Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 10:38:07 // AFD2019/Pay2Buy Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (350) 1750 Value Destroyed (17453) 17453 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (9906) 9906 TOTAL SCORE: 34049 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8271 Follower Combat Kills 35 Entered Garrisons 600 Entered DSFs 500 Cogmind --------- Core Integrity 474/850 Matter 276/300 Energy 34/100 System Corruption 5% Temperature Warning (322) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] Experimental Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Cooled Plasma Cannon > --- INVENTORY (10) --- Long-range Tractor Beam Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Improved Kinecellerator > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Plasma Cannon Cooled Plasma Cannon Ion Burst Cannon Ion Burst Cannon Enhanced Coil Gun Smartbomb Launcher [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Weapon Cycler Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . Utility 5 | . . . 2 . 1 1 . . . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 89 | . 6 . 9 . 7 5 . 4 14 . 11 13 20 Power 2 | . . . . . . . . . 1 . . . 1 Engine 1 | . . . . . . . . . 1 . . . . Core 1 | . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . . . 3 Treads 5 | . . . 1 . 1 1 . . . . . . 2 Leg . | . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | . . . . . 1 1 . 1 7 . 6 4 3 Device 11 | . . . . . 1 1 . . 3 . 3 1 2 Storage . | . . . . . . . . . . . . . . Processor 5 | . . . . . . . . 1 . . 1 2 1 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . . . . . . 4 . 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 58 | . 6 . 8 . 5 3 . 3 6 . 5 9 13 Energy Gun 6 | . . . . . . . . . . . 1 5 . Energy Cannon 19 | . 4 . 6 . 2 . . . . . . 2 5 Ballistic Gun 20 | . . . . . 2 2 . 3 3 . 4 . 6 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 12 | . 1 . 2 . 1 1 . . 3 . . 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 54 | . . . 4 . 9 . 1 3 7 . 5 7 18 Power 6 | . . . . . 1 . . . 1 . . 2 2 Propulsion 16 | . . . 2 . 2 . . 1 4 . 1 1 5 Utility 20 | . . . 1 . 5 . 1 1 2 . 1 4 5 Weapon 12 | . . . 1 . 1 . . 1 . . 3 . 6 Highest Loss Streak 14 | . . . 1 . 3 . 1 1 2 . 5 3 14 To Critical Strikes 2 | . . . . . . . . . 1 . . 1 . Average Slot Usage (%) 95 | . 92 100 96 88 99 91 91 98 99 . 92 92 94 Engine 5 | . 8 14 11 11 8 . . . 5 . 7 3 . Core 1 | . . . . . . . . . . . . 3 12 Reactor 1 | . . . . . . 6 7 7 1 . . . . Treads 21 | . 28 28 20 11 26 22 23 22 22 . 16 15 15 Device 16 | . 14 14 21 22 14 22 19 15 15 . 15 11 7 Processor 15 | . . . 11 11 12 7 10 21 22 . 22 25 33 Hackware 1 | . . . . . 9 . . . . . . . . Protection 8 | . 14 14 11 11 8 6 7 7 6 . 6 6 3 Energy Gun 2 | . . . . . . . . . . . 4 16 5 Energy Cannon 8 | . 16 28 18 22 14 . . . . . 9 3 3 Ballistic Gun 9 | . . . . . 3 20 23 23 22 . 8 . 9 Ballistic Cannon 1 | . 10 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 64 | . 25 25 33 29 38 64 60 58 31 31 46 49 56 Greatest Support 90 | 3 40 40 40 20 60 80 80 88 88 86 86 88 90 Greatest Overweight (x) 1 | . . . 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 5 9 10 9 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 7 9 9 9 9 10 8 9 10 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 5 9 9 9 9 10 10 8 10 10 10 10 2 Class Distribution -------------------- 52% | Mutant 47% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/DSF Gunner | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Matter Collected 6798 | . 