Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 23:28:30 // Halloween2020/ForbiddenLore Player: eldritch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (729) 729 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5324 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 843/850 Matter 295/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (153) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit High-capacity Storage Unit Weight Redist. System Improved Melee Analysis Suite Actuator Array Hardened Medium Armor Plating > --- WEAPON (3) ------- Scythe Greatsword > --- INVENTORY (16) --- Deuterium Engine Potential Leg Potential Leg Coolant Injector Experimental Sensor Array Improved Melee Analysis Suite Thief Drone Bay (3/3) Shock Rifle Plasma Cannon Gauss Rifle Proton Missile Launcher Grenade Launcher Datajack Scythe Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Weight Redist. System Improved Melee Analysis Suite Actuator Array Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Scythe Greatsword > --- INVENTORY -------- Deuterium Engine Potential Leg Potential Leg Coolant Injector Experimental Sensor Array Improved Melee Analysis Suite Thief Drone Bay Shock Rifle Plasma Cannon Gauss Rifle Proton Missile Launcher Grenade Launcher Datajack Scythe Greatsword [Rating: 48] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . . . . 2 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 40 | . 4 3 6 . 21 4 2 Power 5 | . . 1 . . 3 . 1 Engine 3 | . . 1 . . 1 . 1 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 4 | . . . . . 3 1 . Treads . | . . . . . . . . Leg 4 | . . . . . 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 1 . 3 . 6 3 1 Device 4 | . . . . . 3 . 1 Storage 5 | . 1 . 3 . 1 . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 2 . Artifact . | . . . . . . . . Weapon 17 | . 3 2 3 . 9 . . Energy Gun 3 | . 1 . . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . 2 1 . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 2 . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 2 | . . 1 . . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . . 1 . . . . 1 Average Slot Usage (%) 93 | . 95 100 99 100 90 91 83 Engine 7 | . 14 14 14 14 5 . 3 Core 2 | . . . . . 3 7 2 Leg 26 | . 28 28 28 28 26 23 20 Device 4 | . . . . . 7 7 11 Storage 20 | . 23 28 27 28 18 15 13 Processor 2 | . . . . . 1 6 6 Protection 6 | . . . . . 8 14 12 Ballistic Gun 7 | . 14 26 16 14 1 . . Launcher 1 | . 1 . . 14 . . . Slashing Weapon 9 | . . . . . 15 15 13 Special Melee Weapon 2 | . . . 11 . . . . Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 15 19 26 26 66 74 76 Greatest Support 47 | 20 20 20 20 20 45 47 47 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 16 | . 8 8 12 12 16 16 16 Average Capacity 12 | . 7 8 9 12 13 16 16 Most Carried 16 | . 8 8 11 12 16 16 16 Average Carried 12 | . 6 7 9 11 13 15 16 Final Capacity 16 | 6 8 8 12 12 16 16 16 Final Carried 16 | 6 7 8 11 12 16 16 16 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 761 | 200 101 117 20 31 242 40 10 Remotely . | . . . . . . . . Salvage Created 1178 | . 240 186 . . 474 159 119 Parts 62 | . 16 4 . . 28 7 7 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 18 | . 4 5 . . 4 3 2 Melee 9 | . . . . . 4 3 2 Guns 7 | . 2 5 . . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 9 | . 6 . . . 1 2 . Builder 1 | . 1 . . . . . . Hauler 2 | . 1 . . . 1 . . Recycler 4 | . 1 . . . 3 . . Watcher 2 | . 1 . . . 1 . . Swarmer 5 | . 2 3 . . . . . Grunt 5 | . 2 2 . . . 1 . Sentry 5 | . . . . . 4 . 1 Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 4 | . 4 3 . . 2 2 1 Combat Bots Only 3 | . 2 3 . . 1 2 1 Max Kills in Single Turn 2 | . 2 2 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1020 | . 95 264 . . 55 268 338 Core 116 | . 25 60 . . 14 10 7 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . . . 66 97 98 . Volleys Fired 29 | . 