Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 18:59:38

Player: Tiago

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (132)     660
Value Destroyed (4969)     4969
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (837)                837
              TOTAL SCORE: 10526

 Bonus
-------
High Alert Combat Kills    682
Follower Combat Kills      194
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/1000
Matter                     176/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (-100)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
           Cryofiber Web
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Target Analyzer
       Improved Particle Charger
>               --- WEAPON -----------
                Variable Charge Gun
                Proton Cannon
         Cooled Plasma Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
          Light Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Cryofiber Web
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
                Force Rifle
                EM Pulse Cannon
          Heavy Ion Cannon
                Plasma Cannon
                Gauss Rifle
                Gauss Rifle
                Missile Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Advanced Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   1   .   2   .   
  Utility                  4    | .   .   .   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             158  | 5   2   10  15  19  30  41  36  
  Power                    19   | 1   .   1   1   2   4   4   6   
    Engine                 10   | 1   .   1   1   2   3   1   1   
    Core                   7    | .   .   .   .   .   1   2   4   
    Reactor                2    | .   .   .   .   .   .   1   1   
  Propulsion               35   | 2   .   2   .   5   5   13  8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    35   | 2   .   2   .   5   5   13  8   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | .   2   2   7   4   3   7   6   
    Device                 16   | .   1   2   2   1   1   4   5   
    Storage                5    | .   .   .   1   .   2   2   .   
    Processor              4    | .   .   .   1   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             5    | .   1   .   3   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   5   7   8   18  17  16  
    Energy Gun             28   | 1   .   2   3   6   7   5   4   
    Energy Cannon          13   | .   .   .   1   .   1   6   5   
    Ballistic Gun          22   | 1   .   2   2   2   7   2   6   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               8    | .   .   1   1   .   2   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   1   1   1   
Parts Lost                 56   | .   .   .   2   3   7   9   35  
  Power                    7    | .   .   .   .   1   .   1   5   
  Propulsion               16   | .   .   .   .   .   2   3   11  
  Utility                  6    | .   .   .   .   1   1   1   3   
  Weapon                   27   | .   .   .   2   1   4   4   16  
  Highest Loss Streak      28   | .   .   .   1   1   5   2   28  
Average Slot Usage (%)     97   | .   80  100 97  99  98  99  84  
  Engine                   6    | .   14  14  11  9   6   .   3   
  Core                     1    | .   .   .   .   .   .   2   3   
  Leg                      26   | .   28  28  22  26  22  32  23  
  Device                   10   | .   4   14  17  9   12  6   10  
  Storage                  8    | .   .   .   1   9   9   13  11  
  Processor                6    | .   .   .   4   9   7   6   8   
  Protection               7    | .   4   14  18  9   7   5   .   
  Energy Gun               10   | .   14  14  4   19  17  5   2   
  Energy Cannon            5    | .   .   .   8   1   .   11  8   
  Ballistic Gun            7    | .   14  13  8   6   7   5   5   
  Ballistic Cannon         1    | .   .   .   .   .   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             96   | 8   10  19  30  29  47  92  96  
  Greatest Support         100  | 20  20  30  30  45  48  95  100 
  Greatest Overweight (x)  20   | .   .   .   .   .   1   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 4   4   4   8   8   10  18  18  
  Average Capacity         10   | 4   4   4   4   8   8   15  17  
  Most Carried             18   | 2   3   4   8   8   10  18  18  
  Average Carried          9    | 1   2   3   3   7   8   13  12  
  Final Capacity           18   | 4   4   4   8   8   10  18  10  
  Final Carried            18   | 2   3   4   8   8   10  18  4   

 Class Distribution 
--------------------
 32% | Tank
 31% | Scavenger-Tank
 22% | Mutant
 11% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2817 | 250  .    158  178  298  568  928  437  
  Remotely                 23   | .    .    23   .    .    .    .    .    
