Cogmind - Beta 12 X4 --- EXPLORER MODE // 2022.11.03 @ 21:19:22

Player: Sardaukar

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (510)     2550
Value Destroyed (22122)    22122
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (10257)              10257
              TOTAL SCORE: 42049

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6839
Win                        3000
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             536/1600
Matter                     239/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Targeting Computer
  Enhanced Nova Cannon
     Heavy Machine Gun
     Heavy Machine Gun
           Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
                Biometal Medium Treads
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
                Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
          Light Quantum Reactor
                Zero-point Reactor
        Armored Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
          Large Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Enhanced Nova Cannon
                Coil Gun
          Heavy Machine Gun
                KE Penetrator
                Hardcell Cannon
                Linear Accelerator
                Hellfire Missile Launcher
[Rating: 169]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Zero-point Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Hellfire Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              19   | .   1   2   2   2   2   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   .   .   2   .   
  Utility                  10   | .   .   .   .   1   1   .   .   2   2   2   .   2   
  Weapon                   5    | .   1   2   2   .   .   .   .   .   .   .   .   .   
Parts Attached             315  | 5   10  21  20  22  17  2   52  36  11  13  21  85  
  Power                    19   | .   3   2   1   .   3   .   4   5   .   .   .   1   
    Engine                 14   | .   3   2   1   .   3   .   4   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   3   .   .   .   1   
  Propulsion               65   | 2   2   5   6   2   5   1   22  5   .   .   1   14  
    Treads                 52   | 2   2   5   6   2   5   1   9   5   .   .   1   14  
    Leg                    13   | .   .   .   .   .   .   .   13  .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  77   | 2   2   3   2   7   3   1   6   12  5   5   6   23  
    Device                 23   | .   .   .   .   1   .   .   3   5   2   2   1   9   
    Storage                7    | 1   1   .   .   .   1   .   1   1   .   .   .   2   
    Processor              19   | .   .   .   .   .   .   .   .   4   2   1   2   10  
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | 1   1   3   2   6   2   1   2   2   1   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   154  | 1   3   11  11  13  6   .   20  14  6   8   14  47  
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          133  | 1   3   11  11  13  6   .   18  13  5   8   8   36  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               15   | .   .   .   .   .   .   .   1   1   1   .   4   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   1   1   4   .   1   .   1   
Parts Lost                 98   | .   .   1   9   2   .   7   15  12  4   1   3   44  
  Power                    7    | .   .   .   1   1   .   1   2   .   .   .   .   2   
  Propulsion               20   | .   .   .   2   .   .   1   3   2   .   .   .   12  
  Utility                  23   | .   .   1   1   .   .   2   3   3   .   .   1   12  
  Weapon                   48   | .   .   .   5   1   .   3   7   7   4   1   2   18  
  Highest Loss Streak      19   | .   .   1   3   1   .   4   4   6   3   1   2   19  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
Average Slot Usage (%)     89   | .   81  97  95  95  100 53  77  94  91  88  86  83  
  Engine                   4    | .   7   10  7   6   6   2   5   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   1   5   4   4   2   
  Treads                   18   | .   24  19  16  21  25  13  8   20  20  18  20  14  
  Device                   6    | .   .   .   .   2   6   4   6   9   13  15  12  10  
  Storage                  5    | .   12  10  8   5   3   4   5   5   5   4   4   4   
  Processor                5    | .   .   .   .   .   .   .   .   9   10  9   8   19  
  Protection               8    | .   11  9   7   13  14  4   7   4   5   7   7   3   
  Ballistic Gun            36   | .   24  48  54  45  43  22  32  37  30  28  28  24  
Naked Turns                73   | .   .   .   .   .   .   39  .   .   .   .   .   34  
Heaviest Build             134  | 15  31  39  53  62  87  87  55  97  115 117 130 134 