605 . 201 . 286 801 1018 483 1944 . 456 270 734 Remotely 3723 | . . . . . . 701 1013 483 945 . 303 . 278 Salvage Created 15145 | . 986 116 2585 . 2479 927 1157 639 2055 . 563 1665 1973 Parts . | . . . . . . . . . . . . . . Haulers Intercepted 8 | . 2 . 4 . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Combat Hostiles Destroyed 296 | . 17 2 51 . 45 12 22 8 43 . 8 55 33 Melee 1 | . . . . . . . . . . . . . 1 Guns 138 | . . . . . 7 9 22 8 36 . 7 30 19 Cannons 104 | . 16 2 34 . 33 . . . . . 1 11 7 AOE 48 | . 1 . 14 . 4 3 . . 7 . . 14 5 Classes Destroyed 20 | . 9 . 4 . 2 1 1 . 1 . . . 2 Worker 17 | . 2 . 4 . 2 4 . 4 . . . . 1 Builder 12 | . 4 . 4 . 2 1 . 1 . . . . . Tunneler 3 | . 1 . . . . 2 . . . . . . . Hauler 8 | . 2 . 4 . . 2 . . . . . . . Recycler 5 | . 1 . . . 2 1 . 1 . . . . . Carrier 1 | . . . . . . . . . . . . . 1 Mechanic 6 | . . . 3 . 1 . . 1 . . . . 1 Operator 5 | . 1 . 1 . 1 1 . 1 . . . . . Watcher 16 | . 3 . 5 . 4 . . 1 1 . . . 2 Swarmer 53 | . 3 . 4 . 7 3 3 . 9 . . 24 . Cutter 5 | . . . . . . . . . 5 . . . . Saboteur 3 | . . . . . . . . . . . . . 3 Grunt 146 | . 14 2 35 . 24 2 9 5 15 . 2 22 16 Brawler 15 | . . . 1 . 1 3 . . 3 . . 1 6 Duelist 9 | . . . 2 . 2 . . . . . 1 2 2 Sentry 37 | . . . 9 . 8 1 6 3 5 . . 2 3 Specialist 6 | . . . . . . . 2 . . . 4 . . Hunter 8 | . . . . . 2 2 1 . 1 . . . 2 Programmer 11 | . . . . . . 1 1 . 5 . . 3 1 Heavy 2 | . . . . . 1 . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . 1 . Best Kill Streak 17 | . 7 2 12 . 7 6 4 6 8 . 4 17 11 Combat Bots Only 17 | . 6 2 9 . 6 4 4 3 8 . 4 17 10 Max Kills in Single Turn 6 | . 2 1 4 . 4 3 1 3 4 . 1 6 2 Gunslinging 2 | . . . . . 1 . . . . . . 2 . Exploded 6 | . 1 . 4 . 3 3 . . 4 . . 6 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Damage Taken 13089 | . 322 37 1067 . 1999 313 1038 492 1977 . 755 1659 3430 Core 1361 | . 45 . 121 . 239 32 33 68 194 . 65 188 376 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 82 . 69 56 . . . . . . 17 . Volleys Fired 1000 | . 134 5 149 1 169 59 88 38 157 . 24 84 92 Largest 3 | . 2 2 2 2 2 3 3 3 3 . 3 3 3 Hottest 220 | . 136 112 136 136 136 75 75 75 75 . 220 200 200 Shots Fired 2331 | . 243 10 267 2 333 171 266 114 454 . 70 199 202 Gun 1410 | . . . . . 56 169 266 114 451 . 58 150 146 Cannon 886 | . 237 10 253 2 276 . . . . . 12 44 52 Launcher 35 | . 6 . 14 . 1 2 . . 3 . . 5 4 Special . | . . . . . . . . . . . . . . Kinetic 1332 | . 77 . . . 56 169 266 114 451 . 53 . 146 Thermal 811 | . 112 . 158 2 276 . . . . . 17 194 52 Explosive 35 | . 6 . 14 . 1 2 . . 3 . . 5 4 Electromagnetic 153 | . 48 10 95 . . . . . . . . . . Robot Hit Streak 36 | . 11 12 20 . 21 21 24 22 34 . 8 36 33 Robot Miss Streak 5 | . 3 1 2 . 3 3 5 4 4 . 4 5 3 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 38 | . . . . . 3 3 5 . 9 . . 10 8 Max Gunslinging Chain 2 | . . . . . 1 1 1 . 1 . . 2 1 Shots Hit Robots 1206 | . 67 6 113 . 171 90 129 70 269 . 50 103 138 Core Hits 634 | . 35 3 79 . 73 47 51 27 115 . 19 110 75 Critical Kills 9 | . . . 2 . 1 . . 1 . . . . 5 Critical Parts Destroyed 14 | . . . . . . 2 . 1 1 . . . 10 Critical Strikes 29 | . 1 . 3 . 1 2 2 2 1 . . 2 15 Burn 2 | . . . . . . . . . . . . 2 . Meltdown 3 | . . . 2 . 1 . . . . . . . . Destroy 22 | . . . . . . 2 2 2 1 . . . 15 Blast 1 | . 1 . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 34108 | . 1636 144 4400 . 5245 1733 2217 1494 4830 . 1130 4540 6739 Guns 16916 | . . . . . 