Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.12 @ 21:33:23 Player: Maher Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5617) 5617 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 11458 Bonus ------- High Alert Combat Kills 221 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 444/450 System Corruption 2% Temperature Cool (11) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Energy Well Improved Melee Analysis Suite > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Mass Driver Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Signal Interpreter Improved Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Machine Gun Power Maul > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg High-powered Shock Rifle [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Energy Well Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Hammer Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 2 | . . . 1 . . . . 1 . . Propulsion 3 | . . . 1 . 2 . . . . . Utility 3 | . . 2 . 1 . . . . . . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 180 | 6 4 5 47 64 14 . 11 2 17 10 Power 40 | 1 . . 11 13 3 . 1 1 7 3 Engine 21 | 1 . . 6 7 2 . 1 1 2 1 Core 19 | . . . 5 6 1 . . . 5 2 Reactor . | . . . . . . . . . . . Propulsion 54 | 2 . 1 15 18 6 . 6 . 3 3 Treads 4 | . . . . 4 . . . . . . Leg 34 | 2 . 1 11 8 1 . 5 . 3 3 Wheel 12 | . . . . 6 5 . 1 . . . Hover . | . . . . . . . . . . . Flight 4 | . . . 4 . . . . . . . Utility 37 | 1 3 2 8 15 3 . 2 . 2 1 Device 20 | . . 2 4 8 2 . 1 . 2 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 8 | . 2 . 2 3 . . 1 . . . Hackware 3 | . . . 1 2 . . . . . . Protection 3 | . . . 1 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 49 | 2 1 2 13 18 2 . 2 1 5 3 Energy Gun 13 | . . . 3 5 1 . . . 2 2 Energy Cannon 3 | . . . . . . . 2 1 . . Ballistic Gun 8 | 2 . . 4 1 . . . . . 1 Ballistic Cannon 8 | . . . . 6 . . . . 2 . Launcher 2 | . . . . 1 1 . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 10 | . 1 1 4 3 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . . 1 2 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 3 | . . . . 3 . . . . . . System Corruption 5 | . . . . 5 . . . . . . Parts Lost 60 | . . 1 16 13 4 1 1 . 11 13 Power 20 | . . . 6 3 1 . . . 6 4 Propulsion 13 | . . . 4 3 1 . . . 1 4 Utility 10 | . . . 3 3 1 1 1 . 1 . Weapon 17 | . . 1 3 4 1 . . . 3 5 Highest Loss Streak 10 | . . 1 10 4 3 1 1 . 8 10 To Critical Strikes 2 | . . . 1 . 1 . . . . . Average Slot Usage (%) 87 | . 97 98 87 82 87 84 85 100 93 89 Engine 7 | . 14 11 5 5 5 6 8 17 8 9 Core 6 | . . . 8 8 6 6 2 . 6 5 Treads 1 | . . . . 3 . . . . . . Leg 15 | . 28 22 18 6 10 . 5 29 28 28 Wheel 4 | . . . . 6 12 19 15 . . . Flight 1 | . . . 6 . . . . . . . Device 7 | . . 20 6 6 12 12 5 5 4 7 Storage 4 | . 16 11 3 . 5 6 6 5 5 5 Processor 13 | . 8 11 9 16 13 13 19 17 17 9 Hackware 2 | . . . 8 3 . . . . . . Protection 1 | . . . 1 3 . . . . . . Energy Gun 3 | . . . 2 4 4 6 1 . 3 7 Energy Cannon 1 | . . . . . . . 10 17 3 . Ballistic Gun 2 | . 16 11 5 1 . . . . . 2 Ballistic Cannon 3 | . . . . 5 6 6 1 . 3 1 Impact Weapon 6 | . 11 6 8 5 6 6 6 5 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 11 14 16 23 39 41 38 44 62 63 64 Greatest Support 86 | 20 20 23 49 48 58 36 86 86 86 82 Greatest Overweight (x) 6 | . . . 1 6 2 1 1 . . . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 4 5 7 8 5 5 5 5 4 5 5 Average Carried 3 | 2 3 3 2 2 3 5 4 3 2 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 4 3 7 1 4 5 5 5 3 3 2 Class Distribution -------------------- 46% | Scavenger-Mutant 27% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Generator-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Matter Collected 4507 | 188 179 106 790 1479 272 . 340 . 747 406 Remotely 29 | . . . . . 