  Greatest Support         230  | 40  40  46  46  60  100 100 76  147 147 147 222 230 
  Greatest Overweight (x)  10   | .   8   10  2   1   .   1   2   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  15  15  15  15  20  20  10  20  20  20  20  20  
  Average Capacity         15   | 8   14  15  15  12  12  16  9   11  20  20  20  19  
  Most Carried             20   | 2   4   15  15  15  8   8   10  11  10  20  20  20  
  Average Carried          10   | .   2   12  12  11  5   7   3   7   7   13  14  18  
  Final Capacity           20   | 10  15  15  15  5   20  5   10  20  20  20  20  5   
  Final Carried            20   | 1   4   15  13  5   8   5   7   11  10  15  20  5   

 Class Distribution 
--------------------
 80% | Scavenger-Executioner
  6% | Scavenger-Tank
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
        Scavenger-Tank | -9/Materials
 Scavenger-Executioner | -8/Materials
 Scavenger-Executioner | -7/Factory
 Scavenger-Executioner | -6/Factory
         Hacker-Gunner | -6/Waste
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11   -10   -9    -8    -7    -6    -6    -6    -5    -4    -3    -2    -1    
-----------                Run   | Scr   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Fac   Res   Res   Acc   
Matter Collected           20600 | 216   270   560   925   1718  1627  .     2352  3220  521   691   2589  5911  
  Remotely                 4764  | .     .     .     .     .     .     .     .     2186  .     .     .     2578  
Salvage Created            30654 | 93    305   985   1495  2232  2395  158   2843  3812  620   814   3766  11136 
  Parts                    1441  | 4     22    69    84    122   110   .     132   190   27    36    164   481   
Haulers Intercepted        16    | .     1     2     1     2     1     .     .     1     .     1     1     6     
Recyclers Shooed           13    | 1     1     1     .     1     3     .     1     .     1     .     3     1     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  397  | .   6   19  25  33  23  1   42  54  10  8   49  127 
  Guns                     364  | .   6   19  25  33  23  1   42  48  8   8   45  106 
  AOE                      33   | .   .   .   .   .   .   .   .   6   2   .   4   21  
Classes Destroyed          20   | 1   4   2   2   3   .   1   2   3   .   .   1   1   
  Worker                   38   | .   .   1   1   4   2   .   1   11  .   .   1   17  
  Builder                  29   | .   .   .   1   2   1   .   3   7   .   .   7   8   
  Tunneler                 4    | .   .   .   .   1   1   .   .   .   .   .   2   .   
  Hauler                   16   | .   1   2   1   2   1   .   .   1   .   1   1   6   
  Recycler                 41   | 1   1   2   1   7   8   .   5   5   1   1   3   6   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   1   .   .   1   .   .   .   1   1   
  Watcher                  35   | .   2   4   3   3   6   .   2   2   .   3   2   8   
  Swarmer                  50   | .   4   8   .   12  4   .   2   4   3   2   .   11  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
  Grunt                    181  | .   2   5   17  11  10  .   22  21  4   .   26  63  
  Brawler                  6    | .   .   .   .   .   .   .   .   1   .   .   2   3   
  Duelist                  4    | .   .   .   .   .   .   .   .   3   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
  Sentry                   34   | .   .   6   7   5   3   .   5   3   .   2   2   1   
  Specialist               8    | .   .   .   .   .   .   .   5   3   .   .   .   .   
  Hunter                   51   | .   .   .   1   .   4   .   4   9   3   4   4   22  
  Programmer               51   | .   .   .   .   5   2   .   1   7   .   .   14  22  
  Heavy                    5    | .   .   .   .   .   .   .   3   2   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           22   | 1   4   6   11  5   8   1   8   22  6   4   13  17  
  Combat Bots Only         9    | .   4   4   9   3   3   1   8   9   6   3   9   9   
Max Kills in Single Turn   6    | 1   2   4   3   3   2   1   2   4   2   1   4   6   
  Gunslinging              2    | .   1   1   1   1   1   .   1   2   1   .   1   1   
  Exploded                 4    | .   .   .   .   .   .   .   .   3   2   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               23145 | .     262   419   1321  800   737   274   3152  2554  1225  437   2310  9654  
  Core                     2339  | .     20    9     408   58    .     120   269   119   183   27    62    1064  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  248   | .     .     9     .     .     .     .     150   .     .     .     .     89    
  Regen/Repaired (Parts)   1532  | .     .     102   .     28    .     .     87    139   .     .     1176  .     
