Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.02.13 @ 18:16:11 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1102) 1102 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 2747 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 105/400 Matter 300/300 Energy 237/280 System Corruption 0% Temperature Cool (500) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Ion Engine Light Treads High-capacity Matter Pod (200) Sensor Array Improved Medium Laser Improved Medium Laser Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Shield Generator > --- WEAPON ----------- Improved Assault Rifle Katana > --- INVENTORY -------- Improved Ion Engine Light Treads High-capacity Matter Pod Sensor Array Improved Medium Laser Advanced Beam Cannon Autogun Autogun Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Blade Trap [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 52 | 6 10 . 23 13 Power 6 | 1 1 . 3 1 Engine 6 | 1 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 . 5 3 Treads 10 | . 2 . 5 3 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 2 4 Device 4 | . . . 1 3 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 25 | 2 5 . 13 5 Energy Gun 3 | . . . 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 17 | 2 4 . 10 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 2 4 Parts Lost 9 | . . . 6 3 Power 3 | . . . 3 . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . . . 4 2 Average Slot Usage (%) 96 | . 98 100 95 95 Engine 11 | . 14 14 10 11 Treads 22 | . 22 28 22 22 Wheel 1 | . 5 . . . Device 8 | . . . 10 13 Storage 19 | . 14 14 21 22 Protection 8 | . 12 14 8 3 Energy Cannon 4 | . . . . 12 Ballistic Gun 17 | . 27 28 18 7 Naked Turns . | . . . . . Heaviest Build 53 | 11 23 23 46 53 Greatest Support 52 | 20 40 40 40 52 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 Average Capacity 12 | 5 6 10 15 16 Most Carried 16 | 4 8 10 16 16 Average Carried 12 | 2 5 9 14 15 Final Capacity 16 | 6 10 10 16 16 Final Carried 16 | 4 8 10 16 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1223 | 252 67 . 690 214 Remotely . | . . . . . Salvage Created 1482 | . 94 . 677 711 Parts 93 | . 14 . 46 33 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 5 | . 3 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 33 | . 5 . 12 16 Guns 14 | . 3 . 9 2 Cannons 14 | . . . . 14 AOE 5 | . 2 . 3 . Classes Destroyed 10 | . 2 . 6 2 Worker 3 | . . . 3 . Builder 1 | . . . 1 . Hauler 3 | . . . 3 . Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . 2 . 1 . Swarmer 12 | . 5 . 3 4 Grunt 11 | . . . 5 6 Duelist 2 | . . . 2 . Sentry 8 | . . . 2 6 Best Kill Streak 7 | . 3 . 4 7 Combat Bots Only 6 | . 2 . 3 6 Max Kills in Single Turn 3 | . 2 . 3 1 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2516 | . 342 . 1295 879 Core 330 | . 35 . 102 193 Absorbed by Shields 46 | . . . . 46 Core Remaining (%) 93 | 100 . 86 . . Volleys Fired 130 | . 25 . 48 57 Largest 2 | . 2 . 2 2 Hottest 136 | . 50 . 90 136 Shots Fired 243 | . 50 . 95 98 Gun 152 | . 47 . 93 12 Cannon 86 | . . . . 86 Launcher 5 | . 3 . 2 . Special . | . . . . . Kinetic 135 | . 47 . 76 12 Thermal 86 | . . . . 86 Explosive 5 | . 3 . 2 . Electromagnetic 17 | . . . 17 . Robot Hit Streak 13 | . 2 . 11 13 Robot Miss Streak 10 | . 9 . 10 10 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 144 | . 19 . 69 56 Core Hits 66 | . 11 . 36 19 Critical Hits 2 | . . . . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3038 | . 355 . 1495 1188 Guns 1210 | . 168 . 902 140 Cannons 1048 | . . . . 1048 Explosions 780 | . 187 . 593 . Melee . | . . . . . Ramming . | . . . . . Kinetic 941 | . 168 . 633 140 Thermal 1301 | . . . 253 1048 Explosive 527 | . 187 . 340 . Electromagnetic 269 | . . . 269 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Effects 13 | . 7 6 . . Message Errors 5 | . 3 2 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . 1 1 . . Data Loss (minor) 2 | . 1 1 . . Targeting Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 111 | . 4 . 62 45 Projectiles 45 | . . . . 45 Explosions 66 | . 4 . 62 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 251 | . 24 . 