Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 20:50:14

Player: Minty

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (119)     595
Value Destroyed (5324)     5324
Prototype IDs (221)        4420
Alien Tech Used (0)        0
Bonus (6503)               6503
              TOTAL SCORE: 21142

 Bonus
-------
High Alert Combat Kills    614
Follower Combat Kills      1490
Entered Garrisons          400
Used RIF Installer         1000
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -301

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     50/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Data Miner

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
  Makeshift Terrain Scan Processor
            System Shield
            Relay Coupler [Swarmer] (4)
            Relay Coupler [Duelist] (4)
            Relay Coupler [Sentry] (8)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift System Shield
            Relay Coupler [NC] (30)
            Relay Coupler [Swarmer] (43)
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Core Analyzer
            Relay Coupler [Sentry]
>           --- WEAPON -----------
            Firepult
>           --- INVENTORY --------
     Cooled Ion Engine
   Improved VTOL Module
            Xenon Bombardment Thruster
    Compact Matter Pod
  Makeshift Terrain Scanner
            Terrain Scan Processor
            Relay Coupler [Swarmer]
            Relay Coupler [Cutter]
            Relay Coupler [Grunt]
            Relay Coupler [Duelist]
            Relay Coupler [Specialist]
   Improved Assault Rifle
   Enhanced Gauss Cannon
       Mini Grenade Launcher
   Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Core Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Slots Evolved              6    | .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 3   14  13  2   10  3   9   31  19  4   23  2   7   6   7   
  Power                    7    | .   .   2   .   .   .   1   1   1   .   .   .   1   1   .   
    Engine                 6    | .   .   2   .   .   .   1   1   1   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   3   1   .   .   .   7   13  6   .   6   1   2   2   .   
    Treads                 11   | .   .   .   .   .   .   3   4   .   .   .   .   2   2   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Wheel                  9    | 2   3   1   .   .   .   1   1   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   3   8   2   .   6   .   .   .   .   
  Utility                  34   | .   3   3   2   2   1   .   4   6   1   7   1   2   .   2   
    Device                 7    | .   1   1   1   .   1   .   1   2   .   .   .   .   .   .   
    Storage                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   .   .   .   .   1   1   .   .   .   1   
    Hackware               13   | .   .   .   .   1   .   .   .   2   .   6   1   2   .   1   
    Protection             7    | .   1   2   .   .   .   .   3   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 1   8   7   .   8   2   1   13  6   3   10  .   2   3   5   
    Energy Gun             8    | 1   .   3   .   4   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   5   2   .   1   .   .   1   .   1   .   .   .   .   2   
    Ballistic Gun          13   | .   .   .   .   .   1   1   2   1   1   3   .   .   2   2   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   2   1   4   .   1   1   .   
    Launcher               9    | .   2   2   .   .   .   .   4   1   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   
    Impact Weapon          11   | .   1   .   .   3   1   .   6   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Corrupted Parts          5    | .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   
    System Corruption      27   | .   5   .   2   .   12  .   8   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   1   .   2   .   6   5   2   5   .   3   4   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               16   | .   .   .   .   .   .   .   2   4   1   4   .   1   2   2   
  Utility                  5    | .   .   .   1   .   .   .   1   1   1   .   .   1   .   .   
  Weapon                   7    | .   .   .   .   .   2   .   3   .   .   1   .   .   1   .   
  Highest Loss Streak      4    | .   .   .   1   .   2   .   1   4   1   2   .   2   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  99  99  99  99  91  71  69  83  84  97  82  75  64  
  Engine                   7    | .   14  11  11  11  11  9   4   6   7   7   7   3   3   6   
  Treads                   4    | .   .   .   .   .   .   15  10  .   .   .   .   13  14  12  
  Leg                      2    | .   .   .   .   .   .   .   .   22  28  4   .   .   .   .   
  Wheel                    9    | .   28  22  22  22  22  10  3   .   .   .   4   7   3   .   
  Flight                   8    | .   .   .   .   .   .   2   15  6   .   22  30  3   .   .   
  Device                   3    | .   .   5   11  11  11  9   2   3   7   .   .   .   .   .   
