Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 15:46:20 Player: snuf Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1690) 1690 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 4675 Bonus ------- High Alert Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 445/550 Matter 300/300 Energy 20/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved Treads Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Light Treads Medium Matter Pod (100) Relay Coupler [NC] (22) Relay Coupler [Grunt] (28) Beam Rifle Heavy Assault Rifle Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Light Armor Plating Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Medium Matter Pod Relay Coupler [NC] Relay Coupler [Grunt] Beam Rifle Heavy Assault Rifle Grenade Launcher Katana [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Core Shielding Device Heat Sink Storage Medium Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 27 | . 2 12 3 7 3 Power 2 | . . 1 . 1 . Engine 1 | . . 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | . . 4 1 . 1 Treads 4 | . . 2 1 . 1 Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 1 3 2 1 1 Device 3 | . 1 . 1 1 . Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 11 | . 1 4 . 5 1 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 1 2 . 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 7 | . . 2 . . 5 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 2 | . . 1 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 89 91 100 98 Engine 7 | . 14 11 9 2 . Core 3 | . . . . 6 9 Treads 13 | . . 10 18 18 18 Leg 3 | . 28 1 . . . Wheel 8 | . . 10 9 9 9 Device 14 | . 5 11 17 18 18 Storage 10 | . 14 11 9 9 9 Protection 13 | . . 12 10 18 17 Energy Gun 2 | . 5 4 . . 3 Ballistic Gun 15 | . 22 16 9 14 13 Launcher 1 | . . . 9 1 . Naked Turns . | . . . . . . Heaviest Build 38 | 10 12 25 38 38 38 Greatest Support 46 | 20 20 23 16 46 16 Greatest Overweight (x) 2 | . . 1 2 2 2 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 10 | . 8 10 10 10 10 Average Capacity 9 | . 8 8 10 10 10 Most Carried 10 | . 8 9 8 10 10 Average Carried 8 | . 7 8 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 9 8 10 10 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1152 | 200 46 507 . 192 207 Remotely . | . . . . . . Salvage Created 1582 | . 92 764 . 265 461 Parts 92 | . 7 56 . 10 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 37 | . 2 18 . 9 8 Guns 30 | . 2 16 . 5 7 AOE 7 | . . 2 . 4 1 Classes Destroyed 7 | . 1 5 . . 1 Hauler 1 | . . 1 . . . Watcher 2 | . . 1 . . 1 Swarmer 3 | . . 3 . . . Grunt 27 | . 2 12 . 9 4 Brawler 2 | . . . . . 2 Duelist 2 | . . 1 . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 7 | . 2 5 . 6 7 Combat Bots Only 6 | . 2 5 . 6 6 Max Kills in Single Turn 2 | . 1 2 . 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 1612 | . 128 488 . 393 603 Core 146 | . 7 34 . 51 54 Absorbed by Shields 240 | . . . . 136 104 Redirected to Shielding 16 | . . 8 . 8 . Core Remaining (%) 96 | 100 97 91 . . . Volleys Fired 118 | . 9 52 . 25 32 Largest 2 | . 2 2 . 2 2 Hottest 68 | . 40 68 . 46 68 Shots Fired 216 | . 18 94 . 44 60 Gun 209 | . 18 93 . 38 60 Cannon . | . . . . . . Launcher 7 | . . 1 . 6 . Special . | . . . . . . Kinetic 178 | . 18 82 . 38 40 Thermal . | . . . . . . Explosive 7 | . . 1 . 6 . Electromagnetic 31 | . . 11 . . 20 Robot Hit Streak 14 | . 3 7 . 14 14 Robot Miss Streak 4 | . 4 3 . 2 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 . 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 161 | . 8 68 . 33 52 Core Hits 88 | . 3 37 . 27 21 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 1 1 Destroy 2 | . . . . 1 1 Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3412 | . 82 1111 . 1125 1094 Guns 2294 | . 82 983 . 445 784 Cannons . | . . . . . . Explosions 1118 | . . 128 . 680 310 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1821 | . 82 812 . 445 482 Thermal 310 | . . . . . 310 Explosive 808 | . . 128 . 680 . Electromagnetic 473 | . . 171 . . 302 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . . 80 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 12 | . 6 . . 12 8 Average Temperature 6 | . 6 . . 6 5 Received Heat Transfer 589 | . 24 216 . 244 105 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | . . . . . 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 458 | . 65 458 135 376 411 Initial 183 | . . 5 130 89 183 Average 222 | . 12 261 131 271 264 Maximum Alert Level 2 | . . 2 . 1 2 Low Security (%) 40 | . 100 26 100 23 14 Level 1 55 | . . 64 . 76 83 Level 2 4 | . . 9 . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 . . 