Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 06:46:07

Player: Man Suit

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (20)      100
Value Destroyed (563)      563
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2223

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     294/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Zion

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
         Heavy Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (3) ------
      Improved Heat Sink
        Medium Storage Unit
               Shield Generator
>              --- WEAPON (2) -------
         Light EM Pulse Cannon
         Light EM Pulse Cannon
>              --- INVENTORY (10) ---
               Disposable Heat Sink
  Experimental Sensor Array
               Shield Generator
               Decoy Drone Bay
      Improved Medium Laser
         Light Cannon
               Rocket Launcher
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Shield Generator
>              --- WEAPON -----------
         Light Assault Rifle
         Light Cannon
>              --- INVENTORY --------
               Aluminum Leg
               Aluminum Leg
               Shield Generator
         Light Assault Rifle
         Light Cannon
         Light Cannon
               Grenade Launcher
               Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | 6   7   7   19  4   .   
  Power                    8    | 1   1   3   2   1   .   
    Engine                 8    | 1   1   3   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   2   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    3    | 2   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   1   10  .   .   
    Device                 8    | .   .   1   7   .   .   
    Storage                5    | 1   1   .   3   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   5   2   5   3   .   
    Energy Gun             4    | 1   2   .   1   .   .   
    Energy Cannon          4    | .   .   .   2   2   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       5    | .   2   1   2   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 2    | .   1   1   .   .   .   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   89  99  97  100 100 
  Engine                   17   | .   13  13  21  22  22  
  Treads                   10   | .   .   .   21  22  22  
  Leg                      14   | .   28  28  .   .   .   
  Device                   12   | .   .   5   18  22  22  
  Storage                  16   | .   18  22  11  11  11  
  Energy Gun               3    | .   7   .   3   9   .   
  Energy Cannon            7    | .   .   .   11  12  22  
  Ballistic Gun            6    | .   9   14  2   .   .   
  Ballistic Cannon         7    | .   10  14  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 9   14  14  44  34  34  
  Greatest Support         40   | 20  20  20  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  10  10  
  Average Capacity         8    | 7   8   8   8   10  10  
  Most Carried             10   | 7   8   8   9   10  9   
  Average Carried          7    | 3   7   7   8   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            9    | 7   8   8   9   9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           876  | 218 209 174 125 150 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            558  | .   179 140 94  145 .   
  Parts                    38   | .   13  12  5   8   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  20   | .   6   8   3   3   .   
  Guns                     5    | .   2   3   .   .   .   
  Cannons                  9    | .   3   2   1   3   .   
  AOE                      6    | .   1   3   2   .   .   
Classes Destroyed          2    | .   2   .   .   .   .   
  Swarmer                  8    | .   2   6   .   .   .   
  Grunt                    12   | .   4   2   3   3   .   
Best Kill Streak           3    | .   2   3   2   3   .   
  Combat Bots Only         3    | .   2   3   2   3   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Hostile Shots Fired        77   | .   29  34  6   8   .   
  Missed                   19   | .   8   10  1   .   .   
Damage Taken               738  | .   315 284 63  76  .   
  Core                     135  | .   80  55  .   .   .   
  Absorbed by Shields      55   | .   .   .   26  29  .   
  Regen/Repaired (Parts)   35   | .   .   .   35  .   .   
Core Remaining (%)         73   | 100 .   46  .   .   .   
Volleys Fired              49   | 1   18  17  9   4   .   
  Largest                  2    | 2   2   2   2   2   .   
  Hottest                  112  | 60  80  55  112 112 .   
Shots Fired                96   | 2   36  32  18  8   .   
  Gun                      46   | 2   23  15  2   4   .   
  Cannon                   48   | .   13  15  16  4   .   
  Launcher                 2    | .   .   2   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  59   | 1   16  30  12  .   .   
  Thermal                  4    | .   .   .   .   4   .   
  Explosive                2    | .   .   2   .   .   .   
  Electromagnetic          31   | 1   20  .   6   4   .   
  Robot Hit Streak         10   | 2   7   5   5   10  .   
  Robot Miss Streak        4    | .   2   2   4   1   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           67   | 2   27  19  12  7   .   
  Core Hits                28   | .   10  10  4   4   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | .   1   .   1   .   .   
    Blast                  2    | .   1   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1333 | 21  516 347 301 148 .   
  Guns                     389  | 21  225 85  6   52  .   
  Cannons                  589  | .   175 135 183 96  .   
  Explosions               350  | .   116 122 112 .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  5    | .   .   5   .   .   .   
  Kinetic                  528  | 9   199 220 100 .   .   
  Thermal                  280  | .   116 .   112 52  .   
  Explosive                122  | .   .   122 .   .   .   
  Electromagnetic          398  | 12  201 .   89  96  .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            4    | .   4   .   .   .   .   
  Projectiles              4    | .   4   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 8    | .   2   2   4   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  8    | .   2   2   4   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      116  | .   51  30  35  .   .   
  Shots                    3    | .   1   1   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             2    | .   .   2   .   .   .   
  Kicked                   2    | .   .   2   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        217  | 20  217 61  110 102 .   
  Average Temperature      60   | 15  91  25  44  54  .   
  Received Heat Transfer   286  | .   126 90  30  40  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         211  | .   50  .   50  111 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      2    | .   1   .   1   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             284  | .   190 284 242 164 .   
  Initial                  94   | .   .   73  32  94  .   
  Average                  140  | .   123 154 165 145 .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         79   | 100 100 75  47  100 .   
  Level 1                  20   | .   .   24  52  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   14  8   6   3   .   
  Peak Tracking Total      4    | .   4   3   3   3   .   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          5    | .   2   .   2   1   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   4   .   11  1   .   
  Successful               13   | .   4   .   8   1   .   
  Failed                   3    | .   .   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   
  Terminals                8    | .   4   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   1   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   
  Scan Component           3    | .   .   .   3   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     70   | .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  
-------------              Run  | Yrd Mat Min Mat Min Zio 
Turns Passed               1943 | 94  365 554 398 306 226 
Spaces Moved               1147 | 70  222 388 148 178 141 
  Core                     14   | 14  .   .   .   .   .   
  Treads                   462  | .   .   .   143 178 141 
  Legs                     671  | 56  222 388 5   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 160 
  Average Speed            135  | 106 120 120 159 160 160 
  Slowest Speed            240  | 120 120 120 240 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   36  55  16  43  26  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          27   | .   2   16  9   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      27   | .   2   16  9   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Total                      1444 | 85  287 448 292 191 141 
  Wait                     144  | 2   23  25  94  .   .   
  Move                     1142 | 69  221 387 147 177 141 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 6   10  4   9   2   .   
  Fast Attach              15   | 6   1   .   8   .   .   
  Attach                   6    | .   4   2   .   .   .   
  Detach                   4    | 1   1   .   2   .   .   
  Swap                     22   | .   2   5   11  4   .   
  Drop                     29   | .   7   6   12  4   .   
  Fire                     49   | 1   18  17  9   4   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: Mat / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 7)
  460 | -10/Materials | Entered Mines
  464 | -10/Mines     | Discovered new exit (range 10)
  724 | -10/Mines     | Core integrity fell below 50%
  779 | -10/Mines     | Discovered new exit (range 7)
  793 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  796 | -10/Mines     | Found Prototype Device
  798 | -10/Mines     | Identified Exp. Sensor Array
  917 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1014 | -10/Mines     | Entered Materials
 1014 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1265 | -9/Materials  | Discovered new exit (range 14)
 1312 | -9/Materials  | Identified exit to Mines
 1355 | -9/Materials  | Repaired Imp. Heat Sink
 1388 | -9/Materials  | Repaired Shield Generator
 1412 | -9/Materials  | Entered Mines
 1425 | -9/Mines      | Identified exit to Materials
 1575 | -9/Mines      | Found the Drone Emporium
 1582 | -9/Mines      | Found Prototype Device
 1657 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1701 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1718 | -9/Mines      | Entered Zion
 1790 | -7/Zion       | Learned location of Warlord (-5)
 1944 | -7/Zion       | Self-destructed

