Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.11 @ 14:56:37 Player: Leeman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1808) 1808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 4403 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 48/100 System Corruption 0% Temperature Hot (264) Movement Walking (610) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Sensor Array Signal Interpreter 0b10 Decoder Chip [Skirmisher] Core Shielding Hardened Light Armor Plating System Shield Relay Coupler [Programmer] (84) Hacking Drone Bay (1/1) Bomb Factory No. 2 Medium Laser Medium Laser Assault Rifle Light Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Sensor Array Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Core Shielding Hardened Light Armor Plating System Shield Relay Coupler [Programmer] Bomb Factory No. 2 Medium Laser Medium Laser Assault Rifle Light Assault Rifle Shock Bomb Launcher CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 43 | 6 9 21 . . 7 Power 5 | 1 . 2 . . 2 Engine 3 | 1 . . . . 2 Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 19 | 2 2 13 . . 2 Treads . | . . . . . . Leg 19 | 2 2 13 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 5 2 . . 2 Device 4 | . 2 1 . . 1 Storage 5 | 1 3 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 2 4 . . 1 Energy Gun 4 | 2 . 2 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 22 | . 4 9 . . 9 Power 3 | . . 1 . . 2 Propulsion 12 | . 2 6 . . 4 Utility 1 | . . 1 . . . Weapon 6 | . 2 1 . . 3 Highest Loss Streak 9 | . 1 2 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 97 100 100 98 Engine 2 | . 14 . . . . Core 8 | . . 9 11 11 10 Leg 40 | . 25 42 44 44 43 Device 10 | . 12 10 11 11 5 Storage 11 | . 14 11 11 11 11 Energy Gun 18 | . 11 14 22 22 21 Energy Cannon 1 | . . 4 . . . Ballistic Gun 3 | . 15 2 . . . Naked Turns . | . . . . . . Heaviest Build 101 | 14 30 94 91 91 101 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 7 | 1 2 2 2 2 7 Average Overweight (x) 1 | . 1 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 14 24 25 25 25 Most Carried 24 | 2 10 17 17 23 24 Average Carried 16 | 1 7 14 17 20 22 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 23 | 2 10 17 17 23 21 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 699 | 249 111 309 . . 30 Remotely . | . . . . . . Salvage Created 2081 | . 482 1462 16 . 121 Parts 147 | . 42 91 4 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 11 34 3 . 5 Guns 39 | . 11 24 . . 4 Cannons 9 | . . 9 . . . AOE 5 | . . 1 3 . 1 Classes Destroyed 10 | . 5 5 . . . Worker 3 | . 3 . . . . Builder 1 | . 1 . . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 6 | . 3 3 . . . Swarmer 20 | . 3 9 3 . 5 Grunt 26 | . 8 18 . . . Brawler 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 6 | . 6 4 3 . 2 Combat Bots Only 3 | . 3 3 3 . 2 Max Kills in Single Turn 3 | . 1 1 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2745 | . 574 1276 46 . 849 Core 540 | . 126 225 . . 189 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 211 | . . 211 . . . Core Remaining (%) 74 | 100 49 . . . . Volleys Fired 168 | . 52 100 1 . 15 Largest 2 | . 2 2 2 . 2 Hottest 122 | . 100 122 122 . 122 Shots Fired 330 | . 99 199 2 . 30 Gun 271 | . 99 143 2 . 27 Cannon 52 | . . 52 . . . Launcher 7 | . . 4 . . 3 Special . | . . . . . . Kinetic 84 | . 21 63 . . . Thermal 239 | . 78 132 2 . 27 Explosive . | . . . . . . Electromagnetic 7 | . . 4 . . 3 Robot Hit Streak 19 | . 8 19 . . 4 Robot Miss Streak 7 | . 6 5 2 . 7 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 198 | . 57 123 . . 18 Core Hits 91 | . 29 51 3 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 11 | . 5 5 . . 1 Burn 10 | . 5 4 . . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3317 | . 689 2032 138 . 458 Guns 2407 | . 689 1398 . . 320 Cannons 578 | . . 578 . . . Explosions 332 | . . 56 138 . 138 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 498 | . 140 358 . . . Thermal 2693 | . 549 1618 138 . 388 Explosive . | . . . . . . Electromagnetic 126 | . . 56 . . 70 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 88 | . . . 2 . 86 Projectiles . | . . . . . . Explosions 88 | . . . 2 . 86 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 152 | . . . . . 152 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | . 213 165 . . 500 Average Temperature 86 | . 66 37 . . 260 Received Heat Transfer 1020 | . 255 486 . . 279 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 7 8 . . . Heat Transferred 6465 | . 1998 3441 200 . 826 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 453 | . 257 350 453 . . Initial 114 | . . . 114 . . Average 137 | . 52 157 292 . . Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 71 | 100 94 66 29 . . Level 1 23 | . 5 33 29 . . Level 2 4 | . . . 40 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 8 . . . Investigation 4 | . . 4 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 8 | . 3 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 16 55 3 . 14 Peak Tracking Total 6 | . 6 6 3 . 6 Tactical Retreats 7 | . . 6 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 20 | . . 2 15 . 3 Max in Single Turn 15 | . . 1 15 . 3 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 5 6 . 1 . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 46 | . 15 27 . 4 . Successful 36 | . 10 22 . 4 . Failed 10 | . 5 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 23 | . 15 8 . . . Fabricators . | . . . . . . Repair Stations 17 | . . 17 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 10 6 . 4 . Record 1 | . 1 . . . . Part Schematic 4 | . . . . 4 . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 4 | . 3 1 . . . Reprogram Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 14 . . . Scan Component 8 | . . 