29 . . . . . Salvage Created 6043 | . 179 152 1331 1969 303 . 360 . 1043 706 Parts 257 | . 18 8 59 92 17 . 16 . 31 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Combat Hostiles Destroyed 112 | . 3 3 24 35 10 . 3 . 24 10 Melee 3 | . . . 2 1 . . . . . . Guns 45 | . 3 3 20 9 1 . . . 1 8 Cannons 51 | . . . . 21 3 . 3 . 22 2 AOE 8 | . . . . 2 6 . . . . . Classes Destroyed 14 | . 3 1 3 4 1 . 1 . 1 . Worker 4 | . 1 . 2 . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Recycler 11 | . . . 2 6 . . 1 . . 2 Operator 1 | . . . . 1 . . . . . . Watcher 15 | . 2 1 4 5 2 . . . . 1 Swarmer 24 | . . . 4 4 8 . . . 5 3 Grunt 56 | . 3 2 15 19 . . . . 11 6 Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 15 | . . 1 4 3 1 . 2 . 4 . Hunter 5 | . . . . 1 . . . . 3 1 Programmer 7 | . . . . 6 1 . . . . . Heavy 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 3 2 6 6 5 . 2 . 5 4 Combat Bots Only 5 | . 1 2 4 4 4 . 1 . 5 4 Max Kills in Single Turn 3 | . 1 1 1 2 3 . 1 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 1 3 . . . . . Melee 1 | . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Damage Taken 9931 | . 117 87 2048 2232 903 62 273 . 2179 2030 Core 2293 | . 25 12 483 623 145 . 4 . 249 752 Absorbed by Shields 173 | . . . . 173 . . . . . . Regen/Repaired (Parts) 29 | . . . . 29 . . . . . . Core Remaining (%) 65 | 100 90 97 12 11 . . 82 . . . Volleys Fired 480 | . 28 14 178 120 21 . 13 . 65 41 Largest 3 | . 1 1 2 3 2 . 2 . 3 3 Hottest 215 | . 20 20 65 168 128 . 130 . 215 168 Shots Fired 767 | . 28 14 189 217 36 . 25 . 148 110 Gun 474 | . 28 14 189 94 13 . . . 35 101 Cannon 286 | . . . . 118 21 . 25 . 113 9 Launcher 6 | . . . . 4 2 . . . . . Special 1 | . . . . 1 . . . . . . Kinetic 397 | . 28 14 130 125 21 . . . 42 37 Thermal 276 | . . . 59 15 11 . 25 . 106 60 Explosive . | . . . . . . . . . . . Electromagnetic 93 | . . . . 76 4 . . . . 13 Robot Hit Streak 37 | . 7 6 30 37 12 . 10 . 25 14 Robot Miss Streak 6 | . 2 1 3 3 3 . 2 . 3 6 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 621 | . 19 11 167 189 31 . 20 . 112 72 Core Hits 250 | . 10 8 65 72 20 . 8 . 41 26 Critical Kills 3 | . . . 2 . . . 1 . . . Critical Parts Destroyed 10 | . . . 2 4 2 . . . 2 . Critical Strikes 34 | . . . 6 12 2 . 1 . 9 4 Burn 5 | . . . 2 . . . . . 1 2 Meltdown 1 | . . . . . . . 1 . . . Destroy 2 | . . . 2 . . . . . . . Blast 16 | . . . . 8 . . . . 6 2 Smash 10 | . . . 2 4 2 . . . 2 . Melee Attacks 42 | . . . 13 20 4 . . . 3 2 Impact 40 | . . . 11 20 4 . . . 3 2 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15673 | . 235 156 2428 4851 1478 . 535 . 4168 1822 Guns 5894 | . 235 156 2231 1196 277 . . . 455 1344 Cannons 7323 | . . . . 2542 409 . 535 . 3568 269 Explosions 1186 | . . . . 684 502 . . . . . Melee 1270 | . . . 197 429 290 . . . 145 209 Ramming . | . . . . . . . . . . . Kinetic 7585 | . 235 156 1380 2623 409 . . . 2077 705 Thermal 5330 | . . . 851 695 603 . 535 . 1946 700 Explosive . | . . . . . . . . . . . Electromagnetic 1488 | . . . . 1104 176 . . . . 208 Impact 1270 | . . . 197 429 290 . . . 145 209 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . 4 9 2 17 18 . . 1 Average Corruption 5 | . . . 3 4 1 10 17 . . 1 Corruption Purged 5 | . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . 4 44 1 5 14 . . 1 Message Errors 17 | . . . 1 9 1 1 5 . . . Matter Fused 14 | . . . 1 10 . . 3 . . . Heat Flow Errors 9 | . . . . 7 . 1 1 . . . Energy Discharges 13 | . . . 2 5 . 3 3 . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . 3 . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 3 | . . . . 2 . . . . . 1 Alerts 2 | . . . . 2 . . . . . . Weapon Failures 5 | . . . . 4 . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 826 | . . . 25 281 239 . . . 127 154 Projectiles 290 | . . . . 179 31 . . . 75 5 Explosions 54 | . . . . 