Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 19:55:41 Player: Shadow Pussy wanter Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3312) 3312 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2370) 2370 TOTAL SCORE: 10332 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 185 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -148 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 1100/1100 System Corruption 17% Temperature Cool (12) Movement Walking (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor (fused) > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ Assembled Nanovents Assembled Nanovents Assembled Biocell Array Improved Terrain Scanner Assembled Alloy Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Large Storage Unit Assembled Biocell Array Advanced Particle Charger Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg Zionite Biocell Improved Terrain Scanner Improved Reaction Control System GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit [Rating: 113] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun AWS/Thermal Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . . 3 . 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 116 | 7 7 3 2 . 10 9 27 2 3 4 41 1 Power 9 | 1 1 1 . . . . 2 . . . 4 . Engine 5 | 1 1 1 . . . . 2 . . . . . Core . | . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 4 . Propulsion 15 | 2 2 2 . . 3 1 4 . . . 1 . Treads 12 | 2 2 . . . 2 1 4 . . . 1 . Leg . | . . . . . . . . . . . . . Wheel 3 | . . 2 . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 54 | 2 2 . 2 . 5 4 14 2 2 . 20 1 Device 20 | 1 . . 1 . 1 2 5 1 2 . 6 1 Storage 6 | 1 1 . . . . . . 1 . . 3 . Processor 7 | . 1 . 1 . 2 . 3 . . . . . Hackware 2 | . . . . . . . 2 . . . . . Protection 19 | . . . . . 2 2 4 . . . 11 . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 2 . . . 2 4 7 . 1 4 16 . Energy Gun 1 | . . . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . . . . . 5 . Ballistic Gun 20 | 2 2 . . . 2 4 6 . 1 3 . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . Launcher 6 | . . . . . . . . . . . 6 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . . 1 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . 1 . . . . 7 . Parts Lost 35 | . . 3 . . 2 3 6 . 1 . 18 2 Power 2 | . . 1 . . . . 1 . . . . . Propulsion 6 | . . 2 . . 1 . . . . . 3 . Utility 19 | . . . . . . 2 3 . 1 . 11 2 Weapon 8 | . . . . . 1 1 2 . . . 4 . Highest Loss Streak 10 | . . 3 . . 1 2 2 . 1 . 10 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 91 100 100 99 96 99 100 99 98 89 92 Engine 5 | . 14 10 14 14 9 9 6 7 7 7 . . Reactor 2 | . . . . . . . . . . . 5 7 Treads 11 | . 27 17 . . 1 18 14 15 15 15 8 . Leg 2 | . . . . . . . . . . . 6 15 Wheel 2 | . . 6 28 28 16 . . . . . . . Device 12 | . 7 . . . . 10 14 15 14 15 14 26 Storage 12 | . 14 14 14 14 9 9 7 14 15 15 12 10 Processor 11 | . 6 14 14 14 17 18 15 15 15 15 5 . Protection 8 | . . . . . 17 5 8 7 7 7 11 7 Energy Cannon 4 | . . . . . . . . . . . 12 23 Ballistic Gun 15 | . 28 28 28 28 26 26 22 23 23 16 2 . Launcher 1 | . . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 12 33 33 33 33 40 44 51 52 52 48 88 88 Greatest Support 60 | 40 40 40 20 20 40 40 48 48 48 48 60 60 Greatest Overweight (x) 10 | . 10 8 1 1 3 1 1 1 1 . 2 1 Average Overweight (x) . | . . . 1 1 . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 13 9 Most Carried 15 | 7 14 14 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 5 9 13 14 15 14 14 14 14 14 14 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 14 15 15 15 15 13 15 14 15 15 4 Class Distribution -------------------- 34% | Mutant 17% | Tank 16% | Golem 13% | Scavenger-Skirmisher 8% | Skirmisher 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Matter Collected 4214 | 272 200 252 79 39 362 587 782 165 347 45 1064 20 Remotely 135 | . . . . . . 