Cogmind - Beta 12 X4 --- EXPLORER MODE // 2022.11.03 @ 21:19:22 Player: Sardaukar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (510) 2550 Value Destroyed (22122) 22122 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (10257) 10257 TOTAL SCORE: 42049 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6839 Win 3000 Friendly Fire -82 Cogmind --------- Core Integrity 536/1600 Matter 239/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Linear Accelerator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Zero-point Reactor Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Enhanced Nova Cannon Coil Gun Heavy Machine Gun KE Penetrator Hardcell Cannon Linear Accelerator Hellfire Missile Launcher [Rating: 169] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Light Neutrino Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Hellfire Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . 2 . Utility 10 | . . . . 1 1 . . 2 2 2 . 2 Weapon 5 | . 1 2 2 . . . . . . . . . Parts Attached 315 | 5 10 21 20 22 17 2 52 36 11 13 21 85 Power 19 | . 3 2 1 . 3 . 4 5 . . . 1 Engine 14 | . 3 2 1 . 3 . 4 1 . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 4 | . . . . . . . . 3 . . . 1 Propulsion 65 | 2 2 5 6 2 5 1 22 5 . . 1 14 Treads 52 | 2 2 5 6 2 5 1 9 5 . . 1 14 Leg 13 | . . . . . . . 13 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 77 | 2 2 3 2 7 3 1 6 12 5 5 6 23 Device 23 | . . . . 1 . . 3 5 2 2 1 9 Storage 7 | 1 1 . . . 1 . 1 1 . . . 2 Processor 19 | . . . . . . . . 4 2 1 2 10 Hackware . | . . . . . . . . . . . . . Protection 28 | 1 1 3 2 6 2 1 2 2 1 2 3 2 Artifact . | . . . . . . . . . . . . . Weapon 154 | 1 3 11 11 13 6 . 20 14 6 8 14 47 Energy Gun 1 | . . . . . . . 1 . . . . . Energy Cannon 4 | . . . . . . . . . . . 2 2 Ballistic Gun 133 | 1 3 11 11 13 6 . 18 13 5 8 8 36 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 15 | . . . . . . . 1 1 1 . 4 8 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 1 4 . 1 . 1 Parts Lost 98 | . . 1 9 2 . 7 15 12 4 1 3 44 Power 7 | . . . 1 1 . 1 2 . . . . 2 Propulsion 20 | . . . 2 . . 1 3 2 . . . 12 Utility 23 | . . 1 1 . . 2 3 3 . . 1 12 Weapon 48 | . . . 5 1 . 3 7 7 4 1 2 18 Highest Loss Streak 19 | . . 1 3 1 . 4 4 6 3 1 2 19 To Critical Strikes 3 | . . . . . . . . 1 . . . 2 Average Slot Usage (%) 89 | . 81 97 95 95 100 53 77 94 91 88 86 83 Engine 4 | . 7 10 7 6 6 2 5 3 . . . . Reactor 1 | . . . . . . . . 1 5 4 4 2 Treads 18 | . 24 19 16 21 25 13 8 20 20 18 20 14 Device 6 | . . . . 2 6 4 6 9 13 15 12 10 Storage 5 | . 12 10 8 5 3 4 5 5 5 4 4 4 Processor 5 | . . . . . . . . 9 10 9 8 19 Protection 8 | . 11 9 7 13 14 4 7 4 5 7 7 3 Ballistic Gun 36 | . 24 48 54 45 43 22 32 37 30 28 28 24 Naked Turns 73 | . . . . . . 39 . . . . . 34 Heaviest Build 134 | 15 31 39 53 62 87 87 55 97 115 117 130 134 Greatest Support 230 | 40 40 46 46 60 100 100 76 147 147 147 222 230 Greatest Overweight (x) 10 | . 8 10 2 1 . 1 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 15 20 20 10 20 20 20 20 20 Average Capacity 15 | 8 14 15 15 12 12 16 9 11 20 20 20 19 Most Carried 20 | 2 4 15 15 15 8 8 10 11 10 20 20 20 Average Carried 10 | . 2 12 12 11 5 7 3 7 7 13 14 18 Final Capacity 20 | 10 15 15 15 5 20 5 10 20 20 20 20 5 Final Carried 20 | 1 4 15 13 5 8 5 7 11 10 15 20 5 Class Distribution -------------------- 80% | Scavenger-Executioner 6% | Scavenger-Tank 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Hacker-Gunner | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 20600 | 216 270 560 925 1718 1627 . 2352 3220 521 691 2589 5911 Remotely 4764 | . . . . . . . . 