662 1558 2217 1281 4313 . 829 1633 4423 Cannons 11496 | . 1476 144 2972 . 4162 . . . . . 301 1248 1193 Explosions 5685 | . 149 . 1428 . 421 175 . 213 517 . . 1659 1123 Melee . | . . . . . . . . . . . . . . Ramming 11 | . 11 . . . . . . . . . . . . Kinetic 15624 | . 426 . . . 662 1558 2217 1281 4313 . 744 . 4423 Thermal 11360 | . 648 . 1769 . 4245 . . 213 . . 386 2881 1218 Explosive 4993 | . 52 . 1154 . 338 175 . . 517 . . 1659 1098 Electromagnetic 2120 | . 499 144 1477 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 3 8 8 8 8 5 Average Corruption 3 | . . . . . . . 1 2 6 8 8 2 1 Corruption Purged 8 | . . . . . . . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 107 | . . . . . . . 13 13 42 . 8 30 1 Message Errors 30 | . . . . . . . 2 5 11 . 3 8 1 Matter Fused 20 | . . . . . . . 3 1 9 . 1 6 . Heat Flow Errors 11 | . . . . . . . 2 2 4 . 1 2 . Energy Discharges 12 | . . . . . . . 2 2 6 . 1 1 . Parts Rejected 2 | . . . . . . . . . 1 . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . 2 2 4 . . 5 . Data Loss (major) 4 | . . . . . . . . . 2 . . 2 . Misfires 5 | . . . . . . . 2 . . . 1 2 . Alerts 2 | . . . . . . . . 1 . . . 1 . Weapon Failures 7 | . . . . . . . . . 4 . 1 2 . Overload Shots 1 | . . . . . . . . . . . . 1 . Overflow Damage 595 | . 11 . 172 . 156 . . 106 5 . 1 24 120 Projectiles 192 | . 11 . 67 . 64 . . . . . 1 24 25 Explosions 403 | . . . 105 . 92 . . 106 5 . . . 95 Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . 8 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 480 | . . . 124 . 162 32 . . 20 . . 107 35 Shots 15 | . . . 4 . 5 1 . . 1 . . 3 1 Rammed 6 | . 6 . . . . . . . . . . . . Targets Rammed 6 | . 6 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 375 | . 336 9 228 24 373 52 225 295 301 . 123 243 375 Average Temperature 65 | . 73 6 63 16 71 27 57 87 59 . 20 23 128 Received Heat Transfer 4093 | . 144 21 468 . 639 66 396 180 378 . 81 444 1276 Effects 1 | . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . 2 . 1 . . . . . . . 1 Combat Hostiles 3 | . . . 1 . 1 . . . . . . . 1 Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 15466 | . 1149 . 2581 . 5193 . . 150 . . 448 4195 1750 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Peak Influence 2687 | . 683 287 1730 670 1503 1178 1894 1238 2361 1239 1015 2687 2385 Initial 1410 | . . 222 111 655 261 683 827 994 736 1239 870 761 1410 Average 1197 | . 244 248 1065 666 934 962 1471 1066 1729 1239 954 1799 1672 Maximum Alert Level 5 | . 2 1 5 2 4 4 5 4 5 4 3 5 5 Low Security (%) 5 | . 48 . 2 . . . . . . . . . . Level 1 6 | . 27 100 3 . 8 . . . . . . . . Level 2 9 | . 23 . 13 100 19 11 . . . . . . . Level 3 23 | . . . 29 . 30 57 12 64 8 . 100 24 . Level 4 30 | . . . 35 . 41 31 55 35 28 100 . 11 61 Level 5 22 | . . . 16 . . . 32 . 62 . . 64 . High Security 2 | . . . . . . . . . . . . . 37 Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . . . . . . . 1 . . Squads Dispatched 51 | . 5 . 14 . 9 4 . 3 . . 2 . 14 Investigation 25 | . 4 . 11 . 6 1 . 2 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 8 | . 1 . 1 . 2 1 . . . . 2 . 1 Assault 13 | . . . 2 . 1 1 . . . . . . 9 Garrison 4 | . . . . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Distress Signals 9 | . 1 . 3 . 2 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 369 | . 23 2 62 . 61 15 23 12 48 . 8 53 62 Peak Tracking Total 17 | . 6 2 5 . 5 4 3 2 7 . 3 10 17 Tactical Retreats 8 | . . . 3 . 1 . 1 . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Traps Triggered 17 | . 1 . 5 . 2 . 2 3 3 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Machines Disabled 165 | . 20 1 37 1 33 15 8 2 9 . 1 15 23 Max in Single Turn 10 | . 2 1 10 1 3 4 2 2 1 . 1 2 5 Garrison Relay 15 | . . . . . . . 4 . 7 . . 4 . Phase Generator 2 | . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Machines Accessed 48 | . 5 . 10 . 7 3 4 6 3 1 . 5 4 Terminals 40 | . 5 . 8 . 5 2 4 4 3 1 . 5 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . 2 . . 1 . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . . 1 Total Hacks 124 | . 16 . 28 . 31 7 7 9 8 1 . 10 7 Successful 50 | . 6 . 12 . 16 3 3 5 1 1 . 1 2 Failed 73 | . 10 . 15 . 15 4 4 4 7 . . 9 5 Catastrophic 21 | . . . 1 . 4 . 2 2 5 . . 3 4 Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 60 | . 12 . 14 . 30 . 1 2 . . . 1 . Terminals 113 | . 16 . 26 . 28 4 7 7 8 1 . 10 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . 3 . . 1 . . . . . Garrison Access 5 | . . . . . . 3 . 1 . . . . 1 Terminal Hacks 31 | . 4 . 7 . 8 2 2 3 1 1 . 1 2 Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 7 | . 2 . 2 . 3 . . . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . . . . Open Door 2 | . . . . . . . 1 . 1 . . . . Open DSF 3 | . . . . . . . . 1 . 1 . . 1 Branch Access Points 3 | . . . 1 . 1 . . . . . . . 1 Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . 1 . 3 . . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . Unlock Access 2 | . . . . . . 1 . 1 . . . . . Unauthorized Hacks 17 | . 2 . 5 . 8 . 1 1 . . . . . Terminals 12 | . 2 . 3 . 6 . 1 . . . . . . Botnet 9 | . 2 . 3 . 4 . . . . . . . . Search 2 | . . . . . 2 . . . . . . . . Override 1 | . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . 2 . . 1 . . . . . Extract 5 | . . . 2 . 2 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . 1 . . . . . Used 1 | . . . . . . . . 1 . . . . . Hacking Detections 36 | . 5 . 8 . 5 2 3 2 3 . . 5 3 Full Trace Events 21 | . 4 . 5 . 2 1 1 1 3 . . 3 1 Feedback Events 2 | . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 8 . 15 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 53 | . . . . . . . 13 . 25 . . 15 . Machine Destruction 53 | . . . . . . . 13 . 25 . . 15 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Total Allies 5 | . . . . . . . 2 . 1 . . 2 . Largest Group 2 | . . . . . . . 2 . 1 . . 2 . Highest-Rated Group 70 | . . . . . . . 70 . 20 . . 51 . Highest-Rated Ally 39 | . . . . . . . 39 . 20 . . 31 . Total Orders 3 | . . . . . . . 3 . . . . . . STAY 2 | . . . . . . . 2 . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . Ally Attacks 7 | . . . . . . . . . 4 . . 3 . Total Damage 176 | . . . . . . . . . 133 . . 43 . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Robot Analysis Total 6 | . 2 . 2 . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 86 | . . . . . . . . 12 25 . . 13 36 Traps 41 | . . . . . . . . 1 14 . . 10 16 Emergency Access 22 | . . . . . . . . 5 5 . . 3 9 Items 1 | . . . . . . . . . 1 . . . . Machines 15 | . . . . . . . . 5 3 . . . 7 Garrisons 2 | . . . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . 1 . . . 1 Guards 1 | . . . . . . . . . . . . . 1 Exits 2 | . . . . . . . . 1 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Turns Passed 11919 | . 1318 190 2028 146 1435 758 1393 647 1378 5 199 1566 856 Spaces Moved 4723 | 1 482 106 701 58 456 280 707 314 636 3 49 596 334 Core 1 | 1 . . . . . . . . . . . . . Treads 4670 | . 