Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 19:02:56

Player: BRiNK

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2321)     2321
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 6040

 Bonus
-------
High Alert Combat Kills    122
Follower Combat Kills      463
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     300/300
System Corruption          14%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Titanium Leg
>          --- UTILITY (5) ------
   Compact Battery
>          --- WEAPON (4) -------
           Phase Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
   Improved Deuterium Engine
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
            Matter Filter
      Light Armor Plating
            Focal Shield
>           --- WEAPON -----------
            Arc Projector
            Phase Cannon
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Titanium Leg
            Weapon Cycler
            Particle Gun
            Phase Cannon
      Heavy Assault Rifle
            Shock Bomb Launcher
   Improved Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Phase Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             83   | 5   2   11  12  29  7   15  2   
  Power                    12   | .   1   1   1   4   2   3   .   
    Engine                 7    | .   1   1   1   2   2   .   .   
    Core                   5    | .   .   .   .   2   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   4   4   2   .   1   1   
    Treads                 5    | .   .   .   2   2   .   1   .   
    Leg                    9    | 2   .   4   2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   1   .   3   10  2   4   .   
    Device                 13   | .   1   .   1   7   2   2   .   
    Storage                3    | 1   .   .   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   1   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   6   4   13  3   7   1   
    Energy Gun             10   | 1   .   1   2   4   1   1   .   
    Energy Cannon          5    | .   .   2   .   .   .   3   .   
    Ballistic Gun          6    | 1   .   .   .   1   2   2   .   
    Ballistic Cannon       7    | .   .   2   2   3   .   .   .   
    Launcher               6    | .   .   1   .   4   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   
Parts Lost                 35   | .   1   1   4   12  .   11  6   
  Power                    6    | .   .   1   .   1   .   3   1   
  Propulsion               3    | .   .   .   .   1   .   1   1   
  Utility                  9    | .   .   .   .   4   .   4   1   
  Weapon                   17   | .   1   .   4   6   .   3   3   
  Highest Loss Streak      6    | .   1   1   4   4   .   4   6   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   99  98  91  93  99  93  53  
  Engine                   8    | .   14  10  9   6   15  6   .   
  Core                     3    | .   .   .   .   1   .   7   4   
  Treads                   12   | .   .   .   3   17  15  14  5   
  Leg                      4    | .   28  21  14  .   .   .   5   
  Device                   16   | .   13  11  9   13  22  19  1   
  Storage                  9    | .   14  11  9   9   7   8   15  
  Hackware                 1    | .   .   .   8   3   .   .   .   
  Protection               5    | .   .   .   7   8   7   4   .   
  Energy Gun               11   | .   14  4   8   17  13  9   4   
  Energy Cannon            4    | .   .   18  3   .   .   6   7   
  Ballistic Gun            7    | .   14  4   .   2   9   12  4   
  Ballistic Cannon         5    | .   .   13  17  9   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 9   14  30  32  43  49  83  61  
  Greatest Support         42   | 20  20  30  42  42  40  40  20  
  Greatest Overweight (x)  3    | .   .   1   1   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   2   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   20  20  
  Average Capacity         11   | 6   8   8   8   8   8   16  19  
  Most Carried             9    | 5   5   8   8   8   8   9   2   
  Average Carried          6    | 3   4   6   5   6   7   7   .   
  Final Capacity           20   | 8   8   8   8   8   8   20  5   
  Final Carried            8    | 5   5   4   8   7   7   2   .   

 Class Distribution 
--------------------
 39% | Tank
 21% | Commander-Tank
 14% | Mutant
 10% | Scavenger-Gunner
  9% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -8/Materials
           Tank | -8/Storage
 Commander-Tank | -7/Factory
           Tank | -7/Lower Caves
         Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Sto Fac Low Low 
Matter Collected           2109 | 250 53  277 94  939 92  404 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2327 | .   175 350 169 920 65  648 .   
  Parts                    105  | .   7   20  11  42  1   24  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   24  .   
  Prevented                4    | .   .   .   .   .   .   4   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Combat Hostiles Destroyed  60   | .   4   17  5   21  .   13  .   
  Guns                     16   | .   2   .   1   11  .   2   .   
