Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 19:24:30 Player: Sara Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (149) 745 Value Destroyed (6775) 6775 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2618) 2618 TOTAL SCORE: 19518 Bonus ------- High Alert Combat Kills 1107 Follower Combat Kills 988 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -377 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 98/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Improved Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Zionite Biocell Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Phase Shifter Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor HERF Cannon Coil Gun Plasma Flamer [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Weapon Improved Assault Rifle Energy Gun Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 1 2 . . . . . . . . . . . . . . 1 2 1 Utility 8 | . . . 1 . . . . . . 2 . . . 2 1 . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 184 | . 3 8 8 38 8 . . 2 1 1 2 . 3 18 13 17 6 . 1 14 12 29 Power 29 | . 2 1 2 3 . . . . . . . . 2 4 4 1 . . . 2 2 6 Engine 8 | . 2 1 2 2 . . . . . . . . 1 . . . . . . . . . Core 7 | . . . . 1 . . . . . . . . . 3 2 1 . . . . . . Reactor 14 | . . . . . . . . . . . . . 1 1 2 . . . . 2 2 6 Propulsion 66 | . . 4 1 20 5 . . . . . . . . 6 2 5 1 . . 5 5 12 Treads 47 | . . 4 1 8 2 . . . . . . . . 6 2 5 1 . . 1 5 12 Leg 6 | . . . . 4 . . . . . . . . . . . . . . . 2 . . Wheel 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Flight 9 | . . . . 7 2 . . . . . . . . . . . . . . . . . Utility 39 | . . 2 2 4 1 . . 2 1 1 1 . 1 3 4 3 3 . 1 3 3 4 Device 22 | . . 2 1 1 . . . 1 1 . 1 . 1 1 2 3 2 . . 1 2 3 Storage 6 | . . . 1 2 . . . . . . . . . 1 . . 1 . . . 1 . Processor 8 | . . . . 1 1 . . 1 . . . . . 1 2 . . . . 1 . 1 Hackware 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | . 1 1 3 11 2 . . . . . 1 . . 5 3 8 2 . . 4 2 7 Energy Gun 21 | . 1 1 2 6 . . . . . . . . . 1 . 4 2 . . 2 . 2 Energy Cannon 10 | . . . . . . . . . . . . . . 2 3 1 . . . 1 . 3 Ballistic Gun 14 | . . . 1 5 1 . . . . . 1 . . 2 . 2 . . . . 1 1 Ballistic Cannon 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 5 2 . . . . . . . 1 2 . . . . . 1 1 1 Parts Lost 84 | . 1 4 3 11 1 . . . . . . . 2 . 3 19 1 . 9 . . 30 Power 11 | . 1 1 1 2 . . . . . . . . . . 1 1 1 . 1 . . 2 Propulsion 32 | . . 2 1 6 . . . . . . . . 1 . . 7 . . 4 . . 11 Utility 21 | . . . . 2 . . . . . . . . 1 . 2 4 . . 2 . . 10 Weapon 20 | . . 1 1 1 1 . . . . . . . . . . 7 . . 2 . . 7 Highest Loss Streak 15 | . 1 3 2 5 1 . . . . . . . 2 . 1 15 1 . 7 . . 10 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . Average Slot Usage (%) 84 | . 83 87 83 87 89 92 92 92 92 86 86 93 91 97 99 78 87 89 69 41 82 64 Engine 3 | . 12 8 8 7 7 7 7 7 7 6 6 6 6 . . . . . . . . . Core 2 | . . . . 2 . . . . . . . . . 4 1 8 8 5 3 . . . Reactor 2 | . . . . . . . . . . . . . . 4 7 . . . . 1 8 6 Treads 18 | . . 22 25 20 5 . . . . . . . . 32 31 22 22 26 18 3 18 18 Leg 1 | . 28 3 . 4 . . . . . . . . . . . . . . . 1 4 . Flight 9 | . . . . 8 36 46 46 46 46 40 40 40 39 1 . . . . . . . . Device 13 | . . 9 21 12 7 7 7 7 7 6 6 13 13 14 20 14 23 21 17 4 14 13 Storage 6 | . 14 14 11 8 7 7 7 7 7 6 6 6 6 6 5 5 5 10 7 . 2 3 Processor 7 | . . . . 4 7 7 7 7 7 6 6 6 6 10 9 10 10 10 8 7 8 8 Hackware 2 | . . . . . . . . . . 6 6 6 6 5 5 1 . . 1 8 8 4 Energy Gun 4 | . 28 27 8 3 . . . . . . . . . 