Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 23:09:07 // AFD2020/Player2

Player: J1ang-5h1

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2464)     2464
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3479)               3479
              TOTAL SCORE: 9788

 Bonus
-------
High Alert Combat Kills    690
Follower Combat Kills      2991
Entered DSFs               500
Friendly Fire              -702

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
         Large Storage Unit
        Medium Reflective Plating
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Huge Storage Unit
               Cargo Storage Unit
       Compact Battery (200)
         Large Matter Pod (150)
               Structural Scanner
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Seismic Detector
      Improved Particle Charger
  High-powered Tractor Beam
               Drone Bay (2/2)
               Plasma Cutter
               Hammer

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
               Kinecellerator
      Improved Reaction Control System
               Phase Shifter
      Improved Core Shielding
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Cargo Storage Unit
       Compact Battery
         Large Matter Pod
               Structural Scanner
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Seismic Detector
      Improved Particle Charger
  High-powered Tractor Beam
               Drone Bay
               Proton Missile Launcher
               Plasma Cutter
               Hammer
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  5    | .   .   2   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 2   10  20  23  5   7   25  
  Power                    9    | .   1   2   2   .   2   2   
    Engine                 8    | .   1   2   1   .   2   2   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | .   3   7   11  1   4   .   
    Treads                 21   | .   2   7   11  1   .   .   
    Leg                    5    | .   1   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 1   1   5   2   4   1   9   
    Device                 12   | 1   .   4   .   .   .   7   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   1   2   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 1   5   6   8   .   .   14  
    Energy Gun             9    | 1   1   2   4   .   .   1   
    Energy Cannon          2    | .   2   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   .   .   7   
    Ballistic Cannon       4    | .   2   2   .   .   .   .   
    Launcher               8    | .   .   .   4   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   2   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   8   
Parts Lost                 18   | .   1   .   .   .   .   17  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  8    | .   .   .   .   .   .   8   
  Weapon                   4    | .   1   .   .   .   .   3   
  Highest Loss Streak      14   | .   1   .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  98  91  96  95  
  Engine                   10   | .   14  11  6   7   11  12  
  Treads                   21   | .   14  21  34  30  5   .   
  Leg                      6    | .   13  .   .   .   24  24  
  Device                   22   | .   14  33  19  15  15  20  
  Storage                  10   | .   14  11  9   7   7   6   
  Processor                1    | .   .   .   .   7   7   5   
  Protection               4    | .   .   .   7   6   7   10  
  Energy Gun               8    | .   6   2   17  15  15  2   
  Energy Cannon            4    | .   21  .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   8   
  Ballistic Cannon         6    | .   .   19  .   .   .   .   
Peak Build Rating          62   | 7   11  22  34  37  46  62  
  Average Rating           24   | 6   7   17  30  36  42  55  
  On Entrance              23   | 6   7   11  22  34  37  46  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 15  32  39  44  44  57  72  
  Greatest Support         83   | 20  40  43  83  80  80  80  
  Greatest Overweight (x)  12   | .   10  12  .   .   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 8   11  15  15  15  15  15  
  Most Carried             15   | 8   15  15  15  15  15  15  
  Average Carried          13   | 6   10  14  15  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           1886 | 220  230  608  297  .    118  413  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3028 | 167  288  481  1172 .    .    920  
  Parts                    151  | 6    20   30   54   .    .    41   
Haulers Intercepted        7    | .    1    3    3    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  51   | .   8   12  18  .   .   13  
  Guns                     19   | .   4   .   13  .   .   2   
  Cannons                  15   | .   3   12  .   .   .   .   
  AOE                      14   | .   1   .   5   .   .   8   
Classes Destroyed          14   | 2   5   2   3   .   .   2   
  Worker                   3    | .   1   .   2   .   .   .   
  Builder                  5    | .   .   .   1   .   .   4   
  Tunneler                 6    | 5   .   .   1   .   .   .   
  Hauler                   7    | .   1   3   3   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   1   
  Mechanic                 2    | .   .   .   1   .   .   1   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  10   | .   5   1   4   .   .   .   
  Grunt                    31   | .   3   8   9   .   .   11  
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   2   4   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 4   4   4   4   .   .   7   
  Combat Bots Only         6    | .   3   4   3   .   .   6   
Max Kills in Single Turn   5    | 1   2   2   2   .   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        371  | .    55   43   66   .    31   176  
  Missed                   137  | .    20   11   21   .    14   71   
Damage Taken               3978 | .    313  321  749  129  284  2182 
  Core                     613  | .    86   52   64   .    14   397  
  Absorbed by Shields      552  | .    .    126  178  45   96   107  
  Redirected to Shielding  108  | .    .    .    .    .    .    108  
  Regen/Repaired (Parts)   89   | .    .    89   .    .    .    .    
Core Remaining (%)         76   | 100  39   84   67   .    90   .    
Volleys Fired              210  | 12   34   49   73   .    10   32   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  122  | 100  120  78   122  .    122  122  
Shots Fired                395  | 24   67   97   138  .    20   49   
  Gun                      250  | 24   41   .    129  .    20   36   
  Cannon                   123  | .    26   97   .    .    .    .    
