Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 17:07:39 Player: IAMTRASHMAN Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (247) 1235 Value Destroyed (9223) 9223 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1530) 1530 TOTAL SCORE: 17308 Bonus ------- High Alert Combat Kills 1530 Cogmind --------- Core Integrity 0/1300 Matter 256/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Heavy Armor Plating Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Centrium Medium Armor Plating Hacking Suite Hacking Suite System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Proton Cannon Hypervelocity Coil Gun Hypervelocity Railgun Ionic Axe > --- INVENTORY -------- Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Improved Linear Gravjet VTOL Module Advanced Heat Sink Advanced Coolant Injector Advanced Weight Redist. System Structural Scanner Terrain Scanner Seismic Detector Launcher Loader Heavy Armor Plating Field Recycling Unit [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 . 1 Utility 7 | . . . 2 1 1 . 2 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 166 | 7 16 14 21 23 16 15 34 20 Power 16 | 1 2 1 2 2 1 2 1 4 Engine 10 | 1 1 1 2 2 1 1 . 1 Core 1 | . 1 . . . . . . . Reactor 5 | . . . . . . 1 1 3 Propulsion 48 | 2 6 7 7 6 2 6 7 5 Treads 25 | . . . 4 6 2 6 3 4 Leg 19 | 2 6 7 3 . . . . 1 Wheel 2 | . . . . . . . 2 . Hover 1 | . . . . . . . 1 . Flight 1 | . . . . . . . 1 . Utility 56 | 2 3 3 8 9 5 4 13 9 Device 27 | 1 1 1 3 5 3 3 4 6 Storage 4 | 1 1 1 . . . . . 1 Processor 6 | . . . . 1 1 . 4 . Hackware 3 | . . . . . . . 3 . Protection 16 | . 1 1 5 3 1 1 2 2 Artifact . | . . . . . . . . . Weapon 46 | 2 5 3 4 6 8 3 13 2 Energy Gun 8 | 1 3 1 2 . 1 . . . Energy Cannon 9 | . . . . 1 3 . 5 . Ballistic Gun 6 | 1 1 1 . . 1 . . 2 Ballistic Cannon 12 | . . . 2 2 1 2 5 . Launcher 6 | . 1 1 . 1 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 4 | . . . . 1 . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 3 . 3 1 Corrupted Parts 4 | . . . 1 . . 1 1 1 System Corruption 20 | . . . 1 . . 8 10 1 Parts Lost 65 | . 1 3 8 1 . 6 24 22 Power 7 | . . . 1 . . . 3 3 Propulsion 20 | . 1 . 2 . . 2 8 7 Utility 19 | . . 1 3 . . 1 6 8 Weapon 19 | . . 2 2 1 . 3 7 4 Highest Loss Streak 17 | . 1 1 5 1 . 3 17 14 To Critical Strikes 2 | . . . . . . . 1 1 Average Backups 16 | 3 12 15 19 19 18 18 14 12 Power . | . 1 1 . 1 1 . . . Propulsion 2 | 1 3 3 3 2 1 2 . 4 Utility 9 | . 4 4 6 12 13 12 10 6 Weapon 3 | . 2 5 7 4 2 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 54 | . 7 4 6 9 4 1 8 15 Power 5 | . . 1 . 1 . . 1 2 Propulsion 13 | . 3 . 1 1 . . 2 6 Utility 25 | . 3 1 5 3 4 1 3 5 Weapon 9 | . 1 1 . 4 . . 1 2 Tool/Special 2 | . . 1 . . . . 1 . Average Slot Usage (%) 94 | . 99 97 93 99 99 97 77 76 Engine 6 | . 7 10 7 7 6 7 3 2 Core 1 | . 6 . . . . . . . Treads 18 | . . . 13 30 26 28 18 17 Leg 9 | . 27 43 19 . . . . . Device 14 | . 8 2 12 21 19 15 11 5 Storage 7 | . 14 11 9 7 6 5 3 3 Processor 3 | . . . . . 6 5 7 8 Hackware 1 | . . . . . . . 5 12 Protection 6 | . 5 6 12 7 6 5 5 5 Energy Gun 6 | . 14 15 5 10 . . . . Energy Cannon 1 | . . . . . 5 3 3 3 Ballistic Gun 3 | . 13 5 4 . . . . 5 Ballistic Cannon 6 | . . . 7 4 12 12 10 . Slashing Weapon 2 | . . . . 4 5 4 . 2 Peak Build Rating 109 | 7 11 17 36 49 64 77 90 109 Average Rating 44 | 5 9 12 27 42 57 71 69 79 On Entrance 33 | . 