8 . . . Repair 6 | . . 6 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 1 . 7 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 6 . . . Time 168 | . . 168 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 217 | . . . . . 217 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 10717 | 72 1672 3082 568 4758 565 Spaces Moved 3779 | 56 722 863 218 1726 194 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 3770 | 47 722 863 218 1726 194 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 260 260 260 Average Speed 244 | 110 190 260 260 260 262 Slowest Speed 610 | 120 260 260 260 260 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 86 69 53 93 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . . 52 . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 66 | . . . 52 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 4929 | 63 922 1508 218 1998 220 Wait 894 | . 122 504 . 266 2 Move 3774 | 55 721 862 217 1725 194 Hop . | . . . . . . Pick Up 39 | 2 12 19 . 6 . Fast Attach 18 | 6 4 7 . . 1 Attach 17 | . 3 10 . . 4 Detach 3 | . 1 . . . 2 Swap 8 | . 2 4 . . 2 Drop 8 | . 5 2 . 1 . Fire 168 | . 52 100 1 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 3) 841 | -10/Materials | Core integrity fell below 50% 1294 | -10/Materials | Discovered new exit (range 3) 1569 | -10/Materials | Discovered new exit (range 11) 1652 | -10/Materials | Discovered new exit (range 13) 1745 | -10/Materials | Entered another Materials area 1745 | -9/Materials | Evolved 2 slots: Propulsion x2 1750 | -9/Materials | Discovered new exit (range 14) 2035 | -9/Materials | Build established: Scavenger-Mutant 2089 | -9/Materials | Discovered new exit (range 6) 2571 | -9/Materials | Discovered new exit (range 9) 3850 | -9/Materials | Repaired Aluminum Leg 3878 | -9/Materials | Repaired Aluminum Leg 3917 | -9/Materials | Repaired Lgt. Nuclear Core 4018 | -9/Materials | Core integrity fell below 50% 4040 | -9/Materials | Discovered new exit (range 14) 4457 | -9/Materials | Repaired Aluminum Leg 4485 | -9/Materials | Repaired Aluminum Leg 4549 | -9/Materials | Repaired Aluminum Leg 4691 | -9/Materials | Discovered new exit (range 12) 4827 | -9/Materials | Entered Mines 4848 | -9/Mines | Met a Derelict bent on vengeance 5228 | -9/Mines | Discovered new exit (range 9) 5380 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5395 | -9/Mines | Entered Zion 5541 | -7/Zion | Found Prototype Device 5604 | -7/Zion | Learned location of Warlord (-5) 6313 | -7/Zion | Received a hallucinogenic algorithm 6582 | -7/Zion | Found CR-A16's Pointy Stick 6919 | -7/Zion | Imprinted 6921 | -7/Zion | Declared Zion's savior 7541 | -7/Zion | Given the Hacking Drone Bay 7546 | -7/Zion | Found Prototype Device 8042 | -7/Zion | Discovered new exit (range 15) 8201 | -7/Zion | Found Relay Coupler [Programmer] 10153 | -7/Zion | Entered Proximity Caves 10153 | -6/Proximity Caves | Accompanied by 4 allies 10416 | -6/Proximity Caves | Identified Hacking Drone Bay 10646 | -6/Proximity Caves | Learned Factory interactive machine intel 10649 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10703 | -6/Proximity Caves | Core integrity fell below 20% 10718 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier suffers critical hit (Burn). S-27 Virus destroyed. Machine disabled. Chain reaction triggered in Angular Momentum Engine. Door malfunctions. Aluminum Leg destroyed. Destroyed Aluminum Leg. Outpost Generator explodes. Machine disabled. Aluminum Leg destroyed. Destroyed Aluminum Leg. Aluminum Leg destroyed. Destroyed Aluminum Leg. Corrupted VTOL Module fries itself beyond repair. Adv. Beam Rifle destroyed. Shock Bomb Launcher destroyed. Aluminum Leg destroyed. 0b10 Decoder Chip [Generic] broken. Overheating: Short circuit. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ##????????## #?????# ##???????????????????? | | #???####?## #????## ######??????????????? | | #??## ### #????# #??????????????? | | #??#%% ###??# ### #??????????????? | | #####% ##?## ##????#??????????????? | | #### ## #??####????????????????????? | | ### ### #???????????????????????? | | ### ### #???????????????????????? | | ## #?## #???????????????????????? | | ### #??? ??????????????????????? | | ###?## #???# ????????????????????? | | ##????## #????#### ##????????????????????? | | ##??##### #????????# #?????????????????????? | | ##??## ##???????? ##?????????????????????? | | ##???# #????????? ??????????????????????? | | #????# ##?????????????????????????????????? | | ??#### ########????????????????????????????? | | ??# ##?# ?????????????????????????????? | | ??## # #??# ???????????#??????????????????? | | ???####### #?## #???####### #### ?????????????? | | ???????## ### ##??# ?????????????? | | ??????## #### ?????????????????? | | ??????# ###########??????????????? | | ??????# ##### #"""""""""# #???????????? | | ??????# ### ####???# # | g #???????????? | | ??????####??###??????# ;@%= #??????????????? | | ?????????????????????# % [=[ # #???????????? | | ?????????????????????# = = * / #???????????? | | ?????????????????????# = # #???????????? | | ?????????????????????#%! #??????????????? | | ?????????????????????# g #??????????????? | | ????????????????????? % g ""#??????????????? | | ????????????????????## ;;;;####??????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Tactical Coordination Suite | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Focal Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Robot Respite The One Challenges ------------ None Game ------ Seed ClaymoresControlPrototype Manual? 0 Play Time 01:08:02 Cumulative 7.1 hours Start 2023.12.11 @ 13:31:55 End 2023.12.11 @ 14:56:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a6df586-4c25-4661-983b-f406e2caf8dc