Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 00:47:17 // Winter2019/RPGLIKE

Player: Luminiferous

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (364)     1820
Value Destroyed (17990)    17990
Prototype IDs (57)         1140
Alien Tech Used (2)        400
Bonus (11776)              11776
              TOTAL SCORE: 44026

 Bonus
-------
High Alert Combat Kills    1635
Follower Combat Kills      1043
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Scanned by Researcher      500
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -2402

 Cogmind 
---------
Core Integrity             889/1000
Matter                     300/300
Energy                     40/290
System Corruption          12%
Temperature                Cool (16)
Movement                   Hovering (24)
Location                   0b10 Command

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
               Zero-point Reactor
>              --- PROPULSION (7) ---
        Cooled Aerolev Unit (fused)
        Cooled Gravmag System
        Cooled Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY (12) -----
               Structural Scanner (fused)
  Experimental Sensor Array
      Advanced Signal Interpreter
  Experimental Melee Analysis Suite
               Core Analyzer
               Microactuators
      Advanced Force Booster
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Medium Armor Plating
        Medium Regenerative Plating
      Advanced Force Field
>              --- WEAPON (2) -------
               Force Lance
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Protomatter-10

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Cooled Gravmag System
        Cooled Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
               Structural Scanner
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
               Core Analyzer
               Microactuators
      Advanced Force Booster
      Advanced Reaction Control System
      Advanced Phase Shifter
        Medium Regenerative Plating
      Advanced Force Field
>              --- WEAPON -----------
      Improved Potential Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
               Protomatter
               Protomatter
      Improved Medium Armor Plating
[Rating: 167]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Impulse Thruster
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Advanced Energy Well
  Processor                Core Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Force Lance
  Energy Gun               Tachyon Dispersion Ray
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Slots Evolved              19   | 3   .   1   .   1   3   .   1   .   .   .   1   .   .   .   4   .   .   .   .   .   1   1   1   .   1   .   .   .   1   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   .   1   .   1   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             498  | 4   9   3   .   6   11  2   12  13  12  29  1   3   2   2   50  19  5   .   13  14  13  37  49  13  62  21  15  27  41  .   10  .   
  Power                    50   | .   1   1   .   .   3   .   2   1   2   1   .   .   .   .   7   .   .   .   3   .   1   3   9   .   1   .   3   4   7   .   1   .   
    Engine                 13   | .   1   .   .   .   2   .   1   .   .   1   .   .   .   .   4   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   1   .   .   1   .   1   1   1   .   .   .   .   .   3   .   .   .   1   .   .   2   3   .   .   .   .   .   1   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   3   4   6   .   1   .   
  Propulsion               83   | 2   4   .   .   1   5   .   2   .   3   5   .   .   .   .   9   .   .   .   2   .   .   9   11  6   14  5   1   4   .   .   .   .   
    Treads                 8    | 2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  70   | .   4   .   .   1   5   .   2   .   2   5   .   .   .   .   8   .   .   .   2   .   .   8   9   5   11  5   1   2   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  219  | .   2   2   .   3   3   2   3   8   4   8   1   3   .   .   21  6   2   .   2   6   8   14  20  5   34  11  10  13  19  .   9   .   
    Device                 119  | .   .   2   .   2   2   2   2   6   4   6   .   1   .   .   9   3   .   .   .   3   6   6   6   2   17  6   6   13  8   .   7   .   
    Storage                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
    Processor              24   | .   2   .   .   1   1   .   1   2   .   1   .   1   .   .   2   .   1   .   .   .   .   1   3   .   3   1   2   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
    Protection             68   | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   10  2   1   .   2   3   2   6   10  3   12  4   2   .   7   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   146  | 2   2   .   .   2   .   .   5   4   3   15  .   .   2   2   13  13  3   .   6   8   4   11  9   2   13  5   1   6   15  .   .   .   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   .   .   .   1   1   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   1   4   .   .   .   
    Ballistic Gun          9    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               28   | .   .   .   .   1   .   .   2   2   2   4   .   .   .   1   3   1   1   .   1   .   1   1   .   .   4   3   .   1   .   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   .   .   
    Impact Weapon          3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   1   .   .   1   2   .   1   .   .   .   .   1   1   1   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        57   | .   .   .   .   .   .   .   .   .   .   4   .   .   2   1   7   6   1   .   .   2   1   6   5   1   7   2   1   3   8   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   1   .   .   1   .   .   2   .   2   .   .   .   .   3   .   .   .   .   .   .   .   2   1   2   3   2   1   15  .   4   .   
  Corrupted Parts          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      19   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   70  86  87  99  97  100 97  99  99  99  100 98  100 100 97  99  100 100 99  97  89  94  97  90  93  90  87  89  90  91  90  91  
  Engine                   4    | .   13  2   .   .   9   8   7   7   7   7   7   7   7   7   5   5   5   5   7   11  10  9   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   9   12  11  .   8   7   7   7   7   7   7   7   7   5   5   5   5   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   9   8   9   8   9   8   8   7   8   
  Hover                    25   | .   8   25  25  23  29  33  30  30  29  30  28  28  28  28  28  27  27  27  27  27  22  24  29  23  27  22  22  22  21  21  21  21  
  Device                   25   | .   .   9   12  16  27  25  22  22  23  23  21  21  21  21  23  27  27  27  27  27  26  29  29  28  27  30  29  30  30  30  30  30  
  Processor                14   | .   6   25  25  23  10  8   13  15  15  14  14  14  14  14  14  16  16  16  16  16  15  15  14  14  13  13  13  13  13  13  13  13  
  Protection               3    | .   .   .   .   .   .   .   .   .   .   .   6   5   7   7   4   4   4   5   5   2   1   4   4   3   3   3   3   3   6   8   8   8   
  Launcher                 1    | .   .   .   .   10  9   8   6   7   7   4   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   10  9   8   7   7   7   .   .   .   .   .   .   .   5   5   4   4   3   3   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          7    | .   .   .   .   .   .   .   .   .   .   6   7   7   8   13  11  9   3   5   5   5   4   5   9   8   8   8   8   8   8   8   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 6   6   8   8   13  24  24  24  21  21  26  32  32  33  32  38  42  37  37  40  41  49  53  66  63  76  88  83  83  95  94  94  87  
  Greatest Support         110  | 40  40  12  12  15  33  33  33  32  32  33  41  33  33  33  43  43  43  43  43  43  43  62  86  69  84  85  85  85  105 90  95  110 
  Greatest Overweight (x)  6    | 1   .   .   .   1   .   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   1   1   1   1   1   1   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 5    | 3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   3   3   3   4   4   4   4   4   4   3   4   3   3   4   4   4   3   4   4   4   5   5   5   5   5   4   5   5   .   4   1   
  Average Carried          3    | 1   1   2   3   2   3   3   2   3   3   3   2   2   2   2   3   3   3   3   3   3   3   3   4   4   3   1   2   3   3   .   .   1   
  Final Capacity           5    | 3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   3   3   3   3   3   3   3   3   4   3   2   2   3   2   4   3   3   3   3   4   3   3   5   5   4   2   2   5   .   .   1   1   