1 . 6 15 15 11 6 4 . Energy Cannon 3 | . . . . . . . . . . . . . . 4 14 4 . . . 1 4 6 Ballistic Gun 3 | . . . 8 13 12 7 7 7 7 6 6 6 5 . . . . . . . 1 . Ballistic Cannon 2 | . . . . . 1 7 7 7 7 6 6 6 6 2 . 3 . . . . 1 2 Naked Turns 35 | . . . . . . . . . . . . . . . . . . . . . . 35 Heaviest Build 141 | 11 14 15 32 39 24 24 24 24 24 24 28 28 29 137 141 138 124 109 109 50 84 122 Greatest Support 375 | 20 20 40 60 80 29 29 29 29 29 29 29 29 29 162 162 162 182 182 182 60 276 375 Greatest Overweight (x) 4 | . . 1 . 3 . . . . . . . . 1 1 . . . . 1 4 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 15 15 5 5 5 5 5 5 5 5 5 25 25 25 25 25 25 5 5 5 Average Capacity 13 | . 8 8 14 14 5 5 5 5 5 5 5 5 5 23 25 25 25 25 20 5 5 5 Most Carried 25 | . 8 8 12 15 5 5 5 5 5 4 5 5 5 25 25 25 16 16 18 5 5 5 Average Carried 10 | . 7 7 9 13 4 5 5 4 5 4 4 5 4 18 22 15 14 16 14 2 3 3 Final Capacity 25 | 8 8 8 15 5 5 5 5 5 5 5 5 5 5 25 25 25 25 25 5 5 5 5 Final Carried 25 | 6 8 8 12 5 5 5 5 5 5 4 5 5 5 25 25 12 16 16 5 4 4 1 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Gunner 15% | Sprinter 11% | Scavenger-Mutant 8% | Gunner 5% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Mutant | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 3709 | 154 176 70 164 686 . 36 115 . 19 . 18 . 180 367 177 202 221 . 14 136 244 730 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8287 | . 434 214 410 1041 . . . . . . . . 50 853 974 604 330 . 66 . 348 2963 Parts 329 | . 14 12 29 47 . . . . . . . . 1 39 43 18 11 . 4 . 10 101 Haulers Intercepted 5 | . . . . 4 . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . . . 2 . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 2 . . . 1 . . 18 9 . 9 . . . Prevented 5 | . . . . . . . 2 . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 115 | . 4 6 11 13 . . . . . . . . 1 11 12 12 6 . 1 . 3 35 Guns 57 | . 3 6 11 13 . . . . . . . . 1 3 . 4 6 . 1 . 3 6 Cannons 48 | . . . . . . . . . . . . . . 8 8 7 . . . . . 25 Classes Destroyed 13 | . 3 1 2 3 . . . . . . . . . 1 . 2 1 . . . . . Worker 9 | . . . . 1 . . . . . . . . . . 2 . . . . . . 6 Builder 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . 2 Hauler 5 | . . . . 4 . . . . . . . . . . 1 . . . . . . . Recycler 11 | . 1 1 . 3 . . . . . . . . . 2 . . . . . . 1 3 Watcher 4 | . 2 . . . . . . . . . . . . 1 . . . . . . 1 . Swarmer 28 | . . 5 4 3 . . . . . . . . . . . 4 4 . . . . 8 Grunt 34 | . 4 1 6 6 . . . . . . . . . 3 . 4 2 . . . 1 7 Brawler 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 9 | . . . 1 3 . . . . . . . . . 2 2 1 . . . . . . Hunter 23 | . . . . 1 . . . . . . . . 1 2 6 . . . . . 2 11 Programmer 17 | . . . . . . . . . . . . . . 4 4 . . . 1 . . 8 Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 2 3 3 5 . . . . . . . . 1 4 4 6 4 . 1 . 2 6 Combat Bots Only 6 | . 2 3 3 4 . . . . . . . . 1 3 4 6 4 . 1 . 2 5 Max Kills in Single Turn 2 | . 1 1 1 2 . . . . . . . . 1 1 2 2 1 . 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 25857 | . 346 406 643 1590 268 16 18 . 37 . 30 . 280 1375 1472 3567 269 . 1565 . 774 13201 Core 3432 | . 126 85 87 230 47 . . . 18 . 15 . 56 117 123 312 10 . 573 . 16 1617 Absorbed by Shields 1673 | . . . . . 20 . . . . . . . . . . . 41 . . . 281 1331 Reduced by Siege Mode 1035 | . . . . . . . . . . . . . . . . . 17 . . . 56 962 Regen/Repaired (Parts) 128 | . . . . . 128 . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 15 78 58 . . . . 