12 16 . . 1 . . Largest 2 | . 2 2 . . 1 . . Hottest 60 | . 60 60 . . 20 . . Shots Fired 53 | . 20 32 . . 1 . . Gun 49 | . 16 32 . . 1 . . Cannon . | . . . . . . . . Launcher 4 | . 4 . . . . . . Special . | . . . . . . . . Kinetic 34 | . 8 25 . . 1 . . Thermal . | . . . . . . . . Explosive 4 | . 4 . . . . . . Electromagnetic 15 | . 8 7 . . . . . Robot Hit Streak 11 | . 11 4 . . 4 . . Robot Miss Streak 3 | . 2 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 74 | . 11 26 4 . 18 5 10 Core Hits 37 | . 12 9 . . 10 3 3 Critical Hits 2 | . . . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 51 | . . . 4 . 29 7 11 Impact . | . . . . . . . . Slashing 47 | . . . . . 29 7 11 Piercing . | . . . . . . . . Sneak Attacks 11 | . . . 4 . 5 . 2 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks 3 | . . . . . 1 . 2 Damage Inflicted 2259 | . 415 294 . . 845 161 544 Guns 456 | . 150 294 . . 12 . . Cannons . | . . . . . . . . Explosions 265 | . 265 . . . . . . Melee 1538 | . . . . . 833 161 544 Ramming . | . . . . . . . . Kinetic 293 | . 66 215 . . 12 . . Thermal . | . . . . . . . . Explosive 265 | . 265 . . . . . . Electromagnetic 163 | . 84 79 . . . . . Impact . | . . . . . . . . Slashing 1538 | . . . . . 833 161 544 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . 8 . Message Errors 5 | . . . . . . 5 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 146 | . 11 . . . 93 . 42 Projectiles . | . . . . . . . . Explosions 11 | . 11 . . . . . . Melee 135 | . . . . . 93 . 42 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 114 | . 6 114 . . . . . Average Temperature 60 | . 6 66 . . . . . Received Heat Transfer 270 | . 12 120 . . 18 18 102 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 203 | . 189 203 . . 141 69 64 Initial 73 | . . 73 . . . 9 24 Average 43 | . 110 153 . . 30 33 36 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | . 100 87 . 100 100 100 100 Level 1 . | . . 12 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . . 3 1 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 31 | . 9 5 . . 12 4 1 Peak Tracking Total 4 | . 4 3 . . 3 2 2 Tactical Retreats 3 | . 3 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . . . 3 1 2 1 . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . . . 3 1 4 3 . Successful 7 | . . . 3 1 2 1 . Failed 4 | . . . . . 2 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . 2 . . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 4 | . . . 3 1 . . . Record 2 | . . . 2 . . . . Open Door 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 4 . . . . Non-combat 3 | . . . 3 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 4 | . . . 4 . . . . parse_system 4 | . . . 4 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4030 | . 274 166 921 198 1548 745 178 Spaces Moved 2523 | 1 184 94 617 127 988 423 89 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 2523 | 1 184 94 617 127 988 423 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 150 120 153 153 Average Speed 140 | 120 120 120 146 150 134 153 153 Slowest Speed 153 | 120 120 120 150 150 153 153 153 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 26 19 71 26 30 14 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 14 | . 10 . . . 4 . . Melee 4 | . . . . . 4 . . Projectile . | . . . . . . . . AOE 10 | . 10 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2899 | . 219 114 632 136 1170 513 115 Wait 191 | . 6 . . 5 104 62 14 Move 2516 | . 183 93 616 126 987 422 89 Hop . | . . . . . . . . Pick Up 36 | . 7 1 3 3 16 6 . Fast Attach 11 | . 1 . 2 . 5 1 2 Attach 7 | . . 1 . . 5 1 . Detach 1 | . . . . . 1 . . Swap 22 | . 3 2 4 . 11 2 . Drop 38 | . 7 . 3 2 18 7 1 Fire 29 | . 12 16 . . 1 . . Melee 42 | . . . 4 . 