  Launcher                 22   | .    .    .    9    .    .    13   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  129  | .    .    97   .    .    .    32   
  Thermal                  242  | 24   65   .    129  .    20   4    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          24   | .    2    .    9    .    .    13   
  Robot Hit Streak         12   | 10   6    11   12   .    9    6    
  Robot Miss Streak        5    | 1    5    5    4    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    
Shots Hit Robots           222  | 17   28   59   81   .    13   24   
  Core Hits                125  | 6    12   17   46   .    2    42   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         17   | 2    2    2    9    .    1    1    
    Burn                   14   | 2    2    .    9    .    1    .    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  2    | .    .    2    .    .    .    .    
Melee Attacks              13   | .    .    2    .    .    .    11   
  Impact                   13   | .    .    2    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7429 | 225  496  1324 2281 .    260  2843 
  Guns                     2843 | 225  208  .    1750 .    260  400  
  Cannons                  1553 | .    229  1324 .    .    .    .    
  Explosions               3001 | .    59   .    531  .    .    2411 
  Melee                    32   | .    .    .    .    .    .    32   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1724 | .    .    1324 .    .    .    400  
  Thermal                  4010 | 225  486  .    1842 .    260  1197 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1663 | .    10   .    439  .    .    1214 
  Impact                   32   | .    .    .    .    .    .    32   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    1    .    .    12   
  Average Corruption       1    | .    .    .    1    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    12   .    .    10   
    Message Errors         7    | .    .    .    4    .    .    3    
    Matter Fused           6    | .    .    .    3    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    1    .    .    2    
    Data Loss (minor)      3    | .    .    .    2    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            221  | .    3    27   24   .    .    167  
  Projectiles              30   | .    3    27   .    .    .    .    
  Explosions               189  | .    .    .    24   .    .    165  
  Melee                    2    | .    .    .    .    .    .    2    
Knockbacks                 9    | .    .    9    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    9    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      171  | .    .    .    7    .    .    164  
  Shots                    9    | .    .    .    1    .    .    8    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        240  | 234  240  94   19   .    .    240  
  Average Temperature      67   | 109  98   21   6    .    .    80   
  Received Heat Transfer   1076 | .    6    104  274  .    .    692  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    4    
  Combat Hostiles          3    | .    .    .    .    .    .    3    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | 1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             16   | 3    3    1    7    .    .    2    
  Heat Transferred         7365 | 814  1265 .    3769 .    555  962  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    1    .    3    .    .    4    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Peak Influence             1374 | 30   416  853  1284 583  528  1374 
  Initial                  583  | .    19   94   338  583  268  277  
  Average                  567  | 14   198  584  735  561  364  880  
Maximum Alert Level        4    | .    2    3    4    2    2    4    
  Low Security (%)         14   | 100  58   4    1    .    .    .    
  Level 1                  21   | .    40   19   10   10   80   14   
  Level 2                  27   | .    .    33   32   89   19   17   
  Level 3                  27   | .    .    42   40   .    .    28   
  Level 4                  8    | .    .    .    15   .    .    39   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    
Squads Dispatched          28   | .    5    3    8    .    1    11   
  Investigation            12   | .    4    2    3    .    .    3    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    1    1    .    1    4    
  Assault                  6    | .    .    .    3    .    .    3    
  Garrison                 2    | .    .    .    1    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           6    | .   2   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              162  | .   20  38  56  .   5   43  
  Peak Tracking Total      12   | .   5   5   8   .   3   12  
  Tactical Retreats        4    | .   .   .   2   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            8    | .   1   2   1   2   1   1   
  Indirectly               1    | .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          18   | .   1   1   8   .   1   7   
  Max in Single Turn       4    | .   1   1   1   .   .   4   
  Garrison Access          2    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          43   | .   9   14  13  2   .   5   
  Terminals                29   | .   7   9   9   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   2   .   .   .   .   
  Recycling Units          7    | .   2   2   2   .   .   1   
  Scanalyzers              3    | .   .   1   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                120  | .   24  38  45  2   .   11  
  Successful               80   | .   18  26  33  2   .   1   
  Failed                   40   | .   6   12  12  .   .   10  
    Catastrophic           5    | .   .   1   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   59   | .   18  21  20  .   .   .   
  Terminals                82   | .   18  27  29  1   .   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   4   .   .   .   .   
  Recycling Units          18   | .   6   4   5   .   .   3   
  Scanalyzers              14   | .   .   3   11  .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             26   | .   5   9   11  1   .   .   
  Robot Analysis           6    | .   2   3   1   .   .   .   
  Prototype ID Bank        7    | .   3   2   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   3   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   
  Locate Traps             2    | .   .   1   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   
Recycling Unit Hacks       7    | .   3   2   1   .   .   1   
  Report Inventory         6    | .   2   2   1   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 13   | .   .   2   11  .   .   .   
