Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 04:06:00

Player: Duduxx

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1635)     1635
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (230)                230
              TOTAL SCORE: 5175

 Bonus
-------
High Alert Combat Kills    30
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     210/300
Energy                     82/100
System Corruption          13%
Temperature                Warm (108)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
  Improved VTOL Module
>          --- UTILITY (6) ------
  Improved Heat Sink
    Medium Storage Unit
           System Shield
>          --- WEAPON (2) -------
     Heavy Laser
           Katana
>          --- INVENTORY (10) ---
           Field Recycling Unit (0)
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Airjet
  Improved Airjet
  Improved Airjet
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Weight Redist. System
  Improved Targeting Computer
           System Shield
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Airjet
           Heat Sink
           Field Recycling Unit
           Rocket Launcher
           Datajack
           Katana
[Rating: 40]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             84   | 6   4   .   12  7   40  .   15  
  Power                    12   | 1   .   .   2   .   6   .   3   
    Engine                 11   | 1   .   .   2   .   5   .   3   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   3   5   13  .   5   
    Treads                 6    | 2   .   .   2   1   .   .   1   
    Leg                    4    | .   .   .   .   .   3   .   1   
    Wheel                  9    | .   .   .   .   4   5   .   .   
    Hover                  5    | .   .   .   .   .   4   .   1   
    Flight                 4    | .   .   .   1   .   1   .   2   
  Utility                  18   | 1   2   .   5   2   7   .   1   
    Device                 8    | .   1   .   2   .   4   .   1   
    Storage                5    | 1   1   .   2   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   2   .   14  .   6   
    Energy Gun             10   | 2   .   .   .   .   6   .   2   
    Energy Cannon          8    | .   2   .   2   .   4   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   3   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   2   .   3   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   
    System Corruption      12   | .   .   .   .   .   12  .   .   
Parts Lost                 36   | .   .   .   2   1   17  .   16  
  Power                    6    | .   .   .   .   .   2   .   4   
  Propulsion               14   | .   .   .   1   1   6   .   6   
  Utility                  7    | .   .   .   1   .   3   .   3   
  Weapon                   9    | .   .   .   .   .   6   .   3   
  Highest Loss Streak      14   | .   .   .   1   1   8   .   14  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   
Average Slot Usage (%)     86   | .   94  100 86  94  84  84  69  
  Engine                   9    | .   14  14  11  11  7   7   6   
  Treads                   9    | .   28  28  19  2   .   .   .   
  Leg                      1    | .   .   .   .   .   4   .   .   
  Wheel                    6    | .   .   .   .   14  11  .   .   
  Hover                    3    | .   .   .   .   .   5   23  16  
  Device                   13   | .   9   14  17  16  13  15  7   
  Storage                  10   | .   14  14  11  11  8   7   7   
  Processor                4    | .   .   .   .   5   9   7   5   
  Hackware                 1    | .   .   .   .   .   1   7   7   
  Protection               4    | .   .   .   5   11  4   .   .   
  Energy Gun               3    | .   2   .   .   .   6   7   7   
  Energy Cannon            15   | .   24  28  21  22  7   .   .   
Peak Build Rating          40   | 6   7   7   13  13  40  39  40  
  Average Rating           15   | 4   6   7   9   11  22  39  32  
  On Entrance              15   | .   6   7   7   11  13  39  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 13  23  23  38  38  44  29  29  
  Greatest Support         40   | 40  40  40  40  20  36  33  33  
  Greatest Overweight (x)  8    | .   .   .   1   3   2   .   8   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  10  10  
  Average Capacity         12   | 6   9   10  14  15  13  10  10  
  Most Carried             11   | .   3   3   9   10  11  9   9   
  Average Carried          6    | .   2   3   5   8   9   9   5   
  Final Capacity           15   | 8   10  10  15  15  10  10  10  
  Final Carried            10   | .   3   3   8   10  9   9   2   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Matter Collected           1030 | 200  .    71   134  65   445  .    115  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2072 | .    .    89   372  165  1157 .    289  
  Parts                    108  | .    .    6    15   12   67   .    8    
Haulers Intercepted        4    | .    .    .    2    .    2    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  46   | .   .   4   8   2   25  .   7   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     10   | .   .   .   .   .   5   .   5   
  Cannons                  16   | .   .   4   7   1   4   .   .   
  AOE                      16   | .   .   .   .   .   15  .   1   
Classes Destroyed          10   | .   .   2   2   2   4   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   
  Builder                  4    | .   .   .   .   2   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   2   .   2   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  17   | .   .   3   3   .   11  .   .   