90 . . . 91 88 . . . . 11 100 98 . Volleys Fired 437 | . 32 24 34 88 . . . . . . . . 6 58 32 28 17 . 3 . 14 101 Largest 3 | . 2 2 2 2 . . . . . . . . 2 2 3 3 3 . 3 . 3 3 Hottest 327 | . 100 100 90 132 . . . . . . . . 81 150 294 294 243 . 243 . 282 327 Shots Fired 963 | . 64 47 51 167 . . . . . . . . 10 117 96 79 46 1 9 . 40 236 Gun 527 | . 64 47 51 167 . . . . . . . . 4 37 . 40 46 1 9 . 16 45 Cannon 433 | . . . . . . . . . . . . . 6 80 96 39 . . . . 24 188 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 312 | . . . 28 123 . . . . . . . . 10 36 . 26 . . . . 20 69 Thermal 604 | . 64 47 23 44 . . . . . . . . . 81 96 53 46 1 9 . 20 120 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . . . . . . . . . . . 47 Robot Hit Streak 25 | . 13 8 6 13 . . . . . . . . 12 23 20 17 17 . 14 . 22 25 Robot Miss Streak 5 | . 2 3 3 3 . . . . . . . . . 2 4 5 5 . 1 . 1 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 2 . . . . . 1 Secondary Targets 7 | . . 1 1 2 . . . . . . . . . . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . 1 . 1 . . . Shots Hit Robots 652 | . 40 26 32 126 . . . . . . . . 1 85 55 64 29 . 6 . 34 154 Core Hits 276 | . 15 11 17 34 . . . . . . . . 1 31 29 38 13 . 2 . 10 75 Critical Kills 9 | . . . 1 1 . . . . . . . . . . 3 . . . . . 1 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 26 | . 6 2 3 1 . . . . . . . . . 6 3 . . . . . 1 4 Burn 10 | . 6 2 2 . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . 3 . . . . . . 3 Destroy 4 | . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . Blast 6 | . . . . . . . . . . . . . . 5 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17177 | . 517 336 499 2011 . . . . . . . . 4 2219 2071 1725 725 . 135 . 947 5988 Guns 6844 | . 517 336 499 2011 . . . . . . . . 4 628 . 757 725 . 135 . 315 917 Cannons 10117 | . . . . . . . . . . . . . . 1591 1965 968 . . . . 632 4961 Explosions 106 | . . . . . . . . . . . . . . . 106 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 98 | . . . . . . . . . . . . . . . . . . . . . . 98 Kinetic 5288 | . . . 302 1452 . . . . . . . . 4 735 . 662 . . . . 488 1645 Thermal 10744 | . 517 336 197 559 . . . . . . . . . 1484 1965 1063 725 . 135 . 459 3304 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1047 | . . . . . . . . . . . . . . . 106 . . . . . . 941 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 1 1 1 . . . . . 6 1 12 13 13 14 . 6 26 Average Corruption 7 | . . . . . 1 1 1 1 . . . . . 4 1 9 12 13 13 . 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . . . . . 4 2 . . . . . . 23 1 31 25 2 11 . . 52 Message Errors 33 | . . . . . . 1 . . . . . . . 7 1 9 4 . 4 . . 7 Matter Fused 39 | . . . . . . 2 1 . . . . . . 6 . 6 10 1 1 . . 12 Heat Flow Errors 16 | . . . . . . . 1 . . . . . . 1 . 5 3 . 2 . . 4 Energy Discharges 11 | . . . . . . . . . . . . . . . . 3 3 . 1 . . 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 13 | . . . . . . 1 . . . . . . . 3 . 1 2 . . . . 6 Data Loss (major) 6 | . . . . . . . . . . . . . . 2 . 2 . . . . . 2 Misfires 9 | . . . . . . . . . . . . . . 2 . . 1 1 2 . . 3 Alerts 5 | . . . . . . . . . . . . . . 1 . 1 1 . . . . 2 Misdirections 7 | . . . . . . . . . . . . . . . . . . . 1 . . 6 Weapon Failures 9 | . . . . . . . . . . . . . . 1 . 3 1 . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 284 | . . . . . . . . . . . . . . 34 37 30 . . . . 5 178 Projectiles 282 | . . . . . . . . . . . . . . 34 37 30 . . . . 