Cogmind - Beta 11 @@@ ROGUE MODE // 2022.07.24 @ 15:24:28 Player: atlas Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1613) 1613 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 4151 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Critical (514) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Structural Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Small Battery (100) Relay Coupler [Swarmer] (31) Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Katana > --- INVENTORY -------- Heat Sink Small Battery Relay Coupler [Swarmer] Particle Gun [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 73 | 8 22 19 22 2 Power 12 | 1 4 3 2 2 Engine 11 | 1 4 3 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 4 7 . Treads 4 | . . 2 2 . Leg 3 | . 1 . 2 . Wheel 3 | 2 . . 1 . Hover 3 | . 1 . 2 . Flight 2 | . . 2 . . Utility 16 | . 7 5 4 . Device 7 | . 3 3 1 . Storage 3 | . 2 . 1 . Processor 3 | . 1 2 . . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 30 | 5 9 7 9 . Energy Gun 9 | 3 . . 6 . Energy Cannon 1 | . . 1 . . Ballistic Gun 10 | 2 3 4 1 . Ballistic Cannon . | . . . . . Launcher 5 | . 2 2 1 . Special Weapon 4 | . 4 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 25 | . 3 5 8 9 Power 8 | . 1 1 3 3 Propulsion 4 | . 1 2 . 1 Utility 5 | . . 1 2 2 Weapon 8 | . 1 1 3 3 Highest Loss Streak 8 | . 2 3 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 72 | . 79 74 65 75 Engine 10 | . 8 14 12 6 Core 1 | . . . . 5 Treads 3 | . . 4 3 9 Leg 4 | . 8 8 1 . Wheel 1 | . 4 . 2 . Hover 5 | . 13 5 2 . Device 11 | . 9 17 9 9 Storage 3 | . 2 . 5 9 Processor 2 | . 3 3 3 . Protection 2 | . 1 . 1 8 Energy Gun 7 | . 1 . 11 18 Energy Cannon 2 | . . 8 1 . Ballistic Gun 5 | . 11 5 3 . Launcher 2 | . 6 4 1 . Special Weapon 2 | . 8 2 . . Slashing Weapon 4 | . . . 8 8 Naked Turns . | . . . . . Heaviest Build 29 | 6 15 18 24 29 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 6 | . 2 5 6 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 5 5 5 8 8 Average Capacity 6 | 5 5 5 6 7 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 2 4 4 3 3 Final Capacity 8 | 5 5 5 8 5 Final Carried 4 | 3 4 4 3 4 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1387 | 299 327 433 293 35 Remotely . | . . . . . Salvage Created 1950 | 44 428 683 668 127 Parts 130 | . 34 57 35 4 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 42 | 1 11 16 12 2 Melee 1 | . . . 1 . Guns 18 | 1 2 2 11 2 Cannons 8 | . . 8 . . AOE 13 | . 9 4 . . Classes Destroyed 11 | 1 4 4 1 1 Worker 4 | . 1 2 1 . Builder 5 | . 2 2 1 . Tunneler 2 | . . 2 . . Hauler 1 | . . . 1 . Recycler 4 | . 1 1 2 . Operator 1 | . . 1 . . Watcher 3 | . . 3 . . Swarmer 14 | . 3 7 3 1 Grunt 24 | 1 8 8 7 . Sentry 3 | . . 1 2 . Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 8 8 3 1 Combat Bots Only 6 | 1 6 5 3 1 Max Kills in Single Turn 4 | 1 4 3 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3046 | 134 275 707 978 952 Core 917 | 21 116 188 222 370 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 51 . Core Remaining (%) 63 | 91 45 53 . . Volleys Fired 174 | 29 33 47 48 17 Largest 2 | 2 2 2 2 2 Hottest 200 | 90 200 98 128 128 Shots Fired 276 | 35 49 77 82 33 Gun 197 | 35 28 23 78 33 Cannon 48 | . . 44 4 . Launcher 21 | . 11 10 . . Special 10 | . 10 . . . Kinetic 100 | 23 28 23 26 . Thermal 151 | 12 10 44 52 33 Explosive 21 | . 11 10 . . Electromagnetic 4 | . . . 4 . Robot Hit Streak 10 | 9 5 6 10 8 Robot Miss Streak 8 | 2 3 4 8 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 164 | 24 23 36 58 23 Core Hits 113 | 6 27 28 44 8 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 11 | . . 2 6 3 Burn 3 | . . . 2 1 Meltdown 2 | . . 2 . . Destroy 1 | . . . 1 . Sever 5 | . . . 3 2 Melee Attacks 14 | . . . 8 6 Impact . | . . . . . Slashing 14 | . . . 8 6 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4272 | 236 967 1347 1163 559 Guns 1669 | 236 207 101 843 282 Cannons 696 | . . 636 60 . Explosions 1314 | . 704 610 . . Melee 537 | . . . 260 277 Ramming . | . . . . . Kinetic 710 | 153 207 101 249 . Thermal 1641 | 83 56 636 584 282 Explosive 1314 | . 704 610 . . Electromagnetic 70 | . . . 70 . Impact . | . . . . . Slashing 537 | . . . 260 277 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 88 | . 8 36 37 7 Projectiles 11 | . 8 3 . . Explosions 33 | . . 33 . . Melee 44 | . . . 37 7 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 90 | . 11 79 . . Shots 5 | . 1 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 597 | 210 2 218 331 597 Average Temperature 117 | 107 2 80 122 167 Received Heat Transfer 1155 | 72 129 117 540 297 Effects 9 | 2 . 1 1 5 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . 1 . 1 Interference 3 | 2 . . . 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 8 | . . 4 3 1 Heat Transferred 3495 | 223 175 1147 1210 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 673 | 20 531 673 421 429 Initial 258 | . 13 139 258 234 Average 324 | 7 319 427 311 351 Maximum Alert Level 2 | . 2 2 2 2 Low Security (%) 19 | 100 32 19 . . Level 1 41 | . 20 15 91 44 Level 2 38 | . 