Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.26 @ 02:38:54 Player: ptdel Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (25) 125 Value Destroyed (826) 826 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (1516) 1516 TOTAL SCORE: 12007 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 56 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Fission Core Micro Fission Core Quantum Reactor > --- PROPULSION ------- VTOL Module Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Enhanced Optical Array Advanced ECM Suite Improved Cloaking Device Improved System Shield Improved System Shield Advanced System Shield Stasis Generator > --- WEAPON ----------- Chainsword Lance > --- INVENTORY -------- Advanced Coolant Injector Improved Cloaking Device [Rating: 157] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion VTOL Module Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved System Shield Device Trap Reconfigurator Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Core Shielding Artifact Stasis Generator Weapon Grenade Launcher Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . . 2 2 . . 2 2 . 2 Power 5 | . . . . . 1 . . . . . . . . . 1 1 . . . 1 . 1 Propulsion 6 | . . . . . 1 1 . . 1 . . . . . 1 . . . 2 . . . Utility 7 | . . . . . 2 1 . . 1 . . . . . . 1 . . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 110 | 6 1 2 . 4 6 11 4 . 10 1 9 . . 2 15 14 1 . 8 8 2 6 Power 21 | 1 . . . 1 3 . 3 . . 1 2 . . . 3 3 . . 1 2 . 1 Engine 4 | 1 . . . 1 . . 1 . . . . . . . 1 . . . . . . . Core 14 | . . . . . 3 . 2 . . 1 2 . . . 2 2 . . . 2 . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Propulsion 28 | 2 . . . 2 . 5 . . 1 . 3 . . . 6 2 1 . 2 2 1 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 4 . . . . 2 . . . . . . . . . . . Flight 17 | . . . . . . . . . 1 . 1 . . . 6 2 1 . 2 2 1 1 Utility 41 | 1 1 . . . 2 4 1 . 4 . 2 . . 2 5 6 . . 5 3 1 4 Device 27 | . . . . . 1 3 1 . 2 . 1 . . 1 5 4 . . 3 2 . 4 Storage 2 | 1 . . . . . . . . . . . . . 1 . . . . . . . . Processor 5 | . . . . . . 1 . . 1 . 1 . . . . . . . 1 1 . . Hackware 4 | . . . . . . . . . 1 . . . . . . 2 . . 1 . . . Protection 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 20 | 2 . 2 . 1 1 2 . . 5 . 2 . . . 1 3 . . . 1 . . Energy Gun 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . . . . . . . 2 . 1 . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . 1 . 1 . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 2 . . . . . . . 1 . 1 . . 1 1 1 . Parts Lost 60 | . . . . 4 1 . 4 . . 4 . . . 11 . 2 2 . 3 2 5 22 Power 13 | . . . . 1 . . 1 . . 1 . . . 2 . . . . 2 . 1 5 Propulsion 19 | . . . . 2 . . . . . 2 . . . 4 . 1 2 . . 1 2 5 Utility 20 | . . . . . . . 2 . . . . . . 3 . 1 . . 1 1 2 10 Weapon 8 | . . . . 1 1 . 1 . . 1 . . . 2 . . . . . . . 2 Highest Loss Streak 16 | . . . . 4 1 . 3 . . 4 . . . 9 . 1 2 . 2 2 3 16 Average Slot Usage (%) 86 | . 97 100 100 91 78 94 95 84 98 69 71 93 93 75 61 86 92 89 79 87 86 70 Engine 4 | . 14 14 14 12 7 . 1 7 6 . . . . . 5 4 . . . . . . Core 8 | . . . . . 5 15 13 7 6 3 10 13 13 11 2 11 21 21 15 15 17 13 Treads 7 | . 28 28 28 18 . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 5 18 7 . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 18 30 30 26 13 9 20 20 12 . . . . . . . . Flight 8 | . . . . . . . . . 5 2 2 6 6 1 18 30 24 21 20 26 24 16 Device 13 | . . . . . 6 21 22 23 23 20 25 26 26 23 22 15 21 21 12 13 12 11 Storage 5 | . 14 14 14 14 9 7 7 7 6 5 . . . . . . . . . . . . Processor 5 | . . . . . . 6 5 . 6 6 9 13 13 13 11 6 5 5 4 5 4 3 Hackware 3 | . . . . . . . . . 2 6 2 . . . . 10 10 10 13 13 13 11 Protection 4 | . 