Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 18:05:23

Player: N.W.L

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (367)     1835
Value Destroyed (11528)    11528
Prototype IDs (87)         1740
Alien Tech Used (3)        600
Bonus (16669)              16669
              TOTAL SCORE: 43872

 Bonus
-------
High Alert Combat Kills    873
Follower Combat Kills      2844
Entered Garrisons          400
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      548
Met Warlord at Research    2000
Hacked God Mode            5000
Win                        3000
Friendly Fire              -496

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     290/300
Energy                     594/600
System Corruption          0%
Temperature                Cool (14)
Movement                   Flying (19)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (9) ---
               Xenon Bombardment Thruster
               Impulse Thruster
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (12) -----
        Medium Storage Unit
      Advanced Gravity Neutralizer
  Experimental Optical Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Skirmisher]
               Core Analyzer
  Experimental Core Analyzer
  Experimental Reaction Control System
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON (3) -------
               Helical Railgun
               Helical Railgun
               Particle Cleaver
>              --- INVENTORY (10) ---
      Improved Quantum Reactor
               Centrium Medium Armor Plating
               Graphene Brace
      Enhanced Quantum Rifle
        Cooled Phase Cannon
      Enhanced Nova Cannon
               Helical Railgun
               Fusion Bomb Launcher
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Impulse Thruster
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Gravity Neutralizer
  Experimental Optical Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Skirmisher]
               Core Analyzer
  Experimental Core Analyzer
  Experimental Reaction Control System
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
               Particle Cleaver
>              --- INVENTORY --------
      Improved Quantum Reactor
               Centrium Medium Armor Plating
               Graphene Brace
      Enhanced Quantum Rifle
        Cooled Phase Cannon
      Enhanced Nova Cannon
               Helical Railgun
               Fusion Bomb Launcher
      Advanced Remote Datajack
[Rating: 188]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Impulse Thruster Array
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Mace
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             565  | 5   19  7   40  7   5   3   55  23  4   37  13  45  6   12  10  20  15  6   .   3   2   6   11  15  11  12  5   27  8   8   17  10  35  60  3   
  Power                    37   | .   2   1   2   .   .   .   2   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   1   .   3   1   .   2   1   3   13  .   
    Engine                 8    | .   2   1   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   3   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   2   1   3   10  .   
  Propulsion               108  | 2   3   .   10  .   .   .   15  .   1   5   7   11  1   4   1   3   2   .   .   .   .   1   1   4   1   3   3   5   1   1   3   1   8   10  1   
    Treads                 63   | 2   2   .   10  .   .   .   15  .   1   5   7   11  1   2   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   
    Leg                    6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   1   5   .   .   2   .   3   .   .   
    Flight                 22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   3   10  1   
  Utility                  137  | 1   4   .   4   3   1   .   8   2   2   4   1   16  4   2   4   4   5   4   .   3   1   3   2   6   2   5   .   11  3   4   4   3   9   12  .   
    Device                 73   | 1   .   .   1   1   .   .   2   2   2   3   1   13  2   1   1   2   3   1   .   2   1   2   1   6   2   1   .   4   1   4   3   1   3   6   .   
    Storage                14   | .   3   .   .   1   1   .   4   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
    Processor              19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   2   .   1   .   1   .   .   .   1   .   1   .   .   .   1   3   4   .   
    Hackware               13   | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   1   .   .   1   .   2   .   .   1   .   1   1   .   
    Protection             18   | .   1   .   3   1   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   4   2   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   283  | 2   10  6   24  4   4   3   30  21  1   27  5   18  1   5   4   12  8   2   .   .   1   2   8   4   7   3   2   8   3   3   8   5   15  25  2   
    Energy Gun             34   | 1   5   .   6   2   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   7   2   .   
    Energy Cannon          51   | .   2   2   3   .   .   .   2   .   .   5   .   4   .   .   1   1   .   1   .   .   1   1   6   .   2   1   .   6   1   .   2   1   5   4   .   
    Ballistic Gun          38   | 1   .   .   2   .   1   .   9   4   1   7   .   4   .   .   .   1   1   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       67   | .   .   .   .   1   2   1   11  6   .   7   5   8   1   2   2   2   5   .   .   .   .   .   .   1   .   1   1   1   2   .   .   .   1   7   .   
    Launcher               32   | .   1   3   4   .   1   1   1   5   .   2   .   1   .   3   .   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
    Special Weapon         15   | .   2   1   1   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
    Impact Weapon          25   | .   .   .   8   1   .   .   2   3   .   4   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   2   2   1   1   2   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   .   .   3   .   .   .   3   .   .   .   1   1   .   .   3   .   2   .   .   .   .   1   .   .   1   5   .   1   1   .   7   .   5   10  .   
  Corrupted Parts          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    System Corruption      21   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   
Parts Lost                 60   | .   6   .   3   .   .   .   1   .   .   .   1   1   .   5   .   16  3   1   .   .   .   .   .   .   1   .   .   7   1   .   2   6   .   6   .   
  Power                    7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               26   | .   1   .   2   .   .   .   .   .   .   .   1   1   .   3   .   6   1   .   .   .   .   .   .   .   .   .   .   3   1   .   2   4   .   1   .   
  Utility                  14   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   
  Weapon                   13   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Highest Loss Streak      9    | .   4   .   2   .   .   .   1   .   .   .   1   1   .   3   .   9   3   1   .   .   .   .   .   .   1   .   .   4   1   .   1   6   .   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   84  100 99  99  78  91  96  96  99  94  87  96  100 94  98  61  10  21  26  35  29  32  44  68  94  86  94  84  68  81  85  63  76  77  89  
  Engine                   4    | .   6   14  11  11  11  11  8   9   9   7   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   1   9   7   7   5   3   .   .   .   .   .   .   .   .   3   8   5   5   .   1   5   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   7   5   5   4   3   6   6   7   
  Treads                   23   | .   25  28  33  33  33  33  36  36  35  36  35  37  38  32  36  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   8   17  27  23  10  10  12  5   4   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   22  10  .   .   .   .   6   2   5   16  25  
  Device                   6    | .   1   .   2   2   11  3   2   9   9   9   9   6   6   7   4   1   .   .   .   5   .   4   4   8   16  15  16  12  15  15  14  8   6   7   7   
  Storage                  6    | .   13  14  11  11  11  11  9   9   9   9   9   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   4   3   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   3   13  20  23  23  23  23  22  14  11  11  13  15  15  15  17  22  19  19  
  Hackware                 8    | .   .   .   .   .   .   .   9   9   9   9   9   14  15  15  15  14  1   .   .   .   .   .   2   5   5   7   11  12  10  10  11  15  16  12  15  
  Protection               2    | .   9   14  7   8   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   3   .   .   .   .   
  Energy Gun               1    | .   14  .   4   2   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   2   .   1   5   2   .   
  Energy Cannon            2    | .   5   21  3   .   .   .   .   .   .   1   .   3   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   3   5   1   2   .   1   1   .   
  Ballistic Gun            5    | .   1   .   5   22  2   11  11  9   24  8   .   3   7   7   5   .   .   .   .   .   .   .   1   2   2   .   5   2   .   .   .   .   .   1   7   
  Ballistic Cannon         5    | .   .   .   .   5   8   11  9   7   .   6   15  10  14  11  11  8   .   .   .   .   .   .   .   .   .   .   5   1   2   5   1   .   .   .   .   