  Cannons                  30   | .   .   11  4   6   .   9   .   
  AOE                      14   | .   2   6   .   4   .   2   .   
Classes Destroyed          10   | .   1   5   .   4   .   .   .   
  Worker                   3    | .   .   .   .   3   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  14   | .   .   6   .   4   .   4   .   
  Grunt                    28   | .   4   6   4   9   1   4   .   
  Brawler                  4    | .   .   2   .   .   .   2   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   
  Protector                1    | .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   1   1   7   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   2   7   2   6   .   5   .   
  Combat Bots Only         7    | .   2   7   2   5   .   5   .   
Max Kills in Single Turn   3    | .   1   3   1   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   3   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Damage Taken               5977 | .    179  605  775  1988 192  1896 342  
  Core                     1398 | .    40   147  350  151  22   644  44   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  84   63   .    8    .    .    .    
Volleys Fired              139  | .    11   25   18   57   .    28   .    
  Largest                  4    | .    2    4    4    4    .    4    .    
  Hottest                  241  | .    60   224  196  229  .    241  .    
Shots Fired                398  | .    22   72   42   175  1    86   .    
  Gun                      217  | .    22   8    10   123  1    53   .    
  Cannon                   148  | .    .    57   31   31   .    29   .    
  Launcher                 33   | .    .    7    1    21   .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  133  | .    11   35   23   38   1    25   .    
  Thermal                  203  | .    .    30   18   116  .    39   .    
  Explosive                29   | .    .    7    1    21   .    .    .    
  Electromagnetic          33   | .    11   .    .    .    .    22   .    
  Robot Hit Streak         10   | .    7    6    6    8    .    10   .    
  Robot Miss Streak        14   | .    4    14   9    4    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           256  | .    15   43   31   109  .    57   1    
  Core Hits                156  | .    8    43   19   60   1    24   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
  Critical Strikes         3    | .    .    .    2    .    .    1    .    
    Burn                   2    | .    .    .    2    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    
Melee Attacks              27   | .    .    .    .    26   .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5046 | .    286  1110 446  1723 30   1445 6    
  Guns                     1928 | .    175  57   104  1060 22   510  .    
  Cannons                  1979 | .    .    624  341  387  .    627  .    
  Explosions               1103 | .    109  424  .    262  .    308  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  36   | .    2    5    1    14   8    .    6    
  Kinetic                  1578 | .    72   411  280  481  22   312  .    
  Thermal                  2304 | .    109  270  165  966  .    794  .    
  Explosive                686  | .    .    424  .    262  .    .    .    
  Electromagnetic          442  | .    103  .    .    .    .    339  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    1    .    2    2    14   14   
  Average Corruption       3    | .    .    1    .    2    2    4    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  77   | .    .    3    .    16   5    50   3    
    Message Errors         19   | .    .    2    .    3    .    12   2    
    Matter Fused           13   | .    .    .    .    1    4    8    .    
    Heat Flow Errors       11   | .    .    .    .    4    .    6    1    
    Energy Discharges      8    | .    .    .    .    2    .    6    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      12   | .    .    1    .    4    .    7    .    
    Data Loss (major)      5    | .    .    .    .    .    .    5    .    
    Misfires               6    | .    .    .    .    1    1    4    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    5    .    2    .    30   .    
  Projectiles              18   | .    .    .    .    .    .    18   .    
  Explosions               19   | .    .    5    .    2    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    .    13   10   6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    11   9    6    .    .    .    
  Secondary                3    | .    .    2    1    .    .    .    .    
Self-Inflicted Damage      358  | .    39   110  24   50   .    135  .    
  Shots                    14   | .    1    4    1    2    .    6    .    
  Rammed                   3    | .    .    .    .    1    2    .    .    
Targets Rammed             11   | .    1    2    1    3    2    .    2    
  Kicked                   6    | .    1    2    1    .    .    .    2    
  Crushed                  2    | .    .    .    .    2    .    .    .    
Highest Temperature        773  | .    54   588  665  439  .    773  130  
  Average Temperature      240  | .    18   252  373  153  .    304  77   
  Received Heat Transfer   1932 | .    93   111  351  855  48   375  99   
  Effects                  93   | .    .    19   23   5    .    46   .    