482 106 701 58 456 280 707 314 636 3 49 596 282 Legs . | . . . . . . . . . . . . . . Wheels 52 | . . . . . . . . . . . . . 52 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 250 170 163 163 160 160 160 160 160 115 Average Speed 164 | 50 160 160 175 250 170 163 163 160 160 160 160 160 153 Slowest Speed 260 | 50 160 160 260 250 170 163 163 163 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 82 26 75 18 64 10 86 12 77 . 49 84 16 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 131 | . 8 . 1 . . . . . . . . . 122 Terrain Destroyed 1167 | . 48 . 151 . 320 110 72 31 21 . . 185 229 Melee . | . . . . . . . . . . . . . . Projectile 139 | . 2 . 17 . 53 . . . . . . 2 65 AOE 1028 | . 46 . 134 . 267 110 72 31 21 . . 183 164 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF Gar Fac Total 7382 | . 781 117 1238 58 812 534 883 426 872 3 138 1015 505 Wait 1458 | . 152 3 356 . 157 188 83 69 60 . 46 300 44 Move 4711 | . 481 105 700 57 455 280 704 314 635 3 48 595 334 Hop . | . . . . . . . . . . . . . . Pick Up 21 | . . 4 8 . 4 . . . 2 . 1 . 2 Fast Attach 11 | . . . 1 . 2 . . . 1 . 1 2 4 Attach 22 | . 1 . 3 . 2 1 . 1 2 . 4 1 7 Detach 14 | . 2 . 3 . 2 . . . 1 . 3 2 1 Swap 56 | . 5 . 5 . 3 4 . 3 11 . 6 10 9 Drop 54 | . . . 9 . 18 2 . 1 3 . 5 4 12 Fire 1000 | . 134 5 149 1 169 59 88 38 157 . 24 84 92 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . 6 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 25 | . . . . . . . 8 . . . . 17 . Trap 4 | . . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 14) 530 | -10/Materials | Discovered new exit (range 14) 1114 | -10/Materials | Discovered new exit (range 16) 1319 | -10/Materials | Entered Mines 1371 | -10/Mines | Found a hidden stash of uninstalled traps 1455 | -10/Mines | Discovered new exit (range 3) 1482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1482 | -10/Mines | Discovered new exit (range 5) 1509 | -10/Mines | Entered Materials 1509 | -9/Materials | Evolved 2 slots: Utility x2 1946 | -9/Materials | Discovered new exit (range 16) 1979 | -9/Materials | Central database locked down 2160 | -9/Materials | Discovered new exit (range 16) 2866 | -9/Materials | Discovered new exit (range 15) 3109 | -9/Materials | First assault squad dispatched 3225 | -9/Materials | Destroyed 9 combat bots 3341 | -9/Materials | Identified exit to Mines 3363 | -9/Materials | Sterilization system engaged 3363 | -9/Materials | Non-combat units ordered to evacuate 3463 | -9/Materials | Combat units ordered to evacuate 3537 | -9/Materials | Entered Mines 3603 | -9/Mines | Discovered new exit (range 8) 3683 | -9/Mines | Entered Materials 3683 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4083 | -8/Materials | First assault squad dispatched 4623 | -8/Materials | Found Rocket Array 4986 | -8/Materials | Discovered new exit (range 16) 5104 | -8/Materials | Lost 3 parts (1p1n1u) 5118 | -8/Materials | Entered Factory 5118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5361 | -7/Factory | Found Rocket Array 5518 | -7/Factory | First assault squad dispatched 5839 | -7/Factory | Build established: Gunner 5876 | -7/Factory | Identified exit to Garrison 5876 | -7/Factory | Entered Garrison 5894 | -7/Garrison | Triggered checkpoint 5917 | -7/Garrison | Garrison Relay disabled 6033 | -7/Garrison | Triggered checkpoint 6066 | -7/Garrison | Triggered checkpoint 6106 | -7/Garrison | Triggered checkpoint 6149 | -7/Garrison | Discovered new exit (range 9) 6168 | -7/Garrison | Discovered new