 Last Messages 
---------------
01770_ System quarantine in progress...
01770_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems,
  cleaned 0.
FA-O4U(z): Warlord is pissed about MAIN.C's expansion into Complex 0b10.
He's set up a new base deeper in the caves, as if the distance hides him
  from MAIN.C's spies. Ha!
I think he's scared, too, and probably getting ready to attack as soon as
  God Mode is ready.
World map updated: -5/Warlord.
01877_ QX-M5R(z) searches inside the Twisted Machinery.
01882_ XI-4EA(z) scatters some of the Twisted Machinery.
01883_ QX-M5R(z) examines a few pieces of the Twisted Machinery.
17-GMF(z): I'm pretty sure the "cloak generators" don't actually do
  anything.
They're just here to make us feel better.
01939_ Extracted schematic archive: L-31 Rogue.
7Y-7W3(c): You can borrow any of these you like, just promise to bring
  back two different archives in return.
Some schematics sure are hard to get, especially the newer 0b10 combat
  variants, but one day I'll have seen them all!

 Map 
-----
+----------------------------------------------------+
| ???????????????##"               """""#?#  """"""" |
| ????????????????##"                 ""#?#  "###### |
| ????????????????##""                ""#?#####????? |
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| ???                   ##" """""? "#??????????????? |
| ???                   ##""""##?  ""#?????????????? |
| ??                    "#"""#"?"  """"????????????? |
| ????#              """#""##?""    """????????????? |
| ??                 """""""##"      ""????????????? |
| ??                      """""       "????????????? |
| ??              """      ""         "????????????? |
| ???    ""    """"#""""          "" ??????????????? |
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| ??      """"""""""" "" $$$ $$$  """#?????????????? |
| ???     """#         "   @c    ""##??????????????? |
| ??      """" ##   ## "  $$ <<< """#??????????????? |
| ??           #     #       <$<  ""???????????????? |
| ?              """     $$$ <<<   "???????????????? |
| ???        "   """   "           "#??????????????? |
| ??????""  ""   """   """""""     ""??????????????? |
| ??????"""""" #     # ##"#""""    ""??????????????? |
| ???????"#""??##   ## ###"#"#""""""#??????????????? |
| ????????#?#"  $      #??###"#"#"""???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          19
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedSupersonicOptics
  Manual?         0
Play Time         00:51:51
  Cumulative      126.0 hours
  Start           2024.05.06 @ 05:46:24
  End             2024.05.06 @ 06:46:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d856e5b7-ba84-4bf0-ad95-a799984c6ad3