Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 22:21:06

Player: Jason

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (24)      120
Value Destroyed (885)      885
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (350)                350
              TOTAL SCORE: 4615

 Bonus
-------
Follower Combat Kills      54
Aligned with FarCom        300
Friendly Fire              -4

 Cogmind 
---------
Core Integrity             0/700
Matter                     16/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
               Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
      Improved Signal Interpreter
               Authchip [R/Combat]
               PSU Rigger
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Minigun
               Assault Cannon
               Katana
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
      Improved Signal Interpreter
               Hacking Suite
               System Shield
               Authchip [R/Combat]
               PSU Rigger
               Flak Cannon
               Rocket Launcher
          Mini Grenade Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   PSU Rigger
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             49   | 6   9   8   1   .   15  10  
  Power                    3    | 1   1   .   .   .   1   .   
    Engine                 3    | 1   1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   3   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | .   2   3   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   3   1   .   .   5   4   
    Device                 4    | .   .   .   .   .   2   2   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             6    | .   2   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   4   1   .   7   6   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   1   1   1   .   3   .   
    Ballistic Cannon       7    | .   1   1   .   .   1   4   
    Launcher               4    | .   1   1   .   .   2   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 15   | .   1   1   .   .   3   10  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               5    | .   1   .   .   .   2   2   
  Utility                  5    | .   .   1   .   .   1   3   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   1   1   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  99  100 100 96  71  
  Engine                   11   | .   14  14  14  14  9   6   
  Leg                      25   | .   23  28  28  28  33  13  
  Device                   2    | .   .   .   .   .   8   4   
  Storage                  11   | .   14  14  14  14  9   5   
  Processor                7    | .   .   10  14  14  9   6   
  Protection               6    | .   11  3   .   .   8   8   
  Ballistic Gun            11   | .   23  12  8   14  5   5   
  Ballistic Cannon         8    | .   .   14  14  14  7   8   
  Launcher                 1    | .   4   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 11  27  27  22  22  38  48  
  Greatest Support         49   | 20  20  22  22  22  49  27  
  Greatest Overweight (x)  2    | 1   1   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  
  Average Carried          9    | 2   8   9   9   10  9   9   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  5   