2186 . . . 2578 Salvage Created 30654 | 93 305 985 1495 2232 2395 158 2843 3812 620 814 3766 11136 Parts 1441 | 4 22 69 84 122 110 . 132 190 27 36 164 481 Haulers Intercepted 16 | . 1 2 1 2 1 . . 1 . 1 1 6 Recyclers Shooed 13 | 1 1 1 . 1 3 . 1 . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 397 | . 6 19 25 33 23 1 42 54 10 8 49 127 Guns 364 | . 6 19 25 33 23 1 42 48 8 8 45 106 AOE 33 | . . . . . . . . 6 2 . 4 21 Classes Destroyed 20 | 1 4 2 2 3 . 1 2 3 . . 1 1 Worker 38 | . . 1 1 4 2 . 1 11 . . 1 17 Builder 29 | . . . 1 2 1 . 3 7 . . 7 8 Tunneler 4 | . . . . 1 1 . . . . . 2 . Hauler 16 | . 1 2 1 2 1 . . 1 . 1 1 6 Recycler 41 | 1 1 2 1 7 8 . 5 5 1 1 3 6 Carrier 1 | . . . . . . . . . . . . 1 Mechanic 4 | . . . . 1 . . 1 . . . 1 1 Watcher 35 | . 2 4 3 3 6 . 2 2 . 3 2 8 Swarmer 50 | . 4 8 . 12 4 . 2 4 3 2 . 11 Saboteur 3 | . . . . . . . . . . . 1 2 Grunt 181 | . 2 5 17 11 10 . 22 21 4 . 26 63 Brawler 6 | . . . . . . . . 1 . . 2 3 Duelist 4 | . . . . . . . . 3 . . . 1 Protector 3 | . . . . . . . . 1 . . . 2 Sentry 34 | . . 6 7 5 3 . 5 3 . 2 2 1 Specialist 8 | . . . . . . . 5 3 . . . . Hunter 51 | . . . 1 . 4 . 4 9 3 4 4 22 Programmer 51 | . . . . 5 2 . 1 7 . . 14 22 Heavy 5 | . . . . . . . 3 2 . . . . Compactor 1 | . . . . . . 1 . . . . . . Best Kill Streak 22 | 1 4 6 11 5 8 1 8 22 6 4 13 17 Combat Bots Only 9 | . 4 4 9 3 3 1 8 9 6 3 9 9 Max Kills in Single Turn 6 | 1 2 4 3 3 2 1 2 4 2 1 4 6 Gunslinging 2 | . 1 1 1 1 1 . 1 2 1 . 1 1 Exploded 4 | . . . . . . . . 3 2 . 2 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 23145 | . 262 419 1321 800 737 274 3152 2554 1225 437 2310 9654 Core 2339 | . 20 9 408 58 . 120 269 119 183 27 62 1064 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 248 | . . 9 . . . . 150 . . . . 89 Regen/Repaired (Parts) 1532 | . . 102 . 28 . . 87 139 . . 1176 . Core Remaining (%) 77 | 100 92 97 25 91 . . 54 88 84 97 95 33 Volleys Fired 756 | 2 38 38 45 54 48 6 102 95 23 22 89 194 Largest 7 | 1 3 5 7 7 7 7 7 7 7 7 7 7 Hottest 262 | 20 60 106 164 178 180 180 222 225 192 195 245 262 Shots Fired 4314 | 2 77 177 268 344 333 31 481 606 128 140 541 1186 Gun 4266 | 2 77 177 268 344 333 31 478 599 127 140 529 1161 Cannon 15 | . . . . . . . . . . . 5 10 Launcher 33 | . . . . . . . 3 7 1 . 7 15 Special . | . . . . . . . . . . . . . Kinetic 4259 | 2 77 177 268 344 333 31 469 599 127 140 529 1163 Thermal 22 | . . . . . . . 9 . . . 5 8 Explosive 30 | . . . . . . . . 7 1 . 7 15 Electromagnetic 3 | . . . . . . . 3 . . . . . Robot Hit Streak 81 | 2 24 22 30 39 46 36 41 58 27 33 41 81 Robot Miss Streak 8 | . 1 2 4 8 6 1 8 3 1 2 2 4 Penetration Max 2 | . . . 1 1 1 . 1 1 1 2 2 1 Secondary Targets 111 | . 4 3 7 11 7 . 15 17 1 1 10 35 Max Gunslinging Chain 2 | . 1 1 2 2 1 . 2 2 1 1 2 2 Shots Hit Robots 3185 | 2 66 128 192 199 252 29 362 451 89 103 414 898 Core Hits 1705 | 2 19 51 83 134 165 7 288 190 38 53 221 454 Critical Kills 50 | . 1 . 2 . . . 2 2 2 . 6 35 Critical Parts Destroyed 78 | . . 1 . . . . . 3 2 1 10 61 Critical Strikes 132 | . 1 1 2 . . . 2 5 4 1 16 100 Destroy 132 | . 1 1 2 . . . 2 5 4 1 16 100 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 73235 | 24 687 1256 2421 3835 4122 608 7095 11685 1965 1893 11105 26539 Guns 63468 | 24 687 1256 2397 3792 4122 608 7040 9597 1590 1893 9426 21036 Cannons 30 | . . . . . . . . . . . . 30 Explosions 9650 | . . . 21 . . . 46 2081 375 . 1667 5460 Melee . | . . . . . . . . . . . . . Ramming 87 | . . . 3 43 . . 9 7 . . 12 13 Kinetic 63362 | 24 687 1256 2397 3792 4122 608 6904 9597 1590 1893 9426 21066 Thermal 136 | . . . . . . . 