Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 14:15:33

Player: Sooty

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1881)     1881
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5013

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/700
Matter                     276/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Visual Processing Unit
           ECM Suite
           Hacking Suite

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
            Thermal Generator
            Disposable Heat Sink
            Disposable Heat Sink
      Large Storage Unit
   Advanced Weight Redist. System
>           --- WEAPON -----------
   Improved Medium Laser
      Heavy Particle Gun
  Precision Beam Rifle
>           --- INVENTORY --------
   Improved Ion Engine
   Improved Heat Sink
   Improved Heat Sink
            Disposable Heat Sink
            Visual Processing Unit
            Targeting Computer
            ECM Suite
   Hardened Light Armor Plating
            Shield Generator
            Hacking Suite
            Drone Bay
   Improved Medium Laser
      Light EM Pulse Cannon
   Advanced Beam Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             61   | 5   3   3   3   14  11  22  
  Power                    14   | 1   .   1   1   2   5   4   
    Engine                 7    | 1   .   1   1   2   1   1   
    Core                   7    | .   .   .   .   .   4   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 1   1   .   1   4   2   3   
    Treads                 10   | 1   1   .   1   4   .   3   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 2   1   .   1   2   2   8   
    Device                 10   | 1   .   .   1   1   2   5   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 1   1   2   .   6   2   7   
    Energy Gun             11   | .   .   .   .   4   2   5   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          5    | 1   1   2   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   2   .   
Parts Lost                 26   | .   .   1   .   2   1   22  
  Power                    5    | .   .   1   .   .   .   4   
  Propulsion               4    | .   .   .   .   .   1   3   
  Utility                  9    | .   .   .   .   1   .   8   
  Weapon                   8    | .   .   .   .   1   .   7   
  Highest Loss Streak      11   | .   .   1   .   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  100 84  88  96  75  
  Engine                   6    | .   14  14  11  11  .   1   
  Core                     6    | .   .   .   .   .   17  10  
  Treads                   16   | .   21  28  22  21  14  5   
  Leg                      2    | .   .   .   .   .   2   7   
  Device                   18   | .   14  14  18  17  24  19  
  Storage                  9    | .   14  14  11  11  9   6   
  Protection               1    | .   .   .   .   4   .   1   
  Energy Gun               13   | .   .   .   .   9   27  20  
  Ballistic Gun            9    | .   28  28  22  9   .   .   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             58   | 11  28  30  32  38  51  58  
  Greatest Support         40   | 20  40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   1   .   .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  13  
  Most Carried             15   | 5   5   8   9   15  15  15  
  Average Carried          10   | 3   3   6   6   13  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 3   5   6   8   15  15  4   