Core Remaining (%)         77    | 100   92    97    25    91    .     .     54    88    84    97    95    33    
Volleys Fired              756   | 2     38    38    45    54    48    6     102   95    23    22    89    194   
  Largest                  7     | 1     3     5     7     7     7     7     7     7     7     7     7     7     
  Hottest                  262   | 20    60    106   164   178   180   180   222   225   192   195   245   262   
Shots Fired                4314  | 2     77    177   268   344   333   31    481   606   128   140   541   1186  
  Gun                      4266  | 2     77    177   268   344   333   31    478   599   127   140   529   1161  
  Cannon                   15    | .     .     .     .     .     .     .     .     .     .     .     5     10    
  Launcher                 33    | .     .     .     .     .     .     .     3     7     1     .     7     15    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4259  | 2     77    177   268   344   333   31    469   599   127   140   529   1163  
  Thermal                  22    | .     .     .     .     .     .     .     9     .     .     .     5     8     
  Explosive                30    | .     .     .     .     .     .     .     .     7     1     .     7     15    
  Electromagnetic          3     | .     .     .     .     .     .     .     3     .     .     .     .     .     
  Robot Hit Streak         81    | 2     24    22    30    39    46    36    41    58    27    33    41    81    
  Robot Miss Streak        8     | .     1     2     4     8     6     1     8     3     1     2     2     4     
  Penetration Max          2     | .     .     .     1     1     1     .     1     1     1     2     2     1     
  Secondary Targets        111   | .     4     3     7     11    7     .     15    17    1     1     10    35    
    Max Gunslinging Chain  2     | .     1     1     2     2     1     .     2     2     1     1     2     2     
Shots Hit Robots           3185  | 2     66    128   192   199   252   29    362   451   89    103   414   898   
  Core Hits                1705  | 2     19    51    83    134   165   7     288   190   38    53    221   454   
  Critical Kills           50    | .     1     .     2     .     .     .     2     2     2     .     6     35    
  Critical Parts Destroyed 78    | .     .     1     .     .     .     .     .     3     2     1     10    61    
  Critical Strikes         132   | .     1     1     2     .     .     .     2     5     4     1     16    100   
    Destroy                132   | .     1     1     2     .     .     .     2     5     4     1     16    100   
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           73235 | 24    687   1256  2421  3835  4122  608   7095  11685 1965  1893  11105 26539 
  Guns                     63468 | 24    687   1256  2397  3792  4122  608   7040  9597  1590  1893  9426  21036 
  Cannons                  30    | .     .     .     .     .     .     .     .     .     .     .     .     30    
  Explosions               9650  | .     .     .     21    .     .     .     46    2081  375   .     1667  5460  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  87    | .     .     .     3     43    .     .     9     7     .     .     12    13    
  Kinetic                  63362 | 24    687   1256  2397  3792  4122  608   6904  9597  1590  1893  9426  21066 
  Thermal                  136   | .     .     .     .     .     .     .     136   .     .     .     .     .     
  Explosive                9461  | .     .     .     .     .     .     .     .     1959  375   .     1667  5460  
  Electromagnetic          189   | .     .     .     21    .     .     .     46    122   .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     1     2     2     8     11    1     3     .     7     4     
  Average Corruption       3     | .     .     .     1     1     1     6     9     1     3     .     5     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  152   | .     .     .     2     20    10    4     64    3     .     .     25    24    
    Message Errors         32    | .     .     .     1     3     3     1     13    .     .     .     5     6     
    Matter Fused           33    | .     .     .     1     7     1     1     12    .     .     .     5     6     
    Heat Flow Errors       22    | .     .     .     .     1     .     .     11    1     .     .     3     6     
    Energy Discharges      15    | .     .     .     .     3     1     .     8     .     .     .     1     2     
    Parts Rejected         4     | .     .     .     .     .     .     1     2     1     .     .     .     .     
    Data Loss (minor)      19    | .     .     .     .     2     3     1     5     .     .     .     5     3     
    Data Loss (major)      5     | .     .     .     .     1     1     .     2     .     .     .     1     .     
    Misfires               5     | .     .     .     .     .     .     .     2     1     .     .     2     .     
