Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:12:07

Player: abnormality

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (11)      55
Value Destroyed (199)      199
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3474

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     215/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY (5) ----
           Deuterium Engine
    Cooled Deuterium Engine
           VTOL Module
           Visual Processing Unit
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY --------
           Deuterium Engine
    Cooled Deuterium Engine
           Visual Processing Unit
  Improved Terrain Scanner
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               3    | .   .   .   1   1   .   1   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             28   | 8   .   2   3   7   3   5   
  Power                    5    | 1   .   .   1   1   2   .   
    Engine                 5    | 1   .   .   1   1   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 3   .   2   1   2   1   2   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   2   1   2   1   .   
  Utility                  7    | 2   .   .   1   3   .   1   
    Device                 4    | 1   .   .   1   1   .   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   .   1   .   2   
    Energy Gun             2    | 1   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 15   | .   .   1   2   6   .   6   
  Power                    4    | .   .   .   1   2   .   1   
  Propulsion               6    | .   .   1   .   3   .   2   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   1   .   1   
  Highest Loss Streak      6    | .   .   1   2   6   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   100 86  82  65  32  10  
  Engine                   6    | .   14  14  9   8   4   1   
  Wheel                    5    | .   28  2   .   .   .   .   
  Flight                   11   | .   .   25  33  28  12  3   
  Device                   5    | .   14  14  18  6   .   .   
  Storage                  2    | .   14  1   .   .   .   .   
  Processor                2    | .   .   .   .   8   7   1   
  Energy Gun               7    | .   14  14  11  3   7   1   
  Ballistic Gun            5    | .   14  14  11  9   .   .   
Peak Build Rating          19   | 7   7   7   10  14  12  19  
  Average Rating           7    | 5   7   6   9   9   9   5   
  On Entrance              6    | .   7   7   6   9   5   12  
Naked Turns                171  | .   .   .   .   .   .   171 
Heaviest Build             16   | 12  12  12  8   16  10  10  
  Greatest Support         56   | 26  26  26  12  16  10  56  
  Greatest Overweight (x)  2    | .   .   1   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   
  Most Carried             7    | 4   7   7   4   4   5   5   
  Average Carried          3    | 1   4   5   2   2   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            7    | 4   7   5   2   2   4   5   

