Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.18 @ 23:18:21 Player: Nightmoan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2292) 2292 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5047 Bonus ------- None Cogmind --------- Core Integrity 441/700 Matter 300/300 Energy 190/190 System Corruption 5% Temperature Cool (9) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON (2) ------- Backup Laser III > --- INVENTORY (25) --- Light Deuterium Engine Backup Propulsion III Improved Heat Sink Improved Heat Sink Large Battery (200) Structural Scanner Seismic Detector Target Analyzer Hardened Light Armor Plating Medium Reactive Plating Improved Shield Generator Improved Shield Generator Improved EM Shotgun Improved EM Shotgun Field Laser Assault Rifle Autogun Assault Cannon Datajack Greatsword Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit High-capacity Battery Machine Analyzer Visual Processing Unit Particle Charger > --- WEAPON ----------- Improved EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Large Battery Structural Scanner Seismic Detector ECM Suite Hardened Light Armor Plating Medium Reactive Plating Improved Shield Generator Improved Shield Generator Improved EM Shotgun Improved EM Shotgun Field Laser Assault Rifle Autogun Assault Cannon Datajack Greatsword Greatsword [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . 1 . 1 . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 40 | 7 6 5 16 6 Power 11 | 1 2 . 5 3 Engine 5 | 1 2 . 1 1 Core 6 | . . . 4 2 Reactor . | . . . . . Propulsion 8 | 2 2 1 2 1 Treads . | . . . . . Leg . | . . . . . Wheel 8 | 2 2 1 2 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 2 6 1 Device 5 | 1 . . 4 . Storage 3 | 1 1 1 . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | 2 1 2 3 1 Energy Gun 2 | . . 1 . 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 5 | 2 1 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 24 | . . 1 12 11 Power 8 | . . . 5 3 Propulsion 7 | . . 1 3 3 Utility 6 | . . . 3 3 Weapon 3 | . . . 1 2 Highest Loss Streak 6 | . . 1 3 6 To Critical Strikes . | . . . . . Average Backups 17 | 2 12 16 21 20 Power 2 | 1 3 4 2 2 Propulsion 2 | . 2 2 2 . Utility 7 | . 4 6 9 8 Weapon 4 | . 1 2 6 7 Tool/Special . | . . . . . Unused Backups 20 | . . . 2 18 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 11 | . . . 2 9 Weapon 6 | . . . . 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 99 98 93 Engine 13 | . 24 20 10 4 Core 9 | . . . 12 16 Wheel 17 | . 24 19 15 15 Device 12 | . 12 10 13 13 Storage 14 | . 12 20 16 14 Processor 6 | . . 9 6 14 Protection 1 | . . . 3 . Energy Cannon 4 | . . . 5 6 Ballistic Gun 13 | . 24 19 8 6 Peak Build Rating 39 | 7 10 16 30 39 Average Rating 22 | 5 9 12 25 35 On Entrance 12 | . 7 10 16 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 116 | 18 93 100 116 114 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 36 | 5 9 9 10 36 Average Overweight (x) 4 | 1 3 4 5 4 Largest Inventory Capacity 25 | 10 25 25 25 25 Average Capacity 24 | 9 24 25 25 25 Most Carried 25 | 7 18 20 25 25 Average Carried 18 | 3 12 16 21 21 Final Capacity 25 | 10 25 25 25 25 Final Carried 23 | 7 17 20 18 23 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1293 | 266 279 170 444 134 Remotely . | . . . . . Salvage Created 2913 | 162 477 297 1670 307 Parts 173 | 16 26 22 92 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 11 5 27 6 Guns 31 | . 11 5 14 1 Cannons 16 | . . . 11 5 AOE 1 | . . . 1 . Classes Destroyed 13 | 3 3 3 2 2 Worker 3 | 1 . . 2 . Builder 3 | . . 1 2 . Tunneler 3 | 3 . . . . Recycler 2 | 1 . . 1 . Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 9 | . 2 2 5 . Swarmer 6 | . 2 . 2 2 Grunt 31 | . 9 4 16 2 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 1 7 1 Programmer 1 | . . . . 