 Class Distribution 
--------------------
 67% | Hacker-Scout
 15% | Scout
 10% | Hacker-Gladiator
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
  Scavenger-Scout | -10/Mines
  Scavenger-Scout | -10/Exiles
  Scavenger-Scout | -9/Mines
            Scout | -8/Materials
            Scout | -8/Garrison
            Scout | -8/Materials
            Scout | -7/Factory
            Scout | -7/Waste
            Scout | -7/Factory
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Zion
     Hacker-Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Waste
 Hacker-Gladiator | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Waste
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -2/Research
     Hacker-Scout | -2/Testing
 Hacker-Gladiator | -2/Section 7
     Hacker-Scout | -1/Access
     Hacker-Scout | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           6918  | 200  210  27   .    121  110  97   157  136  155  486  27   29   .    120  659  195  152  .    170  134  167  608  510  100  873  256  80   425  516  .    147  51   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19239 | .    278  96   .    27   614  108  222  160  360  1322 67   .    .    135  2585 88   4    .    565  263  82   891  2023 914  1881 541  103  2110 1904 .    1672 224  
  Parts                    1005  | .    20   1    .    5    30   6    18   8    5    92   2    .    .    6    129  25   3    .    24   11   4    24   101  13   89   28   6    162  97   .    84   12   
Haulers Intercepted        26    | .    1    .    .    .    2    .    2    1    .    3    .    .    .    .    8    .    .    .    .    1    .    1    2    .    3    .    .    1    .    .    1    .    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    .    26   6    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  268  | .   6   2   .   4   11  3   3   4   .   28  1   .   .   5   34  6   4   .   10  2   1   4   23  .   31  5   .   31  20  .   27  3   
  Melee                    221  | .   .   .   .   .   11  1   2   4   .   25  1   .   .   1   31  3   .   .   10  2   .   4   23  .   17  5   .   31  20  .   27  3   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      39   | .   .   .   .   4   .   2   1   .   .   3   .   .   .   4   3   3   4   .   .   .   1   .   .   .   14  .   .   .   .   .   .   .   
Classes Destroyed          19   | .   4   .   .   .   3   1   1   1   .   1   .   .   .   .   1   .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   2   .   
  Worker                   11   | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   2   1   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Hauler                   26   | .   1   .   .   .   2   .   2   1   .   3   .   .   .   .   8   .   .   .   .   1   .   1   2   .   3   .   .   1   .   .   1   .   
  Recycler                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   2   .   2   .   .   1   .   .   .   .   
  Operator                 9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   2   .   .   .   .   
  Drone                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Watcher                  26   | .   3   .   .   .   2   .   1   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   3   .   .   3   .   4   1   .   .   .   
  Swarmer                  35   | .   3   .   .   4   .   .   1   .   .   5   .   .   .   4   4   3   4   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Grunt                    83   | .   3   2   .   .   7   .   .   2   .   10  .   .   .   .   14  .   .   .   4   .   .   .   9   .   9   1   .   11  3   .   5   3   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   
  Sentry                   38   | .   .   .   .   .   3   2   2   .   .   7   .   .   .   1   5   1   .   .   1   2   .   .   4   .   1   1   .   2   2   .   4   .   
  Hunter                   31   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   .   .   .   1   .   .   .   2   .   4   3   .   4   8   .   3   .   
  Programmer               63   | .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   7   2   .   .   2   .   .   3   8   .   8   .   .   13  7   .   6   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   2   .   3   3   2   2   3   .   3   1   .   .   4   6   3   4   .   3   1   1   2   6   .   10  3   1   7   7   .   11  3   
  Combat Bots Only         11   | .   3   2   .   3   3   2   2   3   .   3   1   .   .   4   5   3   4   .   3   1   1   2   6   .   7   2   .   6   7   .   11  3   
Max Kills in Single Turn   3    | .   1   1   .   2   1   2   1   1   .   1   1   .   .   3   2   2   3   .   1   1   1   1   1   1   3   1   1   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   2   1   .   .   1   .   .   .   3   2   2   3   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   1   1   1   1   .   1   1   .   .   1   1   1   .   .   1   1   .   1   1   .   1   1   .   1   1   .   2   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Hostile Shots Fired        1901  | .    51   20   .    5    32   34   9    18   .    218  31   4    .    38   242  12   12   .    27   36   1    15   118  .    186  55   22   206  229  .    197  83   
  Missed                   991   | .    10   6    .    2    7    12   3    9    .    93   13   1    .    18   117  8    11   .    12   22   .    4    53   .    114  36   10   132  126  .    114  58   
Damage Taken               13742 | .    459  167  .    54   397  279  79   470  .    1362 332  50   .    162  2058 59   12   .    237  276  45   747  1038 .    1564 264  192  1014 977  .    1250 198  
  Core                     10102 | .    380  144  .    47   322  231  63   372  .    1093 256  42   .    101  1461 40   4    .    186  227  33   613  776  .    1038 197  124  758  657  .    826  111  
  Absorbed by Shields      2827  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  177  49   651  774  .    823  203  
  Redirected to Core       8159  | .    255  74   .    22   265  174  55   366  .    872  116  24   .    79   1189 40   4    .    118  170  33   502  613  .    941  148  124  583  582  .    713  97   
  Ignored by Resistances   1474  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   57   7    .    172  .    166  57   23   198  356  .    303  94   
  Regen/Repaired (Parts)   1002  | .    .    .    .    .    45   .    34   16   .    .    .    .    .    .    241  .    .    .    .    .    .    18   .    .    401  .    .    .    91   .    128  28   
Core Remaining (%)         85    | 100  .    .    .    58   .    .    86   .    .    .    .    .    .    86   .    .    .    .    99   .    .    100  .    .    76   .    60   .    .    97   .    88   
Volleys Fired              118   | .    20   .    .    3    .    7    5    4    .    9    .    .    .    5    9    8    3    .    4    3    6    1    4    .    17   .    .    1    9    .    .    .    
  Largest                  2     | .    2    .    .    1    .    1    1    1    .    1    .    .    .    1    1    1    1    .    1    1    1    1    1    .    1    .    .    1    1    .    .    .    
  Hottest                  130   | .    40   .    .    33   .    33   33   33   .    33   .    .    .    30   30   63   30   .    81   81   30   46   105  .    30   .    .    94   130  .    .    .    
Shots Fired                141   | .    40   .    .    4    .    7    5    5    .    10   .    .    .    5    9    8    3    .    4    3    6    1    4    .    17   .    .    1    9    .    .    .    
  Gun                      54    | .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    2    .    .    1    .    .    .    .    1    6    .    .    .    
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    3    .    .    .    .    .    3    .    .    .    
  Launcher                 72    | .    .    .    .    4    .    7    2    5    .    7    .    .    .    5    9    3    3    .    3    .    6    1    .    .    17   .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    .    
  Thermal                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    1    3    .    .    .    
  Explosive                71    | .    .    .    .    4    .    7    2    5    .    7    .    .    .    5    9    3    3    .    3    .    6    .    .    .    17   .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         13    | .    13   .    .    2    .    3    2    2    .    3    .    .    .    1    2    .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    
  Robot Miss Streak        5     | .    4    .    .    .    .    1    3    .    .    1    .    .    .    .    4    .    .    .    1    .    1    .    .    .    3    .    .    .    5    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           874   | .    33   9    .    1    37   6    20   12   9    86   1    .    .    6    142  8    .    .    15   19   11   24   82   8    54   16   2    107  81   .    80   5    
  Core Hits                483   | .    14   .    .    3    17   7    5    3    3    56   1    .    .    7    75   8    7    .    16   7    8    9    35   4    65   10   .    47   38   .    34   4    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         109   | .    2    2    .    .    1    1    2    2    .    15   .    .    .    .    12   .    .    .    5    1    .    3    16   2    5    2    .    18   6    .    14   .    
    Smash                  4     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    1    1    2    2    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 96    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    12   .    .    .    3    .    .    3    16   2    5    2    .    18   6    .    14   .    
Melee Attacks              1294  | .    16   11   .    .    63   4    28   23   9    118  1    .    .    6    229  11   .    .    16   24   8    38   116  8    122  36   11   129  99   2    140  26   
