Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.02.13 @ 18:16:11

Player: Dhoby_Ghaut

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1102)     1102
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-20)                -20
              TOTAL SCORE: 2747

 Bonus
-------
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             105/400
Matter                     300/300
Energy                     237/280
System Corruption          0%
Temperature                Cool (500)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
                Gravity Neutralizing Apparatus
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
       Improved Ion Engine
          Light Treads
  High-capacity Matter Pod (200)
                Sensor Array
       Improved Medium Laser
       Improved Medium Laser
                Autogun
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Gravity Neutralizing Apparatus
                Shield Generator
>               --- WEAPON -----------
       Improved Assault Rifle
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
  High-capacity Matter Pod
                Sensor Array
       Improved Medium Laser
       Advanced Beam Cannon
                Autogun
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Blade Trap
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 6   10  .   23  13  
  Power                    6    | 1   1   .   3   1   
    Engine                 6    | 1   1   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   .   5   3   
    Treads                 10   | .   2   .   5   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   .   2   4   
    Device                 4    | .   .   .   1   3   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   5   .   13  5   
    Energy Gun             3    | .   .   .   2   1   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          17   | 2   4   .   10  1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   4   
Parts Lost                 9    | .   .   .   6   3   
  Power                    3    | .   .   .   3   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      4    | .   .   .   4   2   
Average Slot Usage (%)     96   | .   98  100 95  95  
  Engine                   11   | .   14  14  10  11  
  Treads                   22   | .   22  28  22  22  
  Wheel                    1    | .   5   .   .   .   
  Device                   8    | .   .   .   10  13  
  Storage                  19   | .   14  14  21  22  
  Protection               8    | .   12  14  8   3   
  Energy Cannon            4    | .   .   .   .   12  
  Ballistic Gun            17   | .   27  28  18  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 11  23  23  46  53  
  Greatest Support         52   | 20  40  40  40  52  
  Greatest Overweight (x)  2    | .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  
  Average Capacity         12   | 5   6   10  15  16  
  Most Carried             16   | 4   8   10  16  16  
  Average Carried          12   | 2   5   9   14  15  
  Final Capacity           16   | 6   10  10  16  16  
  Final Carried            16   | 4   8   10  16  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           1223 | 252 67  .   690 214 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1482 | .   94  .   677 711 
  Parts                    93   | .   14  .   46  33  
Haulers Intercepted        3    | .   .   .   3   .   
Recyclers Shooed           5    | .   3   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  33   | .   5   .   12  16  
  Guns                     14   | .   3   .   9   2   
  Cannons                  14   | .   .   .   .   14  
  AOE                      5    | .   2   .   3   .   
Classes Destroyed          10   | .   2   .   6   2   
  Worker                   3    | .   .   .   3   .   
  Builder                  1    | .   .   .   1   .   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  12   | .   5   .   3   4   
  Grunt                    11   | .   .   .   5   6   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   8    | .   .   .   2   6   
Best Kill Streak           7    | .   3   .   4   7   
  Combat Bots Only         6    | .   2   .   3   6   
Max Kills in Single Turn   3    | .   2   .   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2516 | .    342  .    1295 879  
  Core                     330  | .    35   .    102  193  
  Absorbed by Shields      46   | .    .    .    .    46   
Core Remaining (%)         93   | 100  .    86   .    .    
Volleys Fired              130  | .    25   .    48   57   
  Largest                  2    | .    2    .    2    2    
  Hottest                  136  | .    50   .    90   136  
Shots Fired                243  | .    50   .    95   98   
  Gun                      152  | .    47   .    93   12   
  Cannon                   86   | .    .    .    .    86   
  Launcher                 5    | .    3    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  135  | .    47   .    76   12   
  Thermal                  86   | .    .    .    .    86   
  Explosive                5    | .    3    .    2    .    
  Electromagnetic          17   | .    .    .    17   .    