 Class Distribution 
--------------------
 86% | Mutant
 12% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Mutant | -8/Materials
 Assassin | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           928  | 221 188 199 .   69  210 41  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            707  | .   249 94  .   .   325 39  
  Parts                    50   | .   18  6   .   .   20  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  22   | .   5   6   .   .   10  1   
  Guns                     8    | .   5   1   .   .   2   .   
  Cannons                  5    | .   .   2   .   .   2   1   
  AOE                      9    | .   .   3   .   .   6   .   
Classes Destroyed          9    | .   3   1   .   .   4   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Grunt                    13   | .   5   3   .   .   5   .   
  Sentry                   4    | .   .   .   .   .   4   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           8    | .   2   3   .   .   8   1   
  Combat Bots Only         6    | .   2   3   .   .   6   1   
Max Kills in Single Turn   2    | .   1   2   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        288  | .    25   32   .    .    26   205  
  Missed                   80   | .    4    8    .    .    6    62   
Damage Taken               3421 | .    338  467  .    .    661  1955 
  Core                     920  | .    34   67   .    .    103  716  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    59   81   .    
Volleys Fired              81   | .    30   17   .    .    26   8    
  Largest                  3    | .    2    2    .    .    2    3    
  Hottest                  113  | .    55   100  .    .    67   113  
Shots Fired                148  | .    60   31   .    .    43   14   
  Gun                      87   | .    57   12   .    .    15   3    
  Cannon                   40   | .    2    14   .    .    13   11   
  Launcher                 18   | .    1    2    .    .    15   .    
  Special                  3    | .    .    3    .    .    .    .    
  Kinetic                  127  | .    59   26   .    .    28   14   
  Thermal                  3    | .    .    3    .    .    .    .    
  Explosive                18   | .    1    2    .    .    15   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    8    .    .    9    10   
  Robot Miss Streak        3    | .    3    3    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           81   | .    39   15   .    .    25   2    
  Core Hits                54   | .    17   10   .    .    26   1    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    .    
    Destroy                2    | .    2    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              11   | .    .    .    .    .    7    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    7    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2425 | .    524  422  .    .    1421 58   
  Guns                     630  | .    384  89   .    .    136  21   
  Cannons                  428  | .    34   153  .    .    208  33   
  Explosions               1275 | .    106  180  .    .    989  .    
  Melee                    88   | .    .    .    .    .    88   .    
  Ramming                  4    | .    .    .    .    .    .    4    
  Kinetic                  1058 | .    418  242  .    .    344  54   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1275 | .    106  180  .    .    989  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 88   | .    .    .    .    .    88   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            66   | .    38   9    .    .    19   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               66   | .    38   9    .    .    19   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    1    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      154  | .    101  50   .    .    3    .    
  Shots                    4    | .    1    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        96   | .    25   90   .    .    48   96   
  Average Temperature      19   | .    8    27   .    .    17   34   
  Received Heat Transfer   1131 | .    129  102  .    .    144  756  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             265  | .   265 62  .   .   199 99  
  Initial                  67   | .   .   2   .   .   .   67  
  Average                  54   | .   79  23  .   .   94  33  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 86  100 .   100 100 100 
  Level 1                  3    | .   13  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   1   .   .   2   3   
  Investigation            4    | .   1   1   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   2   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   21  8   .   .   25  10  
  Peak Tracking Total      8    | .   3   6   .   .   6   8   
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   .   2   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          12   | .   2   2   1   .   4   3   
  Terminals                6    | .   2   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   5   2   1   .   13  7   
  Successful               16   | .   1   2   1   .   7   5   
  Failed                   12   | .   4   .   .   .   6   2   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   1   .   1   1   
  Terminals                16   | .   5   .   .   .   8   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   2   1   .   3   2   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   
  Open Door                2    | .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   4   3   
  Full Trace Events        4    | .   .   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   1   .   3   .   .   
  Largest Group            3    | .   .   1   1   3   3   .   
  Highest-Rated Group      40   | .   .   31  31  40  40  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   41  .   
  Total Damage             348  | .   .   .   .   .   348 .   
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4574 | 65   1082 896  504  250  929  848  
Spaces Moved               2940 | 63   661  587  470  196  540  423  
  Core                     29   | 7    .    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2722 | .    528  587  470  196  540  401  