  Grunt                    19   | .   .   1   3   .   10  .   5   
  Sentry                   9    | .   .   .   2   2   3   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   .   3   3   2   9   .   2   
  Combat Bots Only         6    | .   .   3   3   2   6   .   2   
Max Kills in Single Turn   3    | .   .   1   1   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        497  | .    9    20   53   24   184  .    207  
  Missed                   150  | .    4    3    15   5    57   .    66   
Damage Taken               5185 | .    57   148  559  279  1890 .    2252 
  Core                     1394 | .    .    18   189  14   466  .    707  
  Absorbed by Shields      60   | .    .    .    29   .    .    .    31   
  Redirected to Shielding  20   | .    .    .    8    12   .    .    .    
Core Remaining (%)         64   | 100  .    92   .    49   15   .    .    
Volleys Fired              153  | .    4    8    25   16   69   .    31   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  138  | .    120  120  120  120  138  .    138  
Shots Fired                249  | .    8    16   50   32   106  .    37   
  Gun                      97   | .    .    .    .    .    64   .    33   
  Cannon                   139  | .    8    16   50   32   33   .    .    
  Launcher                 13   | .    .    .    .    .    9    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    16   .    .    
  Thermal                  167  | .    8    16   50   32   28   .    33   
  Explosive                13   | .    .    .    .    .    9    .    4    
  Electromagnetic          53   | .    .    .    .    .    53   .    .    
  Robot Hit Streak         20   | .    .    4    7    6    20   .    6    
  Robot Miss Streak        5    | .    .    2    4    3    5    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           155  | .    .    8    30   22   72   .    23   
  Core Hits                80   | .    .    6    10   4    44   .    16   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    3    .    2    
    Burn                   2    | .    .    .    .    .    1    .    1    
    Meltdown               1    | .    .    .    .    1    .    .    .    
    Corrupt                2    | .    .    .    .    .    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4388 | .    .    149  561  389  2521 .    768  
  Guns                     1085 | .    .    .    .    .    667  .    418  
  Cannons                  1807 | .    .    139  561  389  718  .    .    
  Explosions               1383 | .    .    .    .    .    1136 .    247  
  Melee                    103  | .    .    .    .    .    .    .    103  
  Ramming                  10   | .    .    10   .    .    .    .    .    
  Kinetic                  190  | .    .    .    .    .    190  .    .    
  Thermal                  2197 | .    .    139  561  389  690  .    418  
  Explosive                980  | .    .    .    .    .    733  .    247  
  Electromagnetic          908  | .    .    .    .    .    908  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 103  | .    .    .    .    .    .    .    103  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    12   .    13   
  Average Corruption       10   | .    .    .    .    .    10   .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    18   .    2    
    Message Errors         3    | .    .    .    .    .    3    .    .    
    Matter Fused           8    | .    .    .    .    .    7    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               2    | .    .    .    .    .    1    .    1    
    Misdirections          1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    .    6    61   .    3    
  Projectiles              16   | .    .    .    .    6    10   .    .    
  Explosions               54   | .    .    .    .    .    51   .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      481  | .    .    .    197  .    231  .    53   
  Shots                    11   | .    .    .    2    .    7    .    2    
  Rammed                   3    | .    1    2    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    240  300  257  225  270  .    121  
  Average Temperature      78   | .    124  136  88   81   56   .    44   
  Received Heat Transfer   2025 | .    30   12   104  90   720  .    1069 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              6    | .    .    .    .    .    6    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    1    1    .    .    .    
  Parts Melted             10   | .    .    .    3    4    1    .    2    
  Heat Transferred         4348 | .    .    296  1184 814  1166 .    888  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    4    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Peak Influence             588  | .   .   90  389 139 588 267 285 
  Initial                  267  | .   .   .   35  79  53  267 196 
  Average                  162  | .   .   64  175 111 243 267 237 
Maximum Alert Level        2    | .   .   .   1   .   2   1   1   
  Low Security (%)         59   | 100 100 100 64  100 29  .   12  
  Level 1                  36   | .   .   .   35  .   58  100 87  
  Level 2                  3    | .   .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Distress Signals           8    | .   .   .   3   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   3   6   14  2   34  .   11  
  Peak Tracking Total      7    | .   3   3   5   2   7   .   7   
  Tactical Retreats        7    | .   .   1   3   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         21   | .   .   .   .   .   .   .   21  
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   3   .   .   .   1   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Disabled          6    | .   .   .   3   2   1   .   .   
  Max in Single Turn       3    | .   .   .   3   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Accessed          6    | .   2   .   1   .   2   1   .   
  Terminals                2    | .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                26   | .   5   .   2   .   18  1   .   
  Successful               16   | .   2   .   1   .   12  1   .   
  Failed                   10   | .   3   .   1   .   6   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   2   .   3   .   .   
  Terminals                5    | .   .   .   2   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   15  .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   11  .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   
  Analyze                  6    | .   .   .   .   .   6   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Turns Passed               1968 | 66  249 71  441 297 644 3   197 
Spaces Moved               1180 | 41  141 26  192 201 452 7   120 
  Core                     12   | 7   .   .   .   .   4   .   1   
  Treads                   408  | 34  141 26  192 15  .   .   .   
