Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.08 @ 13:54:10 // Winter2019/RPGLIKE

Player: Kenzurith

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (32)       6400
Robots Destroyed (276)     1380
Value Destroyed (17289)    17289
Prototype IDs (258)        5160
Alien Tech Used (9)        1800
Bonus (25870)              25870
              TOTAL SCORE: 61899

 Bonus
-------
High Alert Combat Kills    4353
Follower Combat Kills      643
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       7712
Found Hidden Lab           3000
Decrypted A0 Command       3000
Scanned by Researcher      500
Pursued by Intercept       1500
Friendly Fire              -338

 Cogmind 
---------
Core Integrity             0/1300
Matter                     602/800
Energy                     1950/1950
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY (13) -----
  Experimental Energy Well
  Experimental Matter Compressor
      Enhanced Optical Array
  Experimental Sensor Array
      Improved Signal Interpreter
  Experimental Target Analyzer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
      Advanced Reaction Control System
  Experimental Focal Shield
      Improved Thermal Shield
>              --- WEAPON (5) -------
               EMDS
               Helical Railgun
               Helical Railgun
               Helical Railgun
>              --- INVENTORY (8) ----
       Zionite Shade Armor
               Point Defense Array
               Transdimensional Reconstructor
               Sigix Quantum Sheargun
               Sigix Quantum Sheargun
               Potential Cannon
               Warp Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Combat Gravmag System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
  Experimental Energy Well
  Experimental Matter Compressor
      Enhanced Optical Array
  Experimental Sensor Array
      Improved Signal Interpreter
  Experimental Target Analyzer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
      Advanced Reaction Control System
  Experimental Phase Shifter
       Zionite Shade Armor
      Improved Thermal Shield
>              --- WEAPON -----------
               Sigix Quantum Sheargun
               EMDS
               Warp Cannon
               Helical Railgun
>              --- INVENTORY --------
  Experimental Focal Shield
               Point Defense Array
               Transdimensional Reconstructor
               Sigix Quantum Sheargun
               Potential Cannon
               Helical Railgun
               Helical Railgun
[Rating: 232]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled Antigrav System
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Enhanced Optical Array
  Device                   Long-range Terrain Scanner
  Storage                  Zionite Biocell
  Processor                Enhanced Optical Array
  Protection               Hardened Medium Armor Plating
Weapon                     Helical Railgun
  Energy Gun               Zionite Phaser-S
  Energy Cannon            EMDS
  Ballistic Gun            Helical Railgun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Slots Evolved              20   | 2   .   2   3   .   .   1   .   2   .   .   .   .   1   .   .   .   1   2   2   .   .   1   1   .   1   .   .   1   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   2   1   .   .   1   .   1   .   .   .   .   1   .   .   .   1   1   1   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             239  | 3   1   3   9   .   2   1   7   26  .   4   .   2   4   1   4   2   4   7   7   23  7   3   9   1   21  .   5   20  14  1   11  37  
  Power                    20   | 1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   4   .   2   .   .   3   .   .   .   .   .   3   1   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   .   1   .   .   .   .   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   1   
  Propulsion               50   | 1   .   .   5   .   .   .   .   14  .   .   .   .   .   .   .   .   .   1   .   3   2   .   3   .   7   .   3   6   1   .   2   2   
    Treads                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   2   .   1   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   5   .   2   4   1   .   1   1   
    Flight                 9    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  73   | .   1   2   2   .   .   1   4   5   .   .   .   .   3   .   .   .   2   2   2   3   1   1   4   .   8   .   2   9   8   .   .   13  
    Device                 40   | .   1   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   2   2   .   .   1   1   1   .   5   .   1   3   5   .   .   11  
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   2   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   1   .   2   .   1   4   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 1   .   .   2   .   2   .   3   4   .   4   .   2   1   1   4   2   2   3   4   13  4   .   2   1   3   .   .   5   5   1   6   21  
    Energy Gun             15   | .   .   .   .   .   1   .   2   2   .   1   .   .   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          23   | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   3   .   3   9   
    Ballistic Gun          39   | 1   .   .   1   .   .   .   .   .   .   2   .   1   1   .   3   2   1   2   2   6   .   .   .   .   1   .   .   3   1   1   2   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   1   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   7   1   .   2   .   1   .   .   4   3   .   1   6   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     92   | .   94  94  89  90  85  81  82  88  85  81  92  92  99  100 100 100 100 93  93  92  95  99  98  84  88  91  91  91  86  88  91  91  
  Core                     5    | .   .   2   10  9   9   8   8   7   7   7   7   7   6   6   6   6   6   6   10  5   4   8   8   4   1   4   4   4   3   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   .   4   4   4   4   3   3   6   7   
  Leg                      8    | .   33  29  13  27  27  26  25  5   .   .   .   .   .   .   .   .   .   .   .   6   16  18  16  4   6   .   .   4   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   .   8   14  14  14  14  13  13  13  13  12  16  15  10  2   .   .   13  9   16  16  14  19  19  19  18  
  Flight                   3    | .   .   .   .   .   .   .   .   13  14  14  14  14  13  13  13  13  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   21   | .   11  20  20  18  18  17  16  17  21  21  21  21  20  20  20  20  24  28  26  22  19  21  25  26  26  25  28  24  17  23  23  23  
  Storage                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   4   4   4   5   8   7   7   7   
  Processor                13   | .   .   .   .   .   .   .   7   18  14  14  14  14  18  20  20  20  18  16  15  14  14  13  15  17  16  16  16  17  19  19  19  17  
  Protection               4    | .   .   .   7   9   9   9   8   .   .   .   .   .   5   6   6   6   6   5   5   6   9   9   4   4   4   8   4   5   1   .   .   .   
  Energy Gun               4    | .   16  14  10  9   8   8   7   7   7   2   7   7   5   .   .   .   .   .   .   4   8   9   7   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   4   8   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   4   7   4   7   6   5   
  Ballistic Gun            8    | .   16  14  17  18  9   .   .   .   .   3   14  13  14  20  17  20  17  16  13  14  3   .   .   .   .   4   4   .   2   .   6   8   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   4   4   4   4   4   4   2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 8   9   23  33  33  45  50  52  41  30  30  21  26  29  33  33  30  32  41  56  67  67  75  93  64  98  89  89  107 110 106 112 122 
  Greatest Support         125  | 20  20  20  40  36  36  36  36  36  31  31  31  31  31  31  31  31  31  59  59  77  109 109 109 65  95  90  90  110 110 110 115 125 
  Greatest Overweight (x)  3    | .   .   1   2   .   1   1   1   3   .   .   .   .   .   1   1   .   1   1   .   1   .   .   3   .   3   .   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   .   1   2   2   2   2   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   8   
  Average Capacity         5    | .   .   .   1   2   2   2   2   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   
  Most Carried             8    | .   .   1   2   2   2   2   5   5   5   5   4   3   4   4   5   5   6   6   6   6   6   6   6   5   6   7   7   7   8   8   8   8   
  Average Carried          5    | .   .   .   1   2   2   2   2   4   5   3   4   1   2   4   4   4   5   6   5   5   5   6   5   4   5   6   7   6   6   7   7   7   
  Final Capacity           8    | .   .   1   2   2   2   2   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   8   
  Final Carried            8    | .   .   1   2   2   2   2   5   5   5   4   4   1   4   4   5   5   6   6   6   6   6   6   6   4   6   7   7   6   8   8   8   8   

 Class Distribution 
--------------------
 31% | Scavenger-Scout
 21% | Scavenger-Assassin
 13% | Mutant
 12% | Scout
  7% | Gunner
  5% | Scavenger-Skirmisher
  3% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Gunner | -9/Materials
             Gunner | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
              Scout | -7/Data Miner
              Scout | -6/Proximity Caves
              Scout | -6/Factory
    Scavenger-Scout | -6/Lower Caves
    Scavenger-Scout | -6/Lower Caves
    Scavenger-Scout | -6/Zion
    Scavenger-Scout | -5/Proximity Caves
              Scout | -5/Factory
              Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
 Scavenger-Assassin | -5/Zhirov
 Scavenger-Assassin | -4/Proximity Caves
 Scavenger-Assassin | -4/Factory
    Scavenger-Scout | -4/Upper Caves
 Scavenger-Assassin | -4/Warlord
    Scavenger-Scout | -3/Proximity Caves
    Scavenger-Scout | -3/Research
 Scavenger-Assassin | -3/Armory
    Scavenger-Scout | -3/Lab
    Scavenger-Scout | -2/Research
    Scavenger-Scout | -2/Quarantine
    Scavenger-Scout | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Matter Collected           7984  | 200  40   93   247  26   .    30   70   250  10   48   .    64   138  35   173  33   363  312  70   637  107  45   95   10   1580 26   236  499  116  300  106  2025 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15340 | .    .    172  361  77   .    .    173  692  .    13   .    32   138  .    187  .    427  379  121  376  463  561  781  .    3300 .    363  1733 116  300  106  4469 
  Parts                    601   | .    .    19   32   4    .    .    10   38   2    4    .    4    8    .    2    .    24   20   4    19   17   26   33   .    74   3    10   62   5    11   8    162  
Haulers Intercepted        8     | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      171   | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    6    .    28   .    3    25   11   23   .    .    72   .    .    .    .    .    .    .    