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 8 26 . 9 10 Peak Tracking Total 6 | . 4 4 . 6 4 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 9 | . 2 2 2 2 1 Terminals 8 | . 2 2 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 23 | . 3 5 8 4 3 Successful 11 | . 1 4 3 1 2 Failed 12 | . 2 1 5 3 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 1 2 5 . 1 Terminals 20 | . 3 5 5 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 7 | . 1 4 . 1 1 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . . . 2 . 1 Terminals 3 | . . . 2 . 1 Botnet 2 | . . . 1 . 1 Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 1 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 1831 | . 193 698 221 368 351 Spaces Moved 982 | 1 130 369 184 197 101 Core . | . . . . . . Treads 58 | . . 56 . 2 . Legs 148 | 1 130 17 . . . Wheels 776 | . . 296 184 195 101 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 100 115 115 115 Average Speed 126 | 120 120 131 117 130 127 Slowest Speed 240 | 120 120 240 130 160 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 2 28 31 22 36 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 11 . 16 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . 11 . 16 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1352 | . 150 490 187 261 264 Wait 183 | . 8 38 . 16 121 Move 978 | . 129 368 184 196 101 Hop . | . . . . . . Pick Up 16 | . 2 8 . 2 4 Fast Attach 11 | . 1 6 2 1 1 Attach 7 | . . 4 1 . 2 Detach 1 | . . 1 . . . Swap 9 | . 1 2 . 6 . Drop 16 | . . 11 . 2 3 Fire 118 | . 9 52 . 25 32 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 12 | . . . . 12 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 9) 68 | -10/Materials | Discovered new exit (range 15) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 348 | -9/Materials | Identified exit to Mines 819 | -9/Materials | Build established: Scavenger-Mutant 887 | -9/Materials | Discovered new exit (range 5) 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -8/Materials | Identified exit to Garrison 1113 | -8/Materials | Entered Garrison 1125 | -8/Garrison | Installed Relay Interface Framework 1189 | -8/Garrison | Triggered checkpoint 1256 | -8/Garrison | Garrison Relay disabled 1330 | -8/Garrison | Triggered checkpoint 1429 | -8/Garrison | Discovered new exit (range 8) 1481 | -8/Garrison | Entered Materials 1570 | -8/Materials | Garrison activated, responded to threat 1832 | -8/Materials | Self-destructed Last Messages --------------- 01754_ R-06 Scavenger collects Hammer. 01756_ G-47 Trooper destroyed. 01757_ R-06 Scavenger collects Lgt. Treads. 01760_ Acquired 36 matter. 01761_ R-06 Scavenger collects Imp. Heat Sink. 01765_ R-06 Scavenger collects Particle Gun. 01768_ K-01 Serf collects debris. 01768_ Dropped Imp. Ion Engine. 01769_ Acquired Lgt. Deuterium Engine. 01772_ Acquired Hvy. Assault Rifle. 01774_ K-01 Serf collects debris. 01775_ Acquired Lgt. Treads. 01786_ Door malfunctions. 01792_ B-36 Bruiser destroyed. 01792_ Switching to secondary target: L-31 Rogue. 01792_ Chain reaction triggered in Imp. Ion Engine. 01797_ Hvy. Assault Rifle destroyed. 01800_ Hrd. Medium Armor Plating destroyed. 01808_ Destroyed Melee Analysis Suite. 01831_ Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????? ????????? | | ??????????????????????? #???????? | | ??????????????????????? ???????? | | ??????????????????????? ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????+ #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ?????????????????###?### #??????? | | ????????? ???????# ? # +??????? | | ??????? ???????# "?" # #??????? | | ??????+ ???????# """ # @#??????? | | ??????? ???????# """ # l#??????? | | ??????? ??##### # #??????? | | ???????# ??# # """ # #??????? | | ???????# ??# # """ # #??????? | | ???????# ??# # """ # #??????? | | ???????# ??# # # #??????? | | ???????# ??# # # #??????? | | ???????# ??# # = =; #??????? | | ??????## ### #[%% [# #??????? | | ####### ###+##"" % % #??????? | | #??????? | | T = % #??????? | | *%/ * #??????? | | ####### ##""""####+####??????? | | ??????###+#### #?? ????????? | | ?????????????# "# """#??????? | | ?????????????# T# """#??????? | | ?????????????# "# """#??????? | | ?????????????# # #??????? | | ?????????????# # """#??????? | | ?????????????# # ""????????? | | ?????????????##+## "?????????? | | ??????????????# ## ?????????? | | ??????????????# ########?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedBattleDissipator Manual? 0 Play Time 00:23:45 Cumulative 202.4 hours Start 2022.07.09 @ 15:18:01 End 2022.07.09 @ 15:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89295f47-cc0c-4f4c-930c-8f7a6394ae2a