5 176 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Knockbacks 33 | . . . . . . . . . . . . . . 3 . 7 . . . . 1 22 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 26 | . . . . . . . . . . . . . . 3 . 7 . . . . 1 15 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 11 | . . . . . . . . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 437 | . 318 330 4 352 154 189 424 313 262 16 20 72 68 302 437 338 159 . 163 . 191 329 Average Temperature 93 | . 115 156 3 87 56 55 142 119 86 8 9 38 29 102 99 97 48 . 69 . 70 99 Received Heat Transfer 3118 | . 198 108 273 690 108 9 9 . 9 . . . 57 135 9 608 39 . 126 . . 740 Effects 12 | . 2 . . 3 . . 3 1 . . . . . . 2 1 . . . . . . Shutdowns 3 | . . . . . . . 1 . . . . . . . 1 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Interference 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . 3 . . . 1 14 Total Turns 281 | . . . . . . . . . . . . . . . . . 41 . . . 30 210 Longest Duration 45 | . . . . . . . . . . . . . . . . . 24 . . . 30 45 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 11 | . 2 . . . . . . . . . . . . . 5 1 . . . . . 3 Combat Hostiles 9 | . 1 . . . . . . . . . . . . . 4 1 . . . . . 3 Parts Melted 55 | . 5 2 1 4 . . . . . . . . . 5 14 3 3 . 1 . 2 15 Heat Transferred 16286 | . 1961 1111 630 1147 . . . . . . . . . 2109 2900 1686 1073 . 185 . 481 3003 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1546 | . 163 168 251 186 257 . . . . 56 . . . 158 258 . . . . 126 246 1546 Initial 139 | . . 63 . 35 52 . . . . 56 . . . 9 38 . . . . 9 70 139 Average 270 | . 84 108 134 82 123 . . . . 56 . . . 79 156 . . . . 39 163 865 Maximum Alert Level 4 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 4 Low Security (%) 70 | . 100 100 68 100 82 . . . . 100 . . . 100 63 . . . . 100 53 5 Level 1 12 | . . . 31 . 17 . . . . . . . . . 36 . . . . . 46 14 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . 23 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 12 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 2 2 3 . . . . . . . 1 5 1 . . . . 1 2 17 Investigation 6 | . . . 1 1 1 . . . . . . . . 2 . . . . . . . 1 Extermination 10 | . . . . . 1 . . . . . . . . 3 1 . . . . 1 1 3 Reinforcement 11 | . . . 1 1 1 . . . . . . . . . . . . . . . 1 7 Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . . . . 4 . . . . . . . . . . 2 . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 7 8 13 27 26 1 4 . 6 . 6 . 23 23 19 13 6 . 6 4 12 109 Peak Tracking Total 15 | . 2 3 5 5 10 1 4 . 5 . 7 . 15 3 5 9 4 . 6 3 5 14 Tactical Retreats 32 | . . . 1 2 7 1 . . 2 . 1 . 3 . 1 . . . 1 . . 13 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 5 | . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . . . 1 . . . . . . . . . 1 7 . . 1 . . . . Max in Single Turn 4 | . . . . 1 . . . . . . . . . 1 4 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 26 | . 3 . 1 4 10 . . . . . . 4 . . 2 1 . . 1 . . . Terminals 18 | . 3 . . 4 9 . . . . . . . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 77 | . 11 . 3 11 21 . . . . . . 27 . . 2 1 . . 1 . . . Successful 48 | . 2 . 2 2 11 . . . . . . 27 . . 2 1 . . 1 . . . Failed 29 | . 9 . 1 9 10 . . . . . . . . . . . . . . . . . Catastrophic 6 | . 1 . . 2 3 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 8 . 1 9 10 . . . . 3 . . . 6 2 . . . . 6 5 14 Terminals 43 | . 11 . . 11 19 . . . . . . . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 40 | . 1 . . 2 7 . . . . . . 