Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 14:15:33 Player: Sooty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1881) 1881 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5013 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Visual Processing Unit ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Disposable Heat Sink Disposable Heat Sink Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Disposable Heat Sink Visual Processing Unit Targeting Computer ECM Suite Hardened Light Armor Plating Shield Generator Hacking Suite Drone Bay Improved Medium Laser Light EM Pulse Cannon Advanced Beam Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 61 | 5 3 3 3 14 11 22 Power 14 | 1 . 1 1 2 5 4 Engine 7 | 1 . 1 1 2 1 1 Core 7 | . . . . . 4 3 Reactor . | . . . . . . . Propulsion 12 | 1 1 . 1 4 2 3 Treads 10 | 1 1 . 1 4 . 3 Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 . 1 2 2 8 Device 10 | 1 . . 1 1 2 5 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 19 | 1 1 2 . 6 2 7 Energy Gun 11 | . . . . 4 2 5 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 1 1 2 . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . Parts Lost 26 | . . 1 . 2 1 22 Power 5 | . . 1 . . . 4 Propulsion 4 | . . . . . 1 3 Utility 9 | . . . . 1 . 8 Weapon 8 | . . . . 1 . 7 Highest Loss Streak 11 | . . 1 . 2 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 92 100 84 88 96 75 Engine 6 | . 14 14 11 11 . 1 Core 6 | . . . . . 17 10 Treads 16 | . 21 28 22 21 14 5 Leg 2 | . . . . . 2 7 Device 18 | . 14 14 18 17 24 19 Storage 9 | . 14 14 11 11 9 6 Protection 1 | . . . . 4 . 1 Energy Gun 13 | . . . . 9 27 20 Ballistic Gun 9 | . 28 28 22 9 . . Naked Turns 2 | . . . . . . 2 Heaviest Build 58 | 11 28 30 32 38 51 58 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 . . . 3 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 13 Most Carried 15 | 5 5 8 9 15 15 15 Average Carried 10 | 3 3 6 6 13 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 3 5 6 8 15 15 4 Class Distribution -------------------- 49% | Mutant 36% | Gunner 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 985 | 273 5 163 36 134 146 228 Remotely . | . . . . . . . Salvage Created 2442 | 111 5 411 57 629 347 882 Parts 135 | 8 1 24 4 45 16 37 Haulers Intercepted 3 | . . . . 1 . 2 Recyclers Shooed 6 | . . . 1 3 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 46 | . . 10 1 16 5 14 Melee 4 | . . 2 . 2 . . Guns 38 | . . 8 1 14 4 11 Cannons 1 | . . . . . . 1 Classes Destroyed 12 | 2 1 3 1 2 2 1 Worker 4 | . . . . . 1 3 Builder 4 | . . 1 . 1 1 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . . . . 1 . 2 Recycler 5 | 1 . 2 . . 1 1 Mechanic 1 | . . . . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 10 | . . 6 . 4 . . Grunt 21 | . . 4 . 7 2 8 Sentry 9 | . . . 1 5 1 2 Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . . 4 Best Kill Streak 7 | 1 1 5 1 7 3 5 Combat Bots Only 7 | . . 3 1 7 2 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 562 | . . 44 12 99 42 365 Missed 162 | . . 8 3 32 13 106 Damage Taken 4647 | . . 373 133 853 407 2881 Core 949 | . . 58 57 108 16 710 Absorbed by Shields 175 | . . . . . . 175 Regen/Repaired (Parts) 61 | . . . . 61 . . Core Remaining (%) 82 | 100 . 76 . 58 97 . Volleys Fired 156 | 11 1 22 8 36 17 61 Largest 3 | 1 2 2 2 3 3 3 Hottest 207 | 20 40 40 40 168 172 207 Shots Fired 325 | 11 2 44 16 68 51 133 Gun 315 | 11 2 44 16 68 51 123 Cannon 10 | . . . . . . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 125 | 11 2 44 16 30 . 22 Thermal 200 | . . . . 38 51 111 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 6 . 16 11 10 8 14 Robot Miss Streak 5 | 1 . 5 2 5 2 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 2 1 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 230 | 10 . 30 12 60 37 81 Core Hits 149 | 3 . 15 3 69 12 47 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 . . 2 3 Burn 5 | . . . . . 2 3 Destroy 1 | . . 1 . . . . Melee Attacks 11 | . . . . 11 . . Impact . | . . . . . . . Slashing 11 | . . . . 11 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4107 | 130 13 407 96 837 688 1936 Guns 3700 | 130 . 378 96 708 685 1703 Cannons 174 | . . . . . . 174 Explosions . | . . . . . . . Melee 121 | . . . . 121 . . Ramming 112 | . 13 29 . 8 3 59 Kinetic 1240 | 130 . 378 96 168 . 468 Thermal 2634 | . . . . 540 685 1409 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 121 | . . . . 121 . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . . 18 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 39 | . . . . 21 . 18 Projectiles 18 | . . . . . . 18 Explosions . | . . . . . . . Melee 21 | . . . . 21 . . Knockbacks 3 | . . . . . . 3 Impact 1 | . . . . . . 1 Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 20 | . . . . . . 