7 10 17 36 44 61 71 56 Naked Turns . | . . . . . . . . . Heaviest Build 141 | 12 33 55 73 86 93 105 135 141 Greatest Support 182 | 20 20 43 88 88 94 134 134 182 Greatest Overweight (x) 10 | . 3 1 2 . . 1 10 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 25 Average Capacity 18 | 6 13 15 20 20 20 20 16 20 Most Carried 25 | 6 15 20 20 20 20 20 20 25 Average Carried 17 | 3 12 15 18 19 19 19 15 14 Final Capacity 20 | 8 15 20 20 20 20 20 5 5 Final Carried 20 | 6 15 20 20 20 20 20 5 5 Class Distribution -------------------- 53% | Mutant 20% | Gunner 15% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7474 | 206 292 346 1109 937 897 1287 1513 887 Remotely 1660 | . . . 104 317 . 572 667 . Salvage Created 10700 | 64 370 520 885 1354 1948 1352 2829 1378 Parts 491 | 15 24 26 32 77 91 47 117 62 Haulers Intercepted 17 | . 1 1 2 3 3 2 4 1 Recyclers Shooed 16 | . . 1 . 3 3 2 2 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 147 | . 8 9 18 16 25 25 37 9 Melee 1 | . . . . 1 . . . . Guns 24 | . 5 5 5 1 . . . 8 Cannons 81 | . . . 10 11 18 17 25 . AOE 27 | . 3 4 3 2 6 4 4 1 Classes Destroyed 16 | 1 4 5 2 2 . 2 . . Worker 19 | . . 1 . 3 5 . 7 3 Builder 19 | . 1 . 1 3 7 3 4 . Tunneler 6 | 4 . . . 1 . . . 1 Hauler 17 | . 1 1 2 3 3 2 4 1 Recycler 20 | . . 1 3 6 5 1 1 3 Operator 4 | . . 1 1 . 1 1 . . Watcher 15 | . 2 1 1 3 3 2 3 . Swarmer 17 | . . 3 . . 6 2 6 . Grunt 76 | . 8 4 13 5 11 11 20 4 Brawler 3 | . . . . . . 2 . 1 Duelist 4 | . . . . 1 1 2 . . Sentry 12 | . . 2 2 2 2 3 . 1 Specialist 2 | . . . 2 . . . . . Hunter 14 | . . . 1 2 . 4 7 . Programmer 18 | . . . . 6 5 . 4 3 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 35 | 4 4 4 7 14 6 13 35 5 Combat Bots Only 20 | . 4 3 6 6 4 11 20 2 Max Kills in Single Turn 5 | 2 2 2 2 3 4 2 5 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 2 2 2 4 1 2 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1278 | . 37 43 170 136 82 175 395 240 Missed 404 | . 4 12 69 42 24 52 126 75 Hits 874 | . 33 31 101 94 58 123 269 165 Melee 20 | . . . . . . 3 . 17 Projectile 854 | . 33 31 101 94 58 120 269 148 Critical Strikes 29 | . . 1 1 . . 1 16 10 Part Disruptions 3 | . . . . . . . 1 2 Damage Taken 14816 | . 476 491 1592 820 779 1933 4886 3839 Core 2706 | . 61 82 206 48 25 151 828 1305 Absorbed by Shields 898 | . . . . 108 126 664 . . Ignored by Resistances 190 | . . . . 19 8 52 111 . Regen/Repaired (Parts) 66 | . . . . 14 52 . . . Core Remaining (%) 77 | 100 75 79 62 93 97 84 28 . Volleys Fired 525 | 6 37 38 74 68 70 75 92 65 Largest 4 | 2 2 2 2 2 3 4 4 3 Hottest 265 | 60 95 80 110 110 170 210 265 150 Shots Fired 1095 | 12 68 74 134 135 173 202 183 114 Gun 388 | 12 64 71 67 72 . . . 102 Cannon 670 | . . . 65 57 172 193 171 12 Launcher 37 | . 4 3 2 6 1 9 12 . Special . | . . . . . . . . . Kinetic 711 | 6 34 8 110 57 108 145 141 102 Thermal 150 | 6 30 . . . 64 48 2 . Explosive 15 | . 4 3 2 6 . . . . Electromagnetic 219 | . . 63 22 72 1 9 40 12 Robot Hit Streak 31 | 4 11 17 15 9 31 27 12 18 Robot Miss Streak 7 | 1 6 6 7 4 3 2 2 2 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 778 | 8 43 42 109 80 121 161 121 93 Core Hits 471 | 6 23 20 95 46 71 76 88 46 Critical Kills 16 | . . . 1 . 1 1 2 11 Critical Parts Destroyed 22 | . . . . 1 . . 2 19 Critical Strikes 86 | . 3 3 1 6 15 9 13 36 Burn 3 | . 3 . . . . . . . Meltdown 2 | . . . . . 