11 14 14 14 18 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 8 7 5 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 28 1 . . . . . . . 8 2 6 6 5 . 3 . . . . . . Launcher 6 | . . 26 28 23 6 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 7 7 1 . 5 6 6 5 . . . . . 1 4 3 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 59 | 11 12 14 14 14 26 28 28 24 30 29 25 25 25 25 33 38 35 35 35 49 49 59 Greatest Support 109 | 40 40 40 40 40 20 53 53 53 53 53 39 39 39 39 30 40 40 35 73 97 109 97 Greatest Overweight (x) 6 | 1 . . . 3 1 1 . . . . 2 . . 4 6 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 5 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 2 1 4 4 4 2 Average Carried 4 | 2 5 5 5 5 4 5 5 6 4 5 3 3 4 3 1 3 1 1 2 3 3 1 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 6 6 4 6 6 6 6 6 4 3 4 4 4 4 2 1 1 3 4 2 1 Class Distribution -------------------- 43% | Mutant 19% | Hacker-Sprinter 10% | Ninja 8% | Scout 8% | Machinist-Sprinter 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scout | -6/Factory Scout | -6/Waste Assassin | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Mutant | -5/Factory Machinist-Sprinter | -4/Factory Machinist-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Matter Collected 1616 | 221 92 28 . 239 . 231 40 . . . 185 38 . 20 . 304 1 . 108 13 . 96 Remotely 24 | . . . . . . . . . . . . . . . . 24 . . . . . . Salvage Created 854 | . 106 118 . . 34 36 139 . . . . 55 . 113 . 121 . . 109 13 . 10 Parts 59 | . 10 11 . . 3 2 8 . . . . 3 . 8 . 4 . . 3 3 . 4 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 6 . . . . 6 . 10 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 15 | . 2 5 . . 1 . 3 . . . . 1 . 2 . 1 . . . . . . Melee 6 | . . . . . . . 3 . . . . . . 2 . 1 . . . . . . Guns 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . AOE 5 | . . 5 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | . 2 2 . . 1 . 2 . . . . . . . . 1 . . 1 . . . Worker 4 | . . 2 . . . . . . . . . . . . . . . . . 1 . 1 Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 4 | . 2 . . . . 1 . . . . . . . . . 1 . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Grunt 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . Programmer 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | . 2 5 . . 1 1 2 . . . . 1 . 2 . 1 . . 1 1 . 1 Combat Bots Only 3 | . 2 3 . . 1 . 2 . . . . 1 . 2 . 1 . . . . . . Max Kills in Single Turn 3 | . 1 3 . . 1 1 1 . . . . 1 . 1 . 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Damage Taken 6665 | . 130 77 . 452 74 26 304 . . 118 . 67 . 985 59 173 156 . 224 422 786 2612 Core 2655 | . . . . 94 . . 12 . . 45 . . . 425 19 42 37 . 24 135 202 1620 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 62 100 . . 98 . . . . . 44 98 . . 93 98 . 76 . Volleys Fired 60 | . 16 3 . 7 6 1 2 . . . . 7 . . . 16 2 . . . . . Largest 2 | . 2 2 . 2 2 1 1 . . . . 1 . . . 1 1 . . . . . Hottest 105 | . 40 60 . 60 105 75 75 . . . . 30 . . . 33 40 . . . . . Shots Fired 85 | . 32 6 . 10 9 1 2 . . . . 7 . . . 16 2 . . . . . Gun 55 | . 32 . . . . . . . . . . 7 . . . 16 . . . . . . Cannon 8 | . . . . . 5 1 2 . . . . . . . . . . . . . . . Launcher 20 | . . 6 . 10 4 . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Kinetic 55 | . 32 . . . . . . . . . . 7 . . . 16 . . . . . . Thermal 8 | . . . . . 5 1 2 . . . . . . . . . . . . . . . Explosive 20 | . . 6 . 10 4 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 10 2 . 9 11 . 2 . . . . 4 . . . 5 5 . . . . . Robot Miss Streak 5 | . 2 . . . 1 1 . . . . . 2 . . . 5 . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | . 22 2 . 7 5 1 8 . . . . 5 . 6 . 10 2 . 5 3 1 1 Core Hits 48 | . 6 14 . 4 4 1 4 . . . . 2 . 4 . 6 . . 1 1 . 1 Critical Hits 8 | . 1 . . . . . 1 . . . . . . . . 4 . . 1 . 