Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 17:56:46 Player: Chair Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (274) 1370 Value Destroyed (10177) 10177 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2974) 2974 TOTAL SCORE: 19881 Bonus ------- High Alert Combat Kills 2874 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/1150 Matter 100/300 Energy 98/100 System Corruption 28% Temperature Cool (2) Movement Treading (110) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Treaded Heavy-Biometal Exoskeleton > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Cooling System Improved Cooling System High-capacity Matter Pod (0) Seismic Detector Precision Energy Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating High-powered Tractor Beam Plasma Cutter Peak State ------------ > --- POWER ------------ Fission-Antimatter Core > --- PROPULSION ------- Treaded Heavy-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit > --- WEAPON ----------- Mini Assault Cannon Hyp. Ballistic Coil Construct/G Hpw. KE Coil Construct/G Hyp. Kinetic Coil Construct/G Energy Plasma Construct/G Hpw. Charged Tesla Construct/C > --- INVENTORY -------- Antimatter Reactor Advanced Heat Sink Cooling System Improved Cooling System Advanced Cooling System High-capacity Matter Pod Seismic Detector Precision Energy Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Heavy Armor Plating High-powered Tractor Beam Wave Gun Heavy Disruptor Cannon Heavy Rocket Launcher Rocket Array Plasma Cutter [Rating: 136] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . 4 2 . . Power 2 | . . . . 1 . . . 1 . . Propulsion 4 | . . . 1 1 . . 2 . . . Utility 2 | . . 1 1 . . . . . . . Weapon 4 | . . 1 . . . . 2 1 . . Parts Attached 156 | 7 1 21 20 52 21 3 7 1 1 22 Power 21 | 1 . 4 1 10 2 . . . . 3 Engine 14 | 1 . 4 1 6 2 . . . . . Core 5 | . . . . 4 . . . . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 36 | 2 . 7 5 11 9 1 1 . . . Treads 24 | . . 2 5 8 7 1 1 . . . Leg 7 | 2 . 5 . . . . . . . . Wheel 5 | . . . . 3 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 54 | 2 1 3 9 20 6 1 2 1 1 8 Device 31 | 1 . 2 3 15 2 1 1 1 . 5 Storage 4 | 1 1 . . . . . 1 . . 1 Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 18 | . . 1 6 5 3 . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 45 | 2 . 7 5 11 4 1 4 . . 11 Energy Gun 5 | 1 . 3 . 1 . . . . . . Energy Cannon 5 | . . . 1 2 1 . . . . 1 Ballistic Gun 12 | 1 . 1 2 2 1 . . . . 5 Ballistic Cannon 13 | . . 3 2 4 1 1 1 . . 1 Launcher 10 | . . . . 2 1 . 3 . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 2 2 1 . . . . Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 15 | . . . . . . . . . . 15 Parts Lost 41 | . . . . 4 . . 3 . 1 33 Power 9 | . . . . 2 . . 1 . . 6 Propulsion 5 | . . . . 2 . . . . . 3 Utility 8 | . . . . . . . 1 . 1 6 Weapon 19 | . . . . . . . 1 . . 18 Highest Loss Streak 15 | . . . . 3 . . 1 . 1 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 100 98 99 97 94 54 50 50 49 50 Engine 7 | . 14 11 9 11 1 5 3 . . . Core 1 | . . . . 1 13 1 1 5 3 2 Treads 12 | . . 4 27 23 16 8 2 5 5 4 Leg 3 | . 28 17 . . . . 2 . . . Wheel 1 | . . . . 5 9 . . . . . Device 9 | . 14 10 10 14 7 6 6 10 6 9 Storage 7 | . 14 11 9 7 7 7 5 5 5 5 Processor 2 | . . . . . 6 7 3 . . . Protection 5 | . . 9 16 7 6 . . . 1 . Energy Gun 5 | . 14 18 . . . . 5 13 15 12 Energy Cannon 2 | . . . 3 3 5 4 1 . . . Ballistic Gun 6 | . 14 8 6 11 6 1 . . . 7 Ballistic Cannon 7 | . . 5 16 6 9 6 8 10 10 3 Peak Build Rating 136 | 7 7 23 35 51 55 66 91 91 103 136 Average Rating 50 | 4 7 17 30 41 53 53 70 88 95 110 On Entrance 46 | . 