  Storage                  9    | .   14  11  11  11  11  9   9   10  7   7   7   7   7   6   
  Processor                5    | .   .   5   6   11  11  9   .   .   6   7   7   7   7   7   
  Hackware                 11   | .   .   .   .   5   11  9   5   8   7   19  23  21  23  23  
  Protection               4    | .   13  22  14  5   .   .   6   2   2   .   .   .   .   .   
  Energy Gun               3    | .   2   4   22  16  20  .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   21  15  .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            3    | .   2   .   .   .   .   17  2   .   6   5   7   7   4   1   
  Launcher                 1    | .   .   .   .   .   .   .   7   1   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   4   7   6   6   4   
  Impact Weapon            1    | .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   
Peak Build Rating          50   | 6   14  19  20  36  29  37  43  37  50  50  49  49  44  45  
  Average Rating           30   | 5   10  16  19  21  25  31  27  30  39  42  48  42  37  31  
  On Entrance              29   | 6   6   12  19  20  24  29  32  35  37  39  48  49  44  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 14  19  24  22  35  36  36  39  44  51  41  37  43  38  50  
  Greatest Support         59   | 26  26  24  24  24  24  42  40  59  59  49  17  50  50  40  
  Greatest Overweight (x)  7    | .   .   .   .   1   1   7   3   4   .   3   3   4   3   1   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   .   .   1   2   2   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   8   8   8   10  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   8   8   10  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 5   7   7   8   8   13  14  14  14  14  14  15  13  14  13  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   8   8   10  14  15  15  15  15  15  15  14  14  4   

 Class Distribution 
--------------------
 49% | Bothacker-Mutant
 44% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Data Miner

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Matter Collected           3415 | 200 119 201 89  30  110 270 478 421 222 770 121 228 156 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4317 | .   608 660 340 51  540 378 601 233 235 212 59  70  61  269 
  Parts                    236  | .   32  53  22  .   34  22  26  15  1   14  5   4   2   6   
Haulers Intercepted        5    | .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      59   | .   .   .   .   .   .   .   .   .   .   .   .   21  38  .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Combat Hostiles Destroyed  92   | .   11  17  8   .   6   7   18  6   6   6   1   1   2   3   
  Melee                    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     28   | .   .   .   7   .   5   7   2   .   1   3   1   .   2   .   
  Cannons                  25   | .   7   8   .   .   .   .   .   5   2   2   .   1   .   .   
  AOE                      24   | .   2   9   .   .   .   .   9   1   2   1   .   .   .   .   
Classes Destroyed          15   | .   6   3   1   .   2   .   2   .   .   1   .   .   .   .   
  Worker                   8    | .   1   3   .   .   3   .   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  17   | .   .   7   3   .   .   1   3   .   .   1   .   1   1   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    58   | .   11  9   5   .   4   6   7   4   6   4   .   1   1   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           11   | .   4   11  3   .   4   6   4   2   3   3   1   1   1   3   
  Combat Bots Only         6    | .   4   6   3   .   3   5   3   2   3   3   1   1   1   3   
Max Kills in Single Turn   5    | .   3   5   1   .   2   1   3   1   2   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   .   .   .   2   1   1   1   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  
Hostile Shots Fired        478  | .    27   37   29   .    22   34   81   56   45   82   4    11   31   19   
  Missed                   170  | .    9    12   12   .    9    11   18   20   18   39   2    4    11   5    
Damage Taken               5569 | .    202  237  213  .    205  315  1198 738  456  637  29   266  416  657  
  Core                     1416 | .    53   24   10   .    95   96   229  206  76   108  .    85   77   357  
  Absorbed by Shields      67   | .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    
  Redirected to Shielding  71   | .    12   35   24   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   44   | .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  78   .    .    .    67   .    .    3    .    .    .    .    .    .    
Volleys Fired              323  | .    25   30   24   .    22   22   30   30   20   58   9    20   21   12   
  Largest                  2    | .    2    2    2    .    2    2    2    1    2    2    1    2    1    2    
  Hottest                  250  | .    112  112  90   .    90   53   250  57   250  80   35   92   57   250  
Shots Fired                491  | .    48   55   48   1    41   44   41   30   38   77   9    23   21   15   
  Gun                      252  | .    6    12   48   1    41   44   22   .    18   31   5    8    10   6    
  Cannon                   154  | .    40   37   .    .    .    .    1    20   20   24   .    3    3    6    
  Launcher                 36   | .    2    6    .    .    .    .    18   10   .    .    .    .    .    .    
