Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.16 @ 14:45:12 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1227) 1227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 2792 Bonus ------- Follower Combat Kills 21 Friendly Fire -16 Cogmind --------- Core Integrity 186/400 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod (200) Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Minigun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Minigun [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 33 | 6 8 1 18 . Power 6 | 1 2 . 3 . Engine 5 | 1 1 . 3 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 9 | 2 1 . 6 . Treads . | . . . . . Leg 9 | 2 1 . 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 6 . Device 5 | . . 1 4 . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 7 | 2 2 . 3 . Energy Gun 3 | 1 2 . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 3 | . 2 . 1 . Power 1 | . 1 . . . Propulsion 1 | . . . 1 . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 91 86 97 100 Engine 7 | . 9 . 7 11 Core 4 | . 3 14 3 . Leg 24 | . 28 28 21 22 Device 13 | . . . 20 22 Storage 12 | . 14 14 11 11 Protection 8 | . 6 . 10 11 Energy Gun 18 | . 22 28 15 . Ballistic Gun 5 | . 5 . 6 22 Naked Turns . | . . . . . Heaviest Build 40 | 12 31 32 40 38 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 Most Carried 15 | 5 10 12 15 14 Average Carried 11 | 2 6 9 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 10 12 14 14 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 937 | 179 151 40 567 . Remotely . | . . . . . Salvage Created 1165 | . 212 87 866 . Parts 79 | . 22 5 52 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 33 | . 7 3 23 . Guns 33 | . 7 3 23 . Classes Destroyed 6 | . 3 . 3 . Worker 1 | . . . 1 . Watcher 6 | . 3 . 3 . Swarmer 7 | . 3 . 4 . Grunt 16 | . 4 3 9 . Brawler 1 | . . . 1 . Sentry 9 | . . . 9 . Best Kill Streak 4 | . 4 3 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1490 | . 327 64 1037 62 Core 285 | . 49 22 182 32 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 103 | . . . 103 . Core Remaining (%) 85 | 100 . 71 . . Volleys Fired 94 | . 21 5 68 . Largest 2 | . 2 2 2 . Hottest 130 | . 130 130 130 . Shots Fired 188 | . 42 10 136 . Gun 188 | . 42 10 136 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 74 | . 10 . 64 . Thermal 114 | . 32 10 72 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 30 | . 7 6 30 . Robot Miss Streak 8 | . 8 4 8 . Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 154 | . 28 10 116 . Core Hits 148 | . 32 13 103 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2174 | . 374 147 1653 . Guns 2174 | . 374 147 1653 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 837 | . 42 . 795 . Thermal 1337 | . 332 147 858 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 436 | . 436 336 300 . Average Temperature 109 | . 120 188 87 . Received Heat Transfer 534 | . 138 36 360 . Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1785 | . 520 185 1080 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 209 | . 117 137 209 56 Initial 56 | . . . 53 56 Average 86 | . 63 28 105 56 Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 95 100 Level 1 2 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 11 4 32 2 Peak Tracking Total 4 | . 3 4 4 2 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 1 | . . 1 . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 18 | . 6 . 12 . Terminals 15 | . 6 . 9 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 59 | . 17 . 42 . Successful 23 | . 4 . 19 . Failed 35 | . 12 . 23 . Catastrophic 8 | . 4 . 4 . Database Lockouts 1 | . 1 . . . Manual 27 | . 13 . 14 . Terminals 47 | . 17 . 30 . Fabricators . | . . . . . Repair Stations 11 | . . . 11 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 . 9 . Record 3 | . 1 . 2 . Robot Analysis 3 | . 1 . 2 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Unreport Threat 2 | . . . 2 . Security Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 9 . Scan Component 5 | . . . 5 . Repair 4 | . . . 4 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 . 11 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 104 | . . . 104 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 41 | . . 41 10 . Highest-Rated Ally 31 | . . 31 10 . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 145 | . . 145 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 3 | . 1 . 2 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 3230 | 40 858 297 2023 12 Spaces Moved 1451 | 30 468 146 801 6 Core 12 | 12 . . . . Treads . | . . . . . Legs 1439 | 18 468 146 801 6 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 177 | 93 155 190 190 190 Slowest Speed 260 | 120 260 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 82 43 82 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 1932 | 40 556 156 1174 6 Wait 282 | . 38 2 242 . Move 1447 | 29 467 145 800 6 Hop . | . . . . . Pick Up 46 | 5 15 3 23 . Fast Attach 8 | 3 1 . 4 . Attach 11 | 3 3 1 4 . Detach . | . . . . . Swap 14 | . 4 . 10 . Drop 30 | . 7 . 23 . Fire 94 | . 21 5 68 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 41 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 267 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Central database locked down 327 | -10/Materials | Discovered new exit (range 13) 580 | -10/Materials | Discovered new exit (range 15) 899 | -10/Materials | Entered Mines 998 | -10/Mines | Learned Materials security intel 1008 | -10/Mines | Learned 2 Materials zone layouts 1069 | -10/Mines | Discovered new exit (range 5) 1156 | -10/Mines | Excavation squad dispatched 1156 | -10/Mines | A large section of the Mines collapsed 1196 | -10/Mines | Entered Materials 1196 | -9/Materials | Accompanied by 1 ally 1196 | -9/Materials | Evolved 2 slots: Utility x2 1983 | -9/Materials | Discovered new exit (range 3) 2022 | -9/Materials | Build established: Scavenger-Mutant 2360 | -9/Materials | Identified exit to Mines 2390 | -9/Materials | Discovered new exit (range 5) 2431 | -9/Materials | Build established: Mutant 2458 | -9/Materials | Repaired Sensor Array 2486 | -9/Materials | Repaired Aluminum Leg 2513 | -9/Materials | Repaired Aluminum Leg 2758 | -9/Materials | Repaired Sensor Array 3017 | -9/Materials | Discovered new exit (range 3) 3219 | -9/Materials | Entered Mines 3220 | -9/Mines | Assembled infested the area 3230 | -9/Mines | Core integrity fell below 50% 3231 | -9/Mines | Self-destructed Last Messages --------------- Retrieving latest reported positions... Security request, restricting to local area... Found 1 active security squad. Downloaded coordinate data. 03158_ Aluminum Leg destroyed. 03160_ Y-45 Defender destroyed. 03166_ K-01 Serf collects debris. 03166_ Acquired 52 matter. 03170_ K-01 Serf collects debris. 03175_ R-06 Scavenger collects Heat Sink. 03178_ K-01 Serf collects debris. 03204_ Triggered Alarm Trap. 03204_ An alarm sounds. 03204_ ALERT: Alarm triggered, dispatching investigation squad. LOCATION=MINES GOAL=ESCAPE 03220_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03229_ C-30 ARC bursts open, deploying its payload. 03229_ D-53 Grenadier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????# ???????????????? | | ???????????????????????????????# ?????????????? | | ????????????????????????????#?# #?????????????? | | ??????????????????????????? ## ??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #???? ????????????? | | ??????????????????????????? #???? ?"???????????? | | ??????????????????????????# ##?? 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