Salvage Created            5214 | .    .    105  362  1245 803  1744 955  
  Parts                    292  | .    .    5    39   65   49   89   45   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    1    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  98   | .   .   4   11  21  15  34  13  
  Guns                     47   | .   .   2   2   20  9   9   5   
  Cannons                  29   | .   .   .   3   .   1   18  7   
  AOE                      21   | .   .   2   6   1   5   6   1   
Classes Destroyed          10   | .   .   2   4   2   2   .   .   
  Worker                   8    | .   .   .   .   .   3   4   1   
  Builder                  11   | .   .   .   1   .   2   4   4   
  Recycler                 4    | .   .   .   .   1   2   1   .   
  Operator                 2    | .   .   .   2   .   .   .   .   
  Watcher                  9    | .   .   .   2   3   1   3   .   
  Swarmer                  26   | .   .   2   7   .   7   10  .   
  Grunt                    35   | .   .   2   .   11  3   13  6   
  Sentry                   21   | .   .   .   4   7   3   5   2   
  Hunter                   11   | .   .   .   .   3   1   3   4   
  Programmer               5    | .   .   .   .   .   1   3   1   
Best Kill Streak           15   | .   .   2   8   10  13  15  9   
  Combat Bots Only         8    | .   .   2   7   3   8   7   6   
Max Kills in Single Turn   7    | .   .   2   5   1   3   7   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   1   2   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               8467  | .    .    134  527  795  1065 2031 3915 
  Core                     1493  | .    .    31   80   32   223  115  1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    87   80   94   68   86   .    
Volleys Fired              254   | .    1    8    33   50   33   68   61   
  Largest                  4     | .    2    2    2    3    4    4    4    
  Hottest                  272   | .    70   75   115  183  225  272  263  
Shots Fired                794   | .    2    16   64   148  129  266  169  
  Gun                      523   | .    2    15   41   148  98   107  112  
  Cannon                   256   | .    .    .    21   .    28   152  55   
  Launcher                 15    | .    .    1    2    .    3    7    2    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  284   | .    1    8    24   21   65   82   83   
  Thermal                  410   | .    1    2    28   114  26   169  70   
  Explosive                15    | .    .    1    2    .    3    7    2    
  Electromagnetic          85    | .    .    5    10   13   35   8    14   
  Robot Hit Streak         21    | .    1    5    5    16   21   11   10   
  Robot Miss Streak        8     | .    1    3    8    2    6    6    4    
  Penetration Max          1     | .    .    .    .    .    1    1    1    
  Secondary Targets        4     | .    .    .    .    3    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    
Shots Hit Robots           469   | .    1    8    29   109  75   140  107  
  Core Hits                255   | .    .    6    22   50   50   85   42   
  Critical Hits            9     | .    .    .    .    .    .    2    7    
  Critical Kills           2     | .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    1    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14440 | .    7    316  1163 1978 2174 5503 3299 
  Guns                     6659  | .    7    147  395  1876 1065 1336 1833 
  Cannons                  3992  | .    .    .    207  .    277  2457 1051 
  Explosions               3789  | .    .    169  561  102  832  1710 415  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  3530  | .    7    77   189  222  721  1008 1306 
  Thermal                  6601  | .    .    13   399  1587 376  2861 1365 
  Explosive                3045  | .    .    169  415  .    505  1541 415  
  Electromagnetic          1264  | .    .    57   160  169  572  93   213  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    3    12   
  Average Corruption       2     | .    .    .    .    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    17   5    
    Message Errors         3     | .    .    .    .    .    .    3    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    .    
    Targeting Errors       8     | .    .    .    .    .    .    5    3    
    Weapon Failures        4     | .    .    .    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            536   | .    .    40   40   .    132  280  44   
  Projectiles              124   | .    .    .    1    .    .    79   44   
  Explosions               412   | .    .    40   39   .    132  201  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      394   | .    .    .    .    21   222  151  .    
  Shots                    10    | .    .    .    .    1    5    4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        554   | .    30   66   30   267  554  515  318  
  Average Temperature      105   | .    18   22   10   85   167  123  87   
  Received Heat Transfer   1506  | .    .    51   138  261  132  417  507  
  Effects                  3     | .    .    .    .    .    .    3    .    