  Insert Component         6    | .   .   1   5   .   .   .   
  Analyze                  7    | .   .   1   6   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         29   | .   10  9   10  .   .   .   
  Terminals                24   | .   8   7   9   .   .   .   
    Botnet                 8    | .   3   2   3   .   .   .   
    Skim                   16   | .   5   5   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   2   1   .   .   .   
    Tunnel                 5    | .   2   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         39   | .   8   14  12  .   .   5   
  Full Trace Events        5    | .   .   .   2   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     45   | .   .   45  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   1   5   .   .   .   
  Part Schematics Acquired 6    | .   .   1   5   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total Allies               4     | .    1    .    .    .    .    3    
  Largest Group            4     | .    1    1    1    1    1    4    
  Highest-Rated Group      192   | .    59   69   86   91   92   192  
  Highest-Rated Ally       108   | .    59   69   86   91   92   108  
Total Orders               .     | .    .    .    .    .    .    .    
Ally Attacks               301   | .    32   46   89   .    21   113  
  Total Damage             10560 | .    550  1392 3848 .    808  3962 
  Kills                    119   | .    13   25   42   .    9    30   
Allies Corrupted           .     | .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       6    | .   2   3   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               7196 | 91   1456 2214 1961 446  196  832  
Spaces Moved               3853 | 31   808  1174 1028 246  104  462  
  Core                     10   | .    1    2    .    .    .    7    
  Treads                   2884 | .    433  1172 1028 246  5    .    
  Legs                     959  | 31   374  .    .    .    99   455  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  170  130  130  
  Average Speed            154  | 120  143  160  165  170  135  134  
  Slowest Speed            650  | 120  550  650  170  170  270  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    95   90   78   4    91   15   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     14   | .    3    6    5    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    2    .    .    .    5    
Terrain Destroyed          76   | .    2    7    16   .    .    51   
  Melee                    7    | .    .    2    .    .    .    5    
  Projectile               5    | .    .    5    .    .    .    .    
  AOE                      64   | .    2    .    16   .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      4671 | 60   1046 1400 1151 277  142  595  
  Wait                     385  | 14   160  125  14   17   5    50   
  Move                     3847 | 30   807  1173 1027 245  103  462  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 2    19   15   1    5    6    6    
  Fast Attach              24   | .    3    6    4    2    5    4    
  Attach                   14   | 1    4    2    .    1    .    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     54   | 1    3    12   19   2    2    15   
  Drop                     65   | .    16   16   13   5    11   4    
  Fire                     210  | 12   34   49   73   .    10   32   
  Melee                    13   | .    .    2    .    .    .    11   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   92 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 13)
  463 | -10/Materials | Discovered new exit (range 8)
  572 | -10/Materials | Discovered new exit (range 11)
  976 | -10/Materials | Core integrity fell below 50%
 1231 | -10/Materials | Discovered new exit (range 16)
 1275 | -10/Materials | Loaded intel: 8 terminal locations
 1336 | -10/Materials | Learned location of 2 exits from Subcaves
 1353 | -10/Materials | Identified exit to Materials
 1359 | -10/Materials | Identified exit to Subcaves
 1360 | -10/Materials | Learned 2 Materials zone layouts
 1366 | -10/Materials | Learned Storage non-interactive machine intel
 1380 | -10/Materials | Learned location of Subcaves (-10)
 1405 | -10/Materials | Learned Storage emergency access door positions
 1548 | -10/Materials | Entered another Materials area
 1548 | -9/Materials  | Evolved 2 slots: Utility x2
 1549 | -9/Materials  | Identified exit to Materials
 1717 | -9/Materials  | Discovered new exit (range 11)
 2206 | -9/Materials  | Discovered exit to Materials (range 3)
 2243 | -9/Materials  | Discovered new exit (range 14)
 2530 | -9/Materials  | Discovered new exit (range 16)
 2545 | -9/Materials  | Discovered new exit (range 10)
 2700 | -9/Materials  | Learned location of Zion (-7)
 2739 | -9/Materials  | Learned location of Storage (-9)
 2863 | -9/Materials  | Learned Storage interactive machine intel
 2912 | -9/Materials  | Learned location of 1 exit from Storage
 3601 | -9/Materials  | Repaired Structural Scanner
 3680 | -9/Materials  | Repaired Imp. Treads
 3762 | -9/Materials  | Entered another Materials area
 3762 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4162 | -8/Materials  | First assault squad dispatched
 4807 | -8/Materials  | Garrison activated, responded to threat
 4973 | -8/Materials  | Discovered new exit (range 15)
 5408 | -8/Materials  | Learned Factory emergency access door positions
 5449 | -8/Materials  | Discovered new exit (range 16)
 5483 | -8/Materials  | Learned Storage emergency access door positions
 5518 | -8/Materials  | Learned Storage emergency access door positions
 5523 | -8/Materials  | Learned Storage trap positions
 5528 | -8/Materials  | Identified exit to Factory
 5684 | -8/Materials  | Sterilization system engaged
 5684 | -8/Materials  | Non-combat units ordered to evacuate
 5723 | -8/Materials  | Entered Factory
 5723 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5826 | -7/Factory    | Discovered new exit (range 19)
 6169 | -7/Factory    | Identified exit to DSF
 6169 | -7/Factory    | Entered DSF
 6225 | -7/DSF        | Additional patrols routed to DSF
 6331 | -7/DSF        | Discovered new exit (range 17)
 6365 | -7/DSF        | Entered Factory
 6365 | -6/Factory    | Evolved 2 slots: Utility x2
 6589 | -6/Factory    | Garrison activated, responded to threat
 7007 | -6/Factory    | System corruption reached 10%
 7065 | -6/Factory    | First assault squad dispatched
 7134 | -6/Factory    | Spotted B-75 Beast
 7160 | -6/Factory    | Core integrity fell below 50%
 7182 | -6/Factory    | Core integrity fell below 20%
 7197 | -6/Factory    | Core destroyed