    Alerts                 4     | .     .     .     .     1     .     .     1     .     .     .     2     .     
    Weapon Failures        13    | .     .     .     .     2     1     .     8     .     .     .     1     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            543   | .     .     .     .     .     .     .     .     114   68    .     83    278   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               543   | .     .     .     .     .     .     .     .     114   68    .     83    278   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      270   | .     .     .     .     53    .     .     .     .     .     .     47    170   
  Shots                    6     | .     .     .     .     1     .     .     .     .     .     .     1     4     
  Rammed                   8     | .     .     .     1     4     .     .     1     .     .     .     1     1     
Targets Rammed             9     | .     .     .     1     4     .     .     1     1     .     .     1     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
Highest Temperature        921   | .     54    137   921   543   225   51    555   391   309   .     282   251   
  Average Temperature      113   | .     23    52    286   127   52    22    113   96    162   .     32    40    
  Received Heat Transfer   4843  | .     126   141   756   252   199   .     783   258   69    18    369   1872  
  Effects                  78    | .     .     .     51    6     .     .     14    6     1     .     .     .     
    Shutdowns              15    | .     .     .     10    2     .     .     2     1     .     .     .     .     
    Energy Bleed           8     | .     .     .     4     1     .     .     1     1     1     .     .     .     
    Interference           16    | .     .     .     4     1     .     .     8     3     .     .     .     .     
    Matter Decay           6     | .     .     .     4     1     .     .     .     1     .     .     .     .     
    Short Circuit          8     | .     .     .     6     1     .     .     1     .     .     .     .     .     
    Damage (minor)         6     | .     .     .     5     .     .     .     1     .     .     .     .     .     
    Damage (major)         15    | .     .     .     14    .     .     .     1     .     .     .     .     .     
    Damage (core)          4     | .     .     .     4     .     .     .     .     .     .     .     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
  Total Turns              21    | .     .     .     .     .     .     .     .     .     .     .     .     21    
  Longest Duration         17    | .     .     .     .     .     .     .     .     .     .     .     .     17    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     
  Heat Transferred         240   | .     .     .     .     .     .     .     240   .     .     .     .     .     
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     1     1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             2515 | 5    143  430  383  263  399  18   565  718  387  418  925  2515 
  Initial                  291  | .    2    42   46   88   26   18   7    160  150  150  61   291  
  Average                  339  | .    34   198  177  84   82   6    195  307  265  193  459  1005 
Maximum Alert Level        5    | .    .    2    1    1    2    .    2    3    1    2    3    5    
  Low Security (%)         55   | 100  100  65   60   98   89   100  63   25   37   78   32   .    
  Level 1                  18   | .    .    25   39   1    10   .    23   49   62   20   5    13   
  Level 2                  12   | .    .    8    .    .    .    .    12   22   .    1    36   22   
  Level 3                  8    | .    .    .    .    .    .    .    .    3    .    .    25   29   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    13   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          113  | .    .    1    9    11   6    .    16   17   2    3    15   33   
  Investigation            26   | .    .    .    1    2    4    .    5    4    1    3    5    1    
  Extermination            19   | .    .    .    .    5    1    .    1    2    .    .    3    7    
  Reinforcement            33   | .    .    1    3    .    1    .    6    8    1    .    4    9    
  Assault                  17   | .    .    .    .    .    .    .    .    1    .    .    3    13   
  Garrison                 18   | .    .    .    5    4    .    .    4    2    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    1    .    .    .    1    1    1    .    2    3    
Haulers Reinforced         6    | .    .    .    .    .    1    .    .    1    .    .    1    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    1    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           12   | .   .   1   3   1   .   .   1   .   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              559  | .   11  26  30  42  31  6   67  61  11  12  64  198 
  Peak Tracking Total      26   | .   4   4   8   5   4   5   7   9   6   3   5   26  
  Tactical Retreats        20   | .   .   1   1   .   .   .   2   1   .   .   2   13  

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            18   | .   2   2   .   2   1   .   1   3   2   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          32   | .   .   .   1   4   3   .   2   12  .   .   4   6   
  Max in Single Turn       6    | .   .   .   1   3   1   .   1   6   .   .   2   2   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          56   | .   4   3   2   9   7   .   8   7   1   3   9   3   
  Terminals                38   | .   3   2   2   6   6   .   3   3   1   2   7   3   
  Fabricators              5    | .   .   .   .   .   .   .   2   2   .   1   .   .   
