Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 21:54:08 Player: weirdfoe Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1068) 1068 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4153 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Compact Battery (200) Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Beamcaster Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Heat Sink Small Storage Unit Huge Storage Unit Compact Battery Targeting Computer Improved Targeting Computer Core Shielding Light Armor Plating Hardened Light Armor Plating Tractor Beam Beam Rifle Beam Rifle Beam Rifle Heavy Assault Rifle Rocket Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 77 | 6 1 1 22 18 13 8 8 Power 8 | 1 . . 2 2 1 1 1 Engine 8 | 1 . . 2 2 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 1 10 4 2 . 1 Treads 5 | . . . 5 . . . . Leg 6 | . . . 2 1 2 . 1 Wheel 9 | 2 . 1 3 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 1 . 3 8 7 3 4 Device 14 | . 1 . 2 6 2 1 2 Storage 4 | 1 . . . 1 . . 2 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 8 | . . . 1 1 4 2 . Artifact . | . . . . . . . . Weapon 22 | 2 . . 7 4 3 4 2 Energy Gun 10 | . . . 6 2 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . 1 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 1 1 1 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 16 | . . 1 4 2 3 5 1 Power 1 | . . . 1 . . . . Propulsion 5 | . . 1 . . 2 2 . Utility 3 | . . . 1 1 . 1 . Weapon 7 | . . . 2 1 1 2 1 Highest Loss Streak 4 | . . 1 4 2 2 4 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 93 98 96 79 97 92 9 Engine 9 | . 14 14 10 4 9 14 2 Treads 3 | . . . 19 . . . . Leg 9 | . . . 3 20 2 14 1 Wheel 13 | . 28 26 10 12 22 3 . Device 13 | . 8 14 18 16 11 13 2 Storage 9 | . 14 14 11 11 9 6 . Processor 2 | . . . . . 5 6 . Protection 4 | . . . 2 2 10 7 . Energy Gun 8 | . . . 11 5 9 12 . Ballistic Gun 8 | . 28 28 9 2 10 . . Launcher 4 | . . . . 4 5 8 3 Peak Build Rating 42 | 6 7 8 18 19 32 42 28 Average Rating 20 | 4 6 7 14 11 25 38 7 On Entrance 10 | . 6 7 8 8 18 32 1 Naked Turns 81 | . . . . . . 20 61 Heaviest Build 78 | 10 11 11 19 59 66 78 21 Greatest Support 60 | 20 20 26 60 36 36 28 29 Greatest Overweight (x) 5 | . . 1 1 5 3 5 1 Average Overweight (x) . | . . . . 1 1 2 . Largest Inventory Capacity 25 | 8 8 8 8 20 20 20 25 Average Capacity 15 | 6 8 8 8 19 20 19 5 Most Carried 20 | 6 8 8 8 18 20 19 5 Average Carried 11 | 2 7 7 6 7 17 16 4 Final Capacity 20 | 8 8 8 8 20 20 5 5 Final Carried 19 | 6 7 8 4 17 19 5 2 Class Distribution -------------------- 53% | Mutant 19% | Skirmisher 17% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1043 | 165 129 18 116 353 178 31 53 Remotely . | . . . . . . . . Salvage Created 1318 | . 73 . 183 342 351 369 . Parts 60 | . 4 . 16 13 17 10 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 24 | . 2 . 4 2 11 5 . Guns 11 | . 2 . 4 . 5 . . AOE 12 | . . . . 2 6 4 . Classes Destroyed 11 | . 1 . 3 3 1 3 . Worker 1 | . . . 1 . . . . Builder 2 | . . . . 1 . 1 . Tunneler 1 | . . . . 1 . . . Recycler 5 | . . . . 3 . 2 . Swarmer 3 | . . . . . 3 . . Grunt 10 | . 2 . 1 2 5 . . Brawler 3 | . . . . . . 3 . Duelist 1 | . . . 1 . . . . Sentry 5 | . . . 2 . 3 . . Specialist 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | . 1 . 3 2 3 5 . Combat Bots Only 3 | . 1 . 2 2 3 3 . Max Kills in Single Turn 3 | . 1 . 1 2 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 233 | . 15 11 56 8 43 74 26 Missed 64 | . 2 3 20 2 11 17 9 Damage Taken 3069 | . 138 173 537 98 496 1194 433 Core 938 | . 53 31 44 34 68 363 345 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 59 | . . . . . . 59 . Core Remaining (%) 83 | 100 . 66 . 80 87 . . Volleys Fired 91 | . 12 5 15 22 21 15 1 Largest 3 | . 2 2 2 1 3 2 1 Hottest 161 | . 40 40 90 45 161 131 39 Shots Fired 152 | . 24 10 24 22 46 25 1 Gun 126 | . 24 10 21 16 41 14 . Cannon . | . . . . . . . . Launcher 26 | . . . 