  Prevented                73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    67   3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Combat Hostiles Destroyed  236  | .   .   9   8   2   .   .   3   16  1   5   .   4   3   .   1   .   7   1   1   11  .   10  8   .   51  1   3   27  1   3   1   59  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Guns                     78   | .   .   9   8   2   .   .   3   3   1   1   .   1   3   .   .   .   6   1   .   7   .   9   5   .   .   .   .   1   1   .   .   17  
  Cannons                  89   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  1   1   23  .   2   .   25  
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   1   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   2   
Classes Destroyed          25   | .   .   3   3   .   .   .   1   4   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   6   .   .   .   .   .   1   2   
  Worker                   7    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Watcher                  9    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   
  Swarmer                  32   | .   .   5   .   .   .   .   .   4   .   4   .   4   1   .   .   .   4   .   .   .   .   4   .   .   1   .   .   .   .   .   .   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    72   | .   .   4   5   2   .   .   2   8   .   .   .   .   2   .   .   .   2   .   .   5   .   4   3   .   17  .   .   6   .   .   .   12  
  Brawler                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   1   
  Duelist                  8    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Sentry                   20   | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   3   .   4   
  Demolisher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   2   4   .   .   .   12  
  Programmer               16   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   10  
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Tracker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   7   
  Combat Programmer        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   5   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   .   3   4   2   .   .   3   4   1   3   .   4   3   .   1   .   2   2   1   6   .   4   4   .   9   1   2   7   1   4   1   10  
  Combat Bots Only         9    | .   .   3   3   2   .   .   3   4   1   3   .   4   3   .   1   .   2   1   1   6   .   4   3   .   9   1   2   6   1   2   1   9   
Max Kills in Single Turn   3    | .   .   1   2   1   .   .   1   1   1   2   .   3   1   .   1   .   1   2   1   1   .   2   2   .   2   1   1   2   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   
Damage Taken               13541 | .     .     264   401   60    .     .     28    287   26    236   420   200   208   .     124   .     491   121   21    856   .     739   1153  .     1351  .     23    1321  228   57    721   4205  
  Core                     10070 | .     .     206   320   43    .     .     25    236   23    181   343   161   124   .     72    .     373   91    16    474   .     531   822   .     985   .     12    919   177   48    583   3305  
  Absorbed by Shields      997   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     997   .     .     .     .     .     .     .     .     .     
  Redirected to Core       8698  | .     .     181   280   43    .     .     11    167   10    181   293   136   105   .     72    .     316   45    16    404   .     439   703   .     833   .     6     839   140   29    501   2948  
Core Remaining (%)         91    | 100   .     100   .     .     .     100   100   .     .     .     .     63    .     .     .     .     88    .     .     .     .     77    .     .     .     100   .     .     93    .     .     .     
Volleys Fired              823   | .     .     26    30    4     2     .     8     56    .     16    1     5     7     .     16    .     20    22    1     31    21    25    33    1     90    4     9     79    48    9     24    235   
  Largest                  4     | .     .     2     3     3     1     .     1     1     .     3     3     3     3     .     3     .     3     3     4     4     1     2     2     1     2     1     1     2     2     1     2     4     
  Hottest                  238   | .     .     60    83    83    120   .     120   120   .     120   98    98    98    .     71    .     81    91    143   186   20    120   120   70    109   70    70    160   238   70    200   200   
Shots Fired                1279  | .     .     52    78    12    2     .     20    62    6     19    3     7     21    .     36    .     60    63    4     73    21    47    66    1     92    4     9     100   49    9     30    333   
  Gun                      750   | .     .     52    78    12    .     .     12    8     6     6     3     3     21    .     30    .     60    63    4     61    .     44    66    .     .     .     .     5     46    .     6     164   
  Cannon                   476   | .     .     .     .     .     2     .     8     54    .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     1     91    4     9     95    3     9     24    169   
  Launcher                 29    | .     .     .     .     .     .     .     .     .     .     6     .     4     .     .     6     .     .     .     .     12    .     .     .     .     1     .     .     .     .     .     .     .     
  Special                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    3     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  521   | .     .     26    48    8     .     .     .     .     .     2     2     2     14    .     30    .     60    63    3     49    .     .     .     .     .     .     .     5     46    .     6     157   
  Thermal                  268   | .     .     26    30    4     2     .     20    62    6     8     .     .     .     .     .     .     .     .     .     .     21    3     .     .     .     .     .     .     3     .     9     74    
  Explosive                29    | .     .     .     .     .     .     .     .     .     .     6     .     4     .     .     6     .     .     .     .     12    .     .     .     .     1     .     .     .     .     .     .     .     
  Electromagnetic          283   | .     .     .     .     .     .     .     .     .     .     3     1     1     7     .     .     .     .     .     1     .     .     .     .     1     91    4     9     46    .     9     15    95    
  Slashing                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Phasic                   171   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     44    66    .     .     .     .     49    .     .     .     .     