16 38 . . . . . Melee 482 | . . . 25 86 170 . . . 52 149 Knockbacks 43 | . . . 1 26 6 . . . 7 3 Impact 5 | . . . 1 2 . . . . 1 1 Kinetic 34 | . . . . 20 6 . . . 6 2 Secondary 4 | . . . . 4 . . . . . . Self-Inflicted Damage 278 | . . . . 146 112 . . . . 20 Shots 8 | . . . . 5 2 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 885 | . 17 . 372 750 84 223 325 . 533 885 Average Temperature 171 | . 12 . 102 179 30 113 88 . 151 277 Received Heat Transfer 3126 | . 105 51 1233 498 24 . 18 . 531 666 Effects 125 | . . . 3 52 . . . . 14 56 Shutdowns 49 | . . . 1 16 . . . . 8 24 Energy Bleed 12 | . . . 1 7 . . . . . 4 Interference 13 | . . . 1 7 . . . . . 5 Matter Decay 14 | . . . . 6 . . . . 2 6 Short Circuit 9 | . . . . 5 . . . . . 4 Damage (minor) 7 | . . . . 4 . . . . . 3 Damage (major) 15 | . . . . 4 . . . . 4 7 Damage (core) 6 | . . . . 3 . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . 2 5 1 . . . . 4 Impact Corruptions 22 | . . . 2 8 5 . . . 2 5 Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 15 | . . . 3 1 . . 5 . 5 1 Heat Transferred 8818 | . . . 2257 894 700 . 740 . 2710 1517 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Peak Influence 664 | . 119 92 400 431 488 130 189 . 664 610 Initial 301 | . . . 33 138 160 100 74 . 6 301 Average 259 | . 65 44 220 250 312 115 112 . 448 417 Maximum Alert Level 2 | . . . 2 2 2 . . . 2 2 Low Security (%) 37 | 100 100 100 47 25 4 100 100 100 13 . Level 1 42 | . . . 42 67 85 . . . 17 39 Level 2 19 | . . . 9 6 10 . . . 68 60 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . . 2 3 13 3 . 3 . . 4 Investigation 10 | . . 1 2 3 1 . 1 . . 2 Extermination 7 | . . . . 4 2 . . . . 1 Reinforcement 6 | . . 1 1 3 . . 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison 4 | . . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Distress Signals 7 | . . 3 2 1 . . . . . 1 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 171 | . 5 4 39 50 15 2 4 . 24 28 Peak Tracking Total 10 | . 3 2 6 5 5 2 2 . 5 10 Tactical Retreats 13 | . . . 4 4 1 . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Traps Triggered 9 | . . . 1 3 3 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Machines Disabled 13 | . . . 1 7 3 . . . . 2 Max in Single Turn 4 | . . . 1 4 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Machines Accessed 24 | . 4 3 3 6 3 . 1 1 . 3 Terminals 14 | . 3 2 1 3 2 . 1 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . Recycling Units 4 | . 1 . 1 1 . . . . . 1 Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 66 | . 14 10 10 13 6 . 2 3 . 8 Successful 38 | . 10 9 3 9 4 . . 1 . 2 Failed 28 | . 4 1 7 4 2 . 2 2 . 6 Catastrophic 2 | . . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 40 | . 12 8 4 5 4 . 2 . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 6 2 . . . . . Recycling Units 11 | . 2 . 4 2 . . . . . 3 Scanalyzers 4 | . . 2 2 . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 25 | . 8 7 . 5 3 . . . . 2 Record 6 | . 2 3 . . . . . . . 1 Prototype ID Bank 4 | . 1 1 . 2 . . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 Repair Station Index 2 | . 1 . . 1 . . . . . . Alert Level 3 | . . 1 . 1 1 . . . . . Disarm Traps 2 | . . 2 . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . Maintenance Status 2 | . . . . 1 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 3 1 . . . . . Scan Component 3 | . . . . 2 1 . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . . . Retrieve Components 4 | . 2 . 1 1 . . . . . . Scanalyzer 4 | . . 2 2 . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . Analyze 2 | . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 1 1 5 1 . 1 1 . 2 Full Trace Events 7 | . . . 1 3 . . 1 . . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 8 | . . . . 