Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.26 @ 21:00:27 Player: Taocayo Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (41) 205 Value Destroyed (1250) 1250 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 9535 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1600 Matter 171/300 Energy 87/100 System Corruption 6% Temperature Cool (4) Movement Hovering (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Linear Gravjet > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Authchip [R/Combat] Dispersion Rifle Enhanced Quantum Rifle Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator ECM Suite Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Authchip [R/Combat] [Rating: 135] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Railgun Energy Gun Backup Laser III Energy Cannon HERF Cannon Ballistic Gun Railgun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 1 1 1 . 1 . . 1 . . . . . . . Utility 10 | . . 1 1 1 . 1 . . 1 . . . 2 . 2 1 Weapon 2 | . . . . . . . . . . . . 1 . . . 1 Parts Attached 100 | 7 7 8 4 7 2 5 6 . . 16 . 2 7 18 8 3 Power 14 | 1 1 . . . . . 2 . . 5 . . 1 2 2 . Engine 4 | 1 1 . . . . . . . . 2 . . . . . . Core 5 | . . . . . . . 2 . . 3 . . . . . . Reactor 5 | . . . . . . . . . . . . . 1 2 2 . Propulsion 32 | 2 3 4 1 4 1 2 2 . . 3 . 1 2 4 2 1 Treads 1 | . . . . . . . . . . 1 . . . . . . Leg 3 | . . . . . . . . . . 2 . 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 12 | . . 3 . . . . . . . . . . 2 4 2 1 Flight 14 | . 3 1 1 4 1 2 2 . . . . . . . . . Utility 29 | 1 1 3 2 3 1 3 . . . 5 . . 2 7 1 . Device 10 | . 1 . . 1 . 2 . . . 2 . . . 3 1 . Storage 2 | 1 . . . . . . . . . 1 . . . . . . Processor 14 | . . 3 2 1 1 1 . . . 2 . . 2 2 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 3 | . . . . 1 . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 3 2 1 1 . . . 2 . . 3 . 1 2 5 3 2 Energy Gun 16 | 2 1 . 1 . . . 2 . . 1 . . 1 4 2 2 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . Ballistic Gun 7 | 1 1 1 . . . . . . . 1 . . 1 1 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . . . . . . . . Parts Lost 69 | . . 3 1 2 1 4 6 . . 11 . 4 . 19 . 18 Power 10 | . . 1 . . . 1 . . . 3 . 1 . 2 . 2 Propulsion 18 | . . . 1 . . 2 2 . . 4 . 2 . 2 . 5 Utility 22 | . . . . 1 1 1 1 . . 2 . . . 10 . 6 Weapon 19 | . . 2 . 1 . . 3 . . 2 . 1 . 5 . 5 Highest Loss Streak 18 | . . 2 1 2 1 3 7 . . 5 . 4 . 14 . 18 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 61 | . 89 45 32 55 92 77 52 60 52 58 70 57 50 69 59 39 Engine 2 | . 14 4 . 3 7 6 . . . 2 5 4 . . . . Reactor 1 | . . . . . . . . . . . . . 1 4 6 4 Leg 2 | . . . . . . . . . . 8 11 7 . . . . Wheel 1 | . 16 . . . . . . . . . . . . . . . Hover 5 | . . 9 6 . . . . . . . . . 4 12 19 12 Flight 4 | . 11 3 . 13 30 25 17 20 17 1 . . . . . . Device 5 | . 9 5 . 2 . 4 1 . . 3 5 5 4 11 6 4 Processor 23 | . . 9 24 24 30 26 26 26 23 32 35 31 34 22 17 11 Energy Gun 4 | . 14 5 1 9 15 13 6 6 5 . . . . 4 5 5 Ballistic Gun 3 | . 14 8 . . . . . . . 2 5 3 3 6 2 2 Ballistic Cannon 1 | . . . . . . . . . . 3 5 4 . . . . Naked Turns 21 | . . 21 . . . . . . . . . . . . . . Heaviest Build 55 | 13 14 7 3 8 8 8 10 10 10 25 18 23 23 52 49 55 Greatest Support 94 | 20 20 16 7 20 20 20 16 16 16 35 35 35 52 94 70 70 Greatest Overweight (x) 2 | 1 . . . 1 . . . . . 2 . 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 2 6 4 3 5 5 5 5 3 3 5 5 5 5 5 5 5 Average Carried 3 | 1 1 2 2 1 2 3 2 3 3 4 4 4 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 . 3 1 2 5 4 3 3 3 5 5 4 3 2 5 5 Class Distribution -------------------- 42% | Mutant 28% | Derelict-Mutant 15% | Sprinter 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/Extension Sprinter | -6/Cetus Sprinter | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Mutant | -3/Research Gunner | -3/Armory Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Matter Collected 1237 | 202 51 12 . . 165 45 25 . . 254 43 5 . 