Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 19:02:56 Player: BRiNK Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2321) 2321 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 6040 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 463 Friendly Fire -141 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 300/300 System Corruption 14% Temperature Cool (9) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (5) ------ Compact Battery > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Matter Filter Light Armor Plating Focal Shield > --- WEAPON ----------- Arc Projector Phase Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Weapon Cycler Particle Gun Phase Cannon Heavy Assault Rifle Shock Bomb Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Arc Projector Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 83 | 5 2 11 12 29 7 15 2 Power 12 | . 1 1 1 4 2 3 . Engine 7 | . 1 1 1 2 2 . . Core 5 | . . . . 2 . 3 . Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 4 2 . 1 1 Treads 5 | . . . 2 2 . 1 . Leg 9 | 2 . 4 2 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 . 3 10 2 4 . Device 13 | . 1 . 1 7 2 2 . Storage 3 | 1 . . . . . 2 . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 4 | . . . 1 3 . . . Artifact . | . . . . . . . . Weapon 36 | 2 . 6 4 13 3 7 1 Energy Gun 10 | 1 . 1 2 4 1 1 . Energy Cannon 5 | . . 2 . . . 3 . Ballistic Gun 6 | 1 . . . 1 2 2 . Ballistic Cannon 7 | . . 2 2 3 . . . Launcher 6 | . . 1 . 4 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 Unidentified Prototypes 2 | . . . . 1 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 35 | . 1 1 4 12 . 11 6 Power 6 | . . 1 . 1 . 3 1 Propulsion 3 | . . . . 1 . 1 1 Utility 9 | . . . . 4 . 4 1 Weapon 17 | . 1 . 4 6 . 3 3 Highest Loss Streak 6 | . 1 1 4 4 . 4 6 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 94 | . 99 98 91 93 99 93 53 Engine 8 | . 14 10 9 6 15 6 . Core 3 | . . . . 1 . 7 4 Treads 12 | . . . 3 17 15 14 5 Leg 4 | . 28 21 14 . . . 5 Device 16 | . 13 11 9 13 22 19 1 Storage 9 | . 14 11 9 9 7 8 15 Hackware 1 | . . . 8 3 . . . Protection 5 | . . . 7 8 7 4 . Energy Gun 11 | . 14 4 8 17 13 9 4 Energy Cannon 4 | . . 18 3 . . 6 7 Ballistic Gun 7 | . 14 4 . 2 9 12 4 Ballistic Cannon 5 | . . 13 17 9 1 . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 9 14 30 32 43 49 83 61 Greatest Support 42 | 20 20 30 42 42 40 40 20 Greatest Overweight (x) 3 | . . 1 1 1 1 3 3 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 Average Capacity 11 | 6 8 8 8 8 8 16 19 Most Carried 9 | 5 5 8 8 8 8 9 2 Average Carried 6 | 3 4 6 5 6 7 7 . Final Capacity 20 | 8 8 8 8 8 8 20 5 Final Carried 8 | 5 5 4 8 7 7 2 . Class Distribution -------------------- 39% | Tank 21% | Commander-Tank 14% | Mutant 10% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Matter Collected 2109 | 250 53 277 94 939 92 404 . Remotely . | . . . . . . . . Salvage Created 2327 | . 175 350 169 920 65 648 . Parts 105 | . 7 20 11 42 1 24 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 60 | . 4 17 5 21 . 13 . Guns 16 | . 2 . 1 11 . 2 . Cannons 30 | . . 11 4 6 . 9 . AOE 14 | . 2 6 . 4 . 2 . Classes Destroyed 10 | . 1 5 . 4 . . . Worker 3 | . . . . 3 . . . Recycler 2 | . . . . 2 . . . Watcher 1 | . . . . 1 . . . Swarmer 14 | . . 6 . 4 . 4 . Grunt 28 | . 4 6 4 9 1 4 . Brawler 4 | . . 2 . . . 2 . Duelist 2 | . . 1 . . . 1 . Protector 1 | . . 1 . . . . . Sentry 11 | . . 1 1 7 . 2 . Hunter 1 | . . . . 