135 . . . . . . Salvage Created 4231 | 28 200 151 . . 514 1004 966 58 157 . 1153 . Parts 207 | 3 14 23 . . 32 62 49 1 9 . 14 . Haulers Intercepted 2 | . . . . . . 2 . . . . . . Recyclers Shooed 4 | . 2 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 1 10 3 . . Prevented 7 | . . . . . . . . . 7 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 125 | . 6 8 . . 7 17 16 1 7 . 63 . Melee 1 | . . . . . . . . . . . 1 . Guns 62 | . 6 8 . . 7 17 16 1 7 . . . Cannons 8 | . . . . . . . . . . . 8 . AOE 47 | . . . . . . . . . . . 47 . Classes Destroyed 17 | 1 3 3 . . 4 1 2 . . . 3 . Worker 3 | . . . . . 2 1 . . . . . . Builder 4 | . . 3 . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . . Recycler 6 | . . . . . 1 1 4 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 5 | . 1 . . . 1 2 1 . . . . . Swarmer 17 | . 3 6 . . . 3 1 . 4 . . . Grunt 20 | . 3 . . . 2 6 6 . 3 . . . Sentry 14 | . . . . . 3 7 3 1 . . . . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 4 | . . . . . 2 1 1 . . . . . Programmer 5 | . . . . . . . 5 . . . . . Z-Light 3 | . . . . . . . . . . . 3 . Assembler 1 | . . . . . . . . . . . 1 . Assembled 53 | . . 1 . . . . . . . . 52 . Golem 7 | . . . . . . . . . . . 7 . Best Kill Streak 36 | 1 3 3 . . 3 3 3 1 4 . 36 . Combat Bots Only 36 | . 3 3 . . 2 3 3 1 4 . 36 . Max Kills in Single Turn 22 | 1 1 1 . . 2 1 1 1 2 . 22 . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 22 | . . . . . . . . . . . 22 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Damage Taken 6434 | . 177 590 . 11 407 514 1510 35 206 . 2477 507 Core 931 | . 12 91 . . 87 32 165 . 55 . 433 56 Absorbed by Shields 156 | . . . . . . 144 . . 12 . . . Redirected to Shielding 223 | . . . . . 33 18 . . . . 172 . Regen/Repaired (Parts) 297 | . . . . . . . 297 . . . . . Core Remaining (%) 78 | 100 . . . 58 . 78 . . . . . . Volleys Fired 263 | 3 19 20 . . 25 48 61 1 10 . 59 17 Largest 3 | 2 2 2 . . 3 3 3 3 3 . 3 1 Hottest 207 | 40 46 46 . . 69 69 84 84 84 . 207 25 Shots Fired 632 | 6 38 40 . . 74 143 181 3 31 . 99 17 Gun 516 | 6 38 40 . . 74 143 181 3 31 . . . Cannon 87 | . . . . . . . . . . . 70 17 Launcher 29 | . . . . . . . . . . . 29 . Special . | . . . . . . . . . . . . . Kinetic 521 | 6 38 40 . . 74 143 181 3 31 . 5 . Thermal 20 | . . . . . . . . . . . 3 17 Explosive 29 | . . . . . . . . . . . 29 . Electromagnetic 62 | . . . . . . . . . . . 62 . Robot Hit Streak 36 | 5 7 9 . . 25 25 36 8 18 . 31 . Robot Miss Streak 13 | 1 4 4 . . 2 4 13 1 7 . 6 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 1 . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . 1 . . . Shots Hit Robots 454 | 5 22 22 . . 55 100 153 3 26 . 68 . Core Hits 355 | 2 13 12 . . 24 43 84 7 33 . 137 . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . 2 . Critical Strikes 5 | . 1 . . . . 1 . . . . 3 . Destroy 4 | . 1 . . . . 1 . . . . 2 . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks 16 | . . . . . . . 1 . . 7 8 . Impact 16 | . . . . . . . 1 . . 7 8 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12117 | 51 280 331 . 22 772 1394 2569 74 387 . 6229 8 Guns 5778 | 49 251 323 . . 771 1394 2529 74 387 . . . Cannons 1296 | . . . . . . . . . . . 1296 . Explosions 4769 | . . . . . . . . . . . 4769 . Melee 164 | . . . . . . . . . . . 164 . Ramming 110 | 2 29 8 . 22 1 . 40 . . . . 8 Kinetic 5810 | 49 251 323 . . 771 1394 2529 74 387 . 32 . Thermal 129 | . . . . . . . . . . . 