  Repair Stations          7    | .   .   1   .   2   .   .   1   2   .   .   1   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
Total Hacks                154  | .   12  12  8   24  17  .   26  19  2   6   21  7   
  Successful               84   | .   6   11  4   15  6   .   14  10  1   4   10  3   
  Failed                   70   | .   6   1   4   9   11  .   12  9   1   2   11  4   
    Catastrophic           16   | .   2   .   .   .   1   .   3   2   1   .   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   7   7   7   9   11  .   12  7   .   .   7   1   
  Terminals                119  | .   11  10  8   19  16  .   16  10  2   4   16  7   
  Fabricators              10   | .   .   .   .   .   .   .   4   4   .   2   .   .   
  Repair Stations          17   | .   .   2   .   4   .   .   2   5   .   .   4   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   4   .   .   .   .   .   
Terminal Hacks             57   | .   5   8   4   10  5   .   9   5   1   2   5   3   
  Record                   4    | .   .   1   .   .   .   .   1   1   .   1   .   .   
  Robot Analysis           7    | .   1   1   .   2   .   .   2   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      8    | .   .   2   1   2   .   .   .   .   1   1   1   .   
  Branch Access Points     4    | .   1   1   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   1   .   .   .   .   1   .   .   .   1   1   
  Alert Level              7    | .   .   .   1   1   .   .   3   1   .   .   1   .   
  Unreport Threat          10   | .   .   .   1   3   2   .   1   2   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   1   .   1   .   .   .   1   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   2   2   .   2   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   2   1   .   1   .   .   
Repair Station Hacks       15   | .   .   2   .   4   .   .   2   3   .   .   4   .   
  Scan Component           8    | .   .   1   .   2   .   .   1   2   .   .   2   .   
  Repair                   7    | .   .   1   .   2   .   .   1   1   .   .   2   .   
Recycling Unit Hacks       3    | .   1   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   4   3   2   8   5   .   7   7   1   2   8   3   
  Full Trace Events        23   | .   2   .   1   2   4   .   4   3   1   .   5   1   
  Feedback Events          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Corruption             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   1   3   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   192  | .   .   .   .   .   .   .   27  84  .   81  .   .   
  Total Robot Build Rating 20   | .   .   .   .   .   .   .   1   18  .   1   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   31  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             6    | .   .   1   .   1   .   .   1   1   .   .   2   .   
  Time                     200  | .   .   32  .   79  .   .   14  25  .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         367  | .   .   .   .   .   .   .   .   .   .   .   367 .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   3   .   .   .   3   
  Programmers              6    | .   .   .   .   .   .   .   .   3   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Total Allies               6    | .   .   .   .   .   .   1   1   3   .   1   .   .   
  Largest Group            3    | .   .   .   .   .   .   1   1   3   .   1   .   .   
  Highest-Rated Group      90   | .   .   .   .   .   .   31  9   90  .   10  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  9   30  .   10  .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  COLLECT                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   8   .   7   .   .   .   .   