 Last Messages 
---------------
07170_ Adv. Visual Processing Unit destroyed.
07171_ U-05 Engineer lays Concrete.
07171_ Imp. Deuterium Engine destroyed.
07171_ K-01 Serf collects debris.
07172_ The unstable cave ceiling collapses.
07172_ Player 2 knocked back.
07172_ U-05 Engineer lays Concrete. <x3>
07175_ K-01 Serf collects debris.
07176_ U-05 Engineer lays Concrete. <x2>
07178_ K-01 Serf collects debris.
07178_ U-05 Engineer lays Concrete. <x3>
07181_ Imp. Core Shielding destroyed.
07181_ Knocked back.
07182_ K-01 Serf collects debris.
07182_ U-05 Engineer lays Concrete.
07182_ Critical hit (Burn: +37).
07183_ U-05 Engineer lays Concrete. <x2>
07192_ L3DQGEWIYKVQJ GFOJ8|C
07192_ Acquired Med. Reflective Plating.
07196_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#+################# |
| ????????????????????????????????????????#??####??? |
| ????????????????????????????????????????#     #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             30
Phase Shifting             5
Evasion (%)                70
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
          Cargo Storage Unit | -9/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed
           Hpw. Tractor Beam | -8/Materials | Scanalyzed
          Structural Scanner | -8/Materials | Scanalyzed
        Imp. Terrain Scanner | -8/Materials | Scanalyzed
            Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -7   -6   
----------                 Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Slots Evolved              8    | .    2    2    2    .    2    .    
  Power                    .    | .    .    .    .    .    .    .    
  Propulsion               2    | .    .    1    .    .    1    .    
  Utility                  4    | .    1    1    1    .    1    .    
  Weapon                   2    | .    1    .    1    .    .    .    
Parts Attached             99   | .    21   14   36   2    1    25   
Parts Lost                 33   | .    2    .    12   .    1    18   
Damage Taken               4473 | .    377  245  1411 24   205  2211 
  Core                     708  | .    66   12   116  .    52   462  
    Player 2/Cogmind (%)   53   | .    43   18   64   .    78   53   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Damage Inflicted           9687 | .    550  1392 3848 .    808  3089 
  Player 2/Cogmind (%)     56   | .    52   51   62   .    75   52   
Combat Hostiles Destroyed  85   | .    8    16   34   .    9    18   
  Player 2/Cogmind (%)     62   | .    50   57   65   .    100  58   

 Game 
------
Seed              TractorFlakThruster
  Manual?         0
Play Time         01:28:22
  Cumulative      255.0 hours
  Start           2024.08.29 @ 21:41:12
  End             2024.08.29 @ 23:09:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          190
  Rogue           180
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          69
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63dd0fef-0a45-4329-846b-06a4b964eb06