  Impact Weapon            1    | .   .   .   17  1   .   .   .   5   .   1   .   1   .   .   1   .   .   5   6   6   5   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Naked Turns                224  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   224 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 3   32  33  45  66  109 66  111 149 101 156 156 122 119 113 105 99  8   7   3   5   3   11  11  15  31  47  52  61  67  78  78  48  52  76  60  
  Greatest Support         127  | 3   40  40  60  60  60  60  82  82  82  82  84  127 127 119 100 80  4   3   3   3   3   3   6   22  22  50  75  64  33  22  70  37  60  71  72  
  Greatest Overweight (x)  7    | .   2   .   .   1   1   1   1   1   1   1   1   1   .   1   1   4   2   2   .   1   .   3   3   1   1   3   1   1   6   7   7   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Average Capacity         16   | 5   10  15  15  19  20  20  22  25  25  25  25  25  25  25  25  16  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   10  10  
  Most Carried             25   | 5   15  15  15  18  20  20  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   9   10  10  
  Average Carried          16   | 3   8   15  14  16  19  19  22  24  24  24  24  24  24  24  24  15  4   4   5   5   4   4   4   4   5   4   5   4   4   5   4   4   5   9   9   
  Final Capacity           25   | 5   15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Final Carried            25   | 5   15  15  15  18  19  20  25  25  25  25  23  25  25  25  24  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   9   10  9   

 Class Distribution 
--------------------
 23% | Mutant
 21% | Skirmisher
  9% | Hacker-Skirmisher
  7% | Hacker-Mutant
  6% | Hacker-Assassin
  5% | Scavenger-Gunner
  5% | Hacker-Gunner
  4% | Tank
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
               Tank | -9/Mines
             Gunner | -9/Exiles
         Skirmisher | -8/Mines
         Skirmisher | -8/Materials
             Mutant | -8/Garrison
         Skirmisher | -8/Materials
         Skirmisher | -8/Garrison
         Skirmisher | -8/Materials
  Hacker-Skirmisher | -7/Factory
      Hacker-Gunner | -7/Lower Caves
   Scavenger-Gunner | -7/Lower Caves
   Scavenger-Gunner | -7/Zion
  Hacker-Skirmisher | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Data Miner
    Derelict-Mutant | -5/Proximity Caves
    Derelict-Mutant | -5/Factory
             Mutant | -5/Waste
             Mutant | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Zhirov
    Derelict-Gunner | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
  Hacker-Skirmisher | -4/Upper Caves
  Hacker-Skirmisher | -4/Upper Caves
    Hacker-Assassin | -4/Warlord
    Hacker-Assassin | -3/Proximity Caves
      Hacker-Mutant | -3/Research
    Hacker-Sprinter | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           11941 | 258  322  74   654  286  .    191  1230 920  113  864  804  1130 322  428  70   283  294  152  .    49   10   .    72   167  113  385  128  213  248  206  294  85   330  1226 20   
  Remotely                 644   | .    .    .    .    .    .    .    .    158  .    .    .    486  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14081 | 107  569  127  2101 643  .    282  1657 867  144  623  1083 1321 115  448  .    375  64   122  .    163  124  .    54   137  58   385  271  325  173  .    225  402  565  518  33   
  Parts                    630   | 7    18   9    107  12   .    16   83   41   10   46   67   64   4    13   .    14   6    1    .    2    .    .    7    7    3    5    15   14   3    .    6    3    27   18   2    
Haulers Intercepted        19    | .    1    .    4    .    .    .    6    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    
Recyclers Shooed           11    | .    .    .    2    1    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    5    12   .    1    .    1    .    .    .    4    .    2    13   .    .    .    .    2    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  246  | .   10  2   33  8   .   4   29  26  5   26  22  15  2   16  .   11  .   .   .   4   .   .   .   5   .   .   4   .   .   .   8   3   3   10  .   
  Melee                    13   | .   1   .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     61   | .   7   .   14  7   .   2   7   2   3   1   .   2   .   3   .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   .   3   1   .   
  Cannons                  94   | .   1   1   1   .   .   .   21  9   .   15  21  9   2   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  AOE                      66   | .   1   1   3   1   .   2   .   15  2   10  .   4   .   10  .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   3   .   
Classes Destroyed          25   | 2   3   1   7   1   .   .   3   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   
  Worker                   36   | .   .   2   8   1   .   .   3   .   .   .   3   6   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   2   .   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Tunneler                 4    | 1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   1   .   4   .   .   .   6   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
  Recycler                 29   | 1   2   .   4   5   .   2   2   .   .   .   3   7   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   4   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   1   .   3   .   .   .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  52   | .   .   .   3   2   .   2   .   14  4   11  2   .   .   1   .   .   .   .   .   4   .   .   .   5   .   .   4   .   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    110  | .   10  2   17  3   .   2   19  10  1   10  12  5   .   8   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   
  Brawler                  7    | .   .   .   2   .   .   .   .   .   .   .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  9    | .   .   .   1   1   .   .   1   .   .   .   1   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   9   .   .   .   7   .   .   5   6   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   1   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Borebot                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | 2   5   2   7   3   .   2   6   12  2   5   7   4   1   7   .   7   2   .   .   4   1   .   1   5   .   .   4   4   .   .   4   3   6   3   1   
  Combat Bots Only         12   | .   5   2   5   3   .   2   4   12  2   5   5   4   1   7   .   7   .   .   .   4   .   .   .   5   .   .   4   .   .   .   4   3   3   3   .   
Max Kills in Single Turn   4    | 1   1   1   2   2   .   2   2   3   2   3   2   3   1   3   .   2   1   1   .   1   1   .   1   1   1   .   1   4   1   .   2   3   2   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   2   1   .   2   .   3   2   3   .   2   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   3   .   
  Melee                    1    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Warlord (-2/Research)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1373  | .    95   3    124  12   .    3    91   40   16   62   55   123  6    64   .    110  49   17   .    48   .    .    6    16   20   .    16   54   27   .    104  49   27   128  8    
  Missed                   484   | .    28   1    31   6    .    2    22   9    6    18   17   47   2    24   .    32   19   4    .    22   .    .    4    5    8    .    6    21   5    .    42   19   14   65   5    
Damage Taken               14960 | .    843  29   1319 97   .    17   1110 398  103  547  617  854  61   975  .    1674 375  172  .    389  .    .    83   164  128  .    136  1013 214  .    912  678  322  1661 69   
  Core                     3302  | .    179  16   96   11   .    .    178  10   .    84   65   62   16   70   .    546  324  144  .    318  .    .    37   71   40   .    67   21   18   .    202  356  120  251  .    
  Absorbed by Shields      717   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    13   .    .    495  .    .    154  .    
  Regen/Repaired (Parts)   983   | .    75   .    .    .    .    .    279  .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   93   139  223  .    .    .    .    
Core Remaining (%)         57    | 100  .    22   .    .    .    73   .    .    .    .    38   .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    78   .    .    .    .    38   90   82   100  
Volleys Fired              892   | 8    51   13   74   32   1    9    83   26   10   37   25   91   7    29   4    26   18   5    .    .    3    11   36   10   8    .    19   41   22   5    34   29   27   98   .    
  Largest                  3     | 2    2    2    3    3    1    3    3    3    3    3    3    3    3    3    2    3    1    1    .    .    1    1    1    1    1    .    2    2    2    1    2    1    2    3    .    
  Hottest                  214   | 60   120  120  189  121  57   155  201  144  73   144  153  195  175  124  118  153  53   80   .    .    90   90   90   33   90   .    95   120  171  110  155  105  207  214  .    
Shots Fired                1605  | 16   92   19   151  68   1    19   226  63   25   93   103  169  18   48   5    46   18   5    .    .    3    10   34   8    10   .    27   47   23   9    39   29   41   140  .    
  Gun                      686   | 16   83   .    96   58   .    12   107  12   24   35   .    31   7    12   1    2    .    .    .    .    .    .    12   8    2    .    27   21   .    1    18   25   22   54   .    
  Cannon                   840   | .    5    12   40   9    1    5    119  42   .    52   103  134  11   26   4    36   17   5    .    .    3    10   22   .    8    .    .    26   23   8    16   2    19   82   .    
  Launcher                 62    | .    2    1    14   1    .    2    .    9    1    6    .    4    .    10   .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Special                  17    | .    2    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    1    .    
  Kinetic                  983   | 8    29   .    63   53   1    11   192  54   24   78   103  106  12   38   1    26   17   .    .    .    .    .    12   8    2    .    10   22   10   4    12   .    .    87   .    
  Thermal                  512   | 8    55   18   74   14   .    6    34   .    .    9    .    59   6    .    4    12   .    5    .    .    3    10   22   .    8    .    .    25   .    1    22   27   41   49   .    
  Explosive                53    | .    .    .    3    1    .    1    .    9    1    6    .    4    .    10   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    3    .    