3 6 5 11 1 Special . | . . . . . . . . Kinetic 66 | . 24 10 8 . 23 1 . Thermal 30 | . . . . . 17 13 . Explosive 26 | . . . 3 6 5 11 1 Electromagnetic 30 | . . . 13 16 1 . . Robot Hit Streak 24 | . 5 3 24 6 4 9 2 Robot Miss Streak 2 | . 2 2 2 1 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 101 | . 18 6 20 15 26 15 1 Core Hits 67 | . 4 1 12 11 19 20 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 2 . . Burn 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2961 | . 149 48 390 484 996 852 42 Guns 1175 | . 149 48 188 209 393 188 . Cannons . | . . . . . . . . Explosions 1765 | . . . 198 274 591 660 42 Melee . | . . . . . . . . Ramming 21 | . . . 4 1 12 4 . Kinetic 421 | . 149 48 62 . 146 16 . Thermal 430 | . . . . 25 233 172 . Explosive 1740 | . . . 198 249 591 660 42 Electromagnetic 349 | . . . 126 209 14 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 4 | . . . . . . 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 9 2 Message Errors 3 | . . . . . . 2 1 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 101 | . . . . . 101 . . Projectiles . | . . . . . . . . Explosions 101 | . . . . . 101 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 343 | . . . 53 . 5 285 . Shots 9 | . . . 2 . . 7 . Rammed 2 | . . . 1 . 1 . . Targets Rammed 6 | . . . 1 1 2 2 . Kicked 4 | . . . . 1 1 2 . Crushed . | . . . . . . . . Highest Temperature 183 | . 12 . 27 . 171 183 . Average Temperature 58 | . 7 . 10 . 66 89 . Received Heat Transfer 714 | . 78 27 195 54 297 27 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . . . . 1 4 . Heat Transferred 975 | . . . . 50 555 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 192 | . 80 46 80 111 192 172 . Initial 86 | . . 31 . 31 . 86 . Average 50 | . 33 24 25 31 84 76 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 . 1 4 . Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 2 . 1 . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 4 | . . . 2 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 4 9 15 2 15 12 1 Peak Tracking Total 12 | . 2 12 9 2 4 7 1 Tactical Retreats 2 | . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . . . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 3 | . . . 1 . 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . . 1 . Successful . | . . . . . . . . Failed 1 | . . . . . . 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks 25 | . . 25 . . . . . Total Damage 206 | . . 206 . . . . . Kills 4 | . . 4 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 2912 | 56 122 263 516 622 555 684 94 Spaces Moved 1792 | 54 98 283 279 272 338 330 138 Core 173 | 7 . . . . . 41 125 Treads 136 | . . . 136 . . . . Legs 378 | . . . 10 209 32 114 13 Wheels 1105 | 47 98 283 133 63 306 175 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 93 100 101 50 50 Average Speed 128 | 76 80 83 128 189 118 181 58 Slowest Speed 470 | 80 80 95 190 260 260 470 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 12 75 32 42 39 12 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 192 | . . . 33 53 28 65 13 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 192 | . . . 33 53 28 65 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2246 | 65 122 300 416 353 455 385 150 Wait 203 | . 7 10 75 19 63 29 . Move 1785 | 53 97 282 278 271 337 329 138 Hop . | . . . . . . . . Pick Up 49 | 6 3 2 11 17 8 1 1 Fast Attach 19 | 6 1 . . 3 5 . 4 Attach 28 | . . 1 7 6 5 5 4 Detach 7 | . . . . 2 3 1 1 Swap 30 | . . . 15 9 3 3 . Drop 28 | . 2 . 14 3 8 . 1 Fire 91 | . 12 5 15 22 21 15 1 Melee . | . . . . . . . . Ram 2 | . . . 1 . 1 . . Kick 4 | . . . . 