136 . . . . . Explosive 9461 | . . . . . . . . 1959 375 . 1667 5460 Electromagnetic 189 | . . . 21 . . . 46 122 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 2 2 8 11 1 3 . 7 4 Average Corruption 3 | . . . 1 1 1 6 9 1 3 . 5 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 152 | . . . 2 20 10 4 64 3 . . 25 24 Message Errors 32 | . . . 1 3 3 1 13 . . . 5 6 Matter Fused 33 | . . . 1 7 1 1 12 . . . 5 6 Heat Flow Errors 22 | . . . . 1 . . 11 1 . . 3 6 Energy Discharges 15 | . . . . 3 1 . 8 . . . 1 2 Parts Rejected 4 | . . . . . . 1 2 1 . . . . Data Loss (minor) 19 | . . . . 2 3 1 5 . . . 5 3 Data Loss (major) 5 | . . . . 1 1 . 2 . . . 1 . Misfires 5 | . . . . . . . 2 1 . . 2 . Alerts 4 | . . . . 1 . . 1 . . . 2 . Weapon Failures 13 | . . . . 2 1 . 8 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 543 | . . . . . . . . 114 68 . 83 278 Projectiles . | . . . . . . . . . . . . . Explosions 543 | . . . . . . . . 114 68 . 83 278 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . 53 . . . . . . 47 170 Shots 6 | . . . . 1 . . . . . . 1 4 Rammed 8 | . . . 1 4 . . 1 . . . 1 1 Targets Rammed 9 | . . . 1 4 . . 1 1 . . 1 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . Highest Temperature 921 | . 54 137 921 543 225 51 555 391 309 . 282 251 Average Temperature 113 | . 23 52 286 127 52 22 113 96 162 . 32 40 Received Heat Transfer 4843 | . 126 141 756 252 199 . 783 258 69 18 369 1872 Effects 78 | . . . 51 6 . . 14 6 1 . . . Shutdowns 15 | . . . 10 2 . . 2 1 . . . . Energy Bleed 8 | . . . 4 1 . . 1 1 1 . . . Interference 16 | . . . 4 1 . . 8 3 . . . . Matter Decay 6 | . . . 4 1 . . . 1 . . . . Short Circuit 8 | . . . 6 1 . . 1 . . . . . Damage (minor) 6 | . . . 5 . . . 1 . . . . . Damage (major) 15 | . . . 14 . . . 1 . . . . . Damage (core) 4 | . . . 4 . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . 2 Total Turns 21 | . . . . . . . . . . . . 21 Longest Duration 17 | . . . . . . . . . . . . 17 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 240 | . . . . . . . 240 . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 2515 | 5 143 430 383 263 399 18 565 718 387 418 925 2515 Initial 291 | . 2 42 46 88 26 18 7 160 150 150 61 291 Average 339 | . 34 198 177 84 82 6 195 307 265 193 459 1005 Maximum Alert Level 5 | . . 2 1 1 2 . 2 3 1 2 3 5 Low Security (%) 55 | 100 100 65 60 98 89 100 63 25 37 78 32 . Level 1 18 | . . 25 39 1 10 . 23 49 62 20 5 13 Level 2 12 | . . 8 . . . . 12 22 . 1 36 22 Level 3 8 | . . . . . . . . 3 . . 25 29 Level 4 3 | . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 Squads Dispatched 113 | . . 1 9 11 6 . 16 17 2 3 15 33 Investigation 26 | . . . 1 2 4 . 5 4 1 3 5 1 Extermination 19 | . . . . 5 1 . 1 2 . . 3 7 Reinforcement 33 | . . 1 3 . 1 . 6 8 1 . 4 9 Assault 17 | . . . . . . . . 1 . . 3 13 Garrison 18 | . . . 5 4 . . 4 2 . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 9 | . . . 1 . . . 1 1 1 . 2 3 Haulers Reinforced 6 | . . . . . 1 . . 1 . . 1 3 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 12 | . . 1 3 1 . . 1 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 559 | . 11 26 30 42 31 6 67 61 11 12 64 198 Peak Tracking Total 26 | . 4 4 8 5 4 5 7 9 6 3 5 26 Tactical Retreats 20 | . . 1 1 . . . 2 1 . . 2 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 18 | . 2 2 . 2 1 . 1 3 2 3 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 32 | . . . 1 4 3 . 2 12 . . 4 6 Max in Single Turn 6 | . . . 1 3 1 . 1 6 . . 2 2 Garrison Access 2 | . . . . . 1 . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 56 | . 4 3 2 9 7 . 8 7 1 3 9 3 Terminals 38 | . 3 2 2 6 6 . 