8 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 1 . 9 9 . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . parse_system 1 | . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Turns Passed 6909 | 62 400 283 1064 2203 715 156 419 64 992 551 Spaces Moved 4258 | 44 269 178 485 1219 582 149 361 51 599 321 Core 27 | 9 . . . 18 . . . . . . Treads 189 | . . . . 189 . . . . . . Legs 2526 | 35 269 178 344 450 242 . 37 51 599 321 Wheels 1375 | . . . . 562 340 149 324 . . . Hover . | . . . . . . . . . . . Flight 141 | . . . 141 . . . . . . . Fastest Speed 29 | 50 120 120 29 90 88 105 93 120 120 120 Average Speed 116 | 105 120 120 106 128 104 105 98 120 120 120 Slowest Speed 350 | 120 120 120 126 350 120 105 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 61 19 40 32 17 81 11 2 65 11 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 62 | . . . . 15 35 . . . 9 3 Melee . | . . . . . . . . . . . Projectile 21 | . . . . 7 2 . . . 9 3 AOE 41 | . . . . 8 33 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Gar Fac Total 5472 | 59 321 235 848 1630 654 148 404 53 720 400 Wait 189 | . 9 26 53 93 . . . . 5 3 Move 4249 | 43 268 177 484 1218 582 148 360 51 597 321 Hop . | . . . . . . . . . . . Pick Up 156 | 10 5 9 28 52 15 . 11 . 17 9 Fast Attach 14 | . . . . 11 2 . 1 . . . Attach 165 | 6 4 5 47 52 12 . 10 2 17 10 Detach 84 | . 3 2 28 29 6 . 2 . 6 8 Swap 1 | . . . . 1 . . . . . . Drop 88 | . 4 2 17 34 12 . 7 . 6 6 Fire 480 | . 28 14 178 120 21 . 13 . 65 41 Melee 42 | . . . 13 20 4 . . . 3 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 7) 236 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Discovered exit to Materials (range 5) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x2 725 | -9/Materials | Discovered new exit (range 18) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1429 | -8/Materials | Core integrity fell below 50% 1475 | -8/Materials | Lost 10 parts (3p3n2u2w) 1750 | -8/Materials | Core integrity fell below 20% 1782 | -8/Materials | Build established: Scavenger-Mutant 1798 | -8/Materials | Discovered new exit (range 11) 1808 | -8/Materials | Identified exit to Factory 1810 | -8/Materials | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2661 | -7/Factory | Lost 4 parts (1p1n2w) 3429 | -7/Factory | Garrison activated, responded to threat 3830 | -7/Factory | Repaired Com. Wheel 3922 | -7/Factory | Core integrity fell below 50% 3931 | -7/Factory | Core integrity fell below 20% 3994 | -7/Factory | Discovered new exit (range 16) 4011 | -7/Factory | Identified exit to Factory 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Evolved 2 slots: Propulsion x2 4084 | -6/Factory | Lost 3 parts (1p1n1w) 4683 | -6/Factory | Build established: Mutant 4728 | -6/Factory | Sucked down chute 4728 | -6/Factory | Entered Waste 4743 | -6/Waste | EMP discharged 4766 | -6/Waste | Spotted C-40 Crusher 4821 | -6/Waste | Spotted C-40 Crusher 4831 | -6/Waste | Spotted C-40 Crusher 4836 | -6/Waste | Spotted C-40 Crusher 4843 | -6/Waste | EMP discharged 4843 | -6/Waste | System corruption reached 10% 4861 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4874 | -6/Waste | Discovered new exit (range 10) 4883 | -6/Waste | Identified exit to Factory 4884 | -6/Waste | Entered Factory 5254 | -6/Factory | Discovered new exit (range 14) 5281 | -6/Factory | Garrison activated, responded to threat 5294 | -6/Factory | Identified exit to Factory 5303 | -6/Factory | Entered another Factory area 5303 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5367 | -5/Factory | Identified exit to Garrison 5367 | -5/Factory | Entered Garrison 5440 | -5/Garrison | Triggered checkpoint 5486 | -5/Garrison | Spotted B-75 Beast 5496 | -5/Garrison | Triggered checkpoint 5575 | -5/Garrison | Destroyed B-75 Beast 5611 | -5/Garrison | Lost 8 parts (4p1n3w) 5640 | -5/Garrison | Triggered checkpoint 5646 | -5/Garrison | Triggered checkpoint 5722 | -5/Garrison | Triggered checkpoint 5905 | -5/Garrison | Build established: Scavenger-Gunner 5908 | -5/Garrison | Triggered checkpoint 5981 | -5/Garrison | Discovered new exit (range 15) 6095 | -5/Garrison | Identified exit to Factory 6097 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6256 | -5/Garrison | Triggered checkpoint 6347 | -5/Garrison | Discovered exit to Factory (range 10) 6359 | -5/Garrison | Entered Factory 6659 | -5/Factory | First assault squad dispatched 6659 | -5/Factory | Identified exit to Factory 6722 | -5/Factory | Core integrity fell below 50% 6744 | -5/Factory | Core integrity fell below 20% 6910 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06823_ Power failure, Lgt. Angular Momentum Engine shutdown. 06831_ G-67 Veteran misfires. 06840_ Acquired Mass Driver. 06840_ G-67 Veteran IFF system glitched. 06844_ Acquired Great Axe. 06856_ Critical hit (Burn: +37). 06859_ ALERT: Rogue bot located, Programmers report to Factory Zone 8R. 06865_ System corrupted: FCS attempts to trigger Hvy. Laser. 06865_ System corrupted: Hvy. Laser misfires. 06870_ Penetrated by Slug. 06872_ Lgt. Nuclear Core destroyed. 06875_ Lgt. Angular Momentum Engine destroyed. 06875_ Hpw. Shock Rifle destroyed. 06876_ Hvy. Laser destroyed. 06894_ Flexi-carbon Leg destroyed. 06901_ Arm. Leg destroyed. 06904_ Lgt. Angular Momentum Engine destroyed. 06904_ Carbon-fiber Leg destroyed. 06908_ Hvy. Machine Gun destroyed. 06910_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ???????????????????????????????########### #?? | | ???????????????????????????????# ^ ^ # #?? | | ???????????????????????????????# # ### | | ???????????????????????????????# ^ # | | ???????????????????????????????# / | | ???????????????????????????????# "" # | | ???????????????????????????????# "" # | | ???????????????????????????????# "" # | | ??????????????##############???# =[ ######### | | ??????????????# ##########/#######?# | | ??????????????# """ """ ## =% #?# | | ??????????????# """ """gg ## #?# " | | ??????????????# """ """ ## = #?# " | | ??????????????# g Y ## """ "" " #?# " | | ??????????????# """ """g ## """" """ #?# " | | ??????????????# """ """ ## """" """" #?# " | | ??????????????# """ """gb ## " "" "" ### " | | ??????????????# pl## = / / " | | ??????????????# @ ## ### " | | ??????????????# p ## % % ! #?# " | | ??????????????# #########+########?# | | ????????? #######+############ #???#### | | ??????? #??????? | | ??????? < ####???? | | ??????? % +???? | | ????????! ##/################# #######???? | | ???????? ???# ?????????????????# #?????????? | | ??????????????#?????????????????## ##????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ########## | | ????????????????????????????????# " | | ????????????????????????????????+ "T | | ????????????????????????????????# | | ????????????????????????????????# ########## | | ????????????????????????????????# #????????? | | ????????????????????????????????### ###????????? | | ??????????????????????????????????#*[ #??????????? | | ?????????????????????????########## #??????????? | | ?????????????????????????# ! # ######+#???? | | ?????????????????????????# # !% ! #???? | | ?????????????????????????# # ##?????? | | ?????????????????????????# # ^^ #??????? | | ?????????????????????????# [ + #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Force Boost 20 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed BiocellSplicePenetrator Manual? 0 Play Time 01:33:45 Cumulative 10.9 hours Start 2022.05.12 @ 19:57:52 End 2022.05.12 @ 21:33:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 5 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b990ed8-07be-4fc5-b79a-9062436a1939