129 . Explosive 4700 | . . . . . . . . . . . 4700 . Electromagnetic 1204 | . . . . . . . . . . . 1204 . Impact 164 | . . . . . . . . . . . 164 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 5 5 5 5 13 17 Average Corruption 8 | . . . . . . 1 4 5 5 5 12 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 193 | . . . . . . 2 38 21 23 2 79 28 Message Errors 40 | . . . . . . 1 5 5 7 . 17 5 Matter Fused 60 | . . . . . . . 17 4 7 . 23 9 Heat Flow Errors 24 | . . . . . . . 5 2 2 . 13 2 Energy Discharges 24 | . . . . . . . 2 4 4 1 9 4 Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . 5 5 . . 11 6 Data Loss (major) 11 | . . . . . . . 4 1 1 1 3 1 Misfires 3 | . . . . . . 1 . . 1 . 1 . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 160 | . . . . . . . . . . . 160 . Projectiles . | . . . . . . . . . . . . . Explosions 160 | . . . . . . . . . . . 160 . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . 1 . 1 . . 1 . . . . . Impact 3 | . . 1 . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . . . 11 . . . . . . 256 . Shots 8 | . . . . . . . . . . . 8 . Rammed 18 | 1 5 1 . 1 1 . 8 . 1 . . . Targets Rammed 19 | 1 5 1 . 1 1 . 8 . 1 . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 646 | . 22 16 . . 141 54 278 206 240 . 646 216 Average Temperature 105 | . 4 8 . . 37 13 85 90 44 . 205 105 Received Heat Transfer 1194 | . 66 20 . . 126 122 426 6 55 . 349 24 Effects 25 | . . . . . . . 1 . . . 24 . Energy Bleed 4 | . . . . . . . . . . . 4 . Interference 4 | . . . . . . . 1 . . . 3 . Matter Decay 6 | . . . . . . . . . . . 6 . Short Circuit 3 | . . . . . . . . . . . 3 . Damage (minor) 4 | . . . . . . . . . . . 4 . Damage (major) 2 | . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 7 . Combat Hostiles 7 | . . . . . . . . . . . 7 . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 75 | . . . . . . . . . . . 75 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Peak Influence 474 | 5 148 115 . . 166 474 244 . . . . . Initial 183 | . 3 18 . . . 69 183 . . . . . Average 117 | . 56 80 . . 62 282 115 . . . . . Maximum Alert Level 2 | . . . . . . 2 1 . . . . . Low Security (%) 79 | 100 100 100 . 100 100 14 86 . . . . . Level 1 18 | . . . . . . 72 13 . . . . . Level 2 2 | . . . . . . 12 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . 5 12 . . . . . Investigation 4 | . 1 . . . . . 3 . . . . . Extermination 5 | . . . . . . . 5 . . . . . Reinforcement 2 | . . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 7 | . . . . . . 4 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Distress Signals 4 | . . . . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 187 | . 9 28 . . 11 26 27 1 12 . 70 3 Peak Tracking Total 37 | . 3 17 . . 2 5 4 1 3 . 37 2 Tactical Retreats 14 | . . 1 . . . 3 1 . 3 . 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Traps Triggered 8 | . 2 . . . . 4 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 6 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Machines Disabled 2 | . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Machines Accessed 22 | . 2 1 3 . 2 3 10 . 1 . . . Terminals 16 | . 2 1 . . 2 3 8 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 67 | . 6 1 26 . 5 9 19 . 1 . . . Successful 43 | . 3 1 26 . 1 3 8 . 1 . . . Failed 24 | . 3 . . . 4 6 11 . . . . . Catastrophic 9 | . . . . . 1 4 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 5 . 1 . 5 9 13 . . 1 . . Terminals 36 | . 6 1 . . 5 9 15 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 30 | . 1 1 26 . . . 1 . 1 . . . Record 27 | . . . 26 . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 10 | . 2 . . . 