3 3 1 2 7 3 Fabricators 5 | . . . . . . . 2 2 . 1 . . Repair Stations 7 | . . 1 . 2 . . 1 2 . . 1 . Recycling Units 3 | . 1 . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . Total Hacks 154 | . 12 12 8 24 17 . 26 19 2 6 21 7 Successful 84 | . 6 11 4 15 6 . 14 10 1 4 10 3 Failed 70 | . 6 1 4 9 11 . 12 9 1 2 11 4 Catastrophic 16 | . 2 . . . 1 . 3 2 1 . 5 2 Database Lockouts . | . . . . . . . . . . . . . Manual 68 | . 7 7 7 9 11 . 12 7 . . 7 1 Terminals 119 | . 11 10 8 19 16 . 16 10 2 4 16 7 Fabricators 10 | . . . . . . . 4 4 . 2 . . Repair Stations 17 | . . 2 . 4 . . 2 5 . . 4 . Recycling Units 3 | . 1 . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 4 . . . . . Terminal Hacks 57 | . 5 8 4 10 5 . 9 5 1 2 5 3 Record 4 | . . 1 . . . . 1 1 . 1 . . Robot Analysis 7 | . 1 1 . 2 . . 2 . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Level Access Points 8 | . . 2 1 2 . . . . 1 1 1 . Branch Access Points 4 | . 1 1 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 5 | . 1 1 . . . . 1 . . . 1 1 Alert Level 7 | . . . 1 1 . . 3 1 . . 1 . Unreport Threat 10 | . . . 1 3 2 . 1 2 . . . 1 Locate Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 5 | . . . . 1 1 . 1 . . . 1 1 Fabricator Hacks 6 | . . . . . . . 2 2 . 2 . . Network Status 2 | . . . . . . . . 1 . 1 . . Build 4 | . . . . . . . 2 1 . 1 . . Repair Station Hacks 15 | . . 2 . 4 . . 2 3 . . 4 . Scan Component 8 | . . 1 . 2 . . 1 2 . . 2 . Repair 7 | . . 1 . 2 . . 1 1 . . 2 . Recycling Unit Hacks 3 | . 1 . . 1 . . . . . . 1 . Retrieve Matter 2 | . . . . 1 . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 50 | . 4 3 2 8 5 . 7 7 1 2 8 3 Full Trace Events 23 | . 2 . 1 2 4 . 4 3 1 . 5 1 Feedback Events 2 | . . . 1 . . . 1 . . . . . Corruption 2 | . . . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 5 | . . . . . . . 1 3 . 1 . . Authchips . | . . . . . . . . . . . . . Time 192 | . . . . . . . 27 84 . 81 . . Total Robot Build Rating 20 | . . . . . . . 1 18 . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired 6 | . . 1 . 1 . . 1 1 . . 2 . Time 200 | . . 32 . 79 . . 14 25 . . 50 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 367 | . . . . . . . . . . . 367 . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 3 . . . 3 Programmers 6 | . . . . . . . . 3 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . 1 1 3 . 1 . . Largest Group 3 | . . . . . . 1 1 3 . 1 . . Highest-Rated Group 90 | . . . . . . 31 9 90 . 10 . . Highest-Rated Ally 31 | . . . . . . 31 9 30 . 10 . . Total Orders 1 | . . . . . . . 1 . . . . . COLLECT 1 | . . . . . . . 1 . . . . . Ally Attacks 15 | . . . . . . 8 . 7 . . . . Total Damage 356 | . . . . . . 169 . 187 . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 7 | . 1 1 . 2 . . 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 15042 | 63 654 960 1008 2569 1309 196 1534 1608 317 551 1630 2643 Spaces Moved 7235 | 35 309 482 313 1313 720 164 689 709 153 312 840 1196 Core 160 | 5 1 1 . . . 83 . . . . . 70 Treads 6734 | 30 308 481 313 1313 720 81 348 709 153 312 840 1126 Legs 341 | . . . . . . . 341 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 50 110 143 143 143 147 50 Average Speed 158 | 144 161 161 223 172 156 105 159 164 143 143 147 145 Slowest Speed 550 | 160 450 550 320 240 160 240 320 250 143 143 147 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 28 | 3 49 46 28 39 22 72 14 21 5 13 22 35 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . . 5 4 Terrain Destroyed 486 | . . . . 14 . . 3 90 17 1 94 267 Melee . | . . . . . . . . . . . . . Projectile 65 | . . . . 2 . . 3 2 2 1 13 42 AOE 408 | . . . . 