  Electromagnetic          56    | .    8    1    11   .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    17   .    13   4    .    .    .    .    .    
  Robot Hit Streak         37    | 8    17   6    17   9    .    9    18   7    8    20   17   13   12   15   1    8    3    3    .    .    .    4    5    3    1    .    5    6    6    1    5    6    3    37   .    
  Robot Miss Streak        10    | 1    2    1    4    3    .    1    10   2    2    3    2    2    2    2    1    4    .    1    .    .    .    .    2    1    2    .    2    4    2    4    .    .    5    7    .    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               112   | .    .    .    .    .    .    .    29   22   .    16   45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           981   | 11   65   8    141  42   .    8    141  39   19   53   70   80   13   31   1    35   5    7    .    6    1    1    6    5    1    12   17   18   11   1    8    3    15   105  2    
  Core Hits                537   | 3    29   6    60   21   .    9    68   31   9    29   31   38   4    44   1    34   3    .    .    1    .    .    3    5    2    3    11   12   4    .    17   9    11   38   1    
  Critical Kills           5     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 20    | .    1    .    5    .    .    .    2    4    .    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Critical Strikes         65    | .    1    .    9    .    .    1    13   9    .    8    3    3    .    .    .    1    1    1    .    3    .    .    .    .    .    .    .    1    .    .    2    .    1    8    .    
    Burn                   6     | .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                7     | .    1    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  29    | .    .    .    .    .    .    .    7    4    .    7    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Smash                  18    | .    .    .    6    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              285   | .    .    .    65   1    .    .    8    34   .    11   .    2    .    .    2    13   5    7    .    13   1    .    2    .    .    12   .    .    .    .    23   3    43   29   11   
  Impact                   198   | .    .    .    65   1    .    .    8    34   .    11   .    2    .    .    2    .    .    7    .    13   1    .    .    .    .    .    .    .    .    .    .    .    25   29   .    
  Slashing                 67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    23   3    18   .    11   
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    7    .    .    .    .    .    .    .    .    1    .    .    .    5    4    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           43792 | 105  830  189  3795 783  .    422  4909 3940 411  2903 3720 3049 367  2537 33   2386 308  439  .    323  77   35   202  147  105  1117 306  1372 377  77   1593 807  823  5131 174  
  Guns                     8178  | 105  642  .    994  637  .    156  1288 103  309  374  .    434  133  231  .    35   .    .    .    .    .    .    166  147  .    .    306  568  .    .    .    141  254  1155 .    
  Cannons                  18446 | .    55   159  513  35   .    50   3501 1575 .    1748 3700 2043 234  382  33   681  26   101  .    .    .    35   36   .    105  .    .    339  377  45   36   .    162  2475 .    
  Explosions               9954  | .    101  30   530  111  .    216  77   1360 102  781  .    469  .    1924 .    1479 .    .    .    .    .    .    .    .    .    .    .    244  .    32   1137 468  186  707  .    
  Melee                    6698  | .    .    .    1754 .    .    .    38   902  .    .    .    63   .    .    .    191  282  338  .    323  77   .    .    .    .    1117 .    .    .    .    278  146  221  794  174  
  Ramming                  322   | .    32   .    4    .    .    .    5    .    .    .    20   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    221  .    .    .    .    .    .    .    
  Kinetic                  20084 | 40   169  .    525  506  .    122  4317 1678 309  2014 3700 1688 251  613  .    413  26   .    .    .    .    .    166  147  .    .    132  568  84   .    .    .    .    2616 .    
  Thermal                  6134  | 65   486  159  982  166  .    84   472  .    .    108  .    789  116  .    33   303  .    101  .    .    .    35   36   .    105  .    .    455  .    32   36   141  416  1014 .    
  Explosive                9357  | .    .    .    334  111  .    171  .    1360 102  781  .    469  .    1924 .    1479 .    .    .    .    .    .    .    .    .    .    .    128  .    .    1137 468  186  707  .    
  Electromagnetic          1003  | .    143  30   196  .    .    45   77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    174  .    293  45   .    .    .    .    .    
  Impact                   4289  | .    .    .    1754 .    .    .    38   902  .    .    .    63   .    .    .    .    .    338  .    323  77   .    .    .    .    .    .    .    .    .    .    .    .    794  .    
  Slashing                 2130  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1117 .    .    .    .    420  198  221  .    174  
  Piercing                 473   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  282  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    1    1    6    6    5    5    5    5    5    3    .    .    8    4    .    .    .    .    .    28   29   29   29   29   29   5    12   12   12   .    .    2    .    
  Average Corruption       6     | .    .    .    1    1    1    6    4    5    5    5    5    1    .    .    8    3    .    .    .    .    .    15   28   29   29   28   29   2    7    12   12   .    .    2    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    123  .    
  Effects                  430   | .    .    .    14   9    3    27   65   54   10   31   33   16   .    .    .    7    .    .    .    .    .    12   27   18   15   6    14   13   17   35   2    .    .    2    .    
    Message Errors         120   | .    .    .    2    2    1    8    21   11   3    8    6    5    .    .    .    4    .    .    .    .    .    2    7    5    4    2    7    5    4    10   2    .    .    1    .    
    Matter Fused           84    | .    .    .    2    1    1    9    11   12   3    10   5    6    .    .    .    1    .    .    .    .    .    3    3    3    3    1    2    2    2    4    .    .    .    .    .    
    Heat Flow Errors       53    | .    .    .    2    1    .    3    8    8    .    4    7    .    .    .    .    .    .    .    .    .    .    1    6    4    2    2    2    .    2    1    .    .    .    .    .    
    Energy Discharges      44    | .    .    .    1    1    .    2    6    7    .    6    4    1    .    .    .    .    .    .    .    .    .    1    6    2    1    .    1    .    1    3    .    .    .    1    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      53    | .    .    .    4    1    .    1    12   10   2    3    6    1    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    2    6    .    .    .    .    .    
    Data Loss (major)      27    | .    .    .    2    .    1    3    1    3    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    1    3    6    .    .    .    .    .    
    Misfires               16    | .    .    .    .    1    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    3    1    4    .    .    .    .    .    
    Alerts                 9     | .    .    .    1    1    .    .    .    2    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    
    Weapon Failures        14    | .    .    .    .    1    .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    3    2    .    .    1    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3996  | .    .    .    440  .    .    .    261  741  .    160  498  145  27   63   .    172  134  302  .    196  7    .    .    .    .    413  .    113  25   .    70   .    37   179  13   
  Projectiles              1407  | .    .    .    5    .    .    .    245  233  .    124  498  112  27   22   .    39   .    10   .    .    .    .    .    .    .    .    .    13   25   .    47   .    .    7    .    
  Explosions               319   | .    .    .    16   .    .    .    .    112  .    36   .    .    .    41   .    61   4    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    6    .    
  Melee                    2270  | .    .    .    419  .    .    .    16   396  .    .    .    33   .    .    .    72   130  292  .    196  7    .    .    .    .    413  .    57   .    .    23   .    37   166  13   
Knockbacks                 99    | .    .    .    6    1    .    1    31   8    .    6    15   10   .    7    .    3    1    .    .    1    1    .    .    .    .    .    .    3    .    .    .    .    .    5    .    
  Impact                   17    | .    .    .    5    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    .    .    .    .    .    4    .    
  Kinetic                  75    | .    .    .    .    1    .    1    27   7    .    5    14   8    .    7    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                7     | .    .    .    1    .    .    .    4    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      752   | .    .    .    41   29   .    8    .    .    .    .    .    .    .    182  .    127  17   .    .    .    .    .    43   .    .    .    .    305  .    .    .    .    .    .    .    
  Shots                    22    | .    .    .    4    1    .    1    .    .    .    .    .    .    .    6    .    5    1    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Rammed                   41    | .    26   .    1    .    .    .    1    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
Targets Rammed             47    | .    29   .    1    .    .    .    1    .    .    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    3    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | 20   164  207  301  188  6    196  343  239  3    304  257  387  262  16   .    421  .    67   .    .    70   226  235  250  252  263  255  152  201  194  354  295  478  416  .    