  Special                  49   | .    .    .    .    .    .    .    .    .    .    22   4    12   8    3    
  Kinetic                  215  | .    3    .    .    .    .    44   22   20   36   55   5    11   13   6    
  Thermal                  9    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    6    
  Explosive                36   | .    2    6    .    .    .    .    18   10   .    .    .    .    .    .    
  Electromagnetic          182  | .    43   49   48   1    41   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    15   10   7    9    5    8    4    8    8    3    8    8    6    
  Robot Miss Streak        10   | .    2    8    4    .    2    4    3    2    3    2    1    3    4    10   
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           320  | .    31   33   33   2    28   27   34   21   26   39   6    16   14   10   
  Core Hits                202  | .    18   36   10   .    17   14   38   23   12   13   2    3    4    12   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    .    1    .    3    1    3    2    1    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    
    Corrupt                3    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    1    .    .    .    1    .    3    .    .    .    .    .    .    .    
Melee Attacks              40   | .    3    .    .    1    2    .    30   4    .    .    .    .    .    .    
  Impact                   36   | .    3    .    .    1    2    .    30   .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9221 | .    1025 1481 509  85   496  533  1908 1127 696  471  81   243  295  271  
  Guns                     2775 | .    68   51   509  3    438  533  255  .    187  236  81   136  231  47   
  Cannons                  2575 | .    584  713  .    .    .    .    13   471  358  235  .    107  59   35   
  Explosions               3019 | .    204  717  .    .    .    .    1110 656  151  .    .    .    .    181  
  Melee                    839  | .    169  .    .    82   58   .    530  .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    
  Kinetic                  2940 | .    37   .    .    .    .    533  255  471  512  471  81   243  290  47   
  Thermal                  594  | .    73   38   .    .    .    .    83   .    184  .    .    .    .    216  
  Explosive                2506 | .    131  679  .    .    .    .    1040 656  .    .    .    .    .    .    
  Electromagnetic          2329 | .    615  764  509  3    438  .    .    .    .    .    .    .    .    .    
  Impact                   839  | .    169  .    .    82   58   .    530  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    5    .    2    2    14   .    9    10   .    1    1    1    1    1    
  Average Corruption       3    | .    4    .    2    2    2    .    8    9    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67   | .    .    .    3    11   3    .    31   10   .    4    .    1    4    .    
    Message Errors         22   | .    .    .    1    5    1    .    7    5    .    .    .    1    2    .    
    Matter Fused           14   | .    .    .    .    2    1    .    6    3    .    2    .    .    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    1    .    7    1    .    .    .    .    1    .    
    Energy Discharges      6    | .    .    .    .    2    .    .    3    1    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    1    1    .    .    5    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            337  | .    48   .    .    40   58   .    189  2    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               40   | .    .    .    .    .    .    .    38   2    .    .    .    .    .    .    
  Melee                    297  | .    48   .    .    40   58   .    151  .    .    .    .    .    .    .    
Knockbacks                 13   | .    1    .    .    1    .    .    .    4    2    4    .    .    1    .    
  Impact                   2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    4    2    4    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      396  | .    .    .    .    .    .    .    233  137  26   .    .    .    .    .    
  Shots                    16   | .    .    .    .    .    .    .    7    5    4    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
Targets Rammed             4    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        952  | .    189  189  21   .    133  .    239  289  418  12   .    .    133  952  
  Average Temperature      145  | .    70   76   13   .    74   .    96   153  85   4    .    .    73   557  
  Received Heat Transfer   1698 | .    111  51   114  .    54   153  333  297  261  195  .    21   108  .    
  Effects                  20   | .    .    .    .    .    .    .    .    1    2    .    .    .    .    17   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10   | .    2    .    1    1    1    .    5    .    .    .    .    .    .    .    
  Combat Hostiles          9    | .    1    .    1    1    1    .    5    .    .    .    .    .    .    .    