1 3 4 . . . . . Terminals 10 | . 2 . . . 1 3 4 . . . . . Botnet 10 | . 2 . . . 1 3 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 2 3 9 . . . . . Full Trace Events 3 | . . . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 38 | . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Total Allies 5 | . . 3 . . . . . . . 2 . . Largest Group 3 | . . 3 . . . . . . . 2 2 . Highest-Rated Group 192 | . . 40 . . . . . . . 192 192 . Highest-Rated Ally 96 | . . 16 . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 22 | . . 2 . . . . . . . . 20 . Total Damage 635 | . . 11 . . . . . . . . 624 . Kills 5 | . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Turns Passed 15029 | 100 718 559 424 355 552 939 2219 1084 984 1590 4805 700 Spaces Moved 6869 | 50 386 333 441 256 304 288 859 437 412 944 1876 283 Core 88 | 7 1 12 . . . . . . . . 68 . Treads 4616 | 43 385 208 . . 23 288 859 437 412 944 1017 . Legs 1074 | . . . . . . . . . . . 791 283 Wheels 1091 | . . 113 441 256 281 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 95 95 165 157 245 165 165 50 180 Average Speed 182 | 144 161 148 95 95 100 230 212 245 192 165 211 180 Slowest Speed 550 | 160 550 450 95 95 165 245 245 245 245 165 330 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 56 | 5 56 66 90 58 28 68 27 70 62 85 78 40 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . . 3 . . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . 1 . Scrap Searched 18 | . . 1 . 1 . . . 4 9 3 . . Spaces Dug 20 | . . . . . . . 1 . . 2 14 3 Terrain Destroyed 153 | . . . . . . . 1 . . 2 133 17 Melee 3 | . . . . . . . 1 . . 2 . . Projectile 19 | . . . . . . . . . . . 2 17 AOE 131 | . . . . . . . . . . . 131 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Total 8843 | 69 452 363 445 367 510 472 1104 448 580 962 2615 456 Wait 1409 | 2 5 6 . 111 154 113 128 7 153 4 572 154 Move 6856 | 50 385 332 440 255 303 287 858 436 411 943 1875 281 Hop . | . . . . . . . . . . . . . Pick Up 68 | 7 17 1 1 . 9 4 6 2 1 1 19 . Fast Attach 45 | 6 3 2 2 . 5 5 8 . 1 3 10 . Attach 29 | 1 . 1 . . 4 2 6 . 1 . 14 . Detach 4 | . . . . . . . . . . . 4 . Swap 42 | . 4 . . . 1 2 13 2 1 1 17 1 Drop 83 | . 14 . 2 . 8 7 15 . 1 3 33 . Fire 263 | 3 19 20 . . 25 48 61 1 10 . 59 17 Melee 16 | . . . . . . . 1 . . 7 8 . Ram 2 | . . . . 1 1 . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 15 | . 5 1 . . . . 8 . 1 . . . Escape Stasis 6 | . . . . . . 4 . . . . . 2 Rewire 4 | . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 101 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 688 | -10/Materials | Identified exit to Mines 819 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered new exit (range 8) 932 | -10/Mines | Learned location of Storage (-8) 1099 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1139 | -10/Mines | Assembled infested the area 1144 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1192 | -10/Mines | Lost 3 parts (1p2n) 1263 | -10/Mines | Discovered new exit (range 5) 1284 | -10/Mines | Learned Materials stockpile data 1360 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1374 | -10/Mines | Discovered new exit (range 5) 1378 | -10/Mines | Entered Exiles 1400 | -10/Exiles | Met 8R-AWN 1417 | -10/Exiles | Met EX-HEX 1446 | -10/Exiles | Met EX-BIN 1456 | -10/Exiles | Aligned with FarCom system 1457 | -10/Exiles | Given EX-Vault access code 1506 | -10/Exiles | Opened EX-Vault 1511 | -10/Exiles | Found Prototype Device 1511 | -10/Exiles | Identified PSU Rigger 1514 | -10/Exiles | Found Prototype Processor 1514 | -10/Exiles | Identified Modified TNC 1534 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1613 | -10/Exiles | Met EX-DEC 1633 | -10/Exiles | Visited The Gauntlet 1771 | -10/Exiles | Discovered new exit (range 12) 1802 | -10/Exiles | Left Exiles lab with Modified TNC 1802 | -10/Exiles | Entered Mines 1873 | -9/Mines | Learned Materials security intel 2146 | -9/Mines | Discovered new exit (range 15) 2157 | -9/Mines | Entered Materials 2157 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2445 | -8/Materials | Build established: Skirmisher 2647 | -8/Materials | Discovered new exit (range 5) 2709 | -8/Materials | Entered Storage 2809 | -8/Storage | Garrison activated, responded to threat 3058 | -8/Storage | Garrison activated, responded to threat 3626 | -8/Storage | Discovered new exit (range 5) 3646 | -8/Storage | Build established: Tank 3648 | -8/Storage | Entered Factory 3648 | -7/Factory | Evolved 2 slots: Utility x2 3960 | -7/Factory | Build established: Scavenger-Skirmisher 4516 | -7/Factory | Repaired Arm. Treads 5372 | -7/Factory | Discovered new exit (range 16) 5398 | -7/Factory | Identified exit to Factory 5510 | -7/Factory | Identified exit to Lower Caves 5597 | -7/Factory | Garrison activated, responded to threat 5867 | -7/Factory | Entered Lower Caves 6035 | -7/Lower Caves | Build established: Tank 6051 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6487 | -7/Lower Caves | Learned Factory stockpile data 6934 | -7/Lower Caves | Discovered new exit (range 6) 6948 | -7/Lower Caves | Identified exit to Lower Caves 6951 | -7/Lower Caves | Entered another Lower Caves area 7655 | -7/Lower Caves | Build established: Gunner 7908 | -7/Lower Caves | Discovered new exit (range 15) 7933 | -7/Lower Caves | Identified exit to Zion 7935 | -7/Lower Caves | Entered Zion 8005 | -7/Zion | System corruption cleaned by Quarantine Array 8176 | -7/Zion | Discovered new exit (range 10) 8256 | -7/Zion | Build established: Mutant 8358 | -7/Zion | Learned location of Warlord (-5) 8454 | -7/Zion | Learned location of 1 exit from Lower Caves 8825 | -7/Zion | Learned location of Quarantine (-2) 8998 | -7/Zion | Given the Hacking Drone Bay 9044 | -7/Zion | Given A8's code to call for help 9506 | -7/Zion | Discovered new exit (range 5) 9508 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9511 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9515 | -7/Zion | Identified exit to Deep Caves 9520 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9525 | -7/Zion | Entered Deep Caves 9525 | -7/Deep Caves | Accompanied by 2 allies 10034 | -7/Deep Caves | Attacked by Z-Imprinter 10040 | -7/Deep Caves | Destroyed Z-Imprinter 10380 | -7/Deep Caves | Build established: Scavenger-Mutant 10547 | -7/Deep Caves | Found Prototype Protection 10547 | -7/Deep Caves | Identified Zio. Heavy Carapace 10575 | -7/Deep Caves | Found Prototype Protection 10849 | -7/Deep Caves | Build established: Tank 11086 | -7/Deep Caves | Spotted as-07902 11114 | -7/Deep Caves | Destroyed as-07902 11190 | -7/Deep Caves | Identified Zio. Weapon Casing 11498 | -7/Deep Caves | Build established: Mutant 11951 | -7/Deep Caves | Build established: Scavenger-Mutant 12070 | -7/Deep Caves | Triggered Deep Caves wall 12070 | -7/Deep Caves | Spotted AS-92160 12089 | -7/Deep Caves | Spotted as-91165 12110 | -7/Deep Caves | Destroyed 36 combat bots 12121 | -7/Deep Caves | Core integrity fell below 50% 12169 | -7/Deep Caves | Lost 7 parts (1n5u1w) 12177 | -7/Deep Caves | Destroyed as-91165 12223 | -7/Deep Caves | Spotted AS-83216 12260 | -7/Deep Caves | Core integrity fell below 20% 12261 | -7/Deep Caves | System corruption reached 10% 12266 | -7/Deep Caves | Destroyed AS-83216 12292 | -7/Deep