22 7 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Entered Mines 326 | -10/Mines | Build established: Mutant 435 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 436 | -10/Mines | Discovered new exit (range 5) 441 | -10/Mines | Entered Exiles 471 | -10/Exiles | Met 8R-AWN 488 | -10/Exiles | Met EX-HEX 572 | -10/Exiles | Met EX-DEC 673 | -10/Exiles | Met EX-BIN 867 | -10/Exiles | Learned location of Zion (-6) 1065 | -10/Exiles | Aligned with FarCom system 1066 | -10/Exiles | Given EX-Vault access code 1107 | -10/Exiles | Opened EX-Vault 1117 | -10/Exiles | Found Potential Leg 1120 | -10/Exiles | Found Potential Leg 1149 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1347 | -10/Exiles | Discovered new exit (range 10) 1362 | -10/Exiles | Left Exiles lab with Potential Leg 1362 | -10/Exiles | Entered Mines 1368 | -9/Mines | Identified exit to Materials 1437 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1441 | -9/Mines | Found Prototype Device 1522 | -9/Mines | Found the Drone Emporium 1529 | -9/Mines | Found Prototype Device 1560 | -9/Mines | Entered Materials 1560 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1560 | -8/Materials | Identified Thief Drone Bay 3091 | -8/Materials | Discovered new exit (range 12) 3108 | -8/Materials | Entered Factory 3108 | -7/Factory | Evolved 2 slots: Utility x2 3839 | -7/Factory | Discovered new exit (range 9) 3853 | -7/Factory | Entered another Factory area 3853 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4031 | -6/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 03853_ Receiving FarCom transmissions... 03904_ Acquired Weight Redist. System. 03918_ Sneak attack on P-60 Hacker. 03918_ Destroyed Shock Rifle. 03918_ Sneak attack on P-60 Hacker. 03918_ Greatsword follow-up attack on P-60 Hacker. 03918_ P-60 Hacker destroyed. 03918_ K-01 Serf collects debris. 03922_ Acquired 10 matter. 03923_ K-01 Serf collects debris. 03924_ Dropped Nuclear Core. 03926_ Acquired Lgt. Angular Momentum Engine. 03934_ K-01 Serf collects debris. 03989_ Triggered Alarm Trap. 03989_ An alarm sounds. 03989_ ALERT: Alarm triggered, dispatching investigation squad. 04011_ Med. Armor Plating destroyed. 04028_ Greatsword follow-up attack on Y-54 Guardian. 04028_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# ?????????????????????????g????????????????? | | ????# ???????????????????????g???????#?????????? | | ????# ???????????????????????????? #?????????? | | ????# ########????????????????? #?????????? | | ????# #??????????????? ???????????? | | ????# ############## """""????????????? | | ????# [%! g """""????????????? | | ????# ########@##### """ ??????????? | | ????# #??????# #?????? ???????????? | | ????# ###### #??????# #????????####??????????? | | ????# #????# #??????# #??????????????????????? | | ????# #????# #??????# #??????????????????????? | | ????+ #????# #??????# #??????????????????????? | | ????# #????# #??????# #??????????????????????? | | ????# ######+########+####???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# #! #???????????????????? | | ????# # #???????????????????? | | ????# + """ """ """ """ #???????????????????? | | #### # """ """ """ """?????????????????????? | | # """ """ """ ""??????????????????????? | | ##### # ????????????????????????? | | # ###############????????????????????????? | | # ##############?????????????????????????? | | # + ^ #?????????????????????????? | | !+%* # #?????????????????????????? | | =#! # #?????????????????????????? | | # # """" """" #?????????????????????????? | | # # """" """" #?????????????????????????? | | ### ### """" """" #?????????????????????????? | | #+###?# #?# """" """" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 480 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityCentriumScreen Manual? 0 Play Time 00:29:51 Cumulative 235.5 hours Start 2020.11.11 @ 19:21:12 End 2021.02.24 @ 23:28:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 533 Rogue 533 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cbf5d40-de9f-40e2-a68f-d0ad29f25a29