  Average Temperature      90    | 8    71   76   91   50   4    62   105  77   3    89   60   90   134  8    .    158  .    48   .    .    47   34   56   101  99   145  123  39   39   120  108  138  136  115  .    
  Received Heat Transfer   4153  | .    510  18   558  12   .    .    477  135  27   225  333  147  .    342  .    402  18   .    .    18   .    .    36   .    12   .    .    18   .    .    180  412  .    273  .    
  Effects                  8     | .    .    .    1    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              26    | .    .    .    12   .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Impact Corruptions       53    | .    .    .    17   .    .    .    2    7    .    .    1    2    .    .    .    .    .    8    .    7    1    .    .    .    .    .    .    4    .    .    .    .    .    4    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    2    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    
  Heat Transferred         8550  | 150  1096 333  2246 333  .    148  1184 .    .    148  .    777  111  .    37   333  .    200  .    .    .    37   37   .    148  .    .    261  .    50   37   185  481  218  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1442 | 10   249  55   670  463  .    218  366  1361 695  1442 785  424  .    .    .    .    258  .    .    .    943  379  426  .    .    .    .    562  .    .    .    .    282  669  581  
  Initial                  920  | .    6    12   21   261  .    .    .    186  663  451  702  141  .    .    .    .    78   .    .    .    920  330  265  .    .    .    .    132  .    .    .    .    .    158  400  
  Average                  325  | 2    84   15   269  220  .    86   119  835  600  1038 439  216  .    .    .    .    109  .    .    .    936  365  293  .    .    .    .    283  .    .    .    .    121  349  468  
Maximum Alert Level        4    | .    1    .    2    2    .    1    1    4    2    4    3    2    .    .    .    .    1    .    .    .    3    1    2    .    .    .    .    2    .    .    .    .    1    2    2    
  Low Security (%)         45   | 100  82   100  44   44   .    70   78   1    .    .    18   50   .    .    .    .    79   .    .    .    .    .    18   .    .    .    .    28   .    .    .    .    75   13   .    
  Level 1                  28   | .    17   .    26   50   .    29   21   10   .    .    39   47   .    .    .    .    20   .    .    .    .    100  64   .    .    .    .    54   .    .    .    .    24   52   .    
  Level 2                  12   | .    .    .    29   5    .    .    .    21   100  20   11   2    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    17   .    .    .    .    .    33   100  
  Level 3                  7    | .    .    .    .    .    .    .    .    37   .    31   30   .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    29   .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          61   | .    2    .    8    .    .    .    4    .    1    .    5    10   .    1    .    1    8    .    .    .    1    .    2    .    .    .    .    7    .    .    .    .    7    3    1    
  Investigation            29   | .    2    .    2    .    .    .    .    .    .    .    2    5    .    .    .    .    4    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    5    2    1    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Reinforcement            18   | .    .    .    5    .    .    .    4    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    
  Assault                  4    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           33   | .   2   .   4   1   .   .   5   .   1   .   4   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   9   3   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   28  .   .   .   .   .   .   .   
  Distress Signals         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   
Times Spotted              529  | .   23  2   45  8   .   7   42  27  6   24  28  20  2   16  1   23  12  5   .   21  .   12  8   4   8   .   11  23  6   .   37  14  13  72  9   
  Peak Tracking Total      30   | .   8   2   6   2   .   3   5   6   2   5   4   5   1   7   1   7   8   3   .   10  .   6   4   2   8   .   6   9   4   .   30  8   6   20  12  
  Tactical Retreats        77   | .   3   .   1   .   .   1   .   .   1   8   .   1   .   .   .   5   2   1   .   3   .   3   5   .   1   .   5   10  1   .   2   5   3   15  1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            30   | .   .   .   2   .   .   .   1   7   .   7   2   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   3   .   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Traps Extracted            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Triggered                14   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   2   6   6   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          55   | .   .   .   3   1   .   2   12  4   .   2   1   4   .   1   .   1   1   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   4   11  .   
  Max in Single Turn       3    | .   .   .   1   1   .   1   2   1   .   1   1   1   .   1   .   1   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          117  | .   8   .   6   1   2   .   13  2   3   1   11  10  .   .   .   .   9   1   3   .   2   .   7   1   .   4   .   12  .   1   1   .   11  4   4   
  Terminals                68   | .   6   .   5   1   .   .   9   2   1   1   9   5   .   .   .   .   4   .   .   .   2   .   4   .   .   .   .   8   .   .   .   .   7   2   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   2   
Total Hacks                335  | .   27  .   14  2   4   .   46  6   6   3   32  18  .   .   .   .   25  1   24  .   6   .   16  1   .   17  .   29  .   1   1   .   38  10  8   
  Successful               179  | .   11  .   5   2   4   .   23  3   4   2   17  8   .   .   .   .   9   1   24  .   3   .   3   1   .   17  .   11  .   1   1   .   20  5   4   
  Failed                   156  | .   16  .   9   .   .   .   23  3   2   1   15  10  .   .   .   .   16  .   .   .   3   .   13  .   .   .   .   18  .   .   .   .   18  5   4   
    Catastrophic           27   | .   2   .   4   .   .   .   .   1   .   .   1   3   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   19  .   13  .   1   .   20  1   .   2   22  6   .   .   .   .   10  .   .   .   5   .   .   .   .   .   .   10  .   .   1   .   8   1   .   
  Terminals                206  | .   22  .   13  2   .   .   34  6   3   3   30  11  .   .   .   .   12  .   .   .   6   .   9   .   .   .   .   19  .   .   .   .   25  6   5   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   
  Repair Stations          14   | .   2   .   .   .   .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          27   | .   3   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   9   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   2   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          19   | .   .   .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   2   3   
Terminal Hacks             121  | .   7   .   3   2   4   .   10  2   1   1   13  4   .   .   .   .   2   1   24  .   3   .   1   1   .   17  .   5   .   1   1   .   13  3   2   
  Record                   19   | .   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   1   .   .   .   .   2   .   .   
  Part Schematic           18   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   2   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   1   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   3   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      11   | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   
Unauthorized Hacks         21   | .   2   .   1   .   .   .   3   1   .   1   3   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
  Terminals                12   | .   1   .   1   .   .   .   3   1   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Extract                4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         87   | .   7   .   4   1   .   .   12  2   3   1   9   8   .   .   .   .   6   .   .   .   1   .   7   .   .   .   .   11  .   .   .   .   9   3   3   
  Full Trace Events        22   | .   1   .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   4   2   1   
  Feedback Events          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   3   .   .   .   .   .   .   .   .   .   8   5   .   .   15  .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     181  | .   26  .   .   .   .   .   129 .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     45   | .   .   .   10  .   .   .   10  .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   .   11  .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      26   | .   .   .   .   .   .   .   .   11  .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               13   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    2    2    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Largest Group            3    | .    .    .    .    3    3    3    2    .    .    .    .    .    .    1    .    1    1    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Highest-Rated Group      369  | .    .    .    .    40   40   40   24   .    .    .    .    .    .    30   .    30   29   10   .    96   .    .    .    .    .    .    .    21   .    .    .    .    26   369  .    
  Highest-Rated Ally       369  | .    .    .    .    31   16   16   16   .    .    .    .    .    .    30   .    30   29   10   .    96   .    .    .    .    .    .    .    21   .    .    .    .    26   369  .    
Total Orders               8    | .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    5    .    11   12   .    .    .    .    .    .    2    .    3    5    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    
  Total Damage             7871 | .    .    .    .    82   .    121  84   .    .    .    .    .    .    74   .    97   96   .    .    324  .    .    .    .    .    .    .    .    .    .    .    .    .    6993 .    
  Kills                    22   | .    .    .    .    1    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       13   | .   2   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   1   .   
Derelict Logs Recovered    21   | .   .   .   .   2   .   .   .   .   .   .   .   .   3   2   2   2   .   2   .   1   .   .   .   .   2   .   2   .   2   1   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   16  .   .   .   .   14  .   .   .   .   36  13  4   
  Garrisons                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Patrols                  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   7   6   1   
  Investigations           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   5   .   .   
