Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.02 @ 02:56:07

Player: Pentachills

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (371)      371
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1576

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (2) ------
        0b10 Alert Chip
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Ion Engine
        Humpback

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
  Experimental Sensor Array
               0b10 Alert Chip
>              --- WEAPON -----------
         Light Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
               Ion Engine
         Large Storage Unit
         Large Storage Unit
         Small Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 6   2   11  1   3   
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   1   
    Treads                 2    | .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   3   1   .   
    Device                 1    | .   .   1   .   .   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   5   .   1   
    Energy Gun             4    | 1   .   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 8    | .   .   2   .   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   2   .   3   
  Highest Loss Streak      4    | .   .   2   .   4   
Average Slot Usage (%)     90   | .   88  98  100 70  
  Engine                   14   | .   14  14  14  14  
  Treads                   21   | .   .   19  28  19  
  Wheel                    4    | .   28  8   .   .   
  Device                   7    | .   .   2   14  5   
  Storage                  9    | .   16  25  4   .   
  Processor                7    | .   .   .   9   14  
  Energy Gun               4    | .   14  8   .   3   
  Ballistic Gun            19   | .   14  14  28  11  
  Launcher                 1    | .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 12  40  43  24  8   
  Greatest Support         40   | 26  26  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  10  4   
  Average Capacity         7    | 5   8   15  6   4   
  Most Carried             8    | 4   4   7   8   4   
  Average Carried          4    | 1   3   5   5   3   
  Final Capacity           16   | 6   16  10  4   4   
  Final Carried            7    | 3   4   7   4   3   