    Shutdowns              23   | .    .    4    5    .    .    14   .    
    Energy Bleed           10   | .    .    2    3    .    .    5    .    
    Interference           23   | .    .    7    8    3    .    5    .    
    Matter Decay           5    | .    .    1    1    .    .    3    .    
    Short Circuit          10   | .    .    3    1    1    .    5    .    
    Damage (minor)         7    | .    .    .    1    1    .    5    .    
    Damage (major)         9    | .    .    1    2    .    .    6    .    
    Damage (core)          6    | .    .    1    2    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    2    .    3    .    5    .    
  Heat Transferred         4207 | .    100  479  494  2072 .    1062 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Peak Influence             737  | .   404 679 422 737 335 .   .   
  Initial                  335  | .   .   166 286 93  335 .   .   
  Average                  299  | .   136 315 358 332 278 .   .   
Maximum Alert Level        3    | .   2   2   2   3   1   .   .   
  Low Security (%)         31   | 100 88  20  .   29  30  .   .   
  Level 1                  48   | .   9   52  54  48  69  .   .   
  Level 2                  16   | .   1   27  45  13  .   .   .   
  Level 3                  3    | .   .   .   .   8   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   1   5   2   .   .   
  Investigation            3    | .   2   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   .   1   3   1   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low 
Distress Signals           5    | .   .   .   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              116  | .   15  29  10  36  4   17  5   
  Peak Tracking Total      9    | .   4   9   5   5   3   7   4   
  Tactical Retreats        11   | .   2   5   .   2   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Traps Triggered            5    | .   .   1   .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low 
Machines Disabled          4    | .   .   1   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low 
Machines Accessed          16   | .   3   1   3   7   1   1   .   
  Terminals                13   | .   3   1   3   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                28   | .   6   1   6   12  2   1   .   
  Successful               16   | .   4   .   4   6   1   1   .   
  Failed                   12   | .   2   1   2   6   1   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   1   4   7   2   .   .   
  Terminals                24   | .   6   1   6   9   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             11   | .   1   .   4   4   1   1   .   
  Record                   2    | .   .   .   1   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   1   .   .   .   
  Terminals                4    | .   3   .   .   1   .   .   .   
    Track                  3    | .   3   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   3   5   1   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low 
Total Allies               10   | .   .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   .   10  9   6   .   
  Highest-Rated Group      173  | .   .   .   .   173 157 96  .   
  Highest-Rated Ally       29   | .   .   .   .   29  29  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               104  | .   .   .   .   45  40  19  .   
  Total Damage             1365 | .   .   .   .   673 456 236 .   
  Kills                    13   | .   .   .   .   9   2   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   
Drone Launches             6    | .   .   .   .   5   1   .   .   
  Drone Recoveries         4    | .   .   .   .   3   1   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Turns Passed               5832 | 71   304  507  446  1513 579  2365 47   
Spaces Moved               2493 | 54   222  239  218  732  222  794  12   
  Core                     12   | 12   .    .    .    .    .    .    .    
  Treads                   1799 | .    .    .    48   732  222  794  3    
  Legs                     682  | 42   222  239  170  .    .    .    9    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  157  250  245  270  
  Average Speed            204  | 104  120  150  167  164  250  284  320  
  Slowest Speed            410  | 120  120  190  190  250  250  410  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    34   24   22   76   13   79   4    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    
  Known Exits Taken        3    | .    1    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          237  | .    14   77   10   122  .    14   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    2    .    7    .    
  AOE                      228  | .    14   77   10   120  .    7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low 
Total                      2929 | 68  237 336 264 911 246 849 18  
  Wait                     82   | .   .   41  5   36  .   .   .   
  Move                     2486 | 53  221 238 217 731 221 793 12  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 10  2   10  10  20  9   6   .   
  Fast Attach              3    | .   .   .   .   2   .   1   .   
  Attach                   52   | 5   2   7   6   15  4   11  2   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     28   | .   .   4   6   12  3   3   .   
  Drop                     34   | .   .   9   1   9   7   7   1   
  Fire                     139  | .   11  25  18  57  .   28  .   