1 1 . . Destroy 41 | . . . 1 . . . 4 36 Blast 34 | . . . . 4 14 8 8 . Corrupt 4 | . . 3 . 1 . . . . Smash 1 | . . . . 1 . . . . Sever 1 | . . . . . . . 1 . Melee Attacks 48 | . . . . 20 8 1 12 7 Impact 1 | . . . . 1 . . . . Slashing 47 | . . . . 19 8 1 12 7 Piercing . | . . . . . . . . . Sneak Attacks 22 | . . . . 7 8 1 2 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 25541 | 125 745 940 1932 2894 4871 5359 7043 1632 Guns 3471 | 122 552 640 583 705 . . . 869 Cannons 14668 | . . . 1125 1038 3503 4334 4487 181 Explosions 5185 | . 193 298 204 408 707 953 2205 217 Melee 2083 | . . . . 736 574 72 351 350 Ramming 134 | 3 . 2 20 7 87 . . 15 Kinetic 13030 | 66 260 93 1553 1038 2407 3171 3573 869 Thermal 4387 | 56 292 170 . 60 1668 1425 716 . Explosive 1090 | . 193 128 204 348 . . . 217 Electromagnetic 4817 | . . 547 155 705 135 691 2403 181 Impact 92 | . . . . 92 . . . . Slashing 1991 | . . . . 644 574 72 351 350 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 1 3 2 10 15 23 Average Corruption 3 | . . . 1 1 1 8 7 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . . 6 13 16 20 18 14 Message Errors 17 | . . . 3 5 2 4 2 1 Matter Fused 18 | . . . . . 3 6 6 3 Heat Flow Errors 18 | . . . 1 4 4 5 2 2 Energy Discharges 4 | . . . . . . 2 1 1 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 9 | . . . . 2 4 . 3 . Data Loss (major) 2 | . . . . . 1 . 1 . Misfires 4 | . . . . 1 1 2 . . Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . 1 4 Weapon Failures 7 | . . . 1 . 1 1 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 1191 | . . 51 . 272 236 62 393 177 Projectiles 354 | . . . . 33 61 3 257 . Explosions 219 | . . 51 . 6 50 2 52 58 Melee 618 | . . . . 233 125 57 84 119 Knockbacks 85 | . . . 25 11 17 16 16 . Impact 2 | . . . . 1 1 . . . Kinetic 75 | . . . 21 10 14 15 15 . Secondary 8 | . . . 4 . 2 1 1 . Self-Inflicted Damage 516 | . 16 29 149 . 116 197 . 9 Shots 15 | . 1 1 2 . 3 7 . 1 Rammed 9 | . . . 1 2 5 . . 1 Targets Rammed 13 | 1 . 1 2 2 6 . . 1 Kicked 3 | 1 . 1 1 . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 421 | . 255 204 252 211 237 421 402 347 Average Temperature 85 | . 70 52 118 48 18 89 144 169 Received Heat Transfer 2790 | . 267 207 540 118 205 166 799 488 Effects 18 | . . . 1 . 2 3 11 1 Shutdowns 5 | . . . . . . . 4 1 Energy Bleed 5 | . . . 1 . 2 . 2 . Interference 4 | . . . . . . 1 3 . Matter Decay 3 | . . . . . . 2 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 12 | . . . . 2 . 2 8 . Combat Hostiles 11 | . . . . 1 . 2 8 . Parts Fried 25 | . . . 1 3 . 1 20 . Impact Corruptions 5 | . . . . 4 1 . . . Robots Melted 3 | . . . . . 1 2 . . Combat Hostiles 3 | . . . . . 1 2 . . Parts Melted 4 | . 1 . . . 3 . . . Heat Transferred 6104 | 125 903 250 . 100 2100 1976 650 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 2 . 2 1 3 2 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 4 | . . . 1 1 3 3 4 2 Low Security (%) 59 | 100 100 100 40 83 63 . 25 . Level 1 16 | . . . 59 16 21 8 23 . Level 2 16 | . . . . . 14 74 7 100 Level 3 5 | . . . . . . 17 31 . Level 4 1 | . . . . . . . 12 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1158 | 10 114 111 327 371 710 745 1158 594 Initial 573 | . . . 26 . 181 345 324 573 Average 240 | 1 21 51 179 85 205 586 613 527 Influence Increases 5777 | 20 334 329 648 700 1079 758 1475 434 Destroy 0b10 Robot/C 2940 | . 