  Total Damage             356  | .   .   .   .   .   .   169 .   187 .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       7    | .   1   1   .   2   .   .   2   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               15042 | 63   654  960  1008 2569 1309 196  1534 1608 317  551  1630 2643 
Spaces Moved               7235  | 35   309  482  313  1313 720  164  689  709  153  312  840  1196 
  Core                     160   | 5    1    1    .    .    .    83   .    .    .    .    .    70   
  Treads                   6734  | 30   308  481  313  1313 720  81   348  709  153  312  840  1126 
  Legs                     341   | .    .    .    .    .    .    .    341  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  156  50   110  143  143  143  147  50   
  Average Speed            158   | 144  161  161  223  172  156  105  159  164  143  143  147  145  
  Slowest Speed            550   | 160  450  550  320  240  160  240  320  250  143  143  147  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       28    | 3    49   46   28   39   22   72   14   21   5    13   22   35   
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | 1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    .    5    4    
Terrain Destroyed          486   | .    .    .    .    14   .    .    3    90   17   1    94   267  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               65    | .    .    .    .    2    .    .    3    2    2    1    13   42   
  AOE                      408   | .    .    .    .    12   .    .    .    87   15   .    77   217  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      9000 | 44   391  580  520  1496 792  171  875  905  202  370  1039 1615 
  Wait                     523  | .    35   32   134  95   .    .    19   42   11   3    74   78   
  Move                     7223 | 34   308  481  312  1312 720  163  688  708  152  311  839  1195 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 2    .    5    3    .    .    .    2    10   2    11   10   26   
  Fast Attach              115  | 5    7    9    4    7    2    2    30   14   4    3    1    27   
  Attach                   74   | .    .    2    8    3    3    .    10   7    4    6    7    24   
  Detach                   9    | .    .    .    .    .    .    .    .    .    2    1    3    3    
  Swap                     126  | .    3    10   8    12   12   .    12   15   3    4    13   34   
  Drop                     94   | 1    .    3    5    9    7    .    11   13   1    9    2    33   
  Fire                     756  | 2    38   38   45   54   48   6    102  95   23   22   89   194  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    1    4    .    .    1    1    .    .    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / *Arm)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / *Com)
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Identified exit to Materials
     5 | -11/Scrapyard | Discovered exit to Materials (range 16)
    64 | -11/Scrapyard | Entered Materials
    64 | -10/Materials | Evolved 1 slot: Weapon x1
   310 | -10/Materials | Build established: Hacker-Mutant
   319 | -10/Materials | Identified exit to Materials
   319 | -10/Materials | Discovered exit to Materials (range 3)
   564 | -10/Materials | Identified exit to Mines
   564 | -10/Materials | Discovered exit to Mines (range 16)
   704 | -10/Materials | Discovered exit to Materials (range 9)
   718 | -10/Materials | Entered another Materials area
   718 | -9/Materials  | Evolved 2 slots: Weapon x2
   813 | -9/Materials  | Identified exit to Materials
  1123 | -9/Materials  | Identified exit to Mines
  1289 | -9/Materials  | Build established: Scavenger-Tank
  1600 | -9/Materials  | Repaired Shotgun
  1678 | -9/Materials  | Entered another Materials area
  1678 | -8/Materials  | Evolved 2 slots: Weapon x2
  1749 | -8/Materials  | Garrison activated, responded to threat
  1822 | -8/Materials  | Destroyed 8 combat bots
  1888 | -8/Materials  | Lost 3 parts (2n1w)
  1986 | -8/Materials  | Build established: Scavenger-Executioner
  2171 | -8/Materials  | Identified exit to Factory
  2565 | -8/Materials  | Garrison activated, responded to threat
  2594 | -8/Materials  | Core integrity fell below 50%
  2620 | -8/Materials  | Destroyed 9 combat bots
  2674 | -8/Materials  | Lost 3 parts (3w)
  2686 | -8/Materials  | Entered Factory
  2686 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3054 | -7/Factory    | Repaired Broken Minigun
  3056 | -7/Factory    | Garrison activated, responded to threat
  3561 | -7/Factory    | Identified exit to Factory
  4657 | -7/Factory    | Identified exit to Storage