12 . . . 87 15 . 77 217 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 9000 | 44 391 580 520 1496 792 171 875 905 202 370 1039 1615 Wait 523 | . 35 32 134 95 . . 19 42 11 3 74 78 Move 7223 | 34 308 481 312 1312 720 163 688 708 152 311 839 1195 Hop . | . . . . . . . . . . . . . Pick Up 71 | 2 . 5 3 . . . 2 10 2 11 10 26 Fast Attach 115 | 5 7 9 4 7 2 2 30 14 4 3 1 27 Attach 74 | . . 2 8 3 3 . 10 7 4 6 7 24 Detach 9 | . . . . . . . . . 2 1 3 3 Swap 126 | . 3 10 8 12 12 . 12 15 3 4 13 34 Drop 94 | 1 . 3 5 9 7 . 11 13 1 9 2 33 Fire 756 | 2 38 38 45 54 48 6 102 95 23 22 89 194 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . 1 4 . . 1 1 . . 1 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Weapon x1 310 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Discovered exit to Materials (range 3) 564 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered exit to Mines (range 16) 704 | -10/Materials | Discovered exit to Materials (range 9) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Weapon x2 813 | -9/Materials | Identified exit to Materials 1123 | -9/Materials | Identified exit to Mines 1289 | -9/Materials | Build established: Scavenger-Tank 1600 | -9/Materials | Repaired Shotgun 1678 | -9/Materials | Entered another Materials area 1678 | -8/Materials | Evolved 2 slots: Weapon x2 1749 | -8/Materials | Garrison activated, responded to threat 1822 | -8/Materials | Destroyed 8 combat bots 1888 | -8/Materials | Lost 3 parts (2n1w) 1986 | -8/Materials | Build established: Scavenger-Executioner 2171 | -8/Materials | Identified exit to Factory 2565 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Core integrity fell below 50% 2620 | -8/Materials | Destroyed 9 combat bots 2674 | -8/Materials | Lost 3 parts (3w) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3054 | -7/Factory | Repaired Broken Minigun 3056 | -7/Factory | Garrison activated, responded to threat 3561 | -7/Factory | Identified exit to Factory 4657 | -7/Factory | Identified exit to Storage 4657 | -7/Factory | Identified exit to Lower Caves 5205 | -7/Factory | Garrison activated, responded to threat 5255 | -7/Factory | Entered another Factory area 5255 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6207 | -6/Factory | Identified exit to Lower Caves 6207 | -6/Factory | Discovered exit to Lower Caves (range 15) 6564 | -6/Factory | Sucked down chute 6564 | -6/Factory | Entered Waste 6565 | -6/Waste | Met a frightened Derelict 6579 | -6/Waste | EMP discharged 6585 | -6/Waste | Spotted C-40 Crusher 6618 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Spotted C-40 Crusher 6622 | -6/Waste | Spotted C-40 Crusher 6638 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6641 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6644 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6647 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6649 | -6/Waste | Spotted C-40 Crusher 6653 | -6/Waste | Destroyed C-40 Crusher 6678 | -6/Waste | Lost 4 parts (1p2u1w) 6679 | -6/Waste | EMP discharged 6708 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6711 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6717 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6720 | -6/Waste | Spotted C-40 Crusher 6748 | -6/Waste | Lost 3 parts (1n2w) 6752 | -6/Waste | Identified exit to Factory 6752 | -6/Waste | Discovered exit to Factory (range 10) 6760 | -6/Waste | Entered Factory 6880 | -6/Factory | Repaired Flak Gun 7090 | -6/Factory | Fabricated R-06 Scavenger (x1) 7114 | -6/Factory | Fabricated Fusion Compressor (x2) 7443 | -6/Factory | Identified exit to Factory 7443 | -6/Factory | Discovered exit to Factory (range 2) 7473 | -6/Factory | Discovered exit to Factory (range 10) 7539 | -6/Factory | Garrison activated, responded to threat 7786 | -6/Factory | Cargo convoy interrupted 7800 | -6/Factory | System corruption reached 10% 7801 | -6/Factory | Destroyed 8 combat bots 7850 | -6/Factory | Lost 3 parts (1u2w) 7926 | -6/Factory | Lost 4 parts (4w) 7944 | -6/Factory | Garrison activated, responded to threat 8191 | -6/Factory | Discovered exit to Factory (range 9) 8223 | -6/Factory | Found Prototype Device 8223 | -6/Factory | Identified Active Sensor Suite 8238 | -6/Factory | Lost 4 parts (1p1n1u1w) 8294 | -6/Factory | Entered another Factory area 8294 | -5/Factory | Evolved 2 slots: Utility x2 8542 | -5/Factory | Identified exit to Factory 8542 | -5/Factory | Discovered exit to Factory (range 12) 8609 | -5/Factory | Repaired Hvy. Machine Gun 9127 | -5/Factory | Destroyed 9 combat bots 9215 | -5/Factory | Fabricated B-60 Warrior? 9423 | -5/Factory | Garrison activated, responded to threat 9424 | -5/Factory | Cargo convoy interrupted 9502 | -5/Factory | Destroyed 7 combat bots 9510 | -5/Factory | Lost 5 parts (2n3w) 9510 | -5/Factory | Found Prototype Launcher 9519 | -5/Factory | Found Prototype Reactor 9519 | -5/Factory | Identified Zero-point Reactor 9524 | -5/Factory | Found Zero-point Reactor 9532 | -5/Factory | Identified exit to Upper Caves 9532 | -5/Factory | Discovered exit to Upper Caves (range 10) 9536 | -5/Factory | Identified Hellfire Missile Launcher 9578 | -5/Factory | Garrison activated, responded to threat 9645 | -5/Factory | Destroyed 7 combat bots 9794 | -5/Factory | First assault squad dispatched 9891 | -5/Factory | Lost 6 parts (2u4w) 9902 | -5/Factory | Entered another Factory area 9902 | -4/Factory | Evolved 2 slots: Utility x2 10022 | -4/Factory | Identified exit to Research 10131 | -4/Factory | Crushed by falling debris 10162 | -4/Factory | Lost 3 parts (3w) 10219 | -4/Factory | Entered Research 10219 | -3/Research | Evolved 2 slots: Utility x2 10353 | -3/Research | Found Prototype Processor 10356 | -3/Research | Found Prototype Processor 10359 | -3/Research | Identified Exp. Signal Interpreter (x2) 10366 | -3/Research | Fabricated A-02 Transporter? 10476 | -3/Research | Identified exit to Armory 10476 | -3/Research | Discovered exit to Armory (range 12) 10685 | -3/Research | Identified exit to Research 10770 | -3/Research | Entered another Research area 10770 | -2/Research | Evolved 2 slots: Propulsion x2 11153 | -2/Research | Destroyed 7 combat bots 11319 | -2/Research | Repaired Imp. Heavy Armor Plating? 11418 | -2/Research | Repaired Imp. Heavy Armor Plating 11520 | -2/Research | First assault squad dispatched 12074 | -2/Research | Identified exit to Access 12149 | -2/Research | Destroyed 9 combat bots 12381 | -2/Research | Spotted B-90 Cyclops 12400 | -2/Research | Entered Access 12400 | -1/Access | Evolved 2 slots: Utility x2 12727 | -1/Access | Energy Cycler disabled 12902 | -1/Access | Spotted B-99 Colossus 12935 | -1/Access | First assault squad dispatched 13412 | -1/Access | Lost 8 parts (1p2n4u1w) 13473 | -1/Access | Destroyed 8 combat bots 13482 | -1/Access | Lost 4 parts (1u3w) 13703 | -1/Access | Found Prototype Processor 13703 | -1/Access | Identified Spectral Analyzer 14117 | -1/Access | Identified exit to Command 14117 | -1/Access | Discovered exit to Command (range 12) 14173 | -1/Access | Lost 3 parts (1n2w) 14198 | -1/Access | Spotted B-99 Colossus 14370 | -1/Access | Garrison activated, responded