  Impact                   27    | .    16   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 148   | .    .    .    .    .    63   4    28   23   9    4    .    .    .    .    .    1    .    .    5    4    3    4    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1119  | .    .    .    .    .    .    .    .    .    .    114  1    .    .    6    229  10   .    .    11   20   5    34   116  8    122  36   11   129  99   2    140  26   
  Sneak Attacks            99    | .    1    .    .    .    5    .    4    1    .    11   .    .    .    1    20   3    .    .    1    1    7    5    12   1    6    .    2    11   6    .    1    .    
    Combat Hostiles        21    | .    .    .    .    .    1    .    1    .    .    4    .    .    .    1    3    3    .    .    1    .    .    .    1    .    1    .    .    5    .    .    .    .    
  Follow-up Attacks        83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   2    .    .    .    3    2    1    10   .    9    1    .    17   9    .    11   1    
Damage Inflicted           53732 | .    538  247  .    269  1576 214  938  478  699  3178 51   .    .    407  6345 581  341  .    834  922  1057 1510 5687 601  5624 1208 434  8466 5216 .    5912 399  
  Guns                     280   | .    264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4218  | .    .    .    .    269  .    154  71   .    .    272  .    .    .    198  404  151  341  .    161  .    436  .    .    .    1761 .    .    .    .    .    .    .    
  Melee                    49234 | .    274  247  .    .    1576 60   867  478  699  2906 51   .    .    209  5941 430  .    .    673  922  621  1510 5687 601  3863 1208 434  8466 5200 .    5912 399  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  264   | .    264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4176  | .    .    .    .    269  .    154  71   .    .    230  .    .    .    198  404  151  341  .    161  .    436  .    .    .    1761 .    .    .    .    .    .    .    
  Electromagnetic          58    | .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Impact                   521   | .    274  247  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4134  | .    .    .    .    .    1576 60   867  478  699  .    .    .    .    .    .    .    .    .    159  117  178  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 44579 | .    .    .    .    .    .    .    .    .    .    2906 51   .    .    209  5941 430  .    .    514  805  443  1510 5687 601  3863 1208 434  8466 5200 .    5912 399  
Highest Corruption         31    | .    .    4    4    4    .    .    .    3    3    7    7    7    7    7    1    1    1    1    1    .    19   31   2    2    8    7    7    6    14   14   11   12   
  Average Corruption       5     | .    .    4    4    4    .    .    .    2    3    5    7    7    7    7    1    1    1    1    1    .    11   20   1    2    4    5    7    3    8    14   7    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  413   | .    .    7    2    5    .    .    .    12   4    54   12   5    2    11   28   2    4    .    3    .    7    67   5    1    46   17   8    30   47   3    23   8    
    Message Errors         99    | .    .    1    1    2    .    .    .    1    .    14   2    .    .    4    7    .    .    .    1    .    2    17   3    .    16   5    1    6    9    2    5    .    
    Matter Fused           111   | .    .    1    .    1    .    .    .    2    .    11   4    1    1    3    8    1    2    .    2    .    1    23   1    .    8    5    1    10   15   .    7    3    
    Heat Flow Errors       50    | .    .    3    .    .    .    .    .    1    2    7    2    .    1    1    4    .    .    .    .    .    .    5    .    .    5    2    1    5    6    1    2    2    
    Energy Discharges      48    | .    .    1    1    .    .    .    .    .    1    9    1    3    .    1    3    .    1    .    .    .    2    6    .    .    6    1    .    2    5    .    4    1    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      57    | .    .    1    .    .    .    .    .    4    1    9    2    1    .    2    5    1    .    .    .    .    2    3    1    1    6    2    2    4    8    .    2    .    
    Data Loss (major)      22    | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    1    .    .    .    .    6    .    .    3    1    1    1    2    .    1    1    
    Misfires               3     | .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 10    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    .    2    1    1    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7791  | .    34   51   .    13   78   .    99   65   205  376  .    .    .    27   532  20   .    .    6    .    82   501  1018 116  612  101  324  2218 384  .    896  33   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               42    | .    .    .    .    13   .    .    .    .    .    .    .    .    .    27   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7749  | .    34   51   .    .    78   .    99   65   205  376  .    .    .    .    530  20   .    .    6    .    82   501  1018 116  612  101  324  2218 384  .    896  33   
Knockbacks                 2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      294   | .    .    .    .    31   .    .    .    15   .    89   .    .    .    .    59   .    .    .    38   .    9    .    .    .    53   .    .    .    .    .    .    .    
  Shots                    11    | .    .    .    .    1    .    .    .    1    .    2    .    .    .    .    3    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    18   200  .    2    19   96   16   227  135  241  216  .    131  103  272  38   13   .    54   54   17   273  363  .    240  271  84   439  241  215  278  263  
  Average Temperature      78    | .    9    88   .    2    5    42   10   87   67   88   81   .    68   23   74   13   6    .    17   22   8    92   79   .    62   158  52   131  82   111  142  129  
  Received Heat Transfer   2171  | .    195  111  .    .    243  75   9    39   .    354  48   27   .    48   390  .    .    .    36   72   .    .    193  .    111  8    12   46   61   .    69   24   
  Effects                  14    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Peak Influence             825  | .   163 84  .   147 384 374 457 253 19  561 .   .   .   .   641 .   .   .   .   406 286 732 724 217 820 467 256 690 825 468 462 412 
  Initial                  462  | .   .   34  .   .   57  249 182 207 19  13  .   .   .   .   56  .   .   .   .   144 142 200 328 217 151 252 129 152 369 462 280 263 
  Average                  295  | .   70  78  .   114 177 336 323 137 19  189 .   .   .   .   257 .   .   .   .   268 232 388 479 217 292 291 183 315 654 465 294 320 
Maximum Alert Level        3    | .   .   .   .   .   1   1   2   1   .   2   .   .   .   .   2   .   .   .   .   2   1   3   3   1   3   2   1   2   3   2   2   2   
  Low Security (%)         34   | 100 100 100 .   100 55  .   13  60  100 64  .   .   .   .   37  .   .   .   .   35  21  .   .   .   34  12  63  43  .   .   22  .   
  Level 1                  38   | .   .   .   .   .   44  100 73  39  .   18  .   .   .   .   47  .   .   .   .   52  79  58  26  100 35  81  36  21  2   .   68  86  
  Level 2                  22   | .   .   .   .   .   .   .   13  .   .   17  .   .   .   .   15  .   .   .   .   12  .   38  73  .   22  5   .   34  54  100 9   13  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   7   .   .   .   43  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          96   | .   1   .   .   1   5   .   5   10  .   8   .   .   .   .   14  .   .   .   .   4   .   5   8   .   12  2   1   9   8   .   3   .   
  Investigation            26   | .   .   .   .   1   1   .   2   3   .   2   .   .   .   .   5   .   .   .   .   .   .   2   1   .   3   1   .   1   3   .   1   .   
  Extermination            30   | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   2   3   .   5   1   1   5   2   .   2   .   
  Reinforcement            23   | .   1   .   .   .   1   .   .   3   .   2   .   .   .   .   4   .   .   .   .   1   .   1   2   .   2   .   .   3   3   .   .   .   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Garrison                 13   | .   .   .   .   .   3   .   3   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Distress Signals           26   | .   1   .   .   .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   1   .   4   2   2   4   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              471  | .   12  2   .   3   20  8   9   14  .   38  2   4   .   3   46  4   8   .   9   10  8   23  36  .   65  13  11  53  29  .   33  8   
  Peak Tracking Total      16   | .   5   2   .   3   3   6   2   4   .   3   1   4   .   3   7   1   4   .   3   4   5   7   9   .   16  4   10  6   8   .   9   7   
  Tactical Retreats        38   | .   1   .   .   .   2   1   .   .   .   4   .   2   .   .   4   .   1   .   .   3   1   .   4   .   7   2   .   5   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Traps Triggered            21   | .   1   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   2   2   .   1   2   2   1   3   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Machines Disabled          35   | .   .   .   .   2   .   .   1   .   .   15  .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   3   .   8   .   1   .   
  Max in Single Turn       7    | .   .   .   .   2   .   .   1   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Garrison Access          16   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Machines Accessed          134  | .   2   .   4   2   3   .   6   8   .   17  .   2   .   .   20  .   .   4   .   3   .   8   6   .   17  3   5   8   8   1   7   .   
  Terminals                81   | .   2   .   .   .   1   .   4   4   .   14  .   1   .   .   11  .   .   .   .   2   .   5   5   .   13  2   3   6   5   .   3   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          10   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   1   1   3   .   
Total Hacks                377  | .   4   .   4   2   9   .   13  21  .   39  .   3   .   .   73  .   .   26  .   6   .   26  16  .   56  15  6   23  18  1   16  .   
