Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.01 @ 04:32:18 Player: An Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (544) 544 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3044 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Deuterium Engine Sensor Array Makeshift Hacking Suite Makeshift System Shield System Guard Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Phasing AFG > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Deuterium Engine Utility Shielding Makeshift Hacking Suite Improved Medium Laser Beam Cannon Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 36 | 5 . 6 16 . 7 2 Power 3 | 1 . 1 . . 1 . Engine 2 | 1 . . . . 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 12 | 1 . 1 8 . 1 1 Treads . | . . . . . . . Leg 2 | 1 . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . . . 8 . 1 1 Utility 8 | 1 . 1 3 . 2 1 Device 3 | . . 1 . . 2 . Storage 2 | 1 . . 1 . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 13 | 2 . 3 5 . 3 . Energy Gun 5 | 1 . 1 3 . . . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 10 | . . . 4 . . 6 Power . | . . . . . . . Propulsion 7 | . . . 3 . . 4 Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 5 | . . . 3 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 71 93 76 . 78 66 Engine 4 | . 14 2 . . 8 6 Core 6 | . . 11 6 . . . Leg 11 | . 14 25 . . . . Flight 15 | . . . 31 . 30 21 Device 8 | . . 9 11 . 7 9 Storage 12 | . 14 14 10 . 11 11 Processor 4 | . . . 4 . 11 11 Protection 1 | . . . 5 . . . Energy Gun 7 | . 14 14 4 . . . Energy Cannon 3 | . . 9 . . . . Ballistic Gun 2 | . 14 4 . . . . Slashing Weapon 3 | . . . . . 9 6 Naked Turns . | . . . . . . . Heaviest Build 17 | 13 13 17 15 6 14 14 Greatest Support 20 | 10 10 20 12 8 16 16 Greatest Overweight (x) 3 | 3 1 1 1 . 1 1 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 8 8 Most Carried 8 | 3 4 8 8 7 8 8 Average Carried 6 | 1 3 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 4 8 7 7 8 8 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 606 | 250 . 126 63 . 101 66 Remotely . | . . . . . . . Salvage Created 854 | . . 653 80 . . 121 Parts 47 | . . 32 10 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 11 4 . . 3 Melee 3 | . . . . . . 3 Guns 8 | . . 7 1 . . . Cannons 6 | . . 3 3 . . . Classes Destroyed 5 | . . 4 1 . . . Worker 2 | . . 2 . . . . Recycler 3 | . . 3 . . . . Watcher 1 | . . . 1 . . . Swarmer 9 | . . 3 4 . . 2 Grunt 9 | . . 8 . . . 1 Best Kill Streak 9 | . . 9 3 . . 2 Combat Bots Only 3 | . . 3 3 . . 2 Max Kills in Single Turn 1 | . . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1485 | . . 394 271 . . 820 Core 509 | . . 105 61 . . 343 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 95 | . . . 95 . . . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 58 | . 5 36 17 . . . Largest 2 | . 2 2 1 . . . Hottest 100 | . 60 100 65 . . . Shots Fired 99 | . 10 72 17 . . . Gun 74 | . 10 53 11 . . . Cannon 23 | . . 19 4 . . . Launcher . | . . . . . . . Special 2 | . . . 2 . . . Kinetic 22 | . 5 17 . . . . Thermal 77 | . 5 55 17 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 3 16 13 . . . Robot Miss Streak 2 | . 2 1 2 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 76 | . 6 54 10 . . 6 Core Hits 40 | . 1 28 5 . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1409 | . 70 787 163 . . 389 Guns 666 | . 70 496 100 . . . Cannons 314 | . . 263 51 . . . Explosions . | . . . . . . . Melee 344 | . . . . . . 344 Ramming 73 | . . 28 . . . 45 Kinetic 205 | . 37 168 . . . . Thermal 787 | . 33 591 163 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 344 | . . . . . . 344 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 16 | . . . . . . 16 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . . . . 18 Shots . | . . . . . . . Rammed 22 | . . . . . . 22 Targets Rammed 24 | . . 2 . . . 22 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 362 | . . 362 99 . . . Average Temperature 102 | . . 125 26 . . . Received Heat Transfer 330 | . . 231 66 . . 33 Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . . 4 1 . . . Heat Transferred 1750 | . 75 1305 370 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 191 | . 15 170 191 52 . . Initial 52 | . . 4 . 52 . . Average 94 | . 7 112 95 52 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 1 12 27 . . 12 Peak Tracking Total 18 | . 1 2 18 . . 7 Tactical Retreats 5 | . . 1 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . . . 3 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . 8 . . . Successful 5 | . . . 5 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 6 . . . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . 1 . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . . . . 9 . Largest Group 9 | . . . . . 9 . Highest-Rated Group 282 | . . . . . 282 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders 2 | . . . . . 1 1 RETURN 2 | . . . . . 1 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches 2 | . . . . . 1 1 Drone Recoveries 2 | . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2045 | 64 96 807 373 5 461 239 Spaces Moved 2489 | 33 43 538 475 3 1044 353 Core 54 | 5 . . . . . 