7 7 22 35 48 55 56 89 91 101 Naked Turns . | . . . . . . . . . . . Heaviest Build 137 | 15 50 66 78 115 93 82 82 88 94 137 Greatest Support 267 | 20 20 40 60 82 96 96 130 102 127 267 Greatest Overweight (x) 6 | 1 2 3 1 6 2 2 1 . . . Average Overweight (x) . | . . 2 1 1 . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 6 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 4 16 19 19 19 16 16 20 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 5 20 20 20 20 17 20 20 20 10 Scrap Engine Consumption 147 | . . . . . . 26 51 6 5 59 Constructs Created 13 | . . . . . . 3 2 1 . 7 Constructs Modified 40 | . . . . . . 6 12 5 2 15 Class Distribution -------------------- 33% | Construct 23% | Tank 21% | Scavenger-Tank 10% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Matter Collected 8161 | 254 16 666 1196 1733 1037 497 1126 . . 1636 Remotely . | . . . . . . . . . . . Salvage Created 11486 | 108 286 879 1107 2034 865 833 1945 . . 3429 Parts 525 | 4 24 55 56 100 40 27 89 . . 130 Haulers Intercepted 13 | . . 2 4 2 1 . 1 . . 3 Recyclers Shooed 11 | . . 2 . 3 . . 4 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 190 | . 7 13 25 37 15 5 36 . . 52 Guns 78 | . 6 13 1 16 10 1 4 . . 27 Cannons 63 | . . . 24 13 4 4 12 . . 6 AOE 45 | . 1 . . 8 . . 18 . . 18 Classes Destroyed 19 | 2 4 3 2 3 . 2 2 . . 1 Worker 12 | . . . 1 . 1 . 3 . . 7 Builder 12 | . 2 1 . . 1 . 1 . . 7 Tunneler 2 | 1 . . . . . . . . . 1 Hauler 13 | . . 2 4 2 1 . 1 . . 3 Recycler 31 | 1 . 3 2 6 2 6 5 . . 6 Mechanic 3 | . . . . 1 . . . . . 2 Operator 5 | . 1 1 1 . . . 2 . . . Watcher 6 | . . 2 . . 1 . 2 . . 1 Swarmer 45 | . 3 3 . 11 3 . 18 . . 7 Grunt 76 | . 4 7 18 14 6 . 10 . . 17 Brawler 3 | . . . . . . . 1 . . 2 Duelist 3 | . . . . 1 1 . . . . 1 Protector 2 | . . . . . . . . . . 2 Sentry 25 | . . 3 6 5 4 2 1 . . 4 Specialist 5 | . . . . . . . 2 . . 3 Hunter 10 | . . . 1 . . . . . . 9 Programmer 18 | . . . . 6 1 . 4 . . 7 Scientist 2 | . . . . . . 2 . . . . Scrapper 3 | . . . . . . 3 . . . . Best Kill Streak 19 | 1 4 3 3 5 8 5 12 . . 19 Combat Bots Only 14 | . 3 2 3 4 4 2 9 . . 14 Max Kills in Single Turn 6 | 1 2 2 2 3 2 1 5 . . 6 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . . 3 . . 4 . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Hostile Shots Fired 1632 | . 24 57 106 262 193 57 135 . 1 797 Missed 504 | . 9 17 24 110 64 21 41 . . 218 Damage Taken 18459 | . 175 492 1263 1521 1302 300 2105 . 57 11244 Core 1874 | . 29 78 158 99 137 49 166 . . 1158 Absorbed by Shields 400 | . . . . 400 . . . . . . Reduced by Siege Mode 608 | . . . . . . . . . . 608 Ignored by Resistances 176 | . . 10 . 12 154 . . . . . Regen/Repaired (Parts) 2252 | . . 40 47 . . 77 665 152 42 1229 Core Remaining (%) 80 | 100 88 80 71 . . 59 83 . . . Volleys Fired 540 | 6 23 43 82 114 58 19 72 . . 123 Largest 6 | 2 2 3 3 3 3 3 5 . . 6 Hottest 403 | 60 60 126 118 136 161 141 296 . . 403 Shots Fired 1581 | 12 46 124 246 322 165 53 185 . . 428 Gun 889 | 12 46 121 44 194 57 18 68 . . 329 Cannon 662 | . . 3 202 126 108 35 107 . . 81 Launcher 30 | . . . . 2 . . 10 . . 18 Special . | . . . . . . . . . . . Kinetic 1064 | 6 23 45 224 247 130 42 101 . . 246 Thermal 329 | . . 48 22 73 35 11 12 . . 128 Explosive 30 | . . . . 2 . . 10 . . 18 Electromagnetic 158 | 6 23 31 . . . . 62 . . 36 Robot Hit Streak 26 | 3 8 7 9 13 16 13 11 . . 26 Robot Miss Streak 11 | 4 3 4 4 5 2 2 4 . . 11 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 4 | . 