 . . . 5 2 5 4 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . . . 1 . 2 1 . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 94 | . 13 1 . . 38 7 21 14 . Successful 49 | . 6 1 . . 29 2 7 4 . Failed 44 | . 7 . . . 8 5 14 10 . Catastrophic 10 | . . . . . 1 2 4 3 . Database Lockouts 1 | . . . . . 1 . . . . Manual 33 | . 9 . 1 . 17 3 2 1 . Terminals 60 | . 10 . . . 23 4 14 9 . Fabricators 3 | . . . . . . 3 . . . Repair Stations 8 | . . . . . 2 . 4 2 . Recycling Units 6 | . 3 . . . . . . 3 . Scanalyzers 13 | . . . . . 13 . . . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 18 | . 2 1 . . 12 . 2 1 . Robot Analysis 6 | . 2 . . . 3 . 1 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . Locate Traps 2 | . . . . . 2 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 5 | . . . . . 4 . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . 1 . 4 1 . Scan Component 4 | . . . . . 1 . 2 1 . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks 4 | . 2 . . . . . . 2 . Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . 1 . Scanalyzer 11 | . . . . . 11 . . . . Insert Component 6 | . . . . . 6 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 8 | . 2 . . . 5 1 . . . Terminals 7 | . 1 . . . 5 1 . . . Botnet 6 | . 1 . . . 4 1 . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 6 . . . 7 3 8 6 . Full Trace Events 7 | . 2 . . . 1 1 1 2 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 51 | . . . . . . . 51 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 9 . . . . . . 8 . Parts Scanalyzed 5 | . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 49 | . . . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . . . 49 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 961 | . . . . . . . . 961 . Kills 5 | . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Robot Analysis Total 6 | . 2 . . . 3 . 1 . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 6933 | 145 964 127 364 510 996 828 1453 1079 467 Spaces Moved 4220 | 91 588 71 213 310 639 381 906 596 425 Core 19 | 4 2 . . . . . . 13 . Treads 633 | . . 30 213 142 3 237 8 . . Legs 2127 | 33 220 39 . 50 377 144 898 366 . Wheels 921 | 54 225 . . . . . . 217 425 Hover 520 | . 141 2 . 118 259 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 170 77 77 120 122 100 100 Average Speed 125 | 102 95 143 170 128 111 171 134 130 100 Slowest Speed 850 | 120 190 190 170 170 260 240 240 850 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 81 17 59 64 55 8 25 11 61 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 42 | . . . . . . 7 24 11 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 1 1 . . AOE 40 | . . . . . . 6 23 11 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Total 5242 | 120 768 89 216 410 843 482 1083 784 447 Wait 392 | . 19 . . 88 129 22 51 80 3 Move 4211 | 90 587 70 212 309 638 380 905 595 425 Hop . | . . . . . . . . . . Pick Up 57 | 4 9 3 1 . 6 7 20 6 1 Fast Attach 82 | 9 11 2 1 1 6 9 12 27 4 Attach 41 | . 4 2 . . 4 7 8 15 1 Detach 5 | 2 1 1 . . . . 1 . . Swap 40 | 4 6 2 . 3 6 2 12 5 . Drop 67 | 2 16 5 2 3 5 . 32 2 . Fire 159 | 9 99 . . . . 33 17 1 . Melee 176 | . 16 4 . 6 49 21 25 49 6 Ram 7 | . . . . . . . . . 7 Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 146 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 9) 595 | -10/Materials | Lost 4 parts (1p1n2w) 855 | -10/Materials | Build established: Scavenger-Mutant 855 | -10/Materials | Discovered new exit (range 14) 931 | -10/Materials | Core integrity fell below 50% 984 | -10/Materials | Core integrity fell below 20% 1010 | -10/Materials | Lost 3 parts (1p1n1u) 1088 | -10/Materials | Discovered new exit (range 7) 1110 | -10/Materials | Entered Mines 1173 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1217 | -10/Mines | Build established: Mutant 1228 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1230 | -10/Mines | Discovered new exit (range 5) 1237 | -10/Mines | Entered Exiles 1277 | -10/Exiles | Met 8R-AWN 1309 | -10/Exiles | Met EX-HEX 1358 | -10/Exiles | Met EX-BIN 1387 | -10/Exiles | Aligned with FarCom system 1389 | -10/Exiles | Given EX-Vault access code 1428 | -10/Exiles | Opened EX-Vault 1435 | -10/Exiles | Found Prototype Processor 1435 | -10/Exiles | Identified Modified TNC 1474 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1500 | -10/Exiles | Exiles lab attacked by MAIN.C 1583 | -10/Exiles | Discovered new exit (range 12) 1601 | -10/Exiles | Left Exiles lab with Modified TNC 1601 | -10/Exiles | Entered