  Parts Fried              21   | .    5    4    6    .    1    .    5    .    .    .    .    .    .    .    
  Impact Corruptions       11   | .    2    .    .    2    1    .    6    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    
  Combat Hostiles          5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    
  Parts Melted             28   | .    .    .    .    .    1    .    5    .    4    .    .    .    .    18   
  Heat Transferred         3370 | .    150  100  .    .    .    .    400  .    880  .    .    .    .    1840 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  
Peak Influence             1448 | .    400  709  499  .    152  292  1448 1015 552  938  732  .    .    .    
  Initial                  705  | .    .    127  276  .    .    59   189  705  393  386  492  .    .    .    
  Average                  576  | .    180  356  427  .    59   167  822  868  464  729  556  .    .    .    
Maximum Alert Level        4    | .    2    3    2    .    .    1    4    3    2    3    3    .    .    .    
  Low Security (%)         14   | 100  47   6    .    .    100  43   4    .    .    .    .    .    .    .    
  Level 1                  19   | .    48   57   36   .    .    56   17   .    35   1    .    .    .    .    
  Level 2                  23   | .    3    30   63   .    .    .    10   .    64   34   87   .    .    .    
  Level 3                  37   | .    .    5    .    .    .    .    51   100  .    63   12   .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    3    5    .    .    .    2    .    3    2    .    4    .    1    .    
  Investigation            11   | .    2    3    .    .    .    .    .    2    2    .    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 4    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Distress Signals           8    | .   3   .   .   .   .   2   .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   21  19  8   .   7   11  28  19  6   27  6   14  18  3   
  Peak Tracking Total      10   | .   5   6   3   .   3   4   7   4   3   7   3   6   10  3   
  Tactical Retreats        13   | .   3   .   1   .   .   .   5   .   .   3   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Traps Triggered            8    | .   1   .   .   .   .   .   2   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Machines Disabled          22   | .   1   6   .   .   .   .   7   1   2   3   .   1   1   .   
  Max in Single Turn       3    | .   1   3   .   .   .   .   1   1   1   1   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Machines Accessed          29   | .   6   5   .   1   .   1   4   3   3   1   1   .   .   4   
  Terminals                16   | .   4   3   .   .   .   .   4   3   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Total Hacks                106  | .   17  21  .   1   .   3   10  12  7   2   3   .   .   30  
  Successful               70   | .   8   17  .   1   .   1   3   5   2   1   2   .   .   30  
  Failed                   36   | .   9   4   .   .   .   2   7   7   5   1   1   .   .   .   
    Catastrophic           9    | .   1   1   .   .   .   .   2   2   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   11  7   .   1   .   .   2   6   2   .   3   .   .   .   
  Terminals                49   | .   14  8   .   .   .   .   10  12  3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   3   .   .   1   .   3   .   .   .   
Terminal Hacks             45   | .   3   2   .   1   .   .   3   5   .   1   .   .   .   30  
  Record                   12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   5   .   .   .   1   3   3   3   1   1   .   .   .   
  Full Trace Events        16   | .   2   4   .   .   .   .   3   3   2   1   1   .   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              27   | .   .   .   .   .   .   .   .   4   .   14  2   4   2   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   26   | .   .   .   .   .   .   .   .   4   .   14  1   4   2   1   
Robot Hacks Applied        32   | .   .   .   .   .   .   .   .   4   .   16  3   4   4   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  overwrite_iff            6    | .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   
  formatsys_high           11   | .   .   .   .   .   .   .   .   3   .   4   1   2   1   .   
Relay Couplers Released    32   | .   .   .   .   .   .   .   15  .   .   13  4   .   .   .   
  Machine Destruction      28   | .   .   .   .   .   .   .   15  .   .   13  .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Attached                 11   | .   .   .   .   .   .   .   .   2   .   6   1   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   3   .   .   .   .   .   6   .   2   2   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  
Total Allies               34   | .    .    .    2    3    .    .    3    3    .    14   1    5    3    .    
  Largest Group            8    | .    .    .    2    3    3    1    3    3    .    8    7    6    7    .    
  Highest-Rated Group      209  | .    .    .    51   51   37   8    209  60   .    194  167  170  182  .    