46 65 8 55 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 3 2 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | 1 21 29 19 11 Peak Tracking Total 10 | 1 6 6 4 10 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . 2 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 3 3 3 . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 5 12 11 . Successful 17 | . 2 7 8 . Failed 10 | . 3 4 3 . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 12 | . 12 . . . Terminals 20 | . 5 12 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . 6 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 2 7 2 . Record 5 | . . 3 2 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Transport Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 5 . Recycle Component 1 | . . . 1 . Process 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 3 . Full Trace Events 6 | . 2 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 118 | . . . 118 . Retrieved Matter 131 | . . . 131 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2237 | 195 422 586 627 407 Spaces Moved 1143 | 157 274 287 270 155 Core 78 | 26 . 25 26 1 Treads 341 | . . 85 102 154 Legs 4 | . . . 4 . Wheels 219 | 131 16 . 72 . Hover 501 | . 258 177 66 . Flight . | . . . . . Fastest Speed 50 | 50 60 100 95 100 Average Speed 135 | 75 101 142 152 211 Slowest Speed 350 | 80 190 300 350 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 42 28 18 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 109 | . 50 59 . . Melee . | . . . . . Projectile . | . . . . . AOE 109 | . 50 59 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1541 | 202 360 387 399 193 Wait 36 | 1 . 9 22 4 Move 1139 | 156 273 286 269 155 Hop . | . . . . . Pick Up 65 | 8 19 15 20 3 Fast Attach . | . . . . . Attach 45 | 5 10 10 18 2 Detach 3 | . 1 1 1 . Swap 28 | 3 12 9 4 . Drop 31 | . 12 10 9 . Fire 174 | 29 33 47 48 17 Melee 14 | . . . 8 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 196 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Core integrity fell below 50% 394 | -10/Materials | Discovered new exit (range 12) 396 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Identified exit to Materials 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 764 | -9/Materials | Discovered new exit (range 8) 764 | -9/Materials | Central database locked down 955 | -9/Materials | Lost 3 parts (1p1n1w) 1191 | -9/Materials | Discovered new exit (range 5) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1268 | -8/Materials | Build established: Scavenger-Mutant 1433 | -8/Materials | Lost 3 parts (1p1u1w) 1588 | -8/Materials | Lost 4 parts (2p2w) 1829 | -8/Materials | Identified exit to Garrison 1831 | -8/Materials | Entered Garrison 1860 | -8/Garrison | Triggered checkpoint 1928 | -8/Garrison | Garrison Relay disabled 2217 | -8/Garrison | Triggered checkpoint 2231 | -8/Garrison | Core integrity fell below 50% 2238 | -8/Garrison | Core integrity fell below 20% 2239 | -8/Garrison | Core destroyed Last Messages --------------- Trooper. 02225_ Lgt. Armor Plating destroyed. 02225_ Katana destroyed. 02227_ Imp. Ion Engine destroyed. 02229_ Power failure, Lgt. Nuclear Core shutdown. 02229_ Critical hit (Burn: +37). 02230_ Structural Scanner broken. 02230_ Overheating: Short circuit. 02230_ Lgt. Nuclear Core destroyed. 02231_ Overheating: System interference. 02231_ Pulse Rifle temporarily disabled. 02231_ Pulse Rifle destroyed. 02232_ S-10 Pest destroyed. 02233_ Lgt. Treads destroyed. 02233_ Particle Gun destroyed. 02238_ Overheating: Energy bleed (-13). 02238_ Sml. Storage Unit destroyed. 02239_ Overheating: Core damaged (-66). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????#? ????????# #????????????????????? | | ?????????????# ## ???## ###??????????????????? | | ?????????????" ?? #??????????????????? | | ?????????????" ?? #??????????????????? | | ??????????????? ?? ???????????????????? | | ????????????????? ?? g ????????????????????? | | ?????????????# ???# ?# gg#????????????????????? | | ????????????## ## ## #????????????????????? | | ?????????? g #????????????????????? | | ?????????? gs[@ #????????????????????? | | ?????????? = ls #????????????????????? | | ?????????????###### ## #????????????????????? | | ??????????????????# ??# #????????????????????? | | ??????????????????###???# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????##################### ### | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????#" #?? | | ??????????????????????????????###############%%#?? | | ??????????????????????????????# " #?? | | ??????????????????????????????# ! #?? | | ??????????????????????????????##! ##### = #####?? | | ??????????????????????????????#"! ""#??#% !#?????? | | ??????????????????????????????#######??#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 400 Matter Stores 388 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 53 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Loot Pinata One Hack Too Far Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed BiocellTransmissionNetwork Manual? 0 Play Time 01:14:32 Cumulative 2.4 hours Start 2022.07.23 @ 22:34:04 End 2022.07.24 @ 15:24:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9e3109b4-6939-4aff-afc3-8d81fa011c72