  Melee                    27   | .   .   .   .   26  .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     6    | .   1   2   1   .   .   .   2   
  Crush                    5    | .   .   .   .   3   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 5 exits: Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  116 | -10/Materials  | Identified exit to Materials
  305 | -10/Materials  | Build established: Mutant
  354 | -10/Materials  | Discovered new exit (range 13)
  376 | -10/Materials  | Entered another Materials area
  376 | -9/Materials   | Evolved 2 slots: Weapon x2
  680 | -9/Materials   | Build established: Gunner
  776 | -9/Materials   | First assault squad dispatched
  792 | -9/Materials   | Destroyed 7 combat bots
  854 | -9/Materials   | Discovered new exit (range 11)
  883 | -9/Materials   | Entered another Materials area
  883 | -8/Materials   | Evolved 2 slots: Utility x2
  952 | -8/Materials   | Identified exit to Factory
 1056 | -8/Materials   | Core integrity fell below 50%
 1104 | -8/Materials   | Lost 4 parts (4w)
 1259 | -8/Materials   | Identified exit to Storage
 1329 | -8/Materials   | Entered Storage
 1348 | -8/Storage     | Build established: Tank
 1383 | -8/Storage     | Identified exit to Recycling
 1658 | -8/Storage     | Garrison activated, responded to threat
 1991 | -8/Storage     | Core integrity fell below 20%
 2015 | -8/Storage     | Lost 4 parts (3u1w)
 2231 | -8/Storage     | Lost 3 parts (1p1n1w)
 2459 | -8/Storage     | Lost 4 parts (1u3w)
 2606 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2629 | -8/Storage     | Discovered exit to Factory (range 14)
 2842 | -8/Storage     | Entered Factory
 2842 | -7/Factory     | Accompanied by 9 allies
 2842 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3133 | -7/Factory     | Build established: Commander-Tank
 3341 | -7/Factory     | Discovered new exit (range 15)
 3421 | -7/Factory     | Entered Lower Caves
 3421 | -7/Lower Caves | Accompanied by 6 allies
 3730 | -7/Lower Caves | Learned 8 Factory zone layouts
 3863 | -7/Lower Caves | Encountered a Warlord checkpoint
 4319 | -7/Lower Caves | Build established: Tank
 4971 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5014 | -7/Lower Caves | Core integrity fell below 50%
 5031 | -7/Lower Caves | Lost 4 parts (1p3u)
 5061 | -7/Lower Caves | System corruption reached 10%
 5367 | -7/Lower Caves | Build established: Scavenger-Gunner
 5597 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5619 | -7/Lower Caves | Core integrity fell below 20%
 5708 | -7/Lower Caves | Lost 4 parts (1p1u2w)
 5730 | -7/Lower Caves | Discovered new exit (range 14)
 5786 | -7/Lower Caves | Entered another Lower Caves area
 5810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5833 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05810_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
05810_ C-30 ARC bursts open, deploying its payload.
05810_ G-50 Soldier unfolds itself.
05810_ G-47 Trooper unfolds itself. <x2>
05810_ Lgt. Nuclear Core destroyed.
05813_ Hvy. Assault Rifle destroyed.
05818_ Particle Gun destroyed.
05819_ Sneak attack on 24-DB0(k).
05819_ Jacked 24-DB0(k)...
>>parse_system
Reading system data...
05820_ Imp. Datajack destroyed.
05820_ 24-DB0(k) breaks down the debris.
05820_ Kicked 24-DB0(k).
05822_ Lgt. Treads destroyed.
05823_ Kicked 24-DB0(k) out of the way.
05829_ 24-DB0(k) destroyed.
05831_ BYRGHLJ4&X#WKB/<7= ELOS
05832_ Hcp. Storage Unit destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????#             #???????? |
| ?????????????????#   #######    "      ??????????? |
| ?????????????????#             "%  ??????????????? |
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| ????????????#     !             #????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          25
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             20
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Close Call

 Challenges 
------------
None

 Game 
------
Seed              CoolingGammaClaw
  Manual?         0
Play Time         00:48:40
  Cumulative      28.1 hours
  Start           2022.11.13 @ 18:14:44
  End             2022.11.13 @ 19:02:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca456f8f-178a-4c3d-aa41-0cdad809cda6