1 Best Kill Streak 4 | 2 4 3 4 2 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 310 | . 47 19 119 125 Missed 88 | . 10 6 33 39 Hits 222 | . 37 13 86 86 Projectile 222 | . 37 13 86 86 AOE 1 | . . . . 1 Critical Strikes 10 | . 1 . 5 4 Damage Taken 2164 | . 275 138 942 809 Core 446 | . 57 41 89 259 Absorbed by Shields . | . . . . . Ignored by Resistances 1298 | . 169 65 565 499 Regen/Repaired (Parts) 7 | . . . 7 . Core Remaining (%) 87 | 100 77 89 83 . Volleys Fired 172 | 13 42 22 66 29 Largest 2 | 2 2 2 2 2 Hottest 94 | 40 40 43 94 94 Shots Fired 317 | 21 84 41 125 46 Gun 248 | 21 84 41 85 17 Cannon 69 | . . . 40 29 Launcher . | . . . . . Special . | . . . . . Kinetic 227 | 21 84 41 64 17 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 90 | . . . 61 29 Robot Hit Streak 34 | 9 16 22 34 25 Robot Miss Streak 3 | 1 2 3 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 253 | 16 65 30 103 39 Core Hits 134 | 8 26 14 70 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 . 1 Destroy 1 | . . 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5121 | 161 714 448 2932 866 Guns 3083 | 161 696 388 1481 357 Cannons 1512 | . . . 1003 509 Explosions 448 | . . . 448 . Melee . | . . . . . Ramming 78 | . 18 60 . . Kinetic 2633 | 161 696 388 1031 357 Thermal 276 | . . . 276 . Explosive 172 | . . . 172 . Electromagnetic 1962 | . . . 1453 509 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . . 5 Average Corruption 3 | . 1 . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 32 | . . . 26 6 Projectiles 6 | . . . . 6 Explosions 26 | . . . 26 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 141 | . 9 29 103 . Shots 4 | . . . 4 . Rammed 5 | . 1 4 . . Targets Rammed 5 | . 1 4 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | . 77 15 222 248 Average Temperature 44 | . 25 6 59 46 Received Heat Transfer 1239 | . 243 60 648 288 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 102 | 5 80 65 102 40 Initial 10 | . 2 1 10 . Average 12 | 1 10 11 19 3 Influence Increases 1496 | 25 289 165 862 155 Destroy 0b10 Robot/C 980 | . 220 100 540 120 Destroy 0b10 Robot/NC 110 | 25 10 20 50 5 Destroy Leader 298 | . 54 44 170 30 Successful Hack 28 | . 5 . 23 . Disable Machine 16 | . . . 16 . Destroy Structure 64 | . . 1 63 . Influence Decreases 1496 | 20 287 137 897 155 Entered New Map 34 | . 3 6 25 . Time Decay 1330 | 20 284 131 760 135 Lost Part 132 | . . . 112 20 Squads Dispatched 13 | . 2 3 5 3 Investigation 5 | . 2 . 3 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 3 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 24 11 35 14 Peak Tracking Total 5 | . 4 5 4 4 Tactical Retreats 5 | . 2 2 . 1 ECM-based Alert Blocks 9 | . 2 4 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . 3 2 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 10 3 8 2 Terminals 15 | . 7 2 5 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 59 | . 26 7 21 5 Successful 44 | . 22 5 14 3 Failed 15 | . 4 2 7 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 46 | . 22 6 15 3 Fabricators 2 | . . . . 2 Repair Stations 4 | . 1 . 3 . Recycling Units 5 | . 3 1 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 35 | . 18 4 10 3 Record 22 | . 13 2 6 1 Prototype ID Bank 2 | . 1 . . 1 Branch Access Points 1 | . 1 . . . Locate Traps 5 | . 2 2 1 . Dispatch Records 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . . . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 . 2 . Scan Component 2 | . 1 . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 3 1 1 . Report Inventory 3 | . 1 1 1 . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 . 6 2 Full Trace Events 6 | . 3 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 12 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4176 | 113 988 392 1738 945 Optics 1653 | . . . 