20 Shots . | . . . . . . . Rammed 31 | . 1 10 . 3 1 16 Targets Rammed 36 | . 2 13 . 3 2 16 Kicked . | . . . . . . . Crushed 5 | . 1 3 . . 1 . Highest Temperature 488 | . . 14 24 240 199 488 Average Temperature 113 | . . 6 13 78 122 138 Received Heat Transfer 1490 | . . 120 54 378 108 830 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 7 | . . . . . 3 4 Heat Transferred 5023 | . . . . 731 1554 2738 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 457 | 10 43 291 203 457 165 218 Initial 158 | . 6 16 113 85 158 74 Average 138 | 3 13 162 148 262 125 89 Maximum Alert Level 2 | . . 1 1 2 . 1 Low Security (%) 82 | 100 100 72 94 33 100 98 Level 1 15 | . . 27 5 60 . 1 Level 2 1 | . . . . 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 2 2 5 Investigation 2 | . . . . . 1 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . . 2 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 5 | . . . . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 2 12 3 22 6 25 Peak Tracking Total 8 | . 2 3 3 7 2 8 Tactical Retreats 7 | . . 1 1 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 12 | . 2 . . 5 4 1 Terminals 7 | . 1 . . 4 2 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . 1 . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 28 | . 6 . . 8 12 2 Successful 17 | . 3 . . 6 7 1 Failed 11 | . 3 . . 2 5 1 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 4 . . 6 5 . Fabricators 2 | . . . . . . 2 Repair Stations 4 | . 2 . . 2 . . Recycling Units 3 | . . . . . 3 . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . . 4 3 . Record 3 | . 3 . . . . . Open Door 3 | . . . . 3 . . Alert Level 2 | . . . . 1 1 . Maintenance Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . 1 3 1 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 81 | . . . . . . 81 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled 1 | . . . . . 1 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 8 | . . . . . . 8 Highest-Rated Ally 8 | . . . . . . 8 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 3227 | 120 188 399 360 613 689 858 Spaces Moved 1361 | 64 108 182 194 247 256 310 Core 25 | 14 . . . . . 11 Treads 1093 | 50 108 182 194 247 211 101 Legs 243 | . . . . . 45 198 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 190 50 Average Speed 181 | 135 160 160 160 160 232 198 Slowest Speed 330 | 160 240 160 160 160 330 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 6 23 40 17 62 30 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 1811 | 86 119 239 230 385 310 442 Wait 99 | . . 12 21 49 10 7 Move 1355 | 63 107 181 193 246 255 310 Hop . | . . . . . . . Pick Up 58 | 7 5 5 4 17 7 13 Fast Attach 9 | 1 . . . 2 5 1 Attach 33 | 4 2 1 1 6 2 17 Detach 1 | . . . . 1 . . Swap 19 | . 1 2 2 6 4 4 Drop 34 | . 1 3 1 8 8 13 Fire 156 | 11 1 22 8 36 17 61 Melee 11 | . . . . 11 . . Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush 25 | . 2 13 . 3 2 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 631 | -10/Mines | Discovered new exit (range 6) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -9/Materials | Discovered new exit (range 16) 1068 | -9/Materials | Entered Storage 1179 | -9/Storage | Repaired Lgt. Treads 1308 | -9/Storage | Destroyed 7 combat bots 1589 | -9/Storage | Discovered new exit (range 15) 1681 | -9/Storage | Entered Materials 1681 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2013 | -8/Materials | Build established: Gunner 2342 | -8/Materials | Discovered new exit (range 15) 2370 | -8/Materials | Entered Factory 2370 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2656 | -7/Factory | Fabricated R-06 Scavenger? 2999 | -7/Factory | Lost 7 parts (2p3u2w) 3071 | -7/Factory | Garrison activated, responded to threat 3134 | -7/Factory | Core integrity fell below 50% 3160 | -7/Factory | Lost 11 parts (2p2n4u3w) 3202 | -7/Factory | Core integrity fell below 20% 3205 | -7/Factory | System corruption reached 10% 3228 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03210_ U-05 Engineer builds a Wall. 03213_ System corrupted: Substantial component data lost. 03213_ Destroyed Shock Rifle. 03213_ P-60 Hacker knocked back. 03215_ U-05 Engineer builds a Wall. 03216_ Gauss Cannon destroyed. 03218_ Slammed into P-60 Hacker. 03220_ Acquired 4 matter. 03220_ Slammed into P-60 Hacker. 03221_ P-60 Hacker knocked back. 03222_ Slammed into P-60 Hacker. 03224_ Destabilizing: Core damaged (-14). 03224_ K-01 Serf collects debris. 03225_ Slammed into P-60 Hacker. 03226_ Targeting Computer destroyed. 03226_ System corrupted by crushing effect (+3). 03227_ Slammed into P-60 Hacker. 03227_ K-01 Serf collects debris. 03228_ Slammed into P-60 Hacker. 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