  Guards                   45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   8   .   .   .   .   22  6   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               33634 | 63   1321 965  1752 1430 721  900  3332 2099 393  1334 1324 2065 1216 1288 1820 1116 647  597  46   268  109  261  490  341  292  152  251  627  492  769  1257 1313 1083 1359 141  
Spaces Moved               22017 | 57   752  345  465  683  332  358  1200 785  100  446  460  950  734  523  812  956  959  519  80   338  159  313  557  506  371  177  475  1077 336  420  759  1091 1387 2124 411  
  Core                     3994  | 57   150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    527  882  519  80   338  159  313  448  .    .    .    .    .    .    .    .    379  142  .    .    
  Treads                   9192  | .    602  345  465  683  332  358  1200 785  100  446  460  950  734  523  812  202  .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    193  1    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   508   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   146  309  .    .    .    .    
  Hover                    4226  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  129  144  77   474  1077 283  274  450  503  706  .    .    
  Flight                   4097  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  77   .    .    .    .    .    .    377  227  100  .    .    .    .    .    16   538  2124 411  
  Fastest Speed            19    | 50   50   160  160  160  160  240  160  236  236  236  230  157  160  160  162  35   35   50   50   50   50   50   50   31   31   31   38   31   42   151  22   35   32   21   19   
  Average Speed            117   | 50   138  160  160  190  212  240  215  236  236  236  233  168  160  217  217  90   49   52   50   63   50   53   54   43   64   53   38   38   119  164  129  90   51   35   19   
  Slowest Speed            490   | 50   160  160  160  240  240  240  240  236  236  236  236  240  160  240  242  490  150  150  50   100  50   200  200  130  116  200  160  96   196  201  201  200  160  110  21   
  Overloaded Moves         112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    1    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    89   43   58   98   70   92   95   90   14   53   67   32   88   75   84   91   25   67   68   49   4    99   18   67   46   60   64   36   55   60   79   85   44   42   19   
  Regions Visited          35
    Branch Regions         19
  Pre-discovered Areas     19    | .    1    1    .    1    1    .    .    .    .    .    .    .    2    1    3    1    .    1    1    .    .    .    .    .    .    3    1    .    1    1    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    .    .    .    .    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             40    | .    .    2    .    1    .    1    .    .    .    .    .    .    4    4    3    5    .    1    .    2    .    .    .    2    2    .    4    .    3    4    .    2    .    .    .    
Spaces Dug                 310   | .    1    5    4    .    .    12   8    22   11   18   .    20   .    12   .    4    5    .    .    2    1    8    6    .    1    .    .    8    7    2    75   16   37   17   8    
Terrain Destroyed          1015  | .    2    6    17   10   1    15   38   69   11   52   29   61   5    105  .    128  14   .    .    2    3    9    47   3    4    .    2    61   11   4    114  48   67   69   8    
  Melee                    98    | .    .    .    4    .    .    .    7    4    .    5    .    1    .    .    .    4    1    .    .    2    .    .    .    .    .    .    .    .    .    .    12   1    35   14   8    
  Projectile               339   | .    2    6    1    2    1    3    25   6    .    5    29   54   5    6    .    15   13   .    .    .    3    9    21   3    4    .    2    18   11   4    32   22   15   22   .    
  AOE                      578   | .    .    .    12   8    .    12   6    59   11   42   .    6    .    99   .    109  .    .    .    .    .    .    26   .    .    .    .    43   .    .    70   25   17   33   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      27926 | 74   922  725  1249 751  350  384  1785 928  239  653  660  1258 762  629  862  1148 1111 829  85   377  185  395  708  611  411  214  514  1238 403  492  960  1387 1653 2522 452  
  Wait                     3608  | .    49   359  585  22   6    10   367  31   121  66   143  133  5    61   25   123  77   289  6    22   18   59   95   72   16   .    11   77   32   55   98   247  130  175  23   
  Move                     21959 | 56   751  344  464  682  331  357  1200 784  100  443  460  949  733  522  811  955  956  518  79   337  159  312  556  505  370  176  474  1076 335  419  758  1090 1384 2106 407  
  Hop                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    1    
  Pick Up                  139   | 5    16   .    11   3    1    2    30   4    1    13   5    6    4    1    3    5    5    1    .    .    .    .    .    .    .    1    .    .    1    .    6    2    9    4    .    
  Fast Attach              249   | 5    7    1    10   1    1    .    11   2    3    8    6    9    3    3    4    3    7    4    .    3    1    5    5    14   7    12   5    24   4    6    11   6    24   33   1    
  Attach                   117   | .    5    .    5    1    3    1    8    5    .    8    3    9    1    3    2    12   8    2    .    .    1    1    6    1    .    1    .    1    2    .    5    4    7    10   2    
  Detach                   81    | .    2    .    3    2    3    1    2    1    .    1    .    9    .    2    .    1    10   2    .    .    1    3    6    2    .    1    .    1    2    .    2    1    6    16   1    
  Swap                     202   | .    7    6    25   5    1    2    36   16   1    21   4    27   2    6    4    5    .    .    .    .    .    .    .    .    5    .    .    2    3    2    1    .    4    17   .    
  Drop                     292   | .    5    2    24   2    3    2    39   6    3    28   11   17   7    .    7    5    10   1    .    2    1    4    2    7    5    11   5    10   2    5    17   5    18   26   .    
  Fire                     892   | 8    51   13   74   32   1    9    83   26   10   37   25   91   7    29   4    26   18   5    .    .    3    11   36   10   8    .    19   41   22   5    34   29   27   98   .    
  Melee                    267   | .    .    .    47   1    .    .    8    34   .    11   .    2    .    .    2    13   5    7    .    13   1    .    2    .    .    12   .    .    .    .    23   3    43   29   11   
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    40    | .    29   .    1    .    .    .    1    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    .    12   .    8    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Miscellaneous            16    | .    .    .    .    .    .    .    .    7    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
    64 | -11/Scrapyard      | Entered Materials
    71 | -10/Materials      | Discovered new exit (range 11)
   279 | -10/Materials      | Core integrity fell below 50%
   305 | -10/Materials      | Lost 4 parts (1n3w)
   316 | -10/Materials      | Build established: Mutant
   395 | -10/Materials      | Repaired Lgt. Treads
   504 | -10/Materials      | Discovered new exit (range 13)
   832 | -10/Materials      | Discovered new exit (range 4)
  1055 | -10/Materials      | Discovered new exit (range 3)
  1385 | -10/Materials      | Entered Mines
  1446 | -10/Mines          | Assembled infested the area
  1933 | -10/Mines          | Found a hidden stash of uninstalled traps
  1955 | -10/Mines          | Learned location of Storage (-9)
  2065 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2298 | -10/Mines          | Discovered new exit (range 5)
  2350 | -10/Mines          | Entered Materials
  2350 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3422 | -9/Materials       | Discovered new exit (range 7)
  3605 | -9/Materials       | Discovered new exit (range 11)
  3708 | -9/Materials       | Discovered new exit (range 4)
  3950 | -9/Materials       | First assault squad dispatched
  4026 | -9/Materials       | Build established: Tank
  4102 | -9/Materials       | Entered Mines
  4166 | -9/Mines           | Met a Derelict bent on vengeance
  4240 | -9/Mines           | Discovered new exit (range 15)
  4296 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4491 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4516 | -9/Mines           | Learned location of Zion (-7)
  4574 | -9/Mines           | Discovered new exit (range 2)
  4689 | -9/Mines           | Learned Materials emergency access door positions
  4809 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4809 | -9/Mines           | Discovered new exit (range 5)
  5142 | -9/Mines           | Excavation squad dispatched
  5142 | -9/Mines           | A large section of the Mines collapsed