27 . . 1 1 . . 1 . . . Record 13 | . . . . 1 . . . . . . . 11 . . . . . . 1 . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 4 7 . . . . . . . . . . . . . . . . . Full Trace Events 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 24 | . . . . . 1 . . 6 . . . . 1 . . . . . . 2 4 10 Largest Group 6 | . . . . . 1 . . 6 6 . . . 1 . . . . . . 2 3 3 Highest-Rated Group 244 | . . . . . 10 . . 219 219 . . . 96 . . . . . . 206 243 244 Highest-Rated Ally 135 | . . . . . 10 . . 40 40 . . . 96 . . . . . . 103 135 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . 1 2 4 Heavy 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 94 | . . . . . . . . . 9 . . . 9 . . . . . . 11 15 50 Total Damage 4975 | . . . . . . . . . 131 . . . 224 . . . . . . 692 757 3171 Kills 33 | . . . . . . . . . 1 . . . . . . . . . . 4 5 23 Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 1 1 1 . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 12108 | . 383 450 563 1198 468 401 143 452 151 51 427 19 407 1832 930 657 746 45 292 307 350 1836 Spaces Moved 8928 | 1 193 196 268 484 1012 396 351 762 374 43 154 94 530 1114 431 313 381 22 262 218 170 1159 Core 733 | . . . . . . . . . . . . . . . . . . . 139 80 . 514 Treads 3739 | . . 176 268 275 . . . . . . . . . 841 431 313 381 22 123 105 159 645 Legs 302 | 1 193 20 . 48 . . . . . . . . . . . . . . . 29 11 . Wheels 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4150 | . . . . 161 1012 396 351 762 374 43 154 94 530 273 . . . . . . . . Fastest Speed 20 | 120 120 120 160 26 20 20 20 20 20 20 20 20 20 23 170 161 161 161 50 50 115 50 Average Speed 88 | 120 120 161 160 126 27 20 20 20 20 20 20 20 21 134 170 163 161 161 105 121 157 111 Slowest Speed 330 | 120 120 190 160 330 66 20 20 20 20 20 20 20 92 250 170 170 161 161 241 210 225 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . 11 1 1 . . . . . 10 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 35 41 19 42 24 64 50 76 61 1 32 75 64 22 15 54 58 17 47 5 4 42 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 9 | . . . . . . 1 . 2 . . . 1 . 5 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 1 1 . 1 . 2 . 1 . . 1 1 . 2 . . . Spaces Dug 17 | . . . . . . . . . . . . . 3 4 3 . 1 . . . . 6 Terrain Destroyed 86 | . . . . . . . . . . . . . 4 7 18 4 5 . 3 . 4 41 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 86 | . . . . . . . . . . . . . 4 7 18 4 5 . 3 . 4 41 AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 12221 | . 279 282 349 915 1187 715 421 1061 450 84 548 93 804 1333 554 396 476 32 273 255 219 1495 Wait 2504 | . 49 46 32 249 157 321 72 293 75 41 390 . 273 106 71 34 68 11 . 20 16 180 Move 8861 | . 192 195 267 483 990 393 348 761 373 42 153 93 511 1111 430 312 380 21 261 217 169 1159 Hop 21 | . . . . . 10 1 1 . . . . . 8 1 . . . . . . . . Pick Up 97 | . 3 6 7 25 4 . . 2 . . 2 . . 25 5 5 4 . 2 4 1 2 Fast Attach 82 | . . 1 3 16 4 . . 1 . . 1 . 2 12 3 . 2 . . 8 9 20 Attach 59 | . 1 3 3 11 2 . . . . 1 . . . 2 5 17 1 . 1 5 2 5 Detach 5 | . . . . 2 . . . . . . . . 1 . . . 1 . 1 . . . Swap 44 | . 2 4 2 12 2 . . 1 1 . 1 . 1 4 5 . 3 . . 1 1 4 Drop 86 | . . 3 1 29 4 . . 3 1 . 1 . 2 14 3 . . . 5 . 7 13 Fire 437 | . 32 24 34 88 . . . . . . . . 6 58 32 28 17 . 3 . 14 101 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Escape Stasis 14 | . . . . . 