Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 12:56:32

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (651)      651
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1966

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             144/400
Matter                     169/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Hover Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Visual Processing Unit
   Experimental Sensor Array
                Signal Interpreter
                Terrain Scanner
                ECM Suite
          Light Armor Plating
                Tractor Beam
                Grenade Launcher
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Sensor Array
                Core Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Hover Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Visual Processing Unit
   Experimental Sensor Array
                Signal Interpreter
                Terrain Scanner
                ECM Suite
          Light Armor Plating
                Tractor Beam
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 3   23  3   6   
  Power                    4    | .   4   .   .   
    Engine                 3    | .   3   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   4   3   .   
    Treads                 3    | .   2   1   .   
    Leg                    2    | .   .   2   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 2    | 1   .   .   1   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | .   12  .   4   
    Energy Gun             2    | .   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   6   .   2   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         4    | .   3   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   3   1   9   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   2   1   2   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      9    | .   2   1   9   
Average Slot Usage (%)     98   | .   98  99  85  
  Engine                   2    | .   3   .   .   
  Core                     10   | .   9   14  6   
  Treads                   17   | .   18  18  .   
  Leg                      4    | .   .   9   17  
  Wheel                    1    | .   2   .   .   
  Flight                   3    | .   6   .   .   
  Device                   1    | .   2   .   9   
  Storage                  24   | .   23  28  22  
  Protection               2    | .   2   .   8   
  Energy Gun               3    | .   5   .   .   
  Ballistic Gun            19   | .   15  28  19  
  Ballistic Cannon         3    | .   4   .   .   
  Special Weapon           1    | .   2   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             77   | 12  75  75  77  
  Greatest Support         40   | 32  40  40  20  
  Greatest Overweight (x)  23   | 3   3   7   23  
  Average Overweight (x)   1    | .   .   1   4   
Largest Inventory Capacity 20   | 6   20  20  20  
  Average Capacity         17   | 6   15  20  20  
  Most Carried             20   | 6   20  20  19  
  Average Carried          16   | 6   14  19  17  
  Final Capacity           20   | 6   20  20  20  
  Final Carried            20   | 6   20  20  15  