  Successful               193  | .   2   .   4   2   6   .   4   7   .   12  .   3   .   .   39  .   .   26  .   1   .   13  7   .   25  6   5   11  9   1   10  .   
  Failed                   183  | .   2   .   .   .   3   .   9   14  .   27  .   .   .   .   34  .   .   .   .   5   .   13  9   .   30  9   1   12  9   .   6   .   
    Catastrophic           45   | .   .   .   .   .   2   .   3   5   .   4   .   .   .   .   5   .   .   .   .   1   .   4   2   .   11  2   1   1   2   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   181  | .   4   .   .   .   2   .   8   10  .   27  .   .   .   .   29  .   .   .   .   6   .   13  5   .   30  14  1   19  6   .   7   .   
  Terminals                238  | .   4   .   .   .   2   .   10  13  .   32  .   2   .   .   42  .   .   .   .   5   .   16  14  .   41  14  4   21  8   .   10  .   
  Fabricators              37   | .   .   .   .   .   .   .   .   4   .   6   .   .   .   .   9   .   .   .   .   .   .   6   .   .   .   .   .   .   9   .   3   .   
  Repair Stations          48   | .   .   .   .   .   6   .   2   3   .   .   .   .   .   .   18  .   .   .   .   .   .   4   .   .   14  .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   1   1   3   .   
Terminal Hacks             91   | .   2   .   4   2   1   .   1   3   .   4   .   3   .   .   13  .   .   26  .   .   .   2   4   .   11  4   3   4   2   .   2   .   
  Record                   28   | .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   3   .   .   11  .   .   .   1   .   .   4   .   3   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Unreport Threat          17   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   5   .   .   4   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   4   .   3   .   
  Network Status           7    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       36   | .   .   .   .   .   4   .   2   2   .   .   .   .   .   .   16  .   .   .   .   .   .   2   .   .   10  .   .   .   .   .   .   .   
  Scan Component           19   | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   9   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
  Repair                   17   | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      17   | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   1   1   3   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              16   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   1   1   3   .   
Unauthorized Hacks         24   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   4   1   .   3   1   1   5   2   .   2   .   
  Terminals                24   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   4   1   .   3   1   1   5   2   .   2   .   
    Botnet                 24   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   4   1   .   3   1   1   5   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   2   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         94   | .   1   .   .   .   2   .   4   5   .   14  .   1   .   .   17  .   .   .   .   2   .   8   5   .   15  2   2   6   6   .   4   .   
  Full Trace Events        24   | .   .   .   .   .   1   .   3   2   .   2   .   .   .   .   5   .   .   .   .   .   .   2   1   .   3   1   .   1   2   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   11  .   .   .   .   .   .   .   .   3   .   14  .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   551  | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   94  .   .   .   .   .   .   253 .   .   .   .   .   .   111 .   62  .   
  Total Part Build Rating  39   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   15  .   .   .   .   .   .   6   .   .   .   .   .   .   9   .   7   .   
Parts Repaired             16   | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
  Time                     1011 | .   .   .   .   .   146 .   32  44  .   .   .   .   .   .   398 .   .   .   .   .   .   25  .   .   366 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               42   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    3    20   .    .    .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   14   3    20   19   .    .    .    .    .    .    .    
  Highest-Rated Group      792  | .    .    .    .    31   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    638  488  138  792  767  .    .    .    .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    31   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   47   46   46   46   .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               294  | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   120  13   .    72   .    .    .    .    .    .    .    
  Total Damage             7339 | .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2495 2864 335  .    1564 .    .    .    .    .    .    .    
  Kills                    37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    22   2    .    8    .    .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   .   .   .   2   .   1   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               22772 | 24   776  170  200  187  646  180  389  1012 188  2151 311  193  52   452  3226 414  273  32   328  382  200  1438 1318 230  2221 937  262  1625 1448 72   1289 146  
Spaces Moved               28125 | 16   590  235  355  249  761  335  690  1210 335  3127 710  484  126  330  3672 898  649  91   576  787  310  1368 1642 307  2364 1495 434  1601 1113 77   945  243  
  Core                     16    | 15   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   277   | 1    276  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    27832 | .    314  235  355  249  761  335  690  1210 334  3127 710  484  126  330  3672 898  649  91   576  787  310  1368 1642 307  2364 1495 434  1601 1113 77   945  243  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            17    | 100  56   56   56   56   40   40   38   38   38   38   30   38   38   38   34   34   34   34   34   34   34   33   17   38   17   30   38   38   24   88   38   24   
  Average Speed            41    | 103  104  56   56   64   44   40   38   38   39   38   37   38   38   38   37   34   34   34   34   34   40   65   37   39   34   37   38   38   48   88   45   29   
  Slowest Speed            350   | 160  160  56   56   116  56   40   40   38   350  102  38   38   38   38   100  34   34   34   34   34   93   93   90   93   92   93   38   90   88   88   88   38   
  Overloaded Moves         372   | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    26   .    93   .    .    .    69   .    .    147  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    87   37   64   48   45   42   50   23   95   52   73   72   12   48   56   79   80   71   67   20   94   23   21   95   52   30   39   24   78   7    24   11   
  Regions Visited          32
    Branch Regions         15
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    1    1    1    1    1    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    1    .    .    .    .    .    .    .    .    2    2    .    1    .    9    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 334   | .    .    .    .    .    16   .    2    53   .    28   .    .    .    .    56   1    .    .    .    5    1    8    24   .    48   15   1    10   10   2    39   15   
Terrain Destroyed          717   | .    .    .    .    36   16   36   21   57   .    61   .    .    .    36   110  24   22   .    20   5    37   8    24   .    112  15   1    10   10   2    39   15   
  Melee                    287   | .    .    .    .    .    16   .    2    12   .    28   .    .    .    .    56   1    .    .    .    5    1    8    21   .    48   15   1    10   7    2    39   15   
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    
  AOE                      424   | .    .    .    .    36   .    36   19   45   .    33   .    .    .    36   54   23   22   .    20   .    36   .    .    .    64   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      37588 | 24   683  254  355  273  1029 370  792  1746 386  3955 752  493  128  643  5244 984  697  91   679  869  368  1875 2204 403  3613 1832 520  2455 1883 78   1623 287  
  Wait                     6393  | .    27   2    1    6    148  8    38   446  .    560  41   1    .    289  1206 16   35   1    40   22   4    329  296  46   959  233  42   580  523  .    470  24   
  Move                     28092 | 15   589  234  354  248  760  334  689  1209 334  3126 709  483  125  329  3671 897  648  90   575  787  309  1367 1642 306  2363 1492 432  1600 1112 76   944  243  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  289   | 3    7    2    .    5    7    1    8    8    3    18   .    3    1    .    23   4    3    .    6    5    4    23   19   1    29   22   13   37   20   .    14   .    
  Fast Attach              178   | 1    6    .    .    1    3    .    .    9    12   13   .    .    .    .    19   11   .    .    .    5    6    11   30   11   23   .    .    .    17   .    .    .    
  Attach                   190   | 2    .    1    .    3    4    1    6    3    .    8    1    3    .    .    12   2    2    .    3    4    3    23   11   .    24   16   12   23   15   .    8    .    
  Detach                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    8    .    1    3    .    .    .    .    .    .    .    
  Swap                     132   | 1    3    2    .    2    4    1    6    1    .    8    .    .    2    2    19   6    3    .    10   5    4    3    8    2    15   5    4    4    10   .    2    .    
  Drop                     432   | 2    8    2    .    5    8    1    6    15   14   34   .    3    .    1    30   16   3    .    7    10   8    29   54   12   46   24   8    34   41   .    11   .    
  Fire                     118   | .    20   .    .    3    .    7    5    4    .    9    .    .    .    5    9    8    3    .    4    3    6    1    4    .    17   .    .    1    9    .    .    .    
