Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 19:17:14

Player: T1-M4T

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (2023)     2023
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6513

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Deep Structural Scanner
  High-powered Tractor Beam
               Scrapoid Pod
               DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Neutrino Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
      Overtuned Treads
         Medium Treads
>               --- UTILITY ----------
                Scrap Suit
       Improved Heat Sink
          Large Storage Unit
       Advanced Weight Redist. System
       Improved Target Analyzer
       Improved Kinecellerator
       Hardened Medium Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Coil Gun
                KE Penetrator
>               --- INVENTORY --------
                Neutrino Core
       Improved Treads
  High-capacity Matter Pod
                Deep Structural Scanner
       Advanced Terrain Scanner
                Surveybot 17 Chip
   High-powered Tractor Beam
                Mapping Drone Bay
                Scrapoid Pod
                Coil Gun
                Coil Gun
          Heavy Missile Launcher
                Vortex Trap
                DRS Beacon
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  7    | .   .   .   .   .   7   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             80   | 6   13  16  1   19  25  
  Power                    15   | 1   4   1   .   4   5   
    Engine                 12   | 1   4   1   .   4   2   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   4   .   5   2   
    Treads                 12   | 2   2   1   .   5   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 1   3   3   1   5   12  
    Device                 7    | .   1   .   .   .   6   
    Storage                5    | 1   1   .   .   3   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   1   3   1   2   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   4   8   .   5   6   
    Energy Gun             8    | 2   3   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   4   .   4   5   
    Ballistic Cannon       3    | .   1   2   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 30   | .   2   9   .   .   19  
  Power                    4    | .   1   1   .   .   2   
  Propulsion               9    | .   1   4   .   .   4   
  Utility                  11   | .   .   2   .   .   9   
  Weapon                   6    | .   .   2   .   .   4   
  Highest Loss Streak      15   | .   1   3   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  100 96  82  
  Engine                   12   | .   13  14  14  13  4   
  Treads                   22   | .   28  16  14  25  19  
  Wheel                    3    | .   .   9   14  1   .   
  Device                   3    | .   10  .   .   .   17  
  Storage                  12   | .   14  14  14  13  4   
  Protection               11   | .   2   13  14  13  12  
  Energy Gun               7    | .   16  13  .   1   .   
  Ballistic Gun            11   | .   .   4   14  22  10  
  Ballistic Cannon         6    | .   11  9   14  2   .   
Peak Build Rating          71   | 6   12  13  15  30  71  
  Average Rating           19   | 4   11  11  14  20  61  
  On Entrance              12   | .   6   12  13  15  30  
Naked Turns                101  | .   .   .   .   75  26  
Heaviest Build             76   | 13  23  25  25  47  76  
  Greatest Support         98   | 40  40  40  20  51  98  
  Greatest Overweight (x)  6    | .   .   2   1   6   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  
  Average Capacity         10   | 6   8   10  10  11  14  
  Most Carried             15   | 4   9   10  10  15  15  
  Average Carried          9    | 3   7   9   9   10  13  
  Final Capacity           15   | 8   10  10  10  15  5   
  Final Carried            15   | 4   9   10  10  15  5   