14 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Core integrity fell below 50% 321 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Entered Mines 554 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 664 | -10/Mines | Core integrity fell below 20% 700 | -10/Mines | Lost 3 parts (1p1n1w) 752 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 755 | -10/Mines | Found Prototype Device 775 | -10/Mines | Identified Exp. Sensor Array 809 | -10/Mines | Discovered new exit (range 10) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -9/Materials | Discovered new exit (range 10) 1397 | -9/Materials | Entered another Materials area 1397 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1418 | -8/Materials | Build established: Scavenger-Mutant 1868 | -8/Materials | Lost 5 parts (1p2n1u1w) 2372 | -8/Materials | Discovered new exit (range 16) 2393 | -8/Materials | Build established: Mutant 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Propulsion x2 2596 | -7/Factory | Identified exit to Storage 2909 | -7/Factory | Repaired Imp. Assault Rifle? 2945 | -7/Factory | Identified exit to Factory 3020 | -7/Factory | Identified exit to Lower Caves 3063 | -7/Factory | Entered Lower Caves 3068 | -7/Lower Caves | Learned location of Zion (-7) 3076 | -7/Lower Caves | Build established: Sprinter 3462 | -7/Lower Caves | Discovered new exit (range 8) 3464 | -7/Lower Caves | Entered another Lower Caves area 3604 | -7/Lower Caves | Discovered new exit (range 12) 3607 | -7/Lower Caves | Entered Zion 3619 | -7/Zion | Given A8's code to call for help 3622 | -7/Zion | System corruption cleaned by Quarantine Array 3631 | -7/Zion | Learned location of Quarantine (-3) 3638 | -7/Zion | Gained Derelict followers 3697 | -7/Zion | Learned Factory emergency access door positions 3714 | -7/Zion | Imprinted 3716 | -7/Zion | Declared Zion's savior 3805 | -7/Zion | Learned location of Extension (-4) 3846 | -7/Zion | Discovered new exit (range 12) 4059 | -7/Zion | Entered Proximity Caves 4059 | -6/Proximity Caves | Accompanied by 6 allies 4190 | -6/Proximity Caves | Learned 4 Factory zone layouts 4190 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4210 | -6/Proximity Caves | Entered Factory 4210 | -6/Factory | Evolved 2 slots: Utility x2 4245 | -6/Factory | Discovered new exit (range 17) 4261 | -6/Factory | Entered Lower Caves 4685 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4688 | -6/Lower Caves | Entered Data Miner 4688 | -6/Data Miner | Discovered new exit (range 6) 4692 | -6/Data Miner | Met Data Miner 4699 | -6/Data Miner | Learned location of Section 7 (-2) 4699 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4702 | -6/Data Miner | Received God Mode back door access code from Data Miner 4707 | -6/Data Miner | Entered Proximity Caves 4710 | -5/Proximity Caves | Escorted by Enhanced Grunt 4719 | -5/Proximity Caves | Build established: Derelict-Sprinter 4844 | -5/Proximity Caves | Learned 8 Factory zone layouts 5054 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5059 | -5/Proximity Caves | Found Prototype Device 5059 | -5/Proximity Caves | Identified Exp. Thermal Shield 5060 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5113 | -5/Proximity Caves | Discovered new exit (range 8) 5114 | -5/Proximity Caves | Entered Factory 5114 | -5/Factory | Evolved 2 slots: Utility x2 5115 | -5/Factory | Identified exit to Factory 5499 | -5/Factory | Build established: Mutant 5552 | -5/Factory | Discovered exit to Factory (range 13) 6189 