1 1 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered Mines 180 | -10/Mines | Met a Derelict bent on vengeance 207 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 266 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 268 | -10/Mines | Found Prototype Device 315 | -10/Mines | Build established: Mutant 321 | -10/Mines | Assembled infested the area 380 | -10/Mines | Learned Materials terminal intel 385 | -10/Mines | Learned Materials stockpile data 432 | -10/Mines | Discovered new exit (range 12) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 444 | -9/Materials | Loaded intel: 12 terminal locations 463 | -9/Materials | Identified Exp. Sensor Array 943 | -9/Materials | Discovered new exit (range 16) 947 | -9/Materials | Lost 4 parts (1p1u2w) 958 | -9/Materials | Entered Mines 1077 | -9/Mines | Learned location of Zion (-6) 1244 | -9/Mines | Discovered new exit (range 8) 1443 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1580 | -9/Mines | Entered Materials 1580 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1850 | -8/Materials | Build established: Scavenger-Tank 2100 | -8/Materials | Discovered new exit (range 11) 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2423 | -7/Factory | Build established: Skirmisher 2799 | -7/Factory | Released all parts (10) 2810 | -7/Factory | Core integrity fell below 50% 2813 | -7/Factory | Discovered new exit (range 11) 2819 | -7/Factory | Entered Lower Caves 2824 | -7/Lower Caves | Lost 4 parts (1n1u2w) 2836 | -7/Lower Caves | Spotted B-75 Beast 2902 | -7/Lower Caves | Core integrity fell below 20% 2909 | -7/Lower Caves | Released all parts (6) 2913 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02875_ Found Adv. Weight Redist. System. 02875_ Found Mak. Power Source. 02875_ Found 45 Matter. 02876_ Acquired Mak. Power Source. 02878_ Dropped Rocket Launcher. 02878_ Acquired Hvy. Missile Launcher. 02879_ Acquired 45 matter. 02881_ Acquired Adv. Weight Redist. System. 02883_ Acquired Imp. Titanium Leg. 02888_ Acquired Rocket Launcher. 02901_ Rocket Launcher destroyed. 02901_ Knocked back. 02904_ Acquired 4 matter. 02909_ Released Adv. Weight Redist. System. 02909_ Released Mak. Power Source. 02909_ Released Imp. Titanium Leg. 02909_ Released Sml. Storage Unit. 02909_ Released Exp. Sensor Array. 02909_ Released Hvy. Missile Launcher. 02910_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????########??????#######?????????????????? | | ????????## ##????## ##????????????????? | | ????????# #????# ##???????????????? | | ???????## ##???# #???????????????? | | ???????# ##??# #? #???????????????? | | ???????# ##?# ## #????????????????? | | ???????# ## ### #?????????????????? | | ???????# ??## ##????????????????? | | ???????# ????## ##???????????????? | | ???????# ???### #???????????????? | | ???????# ??## "###### # #??????????????? | | ??????## ### #?????# ### ##??????????????? | | ?????## ##????# #???#???????????????? | | ????## ##??## ##??????????????????? | | ????# #??# ###????????????????? | | ????# ##?# #????????????????? | | ### #?# #????????????????? | | #?# ##?#??????????????? | | ### ## #??????????????? | | ;#???????????????? | | ## ##??????????????? | | ### ########### #??????????????? | | ??????### %##????????## ;#??????????????? | | ????????# #???####?### @ ###??????????????? | | ???????# ???## ### #????????????????? | | ??????# ???## ## BB #????????????????? | | ????? ????# ## BB #####????????????????? | | ???? ?????# ## #????????????????????? | | ???## ??????# ## ##????????????????????? | | ????## ??????## # # ; #????????????????????? | | ?????#???????# # ## ##???????????????????? | | ????????????## ]#% #???????????????????? | | ??????????### ### *!! ##??????????????????? | | ?????????## != ##?????????????????? | | ?????????# #?????????????????? | | ?????????# ####?????????????????? | | ?????????## ### ##????????????????????? | | ??????????#########?######?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 50 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovBoreMatter Manual? 0 Play Time 01:07:48 Cumulative 46.6 hours Start 2025.03.11 @ 20:35:10 End 2025.03.17 @ 21:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 753bdd5f-f891-40b8-b4fc-f5a1881db9c5