    Interference           3     | .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    2    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Melted             25    | .    .    .    .    4    1    10   10   
  Heat Transferred         10881 | .    .    37   631  3319 657  4410 1827 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    2    2    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             935  | .   15  140 471 590 458 935 580 
  Average Influence        312  | .   1   21  354 427 226 351 468 
Maximum Alert Level        3    | .   .   .   2   2   2   3   2   
  Low Security (%)         34   | 100 100 100 3   13  40  38  .   
  Level 1                  27   | .   .   .   74  17  42  26  7   
  Level 2                  35   | .   .   .   22  69  16  25  92  
  Level 3                  2    | .   .   .   .   .   .   9   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   2   4   3   10  3   
  Investigation            5    | .   .   .   .   1   1   2   1   
  Extermination            4    | .   .   .   .   .   1   3   .   
  Reinforcement            10   | .   .   .   2   2   1   4   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   1   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   3   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   2   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              164  | .   2   8   27  32  16  48  31  
  Peak Tracking Total      9    | .   1   3   9   5   4   5   7   
  Tactical Retreats        19   | .   .   1   .   2   1   6   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   1   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          27   | .   .   .   1   3   10  10  3   
  Max in Single Turn       4    | .   .   .   1   1   4   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          24   | .   .   1   2   6   3   9   3   
  Terminals                13   | .   .   .   2   3   1   5   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   1   1   1   1   
  Recycling Units          3    | .   .   .   .   2   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                65   | .   .   1   8   19  5   24  8   
  Successful               44   | .   .   1   5   17  1   14  6   
  Failed                   21   | .   .   .   3   2   4   10  2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                42   | .   .   .   8   12  2   16  4   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          11   | .   .   .   .   4   2   1   4   
  Recycling Units          4    | .   .   .   .   3   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   1   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   1   5   10  .   9   4   
  Record                   12   | .   .   .   4   2   .   3   3   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Alert Level              5    | .   .   .   1   4   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   .   .   .   4   1   .   2   
  Scan Component           5    | .   .   .   .   2   1   .   2   
  Repair                   2    | .   .   .   .   2   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   3   .   1   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Report Inventory         3    | .   .   .   .   2   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         15   | .   .   .   2   3   2   6   2   
  Full Trace Events        4    | .   .   .   .   1   .   2   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   
  Time                     76   | .   .   .   .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   1   .   .   .   
  Highest-Rated Group      45   | .   .   45  31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   7   28  8   .   .   .   
  Total Damage             571  | .   .   107 339 125 .   .   .   
  Kills                    11   | .   .   2   8   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6864 | 60   150  620  691  1152 1429 1936 826  
Spaces Moved               4442 | 43   109  480  464  719  1007 1257 363  
  Core                     8    | 2    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4434 | 41   109  480  464  719  1007 1257 357  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            123  | 116  120  120  120  120  121  121  152  
  Slowest Speed            1050 | 120  120  120  120  120  150  122  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    14   86   47   63   27   28   11   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    .    