  Melee                    1117  | .    16   11   .    .    63   4    28   23   9    118  1    .    .    5    190  9    .    .    15   21   6    32   95   8    95   31   8    105  86   2    116  20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    10   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    2    1    .    .    .    .    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            588   | .    7    .    .    .    32   3    6    27   6    61   .    .    .    12   63   15   .    .    19   7    17   37   45   6    39   7    .    71   50   .    58   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 3 exits: *Res / *Upp / *Ext)
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access
-1/Command
0b10 Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     2 | -11/Scrapyard      | Discovered new exit (range 1)
    25 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   435 | -10/Materials      | Discovered new exit (range 14)
   462 | -10/Materials      | Discovered new exit (range 16)
   669 | -10/Materials      | Identified exit to Mines
   721 | -10/Materials      | Discovered new exit (range 8)
   767 | -10/Materials      | Discovered new exit (range 8)
   801 | -10/Materials      | Entered Mines
   812 | -10/Mines          | Core integrity fell below 50%
   814 | -10/Mines          | Reached level 2
   839 | -10/Mines          | Upgraded with Utility slot (x1)
   852 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   852 | -10/Mines          | Discovered new exit (range 5)
   858 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   859 | -10/Mines          | Found Prototype Device
   860 | -10/Mines          | Identified Exp. Sensor Array
   879 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   892 | -10/Mines          | Learned Materials non-interactive machine intel
   928 | -10/Mines          | Learned Materials interactive machine intel
   971 | -10/Mines          | Identified exit to Exiles
   971 | -10/Mines          | Entered Exiles
   971 | -10/Exiles         | Found Exiles lab abandoned
  1099 | -10/Exiles         | Discovered new exit (range 10)
  1103 | -10/Exiles         | Identified exit to Mines
  1148 | -10/Exiles         | Build established: Scavenger-Scout
  1165 | -10/Exiles         | Discovered exit to Mines (range 14)
  1171 | -10/Exiles         | Entered Mines
  1187 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1236 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1277 | -9/Mines           | Reached level 3
  1277 | -9/Mines           | Upgraded with Utility slot (x1)
  1309 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1352 | -9/Mines           | Escorted by a lone wolf Derelict
  1355 | -9/Mines           | Discovered new exit (range 5)
  1358 | -9/Mines           | Identified exit to Materials
  1358 | -9/Mines           | Entered Materials
  1358 | -8/Materials       | Accompanied by 1 ally
  1359 | -8/Materials       | Loaded intel: 36 non-interactive machine locations
  1360 | -8/Materials       | Loaded intel: 19 interactive machine locations
  1360 | -8/Materials       | Reached level 4
  1362 | -8/Materials       | Upgraded with Propulsion slot (x1)
  1404 | -8/Materials       | Identified exit to Garrison
  1428 | -8/Materials       | Garrison activated, responded to threat
  1622 | -8/Materials       | Repaired Lgt. Nuclear Core
  1731 | -8/Materials       | Repaired Exp. Sensor Array?
  1825 | -8/Materials       | Discovered new exit (range 15)
  1947 | -8/Materials       | Reached level 5
  1964 | -8/Materials       | Upgraded with Power slot (x1)
  1964 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2004 | -8/Materials       | Entered Garrison
  2012 | -8/Garrison        | Triggered checkpoint
  2041 | -8/Garrison        | Build established: Scout
  2071 | -8/Garrison        | Spotted B-75 Beast
  2071 | -8/Garrison        | Spotted B-75 Beast
  2106 | -8/Garrison        | Installed Relay Interface Framework
  2146 | -8/Garrison        | Triggered checkpoint
  2178 | -8/Garrison        | Discovered new exit (range 11)
  2182 | -8/Garrison        | Identified exit to Materials
  2184 | -8/Garrison        | Entered Materials
  2229 | -8/Materials       | Garrison activated, responded to threat
  2249 | -8/Materials       | Reached level 6
  2266 | -8/Materials       | Upgraded with Utility slot (x1)
  2399 | -8/Materials       | Repaired Rocket Launcher
  2411 | -8/Materials       | Met 7R-MNS
  2431 | -8/Materials       | Discovered new exit (range 16)
  2572 | -8/Materials       | Identified exit to Factory
  2573 | -8/Materials       | Entered Factory
  2574 | -7/Factory         | Caught up to 7R-MNS
  2575 | -7/Factory         | Reached level 7
  2840 | -7/Factory         | Garrison activated, responded to threat
  3099 | -7/Factory         | Discovered new exit (range 3)
  3100 | -7/Factory         | Discovered new exit (range 8)
  3100 | -7/Factory         | Identified exit to Factory
  3120 | -7/Factory         | Found Prototype Device
  3120 | -7/Factory         | Identified Active Sensor Suite
  3233 | -7/Factory         | Crushed by falling debris
  3321 | -7/Factory         | Repaired Microactuators
  3533 | -7/Factory         | Cargo convoy interrupted
  3585 | -7/Factory         | Manually triggered Chute Trap
  3585 | -7/Factory         | Sucked down chute
  3585 | -7/Factory         | Entered Waste
  3585 | -7/Waste           | The area was eerily silent
  3679 | -7/Waste           | Discovered new exit (range 12)
  3697 | -7/Waste           | Murdered 3 allies
  3772 | -7/Waste           | Identified exit to Factory
  3773 | -7/Waste           | Entered Factory
  3997 | -7/Factory         | Reached level 8
  4594 | -7/Factory         | Discovered exit to Factory (range 4)
  4714 | -7/Factory         | Discovered exit to Factory (range 13)
  4873 | -7/Factory         | Reached level 9
  4926 | -7/Factory         | Fabricated Mni. Grenade Launcher?
  5193 | -7/Factory         | Build established: Hacker-Scout
  5370 | -7/Factory         | Discovered new exit (range 9)
  5374 | -7/Factory         | Identified exit to Lower Caves
  5546 | -7/Factory         | Reached level 10
  5618 | -7/Factory         | Discovered exit to Factory (range 5)
  5695 | -7/Factory         | Reached level 11
  5924 | -7/Factory         | Entered Lower Caves
  5942 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5960 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  6051 | -7/Lower Caves     | Learned Factory trap positions
  6111 | -7/Lower Caves     | Spotted B-75 Beast
  6232 | -7/Lower Caves     | Discovered new exit (range 11)
  6235 | -7/Lower Caves     | Identified exit to Lower Caves
  6235 | -7/Lower Caves     | Entered another Lower Caves area
  6237 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  6423 | -7/Lower Caves     | Discovered new exit (range 14)
  6427 | -7/Lower Caves     | Identified exit to Zion
  6428 | -7/Lower Caves     | Entered Zion
  6430 | -7/Zion            | Reached level 12
  6437 | -7/Zion            | Learned 8 Factory zone layouts
  6470 | -7/Zion            | Found CR-A16's Pointy Stick
  6473 | -7/Zion            | Discovered new exit (range 12)
  6480 | -7/Zion            | Identified exit to Proximity Caves
  6480 | -7/Zion            | Entered Proximity Caves
  6549 | -6/Proximity Caves | Learned Factory garrison access intel
  6552 | -6/Proximity Caves | Learned Factory security intel
  6723 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  6870 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6878 | -6/Proximity Caves | Reached level 13
  6919 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  6932 | -6/Proximity Caves | Entered Factory
  6933 | -6/Factory         | Identified exit to Factory
  6934 | -6/Factory         | Loaded intel: 93 trap records
  6934 | -6/Factory         | Reached level 14
  6936 | -6/Factory         | Loaded intel: 4 garrison access locations
  6971 | -6/Factory         | Upgraded with Utility slot (x1)
  6975 | -6/Factory         | Upgraded with Propulsion slot (x1)
  7008 | -6/Factory         | Crushed by falling debris
  7731 | -6/Factory         | Repaired Exp. Sensor Array
  7776 | -6/Factory         | Repaired Imp. Medium Armor Plating
  7829 | -6/Factory         | Reached level 15
  7866 | -6/Factory         | Discovered new exit (range 10)
  7872 | -6/Factory         | Identified exit to Lower Caves
  8138 | -6/Factory         | Upgraded with Utility slot (x1)
  8212 | -6/Factory         | Reached level 16
  8293 | -6/Factory         | Fabricated Adv. Signal Interpreter (x2)
  8340 | -6/Factory         | Discovered exit to Factory (range 16)
  8480 | -6/Factory         | Repaired Imp. Medium Armor Plating
  8525 | -6/Factory         | Repaired Imp. Deuterium Engine
  8570 | -6/Factory         | Repaired Spear
  8616 | -6/Factory         | Repaired Mic. Nuclear Core
  9243 | -6/Factory         | Reached level 17
  9834 | -6/Factory         | Fabricated Phase Shifter?
 10082 | -6/Factory         | First assault squad dispatched
 10138 | -6/Factory         | Upgraded with Utility slot (x1)
 10158 | -6/Factory         | Entered Lower Caves
 10284 | -6/Lower Caves     | Reached level 18
 10341 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 10418 | -6/Lower Caves     | Learned Factory garrison access intel
 10568 | -6/Lower Caves     | Discovered new exit (range 10)
 10571 | -6/Lower Caves     | Identified exit to Lower Caves
 10572 | -6/Lower Caves     | Entered another Lower Caves area
 10587 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 10635 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10802 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10839 | -6/Lower Caves     | Discovered new exit (range 15)
 10844 | -6/Lower Caves     | Identified exit to Data Miner
 10845 | -6/Lower Caves     | Entered Data Miner
 10845 | -6/Data Miner      | Discovered new exit (range 6)
 10852 | -6/Data Miner      | Met Data Miner
 10861 | -6/Data Miner      | Learned location of Section 7 (-2)