1 1 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 941 | 6 28 66 146 170 114 33 115 . . 263 Core Hits 593 | 2 12 31 55 79 34 15 99 . . 266 Critical Kills 4 | . . . . . 1 . . . . 3 Critical Parts Destroyed 7 | . . . . 2 . . 1 . . 4 Critical Strikes 42 | . . 1 10 3 3 2 5 . . 18 Burn 3 | . . 1 . . . . . . . 2 Meltdown 1 | . . . . . 1 . . . . . Destroy 10 | . . . . 2 . . 1 . . 7 Blast 28 | . . . 10 1 2 2 4 . . 9 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 29713 | 79 432 1100 3185 4113 2794 856 5256 . . 11898 Guns 10628 | 79 383 949 307 1915 999 227 1073 . . 4696 Cannons 10419 | . . 18 2871 1588 1783 629 1992 . . 1538 Explosions 8469 | . 47 133 . 603 . . 2121 . . 5565 Melee . | . . . . . . . . . . . Ramming 197 | . 2 . 7 7 12 . 70 . . 99 Kinetic 14448 | 52 176 357 2903 2452 2031 614 1840 . . 4023 Thermal 5824 | . 47 494 275 1335 751 242 756 . . 1924 Explosive 7016 | . . . . 319 . . 1548 . . 5149 Electromagnetic 2228 | 27 207 249 . . . . 1042 . . 703 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . 7 8 8 5 . . 28 Average Corruption 6 | . . . . 3 7 8 3 . . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 174 | . . . . 44 23 74 3 . . 30 Message Errors 29 | . . . . 8 1 12 1 . . 7 Matter Fused 36 | . . . . 10 3 16 . . . 7 Heat Flow Errors 22 | . . . . 5 3 13 . . . 1 Energy Discharges 28 | . . . . 8 6 10 1 . . 3 Parts Rejected 2 | . . . . . 1 . . . . 1 Parts Fused 2 | . . . . 1 . . 1 . . . Data Loss (minor) 21 | . . . . 4 4 12 . . . 1 Data Loss (major) 8 | . . . . 3 2 2 . . . 1 Misfires 13 | . . . . 4 2 5 . . . 2 Alerts 4 | . . . . . . 3 . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 8 | . . . . 1 1 1 . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 412 | . . . 28 41 106 12 173 . . 52 Projectiles 201 | . . . 28 19 106 12 29 . . 7 Explosions 211 | . . . . 22 . . 144 . . 45 Melee . | . . . . . . . . . . . Knockbacks 67 | . . . 21 7 11 2 15 . . 11 Impact 2 | . . . . . . . 2 . . . Kinetic 59 | . . . 19 5 11 2 12 . . 10 Secondary 6 | . . . 2 2 . . 1 . . 1 Self-Inflicted Damage 636 | . 34 27 . 129 . . 326 . . 120 Shots 12 | . 1 1 . 2 . . 5 . . 3 Rammed 11 | . . . 1 1 2 . . . . 7 Targets Rammed 19 | . 1 . 1 1 2 . 6 . . 8 Kicked 7 | . 1 . . . . . 6 . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 565 | . 42 341 253 282 246 280 461 . . 565 Average Temperature 98 | . 16 72 65 73 47 74 153 . . 156 Received Heat Transfer 3633 | . 48 171 702 414 573 115 477 . . 1133 Effects 20 | . . 1 . 1 . 1 6 . . 11 Shutdowns 3 | . . . . . . . 2 . . 1 Energy Bleed 5 | . . 1 . 1 . . . . . 3 Interference 10 | . . . . . . 1 4 . . 5 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . 6 Total Turns 164 | . . . . . . . . . . 164 Longest Duration 56 | . . . . . . . . . . 56 Robots Corrupted 3 | . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . 2 . . 1 Parts Fried 4 | . . . . . . . 2 . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 15 | . 1 2 . 3 3 1 2 . . 3 Heat Transferred 8208 | . 100 1075 481 1950 999 309 659 . . 2635 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Peak Influence 1420 | 10 248 264 548 765 713 332 1242 608 212 1420 Initial 733 | . 6 104 27 186 327 277 733 608 212 141 Average 392 | 2 135 129 305 487 482 156 776 608 208 655 Maximum Alert Level 4 | . 1 1 2 3 3 1 4 2 1 4 Low Security (%) 35 | 100 68 87 28 8 . 73 . . . 18 Level 1 20 | . 31 12 31 21 28 26 2 . 100 15 Level 2 26 | . . . 39 51 69 . 25 100 . 24 Level 3 13 | . . . . 17 2 . 61 . . 23 Level 4 3 | . . . . . . . 10 . . 18 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 47 | . 2 1 3 13 4 . 11 . . 