Terrain Destroyed          255  | .    .    10   20   10   55   130  30   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               64   | .    .    .    .    1    5    38   20   
  AOE                      191  | .    .    10   20   9    50   92   10   

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      5262 | 50   125  512  532  897  1133 1494 519  
  Wait                     289  | 1    13   1    .    92   37   98   47   
  Move                     4435 | 42   108  479  463  718  1006 1256 363  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 2    1    4    11   9    11   15   4    
  Fast Attach              29   | 5    2    2    5    1    5    3    6    
  Attach                   49   | .    .    1    2    7    7    11   21   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     81   | .    .    7    8    11   18   27   10   
  Drop                     68   | .    .    10   10   9    16   16   7    
  Fire                     254  | .    1    8    33   50   33   68   61   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 14)
  186 | -10/Materials | Met 8R-AWN
  211 | -10/Materials | Entered Mines
  214 | -10/Mines     | Followed 8R-AWN into the Mines
  297 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  301 | -10/Mines     | Build established: Mutant
  398 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  640 | -10/Mines     | Learned location of 1 exit from Materials
  726 | -10/Mines     | Found a hidden stash of uninstalled traps
  804 | -10/Mines     | Learned Materials trap positions
  818 | -10/Mines     | Discovered new exit (range 5)
  831 | -10/Mines     | Entered Materials
  831 | -9/Materials  | Accompanied by 1 ally
  831 | -9/Materials  | Evolved 2 slots: Utility x2
  832 | -9/Materials  | Identified exit to Materials
  833 | -9/Materials  | Loaded intel: 21 trap records
  836 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  890 | -9/Materials  | Destroyed 7 combat bots
 1234 | -9/Materials  | Discovered new exit (range 15)
 1276 | -9/Materials  | Identified exit to Mines
 1464 | -9/Materials  | Discovered exit to Materials (range 15)
 1522 | -9/Materials  | Entered another Materials area
 1522 | -8/Materials  | Accompanied by 1 ally
 1522 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1579 | -8/Materials  | Repaired Carbon-fiber Leg
 1619 | -8/Materials  | Repaired Carbon-fiber Leg
 1745 | -8/Materials  | Garrison activated, responded to threat
 1781 | -8/Materials  | Build established: Tank
 2173 | -8/Materials  | Discovered new exit (range 13)
 2197 | -8/Materials  | Identified exit to Factory
 2617 | -8/Materials  | Discovered exit to Factory (range 11)
 2674 | -8/Materials  | Entered Factory
 2674 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2675 | -7/Factory    | Identified exit to Storage
 3660 | -7/Factory    | Destroyed 8 combat bots
 3660 | -7/Factory    | Lost 5 parts (2n1u2w)
 3921 | -7/Factory    | Build established: Scavenger-Tank
 4002 | -7/Factory    | Discovered new exit (range 14)
 4101 | -7/Factory    | Identified exit to Factory
 4103 | -7/Factory    | Entered another Factory area
 4103 | -6/Factory    | Evolved 2 slots: Propulsion x2
 5340 | -6/Factory    | Garrison activated, responded to threat
 5399 | -6/Factory    | Destroyed 7 combat bots
 6023 | -6/Factory    | Discovered new exit (range 9)
 6038 | -6/Factory    | Identified exit to Factory
 6039 | -6/Factory    | Entered another Factory area
 6039 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6176 | -5/Factory    | Build established: Scavenger-Gunner
 6346 | -5/Factory    | Lost 3 parts (1n2w)
 6611 | -5/Factory    | Garrison activated, responded to threat
 6794 | -5/Factory    | Lost 28 parts (4p9n3u12w)
 6797 | -5/Factory    | Core integrity fell below 50%
 6838 | -5/Factory    | Core integrity fell below 20%
 6859 | -5/Factory    | System corruption reached 10%
 6865 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06799_ Penetrated by Slug.
06800_ U-05 Engineer lays Concrete.
06803_ Acquired 63 matter.
06804_ U-05 Engineer lays Concrete.
06811_ Slug penetrates K-01 Serf.
06811_ K-01 Serf destroyed.
06814_ K-01 Serf collects debris.
06816_ Penetrated by Slug. <x2>
06817_ System corrupted: Imp. Weapon Cycler rejected.
06817_ K-01 Serf collects debris.
06818_ Penetrated by Slug.
06822_ K-01 Serf collects debris. <x2>
06826_ Slug penetrates Subcomponent Replicator.
06826_ K-01 Serf collects debris.
06829_ Flexi-carbon Leg destroyed.
06837_ Slug penetrates Wall. <x4>
06857_ Penetrated by Slug. <x3>
06864_ Discarded Adv. Signal Interpreter.
06864_ Dropped Hcp. Storage Unit.
06865_ Slug penetrates P-70 Sage.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                40
Target Analysis            6
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              SpectralLinearDerivative
  Manual?         0
Play Time         01:43:09
  Cumulative      11.2 hours
  Start           2020.04.21 @ 18:04:30
  End             2020.04.25 @ 18:59:38
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13a922c4-14dc-474b-9d49-a59aa99fd9db