  Robot Hit Streak         48    | .     .     5     15    6     .     .     18    45    48    13    2     .     8     .     13    .     7     10    .     13    17    27    38    .     28    18    27    33    13    14    15    41    
  Robot Miss Streak        4     | .     .     3     3     2     .     .     .     .     1     2     3     2     1     .     1     .     2     3     .     2     1     1     2     .     1     .     .     2     4     .     1     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     1     .     1     .     2     
  Secondary Targets        13    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     7     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     
  Autonomous               25    | .     .     .     .     .     .     .     12    6     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           921   | .     .     32    56    7     .     .     16    27    5     15    2     .     17    .     20    .     40    42    1     46    21    38    70    .     83    3     9     77    31    9     19    235   
  Core Hits                454   | .     .     16    22    3     .     .     7     22    2     12    1     6     11    .     7     .     17    12    .     27    11    18    29    .     51    3     3     41    13    7     5     108   
  Critical Hits            129   | .     .     1     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     1     .     3     1     2     3     .     29    .     4     11    1     7     1     63    
  Critical Kills           49    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     12    .     1     8     .     3     .     20    
  Critical Parts Destroyed 65    | .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     1     .     .     .     17    .     3     3     1     3     1     32    
Melee Attacks              36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     2     .     1     1     17    .     1     1     .     2     1     .     3     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     2     .     1     1     17    .     1     1     .     2     1     .     3     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           38713 | .     .     318   734   121   .     .     633   1933  175   928   13    259   348   .     427   .     809   946   .     2208  235   1223  2675  .     5363  173   626   4896  727   575   693   11675 
  Guns                     14602 | .     .     318   734   121   .     .     344   212   175   77    13    11    348   .     245   .     680   906   .     1071  .     1188  2016  .     .     .     .     210   727   .     116   5090  
  Cannons                  20200 | .     .     .     .     .     .     .     289   1721  .     265   .     .     .     .     .     .     .     .     .     .     .     .     .     .     5223  173   626   4686  .     575   456   6186  
  Explosions               2894  | .     .     .     .     .     .     .     .     .     .     586   .     248   .     .     182   .     .     .     .     1137  .     .     202   .     140   .     .     .     .     .     .     399   
  Melee                    707   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     .     .     .     457   .     .     .     .     .     .     .     121   .     
  Ramming                  40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  9509  | .     .     129   460   88    .     .     .     .     .     12    12    .     176   .     245   .     680   906   .     747   .     .     .     .     .     .     .     210   727   .     116   5001  
  Thermal                  5765  | .     .     189   274   33    .     .     633   1933  175   297   .     .     .     .     .     .     .     .     .     .     235   35    .     .     .     .     .     .     .     .     .     1961  
  Explosive                2495  | .     .     .     .     .     .     .     .     .     .     586   .     248   .     .     182   .     .     .     .     1137  .     .     202   .     140   .     .     .     .     .     .     .     
  Electromagnetic          14024 | .     .     .     .     .     .     .     .     .     .     33    1     11    172   .     .     .     .     .     .     .     .     .     .     .     5223  173   626   2130  .     575   456   4624  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     89    
  Piercing                 707   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     .     .     .     457   .     .     .     .     .     .     .     121   .     
  Phasic                   6084  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     324   .     1188  2016  .     .     .     .     2556  .     .     .     .     
Highest Corruption         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     3     3     3     11    11    11    .     .     5     8     .     2     12    
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     2     3     3     7     11    11    .     .     3     7     .     1     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  171   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     5     16    6     13    13    4     1     .     .     8     11    .     5     84    
    Message Errors         26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     2     5     2     1     2     .     .     .     .     .     1     .     .     9     
    Matter Fused           27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     3     1     1     .     .     .     2     2     .     .     12    
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     1     1     .     .     .     .     1     .     2     3     
    Energy Discharges      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     3     .     .     .     .     .     .     1     .     1     7     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     
    Data Loss (minor)      18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     1     1     .     .     .     2     3     .     1     7     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     9     
    Targeting Errors       46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     3     8     .     .     .     .     4     2     .     1     23    
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1059  | .     .     .     .     .     .     .     29    60    .     88    .     .     .     .     37    .     .     .     .     110   9     .     .     .     81    .     51    409   .     .     .     185   
  Projectiles              749   | .     .     .     .     .     .     .     29    60    .     47    .     .     .     .     .     .     .     .     .     .     9     .     .     .     81    .     51    409   .     .     .     63    
  Explosions               310   | .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     37    .     .     .     .     110   .     .     .     .     .     .     .     .     .     .     .     122   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      968   | .     .     .     .     .     .     .     .     .     .     151   .     114   .     .     125   .     .     20    .     445   .     .     113   .     .     .     .     .     .     .     .     .     
  Shots                    16    | .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     2     .     .     .     .     8     .     .     1     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        227   | .     .     27    207   3     108   .     184   225   .     152   16    16    51    .     2     .     22    33    64    132   134   227   192   86    .     .     .     72    160   .     80    212   
  Average Temperature      50    | .     .     15    55    3     63    .     80    81    .     64    12    12    26    .     2     .     5     12    36    40    79    116   103   45    .     .     .     27    45    .     75    54    
  Received Heat Transfer   1294  | .     .     93    156   36    .     .     18    60    9     .     54    .     54    .     .     .     93    .     .     108   .     105   16    .     240   .     .     81    .     9     9     153   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     3     3     .     2     1     19    
  Combat Hostiles          45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     2     3     .     1     1     14    
  Parts Fried              131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     6     25    .     9     2     49    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             21    | .     .     .     .     .     .     .     1     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     1     .     .     .     3     
  Heat Transferred         9185  | .     .     425   625   75    .     .     1084  4056  222   597   .     .     .     .     .     .     .     .     .     .     628   111   .     .     .     .     .     .     .     .     .     1362  
Parts Sabotaged            10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     3     .     .     .     3     
Parts Stolen               5     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Peak Influence             1921 | .    .    175  147  59   .    .    106  162  .    .    .    .    138  .    .    .    .    487  .    .    .    .    254  .    .    .    140  1015 .    143  228  1921 
  Initial                  128  | .    .    .    19   54   .    .    .    47   .    .    .    .    56   .    .    .    .    107  .    .    .    .    .    .    .    .    20   73   .    .    80   128  
  Average                  331  | .    .    52   90   46   .    .    32   66   .    .    .    .    97   .    .    .    .    207  .    .    .    .    56   .    .    .    89   485  .    77   167  1097 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    1    5    
  Low Security (%)         67   | 100  100  100  100  100  .    100  100  100  .    .    .    .    100  .    .    .    .    59   .    .    .    .    84   .    .    .    100  14   .    100  79   .    
  Level 1                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    15   .    .    .    .    25   .    .    20   4    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    39   .    .    .    10   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    32   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    6    .    .    1    25   
  Investigation            3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Extermination            7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    3    
  Reinforcement            7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    11   
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Distress Signals           13   | .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              422  | .   .   10  15  2   .   .   6   17  3   9   4   4   4   .   4   .   17  10  1   13  .   11  14  .   105 2   3   53  1   4   5   105 
  Peak Tracking Total      21   | .   .   3   5   2   .   .   4   3   3   4   4   4   3   .   3   .   4   2   1   5   .   4   4   .   17  2   2   7   1   1   2   21  
  Tactical Retreats        24   | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   2   .   3   .   .   1   .   1   1   .   4   .   .   2   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Traps Triggered            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Machines Disabled          52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   .   2   .   .   5   7   .   3   30  
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   1   2   .   1   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Machines Accessed          21   | .   .   1   1   1   1   .   1   3   .   .   4   .   .   1   .   1   .   1   .   1   4   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                7    | .   .   .   1   1   .   .   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   .   1   5   1   1   .   2   9   .   .   27  .   .   1   .   4   .   3   .   1   13  .   .   .   .   .   .   .   20  .   .   .   
  Successful               79   | .   .   1   2   1   1   .   1   5   .   .   27  .   .   1   .   4   .   2   .   1   13  .   .   .   .   .   .   .   20  .   .   .   