1 . Critical Kills 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . . . . . 1 . . . . . . . . 3 . . 1 . . . Melee Attacks 87 | . . . . . . 2 6 . . . . . . 21 . 6 . . 11 16 18 7 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . 1 6 . . . . . . 21 . . . . . 8 15 7 Piercing 28 | . . . . . . . . . . . . . . . . 6 . . 11 8 3 . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2572 | 2 223 366 . 80 158 49 294 . . . . 130 . 226 . 316 . . 304 263 34 127 Guns 597 | . 223 . . . . . . . . . . 130 . . . 244 . . . . . . Cannons 140 | . . . . . 84 . 56 . . . . . . . . . . . . . . . Explosions 520 | . . 366 . 80 74 . . . . . . . . . . . . . . . . . Melee 1313 | . . . . . . 49 238 . . . . . . 226 . 72 . . 304 263 34 127 Ramming 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 597 | . 223 . . . . . . . . . . 130 . . . 244 . . . . . . Thermal 140 | . . . . . 84 . 56 . . . . . . . . . . . . . . . Explosive 520 | . . 366 . 80 74 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 937 | . . . . . . 49 238 . . . . . . 226 . . . . . 263 34 127 Piercing 376 | . . . . . . . . . . . . . . . . 72 . . 304 . . . Highest Corruption 4 | . 3 3 3 3 . . . . . . . 1 1 1 . 2 2 2 . 2 3 4 Average Corruption 2 | . 1 3 3 3 . . . . . . . 1 1 1 . 1 2 2 . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . 4 6 15 6 . . . . . . . . . 3 . . 2 . . 2 2 1 Message Errors 13 | . 3 2 3 1 . . . . . . . . . . . . 1 . . 1 1 1 Matter Fused 8 | . . 2 4 1 . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 4 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . Energy Discharges 8 | . . . 4 3 . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 8 | . 1 1 2 1 . . . . . . . . . 2 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 46 | . . 10 . . 5 . . . . . . . . . . . . . 31 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . 10 . . 5 . . . . . . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . . . . . 31 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . 45 . 132 . . . . . . . . . . . . . . . . . . Shots 9 | . . 2 . 7 . . . . . . . . . . . . . . . . . . Rammed 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | . . 110 276 . 260 44 88 . . . . 4 . . . . 17 . . 185 . . Average Temperature 102 | . . 63 140 . 131 26 48 . . . . 4 . . . . 12 . . 60 . . Received Heat Transfer 264 | . 30 9 . . 18 . . . . . . 9 . . . . 9 . 18 54 99 18 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 185 | . . . . . 111 . 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Peak Influence 1676 | . 114 174 . 15 88 37 . . 36 47 15 . . . 406 112 . . 141 97 1676 1130 Average Influence 172 | . 58 82 . . 38 15 . . 32 24 9 . . . 115 61 . . 34 42 1615 1034 Maximum Alert Level 5 | . . . . . . . . . . . . . . . 2 . . . . . 5 4 Low Security (%) 86 | 100 100 100 . 100 100 100 . . 100 100 100 . . . 67 100 . . 100 100 . . Level 1 . | . . . . . . . . . . . . . . . 8 . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . 23 . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . 57 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 20 | . 2 . . . . 1 . . . . . . . . 3 1 . . 1 3 6 3 Investigation 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Extermination 5 | . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 Reinforcement 5 | . 1 . . . . . . . . . . . . . 2 . . . . 2 . . Assault 7 | . . . . . . . . . . . . . . . . . . . . . 6 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Distress Signals 6 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 . 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . 1 . . 5 2 . . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . 5 2 . . Times Spotted 141 | . 9 4 . 1 3 2 4 . . 6 1 2 . 11 8 4 2 . 16 15 32 21 Peak Tracking Total 23 | . 