708 945 Terrain 1017 | . . . 1017 . Machine Analysis 945 | . . . . 945 ECM 1867 | 113 988 392 13 361 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4217 | 129 988 411 1744 945 Spaces Moved 2284 | 58 590 224 909 503 Core 19 | 17 . . . 2 Treads . | . . . . . Legs . | . . . . . Wheels 2265 | 41 590 224 909 501 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 140 155 125 Average Speed 149 | 131 139 141 158 152 Slowest Speed 1850 | 300 215 215 230 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 81 28 70 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . . . 78 . Melee . | . . . . . Projectile . | . . . . . AOE 78 | . . . 78 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2778 | 91 681 279 1091 636 Wait 192 | . 22 19 65 86 Move 2280 | 57 589 223 908 503 Hop . | . . . . . Pick Up 69 | 14 17 6 22 10 Fast Attach . | . . . . . Attach 42 | 7 6 3 19 7 Detach 1 | . 1 . . . Swap 7 | . 1 2 4 . Drop 10 | . 2 . 7 1 Fire 172 | 13 42 22 66 29 Melee . | . . . . . Ram 5 | . 1 4 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 130 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Evolved 1 slot: Power x1 259 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Discovered exit to Materials (range 11) 259 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered exit to Mines (range 13) 310 | -10/Materials | Build established: Hacker-Mutant 422 | -10/Materials | Discovered exit to Materials (range 14) 441 | -10/Materials | Discovered exit to Mines (range 15) 699 | -10/Materials | Identified exit to Subcaves 699 | -10/Materials | Discovered exit to Subcaves (range 9) 937 | -10/Materials | Discovered exit to Materials (range 10) 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Utility x2 1364 | -9/Materials | Identified exit to Mines 1364 | -9/Materials | Discovered exit to Mines (range 13) 1487 | -9/Materials | Identified exit to Materials 1487 | -9/Materials | Discovered exit to Materials (range 13) 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1555 | -8/Materials | Repaired ECM Suite 1830 | -8/Materials | Build established: Scavenger-Mutant 2100 | -8/Materials | Identified exit to Factory 2100 | -8/Materials | Discovered exit to Factory (range 12) 2520 | -8/Materials | Identified exit to Garrison 2602 | -8/Materials | Identified exit to Storage 2602 | -8/Materials | Discovered exit to Storage (range 15) 2818 | -8/Materials | Discovered exit to Storage (range 15) 2890 | -8/Materials | Lost 3 parts (2p1w) 3023 | -8/Materials | Discovered exit to Factory (range 19) 3086 | -8/Materials | Lost 3 parts (1p1n1u) 3273 | -8/Materials | Entered Factory 3273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3437 | -7/Factory | Identified exit to Factory 3437 | -7/Factory | Discovered exit to Factory (range 7) 3883 | -7/Factory | Lost 3 parts (2n1u) 4056 | -7/Factory | Identified exit to Lower Caves 4056 | -7/Factory | Discovered exit to Lower Caves (range 11) 4127 | -7/Factory | Build established: Hacker-Mutant 4218 | -7/Factory | Self-destructed Last Messages --------------- 04140_ Acquired Imp. Heat Sink. 04146_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2E. 04152_ K-01 Serf collects debris. 04156_ M-28 Smith destroyed. 04162_ Acquired 8 matter. 04171_ K-01 Serf collects debris. 04176_ Wheel destroyed. 04179_ Imp. EM Pulse Cannon destroyed. 04179_ K-01 Serf collects debris. 04184_ Pressure Siphon disabled. 04187_ K-01 Serf collects debris. 04200_ System corrupted: Energy discharge (-132). 04200_ Hpw. Shotgun destroyed. 04202_ ECM Suite destroyed. 04210_ Mic. Nuclear Core destroyed. 04213_ K-01 Serf collects debris. 04216_ Hcp. Battery destroyed. 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