 10861 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10866 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10877 | -6/Data Miner      | Identified exit to Proximity Caves
 10877 | -6/Data Miner      | Entered Proximity Caves
 10879 | -5/Proximity Caves | Reached level 19
 11009 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11092 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 11116 | -5/Proximity Caves | Reached level 20
 11202 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 11205 | -5/Proximity Caves | Entered Factory
 11207 | -5/Factory         | Loaded intel: 199 non-interactive machine locations
 11208 | -5/Factory         | Loaded intel: 4 garrison access locations
 11326 | -5/Factory         | Garrison activated, responded to threat
 11531 | -5/Factory         | Spotted B-75 Beast
 11532 | -5/Factory         | Discovered new exit (range 16)
 11564 | -5/Factory         | Identified exit to Factory
 11587 | -5/Factory         | Manually triggered Chute Trap
 11587 | -5/Factory         | Sucked down chute
 11587 | -5/Factory         | Entered Waste
 11589 | -5/Waste           | Reached level 21
 11590 | -5/Waste           | Spotted C-40 Crusher
 11594 | -5/Waste           | Spotted C-40 Crusher
 11602 | -5/Waste           | EMP discharged
 11606 | -5/Waste           | Destroyed C-40 Crusher
 11611 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11612 | -5/Waste           | Spotted C-40 Crusher
 11626 | -5/Waste           | Spotted C-40 Crusher
 11629 | -5/Waste           | Spotted C-40 Crusher
 11641 | -5/Waste           | Spotted C-40 Crusher
 11644 | -5/Waste           | Discovered new exit (range 14)
 11659 | -5/Waste           | Met Warlord forces unprepared to attack
 11702 | -5/Waste           | EMP discharged
 11702 | -5/Waste           | System corruption reached 10%
 11726 | -5/Waste           | Found Damper Plating
 11739 | -5/Waste           | Allies destroyed C-40 Crusher
 11744 | -5/Waste           | Allies destroyed C-40 Crusher
 11748 | -5/Waste           | Found Corrupted Adv. Force Booster
 11759 | -5/Waste           | Upgraded with Utility slot (x1)
 11761 | -5/Waste           | Identified exit to Factory
 11787 | -5/Waste           | Entered Factory
 11787 | -5/Factory         | Accompanied by 14 allies
 11925 | -5/Factory         | Crushed by falling debris
 11977 | -5/Factory         | Upgraded with Propulsion slot (x1)
 12024 | -5/Factory         | Build established: Hacker-Gladiator
 12590 | -5/Factory         | Fabricated Cld. Gravmag System (x1)
 12631 | -5/Factory         | Repaired Phase Shifter
 12661 | -5/Factory         | Reached level 22
 12701 | -5/Factory         | Lost 6 allies
 12859 | -5/Factory         | Discovered exit to Factory (range 8)
 12962 | -5/Factory         | Build established: Hacker-Scout
 13000 | -5/Factory         | P-80 Master assimilated allied MV-ZTG(b)
 13047 | -5/Factory         | Lost 6 allies
 13098 | -5/Factory         | System corruption reached 30%
 13225 | -5/Factory         | Entered another Factory area
 13227 | -4/Factory         | Reached level 23
 13257 | -4/Factory         | Discovered new exit (range 13)
 13261 | -4/Factory         | Identified exit to Research
 13417 | -4/Factory         | Discovered new exit (range 8)
 13419 | -4/Factory         | Identified exit to Upper Caves
 13420 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 13502 | -4/Factory         | Reached level 24
 13542 | -4/Factory         | Lost 3 allies
 13711 | -4/Factory         | Discovered new exit (range 6)
 13714 | -4/Factory         | Identified exit to Extension
 13968 | -4/Factory         | Found Unknown Device
 13968 | -4/Factory         | Identified Heavy Servo Lattice
 14087 | -4/Factory         | Upgraded with Propulsion slot (x1)
 14508 | -4/Factory         | First assault squad dispatched
 14543 | -4/Factory         | Sucked down chute
 14543 | -4/Factory         | Entered Waste
 14544 | -4/Waste           | Joined by Warlord forces that had cleared the area
 14545 | -4/Waste           | Reached level 25
 14709 | -4/Waste           | Discovered new exit (range 12)
 14766 | -4/Waste           | Identified exit to Factory
 14773 | -4/Waste           | Entered Factory
 14773 | -4/Factory         | Accompanied by 19 allies
 14940 | -4/Factory         | Lost 14 allies
 14951 | -4/Factory         | Garrison activated, responded to threat
 14984 | -4/Factory         | Discovered exit to Research (range 15)
 14986 | -4/Factory         | Lost 5 allies
 14991 | -4/Factory         | Destroyed 7 combat bots
 14997 | -4/Factory         | Discovered exit to Extension (range 10)
 15023 | -4/Factory         | First assault squad dispatched
 15411 | -4/Factory         | Core integrity fell below 50%
 15759 | -4/Factory         | Repaired Broken Cld. Antigrav System
 15825 | -4/Factory         | Repaired Imp. Phase Shifter
 15893 | -4/Factory         | Repaired Lgt. Antimatter Reactor
 16014 | -4/Factory         | Reached level 26
 16399 | -4/Factory         | Upgraded with Utility slot (x1)
 16563 | -4/Factory         | Repaired Imp. Medium Armor Plating
 16627 | -4/Factory         | Repaired Adv. Reaction Control System
 16681 | -4/Factory         | Found Prototype Hackware
 16682 | -4/Factory         | Identified Exp. System Shield
 16695 | -4/Factory         | Central database locked down
 16994 | -4/Factory         | Entered Research
 16996 | -3/Research        | Reached level 27
 16998 | -3/Research        | Identified exit to Quarantine
 17376 | -3/Research        | Found Prototype Launcher
 17380 | -3/Research        | Found Prototype Launcher
 17381 | -3/Research        | Identified Tactical Quantum Warhead
 17382 | -3/Research        | Identified Com. Tesla Bomb Launcher
 17410 | -3/Research        | Found Enh. Force Lance
 17931 | -3/Research        | Entered Quarantine
 18079 | -3/Quarantine      | Found Sigix Corpse
 18098 | -3/Quarantine      | Reached level 28
 18106 | -3/Quarantine      | Found Alien Reactor
 18110 | -3/Quarantine      | Identified Matter Drive
 18173 | -3/Quarantine      | Found Alien Artifact
 18174 | -3/Quarantine      | Identified Subatomic Replicator
 18187 | -3/Quarantine      | Discovered new exit (range 16)
 18193 | -3/Quarantine      | Identified exit to Research
 18193 | -3/Quarantine      | Entered Research
 18195 | -2/Research        | Reached level 29
 18245 | -2/Research        | Found Prototype Device
 18246 | -2/Research        | Identified Adv. Kinecellerator
 18689 | -2/Research        | Found Unknown Launcher
 18690 | -2/Research        | Identified Fusion Bomb Launcher
 18710 | -2/Research        | Reached level 30
 18800 | -2/Research        | Spotted B-90 Cyclops
 19814 | -2/Research        | Discovered new exit (range 12)
 19818 | -2/Research        | Identified exit to Testing
 19818 | -2/Research        | Entered Testing
 19820 | -2/Testing         | Reached level 31
 19827 | -2/Testing         | Used Subatomic Replicator to replicate Protomatter-74
 19858 | -2/Testing         | Found Prototype Protection
 19859 | -2/Testing         | Identified Hvy. Regenerative Plating
 19864 | -2/Testing         | Found Prototype Protection
 19865 | -2/Testing         | Identified SHELL Armor
 19866 | -2/Testing         | Found Prototype Protection
 19869 | -2/Testing         | Identified Med. Regenerative Plating
 19904 | -2/Testing         | Found Prototype Device
 19905 | -2/Testing         | Identified Exp. Hardlight Generator
 20024 | -2/Testing         | Fabricated Zero-point Reactor?
 20084 | -2/Testing         | Spotted PY-D9FWLF8YRN
 20130 | -2/Testing         | Found Prototype Energy Cannon
 20130 | -2/Testing         | Identified Null Cannon
 20174 | -2/Testing         | Scanned by Researcher
 20213 | -2/Testing         | Found Prototype Energy Gun
 20213 | -2/Testing         | Identified Tachyon Dispersion Ray
 20320 | -2/Testing         | Found Prototype Energy Cannon
 20320 | -2/Testing         | Identified Imp. Potential Cannon
 20324 | -2/Testing         | Found Prototype Energy Cannon
 20324 | -2/Testing         | Identified Potential Cannon
 20370 | -2/Testing         | Found Prototype Energy Cannon
 20370 | -2/Testing         | Identified Cld. Nova Cannon
 20504 | -2/Testing         | Reached level 32
 20519 | -2/Testing         | Upgraded with Utility slot (x1)
 20825 | -2/Testing         | Build established: Hacker-Gladiator
 20831 | -2/Testing         | System corruption reached 10%
 21011 | -2/Testing         | Core integrity fell below 50%
 21044 | -2/Testing         | Destroyed 7 combat bots
 21047 | -2/Testing         | Found Prototype Hackware
 21048 | -2/Testing         | Identified System Mapper
 21148 | -2/Testing         | Found Prototype Ballistic Gun
 21151 | -2/Testing         | Identified Hyp. Multirail
 21234 | -2/Testing         | Spotted Fortress
 21254 | -2/Testing         | Discovered new exit (range 6)
 21257 | -2/Testing         | Identified exit to Section 7
 21266 | -2/Testing         | Entered Section 7
 21326 | -2/Section 7       | Discovered new exit (range 15)
 21337 | -2/Section 7       | Identified exit to Access
 21338 | -2/Section 7       | Entered Access
 21340 | -1/Access          | Reached level 33
 21791 | -1/Access          | Fabricated Exp. Melee Analysis Suite (x1)
 21794 | -1/Access          | Reached level 34
 21810 | -1/Access          | Build established: Hacker-Scout
 21852 | -1/Access          | Core integrity fell below 50%
 21874 | -1/Access          | Destroyed 11 combat bots
 22394 | -1/Access          | System corruption reached 10%
 22624 | -1/Access          | Discovered new exit (range 8)
 22626 | -1/Access          | Identified exit to Command
 22627 | -1/Access          | Entered Command
 22629 | -1/Command         | Reached level 35
 22696 | -1/Command         | Spotted Combat Programmer
 22753 | -1/Command         | Met MAIN.C
 22773 | -1/Command         | Interfaced with 0b10 Conduit
 22773 | ***                | Assimilated 0b10!