 Class Distribution 
--------------------
 88% | Mutant
  7% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -7   -7   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           2153 | 216  509  412  95   180  741  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2314 | .    670  324  .    .    1320 
  Parts                    131  | .    46   21   .    .    64   
Haulers Intercepted        2    | .    2    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  49   | .   21  11  .   .   17  
  Guns                     31   | .   14  4   .   .   13  
  Cannons                  14   | .   7   7   .   .   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          11   | .   4   1   .   .   6   
  Worker                   7    | .   .   .   .   .   7   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   4   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  14   | .   9   .   .   .   5   
  Grunt                    15   | .   12  .   .   .   3   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   4   
  Subdweller               11   | .   .   11  .   .   .   
Best Kill Streak           12   | .   6   2   .   .   12  
  Combat Bots Only         5    | .   5   2   .   .   5   
Max Kills in Single Turn   4    | .   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        408  | .    94   71   .    .    243  
  Missed                   109  | .    24   21   .    .    64   
Damage Taken               5873 | .    740  1315 .    .    3818 
  Core                     1282 | .    145  75   .    .    1062 
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  351  | .    29   .    .    .    322  
  Regen/Repaired (Parts)   10   | .    .    .    .    .    10   
Core Remaining (%)         56   | 100  .    .    .    12   .    
Volleys Fired              247  | .    92   84   .    .    71   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  112  | .    112  95   .    .    63   
Shots Fired                429  | .    166  129  .    .    134  
  Gun                      293  | .    91   70   .    .    132  
  Cannon                   134  | .    75   59   .    .    .    
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  294  | .    75   87   .    .    132  
  Thermal                  133  | .    91   42   .    .    .    
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    7    12   .    .    14   
  Robot Miss Streak        8    | .    6    2    .    .    8    
  Penetration Max          2    | .    .    .    .    .    2    
  Secondary Targets        5    | .    .    .    .    .    5    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           252  | .    86   71   .    .    95   
  Core Hits                102  | .    34   19   .    .    49   
  Critical Kills           4    | .    .    .    .    .    4    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    
  Critical Strikes         18   | .    7    2    .    .    9    
    Burn                   7    | .    7    .    .    .    .    
    Destroy                9    | .    .    .    .    .    9    
    Blast                  2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6597 | .    1525 1388 .    .    3684 
  Guns                     4411 | .    765  804  .    .    2842 
  Cannons                  1340 | .    756  584  .    .    .    
  Explosions               837  | .    .    .    .    .    837  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  9    | .    4    .    .    .    5    
  Kinetic                  4420 | .    756  822  .    .    2842 
  Thermal                  1729 | .    765  566  .    .    398  
  Explosive                439  | .    .    .    .    .    439  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    21   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    22   
    Message Errors         6    | .    .    .    .    .    6    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Rejected         4    | .    .    .    .    .    4    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    23   .    .    .    7    
  Projectiles              23   | .    23   .    .    .    .    
  Explosions               4    | .    .    .    .    .    4    
  Melee                    3    | .    .    .    .    .    3    
Knockbacks                 18   | .    8    10   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  17   | .    7    10   .    .    .    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    57   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   3    | .    2    .    .    .    1    
Targets Rammed             3    | .    2    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        560  | .    332  560  .    .    256  
  Average Temperature      132  | .    150  321  .    .    43   
  Received Heat Transfer   1277 | .    282  725  .    .    270  
  Effects                  11   | .    5    6    .    .    .    
    Shutdowns              2    | .    .    2    .    .    .    
    Energy Bleed           4    | .    3    1    .    .    .    
    Interference           2    | .    2    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Damage (major)         2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    7    .    .    .    1    
  Heat Transferred         3945 | .    2493 1102 .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             268  | .   268 .   21  .   193 
  Initial                  21   | .   .   .   21  .   .   
  Average                  82   | .   89  .   21  .   93  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         96   | 100 93  .   100 .   100 
  Level 1                  3    | .   6   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   5   .   .   .   3   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            4    | .   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           6    | .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   30  14  .   .   28  
  Peak Tracking Total      7    | .   3   2   .   .   7   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            4    | .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   1   