160 180 360 320 500 500 740 180 Destroy 0b10 Robot/NC 500 | 20 20 25 40 95 120 45 95 40 Destroy Leader 702 | . 46 54 76 102 130 138 124 32 Successful Hack 170 | . 39 10 . 66 28 6 . 21 Disable Machine 630 | . . 30 45 60 180 . 285 30 Destroy Structure 460 | . 24 30 52 42 76 54 156 26 Lose Combat Pursuer 375 | . 45 . 75 15 45 15 75 105 Influence Decreases 5284 | 20 334 267 710 329 743 802 1045 1034 Entered New Map 1447 | . . . 36 . 190 362 339 520 Time Decay 2959 | 20 324 247 376 319 553 380 446 294 Lost Part 640 | . 10 20 80 10 . 60 240 220 Lost Ally 20 | . . . . . . . 20 . Purge Threat 218 | . . . 218 . . . . . Squads Dispatched 45 | . . 1 4 10 10 8 10 2 Investigation 2 | . . . . 1 1 . . . Extermination 12 | . . . . 4 3 1 3 1 Reinforcement 22 | . . 1 4 2 6 2 6 1 Assault 2 | . . . . . . 1 1 . Garrison 7 | . . . . 3 . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 10 | . . . 1 1 3 2 2 1 Haulers Reinforced 6 | . . . . 1 2 . 3 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 14 | . 2 1 1 2 . 2 3 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 240 | . 19 12 34 23 33 32 52 35 Peak Tracking Total 11 | . 4 3 7 4 4 6 8 11 Tactical Retreats 18 | . 2 . 4 1 3 1 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 3 2 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 42 | . . 2 3 4 12 . 19 2 Max in Single Turn 16 | . . 2 2 1 7 . 16 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 36 | . 7 4 2 11 4 1 4 3 Terminals 20 | . 6 3 1 3 1 1 3 2 Fabricators 5 | . . . . 2 2 . 1 . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 6 | . 1 1 1 2 . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 84 | . 24 8 5 23 7 3 6 8 Successful 46 | . 12 4 3 15 5 2 2 3 Failed 38 | . 12 4 2 8 2 1 4 5 Catastrophic 10 | . 1 1 1 3 1 . 1 2 Database Lockouts . | . . . . . . . . . Manual 30 | . 10 6 . 7 3 1 1 2 Terminals 50 | . 20 7 4 7 1 3 4 4 Fabricators 11 | . . . . 5 4 . 2 . Repair Stations 4 | . . . . 2 2 . . . Recycling Units 15 | . 4 1 1 5 . . . 4 Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 15 | . 7 1 2 1 . 2 1 1 Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . 1 . . Alert Level 2 | . . . . 1 . . 1 . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 2 1 . . . 1 . . Fabricator Hacks 4 | . . . . 2 1 . 1 . Network Status 3 | . . . . 1 1 . 1 . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks 8 | . 1 1 1 3 . . . 2 Report Inventory 6 | . 1 1 1 2 . . . 1 Retrieve Components 2 | . . . . 1 . . . 1 Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 12 | . 4 2 . 4 2 . . . Terminals 8 | . 3 2 . 3 . . . . Track 2 | . 1 . . 1 . . . . Botnet 4 | . 2 1 . 1 . . . . Operators 2 | . . 1 . 1 . . . . Fabricators 3 | . . . . 1 2 . . . Report 1 | . . . . . 1 . . . Haulers 1 | . . . . . 1 . . . Recompile 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used . | . . . . . . . . . Hacking Detections 26 | . 5 2 1 7 3 1 4 3 Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . Time 35 | . . . . 13 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 1 . . . 3 Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 49 | . . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . . 49 . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . Total Damage 115 | . . . . . . . 115 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5729 | 16 870 153 491 2014 1279 258 323 325 Terrain 94 | . . . . . . . 