 Class Distribution 
--------------------
 79% | Hauler-Mutant
 11% | Scavenger-Mutant
  8% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           901  | 230 574 97  .   
  Remotely                 102  | 30  72  .   .   
Salvage Created            1012 | 84  654 139 135 
  Parts                    86   | 4   64  9   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  18   | .   12  2   4   
  Guns                     14   | .   10  2   2   
  Cannons                  1    | .   1   .   .   
  AOE                      3    | .   1   .   2   
Classes Destroyed          7    | 1   6   .   .   
  Worker                   7    | .   4   2   1   
  Builder                  3    | .   3   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    12   | .   6   2   4   
Best Kill Streak           4    | 1   4   2   3   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1944 | .    645  199  1100 
  Core                     390  | .    122  12   256  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         73   | 100  .    46   .    
Volleys Fired              127  | 2    97   12   16   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 80   100  46   46   
Shots Fired                233  | 4    181  24   24   
  Gun                      193  | 4    146  24   19   
  Cannon                   22   | .    22   .    .    
  Launcher                 5    | .    .    .    5    
  Special                  13   | .    13   .    .    
  Kinetic                  181  | .    138  24   19   
  Thermal                  13   | .    13   .    .    
  Explosive                5    | .    .    .    5    
  Electromagnetic          34   | 4    30   .    .    
  Robot Hit Streak         17   | 3    17   11   6    
  Robot Miss Streak        6    | .    6    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           119  | 3    81   18   17   
  Core Hits                65   | 2    43   7    13   
  Critical Hits            2    | .    2    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1855 | 40   953  264  598  
  Guns                     1216 | 40   675  264  237  
  Cannons                  206  | .    206  .    .    
  Explosions               433  | .    72   .    361  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1197 | .    696  264  237  
  Thermal                  72   | .    72   .    .    
  Explosive                361  | .    .    .    361  
  Electromagnetic          225  | 40   185  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    .    10   
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    2    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      200  | .    179  .    21   
  Shots                    5    | .    2    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        105  | 36   105  9    3    
  Average Temperature      20   | 20   21   5    2    
  Received Heat Transfer   567  | .    165  108  294  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             262  | 5   262 52  75  
  Initial                  36   | .   3   36  .   
  Average                  105  | 4   157 26  17  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         82   | 100 71  100 100 
  Level 1                  17   | .   28  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   33  2   7   
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        4    | .   4   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   4   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   7   1   .   
  Terminals                7    | .   6   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   17  3   .   
  Successful               14   | .   12  2   .   
  Failed                   6    | .   5   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   7   3   .   
  Terminals                19   | .   16  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   9   1   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   
  Terminal Index           2    | .   1   1   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
    Track                  2    | .   1   1   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3056 | 31   1848 1010 167  
Spaces Moved               1529 | 13   1015 457  44   
  Core                     8    | 1    5    .    2    
  Treads                   928  | .    592  336  .    
  Legs                     167  | 4    .    121  42   
  Wheels                   142  | 8    134  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   284  | .    284  .    .    
  Fastest Speed            37   | 100  37   180  210  
  Average Speed            159  | 113  142  188  259  
  Slowest Speed            1200 | 200  200  330  1200 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 3    94   83   6    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 13   | .    13   .    .    
Terrain Destroyed          65   | .    44   .    21   
  Melee                    .    | .    .    .    .    
  Projectile               13   | .    13   .    .    
  AOE                      52   | .    31   .    21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      1921 | 24   1241 584  72   
  Wait                     149  | 5    35   103  6    
  Move                     1526 | 12   1014 456  44   
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | .    39   4    .    
  Fast Attach              15   | 3    9    3    .    
  Attach                   9    | .    4    .    5    
  Detach                   2    | .    2    .    .    
  Swap                     11   | .    10   .    1    
  Drop                     39   | 2    31   6    .    
  Fire                     127  | 2    97   12   16   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Discovered new exit (range 10)
  215 | -10/Materials | Discovered new exit (range 7)
  466 | -10/Materials | Build established: Scavenger-Mutant
  932 | -10/Materials | Build established: Hauler-Mutant
 1880 | -10/Materials | Entered Mines
 1904 | -10/Mines     | Learned location of Zion (-6)
 1982 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1982 | -10/Mines     | Discovered new exit (range 5)
 2462 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2470 | -10/Mines     | Found Prototype Device
 2511 | -10/Mines     | Core integrity fell below 50%
 2589 | -10/Mines     | Discovered new exit (range 11)
 2669 | -10/Mines     | Discovered new exit (range 9)
 2707 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2890 | -10/Mines     | Entered Materials
 2890 | -9/Materials  | Evolved 2 slots: Utility x2
 2892 | -9/Materials  | Discovered new exit (range 7)
 3033 | -9/Materials  | System corruption reached 10%
 3039 | -9/Materials  | Core integrity fell below 50%
 3057 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03028_ U-05 Engineer lays Concrete. <x2>
03029_ U-05 Engineer builds a Wall.
03029_ U-05 Engineer lays Concrete.
03030_ System corrupted: Hvy. Assault Rifle rejected.
03030_ U-05 Engineer builds a Wall.
03032_ Sensor Array destroyed.
03032_ System corrupted by crushing effect (+3).
03033_ U-05 Engineer lays Concrete.
03034_ Knocked back.
03034_ U-05 Engineer lays Concrete. <x3>
03036_ U-05 Engineer builds a Wall. <x3>
03041_ Mining Laser destroyed.
03042_ System corrupted: Hvy. Assault Rifle targeting data glitched.
03042_ U-05 Engineer lays Concrete. <x3>
03044_ U-05 Engineer builds a Wall.
03045_ U-05 Engineer lays Concrete. <x2>
03046_ Knocked back.
03047_ U-05 Engineer lays Concrete. <x4>
03052_ Hvy. Assault Rifle destroyed.
03053_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????      ??????????????????? |
| ?????????????????????????      ??????????????????? |
| ?????????????????????????     #??????????????????? |
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| ????????????????????????!     #  #???????????????? |
| ?????????????????????????     #  ???#????????????? |
| ?????????????????????????##   ##### ##???????????? |
| ?????????????????????????#     !     #???????????? |
| ?????????????????????????#    %%=   =+%"""???????? |
| ?????????????????????????#    =     %#="""???????? |
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| ??????????#     ###########YY #????? #???????????? |
| ??????????#                   #??????#???????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledUtilityBlade
  Manual?         0
Play Time         00:39:26
  Cumulative      34.9 hours
  Start           2021.02.26 @ 16:52:15
  End             2021.02.27 @ 12:56:32
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           37
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb0ee975-0e48-490c-ad56-b05045e09170