Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.28 @ 19:26:08 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1173) 1173 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3228 Bonus ------- None Cogmind --------- Core Integrity 502/550 Matter 270/300 Energy 250/250 System Corruption 0% Temperature Warning (321) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Weapon Shielding > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Heat Sink High-capacity Matter Pod (200) Improved Targeting Computer Hardened Light Armor Plating Precision Beam Rifle Precision Beam Rifle Flak Cannon Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Heat Sink High-capacity Matter Pod Improved Targeting Computer Weapon Shielding Hardened Light Armor Plating Precision Beam Rifle Precision Beam Rifle Flak Cannon Rocket Launcher Heavy Flail [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 64 | 6 18 4 32 4 Power 9 | 1 2 1 5 . Engine 8 | 1 2 1 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 3 . 10 1 Treads . | . . . . . Leg 16 | 2 3 . 10 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 1 9 3 Device 8 | . 3 . 4 1 Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 21 | 2 9 2 8 . Energy Gun 9 | . 3 . 6 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 6 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . . . 7 2 Power 3 | . . . 3 . Propulsion 4 | . . . 3 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Highest Loss Streak 4 | . . . 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 100 97 97 Engine 9 | . 14 14 4 9 Core 2 | . . . 6 . Leg 30 | . 28 28 31 35 Device 10 | . 13 1 10 9 Storage 12 | . 14 14 10 9 Protection 7 | . . 12 11 16 Energy Gun 11 | . 9 2 15 18 Ballistic Gun 6 | . 18 . . . Launcher 3 | . . 12 2 . Impact Weapon 3 | . . 12 3 . Naked Turns . | . . . . . Heaviest Build 38 | 13 19 19 37 38 Greatest Support 49 | 20 20 20 39 49 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 6 8 10 14 15 Most Carried 15 | 2 10 10 15 13 Average Carried 10 | . 7 9 13 11 Final Capacity 15 | 8 10 10 15 15 Final Carried 14 | 2 10 10 14 11 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1243 | 223 560 34 426 . Remotely . | . . . . . Salvage Created 1666 | . 452 16 1033 165 Parts 106 | . 37 8 55 6 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 10 3 16 3 Melee 1 | . . . 1 . Guns 21 | . 10 . 9 2 AOE 6 | . . 3 3 . Classes Destroyed 9 | . 5 . 4 . Worker 3 | . . . 3 . Hauler 5 | . 1 . 4 . Recycler 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 5 | . 2 . 3 . Swarmer 8 | . 5 3 . . Grunt 16 | . 5 . 9 2 Duelist 1 | . . . 1 . Sentry 7 | . . . 6 1 Best Kill Streak 6 | . 3 2 6 3 Combat Bots Only 5 | . 2 2 5 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2222 | . 515 72 1161 474 Core 348 | . 56 4 240 48 Absorbed by Shields . | . . . . . Redirected to Shielding 43 | . . 8 18 17 Regen/Repaired (Parts) 99 | . . . . 99 Core Remaining (%) 72 | 100 . 76 40 . Volleys Fired 132 | . 60 4 61 7 Largest 2 | . 2 1 2 2 Hottest 122 | . 90 30 122 122 Shots Fired 245 | . 118 4 109 14 Gun 236 | . 118 . 104 14 Cannon . | . . . . . Launcher 9 | . . 4 5 . Special . | . . . . . Kinetic 95 | . 95 . . . Thermal 141 | . 23 . 104 14 Explosive 9 | . . 4 5 . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 10 1 16 12 Robot Miss Streak 4 | . 4 1 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 175 | . 71 2 89 13 Core Hits 74 | . 28 3 38 5 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 9 | . 3 . 5 1 Burn 6 | . 1 . 4 1 Destroy 2 | . 2 . . . Smash 1 | . . . 1 . Melee Attacks 22 | . . . 22 . Impact 22 | . . . 22 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2927 | . 700 129 1869 229 Guns 2087 | . 700 . 1158 229 Cannons . | . . . . . Explosions 467 | . . 129 338 . Melee 358 | . . . 358 . Ramming 15 | . . . 15 . Kinetic 487 | . 487 . . . Thermal 1600 | . 213 . 1158 229 Explosive 467 | . . 129 338 . Electromagnetic . | . . . . . Impact 358 | . . . 358 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 4 | . . . 4 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 65 | . . . 65 . Projectiles . | . . . . . Explosions . | . . . . . