Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 11:00:21 Player: NoCoreA0Attempt Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (366) 1830 Value Destroyed (19293) 19293 Prototype IDs (73) 1460 Alien Tech Used (14) 2800 Bonus (31334) 31334 TOTAL SCORE: 67217 Bonus ------- High Alert Combat Kills 522 Follower Combat Kills 1354 Entered Garrisons 2000 Used RIF Installer 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Win 3000 Friendly Fire -2542 Cogmind --------- Core Integrity 223/1600 Matter 300/300 Energy 1460/1490 System Corruption 4% Temperature Cool (8) Movement Hovering (68) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (15) ----- Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well Gravity Neutralizing Apparatus Experimental Optical Array Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Kinecellerator Improved Weapon Cycler Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON (3) ------- Heavy Hardcell Cannon Plasma Lance > --- INVENTORY (20) --- Combat Antigrav System Combat Linear Gravjet Experimental Energy Well (1000) Matter Neutralizer Cooled Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Hardcell Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Optical Array Experimental Targeting Computer Heavy Regenerative Plating AEGIS Remote Shield Antimissile System Advanced Hacking Suite Experimental Hacking Suite Relay Coupler [Grunt] Matter Drive > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Biometal Heavy Treads Enhanced Biometal Leg Advanced Armor Integrity Analyzer Antimissile System Antimissile System Relay Coupler [Swarmer] Relay Coupler [Behemoth] Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrity Redistributor Integrity Redistributor HERF Cannon Null Cannon Hellfire Missile Launcher Advanced Remote Datajack [Rating: 229] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device AEGIS Remote Shield Storage Large Storage Unit Processor Experimental Optical Array Hackware Relay Coupler [Grunt] Protection Heavy Armor Plating Artifact Matter Drive Weapon Compact HERF Cannon Energy Gun EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 2 . . . 2 . 2 . . . 2 . 2 . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Utility 13 | . . . 1 . . 1 . . . 1 . 1 . . . 2 . 2 . . . 2 . . 2 . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 655 | 7 17 6 13 14 7 30 16 20 2 15 2 . 30 27 35 2 10 7 30 10 3 26 25 13 3 31 63 11 132 48 Power 54 | 1 1 . . 1 1 3 2 1 . . . . 2 2 7 . 1 . 3 . 1 2 3 1 . 4 6 1 9 2 Engine 16 | 1 1 . . 1 1 2 1 1 . . . . 1 1 5 . 1 . . . . . . . . . . . . . Core 12 | . . . . . . 1 1 . . . . . 1 1 2 . . . 3 . 1 . 1 . . 1 . . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . 3 6 1 9 2 Propulsion 131 | 2 2 . 2 7 . 7 5 6 1 4 . . 9 4 13 . . . 6 2 . 2 8 . . 4 8 2 29 8 Treads 70 | 2 1 . 2 5 . 3 5 6 1 4 . . 2 . 6 . . . 3 2 . 2 3 . . 4 1 . 18 . Leg 33 | . . . . . . 3 . . . . . . 7 4 5 . . . 3 . . . . . . . 7 2 2 . Wheel 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hover 23 | . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . 9 8 Flight 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 215 | 2 4 . 1 2 . 10 3 4 1 6 . . 6 6 8 2 4 3 10 5 1 9 4 6 3 8 25 1 58 23 Device 83 | 1 . . . 1 . 5 1 1 . 2 . . 2 2 4 1 . 1 1 2 . 5 2 2 . . 7 . 27 16 Storage 30 | . 2 . . . . . . . . . . . 1 2 . . 1 . . 1 . . . . . 1 7 1 12 2 Processor 21 | 1 1 . . . . 2 . 1 . . . . 1 . . 1 . 1 1 . . . . . . 1 2 . 6 3 Hackware 37 | . . . . . . 1 1 . . 1 . . 1 1 2 . 3 1 4 2 . 4 2 3 3 3 3 . 2 . Protection 36 | . 1 . 1 1 . 2 1 2 1 3 . . 1 1 2 . . . 4 . 1 . . 1 . . 3 . 9 2 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 2 . Weapon 255 | 2 10 6 10 4 6 10 6 9 . 5 2 . 13 15 7 . 5 4 11 3 1 13 10 6 . 15 24 7 36 15 Energy Gun 31 | 1 5 3 4 2 . . . . . . . . . . . . . . . . . . . . . . 3 . 8 5 Energy Cannon 69 | . . . . 2 3 4 . . . . . . . . 1 . 1 1 1 . . 4 7 5 . 6 8 3 16 7 Ballistic Gun 52 | 1 . . . . . 4 4 7 . 3 1 . 8 9 2 . 1 . 6 1 1 3 . . . . . . 1 . Ballistic Cannon 6 | . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . . . . 1 1 Launcher 28 | . 5 3 6 . 3 2 2 1 . . . . 2 . 1 . . . . . . . . . . . . 2 1 . Special Weapon 39 | . . . . . . . . . . . . . . . 1 . 2 1 3 2 . 4 1 1 . 5 10 2 7 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 . Piercing Weapon 19 | . . . . . . . . 1 . . 1 . 1 3 1 . 1 2 1 . . 2 1 . . 3 . . . 2 Special Melee Weapon 5 | . . . . . . . . . . 2 . . 2 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . . 3 . . . 2 . . . . . . . 1 . . . . . . 3 . . 4 10 . 16 12 Parts Lost 81 | . 1 . 5 . 2 5 1 . . . . . 6 3 14 . . . 9 . . 1 8 . . 2 4 . 6 14 Power 16 | . . . . . 1 2 . . . . . . . 2 3 . . . 2 . . . 3 . . 1 . . 1 1 Propulsion 18 | . . . 2 . . 1 . . . . . . 4 . 5 . . . 2 . . . 1 . . . 1 . . 2 Utility 23 | . 1 . 1 . 1 . 1 . . . . . 1 1 1 . . . 2 . . 1 . . . 1 2 . 3 7 Weapon 24 | . . . 2 . . 2 . . . . . . 1 . 5 . . . 3 . . . 4 . . . 1 . 2 4 Highest Loss Streak 11 | . 1 . 4 . 2 2 1 . . . . . 4 1 11 . . . 5 . . 1 5 . . 1 2 . 4 4 Average Slot Usage (%) 90 | . 99 100 83 92 89 97 99 100 100 97 100 86 93 98 92 95 99 97 92 87 89 92 81 91 99 84 83 82 85 91 Engine 3 | . 14 14 11 11 10 3 6 9 9 7 7 6 6 5 7 11 11 10 2 . . . . . . . . . . . Core 1 | . . . . . . 4 2 . . . . . 2 5 2 . . . 6 10 10 3 2 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 5 4 8 8 7 7 6 7 5 Treads 13 | . 27 28 29 28 33 14 27 27 27 29 30 26 17 . 6 11 11 10 9 15 15 17 10 . . 8 3 . 10 . Leg 2 | . . . . . . 11 . . . . . . 7 26 16 . . . 2 . . . . . . . 8 20 . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 19 17 . . . 1 19 Device 12 | . 3 . . 7 11 12 11 9 9 6 7 6 10 12 9 8 11 13 8 8 10 13 8 8 8 8 7 4 18 25 Storage 11 | . 9 14 11 11 11 9 9 9 9 7 7 6 6 6 6 5 10 10 10 10 10 9 9 9 8 11 15 13 12 10 Processor 8 | . 8 . . . . 6 . 2 . . . . 3 6 6 9 11 11 10 8 5 4 4 4 4 5 6 8 15 18 Hackware 6 | . . . . . . 4 5 2 . . . . . . 7 5 4 8 12 11 15 20 29 26 38 28 16 16 . . Protection 6 | . 5 14 10 11 1 2 9 13 18 20 23 20 15 12 6 11 5 5 5 5 5 2 . 2 . . 3 4 6 1 Energy Gun 2 | . 18 27 20 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Energy Cannon 5 | . . . . 18 21 23 . . . . . . . . . . 4 5 2 . . 5 3 7 8 1 . . 9 2 Ballistic Gun 5 | . . . . . . 3 26 26 27 22 22 20 18 18 8 5 . . 8 14 13 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 10 31 30 31 33 33 43 42 43 48 55 55 55 60 66 69 58 84 84 95 99 99 105 94 116 115 157 163 139 227 152 Greatest Support 200 | 40 40 40 60 60 60 60 60 64 64 87 86 86 86 70 70 24 24 24 113 124 124 124 140 120 120 155 155 144 200 157 Greatest Overweight (x) 45 | . 1 . 1 . . 1 . . . . . . 1 1 2 2 3 3 5 . . 1 1 1 1 1 1 . 45 . Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 2 3 1 . . . . . . . . . 1 . Largest Inventory Capacity 42 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 14 10 10 16 16 16 16 16 16 16 16 16 16 22 18 42 26 Average Capacity 16 | 4 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 16 16 16 16 16 16 16 16 16 19 18 22 24 Most Carried 42 | 4 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 21 18 42 26 Average Carried 15 | 1 6 7 7 9 10 9 8 9 9 9 9 9 9 9 7 9 14 15 15 15 16 15 14 15 15 15 16 16 20 22 Final Capacity 26 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 18 18 26 20 Final Carried 26 | 4 8 8 6 10 10 7 10 10 10 9 10 10 10 9 10 9 16 15 16 16 16 16 16 16 15 16 18 17 26 10 Class Distribution -------------------- 26% | Scavenger-Gunner 19% | Botlord-Mutant 18% | Scavenger-Mutant 11% | Scavenger-Tank 7% | Mutant 6% | Tank 3% | Botlord-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Tank | -4/Factory Botlord-Tank | -4/Garrison Botlord-Mutant | -3/Research Scavenger-Mutant | -3/Testing Botlord-Mutant | -3/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -2/Quarantine Botlord-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Matter Collected 12693 | 306 279 170 164 209 137 321 472 456 305 293 167 . 651 374 823 . 236 30 518 288 209 361 285 313 . 407 1504 . 2858 557 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17495 | 86 353 225 473 541 226 732 665 694 381 353 213 . 740 402 809 . 167 30 424 600 206 1344 459 435 . 1695 1612 92 2894 644 Parts 886 | 6 41 21 37 29 20 39 42 59 24 22 8 . 33 23 27 . 7 3 23 24 6 57 23 33 . 47 78 10 102 42 Haulers Intercepted 11 | . 2 . . 1 . 3 . 3 . 1 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 11 | 1 1 . 1 2 . 2 . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 306 | . 9 11 20 10 17 13 20 15 15 4 4 . 19 6 13 . 3 . 6 10 2 15 7 5 . 20 20 8 27 7 Melee 39 | . . . . . . . . . . . . . 1 . 2 . . . . . . 2 3 . . 15 9 . 6 1 Guns 100 | . 2 3 6 . . 3 10 14 15 4 4 . 8 6 1 . . . 5 10 2 3 . . . . . . 3 1 Cannons 63 | . . . . 10 6 7 . . . . . . . . 7 . 2 . . . . 3 4 4 . 3 6 . 11 . AOE 76 | . 7 8 14 . 11 3 10 1 . . . . 10 . 2 . . . . . . . . . . . . 8 2 . Classes Destroyed 20 | 2 5 . 2 1 . 2 . . . . . . 2 1 1 . . . . . . . . . . 2 1 . 1 . Worker 13 | . . . . 1 . . . 1 . 1 . . . 2 . . . . . . . . 1 . . 5 . 1 1 . Builder 9 | . 6 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 2 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Hauler 11 | . 2 . . 1 . 3 . 3 . 1 . . . . . . . . . 1 . . . . . . . . . . Recycler 8 | 1 . . . . . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . Operator 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Watcher 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Swarmer 85 | . 2 9 8 . 12 6 4 7 11 . . . 6 . . . . . 1 4 . 3 . . . 3 2 6 1 . Grunt 90 | . 7 2 9 5 5 3 11 3 3 3 3 . 6 3 8 . 2 . 2 6 . . . 1 . 2 3 . 3 . Brawler 6 | . . . 2 1 . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . Duelist 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 41 | . . . 1 4 . 3 4 4 1 1 1 . 5 1 1 . . . 1 . 1 6 . 2 . 2 1 . 2 . Specialist 5 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 2 . Hunter 23 | . . . . . . 1 . 1 . . . . . 1 . . 1 . . . . 2 5 . . 4 4 . 4 . Programmer 35 | . . . . . . . . . . . . . . 1 . . . . . . . 5 2 2 . 9 6 2 8 . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 3 6 6 14 4 16 4 7 6 9 5 4 . 7 3 3 . 1 1 2 4 2 5 6 1 . 5 3 5 5 3 Combat Bots Only 16 | . 3 6 12 3 16 4 7 3 9 2 4 . 7 2 3 . 1 . 2 4 2 3 5 1 . 4 3 5 5 3 Max Kills in Single Turn 4 | 1 4 3 3 2 3 2 3 2 3 1 1 . 3 1 1 . 1 1 1 2 1 2 2 1 . 1 1 4 1 1 Gunslinging 2 | . . . . . . 1 . 1 2 . . . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . 2 3 3 . 3 1 3 1 . . . . 3 . 1 . . . . . . . . . . . . 3 1 . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Damage Taken 34240 | . 227 105 619 180 433 664 623 289 291 309 291 . 1460 929 2438 15 385 36 1482 472 27 894 1897 525 15 1889 4644 504 8888 3709 Core 3318 | . 37 16 113 32 45 77 70 25 42 34 26 . 122 61 369 . 61 . 136 49 . 117 155 9 15 221 307 45 590 544 Absorbed by Shields 17594 | . . . . . . . 168 113 140 91 177 . 518 179 226 . 80 . 35 179 10 88 . 47 15 1876 2361 486 7273 3532 Reduced by Siege Mode 656 | . . . . . . . . . . . . . . . . . . . 5 25 . . 70 . . 37 318 . 201 . Redirected to Core 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . 72 72 . . . Core Remaining (%) 65 | 100 . 78 . . 52 . . . 61 . 91 . . . 35 . 93 . . . 83 . . 78 . . 33 . . 13 Volleys Fired 999 | 12 22 15 22 24 20 33 38 27 30 15 10 . 34 20 66 . 27 2 37 22 8 79 43 33 2 27 86 13 136 96 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 3 . 3 3 3 . 2 1 3 3 3 3 1 2 1 1 1 1 3 3 Hottest 340 | 70 90 90 90 136 136 204 71 75 78 78 78 . 78 86 131 . 141 88 99 99 99 194 200 240 50 120 120 120 294 340 Shots Fired 1678 | 24 38 25 32 48 33 87 95 78 88 42 29 . 85 58 75 . 33 2 65 60 24 92 43 34 2 27 83 13 162 201 Gun 873 | 24 20 20 20 . . 8 86 77 88 42 29 . 79 58 12 . 1 . 42 57 24 18 . . . . 17 . 15 136 Cannon 609 | . . . . 48 26 75 . . . . . . . . 52 . 23 1 13 . . 59 40 26 . 17 40 8 116 65 Launcher 87 | . 18 5 12 . 7 4 9 1 . . . . 6 . 4 . . . . . . . . . . . . 4 17 . Special 109 | . . . . . . . . . . . . . . . 7 . 9 1 10 3 . 15 3 8 2 10 26 1 14 . Kinetic 701 | 12 . . . . . 8 86 77 88 42 29 . 79 58 48 . 8 . 42 57 24 18 8 . . . . . 6 11 Thermal 525 | 12 . . . 48 26 75 . . . . . . . . . . . . . . . 30 26 11 . 9 25 8 84 171 Explosive 87 | . 18 5 12 . 7 4 9 1 . . . . 6 . 4 . . . . . . . . . . . . 4 17 . Electromagnetic 260 | . 20 20 20 . . . . . . . . . . . 16 . 16 1 13 . . 29 6 15 . 8 32 . 45 19 Robot Hit Streak 28 | 6 13 7 11 7 10 11 15 9 7 12 7 . 14 7 11 . 7 3 13 20 15 12 14 23 6 28 24 5 19 17 Robot Miss Streak 7 | 2 4 2 3 3 2 7 2 3 2 3 5 . 3 5 5 . 3 . 3 1 1 4 2 1 . . 2 2 3 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 1 1 . . . . . . Secondary Targets 18 | . 1 1 . . . 1 2 2 3 . 1 . 4 1 . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . 1 1 1 2 . 1 . 1 1 . . . . . 1 . . . . . . . . . . Capacitor 73 | . . . . . . . . . . . . . . . . . . . . . . 44 29 . . . . . . . Shots Hit Robots 1372 | 18 22 19 22 25 20 47 65 49 56 34 22 . 71 43 79 . 23 4 54 45 16 70 28 23 2 83 106 7 192 127 Core Hits 721 | 4 37 23 34 12 19 27 47 27 19 18 18 . 64 27 61 . 8 1 18 22 9 21 11 8 . 27 28 10 70 51 Critical Hits 98 | . . . . 2 3 4 . 2 1 . . . . . . . . 1 2 4 4 2 9 9 . 10 9 . 35 1 Critical Kills 25 | . . . . 2 . 1 . . 1 . . . . . . . . . 1 1 1 1 4 3 . 2 5 . 3 . Critical Parts Destroyed 54 | . . . . . 3 1 . 2 . . . . . . . . . 1 . 3 . . 5 6 . 8 3 . 22 . Melee Attacks 318 | . . . . . . . . 1 . 3 1 . 4 13 17 . 1 3 15 . . 19 6 . . 82 61 2 84 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . 71 61 2 84 . Piercing 91 | . . . . . . . . 1 . . 1 . 1 10 17 . 1 3 15 . . 19 6 . . 11 . . . 6 Sneak Attacks 45 | . . . . . . . . . . 1 . . . . . . . 3 . . . 12 1 . . 14 10 . 4 . Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . 9 1 . . 3 5 . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Damage Inflicted 65371 | 151 1585 751 1394 561 1124 1220 1794 890 934 534 395 . 1921 819 2656 . 539 252 1387 1271 458 2766 989 496 . 7270 6085 1498 18652 6979 Guns 14393 | 151 246 234 200 . . 106 804 758 934 490 395 . 1004 791 210 . . . 852 1271 458 321 . . . . 428 . 266 4474 Cannons 16006 | . . . . 556 348 820 . . . . . . . . 1087 . 539 . 272 . . 1348 809 496 . 557 1447 85 5383 2259 Explosions 10153 | . 1322 503 1194 . 776 243 990 89 . . . . 903 . 638 . . . . . . 159 . . . . . 1413 1923 . Melee 24367 | . . . . . . . . . . . . . . . 721 . . 252 263 . . 927 120 . . 6713 4193 . 10954 224 Ramming 411 | . 17 14 . 5 . 51 . 43 . 44 . . 14 28 . . . . . . . 11 60 . . . 17 . 85 22 Kinetic 10300 | 89 . . . . . 106 804 758 934 490 395 . 1004 791 974 . 221 . 852 1271 458 321 142 . . . . . 111 579 Thermal 15239 | 62 . 125 . 556 348 820 . . . . . . . . . . . . . . . 810 545 96 . 209 1134 85 4938 5511 Explosive 9815 | . 1322 378 1194 . 776 243 990 89 . . . . 903 . 638 . . . . . . . . . . . . 1413 1869 . Electromagnetic 5239 | . 246 234 200 . . . . . . . . . . . 323 . 318 . 272 . . 697 122 400 . 348 741 . 695 643 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21003 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5856 4193 . 10954 . Piercing 3364 | . . . . . . . . . . . . . . . 721 . . 252 263 . . 927 120 . . 857 . . . 224 Highest Corruption 52 | . . . . . . . . 2 2 2 2 . . 3 3 . . . 1 1 1 1 7 10 . 13 21 2 52 4 Average Corruption 16 | . . . . . . . . 1 2 1 2 . . 2 3 . . . 1 1 1 1 4 8 . 9 17 1 30 1 Corruption Purged 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Effects 643 | . . . . . . . . 2 4 . 3 . . 6 13 . . . 1 4 1 1 20 30 . 28 108 1 414 7 Message Errors 97 | . . . . . . . . 1 1 . 1 . . . 4 . . . 1 1 . . 3 3 . 4 19 . 55 4 Matter Fused 105 | . . . . . . . . . . . . . . 1 2 . . . . . . . 5 7 . 7 18 . 65 . Heat Flow Errors 43 | . . . . . . . . . 1 . 1 . . 1 1 . . . . . . . 2 3 . 1 9 1 23 . Energy Discharges 59 | . . . . . . . . . . . . . . 1 3 . . . . 1 . 1 5 3 . 1 10 . 34 . Parts Rejected 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 3 . Data Loss (minor) 64 | . . . . . . . . . 1 . . . . 1 2 . . . . 2 . . 3 1 . 4 6 . 44 . Data Loss (major) 22 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 . 13 . Misfires 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Misdirections 89 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 14 . 71 . Targeting Errors 123 | . . . . . . . . . 1 . . . . 2 1 . . . . . 1 . 2 6 . 6 19 . 84 1 Weapon Failures 15 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . 3 . 7 2 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overflow Damage 4215 | . 48 . 50 1 45 . 31 . . . . . 40 . 68 . . 43 64 . . 101 . 42 . 1057 683 138 1709 95 Projectiles 657 | . . . . 1 8 . . . . . . . . . 1 . . . . . . 66 . 42 . . 80 25 339 95 Explosions 459 | . 48 . 50 . 37 . 31 . . . . . 40 . 47 . . . . . . . . . . . . 113 93 . Melee 3099 | . . . . . . . . . . . . . . . 20 . . 43 64 . . 35 . . . 1057 603 . 1277 . Knockbacks 28 | . . . . . . . . . . 1 . . . . 16 . 6 . . . . . 1 . . . . . 1 3 Impact 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Kinetic 23 | . . . . . . . . . . . . . . . 15 . 5 . . . . . 1 . . . . . . 2 Secondary 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Self-Inflicted Damage 1664 | . 52 . 58 . 47 . . 26 . . . . 107 20 78 . . . . . . . . . . . . 71 1194 11 Shots 28 | . 2 . 2 . 1 . . 1 . . . . 4 1 4 . . . . . . . . . . . . 1 12 . Rammed 52 | . 6 3 . 2 . 10 . 8 . 4 . . 1 1 . . . . . . . . 8 . . . . . 8 1 Targets Rammed 63 | . 6 3 . 2 . 12 . 9 . 6 . . 2 2 . . . . . . . 1 10 . . . 1 . 8 1 Kicked 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Crushed 9 | . . . . . . 2 . 1 . 2 . . 1 . . . . . . . . 1 2 . . . . . . . Highest Temperature 333 | . 189 156 96 261 225 333 12 120 251 114 211 . 110 165 195 . 17 . 2 261 72 197 194 196 18 153 208 176 287 199 Average Temperature 73 | . 49 68 31 75 76 117 7 32 95 40 104 . 32 38 76 . 9 . 2 75 37 72 87 82 16 83 76 86 80 83 Received Heat Transfer 3308 | . 90 . 198 66 93 234 255 42 72 163 123 . 384 108 509 9 90 9 165 89 6 15 . 30 4 78 207 . 128 141 Effects 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . 1 3 1 . 1 . . 3 7 . 5 . Total Turns 401 | . . . . . . . . . . . . . . . . . . . 15 52 46 . 13 . . 39 160 . 76 . Longest Duration 55 | . . . . . . . . . . . . . . . . . . . 15 25 46 . 13 . . 24 55 . 30 . Robots Corrupted 27 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . 6 . 1 . 2 5 . 5 5 Combat Hostiles 27 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . 6 . 1 . 2 5 . 5 5 Parts Fried 63 | . 2 . . . . . . . . . . . . . 3 . 2 . 2 . . 7 . 4 . 6 4 . 15 18 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 13 | . . . . 1 . 4 . . . . . . . . . . . . . . . 3 1 . . . 2 . . 2 Heat Transferred 9239 | 185 . 150 . 999 629 1480 . . . . . . . . . . . . . . . 692 481 25 . 148 925 74 2009 1442 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Peak Influence 768 | 15 355 318 295 344 437 483 750 583 768 435 375 196 636 371 394 206 578 338 356 325 218 263 277 462 311 436 431 500 431 . Initial 403 | . 9 88 18 124 7 212 198 365 378 403 245 196 137 333 173 206 144 303 236 186 151 122 147 149 259 94 182 258 169 . Average 272 | 9 189 159 162 163 300 307 457 392 574 357 316 196 423 290 281 206 401 334 294 199 190 136 161 285 246 202 291 335 183 . Maximum Alert Level 3 | . 1 1 1 1 2 2 3 2 3 2 1 . 2 1 1 1 2 1 1 1 1 1 1 2 1 2 2 2 2 . Low Security (%) 25 | 100 47 93 83 75 17 24 5 4 . . . 100 20 17 17 . 18 . . 81 46 79 85 18 39 52 14 . 8 . Level 1 63 | . 52 6 16 24 58 49 57 58 18 46 100 . 17 82 82 100 18 100 100 18 53 20 14 72 60 38 75 69 89 . Level 2 9 | . . . . . 24 26 24 37 48 53 . . 62 . . . 63 . . . . . . 8 . 8 9 30 1 . Level 3 . | . . . . . . . 12 . 33 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . 1 1 . 2 . 4 . 2 . . . 4 . 1 . 1 . 2 . 3 3 . . 7 5 . 2 . Investigation 8 | . 2 . . . . . . 2 . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . Extermination 13 | . . . . . . . . . . . . . . 1 . . . . . . . 2 2 . . 3 4 . 1 . Reinforcement 19 | . 2 . 1 . . 2 . 2 . 2 . . . 2 . . . . . 2 . 1 . . . 4 . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Distress Signals 53 | . 2 . 1 3 . 1 1 2 . . . . 2 . . . . . . . . 1 . . . 3 2 . 35 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 609 | . 21 9 25 16 20 23 23 23 18 8 4 . 28 12 28 1 20 3 22 15 4 35 13 18 3 45 68 19 46 39 Peak Tracking Total 16 | . 4 3 10 4 11 7 8 3 10 2 4 . 7 4 10 1 6 1 6 4 2 4 4 6 1 9 7 10 6 16 Tactical Retreats 61 | . 6 . 1 1 3 1 1 2 1 . . . 2 . 8 . . . 4 2 . 1 1 4 . 5 9 1 6 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Traps Triggered 34 | . . . . 1 . . 1 5 . 2 1 . 1 1 . . 3 . 3 . . 1 1 4 . . . . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . 1 2 1 1 . 1 2 1 1 . 1 . 1 2 2 . 2 1 2 . 1 2 4 2 . 5 6 3 2 6 Max in Single Turn 2 | . 1 2 1 1 . 1 1 1 1 . 1 . 1 2 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Garrison Relay 13 | . . . . . . . 2 . 1 . 1 . 1 . 2 . 2 . 2 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . 5 . . 6 . 8 . 5 . 2 . 1 . 4 . 1 . 1 . 1 . 1 5 . 5 10 12 7 3 . Terminals 54 | . 3 . . 4 . 4 . 4 . 1 . . . 2 . . . . . . . 1 4 . 4 8 11 5 3 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 15 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 1 1 2 . . Total Hacks 202 | . 11 . . 28 . 16 . 13 . 3 . 2 . 8 . 3 . 2 . 2 . 3 15 . 14 32 26 14 10 . Successful 125 | . 7 . . 14 . 10 . 7 . 2 . 1 . 3 . 2 . 2 . 2 . 2 6 . 12 22 15 10 8 . Failed 77 | . 4 . . 14 . 6 . 6 . 1 . 1 . 5 . 1 . . . . . 1 9 . 2 10 11 4 2 . Catastrophic 19 | . . . . 3 . 3 . 4 . 1 . . . 3 . . . . . . . . 1 . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 6 . . 17 . 5 . 8 . . . 1 . 2 . 1 . . . . . 3 4 . 5 25 20 3 9 . Terminals 154 | . 8 . . 23 . 8 . 10 . 1 . . . 4 . . . . . . . 3 11 . 12 29 25 10 10 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 3 . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 34 | . . . . 2 . 2 . 3 . 2 . 2 . 3 . 3 . 2 . 2 . . 4 . 2 2 1 4 . . Terminal Hacks 60 | . 2 . . 7 . 4 . 3 . . . . . . . . . . . . . 1 4 . 9 14 6 5 5 . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . . . . . Open Door 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . 1 2 . 3 1 . Locate Traps 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler Manifests 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 8 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 27 | . . . . 1 . 2 . 2 . 2 . 1 . 2 . 2 . 2 . 2 . . 2 . 2 2 1 4 . . Unlock Access 10 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Coupler Status 13 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . 1 1 1 2 . . Unauthorized Hacks 32 | . 4 . . 5 . . . 2 . . . . . 1 . . . . . . . 1 . . 1 6 8 1 3 . Terminals 27 | . 2 . . 3 . . . 2 . . . . . 1 . . . . . . . 1 . . 1 5 8 1 3 . Track 15 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 6 1 3 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 9 | . . . . 2 . . . 2 . . . . . . . . . . . . . . . . 1 2 2 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Used 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 68 | . 4 . . 5 . 7 . 5 . 2 . 1 . 4 . 1 . 1 . 1 . 1 4 . 4 10 9 6 3 . Full Trace Events 5 | . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Used RIF Installer 10 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . . . . . Coupler Efficiency 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Command Fork 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 89 | . . . . . . . . . . 2 . . 3 1 5 . 6 1 7 4 1 14 3 7 4 10 18 1 2 . Non-combat 8 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 3 1 . . Combat 81 | . . . . . . . . . . 1 . . 3 1 5 . 6 1 7 4 1 13 3 7 3 9 15 . 2 . Autoassimilated 8 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 2 1 1 . . . Robot Hacks Applied 86 | . . . . . . . . . . 3 . . 3 2 5 . 6 1 8 3 . 13 3 6 2 10 18 1 2 . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . drop_inventory 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . disable_scanner 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 . . . locate_prototypes 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 4 . . . find_garrison 3 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . focus_fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . spike_heat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . wipe_record 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . reboot_system 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . overwrite_iff 26 | . . . . . . . . . . . . . 3 . 4 . 2 . 2 1 . 5 . . . 5 4 . . . streamctrl_high 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . formatsys_high 23 | . . . . . . . . . . . . . . 1 . . 4 1 5 1 . 1 . 5 2 . 1 . 2 . Relay Couplers Released 61 | . . . . . . . 10 . 5 . 4 . 5 . 6 . 9 . 8 . . . . 10 . 2 . 2 . . Machine Destruction 61 | . . . . . . . 10 . 5 . 4 . 5 . 6 . 9 . 8 . . . . 10 . 2 . 2 . . Attached 29 | . . . . . . . . . . 1 . . 1 1 2 . 3 1 4 2 . 2 2 3 . 3 2 . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Total Allies 67 | . . . . . . . . . . . . . 3 1 4 . 7 1 7 3 1 11 . 7 4 7 9 . 2 . Largest Group 7 | . . . . . . . . . . . . . 2 1 1 . 7 1 3 1 1 3 . 4 4 3 2 . 1 . Highest-Rated Group 239 | . . . . . . . . . . . . . 64 32 12 . 216 49 112 49 47 124 . 239 218 154 116 . 222 . Highest-Rated Ally 222 | . . . . . . . . . . . . . 32 32 12 . 49 49 56 49 47 64 . 64 64 64 64 . 222 . Total Orders 38 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 6 28 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 3 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 EXPLORE 23 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 22 RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Ally Attacks 241 | . . . . . . . . . . . . . 6 6 6 . 53 . 21 9 3 28 . 28 2 24 23 . 32 . Total Damage 9312 | . . . . . . . . . . . . . 215 208 86 . 1441 . 666 341 115 558 . 774 82 960 770 . 3096 . Kills 39 | . . . . . . . . . . . . . . 2 . . 12 . 4 1 1 2 . 6 . 2 3 . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 34 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 28 Drone Recoveries 20 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 19 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Turns Passed 28609 | 169 648 861 508 437 496 688 1120 697 327 742 279 31 769 857 810 113 515 80 767 613 271 1196 771 794 151 1281 1710 336 9975 597 Spaces Moved 14973 | 77 348 503 245 196 263 354 601 354 152 432 165 20 403 539 431 87 313 49 407 302 128 597 461 561 215 632 848 270 4372 648 Core 145 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 . Treads 9273 | 73 313 503 245 196 263 179 601 354 152 432 165 20 293 . 36 . . . 186 302 128 597 388 . . 518 289 . 3040 . Legs 2006 | . . . . . . 175 . . . . . . 110 539 323 . . . . . . . . . . . 559 270 30 . Wheels 777 | . 35 . . . . . . . . . . . . . 72 87 313 49 221 . . . . . . . . . . . Hover 2772 | . . . . . . . . . . . . . . . . . . . . . . . 73 561 215 114 . . 1161 648 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 80 160 160 160 160 120 160 150 150 150 151 151 120 120 110 110 110 120 110 160 166 157 22 22 22 22 105 105 60 29 Average Speed 152 | 154 152 160 160 160 160 140 160 158 150 153 151 151 149 120 125 110 119 120 136 165 166 159 133 82 55 129 127 105 203 43 Slowest Speed 2300 | 160 160 160 180 160 160 160 160 160 150 155 151 151 180 150 180 110 120 120 160 166 166 181 161 88 88 177 177 106 2300 68 Overloaded Moves 757 | . . . . . . . . . . . . . . . . . . . . . . . 25 48 107 107 . . . 470 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 1 Exploration Rate (%) 44 | 6 74 93 19 34 50 42 61 55 43 18 42 . 59 19 56 4 62 2 70 11 34 19 72 67 9 84 71 16 90 66 Regions Visited 30 Branch Regions 7 Pre-discovered Areas 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 148 | . 75 15 10 . . . . 6 . . . . 7 8 . . . . . . . 3 4 . . 7 4 . 5 4 Terrain Destroyed 561 | . 127 49 67 . 17 20 43 6 . . . . 56 8 20 . . . 2 . . 30 5 1 . 10 4 40 13 43 Melee 20 | . . . . . . . . 1 . . . . . 8 . . . . . . . . . . . 5 4 . 2 . Projectile 78 | . . . . . . . . . . . . . . . 1 . . . 2 . . 9 5 1 . 5 . 1 11 43 AOE 463 | . 127 49 67 . 17 20 43 5 . . . . 56 . 19 . . . . . . 21 . . . . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Total 18982 | 100 422 530 324 272 302 473 692 448 209 482 178 21 508 695 614 105 429 64 556 374 169 781 593 853 246 922 1289 302 5197 832 Wait 1186 | . 10 2 44 21 13 8 20 9 21 1 . . 19 70 34 13 30 . 20 25 29 41 19 172 26 118 163 . 253 5 Move 14949 | 76 347 502 244 195 262 354 600 354 151 432 164 19 402 539 430 87 312 48 406 302 127 596 461 560 214 631 847 269 4371 647 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 233 | 5 9 1 1 4 . 12 5 7 2 2 1 1 3 3 12 1 16 2 13 5 . 5 9 8 1 11 22 4 61 7 Fast Attach 272 | 6 5 . 2 6 1 17 4 7 . 6 . . 16 11 19 2 2 2 16 2 1 8 12 8 1 15 25 . 65 13 Attach 157 | 1 . . 3 1 . 7 2 2 1 1 . . 2 3 13 . 2 1 4 1 . 2 11 3 1 4 22 6 43 21 Detach 88 | . 2 . . 2 . 1 . 2 . . . . 1 2 5 . 1 . 1 3 . . 7 4 . 6 13 1 32 5 Swap 244 | . 12 6 8 7 6 6 10 11 1 8 2 . 12 13 3 . 6 4 10 7 2 16 2 2 1 12 28 5 29 15 Drop 360 | . 9 1 . 10 . 23 11 19 3 8 . 1 13 18 15 2 8 2 17 7 2 12 13 10 . 20 21 2 97 16 Fire 999 | 12 22 15 22 24 20 33 38 27 30 15 10 . 34 20 66 . 27 2 37 22 8 79 43 33 2 27 86 13 136 96 Melee 314 | . . . . . . . . 1 . 3 1 . 4 13 17 . 1 3 15 . . 19 6 . . 78 61 2 84 6 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Crush 59 | . 6 3 . 2 . 12 . 9 . 6 . . 2 . . . . . . . . 1 10 . . . . . 8 . Escape Stasis 112 | . . . . . . . 2 . . . . . . . . . 24 . 16 . . . . 52 . . . . 18 . Rewire 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Garrison -4/Factory -4/Garrison -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Tes x2) -3/Testing (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 17) 716 | -10/Materials | Discovered new exit (range 7) 799 | -10/Materials | Discovered new exit (range 10) 818 | -10/Materials | Entered Mines 840 | -10/Mines | Met a Derelict bent on vengeance 929 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 985 | -10/Mines | Discovered new exit (range 13) 1153 | -10/Mines | Discovered new exit (range 15) 1679 | -10/Mines | Entered Materials 1679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 15) 2147 | -9/Materials | Destroyed 12 combat bots 2150 | -9/Materials | Lost 4 parts (1n1u2w) 2187 | -9/Materials | Entered Storage 2407 | -9/Storage | Build established: Scavenger-Mutant 2548 | -9/Storage | Garrison activated, responded to threat 2609 | -9/Storage | Identified exit to Garrison 2624 | -9/Storage | Entered Garrison 2682 | -9/Garrison | Triggered checkpoint 2686 | -9/Garrison | Triggered checkpoint 2744 | -9/Garrison | Destroyed 16 combat bots 2794 | -9/Garrison | Discovered new exit (range 12) 2952 | -9/Garrison | Discovered new exit (range 15) 3090 | -9/Garrison | Discovered new exit (range 8) 3109 | -9/Garrison | Installed Relay Interface Framework 3120 | -9/Garrison | Entered Materials 3120 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3470 | -8/Materials | Discovered new exit (range 15) 3808 | -8/Materials | Identified exit to Garrison 3808 | -8/Materials | Entered Garrison 3870 | -8/Garrison | Triggered checkpoint 3876 | -8/Garrison | Triggered checkpoint 3899 | -8/Garrison | Build established: Scavenger-Tank 3901 | -8/Garrison | Destroyed 7 combat bots 3981 | -8/Garrison | Discovered new exit (range 14) 4199 | -8/Garrison | Discovered new exit (range 15) 4234 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4514 | -8/Garrison | Triggered checkpoint 4585 | -8/Garrison | Garrison Relay disabled 4842 | -8/Garrison | Triggered checkpoint 4865 | -8/Garrison | Garrison Relay disabled 4928 | -8/Garrison | Entered Materials 5208 | -8/Materials | Discovered new exit (range 4) 5434 | -8/Materials | Discovered new exit (range 8) 5625 | -8/Materials | Identified exit to Garrison 5625 | -8/Materials | Entered Garrison 5627 | -8/Garrison | Build established: Tank 5633 | -8/Garrison | Expanded RIF knowledge: Command Fork 5658 | -8/Garrison | Triggered checkpoint 5725 | -8/Garrison | Garrison Relay disabled 5830 | -8/Garrison | Destroyed 9 combat bots 5844 | -8/Garrison | Triggered checkpoint 5935 | -8/Garrison | Discovered new exit (range 8) 5952 | -8/Garrison | Entered Factory 5952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6694 | -7/Factory | Identified exit to Garrison 6694 | -7/Factory | Entered Garrison 6702 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 6844 | -7/Garrison | Triggered checkpoint 6850 | -7/Garrison | Garrison Relay disabled 6918 | -7/Garrison | Triggered checkpoint 6958 | -7/Garrison | Discovered new exit (range 10) 6973 | -7/Garrison | Entered Factory 6973 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6980 | -6/Factory | Identified exit to Garrison 7004 | -6/Factory | Entered Garrison 7114 | -6/Garrison | Triggered checkpoint 7120 | -6/Garrison | Triggered checkpoint 7232 | -6/Garrison | Lost 4 parts (2n1u1w) 7235 | -6/Garrison | Destroyed 7 combat bots 7339 | -6/Garrison | Discovered new exit (range 12) 7506 | -6/Garrison | Discovered new exit (range 13) 7525 | -6/Garrison | Build established: Scavenger-Tank 7683 | -6/Garrison | Discovered new exit (range 10) 7705 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 7735 | -6/Garrison | Garrison Relay disabled 7773 | -6/Garrison | Entered Factory 8630 | -6/Factory | Identified exit to Garrison 8630 | -6/Factory | Entered Garrison 8658 | -6/Garrison | Triggered checkpoint 8690 | -6/Garrison | Garrison Relay disabled 8737 | -6/Garrison | Spotted B-75 Beast 8753 | -6/Garrison | Triggered checkpoint 8758 | -6/Garrison | Triggered checkpoint 8828 | -6/Garrison | Destroyed B-75 Beast 8929 | -6/Garrison | Lost 11 parts (2p4n1u4w) 8972 | -6/Garrison | Core integrity fell below 50% 9109 | -6/Garrison | Discovered new exit (range 15) 9134 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 9256 | -6/Garrison | Triggered checkpoint 9282 | -6/Garrison | Garrison Relay disabled 9440 | -6/Garrison | Entered Factory 9440 | -5/Factory | Evolved 2 slots: Utility x2 9553 | -5/Factory | Identified exit to Garrison 9553 | -5/Factory | Entered Garrison 9630 | -5/Garrison | Triggered checkpoint 9652 | -5/Garrison | Build established: Scavenger-Mutant 9666 | -5/Garrison | Garrison Relay disabled 9730 | -5/Garrison | Triggered checkpoint 9796 | -5/Garrison | Triggered checkpoint 9848 | -5/Garrison | Discovered new exit (range 12) 9872 | -5/Garrison | Expanded RIF knowledge: Command Fork 9958 | -5/Garrison | Triggered checkpoint 9961 | -5/Garrison | Build established: Botlord-Mutant 10010 | -5/Garrison | Garrison Relay disabled 10068 | -5/Garrison | Entered Factory 10068 | -4/Factory | Evolved 2 slots: Utility x2 10097 | -4/Factory | Garrison activated, responded to threat 10111 | -4/Factory | Identified exit to Garrison 10148 | -4/Factory | Entered Garrison 10148 | -4/Garrison | Accompanied by 1 ally 10218 | -4/Garrison | Garrison Relay disabled 10346 | -4/Garrison | Spotted B-86 Titan 10428 | -4/Garrison | Lost 3 parts (1u2w) 10450 | -4/Garrison | Triggered checkpoint 10497 | -4/Garrison | Triggered checkpoint 10518 | -4/Garrison | Destroyed B-86 Titan 10554 | -4/Garrison | Lost 5 parts (1p2n1u1w) 10710 | -4/Garrison | Triggered checkpoint 10711 | -4/Garrison | Garrison Relay disabled 10776 | -4/Garrison | Build established: Botlord-Gunner 10848 | -4/Garrison | Discovered new exit (range 8) 10872 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 10915 | -4/Garrison | Entered Factory 11294 | -4/Factory | Build established: Botlord-Tank 11528 | -4/Factory | Identified exit to Garrison 11528 | -4/Factory | Entered Garrison 11537 | -4/Garrison | Expanded RIF knowledge: Robot Detection 11613 | -4/Garrison | Spotted B-86 Titan 11613 | -4/Garrison | Triggered checkpoint 11648 | -4/Garrison | Destroyed B-86 Titan 11735 | -4/Garrison | Discovered new exit (range 22) 11799 | -4/Garrison | Entered Research 11799 | -3/Research | Evolved 2 slots: Utility x2 12237 | -3/Research | Build established: Botlord-Mutant 12323 | -3/Research | Spotted B-86 Titan 12432 | -3/Research | Found Quantum Capacitor 12535 | -3/Research | Identified exit to Testing 12995 | -3/Research | Entered Testing 13078 | -3/Testing | Found Null Cannon 13172 | -3/Testing | Found Hellfire Missile Launcher 13316 | -3/Testing | Lost 5 parts (1p4w) 13343 | -3/Testing | Found Prototype Energy Cannon 13343 | -3/Testing | Identified Disintegrator 13533 | -3/Testing | Found Prototype Device 13533 | -3/Testing | Identified AEGIS Remote Shield 13581 | -3/Testing | Build established: Scavenger-Mutant 13761 | -3/Testing | Spotted PL-Y8NPQNUAZZ 13764 | -3/Testing | Discovered new exit (range 35) 13766 | -3/Testing | Identified exit to Garrison 13766 | -3/Testing | Entered Garrison 13772 | -3/Garrison | Triggered checkpoint 13832 | -3/Garrison | Triggered checkpoint 13859 | -3/Garrison | Discovered new exit (range 22) 13902 | -3/Garrison | Triggered checkpoint 13953 | -3/Garrison | Garrison Relay disabled 14171 | -3/Garrison | System corruption reached 10% 14298 | -3/Garrison | Triggered checkpoint 14383 | -3/Garrison | Discovered new exit (range 10) 14398 | -3/Garrison | Expanded RIF knowledge: Patrol Navigation 14470 | -3/Garrison | Triggered checkpoint 14470 | -3/Garrison | Build established: Botlord-Mutant 14502 | -3/Garrison | Garrison Relay disabled 14560 | -3/Garrison | Entered Research 14560 | -2/Research | Evolved 2 slots: Utility x2 14651 | -2/Research | Identified exit to Quarantine 14711 | -2/Research | Entered Quarantine 14711 | -2/Quarantine | Accompanied by 3 allies 14720 | -2/Quarantine | Spotted Alpha 7 14808 | -2/Quarantine | Destroyed Alpha 7 14817 | -2/Quarantine | Found Prototype Processor 14817 | -2/Quarantine | Identified Exp. Targeting Computer 14917 | -2/Quarantine | Identified exit to Access 14937 | -2/Quarantine | Found Sigix Broadsword 15015 | -2/Quarantine | Found Alien Artifact 15019 | -2/Quarantine | Found Alien Artifact 15021 | -2/Quarantine | Found Alien Artifact 15024 | -2/Quarantine | Found Alien Artifact 15338 | -2/Quarantine | Found Alien Artifact 15377 | -2/Quarantine | Found Alien Artifact 15377 | -2/Quarantine | Identified Phase Armor 15718 | -2/Quarantine | System corruption reached 10% 15764 | -2/Quarantine | Found Alien Artifact 15764 | -2/Quarantine | Identified Phase Redirector 15881 | -2/Quarantine | Spotted Fortress 15986 | -2/Quarantine | Discovered new exit (range 5) 15992 | -2/Quarantine | Entered Section 7 16108 | -2/Section 7 | Spotted S7 Guard 16142 | -2/Section 7 | Destroyed S7 Guard 16146 | -2/Section 7 | Found Prototype Protection 16146 | -2/Section 7 | Identified Hvy. Regenerative Plating 16155 | -2/Section 7 | Identified Subatomic Replicator 16155 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 16156 | -2/Section 7 | Found Integrated Singularity Reactor 16156 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 16159 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 16348 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x3) 16348 | -2/Section 7 | Warped through subspace 16348 | -2/Section 7 | Spotted S7 Guard 16402 | -2/Section 7 | Found Alien Artifact 16403 | -2/Section 7 | Warped through subspace 16419 | -2/Section 7 | Spotted Executioner 16419 | -2/Section 7 | Spotted Executioner 16448 | -2/Section 7 | Identified Transdimensional Reconstructor 16448 | -2/Section 7 | Warped through subspace 16448 | -2/Section 7 | Spotted Striker 16448 | -2/Section 7 | Spotted Striker 16448 | -2/Section 7 | Spotted Executioner 16448 | -2/Section 7 | Spotted Executioner 16488 | -2/Section 7 | Destroyed Executioner 16517 | -2/Section 7 | Destroyed Executioner 16525 | -2/Section 7 | Found Exp. Targeting Computer 16735 | -2/Section 7 | Found Exp. Hacking Suite 16763 | -2/Section 7 | Found Alien Artifact 16794 | -2/Section 7 | Found Transdimensional Reconstructor 16796 | -2/Section 7 | Found Transdimensional Reconstructor 16981 | -2/Section 7 | Spotted B-99 Colossus 17034 | -2/Section 7 | Found Alien Artifact 17034 | -2/Section 7 | Identified Integrity Redistributor 17034 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-117) 17035 | -2/Section 7 | Core integrity fell below 50% 17042 | -2/Section 7 | Found Integrity Redistributor 17044 | -2/Section 7 | Found Integrity Redistributor 17141 | -2/Section 7 | Found Alien Artifact 17141 | -2/Section 7 | Identified LRC Storage 17141 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17143 | -2/Section 7 | Found Alien Artifact 17143 | -2/Section 7 | Identified LRC Energy Well 17143 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17189 | -2/Section 7 | Identified Matter Drive 17193 | -2/Section 7 | Found Integrated Dissipator 17197 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17230 | -2/Section 7 | Warped through subspace 17420 | -2/Section 7 | Destroyed Executioner 17434 | -2/Section 7 | Destroyed Executioner 17481 | -2/Section 7 | Spotted B-90 Cyclops 17592 | -2/Section 7 | Spotted B-90 Cyclops 17617 | -2/Section 7 | Found Alien Artifact 17655 | -2/Section 7 | Found Integrity Redistributor 17656 | -2/Section 7 | Identified Integrated Reactor 17656 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17702 | -2/Section 7 | Entered Access 17702 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17729 | -1/Access | Build established: Scavenger-Mutant 18030 | -1/Access | Spotted B-99 Colossus 18030 | -1/Access | Spotted B-99 Colossus 18036 | -1/Access | Discovered new exit (range 3) 18038 | -1/Access | Entered Command 18060 | -1/Command | Found Antimissile System 18063 | -1/Command | Found Antimissile System 18065 | -1/Command | Found Antimissile System 18173 | -1/Command | Spotted B-99 Colossus 18230 | -1/Command | Assimilated Colossus 10a with formatsys_high 18273 | -1/Command | Spotted M Guard 18275 | -1/Command | Spotted M Guard 18275 | -1/Command | Spotted Combat Programmer 18276 | -1/Command | Spotted Combat Programmer 18305 | -1/Command | Destroyed M Guard 18311 | -1/Command | System corruption reached 10% 18321 | -1/Command | Destroyed M Guard 18328 | -1/Command | Destroyed Combat Programmer 18336 | -1/Command | Destroyed Combat Programmer 18336 | -1/Command | All MAIN.C guards destroyed 18427 | -1/Command | Found Prototype Reactor 18427 | -1/Command | Identified Zero-point Reactor 18438 | -1/Command | Found Prototype Energy Cannon 18439 | -1/Command | Identified Cld. Nova Cannon 18455 | -1/Command | Found AEGIS Remote Shield 18942 | -1/Command | Met MAIN.C 18945 | -1/Command | System corruption reached 30% 18951 | -1/Command | 0b10 Conduit disabled 18968 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-139) 18973 | -1/Command | Destroyed MAIN.C Shell 18975 | -1/Command | MAIN.C activated Command garrisons 19078 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-214) 19143 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-151) 19146 | -1/Command | Core integrity fell below 50% 19156 | -1/Command | Destroyed MAIN.C 19174 | -1/Command | Lost 4 parts (2u2w) 19525 | -1/Command | Build established: Scavenger-Gunner 20062 | -1/Command | Discovered new exit (range 17) 24334 | -1/Command | Found Prototype Device 24334 | -1/Command | Identified System Purifier 24512 | -1/Command | Spotted B-99 Colossus 25016 | -1/Command | Found Unknown Device 25016 | -1/Command | Identified Antimissile System 26439 | -1/Command | Build established: Hauler-Gunner 26816 | -1/Command | Build established: Hauler-Mutant 26893 | -1/Command | Discovered new exit (range 6) 26906 | -1/Command | Found Prototype Processor 26919 | -1/Command | Identified Exp. Core Analyzer 26919 | -1/Command | Found Exp. Targeting Computer 26940 | -1/Command | Found Prototype Device 26962 | -1/Command | Found Prototype Device 27006 | -1/Command | Identified Adv. Kinecellerator (x2) 27233 | -1/Command | Used Core Regenerator, restored core integrity (+400) 27324 | -1/Command | Found Prototype Device 27324 | -1/Command | Identified Exp. ECM Suite 27329 | -1/Command | Found Prototype Device 27329 | -1/Command | Identified EM Dispersion Field 27331 | -1/Command | Found Prototype Device 27331 | -1/Command | Identified Adv. Particle Accelerator 27334 | -1/Command | Found Exp. Core Analyzer 27339 | -1/Command | Found Prototype Reactor 27339 | -1/Command | Identified Vortex Chain Reactor 27515 | -1/Command | Build established: Scavenger-Mutant 27651 | -1/Command | Found Zero-point Reactor 27663 | -1/Command | Found AEGIS Remote Shield 27948 | -1/Command | Build established: Scavenger-Gunner 28007 | -1/Command | Warped through subspace to slip node 28007 | -1/Command | Discovered new exit (range 5) 28013 | -1/Command | Entered Access_0 28014 | -1/Access_0 | Met Architect 28040 | -1/Access_0 | Architect warped through subspace 28065 | -1/Access_0 | Destroyed A8 28083 | -1/Access_0 | Architect warped through subspace 28117 | -1/Access_0 | Architect warped through subspace 28139 | -1/Access_0 | Subspace Access Node disabled 28155 | -1/Access_0 | Architect warped through subspace 28188 | -1/Access_0 | Architect warped through subspace 28207 | -1/Access_0 | A6 warped into view 28214 | -1/Access_0 | Destroyed A6 28220 | -1/Access_0 | Architect warped through subspace 28269 | -1/Access_0 | Architect warped through subspace 28278 | -1/Access_0 | Lost 3 parts (2u1w) 28279 | -1/Access_0 | Found Prototype Processor 28279 | -1/Access_0 | Identified Exp. Melee Analysis Suite 28281 | -1/Access_0 | Found Prototype Processor 28281 | -1/Access_0 | Identified Exp. Terrain Scan Processor 28319 | -1/Access_0 | Subspace Access Node disabled 28358 | -1/Access_0 | Lost 3 parts (1p1u1w) 28360 | -1/Access_0 | A5 warped into view 28365 | -1/Access_0 | Subspace Access Node disabled 28429 | -1/Access_0 | Architect warped through subspace 28448 | -1/Access_0 | Found Prototype Processor 28448 | -1/Access_0 | Identified Exp. Signal Interpreter 28467 | -1/Access_0 | Architect warped through subspace 28481 | -1/Access_0 | Destroyed A5 28506 | -1/Access_0 | Lost 4 parts (2n1u1w) 28541 | -1/Access_0 | A4 warped into view 28544 | -1/Access_0 | Core integrity fell below 20% 28605 | -1/Access_0 | Lost 3 parts (2u1w) 28605 | -1/Access_0 | Warped through subspace to slip node 28605 | -1/Access_0 | Discovered new exit (range 8) 28610 | *** | Establishing 0b11! Last Messages --------------- 28585_ Quantum Shear penetrates Wall. 28585_ Penetrated by Quantum Shear. 28587_ Cld. Gravmag System severed. 28588_ Architect knocked back. 28589_ Penetrated by Quantum Shear. 28590_ Destroyed Prototype Device. 28592_ Quantum Shear penetrates Wall. 28596_ Penetrated by Quantum Shear. 28596_ Quantum Shear penetrates Wall. 28596_ Penetrated by Quantum Shear. 28598_ System corrupted: Hvy. Hardcell Cannon targeting data glitched. 28600_ Quantum Shear penetrates Wall. 28600_ Architect knocked back. 28602_ Penetrated by Quantum Shear. 28604_ Dropped Exp. Matter Compressor. 28605_ Extracted 295 matter. 28605_ Penetrated by Quantum Shear. 28605_ Warped through subspace, drawn to slip node. 28605_ EXIT=FOUND 28606_ Extracted 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 107 Energy Capacity 2740 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Resistance: EM 75 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 480 Reclamation Efficiency 25 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 24 Melee Accuracy 12 Launcher Accuracy 30 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 50 Particle Charging 50 Kinecelleration 50 Offensive Hacking 38 Defensive Hacking 10 Relay Coupler Types 185 Relay Coupler Value 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Cmb. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Phase Armor Phase Redirector Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor LRC Storage LRC Energy Well Matter Drive Integrated Dissipator Integrated Reactor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionHardenedGuard Manual? 0 Play Time 04:43:00 Cumulative 1616.8 hours Start 2020.09.25 @ 15:29:30 End 2020.09.26 @ 11:00:21 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2468 Rogue 2461 Adventurer 0 Explorer 7 Win Type 1 Total 147 Types 40/19/58/3/3/5/17/1/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46398c9e-8eca-42be-8413-d6c10f005b87