  Highest-Rated Ally       179  | .    .    .    31   31   21   8    179  29   .    32   32   49   49   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               226  | .    .    .    3    .    16   18   9    20   .    44   10   35   71   .    
  Total Damage             4556 | .    .    .    .    .    195  123  236  301  .    818  421  935  1527 .    
  Kills                    48   | .    .    .    .    .    1    2    5    4    .    10   4    9    13   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Robot Analysis Total       146  | .   1   .   .   .   .   .   .   .   .   .   .   .   .   145 
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  
Turns Passed               6472 | 9    445  376  260  671  310  173  1130 342  191  1178 158  493  551  185  
Spaces Moved               3974 | 5    347  238  183  612  207  71   653  181  96   544  96   337  306  98   
  Core                     23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Treads                   241  | .    .    .    .    .    .    8    12   .    .    .    .    3    143  75   
  Legs                     363  | 3    .    .    .    .    .    .    .    129  96   135  .    .    .    .    
  Wheels                   2485 | 2    347  238  183  612  207  61   270  .    .    .    68   334  163  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   862  | .    .    .    .    .    .    2    371  52   .    409  28   .    .    .    
  Fastest Speed            50   | 90   85   90   90   90   105  105  88   103  125  101  125  110  110  50   
  Average Speed            117  | 108  89   90   90   95   105  126  112  125  125  159  141  121  143  135  
  Slowest Speed            565  | 120  90   90   90   105  105  565  240  315  126  270  180  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    57   32   59   90   59   9    84   25   2    64   3    54   51   78   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     31   | .    1    .    .    1    .    .    .    .    .    .    .    .    .    29   
  Known Exits Taken        3    | .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    .    1    1    1    .    .    1    .    .    1    1    1    .    
Scrap Searched             9    | .    .    .    2    .    1    .    .    .    .    .    .    1    5    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          249  | .    16   28   .    .    .    .    106  80   7    7    2    1    2    .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    .    .    .    6    7    7    2    1    2    .    
  AOE                      223  | .    16   28   .    .    .    .    105  74   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat 
Total                      5313 | 9   427 348 230 701 255 115 994 263 130 786 110 401 402 142 
  Wait                     421  | .   13  43  21  30  18  .   178 20  .   16  4   33  35  10  
  Move                     3962 | 4   346 237 182 611 206 71  652 180 96  543 95  336 305 98  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  74   | .   13  12  .   4   4   4   15  3   5   8   .   1   3   2   
  Fast Attach              57   | .   3   3   1   3   1   6   13  9   1   9   1   3   3   1   
  Attach                   48   | 2   .   3   .   1   1   1   14  8   3   5   .   2   2   6   
  Detach                   33   | .   .   1   .   .   .   3   13  5   .   4   .   .   1   6   
  Swap                     48   | 1   11  7   1   6   1   2   4   2   .   9   1   2   1   .   
  Drop                     91   | 2   13  12  1   8   .   6   26  1   5   6   .   3   2   6   
  Fire                     323  | .   25  30  24  .   22  22  30  30  20  58  9   20  21  12  
  Melee                    40   | .   3   .   .   1   2   .   30  4   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Escape Stasis            88   | .   .   .   .   .   .   .   16  .   .   72  .   .   .   .   