 Class Distribution 
--------------------
 49% | Mutant
 36% | Gunner
  6% | Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac 
Matter Collected           985  | 273 5   163 36  134 146 228 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2442 | 111 5   411 57  629 347 882 
  Parts                    135  | 8   1   24  4   45  16  37  
Haulers Intercepted        3    | .   .   .   .   1   .   2   
Recyclers Shooed           6    | .   .   .   1   3   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  46   | .   .   10  1   16  5   14  
  Melee                    4    | .   .   2   .   2   .   .   
  Guns                     38   | .   .   8   1   14  4   11  
  Cannons                  1    | .   .   .   .   .   .   1   
Classes Destroyed          12   | 2   1   3   1   2   2   1   
  Worker                   4    | .   .   .   .   .   1   3   
  Builder                  4    | .   .   1   .   1   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   1   .   2   
  Recycler                 5    | 1   .   2   .   .   1   1   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  10   | .   .   6   .   4   .   .   
  Grunt                    21   | .   .   4   .   7   2   8   
  Sentry                   9    | .   .   .   1   5   1   2   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           7    | 1   1   5   1   7   3   5   
  Combat Bots Only         7    | .   .   3   1   7   2   5   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        562  | .    .    44   12   99   42   365  
  Missed                   162  | .    .    8    3    32   13   106  
Damage Taken               4647 | .    .    373  133  853  407  2881 
  Core                     949  | .    .    58   57   108  16   710  
  Absorbed by Shields      175  | .    .    .    .    .    .    175  
  Regen/Repaired (Parts)   61   | .    .    .    .    61   .    .    
Core Remaining (%)         82   | 100  .    76   .    58   97   .    
Volleys Fired              156  | 11   1    22   8    36   17   61   
  Largest                  3    | 1    2    2    2    3    3    3    
  Hottest                  207  | 20   40   40   40   168  172  207  
Shots Fired                325  | 11   2    44   16   68   51   133  
  Gun                      315  | 11   2    44   16   68   51   123  
  Cannon                   10   | .    .    .    .    .    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  125  | 11   2    44   16   30   .    22   
  Thermal                  200  | .    .    .    .    38   51   111  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    .    16   11   10   8    14   
  Robot Miss Streak        5    | 1    .    5    2    5    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    2    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    
Shots Hit Robots           230  | 10   .    30   12   60   37   81   
  Core Hits                149  | 3    .    15   3    69   12   47   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    1    .    .    2    3    
    Burn                   5    | .    .    .    .    .    2    3    
    Destroy                1    | .    .    1    .    .    .    .    
Melee Attacks              11   | .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4107 | 130  13   407  96   837  688  1936 
  Guns                     3700 | 130  .    378  96   708  685  1703 
  Cannons                  174  | .    .    .    .    .    .    174  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    121  | .    .    .    .    121  .    .    
  Ramming                  112  | .    13   29   .    8    3    59   
  Kinetic                  1240 | 130  .    378  96   168  .    468  
  Thermal                  2634 | .    .    .    .    540  685  1409 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 121  | .    .    .    .    121  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    18   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    21   .    18   
  Projectiles              18   | .    .    .    .    .    .    18   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    21   | .    .    .    .    21   .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    .    20   
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   31   | .    1    10   .    3    1    16   
Targets Rammed             36   | .    2    13   .    3    2    16   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | .    1    3    .    .    1    .    
Highest Temperature        488  | .    .    14   24   240  199  488  
  Average Temperature      113  | .    .    6    13   78   122  138  
  Received Heat Transfer   1490 | .    .    120  54   378  108  830  
  Effects                  3    | .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    1    2    
  Parts Melted             7    | .    .    .    .    .    3    4    
  Heat Transferred         5023 | .    .    .    .    731  1554 2738 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             457  | 10  43  291 203 457 165 218 
  Initial                  158  | .   6   16  113 85  158 74  
  Average                  138  | 3   13  162 148 262 125 89  
Maximum Alert Level        2    | .   .   1   1   2   .   1   
  Low Security (%)         82   | 100 100 72  94  33  100 98  
  Level 1                  15   | .   .   27  5   60  .   1   
  Level 2                  1    | .   .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   2   2   5   
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           5    | .   .   .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | .   2   12  3   22  6   25  
  Peak Tracking Total      8    | .   2   3   3   7   2   8   
  Tactical Retreats        7    | .   .   1   1   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          12   | .   2   .   .   5   4   1   
  Terminals                7    | .   1   .   .   4   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   6   .   .   8   12  2   
  Successful               17   | .   3   .   .   6   7   1   
  Failed                   11   | .   3   .   .   2   5   1   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                15   | .   4   .   .   6   5   .   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   2   .   .   2   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   .   .   4   3   .   
  Record                   3    | .   3   .   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Recycle Component        1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   1   3   1   
  Full Trace Events        3    | .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   26  .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      8    | .   .   .   .   .   .   8   
  Highest-Rated Ally       8    | .   .   .   .   .   .   8   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac 
Turns Passed               3227 | 120 188 399 360 613 689 858 
Spaces Moved               1361 | 64  108 182 194 247 256 310 
  Core                     25   | 14  .   .   .   .   .   11  
  Treads                   1093 | 50  108 182 194 247 211 101 
  Legs                     243  | .   .   .   .   .   45  198 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 190 50  
  Average Speed            181  | 135 160 160 160 160 232 198 
  Slowest Speed            330  | 160 240 160 160 160 330 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 6   23  40  17  62  30  11  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   5   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Total                      1811 | 86  119 239 230 385 310 442 
  Wait                     99   | .   .   12  21  49  10  7   
  Move                     1355 | 63  107 181 193 246 255 310 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  58   | 7   5   5   4   17  7   13  
  Fast Attach              9    | 1   .   .   .   2   5   1   
  Attach                   33   | 4   2   1   1   6   2   17  
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     19   | .   1   2   2   6   4   4   
  Drop                     34   | .   1   3   1   8   8   13  
  Fire                     156  | 11  1   22  8   36  17  61  
  Melee                    11   | .   .   .   .   11  .   .   
  Ram                      11   | .   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    25   | .   2   13  .   3   2   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Entered Mines
  311 | -10/Mines     | Build established: Mutant
  631 | -10/Mines     | Discovered new exit (range 6)
  708 | -10/Mines     | Entered Materials
  708 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  995 | -9/Materials  | Discovered new exit (range 16)
 1068 | -9/Materials  | Entered Storage
 1179 | -9/Storage    | Repaired Lgt. Treads
 1308 | -9/Storage    | Destroyed 7 combat bots
 1589 | -9/Storage    | Discovered new exit (range 15)
 1681 | -9/Storage    | Entered Materials
 1681 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2013 | -8/Materials  | Build established: Gunner
 2342 | -8/Materials  | Discovered new exit (range 15)
 2370 | -8/Materials  | Entered Factory
 2370 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2656 | -7/Factory    | Fabricated R-06 Scavenger?
 2999 | -7/Factory    | Lost 7 parts (2p3u2w)
 3071 | -7/Factory    | Garrison activated, responded to threat
 3134 | -7/Factory    | Core integrity fell below 50%
 3160 | -7/Factory    | Lost 11 parts (2p2n4u3w)
 3202 | -7/Factory    | Core integrity fell below 20%
 3205 | -7/Factory    | System corruption reached 10%
 3228 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03210_ U-05 Engineer builds a Wall.
03213_ System corrupted: Substantial component
  data lost.
03213_ Destroyed Shock Rifle.
03213_ P-60 Hacker knocked back.
03215_ U-05 Engineer builds a Wall.
03216_ Gauss Cannon destroyed.
03218_ Slammed into P-60 Hacker. <x2>
03220_ Acquired 4 matter.
03220_ Slammed into P-60 Hacker. <x2>
03221_ P-60 Hacker knocked back.
03222_ Slammed into P-60 Hacker. <x3>
03224_ Destabilizing: Core damaged (-14).
03224_ K-01 Serf collects debris.
03225_ Slammed into P-60 Hacker. <x2>
03226_ Targeting Computer destroyed.
03226_ System corrupted by crushing effect (+3).
03227_ Slammed into P-60 Hacker.
03227_ K-01 Serf collects debris.
03228_ Slammed into P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          100
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Shield Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyNodeScrap
  Manual?         0
Play Time         00:40:55
  Cumulative      15.1 hours
  Start           2024.07.20 @ 13:34:39
  End             2024.07.20 @ 14:15:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a26c31e-c3e1-4451-8052-b07a6b080309