  Robot Hit Streak         13   | .    2    .    11   13   
  Robot Miss Streak        10   | .    9    .    10   10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           144  | .    19   .    69   56   
  Core Hits                66   | .    11   .    36   19   
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3038 | .    355  .    1495 1188 
  Guns                     1210 | .    168  .    902  140  
  Cannons                  1048 | .    .    .    .    1048 
  Explosions               780  | .    187  .    593  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  941  | .    168  .    633  140  
  Thermal                  1301 | .    .    .    253  1048 
  Explosive                527  | .    187  .    340  .    
  Electromagnetic          269  | .    .    .    269  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    
  Average Corruption       2    | .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    7    6    .    .    
    Message Errors         5    | .    3    2    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Energy Discharges      2    | .    1    1    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Targeting Errors       2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            111  | .    4    .    62   45   
  Projectiles              45   | .    .    .    .    45   
  Explosions               66   | .    4    .    62   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      251  | .    24   .    227  .    
  Shots                    5    | .    1    .    4    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        641  | .    .    217  83   641  
  Average Temperature      180  | .    .    93   28   213  
  Received Heat Transfer   435  | .    .    .    234  201  
  Effects                  20   | .    .    .    .    20   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           4    | .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         2237 | .    .    .    350  1887 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             270  | .   124 29  254 270 
  Average Influence        85   | .   51  29  67  141 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         91   | 100 100 100 91  83  
  Level 1                  8    | .   .   .   8   16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           4    | .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   13  .   23  25  
  Peak Tracking Total      8    | .   4   .   8   6   
  Tactical Retreats        7    | .   2   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                2    | .   .   1   1   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          7    | .   1   .   3   3   
  Max in Single Turn       2    | .   1   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          14   | .   5   .   1   8   
  Terminals                13   | .   5   .   1   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                46   | .   17  .   2   27  
  Successful               24   | .   11  .   1   12  
  Failed                   22   | .   6   .   1   15  
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   12  .   2   18  
  Terminals                44   | .   17  .   2   25  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             10   | .   5   .   .   5   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   
  Locate Traps             2    | .   2   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         39   | .   16  .   3   20  
  Terminals                13   | .   6   .   1   6   
    Track                  6    | .   3   .   1   2   
    Assimilate             1    | .   .   .   .   1   
    Botnet                 6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   5   .   1   5   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             16   | .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               2955 | 52   641  368  779  1115 
Spaces Moved               1575 | 50   412  229  358  526  
  Core                     7    | 7    .    .    .    .    
  Treads                   1381 | .    268  229  358  526  
  Legs                     .    | .    .    .    .    .    
  Wheels                   187  | 43   144  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  160  
  Average Speed            154  | 75   132  160  165  169  
  Slowest Speed            200  | 80   160  160  180  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 3    80   46   32   94   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          41   | .    1    .    39   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      40   | .    1    .    39   .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      1862 | 60  464 231 458 649 
  Wait                     36   | 1   5   .   7   23  
  Move                     1571 | 49  411 228 357 526 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   6   2   10  5   
  Fast Attach              17   | 6   2   .   5   4   
  Attach                   12   | .   1   .   9   2   
  Detach                   8    | .   1   .   5   2   
  Swap                     23   | .   7   .   9   7   
  Drop                     25   | .   6   .   7   12  
  Fire                     130  | .   25  .   48  57  
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     2    | .   .   1   1   .   
  Miscellaneous            8    | .   .   .   .   8   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Discovered new exit (range 12)
  665 | -10/Materials | Discovered new exit (range 16)
  694 | -10/Materials | Entered Mines
  731 | -10/Mines     | Learned location of Zion (-7)
  779 | -10/Mines     | Found a hidden stash of uninstalled traps
 1041 | -10/Mines     | Discovered new exit (range 12)
 1062 | -10/Mines     | Entered Materials
 1062 | -9/Materials  | Evolved 2 slots: Utility x2
 1359 | -9/Materials  | Discovered new exit (range 7)
 1685 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1816 | -9/Materials  | Discovered new exit (range 5)
 1841 | -9/Materials  | Entered Storage
 2785 | -9/Storage    | Core integrity fell below 50%
 2803 | -9/Storage    | Discovered new exit (range 55)
 2956 | -9/Storage    | Self-destructed

 Last Messages 
---------------
02794_ Y-45 Defender destroyed.