49 Treads . | . . . . . . . Legs 609 | 28 43 538 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1826 | . . . 475 3 1044 304 Fastest Speed 34 | 50 190 120 34 37 37 37 Average Speed 63 | 167 190 125 34 37 40 50 Slowest Speed 200 | 200 190 190 114 37 117 129 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 20 | . . . 16 . 2 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 12 93 44 3 85 40 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 3 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 8 | . . 2 . . 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2831 | 40 48 599 655 6 1084 399 Wait 188 | . . 6 144 4 20 14 Move 2449 | 32 42 537 448 2 1039 349 Hop 14 | . . . 10 . 2 2 Pick Up 24 | 3 1 7 5 . 7 1 Fast Attach 19 | 5 . 3 3 . 6 2 Attach 14 | . . 3 10 . 1 . Detach 8 | . . 1 6 . . 1 Swap 3 | . . . 3 . . . Drop 24 | . . 4 9 . 9 2 Fire 58 | . 5 36 17 . . . Melee 6 | . . . . . . 6 Ram 22 | . . . . . . 22 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Entered Mines 162 | -10/Mines | Learned location of Storage (-8) 321 | -10/Mines | Build established: Mutant 339 | -10/Mines | Learned location of Recycling (-8) 553 | -10/Mines | Discovered new exit (range 5) 823 | -10/Mines | Discovered new exit (range 6) 968 | -10/Mines | Entered Materials 968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Repaired Beam Cannon 1305 | -9/Materials | Identified exit to Mines 1341 | -9/Materials | Entered Mines 1342 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1345 | -9/Mines | Identified exit to Zion 1346 | -9/Mines | Entered Zion 1352 | -7/Zion | Gained Derelict followers 1369 | -7/Zion | Lost 3 parts (2n1w) 1444 | -7/Zion | Learned location of Armory (-4) 1450 | -7/Zion | Found Prototype Device 1450 | -7/Zion | Identified Phasing AFG 1532 | -7/Zion | Identified exit to Deep Caves 1611 | -7/Zion | Given the Hacking Drone Bay 1611 | -7/Zion | Found Prototype Device 1611 | -7/Zion | Identified Hacking Drone Bay 1687 | -7/Zion | Imprinted 1689 | -7/Zion | Declared Zion's savior 1719 | -7/Zion | Learned Factory emergency access door positions 1801 | -7/Zion | Discovered new exit (range 14) 1807 | -7/Zion | Identified exit to Proximity Caves 1807 | -7/Zion | Entered Proximity Caves 1807 | -6/Proximity Caves | Learned Factory stockpile data 1924 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1996 | -6/Proximity Caves | Core integrity fell below 50% 2026 | -6/Proximity Caves | Core integrity fell below 20% 2035 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 2038 | -6/Proximity Caves | Spotted B-75 Beast 2046 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01999_ Slammed into S-27 Virus. 02000_ Destabilizing: System interference. 02000_ Signal Interpreter temporarily disabled. 02001_ Slammed into S-27 Virus. 02003_ Destroyed VTOL Module. 02003_ S-27 Virus system corrupted by crushing effect. 02004_ Slug penetrates Wall. 02004_ Hacking Drone Bay destroyed. 02004_ Slug penetrates Wall. 02004_ Slammed into S-27 Virus. 02008_ Slug penetrates Wall. 02022_ Penetrated by Slug. 02027_ Searching scrap... 02027_ Found Hvy. Plasma Cannon. 02027_ Found Imp. Hacking Suite. 02027_ Found Mak. Power Source. 02027_ Found 38 Matter. 02029_ Acquired Imp. Hacking Suite. 02030_ Acquired 10 matter. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | #?# ##??# #????????## ##?# #? | | #?# #???# ####????## #### ???? | | ### ##???# #??### #### #??????? | | #####????### #??# ### #???????? | | #?????????# #??# ## #####???????? | | ###?????????# #??##??## ##???????????? | | ###?####??????# #???????## ###??????????? | | # ### #??????# #????????# ###### ?? | | # ##??#### #????????# ? | | #### ## #????????## # | | # ###???????### ## #####? | | ## ###?????### ### #????? | | ?# ## ##????#* #?#### ??? | | ## ### #????#%####?????#### #?? | | % #?# ###??###]##??????????? ##?? | | = #?#### ##????# ##??????????? ###??? | | ##???### ##?????# #????????????#????? | | ##????# ##??????## #?????????????????? | | #????## ##???#????## #?????????????????? | | ## #?????# ##??? ????# ##?????????????????? | | ### ####### ## #?# "#?????????????????? | | ### #$??## % ##????????????????? | | ## ## ### ??# ####?????????????? | | ### ##?# ?## ### #????????? | | #? #?## ### ss ?????? | | ## # #?# @ s s ????? | | ########## m #### ????? | | ##????????# #???? ?????? | | ######?????????# ##### # ##????? ?????? | | ???????????????? ???## ## #???????? #????? | | ????????????????? #????# #### #????????? ?????? | | ?????????????????##????# #??# #????????????????? | | ??????????????????????? #??# #????????????????? | | ?????????????????????? ?? #????????????????? | | ????????????????????? $?? ????????????????? | | ????????????????????? #?? ????????????????? | | ???????????????????? #??? #???????????????? | | ????????????????????### #???? ????????????????? | | ??????????????????????##??????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... What Is This Thing? Challenges ------------ None Game ------ Seed ActiveAccelerationDissipator Manual? 0 Play Time 00:26:29 Cumulative 34.9 hours Start 2022.05.01 @ 04:06:51 End 2022.05.01 @ 04:32:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 11ab82c1-9843-4c15-83ea-0eb1177325b2