  5471 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5532 | -9/Mines           | Entered Exiles
  5532 | -9/Exiles          | Accompanied by 3 allies
  5571 | -9/Exiles          | Met 8R-AWN
  5595 | -9/Exiles          | Build established: Gunner
  5598 | -9/Exiles          | Met EX-HEX
  5650 | -9/Exiles          | Met EX-BIN
  5669 | -9/Exiles          | Aligned with FarCom system
  5670 | -9/Exiles          | Given EX-Vault access code
  5707 | -9/Exiles          | Opened EX-Vault
  5718 | -9/Exiles          | Found AWS/Autocannon
  5770 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5883 | -9/Exiles          | Met EX-DEC
  6123 | -9/Exiles          | Discovered new exit (range 10)
  6253 | -9/Exiles          | Left Exiles lab with AWS/Autocannon
  6253 | -9/Exiles          | Entered Mines
  6253 | -8/Mines           | Accompanied by 3 allies
  6470 | -8/Mines           | Discovered new exit (range 6)
  6550 | -8/Mines           | Build established: Skirmisher
  7138 | -8/Mines           | Discovered new exit (range 6)
  7153 | -8/Mines           | Entered Materials
  7153 | -8/Materials       | Accompanied by 2 allies
  7153 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7891 | -8/Materials       | Repaired Imp. Assault Rifle
  8671 | -8/Materials       | Discovered new exit (range 10)
  9087 | -8/Materials       | Repaired Lgt. Treads
  9114 | -8/Materials       | Repaired Lgt. Treads
  9142 | -8/Materials       | Repaired Lgt. Treads
  9780 | -8/Materials       | Discovered new exit (range 16)
 10426 | -8/Materials       | Discovered new exit (range 16)
 10485 | -8/Materials       | Identified exit to Garrison
 10485 | -8/Materials       | Entered Garrison
 10687 | -8/Garrison        | Triggered checkpoint
 10708 | -8/Garrison        | Triggered checkpoint
 10739 | -8/Garrison        | Triggered checkpoint
 10766 | -8/Garrison        | Destroyed 12 combat bots
 10837 | -8/Garrison        | Triggered checkpoint
 10959 | -8/Garrison        | Garrison Relay disabled
 11038 | -8/Garrison        | Learned Materials security intel
 11048 | -8/Garrison        | Discovered new exit (range 13)
 11154 | -8/Garrison        | Build established: Mutant
 11530 | -8/Garrison        | Discovered new exit (range 15)
 11580 | -8/Garrison        | Build established: Skirmisher
 11608 | -8/Garrison        | Garrison Relay disabled
 11879 | -8/Garrison        | Triggered checkpoint
 11946 | -8/Garrison        | Garrison Relay disabled
 12023 | -8/Garrison        | Discovered new exit (range 3)
 12271 | -8/Garrison        | Build established: Mutant
 12513 | -8/Garrison        | Identified exit to Materials
 12584 | -8/Garrison        | Entered Materials
 12716 | -8/Materials       | Repaired Lgt. Treads
 12853 | -8/Materials       | Build established: Skirmisher
 12885 | -8/Materials       | Garrison activated, responded to threat
 12977 | -8/Materials       | Identified exit to Garrison
 12977 | -8/Materials       | Entered Garrison
 13073 | -8/Garrison        | Triggered checkpoint
 13163 | -8/Garrison        | Garrison Relay disabled
 13362 | -8/Garrison        | Triggered checkpoint
 13443 | -8/Garrison        | Discovered new exit (range 11)
 13466 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 13539 | -8/Garrison        | Triggered checkpoint
 13756 | -8/Garrison        | Discovered new exit (range 47)
 13756 | -8/Garrison        | Discovered new exit (range 85)
 13756 | -8/Garrison        | Discovered new exit (range 30)
 13756 | -8/Garrison        | Identified exit to Materials
 13791 | -8/Garrison        | Garrison Relay disabled
 13844 | -8/Garrison        | Garrison Relay disabled
 14023 | -8/Garrison        | Triggered checkpoint
 14311 | -8/Garrison        | Entered Materials
 14711 | -8/Materials       | First assault squad dispatched
 15141 | -8/Materials       | Core integrity fell below 50%
 15586 | -8/Materials       | Discovered new exit (range 9)
 15635 | -8/Materials       | Entered Factory
 15635 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15981 | -7/Factory         | Build established: Hacker-Mutant
 16385 | -7/Factory         | Build established: Hacker-Skirmisher
 17129 | -7/Factory         | Identified exit to Lower Caves
 17700 | -7/Factory         | Entered Lower Caves
 17714 | -7/Lower Caves     | Met a Warlord Commander
 17715 | -7/Lower Caves     | Learned location of Warlord (-4)
 17716 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 17716 | -7/Lower Caves     | Found Encrypted Comm Array
 17992 | -7/Lower Caves     | Build established: Hacker-Gunner
 18096 | -7/Lower Caves     | Learned 4 Factory zone layouts
 18281 | -7/Lower Caves     | Learned location of 1 exit from Factory
 18679 | -7/Lower Caves     | Discovered new exit (range 7)
 18916 | -7/Lower Caves     | Entered another Lower Caves area
 18944 | -7/Lower Caves     | Discovered new exit (range 6)
 18985 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 19017 | -7/Lower Caves     | Destroyed 7 combat bots
 19042 | -7/Lower Caves     | Lost 3 parts (1p1n1w)
 19348 | -7/Lower Caves     | Learned 12 Factory zone layouts
 19776 | -7/Lower Caves     | Build established: Scavenger-Gunner
 19871 | -7/Lower Caves     | Discovered new exit (range 16)
 19963 | -7/Lower Caves     | Encountered a Warlord checkpoint
 20204 | -7/Lower Caves     | Entered Zion
 20351 | -7/Zion            | Discovered new exit (range 11)
 20587 | -7/Zion            | System corruption cleaned by Quarantine Array
 20854 | -7/Zion            | Learned location of Armory (-4)
 21179 | -7/Zion            | Learned location of Data Miner (-6)
 21309 | -7/Zion            | Identified exit to Deep Caves
 21382 | -7/Zion            | Found Prototype Processor
 21382 | -7/Zion            | Identified Exp. Melee Analysis Suite
 21387 | -7/Zion            | Found Prototype Processor
 21387 | -7/Zion            | Identified Exp. Target Analyzer
 21475 | -7/Zion            | Rebuked by Imprinter
 21570 | -7/Zion            | Found CR-A16's Pointy Stick
 21844 | -7/Zion            | Learned Factory emergency access door positions
 21870 | -7/Zion            | Received a hallucinogenic algorithm
 21946 | -7/Zion            | Build established: Scavenger-Mutant
 22024 | -7/Zion            | Entered Proximity Caves
 22324 | -6/Proximity Caves | Learned 8 Factory zone layouts
 22330 | -6/Proximity Caves | Build established: Hacker-Skirmisher
 22498 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 22552 | -6/Proximity Caves | Destroyed 7 combat bots
 22559 | -6/Proximity Caves | Lost 6 parts (1p5n)
 22622 | -6/Proximity Caves | Core integrity fell below 50%
 22674 | -6/Proximity Caves | Core integrity fell below 20%
 22705 | -6/Proximity Caves | Lost 9 parts (1p3u5w)
 23085 | -6/Proximity Caves | Build established: Hacker-Mutant
 23137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23137 | -6/Proximity Caves | Discovered new exit (range 8)
 23140 | -6/Proximity Caves | Entered Factory
 23140 | -6/Factory         | Evolved 2 slots: Utility x2
 23141 | -6/Factory         | Identified exit to Factory
 23142 | -6/Factory         | Identified exit to Lower Caves
 23224 | -6/Factory         | Garrison activated, responded to threat
 23243 | -6/Factory         | Lost 3 parts (1n1u1w)
 23508 | -6/Factory         | Build established: Mutant
 23787 | -6/Factory         | Entered Lower Caves
 23787 | -6/Lower Caves     | Accompanied by 1 ally
 23863 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24349 | -6/Lower Caves     | Ambushed by research squad
 24353 | -6/Lower Caves     | Core integrity fell below 50%
 24382 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 24384 | -6/Lower Caves     | Identified exit to Data Miner
 24384 | -6/Lower Caves     | Entered Data Miner
 24384 | -6/Data Miner      | Discovered new exit (range 6)
 24394 | -6/Data Miner      | Met Data Miner
 24404 | -6/Data Miner      | Learned location of Section 7 (-2)
 24404 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 24411 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 24429 | -6/Data Miner      | Identified exit to Proximity Caves
 24430 | -6/Data Miner      | Entered Proximity Caves
 24433 | -5/Proximity Caves | Spotter reported a threat
 24434 | -5/Proximity Caves | Spotter reported a threat
 24450 | -5/Proximity Caves | Escorted by Enhanced Grunt
 24468 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24544 | -5/Proximity Caves | Spotter reported a threat
 24547 | -5/Proximity Caves | Spotter reported a threat
 24618 | -5/Proximity Caves | Core integrity fell below 20%
 24634 | -5/Proximity Caves | Spotter reported a threat
 24691 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 24698 | -5/Proximity Caves | Entered Factory
 24698 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24723 | -5/Factory         | Identified exit to Upper Caves
 24730 | -5/Factory         | Incoming investigation squad redirected
 24807 | -5/Factory         | Sucked down chute
 24807 | -5/Factory         | Entered Waste