13 Investigation 7 | . 1 . 1 4 1 . . . . . Extermination 9 | . . . . 4 1 . 2 . . 2 Reinforcement 17 | . 1 1 2 2 2 . 4 . . 5 Assault 5 | . . . . . . . 2 . . 3 Garrison 9 | . . . . 3 . . 3 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . . . Construction Impeded 5 | . . . . . 1 . . . . 4 Haulers Reinforced 2 | . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Distress Signals 9 | . 1 2 . 1 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 271 | . 10 15 43 43 28 3 43 . 6 80 Peak Tracking Total 15 | . 4 4 7 4 5 1 6 . 6 15 Tactical Retreats 20 | . 1 3 2 3 4 . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Traps Triggered 12 | . 1 . . 3 . . 4 1 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Machines Disabled 27 | . 1 2 . 6 3 1 5 . . 9 Max in Single Turn 4 | . 1 1 . 2 1 1 3 . . 4 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Machines Accessed 52 | . 1 4 8 7 5 16 5 4 . 2 Terminals 34 | . 1 2 6 5 5 6 5 3 . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . 2 1 1 . . . . . 1 Recycling Units 9 | . . . . . . 9 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 127 | . 5 13 22 13 15 35 8 8 . 8 Successful 49 | . 2 7 8 3 5 18 1 2 . 3 Failed 78 | . 3 6 14 10 10 17 7 6 . 5 Catastrophic 23 | . . 2 3 3 3 6 4 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 56 | . 1 8 10 8 9 18 2 . . . Terminals 90 | . 5 8 15 8 15 22 8 6 . 3 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 16 | . . 5 4 2 . . . . . 5 Recycling Units 11 | . . . . . . 11 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 3 3 . . . . . . Terminal Hacks 25 | . 1 3 3 2 5 8 1 1 . 1 Record 1 | . . . . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 6 | . . 2 1 . 1 2 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 5 | . 1 1 1 1 1 . . . . . Unreport Threat 5 | . . . 1 1 1 1 . . . 1 Locate Traps 2 | . . . . . 1 . 1 . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 11 | . . 4 4 1 . . . . . 2 Scan Component 6 | . . 2 2 1 . . . . . 1 Repair 4 | . . 1 2 . . . . . . 1 Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 1 . . 9 . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . . . . 9 . . . . Tunnel 9 | . . . . . . 9 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Jam 1 | . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 1 3 7 7 5 7 5 4 . 2 Full Trace Events 8 | . . . . 2 1 5 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 1 2 . . . . . . 1 Time 122 | . . 36 64 . . . . . . 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . . . . 49 Highest-Rated Ally 49 | . . . . . . . . . . 49 Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 Total Damage 337 | . . . . . . . . . . 337 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Robot Analysis Total 6 | . . 2 1 . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Turns Passed 12522 | 84 310 1605 1686 2546 731 2476 1565 147 77 1295 Spaces Moved 5499 | 46 130 491 515 1040 307 923 1023 160 94 770 Core 10 | 10 . . . . . . . . . . Treads 3768 | . . 123 515 709 177 919 471 160 94 600 Legs 1017 | 36 130 368 . . . . 432 . . 51 Wheels 465 | . . . . 331 130 4 . . . . Hover 119 | . . . . . . . . . . 119 Flight 120 | . . . . . . . 120 . . . Fastest Speed 50 | 50 120 240 240 115 115 162 67 88 72 54 Average Speed 171 | 112 176 273 240 183 155 230 119 88 80 81 Slowest Speed 330 | 120 260 330 240 320 240 320 235 88 88 132 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 26 29 48 34 52 96 27 7 69 19 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 9 | . . . . . . 9 . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . 6 2 . 4 . . . Terrain Destroyed 442 | . 4 5 10 77 28 8 133 . . 177 Melee . | . . . . . . . . . . . Projectile 97 | . . . 10 18 28 8 16 . . 17 AOE 342 | . 4 5 . 59 . . 117 . . 157 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Was Fac Total 7501 | 63 167 670 808 1471 441 1245 1221 166 94 1155 Wait 1015 | . 9 60 143 202 23 271 95 5 . 207 Move 5490 | 45 129 490 514 1039 306 922 1022 160 93 770 Hop . | . . . . . . . . . . . Pick Up 106 | 5 2 29 21 20 7 5 8 . . 9 Fast Attach 48 | 6 . 6 4 13 9 1 2 . . 7 Attach 28 | 1 . 3 2 4 2 1 4 . . 11 Detach 27 | . . 4 1 4 4 7 4 . . 3 Swap 80 | . 1 12 14 35 10 1 1 1 1 4 Drop 144 | . 2 23 26 39 20 18 7 . . 9 Fire 540 | 6 23 43 82 114 58 19 72 . . 123 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 7 | . 1 . . . . . 6 . . . Crush 10 | . . . 1 1 2 . . . . 6 Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 833 | -9/Materials | Repaired Broken EM Pulse Gun 1163 | -9/Materials | Build established: Scavenger-Tank 1503 | -9/Materials | Build established: Tank 1562 | -9/Materials | Discovered new exit (range 3) 1883 | -9/Materials | Identified exit to Mines 2000 | -9/Materials | Entered another Materials area 2000 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2327 | -8/Materials | Repaired Reflective Plating 2354 | -8/Materials | Repaired Lgt. Treads 3011 | -8/Materials | Discovered new exit (range 16) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4427 | -7/Factory | Discovered new exit (range 12) 4433 | -7/Factory | Build established: Scavenger-Tank 4557 | -7/Factory | Discovered new exit (range 11) 4866 | -7/Factory | Garrison activated, responded to threat 5264 | -7/Factory | Lost 3 parts (1p2n) 5460 | -7/Factory | Identified exit to Storage 5460 | -7/Factory | Identified exit to Lower Caves 6232 | -7/Factory | Entered Storage 6253 | -7/Storage | Found Prototype Processor 6253 | -7/Storage | Identified Exp. Targeting Computer 6455 | -7/Storage | Found Prototype Launcher 6455 | -7/Storage | Identified Rocket Array 6714 | -7/Storage | Identified exit to Recycling 6832 | -7/Storage | Build established: Gunner 6957 | -7/Storage | Used back door to open Recycling access 6963 | -7/Storage | Entered Recycling 7067 | -7/Recycling | Scanned before Scraplab entrance 7095 | -7/Recycling | Angered Scraplab inhabitants 7110 | -7/Recycling | Found Prototype Device 7110 | -7/Recycling | Identified Scrap Engine 7459 | -7/Recycling | Build established: Mutant 7842 | -7/Recycling | Build established: Construct 8271 | -7/Recycling | Discovered new exit (range 15) 9439 | -7/Recycling | Entered Factory 9439 | -5/Factory | Evolved 4 slots: Propulsion x2, Weapon x2 9739 | -5/Factory | Search patrols dispatched 9742 | -5/Factory | Build established: Mutant 10039 | -5/Factory | Search patrols dispatched 10204 | -5/Factory | Build established: Construct 10205 | -5/Factory | Destroyed 9 combat bots 10287 | -5/Factory | Garrison activated, responded to threat 10897 | -5/Factory | Discovered new exit (range 15) 10982 | -5/Factory | First assault squad dispatched 11004 | -5/Factory | Entered another Factory area 11004 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11151 | -4/Factory | Sucked down chute 11151 | -4/Factory | Entered Waste 11170 | -4/Waste | Spotted C-40 Crusher 11172 | -4/Waste | Spotted C-40 Crusher 11178 | -4/Waste | Spotted C-40 Crusher 11178 | -4/Waste | Spotted C-40 Crusher 11188 | -4/Waste | Spotted C-40 Crusher 11194 | -4/Waste | Spotted C-40 Crusher 11198 | -4/Waste | Crushed by Compactor (1 part destroyed) 