  Wheels                   189  | 56   133  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   105  105  105  110  50   
  Average Speed            128  | 79   128  128  105  105  120  185  
  Slowest Speed            270  | 100  190  190  105  105  195  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    72   73   88   29   49   11   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 11   | .    .    3    .    .    5    3    
Terrain Destroyed          154  | .    56   29   .    .    66   3    
  Melee                    8    | .    .    .    .    .    5    3    
  Projectile               6    | .    .    3    .    .    3    .    
  AOE                      140  | .    56   26   .    .    58   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      3573 | 74  847 693 481 240 766 472 
  Wait                     412  | .   124 61  9   40  162 16  
  Move                     2934 | 62  660 586 469 195 539 423 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 6   12  9   1   .   8   3   
  Fast Attach              11   | 6   1   1   .   .   1   2   
  Attach                   13   | .   2   .   1   .   5   5   
  Detach                   4    | .   1   .   .   .   .   3   
  Swap                     25   | .   6   7   .   .   9   3   
  Drop                     35   | .   11  12  1   .   7   4   
  Fire                     81   | .   30  17  .   .   26  8   
  Melee                    11   | .   .   .   .   .   7   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   5    | .   .   .   .   5   .   .   
  Trap                     2    | .   .   .   .   .   2   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 10)
  726 | -10/Materials | Discovered new exit (range 16)
 1050 | -10/Materials | Discovered new exit (range 16)
 1148 | -10/Materials | Entered Mines
 1179 | -10/Mines     | Learned 2 Materials zone layouts
 1248 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1512 | -10/Mines     | Found a hidden stash of uninstalled traps
 1546 | -10/Mines     | Assembled infested the area
 1631 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1637 | -10/Mines     | Found Prototype Device
 1793 | -10/Mines     | Learned Materials trap positions
 1793 | -10/Mines     | Discovered new exit (range 6)
 1869 | -10/Mines     | Discovered new exit (range 5)
 1893 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1946 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2044 | -10/Mines     | Entered Exiles
 2044 | -10/Exiles    | Accompanied by 1 ally
 2070 | -10/Exiles    | Discovered new exit (range 16)
 2086 | -10/Exiles    | Met 8R-AWN
 2105 | -10/Exiles    | Met EX-HEX
 2152 | -10/Exiles    | Met EX-DEC
 2161 | -10/Exiles    | Met EX-BIN
 2196 | -10/Exiles    | Aligned with FarCom system
 2197 | -10/Exiles    | Given EX-Vault access code
 2228 | -10/Exiles    | Opened EX-Vault
 2259 | -10/Exiles    | Found PSU Rigger
 2284 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2368 | -10/Exiles    | Visited The Gauntlet
 2531 | -10/Exiles    | Discovered new exit (range 10)
 2548 | -10/Exiles    | Left Exiles lab with PSU Rigger
 2548 | -10/Exiles    | Entered Mines
 2624 | -9/Mines      | Learned Materials stockpile data
 2649 | -9/Mines      | Discovered new exit (range 17)
 2708 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2798 | -9/Mines      | Entered Materials
 2798 | -8/Materials  | Accompanied by 3 allies
 2798 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2799 | -8/Materials  | Identified exit to Factory
 2800 | -8/Materials  | Loaded intel: 18 trap records
 3147 | -8/Materials  | Identified Exp. Sensor Array
 3563 | -8/Materials  | Discovered exit to Factory (range 19)
 3658 | -8/Materials  | Lost 3 parts (2n1u)
 3727 | -8/Materials  | Entered Factory
 3727 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4019 | -7/Factory    | Build established: Assassin
 4309 | -7/Factory    | Identified exit to Factory
 4565 | -7/Factory    | Core integrity fell below 50%
 4572 | -7/Factory    | Core integrity fell below 20%
 4575 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
04456_ U-05 Engineer builds a Door.
04462_ Penetrated by Slug.
04465_ Slug penetrates G-47 Trooper.
04495_ Slug penetrates Wall. <x2>
04498_ Imp. Medium Armor Plating destroyed.
04498_ Slug penetrates Wall.
04529_ Katana destroyed.
04536_ Penetrated by Slug. <x2>
04540_ Slug penetrates Terminal.
04540_ Terminal disabled.
04542_ Flak Cannon destroyed.
04559_ Assault Cannon destroyed.
04559_ Slug penetrates Wall.
04559_ Titanium Leg destroyed.
04567_ Critical hit (Burn: +37).
04567_ Penetrated by Slug.
04567_ Adv. Visual Processing Unit destroyed.
04570_ Penetrated by Slug.
04571_ Critical hit (Burn: +37).
04575_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|            #      #??#           +                 |
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|            # =    +     #????????#########+####### |
| ##+#########      ###   #??????????????#           |
|       #???###+#####?## ##??????????????#           |
|       #####    !#????# #???????????????#           |
|                 ###### ##########??????#  """ """  |
|   T                                       """ """  |
|                !######+##########?###+##  """ """  |
|       #####     #??#   h  #????????????#           |
|       #???### ###??#   g  #????????????#  """ """  |
| #######?????# #????#gghg!!#????????????#  """ """  |
|   =#????????# #????#   !!@#####????????#  """ """  |
|    #????????# #????# ! !!!+   #????????+           |
|    #????????# #????#      #####????????#           |
|    #????????# #????########????????????#     ##### |
|    ##########+###??????????????????????#  ?  ??#   |
|    #            #??????????????????????#  ?  ??#   |
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|    #  """ """   #??????????????????????#     ##### |
|    #  """ """   #??????????????????????#           |
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|                 ^   "    "????????????             |
|                    "%"   "?????????????###+####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
   Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponsRocketInverter
  Manual?         0
Play Time         00:59:03
  Cumulative      42.9 hours
  Start           2024.04.29 @ 17:36:59
  End             2024.04.29 @ 22:21:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73800c57-cd9f-49e8-89ba-6c91ad5e3e1e