 24818 | -5/Waste           | Spotted C-40 Crusher
 24819 | -5/Waste           | Found Prototype Slashing Weapon
 24819 | -5/Waste           | Identified Centrium Greatsword
 24822 | -5/Waste           | EMP discharged
 24830 | -5/Waste           | Spotted C-40 Crusher
 24852 | -5/Waste           | Spotted C-40 Crusher
 24854 | -5/Waste           | Spotted C-40 Crusher
 24856 | -5/Waste           | Spotted C-40 Crusher
 24858 | -5/Waste           | Spotted C-40 Crusher
 24922 | -5/Waste           | EMP discharged
 24922 | -5/Waste           | System corruption reached 10%
 25022 | -5/Waste           | EMP discharged
 25053 | -5/Waste           | Discovered new exit (range 11)
 25067 | -5/Waste           | Identified exit to Factory
 25068 | -5/Waste           | Entered Factory
 25368 | -5/Factory         | Search patrols dispatched
 25558 | -5/Factory         | Entered Upper Caves
 25851 | -5/Upper Caves     | Discovered new exit (range 10)
 25889 | -5/Upper Caves     | Identified exit to Upper Caves
 25899 | -5/Upper Caves     | Entered another Upper Caves area
 25958 | -5/Upper Caves     | Found Alien Artifact
 25958 | -5/Upper Caves     | Identified Core Expander
 25958 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 25979 | -5/Upper Caves     | Learned Factory emergency access door positions
 26088 | -5/Upper Caves     | Spotted B-75 Beast
 26143 | -5/Upper Caves     | Learned Factory security intel
 26189 | -5/Upper Caves     | Discovered new exit (range 6)
 26190 | -5/Upper Caves     | Identified exit to Zhirov
 26191 | -5/Upper Caves     | Entered Zhirov
 26191 | -5/Zhirov          | Discovered new exit (range 3)
 26198 | -5/Zhirov          | Met Zhirov
 26203 | -5/Zhirov          | Learned location of Quarantine (-3)
 26203 | -5/Zhirov          | Learned location of Testing (-2)
 26203 | -5/Zhirov          | Learned location of Command (-1)
 26206 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26212 | -5/Zhirov          | Found Alien Artifact
 26212 | -5/Zhirov          | Identified Integrated Dissipator
 26212 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26326 | -5/Zhirov          | Found Alien Artifact
 26342 | -5/Zhirov          | Identified exit to Proximity Caves
 26343 | -5/Zhirov          | Entered Proximity Caves
 26409 | -4/Proximity Caves | Spotted B-86 Titan
 26593 | -4/Proximity Caves | Discovered new exit (range 7)
 26594 | -4/Proximity Caves | Identified exit to Factory
 26594 | -4/Proximity Caves | Entered Factory
 26594 | -4/Factory         | Evolved 2 slots: Utility x2
 26595 | -4/Factory         | Identified exit to Extension
 26595 | -4/Factory         | Identified exit to Armory
 26747 | -4/Factory         | Identified exit to Upper Caves
 26869 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 26903 | -4/Factory         | Build established: Hacker-Sprinter
 26996 | -4/Factory         | Lost 4 parts (2n2u)
 27108 | -4/Factory         | Incoming investigation squad redirected
 27136 | -4/Factory         | Discovered new exit (range 22)
 27221 | -4/Factory         | Entered Upper Caves
 27226 | -4/Upper Caves     | Identified Transdimensional Reconstructor
 27226 | -4/Upper Caves     | Warped through subspace
 27330 | -4/Upper Caves     | Learned Research terminal intel
 27473 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 27551 | -4/Upper Caves     | System corruption reached 10%
 27659 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 27678 | -4/Upper Caves     | Discovered new exit (range 10)
 27693 | -4/Upper Caves     | Identified exit to Upper Caves
 27713 | -4/Upper Caves     | Entered another Upper Caves area
 27714 | -4/Upper Caves     | Identified exit to Warlord
 28465 | -4/Upper Caves     | Build established: Hacker-Assassin
 28482 | -4/Upper Caves     | Entered Warlord
 28553 | -4/Warlord         | System corruption cleaned by Quarantine Array
 28783 | -4/Warlord         | Found Prototype Special Weapon
 28784 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 28789 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 29344 | -4/Warlord         | Met Warlord
 29369 | -4/Warlord         | Warlord's base attacked by MAIN.C
 29369 | -4/Warlord         | Opened Warlord's prototype stash
 29375 | -4/Warlord         | Found Prototype Device
 29375 | -4/Warlord         | Identified Thermal Barrier
 29382 | -4/Warlord         | Found Prototype Hackware
 29382 | -4/Warlord         | Identified Ghost Barrier
 29405 | -4/Warlord         | Found Prototype Reactor
 29405 | -4/Warlord         | Identified Vortex Chain Reactor
 29509 | -4/Warlord         | Opened side exit
 29526 | -4/Warlord         | Spotted B-86 Titan
 29527 | -4/Warlord         | Spotted B-90 Cyclops
 29574 | -4/Warlord         | Warned about trapping base interior
 29581 | -4/Warlord         | Attacked by Warlord forces
 29693 | -4/Warlord         | Spotted RC-OXN(g)
 29694 | -4/Warlord         | Spotted OF-OG4(B)
 29699 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 29719 | -4/Warlord         | Warlord forces counterattacked
 29723 | -4/Warlord         | Discovered new exit (range 14)
 29738 | -4/Warlord         | Identified exit to Proximity Caves
 29739 | -4/Warlord         | Entered Proximity Caves
 29778 | -3/Proximity Caves | Unaware initiated a cargo recovery operation
 30219 | -3/Proximity Caves | Spotted B-86 Titan
 30265 | -3/Proximity Caves | Core integrity fell below 50%
 30295 | -3/Proximity Caves | Lost 6 parts (4n2w)
 30529 | -3/Proximity Caves | Build established: Hacker-Scout
 31001 | -3/Proximity Caves | Discovered new exit (range 8)
 31023 | -3/Proximity Caves | Identified exit to Research
 31035 | -3/Proximity Caves | Build established: Hacker-Assassin
 31052 | -3/Proximity Caves | Entered Research
 31052 | -3/Research        | Evolved 2 slots: Utility x2
 31053 | -3/Research        | Loaded intel: 25 terminal locations
 31109 | -3/Research        | Identified exit to Research
 31498 | -3/Research        | Spotted B-86 Titan
 31740 | -3/Research        | Build established: Hacker-Mutant
 31838 | -3/Research        | Found Prototype Processor
 31838 | -3/Research        | Identified Exp. Terrain Scan Processor
 31857 | -3/Research        | Found Enh. Force Lance
 31951 | -3/Research        | Found Fusion Bomb Launcher
 32135 | -3/Research        | Entered another Research area
 32135 | -2/Research        | Warlord forces began assault on 0b10
 32135 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 32143 | -2/Research        | Spotted T9-2T9(K)
 32143 | -2/Research        | Spotted VI-ABO(K)
 32143 | -2/Research        | Attacked by Warlord
 32153 | -2/Research        | Spotted 8F-OFJ(K)
 32179 | -2/Research        | Identified exit to Testing
 32213 | -2/Research        | Spotted 7M-KJR(L)
 32223 | -2/Research        | Hacking Suite fried by hacking feedback
 32245 | -2/Research        | Research machine network offline
 32266 | -2/Research        | Found Prototype Device
 32266 | -2/Research        | Identified Exp. Thermal Defense Suite
 32335 | -2/Research        | Spotted B-90 Cyclops
 32380 | -2/Research        | Spotted LV-ENN(D)
 32481 | -2/Research        | Borebot progress halted
 32547 | -2/Research        | Spotted Striker
 32587 | -2/Research        | Took control of God Mode
 32599 | -2/Research        | Spotted G8-AA2(K)
 32634 | -2/Research        | Allies destroyed Warlord
 32636 | -2/Research        | Warlord destroyed during the assault
 32637 | -2/Research        | Allies destroyed VI-ABO(K)
 32652 | -2/Research        | Allies destroyed G8-AA2(K)
 32862 | -2/Research        | Borebot progress halted
 32889 | -2/Research        | Spotted 79-MOB(H)
 32958 | -2/Research        | Spotted AK-HU7(D)
 33002 | -2/Research        | Spotted FS-6Q1(K)
 33014 | -2/Research        | Borebot progress halted
 33024 | -2/Research        | Allies destroyed FS-6Q1(K)
 33211 | -2/Research        | Build established: Hacker-Sprinter
 33226 | -2/Research        | Spotted RN-DV1(g)
 33277 | -2/Research        | Allies destroyed RN-DV1(g)
 33283 | -2/Research        | Allies destroyed AK-HU7(D)
 33333 | -2/Research        | Spotted CP-H6A(L)
 33369 | -2/Research        | Spotted N8-7I5(B)
 33383 | -2/Research        | Spotted B6-QBC(B)
 33404 | -2/Research        | Allies destroyed N8-7I5(B)
 33440 | -2/Research        | Spotted Striker
 33465 | -2/Research        | Found Prototype Slashing Weapon
 33465 | -2/Research        | Identified Particle Cleaver
 33478 | -2/Research        | Found Prototype Processor
 33478 | -2/Research        | Identified Exp. Core Analyzer
 33481 | -2/Research        | Discovered new exit (range 11)
 33482 | -2/Research        | Identified exit to Access
 33494 | -2/Research        | Entered Access
 33494 | -1/Access          | Evolved 2 slots: Propulsion x2
 33497 | -1/Access          | Identified exit to Surface
 33563 | -1/Access          | Spotted B-99 Colossus
 33635 | ***                | Escaped!