 Machines                       | -11 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          5    | .   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          19   | .   7   2   .   4   6   
  Terminals                7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          4    | .   1   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                67   | .   18  6   .   35  8   
  Successful               56   | .   12  6   .   35  3   
  Failed                   11   | .   6   .   .   .   5   
    Catastrophic           4    | .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   11  .   .   .   5   
  Terminals                19   | .   15  .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          5    | .   2   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             50   | .   6   6   .   35  3   
  Record                   34   | .   .   5   .   28  1   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   6   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Botnet                 4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   .   .   6   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          192  | .   192 .   .   .   .   
  Retrieved Matter         217  | .   217 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       6    | .   .   .   .   6   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               9265 | 78   1525 2964 260  3530 908  
Spaces Moved               4906 | 47   742  1456 98   2153 410  
  Core                     198  | 8    .    .    .    140  50   
  Treads                   4202 | 39   742  950  98   2013 360  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   506  | .    .    506  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  110  260  50   50   
  Average Speed            167  | 141  160  182  260  160  143  
  Slowest Speed            350  | 160  160  260  260  350  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    99   89   20   94   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    4    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             13   | .    .    5    .    8    .    
Spaces Dug                 7    | .    5    2    .    .    .    
Terrain Destroyed          64   | .    8    3    .    .    53   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               32   | .    8    3    .    .    21   
  AOE                      30   | .    .    .    .    .    30   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      5544 | 56   914  1629 107  2248 590  
  Wait                     160  | .    38   58   .    3    61   
  Move                     4901 | 46   741  1455 97   2152 410  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  77   | 4    15   10   4    34   10   
  Fast Attach              49   | 6    6    5    .    15   17   
  Attach                   16   | .    2    7    .    .    7    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     16   | .    5    4    1    4    2    
  Drop                     74   | .    13   6    5    39   11   
  Fire                     247  | .    92   84   .    .    71   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 8 exits: Fac x4 / Upp x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 14)
  584 | -10/Materials | Discovered new exit (range 14)
  751 | -10/Materials | Discovered new exit (range 15)
  791 | -10/Materials | Identified exit to Mines
  823 | -10/Materials | Discovered new exit (range 16)
 1247 | -10/Materials | Core integrity fell below 50%
 1270 | -10/Materials | Discovered new exit (range 7)
 1589 | -10/Materials | Discovered new exit (range 11)
 1604 | -10/Materials | Entered Subcaves
 1791 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1815 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1915 | -10/Subcaves  | Identified exit to Materials
 1955 | -10/Subcaves  | Learned Materials terminal intel
 2045 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2073 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2104 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2198 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2211 | -10/Subcaves  | Core integrity fell below 20%
 2234 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 2861 | -10/Subcaves  | Visited 4L-MR0's lab
 3543 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3601 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3933 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4031 | -10/Subcaves  | Discovered exit to Materials (range 16)
 4105 | -10/Subcaves  | Visited Clippyterm
 4113 | -10/Subcaves  | Learned 40 Factory zone layouts
 4561 | -10/Subcaves  | Discovered new exit (range 4)
 4568 | -10/Subcaves  | Entered Recycling
 4761 | -7/Recycling  | Scanned before Scraplab entrance
 4797 | -7/Recycling  | Entered Scraplab
 4823 | -7/Recycling  | Discovered new exit (range 3)
 4828 | -7/Recycling  | Entered Scraptown
 5275 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 5341 | -7/Scraptown  | Visited Comm Corps
 5410 | -7/Scraptown  | Visited Cave Peace
 5873 | -7/Scraptown  | Discovered new exit (range 7)
 6412 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 6417 | -7/Scraptown  | Learned location of 1 exit from Research
 6418 | -7/Scraptown  | Learned Factory interactive machine intel
 6468 | -7/Scraptown  | Visited Shadow of the Wyrm
 6512 | -7/Scraptown  | Visited Fellowship of the Rings
 6535 | -7/Scraptown  | Visited Red Mages
 6600 | -7/Scraptown  | Visited Science Testing Area
 6946 | -7/Scraptown  | Visited UFD Registry
 6946 | -7/Scraptown  | Registered with UFD as "Hellripper"
 7037 | -7/Scraptown  | Visited Science Guys
 7103 | -7/Scraptown  | Visited Chapter 10
 7155 | -7/Scraptown  | Visited A0-MCA Data Center
 7168 | -7/Scraptown  | Given an A- rating by A0-MCA
 7517 | -7/Scraptown  | Visited Analyses Database
 7613 | -7/Scraptown  | Visited Scrapoid Pod Storage
 7621 | -7/Scraptown  | Found Scrapoid Pod
 7641 | -7/Scraptown  | Visited Cartography Club
 7694 | -7/Scraptown  | Found Surveybot 17 Chip
 7795 | -7/Scraptown  | Learned location of Recycling (-7)
 7795 | -7/Scraptown  | Learned location of Lower Caves (-6)
 7795 | -7/Scraptown  | Learned location of Quarantine (-2)
 7795 | -7/Scraptown  | Learned 16 Materials zone layouts
 7795 | -7/Scraptown  | Learned 24 Factory zone layouts
 7795 | -7/Scraptown  | Learned 12 Research zone layouts
 7795 | -7/Scraptown  | Learned 8 Access zone layouts
 7795 | -7/Scraptown  | Learned 4 Recycling zone layouts
 7795 | -7/Scraptown  | Learned 12 Lower Caves zone layouts
 7795 | -7/Scraptown  | Learned 20 Lower Caves zone layouts
 7795 | -7/Scraptown  | Learned 8 Upper Caves zone layouts
 7795 | -7/Scraptown  | Learned 12 Upper Caves zone layouts
 7795 | -7/Scraptown  | Learned 16 Upper Caves zone layouts
 7795 | -7/Scraptown  | Learned Materials emergency access door positions
 7795 | -7/Scraptown  | Learned location of 1 exit from Research
 7795 | -7/Scraptown  | Learned location of 1 exit from Proximity Caves
 7813 | -7/Scraptown  | Found Deep Structural Scanner
 7925 | -7/Scraptown  | Visited Junk Repository
 7980 | -7/Scraptown  | Visited Derelict Rescue Squad
 7990 | -7/Scraptown  | Found DRS Beacon
 8041 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 8050 | -7/Scraptown  | Found DCF Scrap (30 items)
 8291 | -7/Scraptown  | Found Scrap Suit
 8350 | -7/Scraptown  | Discovered new exit (range 5)
 8358 | -7/Scraptown  | Entered Factory
 8358 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x7
 8359 | -5/Factory    | Identified exit to Upper Caves
 8360 | -5/Factory    | Identified exit to Factory
 8360 | -5/Factory    | Identified exit to Extension
 8361 | -5/Factory    | Loaded intel: 52 interactive machine locations
 8383 | -5/Factory    | Build established: Derelict-Mutant
 9060 | -5/Factory    | Build established: Scavenger-Mutant
 9183 | -5/Factory    | System corruption reached 10%
 9233 | -5/Factory    | Core integrity fell below 50%
 9240 | -5/Factory    | Released all parts (2)
 9259 | -5/Factory    | Core integrity fell below 20%
 9266 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
09245_ U-05 Engineer builds a Wall.
09246_ System corrupted: Matter fused (-8).
09246_ U-05 Engineer builds a Wall.
09246_ K-01 Serf collects debris. <x2>
09246_ U-05 Engineer builds a Wall.
09247_ Acquired 8 matter.
09247_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
09247_ U-05 Engineer lays Concrete.
09248_ R-10 Processor collects Wheel.
09248_ U-05 Engineer lays Concrete.
09249_ K-01 Serf collects debris. <x2>
09250_ U-05 Engineer lays Concrete.
09250_ K-01 Serf collects debris.
09250_ U-05 Engineer builds a Wall. <x2>
09252_ R-10 Processor collects Sml. Matter Pod.
09258_ Penetrated by Slug.
09258_ Knocked back. <x2>
09263_ Critical hit (Burn: +37).
09264_ ML|44BY XST4H< 3ARQG