11213 | -4/Waste | Discovered new exit (range 13) 11228 | -4/Waste | Entered Factory 11536 | -4/Factory | Garrison activated, responded to threat 11715 | -4/Factory | Repaired Imp. Cooling System 11891 | -4/Factory | Lost 4 parts (4w) 12257 | -4/Factory | First assault squad dispatched 12272 | -4/Factory | Cargo convoy interrupted 12307 | -4/Factory | System corruption reached 10% 12339 | -4/Factory | Destroyed 14 combat bots 12345 | -4/Factory | Core integrity fell below 50% 12422 | -4/Factory | Destroyed 9 combat bots 12435 | -4/Factory | Lost 15 parts (3p1n2u9w) 12510 | -4/Factory | Core integrity fell below 20% 12523 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12502_ Lgt. Antimatter Reactor destroyed. 12502_ Critical hit (Burn: +37). 12503_ Scrap Engine consumes Lyr. Light Armor Plating. 12503_ Coil Gun destroyed. 12505_ S-27 Virus destroyed. 12507_ Lgt. Nuclear Core destroyed. 12507_ System corrupted: Coil Gun jammed. 12509_ Coil Gun destroyed. 12512_ System corrupted: Component data lost. 12513_ Slammed into S-27 Virus. 12515_ Destroyed VTOL Module. 12515_ S-27 Virus system corrupted by crushing effect. 12516_ Acquired 23 matter. 12516_ Hrd. Medium Armor Plating destroyed. 12518_ Scrap Engine destroyed. 12519_ Acquired 1 matter. 12520_ Treaded Heavy-Biometal Exoskeleton destroyed. 12520_ Treaded Heavy-Biometal Exoskeleton core remains intact and functional. 12521_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ????????# ??????????????????????????????????? | | ???????? ???????????????????????????????? | | ????????# # ??????????????????????????????? | | ????????# # ???????????????????????????????? | | ?????#### ## ###########?????????????????????? | | ?????# # # #?????????????????????? | | ????## # # "" ###############???????? | | " ??? # "" """ ## #???????? | | ? ?## #!% # "T """ ## ! #???????? | | ?? # #%! # "" """ ## #???????? | | #### # #! # "" * # #???????? | | # " ## #???????? | | =% k###+#####+;#### #???????? | | ! # #???????? | | !! %%%% [ H %; #???????? | | !! % = =;g #???????? | | = = % g#= #???????? | | %# % #???????? | | #"## @ # #???????? | | ##"# # ## g###/##########???????? | | # ### ##### gs * #?????????????? | | ######?# #????# #?????????????? | | #???????###????# % #?????????????? | | ???????????????# #?????????????? | | ???????????????# ##????????????? | | ???????????????### #####+####; ##????????????? | | ?????????????????# # # ##????????????? | | ?????????????????# # """ # ##????????????? | | ?????????????????# # """"" # #?????????????? | | ?????????????????# # """"" # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# ! # #?????????????? | | ???????????????????########### H#?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ^ ^#?????????????? | | ?????????????????????######??# #?????????????? | | ?????????????????????? ! ??# #?????????????? | | ??????????????????????? ?# #?????????????? | | ???????????????????????"""" ?# ###+#####+##### | | ?????????????????????? """" # # | | ?????????????????????? """" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 56 Energy Capacity 1162 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Evasion (%) 58 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Recycling | Hacked Robot Schematics ------------------ D-53 Grenadier | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPortableAutohacker Manual? 0 Play Time 02:17:59 Cumulative 143.7 hours Start 2025.03.26 @ 15:31:12 End 2025.03.26 @ 17:56:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53cfa972-12cf-402a-855a-4a43568472fe