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6401 | -5/Factory | Terminal network hard line cut 6946 | -5/Factory | Entered another Factory area 6946 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7258 | -4/Factory | Build established: Scavenger-Gunner 7338 | -4/Factory | Spotted B-86 Titan 7865 | -4/Factory | Discovered new exit (range 6) 7876 | -4/Factory | Entered Upper Caves 7973 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8023 | -4/Upper Caves | System corruption reached 10% 8069 | -4/Upper Caves | Lost 15 parts (1p6n4u4w) 8143 | -4/Upper Caves | Lost 3 parts (1n2w) 8389 | -4/Upper Caves | Build established: Gunner 8483 | -4/Upper Caves | Discovered new exit (range 10) 8517 | -4/Upper Caves | Learned Research terminal intel 8533 | -4/Upper Caves | Entered another Upper Caves area 9112 | -4/Upper Caves | Encountered a Warlord checkpoint 9117 | -4/Upper Caves | Spotted B-86 Titan 9247 | -4/Upper Caves | Discovered new exit (range 15) 9279 | -4/Upper Caves | Entered Zhirov 9279 | -4/Zhirov | Discovered new exit (range 3) 9298 | -4/Zhirov | Cloak Generator disabled 9298 | -4/Zhirov | Attacked by Zhirov 9313 | -4/Zhirov | Build established: Scavenger-Gunner 9324 | -4/Zhirov | Entered Proximity Caves 9490 | -3/Proximity Caves | Spotted B-86 Titan 9535 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9547 | -3/Proximity Caves | Core integrity fell below 50% 9558 | -3/Proximity Caves | Core integrity fell below 20% 9578 | -3/Proximity Caves | Lost 7 parts (1p2n2u2w) 9614 | -3/Proximity Caves | Discovered new exit (range 5) 9616 | -3/Proximity Caves | Entered Research 9616 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9617 | -3/Research | Loaded intel: 22 terminal locations 9627 | -3/Research | Zion Heavy squad teleported in 9827 | -3/Research | Discovered new exit (range 11) 9923 | -3/Research | Entered another Research area 9923 | -2/Research | Accompanied by 1 ally 9923 | -2/Research | Evolved 2 slots: Propulsion x2 10036 | -2/Research | Zion hero teleported in (AD-0RF) 10098 | -2/Research | Discovered new exit (range 16) 10169 | -2/Research | Zion Hacker squad teleported in 10273 | -2/Research | Entered Access 10273 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10456 | -1/Access | Zion Heavy squad teleported in 10579 | -1/Access | Garrison activated, responded to threat 10636 | -1/Access | Zion Fire squad teleported in 10703 | -1/Access | Incoming investigation squad redirected 10778 | -1/Access | P-80 Master assimilated allied B0-V1V(i) 10946 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10947 | -1/Access | Zion Hacker squad teleported in 11459 | -1/Access | Zion Heavy squad teleported in 11523 | -1/Access | First assault squad dispatched 11543 | -1/Access | Terminal network hard line cut 11668 | -1/Access | Incoming assault squad redirected 11682 | -1/Access | Lost 10 parts (5n2u3w) 11799 | -1/Access | Lost 3 parts (1u2w) 11808 | -1/Access | Spotted B-99 Colossus 11838 | -1/Access | Incoming assault squad redirected 11858 | -1/Access | System corruption reached 10% 11883 | -1/Access | Core integrity fell below 50% 11917 | -1/Access | Spotted B-99 Colossus 11923 | -1/Access | Lost 10 parts (2p3n4u1w) 11955 | -1/Access | Core integrity fell below 20% 11982 | -1/Access | Lost 3 parts (2n1u) 12061 | -1/Access | Build established: Mutant 12067 | -1/Access | Energy Cycler disabled 12075 | -1/Access | Incoming assault squad redirected 12104 | -1/Access | Spotted B-99 Colossus 12105 | -1/Access | Spotted B-99 Colossus 12109 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12036_ NMUVA8 EA7FA1TONU3O4LFBZ0V#|A IFKF| 12045_ C-30 ARC bursts open, deploying its payload. 