Mines 1645 | -9/Mines | Assembled infested the area 1650 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1884 | -9/Mines | Found a hidden stash of uninstalled traps 2105 | -9/Mines | Discovered new exit (range 9) 2111 | -9/Mines | Entered Materials 2111 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2617 | -8/Materials | Discovered new exit (range 17) 2617 | -8/Materials | Central database locked down 2698 | -8/Materials | Build established: Scavenger-Mutant 3035 | -8/Materials | Discovered new exit (range 15) 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Utility x2 3335 | -7/Factory | System corruption reached 10% 3368 | -7/Factory | System corruption reached 30% 3401 | -7/Factory | Lost 11 parts (2p2n4u3w) 3596 | -7/Factory | Build established: Mutant 3686 | -7/Factory | Discovered new exit (range 14) 3935 | -7/Factory | Entered another Factory area 3935 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4246 | -6/Factory | Build established: Scavenger-Mutant 4630 | -6/Factory | Repaired Lgt. Nuclear Core 4924 | -6/Factory | Found Prototype Launcher 4924 | -6/Factory | Identified Scatter Rocket Array 4996 | -6/Factory | Repaired Aluminum Leg 5093 | -6/Factory | Build established: Mutant 5199 | -6/Factory | Discovered new exit (range 15) 5233 | -6/Factory | Destroyed 7 combat bots 5388 | -6/Factory | Entered another Factory area 5388 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5561 | -5/Factory | Build established: Scavenger-Mutant 6012 | -5/Factory | Lost 13 parts (1p7n3u2w) 6056 | -5/Factory | Lost 3 parts (3u) 6139 | -5/Factory | Identified exit to Upper Caves 6195 | -5/Factory | Core integrity fell below 50% 6263 | -5/Factory | Lost 6 parts (1p4n1u) 6444 | -5/Factory | Core integrity fell below 20% 6467 | -5/Factory | Entered Upper Caves 6491 | -5/Upper Caves | Lost 6 parts (3n1u2w) 6840 | -5/Upper Caves | Learned location of Armory (-3) 6934 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06900_ Hvy. Flail destroyed. 06901_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06903_ Com. Wheel destroyed. 06904_ Destroyed Mic. Fission Core. 06904_ P-70 Sage system corrupted by crushing effect. 06904_ P-70 Sage knocked back. 06906_ Corruption Screen intercepted 1% system corruption. 06906_ Power Maul destroyed. 06909_ Slammed into P-70 Sage. 06909_ Hpw. Tractor Beam broken. 06909_ Destabilizing: Short circuit. 06909_ Corruption Screen destroyed. 06910_ Slammed into P-70 Sage. 06915_ Broken Hpw. Tractor Beam destroyed. 06916_ Slammed into P-70 Sage. 06917_ Destabilizing: System interference. 06917_ Plasma Rifle temporarily disabled. 06918_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06919_ System corrupted: Component data lost. 06920_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ??????????????????????????????????????????## ##??? | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## ### | | ????????????????????????????????????? ???## ##?? | | ??????????????????????#????????????? ?## #??# | | ??????????????????????? #####???### ### #?# | | ????????????????????????% #### #?# #? | | ????????????????????????? #??# ### | | ?????????????????????????## #???# ## | | ????????????????????????## #####?# | | ???????????????????????## ### #?# | | ???????????????????????# @ ## #?# | | ???????????????????????## #### %% #?## | | ????????????????????????# #??# %% ##?## | | ????????????????????????# #??# %% ##### | | ???????????????????????## p#### % ## ### | | ???????????????????????# p ### ##?? | | ?????????????????# #?### #??? | | ????????????????# ##???## #??? | | ???????????????# ### ##?????# #?? | | ???????????????# ## # #?####??????# ##?? | | ???????????????#??# #???????????# ###??? | | ??????????????????# #???????????### #????? | | ????????????????? "" #?????????????####????? | | ???????????????? """" #?????????????????????? | | ????????????????## """ #?????????????????????? | | ?????????????????## ???" ??????????????????????? | | ??????????????????#????? ??????????????????????? | | ????????????????????????" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 12 Corruption Block 15 Armor Coverage 1050 Resistance: EX 25 Resistance: EM 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingMobileLauncher Manual? 0 Play Time 01:05:08 Cumulative 73.8 hours Start 2023.11.25 @ 20:54:22 End 2023.11.25 @ 22:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 62 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ddf5c28-42d9-4403-b404-61a5f71937b6