 Last Messages 
---------------
It appears you are still unaware of who you are truly working with, or
  for.
In a perfect world we could work together on this, but at this point I
  can't blame you for wanting to terminate me.
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
22754_ System corrupted: Heat flow error (+275).
22761_ Door malfunctions.
22773_ Interfacing with system...
22773_ Overriding active MAIN.C lock.
[Achievement: MAIN.CPP]

 Map 
-----
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| ################"""""""""""          /             |
|         ########"   "   """          /             |
|         ########""  """"""    MMM    /             |
|         ########""  """"""    MMM    ############# |
|         ######## "  """"""    MMM    ############# |
|         ######## "      ""           ############# |
|         ######## "      "@         ""############# |
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|         ########          """""""""""############# |
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| ##     #########   """"""""""    "   ############# |
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|         ########     """  "  "   "   ############# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          68
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        20
Corruption Containment     12
Corruption Block           12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             50
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                87
Targeting Accuracy         20
Melee Accuracy             12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Force Boost                40
Offensive Hacking          30
Defensive Hacking          24

 Item Schematics 
-----------------
        Mni. Grenade Launcher | -7/Factory    | Hacked
    Imp. Medium Armor Plating | -7/Factory    | Hacked
          Gravity Neutralizer | -6/Factory    | Hacked
                Phase Shifter | -6/Factory    | Hacked
          Imp. Actuator Array | -6/Factory    | Hacked
                  Cld. Airjet | -6/Factory    | Scanalyzed
             Gamma Bomb Array | -6/Data Miner | Free
          Adv. Concussive RPG | -6/Data Miner | Free
          Adv. Trap Extractor | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Combat Drone Bay | -6/Data Miner | Free
             Graviton Reactor | -3/Quarantine | Archive
            Cld. Fission Core | -3/Quarantine | Archive
         Cld. Antigrav System | -3/Quarantine | Archive
     Adv. Micro-nuke Launcher | -2/Testing    | Archive
           Zero-point Reactor | -2/Testing    | Archive
   Hdn. Centrium Heavy Treads | -2/Testing    | Archive
    Hellfire Missile Launcher | -2/Testing    | Archive
    Exp. Melee Analysis Suite | -2/Testing    | Archive
     Tactical Quantum Warhead | -2/Testing    | Archive
       Lgt. Antimatter Cannon | -2/Testing    | Archive
         Imp. Quantum Reactor | -2/Testing    | Archive
            Lrn. Phase Cannon | -2/Testing    | Archive
     Adv. Gravity Neutralizer | -2/Testing    | Archive
    Enh. Armored Heavy Treads | -2/Testing    | Archive
                Kinetic Spear | -2/Testing    | Archive
             Adv. Energy Well | -2/Testing    | Archive
    Exp. Gyrokinetic Inverter | -2/Testing    | Archive