1 . . . Best Kill Streak 7 | . 2 7 2 6 . 5 . Combat Bots Only 7 | . 2 7 2 5 . 5 . Max Kills in Single Turn 3 | . 1 3 1 3 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Damage Taken 5977 | . 179 605 775 1988 192 1896 342 Core 1398 | . 40 147 350 151 22 644 44 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 84 63 . 8 . . . Volleys Fired 139 | . 11 25 18 57 . 28 . Largest 4 | . 2 4 4 4 . 4 . Hottest 241 | . 60 224 196 229 . 241 . Shots Fired 398 | . 22 72 42 175 1 86 . Gun 217 | . 22 8 10 123 1 53 . Cannon 148 | . . 57 31 31 . 29 . Launcher 33 | . . 7 1 21 . 4 . Special . | . . . . . . . . Kinetic 133 | . 11 35 23 38 1 25 . Thermal 203 | . . 30 18 116 . 39 . Explosive 29 | . . 7 1 21 . . . Electromagnetic 33 | . 11 . . . . 22 . Robot Hit Streak 10 | . 7 6 6 8 . 10 . Robot Miss Streak 14 | . 4 14 9 4 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 256 | . 15 43 31 109 . 57 1 Core Hits 156 | . 8 43 19 60 1 24 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . 2 . . 1 . Burn 2 | . . . 2 . . . . Destroy 1 | . . . . . . 1 . Melee Attacks 27 | . . . . 26 . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5046 | . 286 1110 446 1723 30 1445 6 Guns 1928 | . 175 57 104 1060 22 510 . Cannons 1979 | . . 624 341 387 . 627 . Explosions 1103 | . 109 424 . 262 . 308 . Melee . | . . . . . . . . Ramming 36 | . 2 5 1 14 8 . 6 Kinetic 1578 | . 72 411 280 481 22 312 . Thermal 2304 | . 109 270 165 966 . 794 . Explosive 686 | . . 424 . 262 . . . Electromagnetic 442 | . 103 . . . . 339 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . 1 . 2 2 14 14 Average Corruption 3 | . . 1 . 2 2 4 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . 3 . 16 5 50 3 Message Errors 19 | . . 2 . 3 . 12 2 Matter Fused 13 | . . . . 1 4 8 . Heat Flow Errors 11 | . . . . 4 . 6 1 Energy Discharges 8 | . . . . 2 . 6 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 12 | . . 1 . 4 . 7 . Data Loss (major) 5 | . . . . . . 5 . Misfires 6 | . . . . 1 1 4 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . 5 . 2 . 30 . Projectiles 18 | . . . . . . 18 . Explosions 19 | . . 5 . 2 . 12 . Melee . | . . . . . . . . Knockbacks 29 | . . 13 10 6 . . . Impact . | . . . . . . . . Kinetic 26 | . . 11 9 6 . . . Secondary 3 | . . 2 1 . . . . Self-Inflicted Damage 358 | . 39 110 24 50 . 135 . Shots 14 | . 1 4 1 2 . 6 . Rammed 3 | . . . . 1 2 . . Targets Rammed 11 | . 1 2 1 3 2 . 2 Kicked 6 | . 1 2 1 . . . 2 Crushed 2 | . . . . 2 . . . Highest Temperature 773 | . 54 588 665 439 . 773 130 Average Temperature 240 | . 18 252 373 153 . 304 77 Received Heat Transfer 1932 | . 93 111 351 855 48 375 99 Effects 93 | . . 19 23 5 . 46 . Shutdowns 23 | . . 4 5 . . 14 . Energy Bleed 10 | . . 2 3 . . 5 . Interference 23 | . . 7 8 3 . 5 . Matter Decay 5 | . . 1 1 . . 3 . Short Circuit 10 | . . 3 1 1 . 5 . Damage (minor) 7 | . . . 1 1 . 5 . Damage (major) 9 | . . 1 2 . . 6 . Damage (core) 6 | . . 1 2 . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 2 . 3 . 5 . Heat Transferred 4207 | . 100 479 494 2072 . 1062 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Peak Influence 737 | . 404 679 422 737 335 . . Initial 335 | . . 166 286 93 335 . . Average 299 | . 136 315 358 332 278 . . Maximum Alert Level 3 | . 2 2 2 3 1 . . Low Security (%) 31 | 100 88 20 . 29 30 . . Level 1 48 | . 9 52 54 48 69 . . Level 2 16 | . 1 27 45 13 . . . Level 3 3 | . . . . 8 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 1 1 5 2 . . Investigation 3 | . 