  Rewire                   124  | .   .   .   .   37  .   .   1   1   .   56  .   1   28  .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 2)
   10 | -11/Scrapyard  | Entered Materials
   48 | -10/Materials  | Identified exit to Mines
  296 | -10/Materials  | Discovered new exit (range 13)
  316 | -10/Materials  | Build established: Mutant
  438 | -10/Materials  | Discovered new exit (range 15)
  455 | -10/Materials  | Entered another Materials area
  455 | -9/Materials   | Evolved 2 slots: Utility x2
  556 | -9/Materials   | Repaired Lgt. EM Pulse Cannon
  728 | -9/Materials   | Identified exit to Mines
  831 | -9/Materials   | Entered Mines
  978 | -9/Mines       | Learned location of 1 exit from Proximity Caves
 1072 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1073 | -9/Mines       | Discovered new exit (range 5)
 1091 | -9/Mines       | Entered Exiles
 1091 | -9/Exiles      | Found Exiles lab destroyed
 1091 | -9/Exiles      | Accompanied by 2 allies
 1121 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
 1235 | -9/Exiles      | Learned location of Zion (-6)
 1433 | -9/Exiles      | Opened EX-Vault
 1436 | -9/Exiles      | Found Prototype Energy Cannon
 1436 | -9/Exiles      | Identified Firepult
 1741 | -9/Exiles      | Discovered new exit (range 10)
 1762 | -9/Exiles      | Entered Mines
 1762 | -8/Mines       | Accompanied by 3 allies
 2038 | -8/Mines       | Discovered new exit (range 12)
 2066 | -8/Mines       | System corruption reached 10%
 2072 | -8/Mines       | Entered Materials
 2072 | -8/Materials   | Accompanied by 1 ally
 2072 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2116 | -8/Materials   | Garrison activated, responded to threat
 2245 | -8/Materials   | Identified exit to Garrison
 2245 | -8/Materials   | Entered Garrison
 2245 | -8/Garrison    | Accompanied by 1 ally
 2273 | -8/Garrison    | Triggered checkpoint
 2328 | -8/Garrison    | Garrison Relay disabled
 2447 | -8/Garrison    | Build established: Scavenger-Mutant
 2460 | -8/Garrison    | Triggered checkpoint
 2600 | -8/Garrison    | Garrison Relay disabled
 2637 | -8/Garrison    | Garrison Relay disabled
 2689 | -8/Garrison    | Triggered checkpoint
 2727 | -8/Garrison    | Core integrity fell below 50%
 2745 | -8/Garrison    | Rescued AZ-K3N
 2746 | -8/Garrison    | AZ-K3N assimilated hostile Y-45 Defender
 2818 | -8/Garrison    | Build established: Mutant
 2909 | -8/Garrison    | Discovered new exit (range 3)
 2971 | -8/Garrison    | Hacking Suite fried by hacking feedback
 3025 | -8/Garrison    | Triggered checkpoint
 3067 | -8/Garrison    | Triggered checkpoint
 3182 | -8/Garrison    | Learned Materials security intel
 3207 | -8/Garrison    | AZ-K3N assimilated hostile Y-45 Defender
 3227 | -8/Garrison    | Installed Relay Interface Framework
 3233 | -8/Garrison    | Discovered new exit (range 12)
 3245 | -8/Garrison    | Garrison Relay disabled
 3375 | -8/Garrison    | Entered Materials
 3493 | -8/Materials   | Lost 4 parts (4n)
 3532 | -8/Materials   | Core integrity fell below 20%
 3571 | -8/Materials   | Build established: Bothacker-Mutant
 3694 | -8/Materials   | System corruption reached 10%
 3708 | -8/Materials   | Discovered new exit (range 8)
 3717 | -8/Materials   | Entered Factory
 3717 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3908 | -7/Factory     | Identified exit to Garrison
 3908 | -7/Factory     | Entered Garrison
 4006 | -7/Garrison    | Garrison Relay disabled
 4072 | -7/Garrison    | Triggered checkpoint
 4094 | -7/Garrison    | Triggered checkpoint
 4117 | -7/Garrison    | Lost 4 allies
 4284 | -7/Garrison    | Garrison Relay disabled
 4366 | -7/Garrison    | Discovered new exit (range 10)
 4470 | -7/Garrison    | Triggered checkpoint
 4472 | -7/Garrison    | Triggered checkpoint
 4755 | -7/Garrison    | Expanded RIF knowledge: Zone Cloak
 4788 | -7/Garrison    | Triggered checkpoint
 4879 | -7/Garrison    | Garrison Relay disabled
 4963 | -7/Garrison    | Discovered new exit (range 14)
 5086 | -7/Garrison    | Entered Factory
 5086 | -7/Factory     | Accompanied by 6 allies
 5157 | -7/Factory     | Discovered new exit (range 16)
 5244 | -7/Factory     | Entered Lower Caves
 5244 | -7/Lower Caves | Accompanied by 6 allies
 5267 | -7/Lower Caves | Spotted B-75 Beast
 5285 | -7/Lower Caves | Allies destroyed B-75 Beast
 5322 | -7/Lower Caves | Lost 3 allies
 5394 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 5703 | -7/Lower Caves | Discovered new exit (range 8)
 5737 | -7/Lower Caves | Entered another Lower Caves area
 5737 | -7/Lower Caves | Accompanied by 6 allies
 5959 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6025 | -7/Lower Caves | Lost 5 allies
 6029 | -7/Lower Caves | Lost 3 parts (1p2n)
 6269 | -7/Lower Caves | Discovered new exit (range 12)
 6273 | -7/Lower Caves | Lost 4 allies
 6288 | -7/Lower Caves | Entered Data Miner
 6290 | -7/Data Miner  | Discovered new exit (range 6)
 6321 | -7/Data Miner  | Met Data Miner
 6380 | -7/Data Miner  | Learned location of Section 7 (-2)
 6380 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 6404 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 6415 | -7/Data Miner  | Interfaced with the Data Conduit
 6425 | -7/Data Miner  | Core integrity fell below 50%
 6463 | -7/Data Miner  | Core integrity fell below 20%
 6473 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
06445_ Overheating: Matter decay (-35).