  Failed                   9    | .   .   .   3   .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   .   .   4   .   1   .   1   7   .   .   .   .   .   .   .   .   .   15  .   .   .   .   3   .   1   .   3   6   .   .   13  10  
  Terminals                18   | .   .   .   5   1   .   .   2   9   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             76   | .   .   1   2   1   1   .   1   4   .   .   27  .   .   1   .   4   .   .   .   1   13  .   .   .   .   .   .   .   20  .   .   .   
  Record                   39   | .   .   .   1   .   .   .   .   1   .   .   11  .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   20  .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Total Allies               17   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    7    .    5    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    7    7    4    2    2    .    .    1    .    .    .    1    1    .    .    .    .    
  Highest-Rated Group      268  | .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    215  215  230  170  170  .    .    25   .    .    .    30   268  .    .    .    .    
  Highest-Rated Ally       268  | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    39   39   85   85   85   .    .    25   .    .    .    30   268  .    .    .    .    
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               27   | .    .    .    1    16   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    1    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   16   | .    .    .    .    15   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               81   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   30   .    7    .    .    .    .    .    .    .    23   .    .    .    .    
  Total Damage             3289 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    544  898  .    251  .    .    .    .    .    .    .    1596 .    .    .    .    
  Kills                    24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    8    .    3    .    .    .    .    .    .    .    6    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Qua Sec 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   1   .   .   .   .   1   1   .   1   .   2   2   1   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             21   | .   .   .   16  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         15   | .   .   .   .   14  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Turns Passed               13825 | 11   107  519  595  624  300  230  396  878  180  166  48   252  109  97   518  633  466  379  299  833  314  859  703  81   953  96   277  620  242  137  269  1634 
Spaces Moved               13091 | 6    86   298  267  490  219  153  241  1016 386  265  97   467  161  207  662  878  469  315  360  761  186  668  465  127  596  188  336  427  234  206  348  1506 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   133   | .    .    .    133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3459  | 6    86   298  134  490  219  153  241  90   .    .    .    .    .    .    .    .    .    .    .    236  186  668  449  .    181  .    .    22   .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9105  | .    .    .    .    .    .    .    .    532  386  265  97   467  161  207  662  878  469  315  360  525  .    .    16   127  415  188  336  405  234  206  348  1506 
  Flight                   394   | .    .    .    .    .    .    .    .    394  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 120  120  120  120  120  120  150  120  26   46   46   46   46   46   46   46   46   46   45   45   45   110  110  52   52   40   45   38   38   38   40   40   35   
  Average Speed            69    | 120  120  131  150  120  133  150  149  48   46   46   46   46   46   46   52   46   53   49   45   65   110  110  110  52   90   45   43   74   39   40   48   52   
  Slowest Speed            250   | 120  120  150  180  120  150  150  150  250  46   46   46   46   46   106  106  46   106  106  45   170  110  110  220  52   210  45   88   150  40   40   94   108  
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Exploration Rate (%)       47    | 2    24   52   37   97   59   38   27   34   58   59   83   66   4    38   76   90   73   9    52   76   61   81   9    21   38   40   8    36   99   7    45   68   
  Regions Visited          32
    Branch Regions         23
  Pre-discovered Areas     41    | .    .    1    .    1    .    .    .    .    1    .    23   .    .    .    .    2    1    9    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    .    .    .    .    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    1    .    1    .    2    .    .    1    2    .    2    .    3    2    3    1    .    3    3    .    1    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 57    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    14   .    .    1    1    21   .    4    2    .    .    1    .    2    .    .    7    2    
Terrain Destroyed          536   | .    .    .    .    .    .    .    .    4    .    66   .    73   .    .    111  .    .    1    1    116  .    11   53   .    7    1    .    13   1    .    27   51   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Projectile               90    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    4    .    11   8    .    2    .    .    11   1    .    13   36   
  AOE                      441   | .    .    .    .    .    .    .    .    .    .    66   .    73   .    .    111  .    .    .    .    112  .    .    45   .    5    .    .    .    .    .    14   15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Total                      16530 | 9    89   375  398  517  225  153  269  1339 387  291  97   498  180  207  807  1108 639  493  491  1038 253  741  567  140  918  193  456  622  329  250  414  2037 
  Wait                     1484  | .    3    27   62   21   .    .    2    174  2    6    .    .    .    .    105  223  116  136  110  155  1    13   15   .    72   .    104  26   .    14   11   86   
  Move                     13049 | 5    85   297  266  489  218  152  240  1006 385  264  96   466  160  206  661  877  468  314  359  760  185  667  464  126  595  187  335  426  233  205  346  1506 
  Hop                      4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74    | .    .    2    3    .    .    .    2    8    .    .    .    .    3    .    3    2    4    .    4    2    4    1    2    .    7    1    .    1    8    1    4    12   
  Fast Attach              161   | 2    1    3    7    .    2    1    6    24   .    2    .    .    2    .    1    1    .    4    5    18   4    3    8    .    16   .    2    12   8    .    7    22   
  Attach                   33    | .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    .    .    1    .    .    .    2    .    .    1    1    .    .    1    6    .    4    12   
  Detach                   19    | .    .    .    1    .    .    .    1    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    .    1    2    .    2    4    
  Swap                     57    | 1    .    .    1    .    .    .    1    .    .    .    .    2    2    1    3    1    3    3    2    6    2    .    1    .    4    .    3    8    2    1    .    10   
  Drop                     187   | 1    .    3    7    .    3    .    6    28   .    .    .    3    1    .    3    4    3    4    8    14   7    2    13   1    14   .    3    11   10   1    12   25   
  Fire                     823   | .    .    26   30   4    2    .    8    56   .    16   1    5    7    .    16   .    20   22   1    31   21   25   33   1    90   4    9    79   48   9    24   235  