Caves | Exposed GOLEM chamber 12296 | -7/Deep Caves | Destroyed 12 combat bots 12296 | -7/Deep Caves | Found GOLEM Unit 12297 | -7/Deep Caves | Lost 10 parts (2n6u2w) 12524 | -7/Deep Caves | Build established: Mutant 12896 | -7/Deep Caves | Build established: Golem 13066 | -7/Deep Caves | Found Prototype Energy Gun 13069 | -7/Deep Caves | Identified AWS/Thermal 13291 | -7/Deep Caves | Discovered new exit (range 6) 14131 | -7/Deep Caves | Found GOLEM Unit 14136 | -7/Deep Caves | Found GOLEM Unit 14143 | -7/Deep Caves | Found GOLEM Unit 14150 | -7/Deep Caves | Found GOLEM Unit 14330 | -7/Deep Caves | Entered Proximity Caves 14641 | -6/Proximity Caves | Crushed by falling debris 14643 | -6/Proximity Caves | Crushed by falling debris 14993 | -6/Proximity Caves | Spotted B-75 Beast 15030 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 14751_ System corrupted: Component data lost. 14793_ %6RT>D5>LG<,QZL25/L3C> 14820_ System corrupted: Energy discharge (-319). 14830_ Acquired 1 matter. 14832_ Acquired 4 matter. 14836_ Acquired 2 matter. 14840_ System corrupted: Heat flow error (+260). 14845_ Acquired 1 matter. 14865_ System corrupted: Component data lost. 14866_ Acquired 3 matter. 14868_ Acquired 2 matter. 14881_ Acquired 1 matter. 14883_ System corrupted: Energy discharge (-429). 14893_ Acquired 3 matter. 14898_ System corrupted: Matter fused (-7). 14914_ System corrupted: Matter fused (-9). 14946_ System corrupted: Matter fused (-5). 14979_ System corrupted: Energy discharge (-281). 15004_ System corrupted: Component data lost. 15024_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?#????????????????????????#??????????????????????? | | ?????#?????????????#??????????????#??????????????? | | ???#???#????????????????#????????????????#???????? | | ???#??????????????????????#???????????#??#???##??? | | ??????????????????????#?#???????#?????????????#??? | | ????????????????????????#???????????????#????????? | | ???????????????????????????#?????????????????#???? | | ###???????????????#???????#??????????????????????? | | ""#??????????????????#????????#?????#????????????? | | ""#?????????#???????????#???????????#???#????????? | | ""#??????????????????????????#???###?????????????? | | #####??????????????#####???###### ###?????###???? | | # #####?###????#### ##### #% # ##???# ##??? | | ### ####?# # ###" % #??? | | ## ## ### " "" #??? | | ### ## ### ### # #"## #??? | | ##?# ##?# ### ##??? | | ##??# # ##### # #?? #???? | | %##???### ## #### ##?## # # # #? #???? | | #?????# #??####?## ##;BB ### ## #???? | | #???#?# ##???#??## # #;;BB##?# ?? #??#? | | ???? # #???#???# # # ;; #??# ?? #???? | | ??? # ??????## ## #??# ?? #???? | | ###?# ## # # ?????# ### #?? ??? #???? | | ????###### # # ????## ##? ?? ??? #???? | | ??#?????? ##?? ???# @#####? ?? ??? #???? | | ???#????## #?# ##????## ? ? ???#???? | | ?????????####?## # # # ???????# ????????? | | ?#?????????????? # ???????## ????????? | | ??????????????# # # ?#?#????????## ?? ?????????? | | ??????????????# ? ???#??????????????? ????????? | | ??????????????? ? ?????????????????????????????? | | ?????????????? ? ???????????#?????????????????? | | ?????????????##??# ?????? ???????????? ??????????? | | ????????????????????????? ???????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 27 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive System Guard | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeLargeStripper Manual? 0 Play Time 01:11:33 Cumulative 100.0 hours Start 2023.04.22 @ 18:55:43 End 2023.04.25 @ 19:55:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26f2c6f6-0572-4859-9c27-738b3bd4f656