  4657 | -7/Factory    | Identified exit to Lower Caves
  5205 | -7/Factory    | Garrison activated, responded to threat
  5255 | -7/Factory    | Entered another Factory area
  5255 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6207 | -6/Factory    | Identified exit to Lower Caves
  6207 | -6/Factory    | Discovered exit to Lower Caves (range 15)
  6564 | -6/Factory    | Sucked down chute
  6564 | -6/Factory    | Entered Waste
  6565 | -6/Waste      | Met a frightened Derelict
  6579 | -6/Waste      | EMP discharged
  6585 | -6/Waste      | Spotted C-40 Crusher
  6618 | -6/Waste      | Spotted C-40 Crusher
  6621 | -6/Waste      | Spotted C-40 Crusher
  6622 | -6/Waste      | Spotted C-40 Crusher
  6638 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  6641 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  6644 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  6647 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  6649 | -6/Waste      | Spotted C-40 Crusher
  6653 | -6/Waste      | Destroyed C-40 Crusher
  6678 | -6/Waste      | Lost 4 parts (1p2u1w)
  6679 | -6/Waste      | EMP discharged
  6708 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  6711 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  6717 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  6720 | -6/Waste      | Spotted C-40 Crusher
  6748 | -6/Waste      | Lost 3 parts (1n2w)
  6752 | -6/Waste      | Identified exit to Factory
  6752 | -6/Waste      | Discovered exit to Factory (range 10)
  6760 | -6/Waste      | Entered Factory
  6880 | -6/Factory    | Repaired Flak Gun
  7090 | -6/Factory    | Fabricated R-06 Scavenger (x1)
  7114 | -6/Factory    | Fabricated Fusion Compressor (x2)
  7443 | -6/Factory    | Identified exit to Factory
  7443 | -6/Factory    | Discovered exit to Factory (range 2)
  7473 | -6/Factory    | Discovered exit to Factory (range 10)
  7539 | -6/Factory    | Garrison activated, responded to threat
  7786 | -6/Factory    | Cargo convoy interrupted
  7800 | -6/Factory    | System corruption reached 10%
  7801 | -6/Factory    | Destroyed 8 combat bots
  7850 | -6/Factory    | Lost 3 parts (1u2w)
  7926 | -6/Factory    | Lost 4 parts (4w)
  7944 | -6/Factory    | Garrison activated, responded to threat
  8191 | -6/Factory    | Discovered exit to Factory (range 9)
  8223 | -6/Factory    | Found Prototype Device
  8223 | -6/Factory    | Identified Active Sensor Suite
  8238 | -6/Factory    | Lost 4 parts (1p1n1u1w)
  8294 | -6/Factory    | Entered another Factory area
  8294 | -5/Factory    | Evolved 2 slots: Utility x2
  8542 | -5/Factory    | Identified exit to Factory
  8542 | -5/Factory    | Discovered exit to Factory (range 12)
  8609 | -5/Factory    | Repaired Hvy. Machine Gun
  9127 | -5/Factory    | Destroyed 9 combat bots
  9215 | -5/Factory    | Fabricated B-60 Warrior?
  9423 | -5/Factory    | Garrison activated, responded to threat
  9424 | -5/Factory    | Cargo convoy interrupted
  9502 | -5/Factory    | Destroyed 7 combat bots
  9510 | -5/Factory    | Lost 5 parts (2n3w)
  9510 | -5/Factory    | Found Prototype Launcher
  9519 | -5/Factory    | Found Prototype Reactor
  9519 | -5/Factory    | Identified Zero-point Reactor
  9524 | -5/Factory    | Found Zero-point Reactor
  9532 | -5/Factory    | Identified exit to Upper Caves
  9532 | -5/Factory    | Discovered exit to Upper Caves (range 10)
  9536 | -5/Factory    | Identified Hellfire Missile Launcher
  9578 | -5/Factory    | Garrison activated, responded to threat
  9645 | -5/Factory    | Destroyed 7 combat bots
  9794 | -5/Factory    | First assault squad dispatched
  9891 | -5/Factory    | Lost 6 parts (2u4w)
  9902 | -5/Factory    | Entered another Factory area
  9902 | -4/Factory    | Evolved 2 slots: Utility x2
 10022 | -4/Factory    | Identified exit to Research
 10131 | -4/Factory    | Crushed by falling debris
 10162 | -4/Factory    | Lost 3 parts (3w)
 10219 | -4/Factory    | Entered Research
 10219 | -3/Research   | Evolved 2 slots: Utility x2
 10353 | -3/Research   | Found Prototype Processor
 10356 | -3/Research   | Found Prototype Processor
 10359 | -3/Research   | Identified Exp. Signal Interpreter (x2)
 10366 | -3/Research   | Fabricated A-02 Transporter?
 10476 | -3/Research   | Identified exit to Armory
 10476 | -3/Research   | Discovered exit to Armory (range 12)
 10685 | -3/Research   | Identified exit to Research
 10770 | -3/Research   | Entered another Research area
 10770 | -2/Research   | Evolved 2 slots: Propulsion x2
 11153 | -2/Research   | Destroyed 7 combat bots
 11319 | -2/Research   | Repaired Imp. Heavy Armor Plating?