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    2    .    1    1    17   .    1    1    .    2    1    .    3    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   19    | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            582   | .    .    17   20   3    .    .    3    16   .    .    .    22   5    .    14   .    18   8    .    52   26   29   13   11   115  .    .    55   11   19   .    125  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory (discovered 2 exits: *Res / *Lab)
-3/Lab
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     1 | -11/Scrapyard      | Discovered new exit (range 1)
    12 | -11/Scrapyard      | Entered Materials
    90 | -10/Materials      | Discovered new exit (range 11)
    99 | -10/Materials      | Discovered new exit (range 16)
   119 | -10/Materials      | Entered Mines
   312 | -10/Mines          | Build established: Mutant
   376 | -10/Mines          | Upgraded with Utility slot (x1)
   413 | -10/Mines          | Found the Drone Emporium
   417 | -10/Mines          | Upgraded with Utility slot (x1)
   419 | -10/Mines          | Found Prototype Device
   419 | -10/Mines          | Identified Decoy Drone Bay
   601 | -10/Mines          | Discovered new exit (range 5)
   615 | -10/Mines          | Reached level 2
   638 | -10/Mines          | Entered Materials
   640 | -9/Materials       | Reached level 3
   719 | -9/Materials       | Upgraded with Weapon slot (x1)
   779 | -9/Materials       | Upgraded with Utility slot (x1)
   907 | -9/Materials       | Identified exit to Mines
   907 | -9/Materials       | Identified exit to Storage
  1013 | -9/Materials       | Upgraded with Propulsion slot (x1)
  1233 | -9/Materials       | Entered Mines
  1233 | -9/Mines           | Accompanied by 15 allies
  1235 | -9/Mines           | Reached level 4
  1252 | -9/Mines           | Met a Derelict bent on vengeance
  1282 | -9/Mines           | Discovered new exit (range 44)
  1310 | -9/Mines           | Build established: Gunner
  1767 | -9/Mines           | Discovered new exit (range 13)
  1789 | -9/Mines           | Learned location of 1 exit from Lower Caves
  1803 | -9/Mines           | Learned location of Storage (-9)
  1851 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1852 | -9/Mines           | Discovered new exit (range 5)
  1857 | -9/Mines           | Entered Exiles
  1886 | -9/Exiles          | Met 8R-AWN
  1908 | -9/Exiles          | Met EX-HEX
  1940 | -9/Exiles          | Met EX-BIN
  1959 | -9/Exiles          | Aligned with FarCom system
  1961 | -9/Exiles          | Given EX-Vault access code
  1988 | -9/Exiles          | Opened EX-Vault
  2001 | -9/Exiles          | Found AWS/Thermal
  2007 | -9/Exiles          | Found Gui. Plasma Cannon
  2044 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2089 | -9/Exiles          | Met EX-DEC
  2143 | -9/Exiles          | Discovered new exit (range 10)
  2157 | -9/Exiles          | Stole two prototypes: AWS/Thermal, Gui. Plasma Cannon
  2157 | -9/Exiles          | Entered Mines
  2294 | -8/Mines           | Build established: Mutant
  2351 | -8/Mines           | Discovered new exit (range 14)
  2352 | -8/Mines           | Upgraded with Utility slot (x1)
  2387 | -8/Mines           | Entered Materials
  2389 | -8/Materials       | Reached level 5
  2693 | -8/Materials       | Reached level 6
  2731 | -8/Materials       | Discovered new exit (range 22)
  2783 | -8/Materials       | Entered Factory
  2785 | -7/Factory         | FarCom data flow suspended
  2785 | -7/Factory         | Reached level 7
  3074 | -7/Factory         | Identified exit to Lower Caves
  3178 | -7/Factory         | Upgraded with Propulsion slot (x1)
  3497 | -7/Factory         | Discovered new exit (range 10)
  3523 | -7/Factory         | Build established: Scout
  3546 | -7/Factory         | Reached level 8
  3606 | -7/Factory         | Upgraded with Utility slot (x1)
  3620 | -7/Factory         | P-60 Hacker assimilated allied Fighter 4a
  3661 | -7/Factory         | Entered Lower Caves
  3662 | -7/Lower Caves     | Identified exit to Lower Caves
  3707 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3716 | -7/Lower Caves     | Learned location of Zion (-6)
  3787 | -7/Lower Caves     | Reached level 9
  3841 | -7/Lower Caves     | Entered another Lower Caves area
  3841 | -7/Lower Caves     | Spotted H6-6J3(f)
  3841 | -7/Lower Caves     | Spotted B0-362(f)
  3842 | -7/Lower Caves     | Encountered a Master Thief
  3842 | -7/Lower Caves     | Encountered a Master Thief
  3842 | -7/Lower Caves     | AWS/Thermal stolen by Master Thief
  3858 | -7/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
  3860 | -7/Lower Caves     | Spotted 05-ARV(f)
  3862 | -7/Lower Caves     | Encountered a Master Thief
  3863 | -7/Lower Caves     | Discovered new exit (range 17)
  3865 | -7/Lower Caves     | Destroyed 05-ARV(f)
  3884 | -7/Lower Caves     | Spotted B-75 Beast
  3909 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3973 | -7/Lower Caves     | Identified exit to Data Miner
  4007 | -7/Lower Caves     | Entered Data Miner
  4007 | -7/Data Miner      | Discovered new exit (range 6)
  4009 | -7/Data Miner      | Reached level 10
  4013 | -7/Data Miner      | Met Data Miner
  4025 | -7/Data Miner      | Learned location of Section 7 (-2)
  4025 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4034 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4040 | -7/Data Miner      | Reached level 11
  4040 | -7/Data Miner      | Interfaced with the Data Conduit
  4049 | -7/Data Miner      | Core integrity fell below 50%
  4052 | -7/Data Miner      | Core integrity fell below 20%
  4055 | -7/Data Miner      | Entered Proximity Caves
  4111 | -6/Proximity Caves | Learned Factory emergency access door positions
  4218 | -6/Proximity Caves | Spotted B-75 Beast
  4290 | -6/Proximity Caves | Discovered new exit (range 8)
  4293 | -6/Proximity Caves | Reached level 12
  4307 | -6/Proximity Caves | Entered Factory
  4309 | -6/Factory         | Loaded intel: 269 machine locations
  4309 | -6/Factory         | Reached level 13
  4320 | -6/Factory         | Discovered new exit (range 11)
  4332 | -6/Factory         | Upgraded with Utility slot (x1)
  4338 | -6/Factory         | Identified exit to Lower Caves
  4372 | -6/Factory         | Core integrity fell below 50%
  4416 | -6/Factory         | Entered Lower Caves
  4434 | -6/Lower Caves     | Learned Factory trap positions
  4475 | -6/Lower Caves     | Learned location of 1 exit from Factory
  4504 | -6/Lower Caves     | Discovered new exit (range 11)
  4511 | -6/Lower Caves     | Identified exit to Lower Caves
  4513 | -6/Lower Caves     | Entered another Lower Caves area
  4513 | -6/Lower Caves     | Spotted Y6-1ED(f)
  4514 | -6/Lower Caves     | Encountered a Master Thief
  4514 | -6/Lower Caves     | Battle Rifle stolen by Master Thief
  4515 | -6/Lower Caves     | Reached level 14
  4517 | -6/Lower Caves     | Destroyed Y6-1ED(f)
  4540 | -6/Lower Caves     | Discovered new exit (range 13)
  4571 | -6/Lower Caves     | Learned Factory security intel
  4681 | -6/Lower Caves     | Build established: Scavenger-Scout
  4975 | -6/Lower Caves     | Learned Factory security intel
  5011 | -6/Lower Caves     | Discovered new exit (range 7)
  5030 | -6/Lower Caves     | Identified exit to Zion
  5031 | -6/Lower Caves     | Entered Zion
  5048 | -6/Zion            | Gained Derelict followers
  5051 | -6/Zion            | Discovered new exit (range 12)
  5183 | -6/Zion            | Found CR-A16's Pointy Stick
  5209 | -6/Zion            | Discovered new exit (range 16)