12045_ G-73 Enforcer unfolds itself. 12045_ L-61 Swordsman unfolds itself. 12045_ G-73 Enforcer unfolds itself. 12045_ I-47 Archangel unfolds itself. 12048_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12067_ Door malfunctions. 12067_ ALERT: Power surge detected, dispatching additional patrols. 12072_ U-05 Engineer lays Concrete. 12073_ U-05 Engineer builds a Door. 12075_ ALERT: Higher priority target reported, redirecting assault. 12077_ System corrupted: Component data lost. 12088_ Door malfunctions. 12089_ Critical hit (Burn: +37). 12092_ Arm. Heavy Treads destroyed. 12095_ Acquired Imp. Heavy Treads. 12099_ Penetrated by Slug. 12100_ KZPHBZWV31 L&YUL| Map ----- +----------------------------------------------------+ | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# " #?????????????????????????????????? | | ??# """" #?????????????????????????????????? | | ### """"" #?????????????????????????????????? | | + """"" #?????????????????????????????????? | | ### """" #?????????????????????????????????? | | ??# " #?????????????????????????????????? | | ### = #?????????????????????????????????? | | " #?????????????????????????????????? | | """""####/######?????????????????????????????????? | | # #??##############??????????????????? | | # ! #??# #??????????????????? | | # #??# #??????????????????? | | + #### #??????????????????? | | # ""## #??????????????????? | | # ""## = #??????????????????? | | ""#++## ""## // #??????????????????? | | T## // #??????????????????? | | ""## // #??????????????????? | | ""## #??????????????????? | | ""## #??????????????????? | | ####### #### #??????????????????? | | ??????# #??# #??????????????????? | | ??????# ##/##########+########## ?????????? | | ??????# ## # @ ????????? | | ??????# ## # ????????? | | ####??# ## # p ????????? | | ??# ## # ?????????? | | % ?# ## #p ########## B?????????? | | "" ?# ## # #??????????? ??????????? | | "" # ######/###p #???????????????????????? | | "" # #???????????????????????? | | Y" + #???????????????????????? | | "" # #???????????????????????? | | "" # #???????????????????????? | | "" ?# ###############???????????????????????? | | ?# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ###???# #?????????????????????????????????????? | | ??????# #??#######????????????????????????????? | | ??????# #? ????????????????????????????? | | ??????# #? #???????????????????????????? | | ??????# # " ?#???????????????????????????? | | ??????# # """ #???????????????????????????? | | ??????+ / """ ????????????????????????????? | | ??????# # " #???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# #? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 45 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Resistance: TH 30 Resistance: EM 25 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 21 Recoil Reduction 10 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Denied? Heroic Deeds Rockin' Loadout Challenges ------------ None Game ------ Seed AerolevProtonFilter Manual? 0 Play Time 02:37:59 Cumulative 96.2 hours Start 2022.05.09 @ 16:45:42 End 2022.05.09 @ 19:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7245eb89-fbe2-44f6-bc1f-d62f1cb054b3