 11418 | -2/Research   | Repaired Imp. Heavy Armor Plating
 11520 | -2/Research   | First assault squad dispatched
 12074 | -2/Research   | Identified exit to Access
 12149 | -2/Research   | Destroyed 9 combat bots
 12381 | -2/Research   | Spotted B-90 Cyclops
 12400 | -2/Research   | Entered Access
 12400 | -1/Access     | Evolved 2 slots: Utility x2
 12727 | -1/Access     | Energy Cycler disabled
 12902 | -1/Access     | Spotted B-99 Colossus
 12935 | -1/Access     | First assault squad dispatched
 13412 | -1/Access     | Lost 8 parts (1p2n4u1w)
 13473 | -1/Access     | Destroyed 8 combat bots
 13482 | -1/Access     | Lost 4 parts (1u3w)
 13703 | -1/Access     | Found Prototype Processor
 13703 | -1/Access     | Identified Spectral Analyzer
 14117 | -1/Access     | Identified exit to Command
 14117 | -1/Access     | Discovered exit to Command (range 12)
 14173 | -1/Access     | Lost 3 parts (1n2w)
 14198 | -1/Access     | Spotted B-99 Colossus
 14370 | -1/Access     | Garrison activated, responded to threat
 14407 | -1/Access     | Spotted B-99 Colossus
 14660 | -1/Access     | Destroyed 8 combat bots
 14683 | -1/Access     | High security lockdown imminent
 14763 | -1/Access     | High security lockdown engaged
 14906 | -1/Access     | Destroyed 9 combat bots
 15004 | -1/Access     | Sterilization system engaged
 15009 | -1/Access     | Released all parts (9)
 15011 | -1/Access     | Core integrity fell below 50%
 15020 | -1/Access     | Destroyed 9 combat bots
 15039 | -1/Access     | Lost 19 parts (1p6n2u10w)
 15041 | -1/Access     | Identified exit to Surface
 15041 | -1/Access     | Discovered exit to Surface (range 7)
 15043 | ***           | Escaped!

 Last Messages 
---------------
15008_ U-05 Engineer lays Concrete.
15008_ Med. Treads destroyed.
15009_ The unstable cave ceiling collapses.
15009_ Released Transport Network Coupler.
15009_ Released Adv. Targeting Computer.
15009_ Released Hcp. Storage Unit.
15009_ Released Adv. Targeting Computer.
15009_ Released Adv. Signal Interpreter.
15009_ Released Spectral Analyzer.
15009_ Released Adv. Target Analyzer. <x2>
15009_ Released Adv. Targeting Computer.
15009_ U-05 Engineer lays Concrete. <x2>
15010_ Penetrated by Slug. <x2>
15010_ U-05 Engineer destroyed.
15012_ U-05 Engineer lays Concrete. <x2>
15014_ U-05 Engineer builds a Wall.
15026_ System corrupted: Heat flow error (+238).
15041_ The Access Shell folds into the floor.
15041_ EXIT=FOUND: SURFACE
[Achievement: Straight Shot]

 Map 
-----
+----------------------------------------------------+
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| ???#  #???#  #?????###???????????????????????????? |
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| ???#  #???#  #??       #?????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          33
Energy Capacity            500
Matter Stores              400
Matter Capacity            400
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         40
Target Analysis            12
Recoil Reduction           6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    R-06 Scavenger | x1 | -6/Factory  | Preloaded
 Fusion Compressor | x2 | -6/Factory  | Preloaded
      B-60 Warrior | x3 | -5/Factory  | Preloaded
  A-02 Transporter | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist
Gunslinger
Perfect Aim
Straight Shot

 Challenges 
------------
None

 Game 
------
Seed              LaserMicroBay
  Manual?         0
Play Time         02:48:21
  Cumulative      262.6 hours
  Start           2022.10.31 @ 18:11:51
  End             2022.11.03 @ 21:19:22
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          73
  Rogue           0
  Adventurer      59
  Explorer        14
Win Type          0
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7f25f65-0700-46ce-b491-4d3713b97ced