  5269 | -6/Zion            | Received a visual enhancement algorithm
  5378 | -6/Zion            | Imprinted
  5380 | -6/Zion            | Declared Zion's savior
  5664 | -6/Zion            | Identified exit to Proximity Caves
  5664 | -6/Zion            | Entered Proximity Caves
  5664 | -5/Proximity Caves | Accompanied by 7 allies
  5666 | -5/Proximity Caves | Reached level 15
  5667 | -5/Proximity Caves | Learned 8 Factory zone layouts
  5705 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  5770 | -5/Proximity Caves | Reached level 16
  5954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6001 | -5/Proximity Caves | Spotted B-75 Beast
  6041 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  6044 | -5/Proximity Caves | Destroyed B-75 Beast
  6080 | -5/Proximity Caves | Discovered new exit (range 6)
  6086 | -5/Proximity Caves | Identified exit to Factory
  6130 | -5/Proximity Caves | Entered Factory
  6131 | -5/Factory         | Identified exit to Factory
  6132 | -5/Factory         | Identified exit to Upper Caves
  6132 | -5/Factory         | Reached level 17
  6133 | -5/Factory         | Loaded intel: 71 trap records
  6135 | -5/Factory         | Loaded intel: 302 machine locations
  6144 | -5/Factory         | Zion Hacker squad teleported in
  6169 | -5/Factory         | Upgraded with Utility slot (x1)
  6347 | -5/Factory         | Discovered exit to Upper Caves (range 24)
  6357 | -5/Factory         | Reached level 18
  6390 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  6391 | -5/Factory         | Zion Melee Resupply teleported in
  6418 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
  6438 | -5/Factory         | Upgraded with Power slot (x1)
  6492 | -5/Factory         | Zion Heavy squad teleported in
  6509 | -5/Factory         | Entered Upper Caves
  6509 | -5/Upper Caves     | Accompanied by 2 allies
  6511 | -5/Upper Caves     | Reached level 19
  6741 | -5/Upper Caves     | Spotted B-75 Beast
  6749 | -5/Upper Caves     | Destroyed B-75 Beast
  6756 | -5/Upper Caves     | Learned Factory terminal intel
  6768 | -5/Upper Caves     | Discovered new exit (range 21)
  6778 | -5/Upper Caves     | Identified exit to Upper Caves
  6783 | -5/Upper Caves     | Upgraded with Utility slot (x1)
  6798 | -5/Upper Caves     | Upgraded with Weapon slot (x1)
  6808 | -5/Upper Caves     | Entered another Upper Caves area
  6808 | -5/Upper Caves     | Accompanied by 2 allies
  6812 | -5/Upper Caves     | Learned Factory emergency access door positions
  6823 | -5/Upper Caves     | Discovered exit to Factory (range 9)
  6838 | -5/Upper Caves     | Learned Factory emergency access door positions
  6885 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6926 | -5/Upper Caves     | Attacked by a faux Warlord
  7254 | -5/Upper Caves     | Reached level 20
  7275 | -5/Upper Caves     | Found Prototype Protection
  7275 | -5/Upper Caves     | Identified Zio. Weapon Casing
  7375 | -5/Upper Caves     | Spotted 6E-GMZ(f)
  7376 | -5/Upper Caves     | Encountered a Master Thief
  7376 | -5/Upper Caves     | Spotted Q3-EXI(f)
  7377 | -5/Upper Caves     | Encountered a Master Thief
  7378 | -5/Upper Caves     | Spotted SC-514(f)
  7379 | -5/Upper Caves     | Encountered a Master Thief
  7382 | -5/Upper Caves     | Destroyed SC-514(f)
  7385 | -5/Upper Caves     | CR-A16's Behemoth Slayer stolen by Master Thief
  7392 | -5/Upper Caves     | Destroyed Q3-EXI(f)
  7393 | -5/Upper Caves     | Zio. Heavy DM Reactor stolen by Master Thief
  7398 | -5/Upper Caves     | Destroyed 6E-GMZ(f)
  7403 | -5/Upper Caves     | Core integrity fell below 50%
  7449 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7459 | -5/Upper Caves     | Discovered new exit (range 17)
  7545 | -5/Upper Caves     | Found Alien Artifact
  7545 | -5/Upper Caves     | Identified Core Expander
  7545 | -5/Upper Caves     | Installed Core Expander, added new Power slot
  7640 | -5/Upper Caves     | Identified exit to Zhirov
  7641 | -5/Upper Caves     | Entered Zhirov
  7641 | -5/Zhirov          | Discovered new exit (range 3)
  7644 | -5/Zhirov          | Identified exit to Proximity Caves
  7661 | -5/Zhirov          | Met Zhirov
  7693 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7708 | -5/Zhirov          | Build established: Scavenger-Skirmisher
  7715 | -5/Zhirov          | Found Alien Artifact
  7715 | -5/Zhirov          | Identified Integrated Reactor
  7715 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7741 | -5/Zhirov          | Found Alien Artifact
  7955 | -5/Zhirov          | Entered Proximity Caves
  7957 | -4/Proximity Caves | Reached level 21
  8010 | -4/Proximity Caves | Upgraded with Utility slot (x1)
  8129 | -4/Proximity Caves | Build established: Scavenger-Assassin
  8224 | -4/Proximity Caves | Spotted B-86 Titan
  8249 | -4/Proximity Caves | Destroyed B-86 Titan
  8593 | -4/Proximity Caves | Reached level 22
  8811 | -4/Proximity Caves | Discovered exit to Factory (range 4)
  8814 | -4/Proximity Caves | Entered Factory
  8816 | -4/Factory         | Reached level 23
  8817 | -4/Factory         | Loaded intel: 226 machine locations
  8818 | -4/Factory         | Loaded intel: 17 terminal locations
  8853 | -4/Factory         | Discovered new exit (range 22)
  8901 | -4/Factory         | Identified exit to Upper Caves
  9043 | -4/Factory         | Spotted B-86 Titan
  9046 | -4/Factory         | Destroyed B-86 Titan
  9102 | -4/Factory         | Zion Offense Resupply teleported in
  9102 | -4/Factory         | Upgraded with Utility slot (x1)
  9345 | -4/Factory         | Intercept squad dispatched
  9366 | -4/Factory         | Spotted Tracker
  9367 | -4/Factory         | Spotted Tracker
  9381 | -4/Factory         | Destroyed Tracker
  9389 | -4/Factory         | Spotted Combat Programmer
  9390 | -4/Factory         | Destroyed Tracker
  9394 | -4/Factory         | Core integrity fell below 50%
  9410 | -4/Factory         | Destroyed Combat Programmer
  9416 | -4/Factory         | Found Exp. Target Analyzer
  9422 | -4/Factory         | Found Prototype Energy Cannon
  9422 | -4/Factory         | Identified EMDS
  9434 | -4/Factory         | Found Prototype Special Weapon
  9434 | -4/Factory         | Identified Exp. Remote Datajack
  9445 | -4/Factory         | Spotted Combat Programmer
  9462 | -4/Factory         | Core integrity fell below 20%
  9495 | -4/Factory         | System corruption reached 10%
  9495 | -4/Factory         | Destroyed Combat Programmer
  9517 | -4/Factory         | Entered Upper Caves
  9519 | -4/Upper Caves     | Reached level 24
  9597 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  9597 | -4/Upper Caves     | Identified exit to Warlord
  9598 | -4/Upper Caves     | Entered Warlord
  9617 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9668 | -4/Warlord         | Rebuked by Warlord
  9673 | -4/Warlord         | Opened Warlord's prototype stash
  9675 | -4/Warlord         | Found Vortex Chain Reactor
  9691 | -4/Warlord         | Found Exp. Armor Integrity Analyzer
  9693 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9697 | -4/Warlord         | Found Exp. Focal Shield
  9743 | -4/Warlord         | Found Prototype Device
  9743 | -4/Warlord         | Identified Minesniffer Drone Bay
  9781 | -4/Warlord         | Spotted B-90 Cyclops
  9788 | -4/Warlord         | Destroyed B-90 Cyclops
  9869 | -4/Warlord         | Reached level 25
  9906 | -4/Warlord         | Warlord forces counterattacked
  9921 | -4/Warlord         | Destroyed 8 combat bots
  9993 | -4/Warlord         | Discovered new exit (range 24)
 10026 | -4/Warlord         | Spotted Striker