3 3 . 1 1 1 2 . . 6 5 1 . 5 5 2 2 . 9 6 23 15 Tactical Retreats 21 | . . . . . . . . . . . . . . 2 1 1 1 . 5 4 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 6 | . 1 . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Reconfigurated 4 | . . . . . . 3 . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 6 | . . . . . 1 . . . . . . . . . . 3 . . 1 . 1 . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 44 | . 4 . 2 . 3 8 . . 2 . 2 1 4 . 1 7 . . 4 4 . 2 Terminals 24 | . 3 . . . 2 3 . . 2 . 1 1 . . . 4 . . 4 3 . 1 Fabricators 5 | . . . . . . 2 . . . . . . . . 1 1 . . . 1 . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . 2 . . . . . 1 Total Hacks 158 | . 11 . 18 . 6 17 . . 12 . 5 6 25 . 7 13 . . 16 15 . 7 Successful 98 | . 5 . 18 . 4 11 . . 7 . 2 4 25 . 6 6 . . 5 4 . 1 Failed 60 | . 6 . . . 2 6 . . 5 . 3 2 . . 1 7 . . 11 11 . 6 Catastrophic 17 | . 1 . . . . 1 . . . . 1 . . . . 5 . . 3 4 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 3 . 1 . 3 . . . 5 . 2 5 . . . . . . 4 9 . 4 Terminals 80 | . 8 . . . 5 6 . . 12 . 2 6 . . . 7 . . 16 13 . 5 Fabricators 14 | . . . . . . 2 . . . . . . . . 7 3 . . . 2 . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . . . . . . . . . 3 . . . . . 2 Terminal Hacks 73 | . 3 . 18 . 3 2 . . 7 . . 4 25 . . 3 . . 5 2 . 1 Record 35 | . . . 18 . . . . . 3 . . 1 11 . . 1 . . 1 . . . Part Schematic 7 | . . . . . . . . . 1 . . . 6 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 . . . 1 . . . 3 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . . . . . 1 . . . . . . . . . . 1 . . 1 1 . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 1 . . . 1 2 . . 1 . . 1 . . . 1 . . 2 . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . . 6 2 . . . 2 . . Load Schematic 4 | . . . . . . . . . . . . . . . 2 1 . . . 1 . . Build 6 | . . . . . . . . . . . . . . . 4 1 . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . . . 2 7 . . 2 . 2 . . . 1 5 . . 3 4 . 2 Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . . . . . . . . . . 285 . . . . . . Time 76 | . . . . . . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Part Schematics Acquired 11 | . . . . . . 4 . . 1 . . . 6 . . . . . . . . . Parts Built 10 | . . . . . . . . . . . . . . . 8 . . . . 2 . . Matter 708 | . . . . . . . . . . . . . . . 540 . . . . 168 . . Time 354 | . . . . . . . . . . . . . . . 270 . . . . 84 . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . 20 . . . . 8 . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Total Allies 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . . . 1 . 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . . . . . . . 94 . 19 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . . . 94 . 19 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . 10 . . . . . . . . Total Damage 447 | . . . . . . . . . . . . . . 447 . . . . . . . . Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 3 . . . . . . . . . 1 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Turns Passed 7731 | 92 366 331 1053 401 179 727 559 14 99 68 488 161 42 531 439 442 166 6 462 525 182 398 Spaces Moved 10719 | 54 186 198 658 277 172 1040 937 26 134 80 479 216 80 783 252 1011 543 18 1242 995 472 866 Core 298 | 17 . . . 33 . . . . . . . . . 112 26 . . . . . . 110 Treads 1234 | 37 186 198 658 155 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 569 | . . . . 89 172 308 . . . . . . . . . . . . . . . . Hover 3355 | . . . . . . 732 937 26 134 80 479 216 80 671 . . . . . . . . Flight 5263 | . . . . . . . . . . . . . . . 