 Robot Schematics 
------------------
    Y-54 Guardian | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
       S-27 Virus | -6/Data Miner | Free
    B-74 Champion | -3/Quarantine | Archive
     C-55 Analyst | -2/Testing    | Archive
     X-87 Electro | -2/Testing    | Archive
   L-61 Swordsman | -2/Testing    | Archive
        K-01 Serf | -2/Testing    | Archive
   R-06 Scavenger | -2/Testing    | Archive
 A-02 Transporter | -2/Testing    | Archive

 Fabricated
------------
     Mni. Grenade Launcher | x1 | -7/Factory 
   Adv. Signal Interpreter | x2 | -6/Factory | Preloaded
             Phase Shifter | x1 | -6/Factory 
       Cld. Gravmag System | x1 | -5/Factory 
        Zero-point Reactor | x1 | -2/Testing 
 Exp. Melee Analysis Suite | x1 | -1/Access  

 Alien Tech Used 
-----------------
Matter Drive
Subatomic Replicator

 Achievements 
--------------
MAIN.CPP
Melee Specialist

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  
Levels Raised              34    | .    .    1    .    1    2    .    1    1    .    4    .    .    1    1    4    1    .    .    2    .    1    1    2    1    1    1    1    2    2    .    2    1    
  XP Earned                55096 | 3000 960  750  200  1100 3140 1150 585  2210 200  5045 650  500  500  1550 6478 738  460  316  2119 1339 157  2378 3430 97   1822 1756 967  4318 1942 479  2803 1957 
  XP Spent                 50630 | 3000 .    1280 .    1100 3450 .    1600 1400 .    3000 1700 .    .    .    8300 .    .    .    2100 .    2900 3750 3250 .    3200 .    1500 800  3600 .    4700 .    
Upgrades                   66    | 6    .    9    .    1    5    .    2    4    .    6    1    .    .    .    4    .    .    .    6    .    1    3    7    .    1    .    2    1    2    .    5    .    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          6     | 1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Utility Slot             11    | 1    .    1    .    1    .    .    1    .    .    .    1    .    .    .    3    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Inventory Capacity       5     | 3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           6     | .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            6     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Hack Defense %           4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
Protomatter Created        4990  | .    51   .    .    .    237  18   45   88   43   524  .    .    .    10   661  106  4    .    138  58   139  .    499  67   382  54   .    903  427  .    481  55   
  Integrity Restored       12495 | .    153  .    .    .    710  54   135  529  116  1284 .    .    .    267  1439 318  .    .    402  144  364  727  926  117  859  162  .    1470 1072 .    1247 .    
    Core                   9991  | .    153  .    .    .    710  54   135  430  77   1093 .    .    .    267  1266 318  .    .    233  126  140  613  745  31   802  162  .    959  825  .    852  .    
    Parts                  2504  | .    .    .    .    .    .    .    .    99   39   191  .    .    .    .    173  .    .    .    169  18   224  114  181  86   57   .    .    511  247  .    395  .    
Protomatter Decayed        1544  | .    .    .    .    6    148  .    175  313  94   90   .    .    .    10   10   13   .    .    57   7    11   112  62   108  219  .    .    109  .    .    .    .    

 Game 
------
Seed              SpikedChainMicroactuators
  Manual?         0
Play Time         05:06:27
  Cumulative      18.3 hours
  Start           2024.04.14 @ 15:37:19
  End             2024.04.15 @ 00:47:17
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          37
  Rogue           36
  Adventurer      1
  Explorer        0
Win Type          4
  Total           1
  Types           0/0/0/0/1/0/0/0/0
Lore%             21
Gallery%          47
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2027153a-a26d-4e97-94dc-1d5666a57540