 10031 | -4/Warlord         | Destroyed Striker
 10093 | -4/Warlord         | Spotted Striker
 10093 | -4/Warlord         | Spotted Striker
 10093 | -4/Warlord         | Spotted Striker
 10098 | -4/Warlord         | Destroyed Striker
 10105 | -4/Warlord         | Destroyed Striker
 10114 | -4/Warlord         | Destroyed Striker
 10197 | -4/Warlord         | Spotted Striker
 10197 | -4/Warlord         | Spotted Striker
 10200 | -4/Warlord         | Destroyed Striker
 10200 | -4/Warlord         | Reached level 26
 10203 | -4/Warlord         | Destroyed Striker
 10221 | -4/Warlord         | Upgraded with Utility slot (x1)
 10240 | -4/Warlord         | Destroyed 9 combat bots
 10302 | -4/Warlord         | Spotted Striker
 10310 | -4/Warlord         | Destroyed Striker
 10368 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 10394 | -4/Warlord         | Spotted Striker
 10418 | -4/Warlord         | Spotted Executioner
 10425 | -4/Warlord         | Destroyed Executioner
 10493 | -4/Warlord         | Spotted Executioner
 10493 | -4/Warlord         | Spotted Striker
 10512 | -4/Warlord         | Destroyed Striker
 10541 | -4/Warlord         | Identified exit to Proximity Caves
 10551 | -4/Warlord         | Entered Proximity Caves
 10633 | -3/Proximity Caves | Discovered new exit (range 15)
 10637 | -3/Proximity Caves | Reached level 27
 10645 | -3/Proximity Caves | Identified exit to Research
 10647 | -3/Proximity Caves | Entered Research
 10648 | -3/Research        | Loaded intel: 99 machine locations
 10653 | -3/Research        | Discovered new exit (range 4)
 10655 | -3/Research        | Identified exit to Research
 10716 | -3/Research        | Zion Hover Resupply teleported in
 10865 | -3/Research        | Discovered new exit (range 22)
 10874 | -3/Research        | Identified exit to Armory
 10924 | -3/Research        | Entered Armory
 10925 | -3/Armory          | Loaded intel: 82 machine locations
 10926 | -3/Armory          | Reached level 28
 10927 | -3/Armory          | Zion Experimental squad teleported in
 10951 | -3/Armory          | Spotted B-86 Titan
 10982 | -3/Armory          | Found Prototype Energy Cannon
 10982 | -3/Armory          | Identified Zio. Alpha Cannon Mk. II
 10989 | -3/Armory          | Found Prototype Protection
 10989 | -3/Armory          | Identified Zio. Shade Armor
 10994 | -3/Armory          | Found Zio. Shade Armor
 11022 | -3/Armory          | Upgraded with Propulsion slot (x1)
 11045 | -3/Armory          | Found Zio. Shade Armor
 11168 | -3/Armory          | Allies destroyed B-86 Titan
 11275 | -3/Armory          | Intercept squad dispatched
 11290 | -3/Armory          | Spotted Tracker
 11298 | -3/Armory          | Spotted Combat Programmer
 11312 | -3/Armory          | Destroyed Combat Programmer
 11320 | -3/Armory          | Destroyed Tracker
 11340 | -3/Armory          | Found Exp. Phase Shifter
 11374 | -3/Armory          | Found Exp. Targeting Computer
 11379 | -3/Armory          | Discovered exit to Research (range 24)
 11412 | -3/Armory          | Reached level 29
 11474 | -3/Armory          | First assault squad dispatched
 11543 | -3/Armory          | Identified Transdimensional Reconstructor
 11543 | -3/Armory          | Warped through subspace to slip node
 11543 | -3/Armory          | Discovered new exit (range 1)
 11543 | -3/Armory          | Identified exit to Lab
 11544 | -3/Armory          | Entered Lab
 11546 | -3/Lab             | Discovered exit to Research (range 9)
 11550 | -3/Lab             | Hidden lab's door opened automatically
 11550 | -3/Lab             | Sensor layout match revealed
 11551 | -3/Lab             | Gained access to the hidden lab's interior
 11551 | -3/Lab             | Detected by scanners
 11559 | -3/Lab             | Found Core Expander
 11559 | -3/Lab             | Installed Core Expander, added new Weapon slot
 11564 | -3/Lab             | Confronted by A5
 11646 | -3/Lab             | Destroyed A5
 11664 | -3/Lab             | Found Integrated Reactor
 11664 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 11688 | -3/Lab             | Found Prototype Protection
 11688 | -3/Lab             | Identified Hvy. Regenerative Plating
 11691 | -3/Lab             | Found Prototype Energy Cannon
 11691 | -3/Lab             | Identified Potential Cannon
 11694 | -3/Lab             | Found Prototype Energy Cannon
 11694 | -3/Lab             | Identified Warp Cannon
 11700 | -3/Lab             | Reached level 30
 11700 | -3/Lab             | Decrypted terminal
 11700 | -3/Lab             | Acquired modification code for an L2 power cell
 11715 | -3/Lab             | Build established: Scavenger-Scout
 11735 | -3/Lab             | Found Prototype Hackware
 11748 | -3/Lab             | Found Transdimensional Reconstructor
 11786 | -3/Lab             | Entered Research
 11787 | -2/Research        | Loaded intel: 115 machine locations
 11870 | -2/Research        | Reached level 31
 11917 | -2/Research        | Discovered new exit (range 12)
 11922 | -2/Research        | Identified exit to Quarantine
 11923 | -2/Research        | Entered Quarantine
 11924 | -2/Quarantine      | Loaded intel: 79 machine locations
 11928 | -2/Quarantine      | Spotted Alpha 7
 11962 | -2/Quarantine      | Destroyed Alpha 7
 11971 | -2/Quarantine      | Found Prototype Ballistic Gun
 11971 | -2/Quarantine      | Identified Multirail
 12022 | -2/Quarantine      | Found Alien Launcher
 12038 | -2/Quarantine      | Crushed by falling debris
 12039 | -2/Quarantine      | Core integrity fell below 50%
 12088 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 12116 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 12138 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 12163 | -2/Quarantine      | Spotted Fortress
 12190 | -2/Quarantine      | Discovered new exit (range 6)
 12192 | -2/Quarantine      | Identified exit to Section 7
 12192 | -2/Quarantine      | Entered Section 7
 12193 | -2/Section 7       | Loaded intel: 142 machine locations
 12208 | -2/Section 7       | Core integrity fell below 20%
 12258 | -2/Section 7       | Reached level 32
 12273 | -2/Section 7       | Found Integrated Reactor
 12273 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 12314 | -2/Section 7       | Destroyed 7 combat bots
 12443 | -2/Section 7       | Spotted Executioner
 12444 | -2/Section 7       | Spotted Executioner
 12463 | -2/Section 7       | Destroyed Executioner
 12470 | -2/Section 7       | Destroyed Executioner
 12492 | -2/Section 7       | Destroyed 7 combat bots
 12494 | -2/Section 7       | Intercept squad dispatched
 12506 | -2/Section 7       | Spotted Tracker
 12506 | -2/Section 7       | Spotted Tracker
 12514 | -2/Section 7       | Destroyed Tracker
 12527 | -2/Section 7       | Destroyed Tracker
 12542 | -2/Section 7       | Spotted Combat Programmer
 12543 | -2/Section 7       | Spotted Combat Programmer
 12551 | -2/Section 7       | Destroyed Combat Programmer
 12566 | -2/Section 7       | Destroyed Combat Programmer
 12597 | -2/Section 7       | Found Adv. Kinecellerator
 12610 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 12651 | -2/Section 7       | Found Alien Artifact
 12651 | -2/Section 7       | Identified Terrabomb
 12651 | -2/Section 7       | Used Terrabomb
 12661 | -2/Section 7       | Found Alien Artifact
 12661 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 12661 | -2/Section 7       | Warped through subspace
 12674 | -2/Section 7       | Spotted Alpha 7
 12674 | -2/Section 7       | Spotted Alpha 7
 12793 | -2/Section 7       | Destroyed 7 combat bots
 12810 | -2/Section 7       | Spotted Striker