 Class Distribution 
--------------------
 88% | Mutant
  9% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           506  | 197 72  164 .   73  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            420  | 24  86  250 .   60  
  Parts                    18   | 2   3   8   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   2   7   .   2   
  Guns                     8    | .   2   4   .   2   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          5    | 1   1   2   .   1   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   .   1   .   2   
  Grunt                    6    | .   2   4   .   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           2    | 1   2   2   .   2   
  Combat Bots Only         2    | .   2   2   .   2   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1050 | .   53  374 .   623 
  Core                     256  | .   .   46  .   210 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              42   | 1   8   20  .   13  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  83   | 70  70  83  .   40  
Shots Fired                67   | 2   15  32  .   18  
  Gun                      61   | 2   15  26  .   18  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 6    | .   .   6   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  36   | 1   8   17  .   10  
  Thermal                  25   | 1   7   9   .   8   
  Explosive                6    | .   .   6   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         12   | 2   4   10  .   12  
  Robot Miss Streak        4    | .   1   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           47   | 2   9   22  .   14  
  Core Hits                28   | 1   5   16  .   6   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           578  | 22  83  357 .   116 
  Guns                     403  | 22  83  182 .   116 
  Cannons                  .    | .   .   .   .   .   
  Explosions               160  | .   .   160 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  15   | .   .   15  .   .   
  Kinetic                  245  | 9   57  105 .   74  
  Thermal                  158  | 13  26  77  .   42  
  Explosive                160  | .   .   160 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      58   | .   .   58  .   .   
  Shots                    3    | .   .   3   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        149  | 30  149 116 .   .   
  Average Temperature      51   | 18  76  40  .   .   
  Received Heat Transfer   255  | .   39  216 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         433  | 37  74  222 .   100 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             216  | 5   67  216 .   40  
  Initial                  31   | .   2   31  .   .   
  Average                  60   | 1   45  111 .   25  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         95   | 100 100 88  .   100 
  Level 1                  4    | .   .   11  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   3   9   .   7   
  Peak Tracking Total      3    | .   3   3   .   3   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   2   .   24  .   
  Successful               26   | .   2   .   24  .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   .   .   24  .   
  Record                   24   | .   .   .   24  .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1952 | 66  150 469 762 505 
Spaces Moved               1239 | 54  134 284 471 296 
  Core                     16   | 16  .   .   .   .   
  Treads                   903  | .   .   171 471 261 
  Legs                     .    | .   .   .   .   .   
  Wheels                   320  | 38  134 113 .   35  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 160 80  
  Average Speed            141  | 78  92  138 160 150 
  Slowest Speed            180  | 90  100 180 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       43   | 4   36  65  91  22  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 19   | .   .   19  .   .   
Terrain Destroyed          56   | .   .   56  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      56   | .   .   56  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1374 | 75  146 331 482 340 
  Wait                     38   | 7   1   1   3   26  
  Move                     1235 | 53  133 283 470 296 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 8   2   10  2   1   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   11   | 5   1   3   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   1   8   1   1   
  Drop                     12   | .   .   5   6   1   
  Fire                     42   | 1   8   20  .   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 14)
  217 | -10/Materials | Entered Mines
  218 | -10/Mines     | Learned location of Storage (-8)
  265 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  300 | -10/Mines     | Build established: Mutant
  503 | -10/Mines     | Discovered new exit (range 15)
  605 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  612 | -10/Mines     | Found Prototype Device
  613 | -10/Mines     | Identified Exp. Sensor Array
  680 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  680 | -10/Mines     | Discovered new exit (range 5)
  686 | -10/Mines     | Entered Exiles
  730 | -10/Exiles    | Met 8R-AWN
  752 | -10/Exiles    | Met EX-HEX
  800 | -10/Exiles    | Met EX-BIN
  827 | -10/Exiles    | Aligned with FarCom system
  828 | -10/Exiles    | Given EX-Vault access code
  923 | -10/Exiles    | Opened EX-Vault
  931 | -10/Exiles    | Found Prototype Processor
  942 | -10/Exiles    | Identified 0b10 Alert Chip
  967 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1010 | -10/Exiles    | Met EX-DEC
 1049 | -10/Exiles    | Learned location of Zion (-7)
 1130 | -10/Exiles    | Visited The Gauntlet
 1430 | -10/Exiles    | Discovered new exit (range 12)
 1448 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1448 | -10/Exiles    | Entered Mines
 1449 | -9/Mines      | Assembled infested the area
 1454 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1644 | -9/Mines      | Discovered new exit (range 14)
 1662 | -9/Mines      | Core integrity fell below 50%
 1692 | -9/Mines      | Lost 4 parts (1n1u2w)
 1952 | -9/Mines      | Core integrity fell below 20%
 1953 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01677_ U-05 Engineer builds a Wall.
01677_ T-07 Excavator is excavating.
01680_ U-05 Engineer lays Concrete.
01682_ T-07 Excavator is excavating. <x9>
01723_ U-05 Engineer builds a Wall. <x2>
01756_ Dropped Ion Engine.
01784_ U-05 Engineer builds a Wall.
01798_ U-05 Engineer lays Concrete.
01798_ U-05 Engineer builds a Wall. <x2>
01802_ U-05 Engineer lays Concrete. <x2>
01804_ U-05 Engineer builds a Wall. <x3>
01813_ K-01 Serf collects debris.
01867_ K-01 Serf cleans the Plasma Injector.
01910_ K-01 Serf collects debris.
01912_ U-05 Engineer builds a Wall.
01915_ K-01 Serf destroyed.
01917_ Acquired 20 matter.
01924_ Acquired Wheel.
01948_ Sml. Laser destroyed.
01949_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????####?????? |
| ??????????????????????????????????????#### #?????? |
| ??????????????????????????????????##### %#*####??? |
| ??????????????????????????????????#       "#  ##?? |
| ??????????????????????????????????#            #?? |
| ??????????????????????????????????##   !       #?? |
| ???????????????????????????????????### %####   #?? |
| ?????????????????????????????????????#  ########?? |
| ?????????????????????????????????????#  #    #???? |
| ???????????????  ?????????????????####  ########## |
| ????????????????  ????????????#####  #             |
| ????????????????#  ??????????##  # # #             |
| ????????????????#  #???# ###?#       ######### ### |
| ??????????????###    ??#    ## ## ############ ### |
| ???????????????       ?????#   ##                  |
| ???????????? ???      #######       ########## ### |
| ???????????                         ##   #???# #?# |
| ??????????????     <     dd          ##  #???# ### |
| ?????????????????#   #              # ####??##  ## |
| ?????????????????####      <         ##????##    # |
| ????????????????#        @           #????##     # |
| ?????????????????######            ###????#      # |
| ??????????????????????##      ######??????#        |
| ???????????????????????###     #??????????#   """  |
| ??????????????????????????# ####??????????##  """  |
| ???????????????????????????##??????????????## """  |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????##   # |
| ?????????????????????????????????????????????##### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMakeshiftCannon
  Manual?         0
Play Time         00:25:11
  Cumulative      6.6 hours
  Start           2021.08.02 @ 02:33:34
  End             2021.08.02 @ 02:56:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           9
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3299dfc-b46b-40c3-a22e-9244d5f908b0