exit (range 6) 6168 | -7/Garrison | Discovered new exit (range 50) 6168 | -7/Garrison | Discovered new exit (range 87) 6182 | -7/Garrison | Triggered checkpoint 6203 | -7/Garrison | Garrison Relay disabled 6324 | -7/Garrison | Triggered checkpoint 6385 | -7/Garrison | Garrison Relay disabled 6530 | -7/Garrison | Triggered checkpoint 6819 | -7/Garrison | Garrison Relay disabled 6877 | -7/Garrison | Phase Generator disabled 6894 | -7/Garrison | Triggered checkpoint 6969 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7044 | -7/Garrison | Identified exit to Factory 7269 | -7/Garrison | Entered Factory 7378 | -7/Factory | Discovered new exit (range 5) 7471 | -7/Factory | Identified exit to Factory 7491 | -7/Factory | Garrison activated, responded to threat 7585 | -7/Factory | Identified exit to Storage 7916 | -7/Factory | Identified exit to Garrison 7916 | -7/Factory | Entered Garrison 7985 | -7/Garrison | Garrison Relay disabled 7987 | -7/Garrison | Garrison Relay disabled 8030 | -7/Garrison | Garrison Relay disabled 8037 | -7/Garrison | Garrison Relay disabled 8253 | -7/Garrison | Triggered checkpoint 8291 | -7/Garrison | Destroyed 8 combat bots 8307 | -7/Garrison | Triggered checkpoint 8360 | -7/Garrison | Destroyed 8 combat bots 8396 | -7/Garrison | Triggered checkpoint 8429 | -7/Garrison | Garrison Relay disabled 8600 | -7/Garrison | Triggered checkpoint 8702 | -7/Garrison | Triggered checkpoint 8757 | -7/Garrison | Garrison Relay disabled 8808 | -7/Garrison | Identified exit to Factory 8849 | -7/Garrison | Rescued a captive Derelict 9002 | -7/Garrison | Triggered checkpoint 9052 | -7/Garrison | Garrison Relay disabled 9068 | -7/Garrison | Triggered checkpoint 9109 | -7/Garrison | Discovered exit to Factory (range 12) 9271 | -7/Garrison | Discovered exit to Factory (range 12) 9294 | -7/Garrison | Entered Factory 9299 | -7/Factory | Identified exit to DSF 9299 | -7/Factory | Entered DSF 9334 | -7/DSF | Additional patrols routed to DSF 9335 | -7/DSF | Core integrity fell below 50% 9373 | -7/DSF | Found Exp. Targeting Computer 9376 | -7/DSF | Discovered new exit (range 16) 9386 | -7/DSF | Lost 5 parts (1n1u3w) 9472 | -7/DSF | Sterilization system engaged 9492 | -7/DSF | Ambient heat levels rising (+10) 9498 | -7/DSF | Entered Garrison 9577 | -7/Garrison | Triggered checkpoint 9826 | -7/Garrison | Found Exp. Targeting Computer 9847 | -7/Garrison | Build established: Mutant 9914 | -7/Garrison | Lost 3 parts (1p2u) 9916 | -7/Garrison | Triggered checkpoint 9943 | -7/Garrison | Destroyed 17 combat bots 10052 | -7/Garrison | Phase Generator disabled 10069 | -7/Garrison | Discovered exit to Factory (range 3) 10108 | -7/Garrison | Triggered checkpoint 10113 | -7/Garrison | Garrison Relay disabled 10280 | -7/Garrison | Core integrity fell below 20% 10336 | -7/Garrison | Triggered checkpoint 10412 | -7/Garrison | Triggered checkpoint 10445 | -7/Garrison | Garrison Relay disabled 10457 | -7/Garrison | Discovered exit to Factory (range 59) 10457 | -7/Garrison | Discovered exit to Factory (range 25) 10457 | -7/Garrison | Discovered exit to Factory (range 34) 10532 | -7/Garrison | Triggered checkpoint 10665 | -7/Garrison | Garrison Relay disabled 10706 | -7/Garrison | Build established: Gunner 10872 | -7/Garrison | Garrison Relay disabled 10893 | -7/Garrison | Triggered checkpoint 11064 | -7/Garrison | Entered Factory 11064 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11177 | -6/Factory | Identified exit to Lower Caves 11341 | -6/Factory | Identified exit to DSF 11414 | -6/Factory | First assault squad dispatched 11597 | -6/Factory | High security lockdown imminent 11677 | -6/Factory | High security lockdown engaged 11699 | -6/Factory | Garrison activated, responded to threat 11769 | -6/Factory | Destroyed 10 combat bots 11879 | -6/Factory | Destroyed 9 combat bots 11920 | -6/Factory | Self-destructed Last Messages --------------- 11899_ B-48 Gladiator destroyed. 