to threat 14407 | -1/Access | Spotted B-99 Colossus 14660 | -1/Access | Destroyed 8 combat bots 14683 | -1/Access | High security lockdown imminent 14763 | -1/Access | High security lockdown engaged 14906 | -1/Access | Destroyed 9 combat bots 15004 | -1/Access | Sterilization system engaged 15009 | -1/Access | Released all parts (9) 15011 | -1/Access | Core integrity fell below 50% 15020 | -1/Access | Destroyed 9 combat bots 15039 | -1/Access | Lost 19 parts (1p6n2u10w) 15041 | -1/Access | Identified exit to Surface 15041 | -1/Access | Discovered exit to Surface (range 7) 15043 | *** | Escaped! Last Messages --------------- 15008_ U-05 Engineer lays Concrete. 15008_ Med. Treads destroyed. 15009_ The unstable cave ceiling collapses. 15009_ Released Transport Network Coupler. 15009_ Released Adv. Targeting Computer. 15009_ Released Hcp. Storage Unit. 15009_ Released Adv. Targeting Computer. 15009_ Released Adv. Signal Interpreter. 15009_ Released Spectral Analyzer. 15009_ Released Adv. Target Analyzer. 15009_ Released Adv. Targeting Computer. 15009_ U-05 Engineer lays Concrete. 15010_ Penetrated by Slug. 15010_ U-05 Engineer destroyed. 15012_ U-05 Engineer lays Concrete. 15014_ U-05 Engineer builds a Wall. 15026_ System corrupted: Heat flow error (+238). 15041_ The Access Shell folds into the floor. 15041_ EXIT=FOUND: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | /?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ####+##+###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | " #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | " #??????????????????????????????????????? | | # ????????????????????????????????????? | | # ????????????????????????????????????? | | # ????????????????????????????????????? | | ########### ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | / ????# "" "??????????????????? | | # ????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# s "??????????????????? | | ???##+#???# sss "??????????????????? | | ???# #???# s####### ##########??????????????????? | | ???# #???# #?????###???????????????????????????? | | ???# #???# #????######?????????????????????????? | | ???# #???# #?? #?????????????????????????? | | ???# #???# # #?????????????????????????? | | ???# #???# + " #?????????????????????????? | | #### ##### # """ =#?????????????????????????? | | #?? """ ??????????????????????????? | | #????" ??????????????????????????? | | #### ########?????? ???????????????????????????? | | = # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | / + #???????????????????????????????????? | | # # #???????????????????????????????????? | | [# # #???????????????????????????????????? | | ?# #? +???????????????????????????????????? | | !=?# #? #???????????????????????????????????? | | !??# #?? ! #???????????????????????????????????? | | !??# #?? +???????????????????????????????????? | | ???# #??? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 33 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 40 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Fusion Compressor | x2 | -6/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded A-02 Transporter | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Gunslinger Perfect Aim Straight Shot Challenges ------------ None Game ------ Seed LaserMicroBay Manual? 0 Play Time 02:48:21 Cumulative 262.6 hours Start 2022.10.31 @ 18:11:51 End 2022.11.03 @ 21:19:22 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 73 Rogue 0 Adventurer 59 Explorer 14 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7f25f65-0700-46ce-b491-4d3713b97ced