  Legs                     67   | .   .   .   .   .   64  .   3   
  Wheels                   363  | .   .   .   .   186 177 .   .   
  Hover                    325  | .   .   .   .   .   207 7   111 
  Flight                   5    | .   .   .   .   .   .   .   5   
  Fastest Speed            42   | 50  160 160 160 95  42  42  42  
  Average Speed            113  | 141 160 160 176 113 83  42  57  
  Slowest Speed            450  | 160 160 160 240 240 190 42  450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       21   | 3   39  8   20  48  35  1   14  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 18   | .   .   .   .   .   .   .   18  
Terrain Destroyed          146  | .   .   .   33  .   92  .   21  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   .   .   
  AOE                      145  | .   .   .   33  .   91  .   21  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total                      1544 | 46  156 38  245 238 610 7   204 
  Wait                     26   | .   .   3   .   5   14  .   4   
  Move                     1174 | 40  140 25  191 200 451 7   120 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  21   | .   2   .   4   2   13  .   .   
  Fast Attach              55   | 6   4   .   10  5   25  .   5   
  Attach                   17   | .   .   .   .   1   8   .   8   
  Detach                   23   | .   3   .   7   4   8   .   1   
  Swap                     12   | .   .   .   2   1   7   .   2   
  Drop                     27   | .   2   .   6   4   15  .   .   
  Fire                     153  | .   4   8   25  16  69  .   31  
  Melee                    4    | .   .   .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    3    | .   1   2   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     21   | .   .   .   .   .   .   .   21  
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 13)
  274 | -10/Materials | Discovered new exit (range 13)
  302 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered Mines
  347 | -10/Mines     | Discovered new exit (range 5)
  355 | -10/Mines     | Learned 2 Materials zone layouts
  387 | -10/Mines     | Entered Materials
  387 | -9/Materials  | Evolved 2 slots: Utility x2
  436 | -9/Materials  | Discovered new exit (range 13)
  828 | -9/Materials  | Entered Mines
  859 | -9/Mines      | Learned Materials terminal intel
  948 | -9/Mines      | Core integrity fell below 50%
 1115 | -9/Mines      | Discovered new exit (range 5)
 1121 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1125 | -9/Mines      | Entered Materials
 1125 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1126 | -8/Materials  | Loaded intel: 12 terminal locations
 1371 | -8/Materials  | System corruption reached 10%
 1385 | -8/Materials  | Lost 3 parts (2n1u)
 1515 | -8/Materials  | Lost 3 parts (1p1u1w)
 1583 | -8/Materials  | Core integrity fell below 50%
 1631 | -8/Materials  | Lost 8 parts (1p4n3w)
 1702 | -8/Materials  | Core integrity fell below 20%
 1763 | -8/Materials  | Discovered new exit (range 15)
 1769 | -8/Materials  | Entered Factory
 1769 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1772 | -7/Factory    | Identified exit to Garrison
 1772 | -7/Factory    | Entered Garrison
 1795 | -7/Garrison   | Triggered checkpoint
 1856 | -7/Garrison   | Triggered checkpoint
 1918 | -7/Garrison   | Crushed by falling debris
 1918 | -7/Garrison   | System corruption reached 10%
 1925 | -7/Garrison   | Core integrity fell below 50%
 1952 | -7/Garrison   | Core integrity fell below 20%
 1969 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01931_ G-47 Trooper destroyed.
01931_ Imp. Airjet destroyed.
01931_ Critical hit (Burn: +37).
01935_ Acquired Aluminum Leg.
01936_ Acquired 44 matter.
01940_ Acquired Imp. Heat Sink.
01941_ Critical hit (Burn: +37).
01943_ Aluminum Leg destroyed.
01943_ Acquired Imp. Deuterium Engine.
01949_ Acquired Lgt. Treads.
01951_ Imp. VTOL Module destroyed.
01955_ G-47 Trooper destroyed.
01960_ System corrupted: FCS attempts to trigger
  Hvy. Laser.
01960_ System corrupted: Hvy. Laser misfires.
01961_ Destroyed Lgt. Nuclear Core.
01965_ Aluminum Leg melted.
01965_ Imp. Heat Sink melted.
01965_ G-47 Trooper destroyed.
01967_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????###   ###   ########???????? |
| ????????????????????????#####?#   ## #   #???????? |
| ??????????????????????????????#   ##   # #???????? |
| ??????????????????????????????#          #???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Utility Shielding          33
Evasion (%)                56
Targeting Accuracy         6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
           Imp. Airjet | -8/Materials | Scanalyzed
 Imp. Deuterium Engine | -8/Materials | Scanalyzed
              Datajack | -8/Materials | Scanalyzed
                Katana | -8/Materials | Scanalyzed
       Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaIonicDatajack
  Manual?         0
Play Time         00:28:19
  Cumulative      55.7 hours
  Start           2024.09.19 @ 03:41:19
  End             2024.09.19 @ 04:06:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 538e114d-7101-4cc8-917e-93ad02283fa5