226 1011 543 18 1242 995 472 756 Fastest Speed 25 | 50 160 160 160 80 80 53 53 53 53 53 52 52 52 50 25 25 28 31 25 25 25 28 Average Speed 56 | 140 160 160 160 133 85 62 53 53 53 59 77 52 52 55 72 25 28 31 29 25 25 31 Slowest Speed 350 | 160 160 160 160 200 90 90 53 53 53 66 180 52 52 250 350 111 31 31 31 28 31 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 1 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 49 41 90 64 20 28 93 7 5 70 11 48 74 82 9 25 66 7 39 36 58 29 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 4 | . . 1 . . . . 1 . . . . . 1 . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Unknown Exits Taken 17 | 1 1 . 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . 1 . . 1 . . . . 1 . 3 . . . . . . . . Spaces Dug 35 | . . . . . . . . . . . . . . 13 . . . . 4 8 5 5 Terrain Destroyed 154 | . . 43 . 40 33 1 . . . . . . . 13 . 2 . . 4 8 5 5 Melee 35 | . . . . . . . . . . . . . . 13 . . . . 4 8 5 5 Projectile 5 | . . . . . 2 1 . . . . . . . . . 2 . . . . . . AOE 114 | . . 43 . 40 31 . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Fac Fac Upp Upp Res Res Qua Acc Total 12132 | 70 224 205 659 299 194 1116 985 25 161 99 597 257 79 857 508 1170 550 17 1321 1248 508 983 Wait 1009 | . 15 . . 4 2 43 33 . 7 19 101 34 . 46 226 102 5 . 43 216 15 98 Move 10688 | 53 185 197 657 276 171 1039 936 25 134 79 478 215 79 782 249 1002 542 17 1241 994 471 866 Hop 5 | . . . . . . . . . . . . . . . 1 4 . . . . . . Pick Up 120 | 10 5 1 1 5 7 12 3 . 7 . 8 1 . 3 14 14 . . 12 9 2 6 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 90 | 6 1 . . 4 3 9 2 . 5 1 9 . . 1 14 14 1 . 5 7 2 6 Detach 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Swap 21 | . . 2 . . 3 2 2 . 5 . . . . 1 1 1 . . 3 1 . . Drop 52 | . 2 1 1 3 2 8 1 . 3 . 1 . . 3 3 10 . . 6 5 3 . Fire 60 | . 16 3 . 7 6 1 2 . . . . 7 . . . 16 2 . . . . . Melee 84 | . . . . . . 2 6 . . . . . . 21 . 6 . . 11 16 15 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 459 | -10/Materials | Entered Mines 506 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 509 | -10/Mines | Found Prototype Device 524 | -10/Mines | Learned location of Storage (-7) 712 | -10/Mines | Discovered new exit (range 12) 737 | -10/Mines | Identified exit to Exiles 782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 790 | -10/Mines | Entered Exiles 829 | -10/Exiles | Met 8R-AWN 856 | -10/Exiles | Met EX-HEX 902 | -10/Exiles | Met EX-BIN 922 | -10/Exiles | Aligned with FarCom system 923 | -10/Exiles | Given EX-Vault access code 1176 | -10/Exiles | Met EX-DEC 1212 | -10/Exiles | Visited The Gauntlet 1462 | -10/Exiles | Discovered new exit (range 12) 1603 | -10/Exiles | Opened EX-Vault 1612 | -10/Exiles | Found Prototype Device 1643 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1843 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1843 | -10/Exiles | Entered Mines 2054 | -9/Mines | Assembled infested the area 2059 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2077 | -9/Mines | Learned Materials stockpile data 2139 | -9/Mines | Lost 4 parts (1p2n1w) 2234 | -9/Mines | Discovered new exit (range 13) 2244 | -9/Mines | Entered Materials 2244 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2349 | -8/Materials | Discovered new exit (range 16) 2423 | -8/Materials | Entered Factory 2423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -7/Factory | Identified Trap Reconfigurator 2514 | -7/Factory | Identified Exp. Sensor Array 2999 | -7/Factory | Build established: Scout 3125 | -7/Factory | Discovered new exit (range 9) 3150 | -7/Factory | Entered Lower Caves 3151 | -7/Lower Caves | Encountered a Warlord checkpoint 3153 | -7/Lower Caves | Learned Factory emergency access door positions 3163 | -7/Lower Caves | Learned 12 Factory zone layouts 3230 | -7/Lower Caves | Spotted B-75 Beast 3439 | -7/Lower Caves | Build established: Mutant 3439 | -7/Lower Caves | Learned location of Zion (-7) 3589 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3700 | -7/Lower Caves | Discovered new exit (range 15) 3709 | -7/Lower Caves | Entered another Lower Caves area 3716 | -7/Lower Caves | Discovered new exit (range 12) 3723 | -7/Lower Caves | Entered Factory 3723 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3724 | -6/Factory | Identified exit to Factory 3822 | -6/Factory | Sucked down chute 3822 | -6/Factory | Entered Waste 3831 | -6/Waste | Spotted C-40 Crusher 3837 | -6/Waste | Spotted C-40 Crusher 3839 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3839 | -6/Waste | Spotted C-40 Crusher 3845 | -6/Waste | Spotted C-40 Crusher 3845 | -6/Waste | Spotted C-40 Crusher 3853 | -6/Waste | Spotted C-40 Crusher 3853 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3882 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3884 | -6/Waste | Discovered new exit (range 10) 3890 | -6/Waste | Entered Factory 3913 | -6/Factory | Lost 4 parts (1p2n1w) 4069 | -6/Factory | Discovered new exit (range 16) 4152 | -6/Factory | Repaired Mic. Nuclear Core 4378 | -6/Factory | Entered Lower Caves 4449 | -6/Lower Caves | Attacked by a faux Warlord 4503 | -6/Lower Caves | Identified exit to Lower Caves 4521 | -6/Lower Caves | Build established: Ninja 4536 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4539 | -6/Lower Caves | Entered Data Miner 4539 | -6/Data Miner | Discovered new exit (range 6) 4546 | -6/Data Miner | Met Data Miner 4560 | -6/Data Miner | Learned location of Section 7 (-2) 4560 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4569 | -6/Data Miner | Received God Mode back door access code from Data Miner 4581 | -6/Data Miner | Entered Proximity Caves 4599 | -5/Proximity Caves | Spotted B-75 Beast 4609 | -5/Proximity Caves | Escorted by Enhanced Grunt 5090 | -5/Proximity Caves | Core integrity fell below 50% 5096 | -5/Proximity Caves | Lost 9 parts (2p2n3u2w) 5108 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5112 | -5/Proximity Caves | Entered Factory 5112 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5220 | -5/Factory | Fabricated VTOL Module (x2) 5313 | -5/Factory | Fabricated VTOL Module (x2) 5380 | -5/Factory | Fabricated VTOL Module (x2) 5409 | -5/Factory | Local fabrication network quarantined 5468 | -5/Factory | Fabricated Mic. Nuclear Core (x2) 5532 | -5/Factory | Discovered new exit (range 6) 5551 | -5/Factory | Entered another Factory area 5551 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5709 | -4/Factory | Fabricated R-10 Processor (x1) 5779 | -4/Factory | Build established: Machinist-Sprinter 5890 | -4/Factory | Discovered new exit (range 7) 5993 | -4/Factory | Entered Upper Caves 6063 | -4/Upper Caves | Spotted B-86 Titan 6157 | -4/Upper Caves | Discovered new exit (range 9) 6159 | -4/Upper Caves | Entered another Upper Caves area 6162 | -4/Upper Caves | Discovered new exit (range 9) 6165 | -4/Upper Caves | Entered Research 6165 | -3/Research | Evolved 2 slots: Propulsion x2 6473 | -3/Research | Build established: Hacker-Sprinter 6623 | -3/Research | Discovered new exit (range 5) 6623 | -3/Research | Discovered new exit (range 15) 6627 | -3/Research | Entered another Research area 6627 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6715 | -2/Research | Fabricated Mic. Nuclear Core (x2) 6775 | -2/Research | Spotted B-90 Cyclops 7014 | -2/Research | Identified exit to Quarantine 7148 | -2/Research | Spotted B-90 Cyclops 7152 | -2/Research | Entered Quarantine 7153 | -2/Quarantine | Maximum security lockdown engaged 7158 | -2/Quarantine | Found Alien Artifact 7159 | -2/Quarantine | Identified Stasis Generator 7301 | -2/Quarantine | Spotted Striker 7301 | -2/Quarantine | Spotted Executioner 7301 | -2/Quarantine | Spotted Striker 7301 | -2/Quarantine | Spotted Alpha 7 7319 | -2/Quarantine | Discovered new exit (range 16) 7334 | -2/Quarantine | Entered Access 7334 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7358 | -1/Access | Lost 3 parts (1n2u) 7520 | -1/Access | Incoming investigation squad redirected 7525 | -1/Access | Spotted B-99 Colossus 7525 | -1/Access | Spotted B-99 Colossus 7612 | -1/Access | First assault squad dispatched 7636 | -1/Access | Incoming assault squad redirected 7709 | -1/Access | Lost 16 parts (5p5n4u2w) 7723 | -1/Access | Core integrity fell below 50% 7729 | -1/Access | Core integrity fell below 20% 7732 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07724_ Wave Collapse Detector explodes. 07724_ K-01 Serf destroyed. 07724_ Penetrated by Slug. 07724_ U-05 Engineer lays Concrete. 07725_ Penetrated by Slug. 07725_ Wave Collapse Detector explodes. 07725_ Penetrated by Slug. 07726_ U-05 Engineer lays Concrete. 07727_ Slug penetrates Wall. 07728_ U-05 Engineer lays Concrete. 07728_ R-10 Processor collects Med. Matter Pod. 07728_ U-05 Engineer lays Concrete. 07729_ Penetrated by Slug. 07729_ Slug penetrates Wall. 07729_ U-05 Engineer lays Concrete. 07730_ Penetrated by Slug. 07730_ Adv. System Shield destroyed. 07730_ U-05 Engineer lays Concrete. 07732_ Penetrated by Slug. 07732_ P-80 Master resets R-10 Processor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????# ??????????# #???????????? | | ???????????????????### ########### #???????????? | | ???????????????????# #???????????? | | ???????????????????# = #???????????? | | ???????????????????+ #???????????? | | ???????????????????# !!! !!!#???????????? | | ???????????????????# !!! !! #??????? ???? | | ???????????????????# !!! !! #????? ????? | | ???????????????????# "%"#??? ??????? | | ???????????????????# hh= "p###+######### | | ?????????????####### | | ????????????## | | ????????????+ p | | ?????????????# pp | | ?????????????# | | ?????????????# * | | ????????????## % | | ????????????# p | | ???????????## R | | ?????????? | | ?????????? | | ?????????? | | ???????????############# ##### ######### | | ?????????? ###########???????? | | ?????????? ????????? | | ?????????? @ ????????? | | ?????????? ????????? | | ?????????? == #####?????????? | | ???????????### == #?????????????? | | ?????????????# = ""????????????? | | ?????????????# """ ""????????????? | | ???????????? """" "????????????? | | ???????????? "F"" F"????????????? | | ????????????? ^ ??? ""????????????? | | ????????????? w "???? ##????????????? | | ?????????????? "?????#?????????????? | | ????????????BB ???????????????????? | | ????????????BB?? ???????????????????? | | ?????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 71 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Additional Mass Support 12 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 38 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ VTOL Module | x2 | -5/Factory VTOL Module | x2 | -5/Factory VTOL Module | x2 | -5/Factory Mic. Nuclear Core | x2 | -5/Factory R-10 Processor | x1 | -4/Factory | Preloaded Mic. Nuclear Core | x2 | -2/Research Alien Tech Used ----------------- Stasis Generator Achievements -------------- Explorer My Command Is Your Wish Production Line Rockin' Loadout Challenges ------------ None Game ------ Seed MissileTeslaCannon Manual? 0 Play Time 02:42:56 Cumulative 39.9 hours Start 2020.04.25 @ 23:46:43 End 2020.04.26 @ 02:38:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 37 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41122e6f-1efb-4e8c-93fc-53b7315cb00c