02803_ EXIT=FOUND
02803_ K-01 Serf collects debris. <x2>
02812_ Y-45 Defender destroyed.
02815_ K-01 Serf collects debris.
02820_ Drone destroyed.
02820_ K-01 Serf collects debris.
02821_ U-05 Engineer builds a Door.
02823_ K-01 Serf collects debris. <x2>
02880_ Dropped Broken Lgt. Treads.
02894_ K-01 Serf cleans the Compression Vault. <x3>
02906_ Acquired 20 matter.
02927_ A-02 Transporter sends out distress signal.
02932_ Destroyed Ion Engine.
02940_ Adv. Beam Cannon destroyed.
02945_ Power failure, Hvy. Ion Engine shutdown.
02948_ U-05 Engineer lays Concrete.
02951_ Overheating: Energy bleed (-36).
02954_ Power failure, Hvy. Ion Engine shutdown.
02955_ Adv. Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????###########????????????????????????????????? |
| ??????#         #????????????????????????????????? |
| ??????#         #???????#####????????????????????? |
| ??????#         #???????#   #?????################ |
| ??????#         #???????#   #?????#                |
| ??????##+##+############## ########                |
| ???????#                                           |
| ???????# #################+############+########## |
| ?????###+#######?#####T#?# [ #???????#T #?????#    |
| ?????#         #         #!  #???????## #?????#    |
| ?????#    """" #         #!! #????????# #?????#    |
| ?????#    "  "???       ?#   #????????###?????#    |
| ?????#    "[["???""" """?#   #?????###??????###    |
| ?????#       "????"" ""??#  =#?##### #####??# +    |
| ?????#    "[="????"" ""??#!  #?#   %     #??# #    |
| ?????#    """" #???   ???#####?#         #### ##+# |
| ?????#         #???   ?????????#         +         |
| ?????#####+#########+###########         ###    %  |
| ????????#    k       Y   @ %   t """ """ #?#  """  |
| ?????####   u         ########## """ """ #?#  "G   |
| ?????#                #????????#r""" """ #?#  """  |
| ?????# #### #######   #????????#         #?#       |
| ###### #??# #?????#   #?############+#######       |
|        #??# #?????#   #?#                       ## |
|        #??# #?????#   #?#    =        #######   #  |
|        ####+#######   #?#             #?????#   #" |
| +##     +         #   #?#   #####+##+##?????#   #" |
|   #     # """     #   #?#   #        ########   #" |
| ! #     # "*]&""  #   #?#   #        #     /#   #  |
|   +    %+ "[""="  +   #?#   #        # !!   +   #" |
|   #     # "["" "  #   #?#   #        #      #   #" |
|   #     # """"["  #   #?#   #        +  ] / #   #" |
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| ###    ############   #?????#        #      /  [   |
|   #    ###????????#   #?????#        #      #  %[  |
|   #    #T#????????#^  #?????##########      #  """ |
|   #    + "????????# ^ ##################+####  """ |
|   +    ####???????#                            """ |
|   #    ## #########                                |
| +##    # !       ##           %              %     |
|       %+% %      ##   #####+#########/### ######## |
| +#######  "" """ ##   #?????????###     # ####     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertHeatThrower
  Manual?         0
Play Time         00:21:32
  Cumulative      56.2 hours
  Start           2020.02.13 @ 17:55:08
  End             2020.02.13 @ 18:16:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0
Lore%             67
Gallery%          65
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4a5a9cc1-85c4-4fa8-a133-24316c4fde6c