2 . . 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 6 | . 1 . 1 3 1 . . Assault 1 | . . 1 . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Distress Signals 5 | . . . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 15 29 10 36 4 17 5 Peak Tracking Total 9 | . 4 9 5 5 3 7 4 Tactical Retreats 11 | . 2 5 . 2 . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Traps Triggered 5 | . . 1 . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Disabled 4 | . . 1 . 3 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Accessed 16 | . 3 1 3 7 1 1 . Terminals 13 | . 3 1 3 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 28 | . 6 1 6 12 2 1 . Successful 16 | . 4 . 4 6 1 1 . Failed 12 | . 2 1 2 6 1 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 18 | . 4 1 4 7 2 . . Terminals 24 | . 6 1 6 9 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 11 | . 1 . 4 4 1 1 . Record 2 | . . . 1 1 . . . Robot Analysis 1 | . . . 1 . . . . Open Door 2 | . . . . 1 . 1 . Level Access Points 2 | . 1 . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . Recall Reinforcements 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . 3 . . 1 . . . Terminals 4 | . 3 . . 1 . . . Track 3 | . 3 . . . . . . Assimilate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 3 5 1 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 9 6 . Highest-Rated Group 173 | . . . . 173 157 96 . Highest-Rated Ally 29 | . . . . 29 29 16 . Total Orders . | . . . . . . . . Ally Attacks 104 | . . . . 45 40 19 . Total Damage 1365 | . . . . 673 456 236 . Kills 13 | . . . . 9 2 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches 6 | . . . . 5 1 . . Drone Recoveries 4 | . . . . 3 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Turns Passed 5832 | 71 304 507 446 1513 579 2365 47 Spaces Moved 2493 | 54 222 239 218 732 222 794 12 Core 12 | 12 . . . . . . . Treads 1799 | . . . 48 732 222 794 3 Legs 682 | 42 222 239 170 . . . 9 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 157 250 245 270 Average Speed 204 | 104 120 150 167 164 250 284 320 Slowest Speed 410 | 120 120 190 190 250 250 410 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 34 24 22 76 13 79 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 237 | . 14 77 10 122 . 14 . Melee . | . . . . . . . . Projectile 9 | . . . . 2 . 7 . AOE 228 | . 14 77 10 120 . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Total 2929 | 68 237 336 264 911 246 849 18 Wait 82 | . . 41 5 36 . . . Move 2486 | 53 221 238 217 731 221 793 12 Hop . | . . . . . . . . Pick Up 67 | 10 2 10 10 20 9 6 . Fast Attach 3 | . . . . 2 . 1 . Attach 52 | 5 2 7 6 15 4 11 2 Detach . | . . . . . . . . Swap 28 | . . 4 6 12 3 3 . Drop 34 | . . 9 1 9 7 7 1 Fire 139 | . 11 25 18 57 . 28 . Melee 27 | . . . . 26 . . 1 Ram . | . . . . . . . . Kick 6 | . 1 2 1 . . . 2 Crush 5 | . . . . 3 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 13) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Weapon x2 680 | -9/Materials | Build established: Gunner 776 | -9/Materials | First assault squad dispatched 792 | -9/Materials | Destroyed 7 combat bots 854 | -9/Materials | Discovered new exit (range 11) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Utility x2 952 | -8/Materials | Identified exit to Factory 1056 | -8/Materials | Core integrity fell below 50% 1104 | -8/Materials | Lost 4 parts (4w) 1259 | -8/Materials | Identified exit