06447_ Power failure, Cld. Ion Engine shutdown.
06447_ Overheating: Matter decay (-35).
06450_ Overheating: Energy bleed (-6).
06452_ Overheating: Flak Gun damaged (-34).
06452_ Slug penetrates Enhanced Grunt.
06453_ Overheating: Relay Coupler [Swarmer] damaged (-3).
06454_ Overheating: System interference.
06454_ Railgun temporarily disabled.
06454_ Flak Gun temporarily disabled.
06454_ Railgun temporarily disabled.
06454_ Lgt. Treads destroyed.
06456_ Overheating: Relay Coupler [Swarmer] damaged (-1).
06457_ Core Analyzer broken.
06457_ Overheating: Short circuit.
06457_ Dropped Railgun.
06457_ Dropped Flak Gun.
06458_ Dropped Lrg. Storage Unit.
06459_ Discarded Broken Core Analyzer.
06461_ Acquired Remote Datajack.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????????????????????????????####?????????       |
| ###############????#######?#?###  #?????????       |
| """"""""""""" ###### # # # ###    #?????????       |
| """""""            # #=# # ##  < ##?????????       |
| """""""           = ]!%= @        ######????       |
| ""  !!!         g%    *                #????       |
| """"][!                                #????       |
| """![!*                                #????       |
| """"!                                 ##????       |
| """"              "     """"""""""#####?????       |
| """""           """"###;###########?????????       |
| """"         """""###?###???????????????????       |
| """""""      "#####?????????????????????????       |
| ######"##    "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ???????#     "#?????????????????????????????       |
| ???????###   "#?????????????????????????????       |
| ?????????#   "##????????????????????????????       |
| ????????##   ""#????????????????????????????       |
| ???????##    ""#????????????????????????????       |
| ????##"#"X   ""#????????????????????????????       |
| ????"""""     "####?????????????????????????       |
| ????"""""    X"""""?????????????????????????       |
| ????##"#"X    "##"#?????????????????????????       |
| ?????#?##    X""""#?????????????????????????       |
| ????????##    "##"#?????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       135
Armor Coverage             450
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        71

 Item Schematics 
-----------------
                      Maul | -9/Materials  | Scanalyzed
           Cld. Ion Engine | -9/Materials  | Scanalyzed
          Grenade Launcher | -9/Materials  | Scanalyzed
                EM Shotgun | -9/Materials  | Scanalyzed
           Imp. Ion Engine | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
        Smartbomb Launcher | -7/Data Miner | Free
             Thermic Laser | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
         Hvy. Gauss Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
         S-27 Virus | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedCoordinationCharger
  Manual?         0
Play Time         00:49:24
  Cumulative      882.3 hours
  Start           2024.08.22 @ 20:02:45
  End             2024.08.22 @ 20:50:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1069
  Rogue           790
  Adventurer      124
  Explorer        155
Win Type          -
  Total           37
  Types           28/0/7/1/0/0/0/1/0
Lore%             77
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e36c25c4-4f01-49c0-a975-46a1db5601c8