 Last Messages 
---------------
Access door sealed.
33549_ Destroyed Antigrav System.
33552_ W-44 Eye destroyed.
33554_ Acquired 20 matter.
33559_ W-44 Eye sends out distress signal.
33579_ C-30 ARC bursts open, deploying its payload.
33579_ P-80 Master unfolds itself. <x2>
33593_ Connecting with Garrison Access...
>>Seal
Access door sealed.
33593_ U-05 Engineer builds a Wall.
33596_ >> DECODED: Patrol location.
33609_ U-05 Engineer builds a Wall.
33611_ W-44 Eye sends out distress signal.
33625_ >> DECODED: Garrison Access location.
33631_ W-44 Eye sends out distress signal.
33633_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
33634_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?#       #       ""#?????????????????????????????? |
| ?#       #         #?????????????????????????????? |
| ?#       #         #?????????????????????????????? |
| ?#       "##########?????????????????????????????? |
| ?#       ##??##??????????????????????????????????? |
| ##       #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| #####+#######????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
| !    "      #????????????????????????????????????? |
|    """"     #????????????????????????????????????? |
|   """""     #????????BB????BB????????????????????? |
|    """""    #????????BB????BB????????????????????? |
|    """"   g #????????????????????????????????????? |
| [   "       #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             ##???????????????????????????????????? |
| ##+#########"##????#""""""""""#??????????????????? |
| ?# ???#######"####?#          #??????????????????? |
| ?#????#          #?#          #??????????????????? |
| ??????#          #?#          #??????????????????? |
| ??????#       "  #?#    ""    #??????????????????? |
| ??????+     """" #?#    "@    #??????????????????? |
| ??????#    """"" ###          #??????????????????? |
| ??????#     """"""##          #??????????????????? |
| ??????#     """" ###          #??????????????????? |
| ##????#      "   ###          ##?????????????????? |
|     ??#         p##            #?????????????????? |
| ?     #          ###""        ##?????????????????? |
| ????  +          #?#""        #??????????????????? |
| ??????#          #?#""        #??????????????????? |
| ??????#          #?#T         #??????????????????? |
| ??????#          #?#""        #??????????????????? |
| ??????#          #?#""        #??????????????????? |
| ???#  ##########"###""        ####???????????????? |
| ???#           w         u               H  ?????? |
| ???#                                      ! ?????? |
| ???########+##/########################    #?????? |
| ????????????   ??????????????????????????????????? |
| ??????????     ??????????????????????????????????? |
| ????????? """"???????????????????????????????????? |
| ???????   """"???????????????????????????????????? |
| ??????    """"???????????????????????????????????? |
| ????#  ?? """????????????????????????????????????? |
| ????#*??  """????????????????????????????????????? |
| ????#??* ????????????????????????????????????????? |
| ??????*??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          55
Energy Capacity            700
Matter Stores              350
Matter Capacity            350
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              14
Additional Mass Support    16
Corruption Containment     8
Corruption Block           20
Armor Coverage             225
Weapon Cycling             15
Melee Speed Boost          30
Evasion (%)                80
Melee Accuracy             6
Target Analysis            10
Core Analysis              11
Recoil Reduction           5
Kinecelleration            40
Offensive Hacking          34
Defensive Hacking          20
Trap Extractor Capacity    8

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
            Hcp. Storage Unit | -10/Materials | Hacked
           Cargo Storage Unit | -10/Materials | Hacked
            Hvy. EM Pulse Gun | -8/Materials  | Extracted
                 Enh. Autogun | -8/Materials  | Extracted
                Imp. Datajack | -8/Materials  | Extracted
           Lgt. Armor Plating | -8/Materials  | Extracted
              Med. Matter Pod | -8/Materials  | Extracted
                       Airjet | -8/Materials  | Extracted
      Reaction Control System | -8/Materials  | Extracted
               Cooling System | -8/Materials  | Extracted
        Hvy. Deuterium Engine | -7/Factory    | Extracted
      Imp. Signal Interpreter | -7/Factory    | Extracted
             Particle Charger | -7/Factory    | Extracted
             Seismic Detector | -7/Factory    | Extracted
              Particle Cannon | -7/Factory    | Extracted
                Core Analyzer | -7/Zion       | Archive
                 Focal Shield | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
    Imp. Melee Analysis Suite | -7/Zion       | Archive
            Lgt. Fission Core | -7/Zion       | Archive
                     Mak. Leg | -7/Zion       | Archive
 Imp. Reaction Control System | -7/Zion       | Archive
                 Gauss Cannon | -7/Zion       | Archive
  Adv. Terrain Scan Processor | -7/Zion       | Archive
           Adv. Plasma Cannon | -7/Zion       | Archive
     Mak. Transmission Jammer | -7/Zion       | Archive
      Tiamat Missile Launcher | -7/Zion       | Archive
                Hvy. Riot Gun | -7/Zion       | Archive
           Imp. Plasma Cutter | -7/Zion       | Archive
       Nuclear Pulse Thruster | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
           Hvy. Proton Cannon | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
           Imp. Force Booster | -6/Data Miner | Free
                      Railgun | -6/Data Miner | Free
     Hvy. Shock Bomb Launcher | -6/Data Miner | Free
           Matter Neutralizer | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
         Vortex Chain Reactor | -3/Research   | Scanalyzed
    Adv. Field Recycling Unit | -3/Research   | Extracted
                   Q-thruster | -3/Research   | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
    Y-54 Guardian | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
     G-50 Soldier | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Godhack
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              ParticleHeavyVibroblade
  Manual?         0
Play Time         05:13:56
  Cumulative      208.9 hours
  Start           2024.07.18 @ 14:20:26
  End             2024.07.21 @ 18:05:23
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           3/1/2/0/0/0/0/0/0
Lore%             79
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d6ec2d4-1125-4e8a-b155-00f6fba21ba3