 12810 | -2/Section 7       | Spotted Striker
 12827 | -2/Section 7       | Spotted Executioner
 12827 | -2/Section 7       | Spotted Executioner
 12951 | -2/Section 7       | Found Alien Energy Gun
 12951 | -2/Section 7       | Identified Sigix Quantum Sheargun
 12967 | -2/Section 7       | Found Sigix Quantum Sheargun
 13109 | -2/Section 7       | Intercept squad dispatched
 13121 | -2/Section 7       | Spotted Tracker
 13121 | -2/Section 7       | Spotted Tracker
 13121 | -2/Section 7       | Spotted Tracker
 13132 | -2/Section 7       | Destroyed Tracker
 13142 | -2/Section 7       | Destroyed Tracker
 13148 | -2/Section 7       | Destroyed Tracker
 13156 | -2/Section 7       | Spotted Combat Programmer
 13179 | -2/Section 7       | Destroyed Combat Programmer
 13180 | -2/Section 7       | Spotted Combat Programmer
 13193 | -2/Section 7       | System corruption reached 10%
 13196 | -2/Section 7       | Destroyed Combat Programmer
 13196 | -2/Section 7       | Destroyed Combat Programmer
 13217 | -2/Section 7       | Spotted B-99 Colossus
 13234 | -2/Section 7       | First assault squad dispatched
 13238 | -2/Section 7       | Reached level 33
 13238 | -2/Section 7       | Scanned by Researcher
 13416 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 13471 | -2/Section 7       | Found Alien Artifact
 13471 | -2/Section 7       | Identified LRC Boosters
 13471 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 13475 | -2/Section 7       | Found Alien Artifact
 13475 | -2/Section 7       | Identified LRC Insulator
 13475 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 13505 | -2/Section 7       | Terminal network hard line cut
 13507 | -2/Section 7       | Found Alien Artifact
 13507 | -2/Section 7       | Identified Integrity Redistributor
 13507 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-81)
 13619 | -2/Section 7       | Found Core Expander
 13787 | -2/Section 7       | Intercept squad dispatched
 13794 | -2/Section 7       | Spotted S7 Guard
 13797 | -2/Section 7       | Spotted Tracker
 13797 | -2/Section 7       | Spotted Tracker
 13798 | -2/Section 7       | Spotted Tracker
 13801 | -2/Section 7       | Destroyed Tracker
 13811 | -2/Section 7       | Destroyed Tracker
 13826 | -2/Section 7       | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
13814_ Molecular Binding Bank disabled.
13815_ Cld. Antigrav System blown off.
13815_ Exp. Phase Shifter blown off.
13815_ Cld. Antigrav System blown off.
13815_ E-15 Imp destroyed.
13816_ C-30 ARC bursts open, deploying its payload.
13816_ G-73 Enforcer unfolds itself. <x4>
13816_ M-36 Artificer unfolds itself.
13817_ Slug penetrates G-73 Enforcer.
13817_ System corrupted: Helical Railgun targeting data glitched.
13820_ C-30 ARC bursts open, deploying its payload.
13820_ G-73 Enforcer unfolds itself. <x3>
13820_ L-61 Swordsman unfolds itself.
13820_ E-15 Imp unfolds itself.
13821_ Slug penetrates G-73 Enforcer.
13821_ Slug penetrates B-74 Champion.
13821_ G-73 Enforcer suffers critical hit.
13821_ Destroyed Hvy. Laser.
13824_ System corrupted: Helical Railgun targeting data glitched.
13824_ Destroyed Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          109
Energy Capacity            2770
Matter Stores              800
Matter Capacity            800
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                91
Targeting Accuracy         12
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   90
Recoil Reduction           2
Matter Filtering           50
Energy Filtering           30
Kinecelleration            50

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
                  Riot Gun | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
               Stasis Beam | -2/Quarantine | Z-intel
       Adv. Thermal Shield | -2/Quarantine | Z-intel
        Antimissile System | -2/Quarantine | Z-intel
       Transmission Jammer | -2/Quarantine | Z-intel
        Imp. System Shield | -2/Quarantine | Z-intel
     Adv. Reclamation Unit | -2/Quarantine | Z-intel
    Adv. Thermal Generator | -2/Quarantine | Z-intel
          Enh. Force Lance | -2/Quarantine | Z-intel
   Adv. Heavy Siege Treads | -2/Quarantine | Z-intel
  Lyr. Light Armor Plating | -2/Quarantine | Z-intel
             Phase Shifter | -2/Quarantine | Z-intel
          Disruptor Cannon | -2/Quarantine | Z-intel
             System Shield | -2/Quarantine | Z-intel
           Power Amplifier | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free

 Fabricated
------------
 Exp. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Terrabomb
High-powered Transdimensional Reconstructor
Sigix Quantum Sheargun
LRC Boosters
LRC Insulator
Integrity Redistributor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  
Levels Raised              32    | .    .    1    1    1    .    .    2    2    1    .    2    1    1    .    1    .    2    2    1    1    .    2    1    1    2    1    .    2    1    1    .    2    
  XP Earned                51749 | 3000 .    1600 2610 750  350  500  1955 3695 650  1025 2150 1450 1835 500  725  800  3297 2754 675  1668 453  2225 2640 349  3548 803  1171 2190 1437 1211 596  3137 
  XP Spent                 46670 | 1000 .    1550 3410 .    110  1400 3000 2950 .    .    .    .    2000 .    .    .    3800 3100 4000 2840 .    3200 3605 .    3800 1750 .    1400 2000 .    600  1155 
Upgrades                   57    | 2    .    3    7    .    1    1    3    4    .    .    .    .    1    .    .    .    2    2    2    8    .    1    4    .    1    1    .    1    1    .    1    11   
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Utility Slot             12    | .    .    2    1    .    .    1    .    1    .    .    .    .    1    .    .    .    1    1    1    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Weapon Slot              3     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    11   
  Heat Dissipation         8     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       8     | .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Terrain Scan Density     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4843  | .    .    138  198  33   .    .    106  309  9    .    .    6    40   .    104  .    123  .    .    207  138  283  164  .    958  57   .    521  .    138  .    1311 
  Integrity Restored       12366 | .    .    264  429  60   .    .    28   312  .    .    .    489  120  .    310  .    362  184  .    1070 542  622  278  255  2430 .    .    1138 252  395  .    2826 
    Core                   8923  | .    .    206  320  43   .    .    25   236  .    .    .    489  120  .    295  .    304  160  .    395  95   396  275  255  1412 .    .    852  252  100  .    2693 
    Parts                  3443  | .    .    58   109  17   .    .    3    76   .    .    .    .    .    .    15   .    58   24   .    675  447  226  3    .    1018 .    .    286  .    295  .    133  
Protomatter Decayed        1655  | .    .    .    31   12   .    .    .    131  9    .    .    .    .    .    14   .    18   .    .    199  9    65   71   .    612  .    .    231  .    .    .    253  

 Game 
------
Seed              SalvagePowerCore
  Manual?         0
Play Time         04:39:14
  Cumulative      293.2 hours
  Start           2021.07.08 @ 00:50:51
  End             2021.07.08 @ 13:54:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          156
  Rogue           153
  Adventurer      1
  Explorer        2
Win Type          -
  Total           5
  Types           3/1/1/0/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(0,0,0)
Steam             1


RUN: 0f89de1a-7bb1-44cf-8e6c-c7b176ed951d