427 . 8 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1254 | . 141 42 35 . . 75 78 . . 183 33 . . 667 . . Parts 86 | . 12 7 1 . . 4 6 . . 7 . . . 49 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . 17 . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Combat Hostiles Destroyed 38 | . 4 3 3 . . 3 3 . . 6 1 . . 15 . . Melee 1 | . . . . . . . . . . . . . . 1 . . Guns 30 | . 4 3 3 . . 3 2 . . 1 . . . 14 . . Cannons 6 | . . . . . . . . . . 5 1 . . . . . AOE 1 | . . . . . . . 1 . . . . . . . . . Classes Destroyed 8 | . 2 . . . . . . . . 1 . . . 5 . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . 1 . . Swarmer 30 | . 4 3 3 . . 3 3 . . 4 . . . 10 . . Saboteur 3 | . . . . . . . . . . . . . . 3 . . Grunt 3 | . . . . . . . . . . 2 1 . . . . . Sentry 1 | . . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 5 | . 4 1 3 . . 3 3 . . 4 1 . . 5 . . Combat Bots Only 5 | . 2 1 3 . . 3 3 . . 4 1 . . 5 . . Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 . . 1 1 . . 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Hostile Shots Fired 1553 | . 36 153 36 98 105 40 152 1 7 190 4 56 2 332 2 339 Missed 710 | . 10 64 13 49 60 20 80 1 6 68 2 25 1 158 1 152 Damage Taken 11261 | 6 161 704 174 304 338 286 779 . 18 1601 30 675 18 2708 14 3445 Core 4748 | . 42 384 136 146 97 124 511 . . 923 . 387 18 368 . 1612 Absorbed by Shields 47 | . . . . 40 . 3 4 . . . . . . . . . Redirected to Shielding 151 | . . . . . 102 . . . . . . . . 49 . . Ignored by Resistances 3212 | . 55 216 54 113 106 79 234 . 5 460 8 190 5 753 4 930 Regen/Repaired (Parts) 192 | . . . . . . . . . . . . . . . 192 . Core Remaining (%) 59 | 100 83 4 75 . 65 . . 25 . . 7 66 . 70 100 . Volleys Fired 129 | 6 12 17 4 1 . 5 4 . . 15 3 8 . 52 . 2 Largest 3 | 2 2 2 1 1 . 2 2 . . 2 2 2 . 3 . 2 Hottest 195 | 60 60 60 65 65 . 80 80 . . 83 83 136 . 195 . 100 Shots Fired 217 | 7 24 20 4 1 . 10 8 . . 22 6 9 . 102 . 4 Gun 195 | 7 24 20 4 1 . 10 8 . . 12 3 . . 102 . 4 Cannon 22 | . . . . . . . . . . 10 3 9 . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 130 | 6 12 17 . . . . . . . 17 6 8 . 62 . 2 Thermal 86 | 1 12 3 4 1 . 10 8 . . 5 . . . 40 . 2 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . 1 . . . . Robot Hit Streak 13 | . 8 7 7 1 . 8 13 . . 11 5 7 . 11 . 5 Robot Miss Streak 7 | . 3 6 3 5 . 7 1 . . 1 1 2 . 3 . . Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 Secondary Targets 4 | . . . . . . 1 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . 1 . . Shots Hit Robots 131 | . 15 8 4 1 . 8 7 . . 19 5 6 . 54 . 4 Core Hits 76 | . 9 4 6 1 . 7 5 . . 7 2 2 . 29 . 4 Critical Kills 7 | . . . . . . . . . . 3 . . . 4 . . Critical Parts Destroyed 8 | . . . . . . . . . . 1 . 1 . 6 . . Critical Strikes 16 | . . . . . . . . . . 4 . 1 . 11 . . Destroy 16 | . . . . . . . . . . 4 . 1 . 11 . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2716 | 6 142 106 65 5 . 103 87 . . 506 133 180 . 1209 . 174 Guns 2145 | . 142 90 55 5 . 103 87 . . 268 58 . . 1180 . 157 Cannons 482 | . . . . . . . . . . 227 75 180 . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 89 | 6 . 16 10 . . . . . . 11 . . . 29 . 17 Kinetic 1470 | . 53 68 . . . . . . . 379 133 149 . 592 . 96 Thermal 1126 | . 89 22 55 5 . 103 87 . . 116 . . . 588 . 61 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . . 31 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . 2 . 6 Average Corruption 3 | . . . . . . . . . . . . . . 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . 1 . . . . 1 . . . . . . Effects 5 | . . . . . . . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 2 1 5 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 2 1 5 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | 6 . 7 5 . . . . . . 2 . . . 14 . 8 Shots . | . . . . . . . . . . . . . . . . . Rammed 14 | . . 3 1 . . . . . . 6 . . . 3 . 1 Targets Rammed 14 | . . 3 1 . . . . . . 6 . . . 3 . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 231 | 20 40 28 8 . 11 2 6 . . . 1 41 . 231 . 178 Average Temperature 53 | 15 18 13 4 . 5 2 3 . . . 1 22 . 62 . 108 Received Heat Transfer 1225 | . . 186 27 78 99 90 270 . 9 102 18 157 . 117 . 72 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . Heat Transferred 1883 | . 200 50 60 5 . 296 247 . . 211 . . . 740 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Peak Influence 485 | . 152 385 273 203 414 358 398 208 116 . . 45 24 485 363 425 Initial 220 | . . 54 138 105 78 157 146 193 101 . . 11 20 10 220 190 Average 157 | . 62 201 180 160 193 226 261 204 101 . . 11 21 200 311 301 Maximum Alert Level 2 | . . 1 1 1 2 1 1 1 . . . . . 2 1 2 Low Security (%) 62 | 100 100 52 79 72 54 61 25 21 100 . . 100 100 49 . 10 Level 1 36 | . . 47 20 27 44 38 74 78 . . . . . 47 100 74 Level 2 1 | . . . . . . . . . . . . . . 3 . 14 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 2 2 1 3 . 2 . 1 . . 1 . 3 . 1 Investigation 1 | . . . . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . . . . 1 . 1 . . Reinforcement 10 | . . 2 1 1 1 . 2 . . . . . . 2 . 1 Assault 2 | . . . . . 2 . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Distress Signals 9 | . . 1 . . . . 1 1 . . . . . 3 1 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . 1 Times Spotted 283 | . 15 26 9 4 26 17 21 5 5 22 1 10 5 71 6 40 Peak Tracking Total 22 | . 4 10 8 3 21 8 15 5 5 11 1 4 5 22 7 15 Tactical Retreats 57 | . 4 8 . 1 4 4 4 . . 4 . 5 1 13 2 7 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Traps Triggered 12 | . 1 . . . 3 1 3 . 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Machines Disabled 4 | . . . . . . . . . . . . . . 4 . . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Machines Accessed 22 | . 3 2 . 4 . 1 1 . 1 2 . . 2 3 2 1 Terminals 16 | . 2 2 . 2 . 1 1 . 1 . . . 2 3 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 51 | . 10 10 . 5 . 1 1 . 2 5 . . 2 6 7 2 Successful 40 | . 10 7 . 4 . 1 1 . . 5 . . 2 4 4 2 Failed 11 | . . 3 . 1 . . . . 2 . . . . 2 3 . Catastrophic 2 | . . . . . . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 35 | . 4 10 . 3 . 1 1 . 2 . . . 2 6 4 2 Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . . . . . . . 3 . Recycling Units 6 | . 6 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 4 7 . 3 . 1 1 . . 5 . . 2 4 2 2 Record 17 | . 1 4 . 2 . . . . . 4 . . 1 1 2 2 Prototype ID Bank 4 | . 1 . . . . 1 . . . . . . 1 1 . . Open Door 2 | . . . . . . . 1 . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . 2 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 3 | . 3 . . . . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 . 2 . 1 . . 1 . . . 1 3 1 1 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 74 | . . . . . . . . . . . . . . . 74 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 201 | . 201 . . . . . . . . . . . . . . . Retrieved Matter 201 | . 201 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Total Allies 3 | . . . . . 2 . 1 . . . . . . . . . Largest Group 2 | . . . . . 2 . 1 . . . . . . . . . Highest-Rated Group 159 | . . . . . 62 . 159 . . . . . . . . . Highest-Rated Ally 159 | . . . . . 31 . 159 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . 7 . 3 . . . . . . . . . Total Damage 192 | . . . . . 105 . 87 . . . . . . . . . Kills 3 | . . . . . 2 . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . 7 2 9 . . Traps 9 | . . . . . . . . . . . . 6 . 3 . . Emergency Access 9 | . . . . . . . . . . . . 1 2 6 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Turns Passed 4793 | 334 306 259 137 213 129 187 123 23 68 923 277 326 224 665 343 256 Spaces Moved 6596 | 267 357 426 199 487 399 456 272 76 125 907 206 304 323 845 470 477 Core 522 | 19 . 72 29 . . . . . . 125 . 119 24 . . 134 Treads 4 | . . . . . . . . . . 4 . . . . . . Legs 901 | . . . . . . . . . . 510 206 185 . . . . Wheels 434 | 248 186 . . . . . . . . . . . . . . . Hover 2317 | . . 