 Map 
-----
+----------------------------------------------------+
| """ """  #??#            #     #   """""  ##       |
| """      #??#            #     #          ##       |
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| """ """" #??#   !        #     #       "" ## """ " |
| """ """" #??#            #     #       "" ## """ " |
| """ """" #??#            #     #        S ##       |
|          #??#     =      #  %  #       "" ## """ " |
|          #??#            +     #       "" ## """ " |
| +#########??#            #     #       "" ## """ " |
|  #??????????#            #%    #          ##       |
|  #??????????#            #     #####+############# |
|  #??######################                         |
|  #??#  """""  #?#        #  %               ^      |
|  #??#  """""  #?# """    #                 ^^      |
|  #??#  """    #?# """    #                 ^^      |
|  ####         #?# """    #                  ^      |
|     +         #?#        ##   #############+#####+ |
|     #         #?# """    ##   #######              |
|     #         #?# """    ##   ##    #              |
|     +         #?# """    ##   ##    #       *!!    |
|    ######+#####?#        #;   ##    #   !    !     |
|    #??#     ##########+###     #    #       !!     |
|    #??#         k   k       H  #    #              |
|    #??#                        +    ############## |
|    #??#                 %@  gg #    #???????#      |
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|           #        " " ###     ###         =  +    |
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| """ """"  ################################### #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                50
Target Analysis            6
Recoil Reduction           4
Kinecelleration            40

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseGrapheneModule
  Manual?         0
Play Time         01:32:09
  Cumulative      96.3 hours
  Start           2024.08.25 @ 17:34:39
  End             2024.08.25 @ 19:17:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          52
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61ffbdd1-e0ae-4177-8d6b-ede4637fd3ca