11902_ >> DECODED: Terminal location. 11908_ G-67 Veteran destroyed. 11910_ C-30 ARC bursts open, deploying its payload. 11910_ G-67 Veteran unfolds itself. 11910_ L-41 Fighter unfolds itself. 11910_ B-48 Gladiator unfolds itself. 11910_ I-36 Angel unfolds itself. 11910_ Exp. Targeting Computer destroyed. 11910_ System corrupted by crushing effect (+4). 11911_ B-48 Gladiator destroyed. 11911_ Enh. Fission Core destroyed. 11912_ Acquired 67 matter. 11914_ C-30 ARC bursts open, deploying its payload. 11914_ G-67 Veteran unfolds itself. 11914_ L-41 Fighter unfolds itself. 11914_ B-48 Gladiator unfolds itself. 11915_ Lyr. Medium Armor Plating destroyed. 11918_ Critical hit (Burn: +37). 11919_ Cld. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +?+????????????? ??????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ###????????????# #?????????????????????????? | | #????????????# #?????????????????????????? | | #????????????# ^ #?????????????????????????? | | #????????????# #?#?????????#?????????????? | | #????????????# #? ???????? #?????????????? | | #?????????#+## ^^ #? ??????? #?????????????? | | #???????### #? ?????? #?????????????? | | #???????# ##;##### #?????????????? | | #??####### #?????????????? | | #??# " % #?????????????? | | #### %% %! #?????????????? | | + + "%% %% % [ [ +?????????????? | | ###### "" %%% %##i##### #????????????????? | | ?????# ##g#??????????????????????? | | ?????# # ##%#??????????????????????? | | ?????##+#### ##@#??????????????????????? | | ???????????## #gg#??????????????????????? | | ????????????# b%g#???????T??????????????? | | ????????????# ###b#?????? ??????????????? | | ????????????# # # ##l#?????? ???^??????????? | | ??????????? b #??????? ?????????????? | | ???????????##"### # ######??????? ?????????????? | | ???????????? ???######????????????#"?????????????? | | ??????????????????????????????????#"#????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????????????????????# ##??????????? | | ???????????????????????????????????? ##??????????? | | ##########################################???????? | | ######### | | # | | # | | # | | % % # | | ### ########## ###### +##### # | | #?# #????????# #" # # | | ??# #????????# #" # # | | ??# #????????# #" # + | | ??#+#????????# # # # | | ?? ?????????# # " # | | ??"??????????# #" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Kinecelleration 40 Defensive Hacking 11 Item Schematics ----------------- Targeting Computer | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Weapon Shielding | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Imp. VTOL Module | -8/Materials | Extracted Imp. Treads | -8/Materials | Extracted Wheel | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Target Analyzer | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Trap Scanner | -8/Materials | Extracted Ion Cannon | -8/Materials | Extracted Sensor Array | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Scythe | -8/Materials | Extracted Com. Matter Pod | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Xenon Bombardment Thruster | -7/Factory | Extracted Sml. Matter Pod | -7/Factory | Extracted Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (117) ------------------------- Imp. Light Cannon (769) Imp. Light Cannon (769) Spk. Treads (874) Spk. Treads (874) Cooling System (699) Med. Armor Plating (699) Adv. Beam Cannon (713) Hvy. Ion Engine (707) Adv. Beam Cannon (660) Lgt. EM Pulse Cannon (824) Lgt. EM Pulse Cannon (897) Mni. Grenade Launcher (1030) Adv. Targeting Computer (879) Hrd. Medium Armor Plating (956) Particle Charger (786) Imp. Heat Sink (Loot Box) Matter Compressor (Loot Box) Recoil Stabilizer (Loot Box) Imp. Light Armor Plating (Loot Box) Reaction Control System (Loot Box) Hvy. Particle Gun (Loot Box) Imp. Cesium-ion Thruster (Loot Box) Matter Filter (Loot Box) System Restoration Module (Loot Box) Power Maul (Loot Box) Arm. Treads (796) Mni. Grenade Launcher (1173) Arm. Treads (817) Arm. Treads (817) Imp. Deuterium Engine (773) Med. Reflective Plating (944) Mak. System Shield (1152) Rocket Array (3147) Rocket Array (3147) Hvy. Ion Cannon (1086) Hvy. Ion Cannon (1086) Particle Charger (643) Imp. Cooling System (724) Imp. Deuterium Engine (679) Med. Reflective Plating (738) Adv. Targeting Computer (658) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Enh. Autogun (527) Arm. Treads (779) Kinecellerator (373) Weapon Cycler (373) Hvy. Reactive Plating (913) Cold Fusion Reactor (870) Imp. Medium Treads (1101) Imp. Medium Treads (1101) Weapon Cycler (469) Lrn. Tractor Beam (417) Imp. Target Analyzer (836) Lyr. Medium Armor Plating (1155) 0b10 Decoder Chip [Generic] (725) Spk. Medium Treads (1060) Adv. Signal Interpreter (839) Adv. Heat Sink (1003) Imp. Medium Treads (1108) Imp. Medium Treads (1108) F-cell Engine (1093) Lyr. Medium Armor Plating (1020) Spk. Medium Treads (1352) Spk. Medium Treads (1352) Armor Integrity Analyzer (1030) Exp. Targeting Computer (1413) 0b10 Decoder Chip [Generic] (706) Armor Integrity Analyzer (635) Exp. Targeting Computer (1413) Lrn. Tractor Beam (834) Hrd. Medium Armor Plating (719) Imp. Cooling System (938) Ion Burst Cannon (2374) Ion Burst Cannon (2374) Cld. Pulse Rifle (953) Cld. Pulse Rifle (953) Cld. Pulse Rifle (953) Cld. Pulse Rifle (953) Imp. Particle Charger (1043) Imp. System Restoration Module (1171) System Restoration Module (1040) Ion Burst Cannon (2505) Cld. Plasma Cannon (1252) Cld. Plasma Cannon (1252) 0b10 Decoder Chip [Scout] (1090) Imp. Medium Armor Plating (776) Angular Momentum Engine (882) Imp. Particle Charger (1342) Imp. Medium Treads (1320) Fission Core (770) Reactive Plating (828) Imp. Medium Treads (684) Imp. Medium Treads (684) Imp. Medium Treads (684) Enh. Fission Core (819) Enh. Fission Core (819) Enh. Coil Gun (844) Enh. Coil Gun (844) Enh. Coil Gun (844) Enh. Coil Gun (844) Smartbomb Launcher (1959) Launcher Loader (1330) Adv. Cooling System (1463) Imp. Kinecellerator (2402) Imp. Target Analyzer (835) Lrn. Tractor Beam (1707) Com. Wheel (496) Com. Wheel (496) Enh. Coil Gun (1171) Lyr. Medium Armor Plating (1140) Core Analyzer (899) Game ------ Seed NullSurveybotNetwork Manual? 0 Play Time 01:39:51 Cumulative 457.7 hours Start 2023.03.13 @ 08:21:49 End 2023.03.13 @ 10:38:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 512 Rogue 512 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 79 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd04f87f-0b3f-44c5-b189-e4dbf901b4d7