227 . Shots 5 | . 1 . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 641 | . . 217 83 641 Average Temperature 180 | . . 93 28 213 Received Heat Transfer 435 | . . . 234 201 Effects 20 | . . . . 20 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2237 | . . . 350 1887 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 270 | . 124 29 254 270 Average Influence 85 | . 51 29 67 141 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 91 | 100 100 100 91 83 Level 1 8 | . . . 8 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . . 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 . 23 25 Peak Tracking Total 8 | . 4 . 8 6 Tactical Retreats 7 | . 2 . 2 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed 2 | . . 1 1 . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 7 | . 1 . 3 3 Max in Single Turn 2 | . 1 . 2 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 14 | . 5 . 1 8 Terminals 13 | . 5 . 1 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 17 . 2 27 Successful 24 | . 11 . 1 12 Failed 22 | . 6 . 1 15 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 32 | . 12 . 2 18 Terminals 44 | . 17 . 2 25 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 5 . . 5 Prototype ID Bank 1 | . . . . 1 Open Door 2 | . . . . 2 Locate Traps 2 | . 2 . . . Recall Investigation 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Registered Components 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 39 | . 16 . 3 20 Terminals 13 | . 6 . 1 6 Track 6 | . 3 . 1 2 Assimilate 1 | . . . . 1 Botnet 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 . 1 5 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 EXPLORE 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 16 | . . . . 16 Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2955 | 52 641 368 779 1115 Spaces Moved 1575 | 50 412 229 358 526 Core 7 | 7 . . . . Treads 1381 | . 268 229 358 526 Legs . | . . . . . Wheels 187 | 43 144 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 154 | 75 132 160 165 169 Slowest Speed 200 | 80 160 160 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 80 46 32 94 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . 1 . 39 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 40 | . 1 . 39 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1862 | 60 464 231 458 649 Wait 36 | 1 5 . 7 23 Move 1571 | 49 411 228 357 526 Hop . | . . . . . Pick Up 27 | 4 6 2 10 5 Fast Attach 17 | 6 2 . 5 4 Attach 12 | . 1 . 9 2 Detach 8 | . 1 . 5 2 Swap 23 | . 7 . 9 7 Drop 25 | . 6 . 7 12 Fire 130 | . 25 . 48 57 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . 1 1 . Miscellaneous 8 | . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 12) 665 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Entered Mines 731 | -10/Mines | Learned location of Zion (-7) 779 | -10/Mines | Found a hidden stash of uninstalled traps 1041 | -10/Mines | Discovered new exit (range 12) 1062 | -10/Mines | Entered Materials 1062 | -9/Materials | Evolved 2 slots: Utility x2 1359 | -9/Materials | Discovered new exit (range 7) 1685 | -9/Materials | Lost 4 parts (1p1n1u1w) 1816 | -9/Materials | Discovered new exit (range 5) 1841 | -9/Materials | Entered Storage 2785 | -9/Storage | Core integrity fell below 50% 2803 | -9/Storage | Discovered new exit (range 55) 2956 | -9/Storage | Self-destructed Last Messages --------------- 02794_ Y-45 Defender destroyed. 02803_ EXIT=FOUND 02803_ K-01 Serf collects debris. 02812_ Y-45 Defender destroyed. 02815_ K-01 Serf collects debris. 02820_ Drone destroyed. 02820_ K-01 Serf collects debris. 02821_ U-05 Engineer builds a Door. 02823_ K-01 Serf collects debris. 02880_ Dropped Broken Lgt. Treads. 02894_ K-01 Serf cleans the Compression Vault. 02906_ Acquired 20 matter. 02927_ A-02 Transporter sends out distress signal. 02932_ Destroyed Ion Engine. 02940_ Adv. Beam Cannon destroyed. 02945_ Power failure, Hvy. Ion Engine shutdown. 02948_ U-05 Engineer lays Concrete. 02951_ Overheating: Energy bleed (-36). 02954_ Power failure, Hvy. Ion Engine shutdown. 02955_ Adv. Beam Cannon destroyed. 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