Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.13 @ 01:35:27 Player: st.sebastian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (1946) 1946 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 4258 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 495/550 Matter 298/300 Energy 241/660 System Corruption 0% Temperature Cool (0) Movement Rolling (160) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Large Battery Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Structural Scanner Sensor Array Signal Interpreter Terrain Scan Processor Seismic Detector Particle Charger Light Armor Plating Reactive Plating Shield Generator Hacking Suite Field Recycling Unit (0) Improved Grenade Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Particle Charger Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Battery Structural Scanner Visual Processing Unit Sensor Array Signal Interpreter Seismic Detector Light Armor Plating Shield Generator Hacking Suite Field Recycling Unit Improved Light Cannon Improved Grenade Launcher Datajack Plasma Cutter [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 52 | 6 10 27 9 Power 9 | 1 1 7 . Engine 9 | 1 1 7 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 6 1 Treads . | . . . . Leg . | . . . . Wheel 11 | 2 2 6 1 Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 5 6 Device 10 | . 1 5 4 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 4 9 2 Energy Gun 4 | 1 1 2 . Energy Cannon 7 | . . 6 1 Ballistic Gun 5 | 1 3 1 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 6 . Parts Lost 6 | . 1 1 4 Power . | . . . . Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 19 | . 14 22 18 Wheel 23 | . 28 21 17 Device 19 | . 13 21 25 Storage 11 | . 14 11 10 Energy Gun 3 | . 10 . . Energy Cannon 15 | . . 21 24 Ballistic Gun 5 | . 17 . . Peak Build Rating 29 | 6 10 21 29 Average Rating 16 | 4 8 19 27 On Entrance 9 | . 6 10 21 Naked Turns . | . . . . Heaviest Build 84 | 14 52 71 84 Greatest Support 32 | 26 32 32 32 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 18 20 20 Most Carried 20 | 3 17 20 20 Average Carried 16 | 2 11 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 3 13 19 18 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 838 | 174 277 285 102 Remotely . | . . . . Salvage Created 2688 | . 366 1876 446 Parts 157 | . 28 105 24 Haulers Intercepted 8 | . 2 6 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 10 38 8 Guns 10 | . 10 . . Cannons 45 | . . 37 8 Classes Destroyed 10 | . 4 3 3 Builder 1 | . . . 1 Hauler 8 | . 2 6 . Recycler 2 | . . 2 . Operator 3 | . . 2 1 Watcher 7 | . 2 5 . Swarmer 22 | . 8 14 . Grunt 21 | . 2 16 3 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 11 | . . 8 3 Best Kill Streak 6 | . 4 6 6 Combat Bots Only 6 | . 4 5 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 212 | . 49 127 36 Missed 53 | . 16 29 8 Damage Taken 1401 | . 225 825 351 Core 324 | . 8 261 55 Absorbed by Shields 92 | . . . 92 Ignored by Resistances 434 | . 72 243 119 Regen/Repaired (Parts) 124 | . . 124 . Core Remaining (%) 76 | 100 96 34 . Volleys Fired 144 | . 29 92 23 Largest 3 | . 2 2 3 Hottest 225 | . 63 150 225 Shots Fired 299 | . 58 182 59 Gun 58 | . 58 . . Cannon 241 | . . 182 59 Launcher . | . . . . Special . | . . . . Kinetic 38 | . 32 . 6 Thermal 235 | . . 182 53 Explosive . | . . . . Electromagnetic 26 | . 26 . . Robot Hit Streak 17 | . 9 17 14 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 206 | . 38 131 37 Core Hits 77 | . 17 49 11 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Meltdown 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4838 | . 532 3300 1006 Guns 532 | . 532 . . Cannons 4306 | . . 3300 1006 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 337 | . 253 . 84 Thermal 4222 | . . 3300 922 Explosive . | . . . . Electromagnetic 279 | . 279 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 164 | . . 115 49 Projectiles 164 | . . 115 49 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 516 | . 21 516 416 Average Temperature 103 | . 8 102 165 Received Heat Transfer 461 | . 30 303 128 Effects 15 | . . 11 4 Shutdowns 5 | . . 3 2 Energy Bleed 1 | . . 1 . Interference 7 | . . 5 2 Short Circuit 1 | . . 1 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 15 | . . 15 . Heat Transferred 6142 | . . 4884 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 609 | . 206 583 609 Initial 209 | . . 5 209 Average 242 | . 100 307 335 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 36 | 100 81 16 . Level 1 48 | . 18 62 60 Level 2 15 | . . 20 39 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 5 2 Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 14 48 13 Peak Tracking Total 7 | . 7 5 5 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 1 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . . 2 . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . . 4 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 10 12 . Terminals 17 | . 8 9 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 86 | . 35 51 . Successful 51 | . 22 29 . Failed 35 | . 13 22 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 68 | . 31 37 . Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units 4 | . 4 . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 38 | . 19 19 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Repair Station Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 8 | . 4 4 . Disarm Traps 1 | . . 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 2 | . 1 1 . Maintenance Status 1 | . 1 . . Security Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Patrol Status 2 | . 1 1 . Transport Status 2 | . 1 1 . Investigation Status 1 | . . 1 . Hauler Manifests 4 | . 3 1 . Registered Components 1 | . . 1 . Zone Layout 6 | . 2 4 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 2 1 Used 1 | . . 1 . Hacking Detections 21 | . 9 12 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 110 | . . 110 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired . | . . . . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3199 | 58 954 1940 247 Spaces Moved 1961 | 50 731 1070 110 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 1958 | 47 731 1070 110 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 115 130 Average Speed 120 | 85 109 128 130 Slowest Speed 130 | 95 115 130 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 98 94 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 4 | . . 2 2 Terrain Destroyed 42 | . . 35 7 Melee . | . . . . Projectile 42 | . . 35 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2520 | 62 833 1461 164 Wait 271 | 4 32 218 17 Move 1958 | 49 730 1069 110 Hop . | . . . . Pick Up 50 | 3 17 28 2 Fast Attach 16 | 6 3 5 2 Attach 10 | . 2 4 4 Detach 8 | . 3 3 2 Swap 26 | . 5 18 3 Drop 37 | . 12 24 1 Fire 144 | . 29 92 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Discovered new exit (range 11) 779 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Entered another Materials area 1013 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1414 | -9/Materials | Discovered new exit (range 10) 1735 | -9/Materials | Repaired Structural Scanner 1763 | -9/Materials | Repaired Com. Wheel 1796 | -9/Materials | Repaired Imp. Ion Engine 1823 | -9/Materials | Repaired Com. Wheel? 1866 | -9/Materials | Discovered new exit (range 7) 1948 | -9/Materials | Identified exit to Materials 2496 | -9/Materials | Discovered new exit (range 7) 2542 | -9/Materials | Core integrity fell below 50% 2953 | -9/Materials | Entered another Materials area 2953 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3093 | -8/Materials | Garrison activated, responded to threat 3200 | -8/Materials | Self-destructed Last Messages --------------- 03169_ Acquired 10 matter. 03173_ Hvy. Particle Cannon destroyed. 03176_ Acquired 10 matter. 03176_ Destroyed Hvy. Laser. 03176_ G-50 Soldier destroyed. 03177_ Acquired 4 matter. 03178_ U-05 Engineer builds a Door. 03179_ L-31 Rogue knocked back. 03180_ Acquired 4 matter. 03181_ Hvy. Particle Cannon severed. 03182_ L-31 Rogue knocked back. 03183_ Acquired 4 matter. 03184_ Com. Wheel destroyed. 03186_ Acquired 10 matter. 03189_ L-31 Rogue knocked back. 03192_ Destroyed Imp. Aluminum Leg. 03192_ L-31 Rogue destroyed. 03196_ Imp. Light Cannon severed. 03199_ Com. Wheel destroyed. 03199_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????############## | | ????????????????????????????#???????############## | | ???????##########????????? ???????## + | | ???????# [ #????????? ???????## # | | ? ????# #?????????"" ???????## """ # | | ?? #### #?????????"" ???????## """ + | | ? # #?????????" ???????## """ # | | ??? / !#????????? ######## # | | ???????# !###########+#############+######+# | | ???????#! + "%" | | ???????# # =! | | ???????# = # =%[!% | | ???????########## #########+######+######+### ## | | ??" ########## # !![#=@!%*[# # ]# # | | ??" # !![#/l]"" + [ # # # | | ??" # [ #%!m # # !! # + | | ?? # # g"" # """ #!!! # # | | ?? /% #% # """ #!!! # # | | ???## ########### # " # ! # """ # # ?? | | ????????????????# # "T ###################### ?? | | ????????????????# # "" #????????????######### ??? | | ????????????????# # #???????????????????## ??? | | ????????????????# ## ###???????????????????## ??? | | ????????????????# ####?????????????????????## ??? | | ????????????????#+#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed DecoyFluxTorch Manual? 0 Play Time 00:46:57 Cumulative 25.5 hours Start 2025.02.13 @ 00:48:17 End 2025.02.13 @ 01:35:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 38x22 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90b7dda-5e6f-4bcc-bfd7-23cd9cf9ea6a