28 66 Structural 2815 | . . 20 187 1764 624 70 . 150 Seismic 5437 | 16 870 133 400 1984 1279 252 295 208 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9582 | 109 1425 666 991 2138 1607 880 1118 648 Spaces Moved 5045 | 65 707 366 409 1163 842 362 766 365 Core 269 | 6 . . . . . . 83 180 Treads 3054 | . . . 225 1163 842 362 304 158 Legs 1316 | 59 707 366 184 . . . . . Wheels 27 | . . . . . . . 27 . Hover 39 | . . . . . . . 12 27 Flight 340 | . . . . . . . 340 . Fastest Speed 35 | 50 120 120 145 145 145 151 35 50 Average Speed 139 | 113 172 126 169 145 147 156 95 100 Slowest Speed 330 | 120 330 190 260 145 148 236 240 235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . 5 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 76 37 35 31 31 7 21 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 40 | . . . . 8 10 12 7 3 Terrain Destroyed 362 | . 22 29 56 49 76 26 91 13 Melee 16 | . . . . 8 . . 5 3 Projectile 89 | . . . . 9 33 17 30 . AOE 253 | . 22 29 56 32 43 9 56 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6554 | 84 849 496 578 1442 1060 511 1017 517 Wait 348 | . 39 33 29 92 65 4 64 22 Move 5027 | 64 706 365 408 1162 841 361 755 365 Hop 5 | . . . . . . . 5 . Pick Up 143 | 6 19 20 18 18 16 10 13 23 Fast Attach 83 | 7 11 2 7 6 9 6 23 12 Attach 54 | . 2 5 10 3 1 13 14 6 Detach 23 | . 1 2 1 . . 7 7 5 Swap 147 | . 15 14 12 45 19 24 11 7 Drop 136 | . 19 16 17 26 25 10 19 4 Fire 525 | 6 37 38 74 68 70 75 92 65 Melee 48 | . . . . 20 8 1 12 7 Ram . | . . . . . . . . . Kick 3 | 1 . 1 1 . . . . . Crush 10 | . . . 1 2 6 . . 1 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 607 | -10/Materials | Discovered new exit (range 16) 992 | -10/Materials | Discovered new exit (range 4) 1278 | -10/Materials | Discovered new exit (range 12) 1535 | -10/Materials | Entered another Materials area 1535 | -9/Materials | Evolved 2 slots: Propulsion x2 2053 | -9/Materials | Discovered new exit (range 16) 2201 | -9/Materials | Entered another Materials area 2201 | -8/Materials | Evolved 2 slots: Utility x2 2702 | -8/Materials | Lost 5 parts (1p1n2u1w) 2956 | -8/Materials | Discovered new exit (range 16) 3192 | -8/Materials | Entered Factory 3192 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3608 | -7/Factory | Discovered new exit (range 8) 3851 | -7/Factory | Repaired Seismic Detector 4709 | -7/Factory | Garrison activated, responded to threat 5209 | -7/Factory | Discovered new exit (range 15) 5330 | -7/Factory | Entered another Factory area 5330 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5641 | -6/Factory | Build established: Gunner 5666 | -6/Factory | Repaired Gauss Cannon 6917 | -6/Factory | Discovered new exit (range 7) 6937 | -6/Factory | Entered another Factory area 6937 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6980 | -5/Factory | Garrison activated, responded to threat 7067 | -5/Factory | Destroyed 7 combat bots 7222 | -5/Factory | Garrison activated, responded to threat 7237 | -5/Factory | First assault squad dispatched 7340 | -5/Factory | Destroyed 11 combat bots 7369 | -5/Factory | System corruption reached 10% 7531 | -5/Factory | Spotted B-75 Beast 7565 | -5/Factory | Destroyed B-75 Beast 7585 | -5/Factory | Lost 3 parts (2n1w) 7645 | -5/Factory | Build established: Scavenger-Gunner 7808 | -5/Factory | Discovered new exit (range 5) 7817 | -5/Factory | Entered another Factory area 7817 | -4/Factory | Evolved 2 slots: Utility x2 8539 | -4/Factory | Lost 4 parts (1p2n1w) 8575 | -4/Factory | Destroyed 20 combat bots 8672 | -4/Factory | System corruption reached 10% 8698 | -4/Factory | Core integrity fell below 50% 8717 | -4/Factory | Lost 17 parts (2p5n4u6w) 8811 | -4/Factory | Found Launcher Loader 8817 | -4/Factory | First assault squad dispatched 8909 | -4/Factory | Discovered new exit (range 12) 8935 | -4/Factory | Entered Research 8935 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8948 | -3/Research | Identified exit to Armory 8948 | -3/Research | Identified exit to Quarantine 9394 | -3/Research | System corruption reached 10% 9443 | -3/Research | Lost 5 parts (1p3u1w) 9528 | -3/Research | Core integrity fell below 50% 9535 | -3/Research | Lost 14 parts (2p5n4u3w) 9559 | -3/Research | Spotted B-86 Titan 9572 | -3/Research | Spotted B-86 Titan 9574 | -3/Research | Core integrity fell below 20% 9583 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 09529_ P-80 Master misfires. 09534_ WSWR&M#&6 #S,HF:5KCFWUMRRTFY7RRX&A8 09550_ K-01 Serf cleans the Terminal. 09552_ System corrupted: Energy discharge (-39). 09552_ Connecting with Terminal... 09559_ Knocked back. 09562_ Slug penetrates S-43 Plague. 09562_ S-43 Plague destroyed. 09562_ Slug penetrates S-43 Plague. 09563_ Acquired 30 matter. 09563_ K-01 Serf collects debris. 09565_ Penetrated by Slug. 09565_ Slug penetrates Wall. 09567_ Critical hit (Destroy). 09567_ Biometal Leg destroyed. 09576_ Slug penetrates Wall. 09577_ C-30 ARC bursts open, deploying its payload. 09577_ S-43 Plague unfolds itself. 09583_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????# #?????????? #???? | | ??????????????????????????# #?????????????+???? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????######### #?????????????????? | | ??????????????????# #% #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# """ #% #?????????????????? | | ??????????????????# """ " #?""""#???????????? | | ??????????????????# """ " ^ #"""""#???????????? | | ??????????????????# """ # #"" F"#### ???????? | | ??????????????????# """ " ??????? | | ??????????????????# """ # ??????? | | ??????????????????# """ " ?????? | | ??????????????????# # !^ ^ T ???????? | | ??????????????????# ## !== " ?????? | | ??????????????????########## ! "%" ! ?????? | | ??????????????????# ] s ! ?????? | | ??????????????????# # ?????? | | ??????????????????# = # ??????? | | ??????????????????# # #BB###""T""##??????? | | ??????????????????# @ ; ;BB#???""??????????? | | ??????????????????# # ####???????????????? | | ??????????????????#+######## #??????????????????? | | ???????????????????????????# #??????????????????? | | ????????????????????????????] ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????+##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 42 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 20 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 28 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 30% | -7/Factory Gauss Cannon | 69% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordNullSplitter Manual? 0 Play Time 01:57:24 Cumulative 235.3 hours Start 2025.09.10 @ 08:04:26 End 2025.09.10 @ 17:07:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a22b8b72-76eb-4bc2-9a42-2f3667300ab7