196 164 . . . . . . . . . 299 845 470 343 Flight 2418 | . 171 158 6 487 399 456 272 76 125 268 . . . . . . Fastest Speed 26 | 50 37 37 35 26 26 26 29 30 30 30 130 50 50 46 48 40 Average Speed 57 | 78 59 45 57 39 26 27 30 30 30 90 130 98 63 54 48 50 Slowest Speed 210 | 95 80 60 60 105 26 29 32 30 30 160 130 210 150 56 51 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 18 | . 1 . . 1 7 1 6 . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 10 50 50 20 18 67 13 57 23 7 80 34 8 8 59 9 23 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 7 | . . . . . . . . . . 4 3 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 . . Terrain Destroyed 9 | . . . . . . . . . . 6 . . . 3 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . 6 . . . 2 . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed 1 | 1 . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Fac Res Arm Res Acc Total 7335 | 385 430 474 216 505 417 508 297 75 154 979 210 319 341 956 582 487 Wait 341 | 97 42 7 7 3 3 26 10 . . 26 . 6 7 12 94 1 Move 6546 | 266 354 425 198 484 386 453 259 75 124 902 205 303 322 844 469 477 Hop 16 | . 1 . . 1 5 1 6 . . 2 . . . . . . Pick Up 97 | 8 5 11 2 8 5 4 5 . . 10 1 . 5 20 10 3 Fast Attach 11 | . . . . . . . . . . 7 . 1 1 1 1 . Attach 84 | 6 4 8 4 7 2 5 6 . . 8 . 1 6 17 7 3 Detach 3 | . 2 . . . . . . . . 1 . . . . . . Swap 5 | 1 3 . . . . . . . . 1 . . . . . . Drop 26 | . 7 3 . 1 2 2 1 . . 1 1 . . 7 1 . Fire 129 | 6 12 17 4 1 . 5 4 . . 15 3 8 . 52 . 2 Melee . | . . . . . . . . . . . . . . . . . Ram 13 | 1 . 3 1 . . . . . . 4 . . . 3 . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . . . . . Escape Stasis 62 | . . . . . 14 12 6 . 30 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 145 | -11/Scrapyard | Discovered new exit (range 15) 335 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 7) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Discovered new exit (range 14) 762 | -9/Materials | Released all parts (6) 778 | -9/Materials | Core integrity fell below 50% 809 | -9/Materials | Core integrity fell below 20% 897 | -9/Materials | Discovered new exit (range 7) 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -8/Materials | Garrison activated, responded to threat 1027 | -8/Materials | Discovered new exit (range 12) 1037 | -8/Materials | Entered Factory 1037 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -7/Factory | Discovered new exit (range 15) 1250 | -7/Factory | Entered Storage 1357 | -7/Storage | Discovered new exit (range 13) 1359 | -7/Storage | Met a pair of Derelict thieves 1379 | -7/Storage | Entered Factory 1379 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -6/Factory | Build established: Sprinter 1563 | -6/Factory | Discovered new exit (range 8) 1566 | -6/Factory | Entered Extension 1625 | -6/Extension | Rescued A7 1641 | -6/Extension | Lost 7 parts (1p2n2u2w) 1643 | -6/Extension | Spotted B-75 Beast 1645 | -6/Extension | Spotted B-75 Beast 1648 | -6/Extension | Core integrity fell below 50% 1672 | -6/Extension | Discovered new exit (range 20) 1673 | -6/Extension | Discovered new exit (range 18) 1689 | -6/Extension | Entered Cetus 1693 | -6/Cetus | Spotted Cetus Guard 1693 | -6/Cetus | Spotted Cetus Guard 1695 | -6/Cetus | Spotted Cetus Guard 1695 | -6/Cetus | Spotted Cetus Guard 1700 | -6/Cetus | Discovered new exit (range 20) 1712 | -6/Cetus | Entered Factory 1712 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1778 | -5/Factory | Discovered new exit (range 7) 1780 | -5/Factory | Entered Upper Caves 1896 | -5/Upper Caves | Learned Factory stockpile data 1915 | -5/Upper Caves | Lost 5 parts (1p3n1w) 1920 | -5/Upper Caves | Core integrity fell below 50% 1953 | -5/Upper Caves | Lost 4 parts (1p1n2u) 1956 | -5/Upper Caves | Core integrity fell below 20% 2014 | -5/Upper Caves | Lost 4 allies 2030 | -5/Upper Caves | Learned 8 Research zone layouts 2296 | -5/Upper Caves | Build established: Derelict-Mutant 2407 | -5/Upper Caves | Encountered a Warlord checkpoint 2419 | -5/Upper Caves | Learned Factory terminal intel 2690 | -5/Upper Caves | Discovered new exit (range 7) 2703 | -5/Upper Caves | Entered another Upper Caves area 2704 | -5/Upper Caves | Identified exit to Factory 2778 | -5/Upper Caves | Learned Factory terminal intel 2980 | -5/Upper Caves | Entered Factory 2980 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2982 | -4/Factory | Loaded intel: 26 terminal locations 3276 | -4/Factory | Lost 4 parts (1p2n1w) 3289 | -4/Factory | Discovered new exit (range 19) 3306 | -4/Factory | Entered Research 3306 | -3/Research | Evolved 2 slots: Utility x2 3306 | -3/Research | Discovered new exit (range 17) 3530 | -3/Research | Identified exit to Armory 3530 | -3/Research | Entered Armory 4131 | -3/Armory | Spotted B-86 Titan 4193 | -3/Armory | Discovered new exit (range 4) 4195 | -3/Armory | Entered Research 4195 | -2/Research | Evolved 2 slots: Utility x2 4221 | -2/Research | Lost 14 parts (2p2n6u4w) 4398 | -2/Research | Discovered new exit (range 5) 4517 | -2/Research | Repaired Cmb. Linear Gravjet 4538 | -2/Research | Entered Access 4538 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4745 | -1/Access | Core integrity fell below 50% 4775 | -1/Access | Core integrity fell below 20% 4788 | -1/Access | Search patrols dispatched 4793 | -1/Access | Spotted B-99 Colossus 4794 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 04769_ System corrupted: Energy discharge (-21). 04770_ Slug penetrates Wall. 04770_ Penetrated by Slug. 04775_ S-43 Plague suffers critical hit (Destroy). 04778_ Penetrated by Slug. 04778_ Slug penetrates Wall. 04779_ Enh. Quantum Rifle destroyed. 04781_ Penetrated by Slug. 04781_ Slug penetrates Door. 04781_ Penetrated by Slug. 04781_ Slug penetrates Wall. 04784_ Acquired Linear Gravjet. 04785_ Slug penetrates Wall. 04786_ Acquired Lgt. Quantum Reactor. 04787_ Slug penetrates Wall. 04787_ Imp. Terrain Scan Processor destroyed. 04788_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 04794_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????# | | ??????? | | ??????? ####### ####### ### | | ?????? ????###+###???# #?? | | ?????? ????# #???# #?? | | ??????? ????# #???# #?? | | ???????##### ????# #???# #?? | | ???????????# ????# ##### ### | | ???????????+ ????# + | | ???????????# ????# # | | ???????????# ##### # | | ???????????# # / " " | | ???????????# + # """ """ | | ???????????# # # """ """ % | | ???????????## # # " " | | ????????????# s s####### % | | ??????####### ss | | ????# ! | | ??????######## # | | ?????????????# #### #? | | ?????????????# #??# #? | | ?????????????# #??# #? | | ???????####### #??########## #? | | ???????# ###?????????# ## | | ???????# ! % #?????????# ## | | ???????#] k @ +?????????+ ## | | ???????# #?????????# ## | | ???????# t ######?????????# ## | | ???????# #??????????????# ? | | ???????# !!! #??????????????# ? | | ???????# !! ^ ??????????????# ? | | ???????# !! ??????????????? ? | | ???????# ???????????????? ? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ""Y"" ?????????????????????? | | ???????# """"" ?????????????????????? | | ????????? ?????l ?????????????????????? | | ???????????????gg ????????????????????? | | ??????????????? g ### ?????????????????????? | | ???????????????? #?????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Power Amplification 20 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Fist Fight Hunted Leap Before You Look Oh No You Don't! Prison Break Challenges ------------ None Game ------ Seed DefenseSmallExoskeleton Manual? 0 Play Time 03:40:45 Cumulative 24.3 hours Start 2024.03.24 @ 20:26:39 End 2024.03.26 @ 21:00:27 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 16 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 50x49 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 87111b21-8ec3-4033-809f-526fc315c2d3