to Storage 1329 | -8/Materials | Entered Storage 1348 | -8/Storage | Build established: Tank 1383 | -8/Storage | Identified exit to Recycling 1658 | -8/Storage | Garrison activated, responded to threat 1991 | -8/Storage | Core integrity fell below 20% 2015 | -8/Storage | Lost 4 parts (3u1w) 2231 | -8/Storage | Lost 3 parts (1p1n1w) 2459 | -8/Storage | Lost 4 parts (1u3w) 2606 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2629 | -8/Storage | Discovered exit to Factory (range 14) 2842 | -8/Storage | Entered Factory 2842 | -7/Factory | Accompanied by 9 allies 2842 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3133 | -7/Factory | Build established: Commander-Tank 3341 | -7/Factory | Discovered new exit (range 15) 3421 | -7/Factory | Entered Lower Caves 3421 | -7/Lower Caves | Accompanied by 6 allies 3730 | -7/Lower Caves | Learned 8 Factory zone layouts 3863 | -7/Lower Caves | Encountered a Warlord checkpoint 4319 | -7/Lower Caves | Build established: Tank 4971 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5014 | -7/Lower Caves | Core integrity fell below 50% 5031 | -7/Lower Caves | Lost 4 parts (1p3u) 5061 | -7/Lower Caves | System corruption reached 10% 5367 | -7/Lower Caves | Build established: Scavenger-Gunner 5597 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5619 | -7/Lower Caves | Core integrity fell below 20% 5708 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5730 | -7/Lower Caves | Discovered new exit (range 14) 5786 | -7/Lower Caves | Entered another Lower Caves area 5810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5833 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05810_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05810_ C-30 ARC bursts open, deploying its payload. 05810_ G-50 Soldier unfolds itself. 05810_ G-47 Trooper unfolds itself. 05810_ Lgt. Nuclear Core destroyed. 05813_ Hvy. Assault Rifle destroyed. 05818_ Particle Gun destroyed. 05819_ Sneak attack on 24-DB0(k). 05819_ Jacked 24-DB0(k)... >>parse_system Reading system data... 05820_ Imp. Datajack destroyed. 05820_ 24-DB0(k) breaks down the debris. 05820_ Kicked 24-DB0(k). 05822_ Lgt. Treads destroyed. 05823_ Kicked 24-DB0(k) out of the way. 05829_ 24-DB0(k) destroyed. 05831_ BYRGHLJ4&X#WKB/<7= ELOS 05832_ Hcp. Storage Unit destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????# #????????????????? | | ???????????????????????????## #????????????????? | | ??????????????????????????## ????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ???????????????????????????# ##########???????? | | ???????????????????????????# #???????? | | ?????????????????# ####### " ??????????? | | ?????????????????# "% ??????????????? | | ??????????????????# #?????????????????? | | ?????????????????????####### ###?????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????#!###?????????????????? | | ?????????? s #g######## % ##????????????????? | | ????????????# % @ g #????????????????? | | ????????????# ! #????????????????? | | ???????????# ########### #????????????????? | | ??????????? ???????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ##????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Challenges ------------ None Game ------ Seed CoolingGammaClaw Manual? 0 Play Time 00:48:40 Cumulative 28.1 hours Start 2022.11.13 @ 18:14:44 End 2022.11.13 @ 19:02:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca456f8f-178a-4c3d-aa41-0cdad809cda6