 Class Distribution 
--------------------
 89% | Mutant
  5% | Scavenger-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac 
Matter Collected           441  | 317 35  .   .   89  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            327  | 117 130 .   .   .   .   80  
  Parts                    28   | 8   14  .   .   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  8    | .   5   .   .   .   .   3   
  Guns                     8    | .   5   .   .   .   .   3   
Classes Destroyed          4    | 2   2   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   .   3   
  Grunt                    2    | .   2   .   .   .   .   .   
Best Kill Streak           3    | 2   3   .   .   .   .   3   
  Combat Bots Only         3    | .   3   .   .   .   .   3   
Max Kills in Single Turn   2    | 1   1   .   .   .   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        229  | .    17   10   22   29   .    151  
  Missed                   89   | .    3    6    8    11   .    61   
Damage Taken               1899 | .    123  55   136  366  .    1219 
  Core                     1026 | .    34   12   27   84   .    869  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    81   93   84   100  .    
Volleys Fired              33   | 13   11   .    .    4    .    5    
  Largest                  2    | 2    2    .    .    1    .    2    
  Hottest                  60   | 60   60   .    .    20   .    60   
Shots Fired                59   | 24   22   .    .    4    .    9    
  Gun                      59   | 24   22   .    .    4    .    9    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  36   | 13   11   .    .    4    .    8    
  Thermal                  23   | 11   11   .    .    .    .    1    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 7    3    .    .    3    .    7    
  Robot Miss Streak        3    | 2    3    .    .    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           36   | 17   9    .    .    3    .    7    
  Core Hits                14   | 4    6    .    .    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           547  | 205  127  .    .    38   .    177  
  Guns                     533  | 205  127  .    .    38   .    163  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    .    14   
  Kinetic                  425  | 121  103  .    .    38   .    163  
  Thermal                  108  | 84   24   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        20   | .    20   .    .    4    .    2    
  Average Temperature      9    | .    14   .    .    2    .    2    
  Received Heat Transfer   231  | .    24   30   30   27   .    120  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         250  | 200  50   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             371  | 15  189 93  40  45  62  371 
  Initial                  73   | .   9   73  35  12  2   30  
  Average                  63   | 5   88  82  33  17  26  114 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 100 100 100 77  
  Level 1                  6    | .   .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   1   2   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           5    | .   1   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   8   7   11  9   4   21  
  Peak Tracking Total      11   | .   4   5   11  7   4   5   
  Tactical Retreats        15   | .   2   1   .   2   2   8   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   3    | .   .   .   3   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac 
Turns Passed               1036 | 111 164 97  60  96  215 293 
Spaces Moved               1906 | 70  129 246 168 202 544 547 
  Core                     355  | 6   .   .   .   .   .   349 
  Treads                   5    | .   .   .   .   .   .   5   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   199  | 64  129 6   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1347 | .   .   240 168 202 544 193 
  Fastest Speed            31   | 50  90  37  34  31  37  37  
  Average Speed            45   | 78  90  38  34  37  38  47  
  Slowest Speed            200  | 90  90  95  34  120 40  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   3   5   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   17  69  29  32  20  23  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      2006 | 101 155 246 165 215 553 571 
  Wait                     9    | .   9   .   .   .   .   .   
  Move                     1877 | 69  128 239 158 193 543 547 
  Hop                      11   | .   .   3   4   4   .   .   
  Pick Up                  30   | 11  5   .   .   3   4   7   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   27   | 7   .   2   3   7   3   5   
  Detach                   6    | .   .   .   .   4   2   .   
  Swap                     1    | 1   .   .   .   .   .   .   
  Drop                     8    | .   2   2   .   .   1   3   
  Fire                     33   | 13  11  .   .   4   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 3)
  199 | -10/Materials | Discovered new exit (range 16)
  276 | -10/Materials | Entered Mines
  288 | -10/Mines     | Learned location of Mines (-9)
  305 | -10/Mines     | Build established: Mutant
  339 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  372 | -10/Mines     | Discovered new exit (range 5)
  373 | -10/Mines     | Entered Materials
  373 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  427 | -9/Materials  | Discovered new exit (range 15)
  433 | -9/Materials  | Entered another Materials area
  433 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  523 | -8/Materials  | Discovered new exit (range 14)
  529 | -8/Materials  | Entered Factory
  529 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  553 | -7/Factory    | Lost 6 parts (2p3n1w)
  743 | -7/Factory    | Discovered new exit (range 4)
  744 | -7/Factory    | Entered another Factory area
  744 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  858 | -6/Factory    | Lost 5 parts (1p2n1u1w)
  886 | -6/Factory    | Core integrity fell below 50%
  979 | -6/Factory    | Core integrity fell below 20%
 1037 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
00902_ W-25 Informer sends out distress signal.
00911_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00955_ K-01 Serf cleans the Subcomponent Replicator.
00992_ K-01 Serf cleans the Assembly Bed.
00993_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
00997_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00997_ K-01 Serf cleans the Assembly Bed.
00998_ O-24 Administrator sends out distress signal.
01000_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
01002_ K-01 Serf cleans the Terminal.
01008_ Acquired Med. Treads. <x2>
01014_ Acquired Hvy. Machine Gun. <x2>
01021_ S-27 Virus destroyed.
01021_ Switching to secondary target: S-27 Virus.
01021_ S-27 Virus destroyed. <x2>
01030_ Acquired VTOL Module.
01031_ Dropped Med. Treads. <x2>
01035_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|          #?????????????????#T                      |
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|  #???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictChromaticNanovents
  Manual?         0
Play Time         00:20:00
  Cumulative      21.7 hours
  Start           2025.01.19 @ 13:54:59
  End             2025.01.19 @ 14:12:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          23
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68b737da-9f53-4865-bbed-cd75bb15cb42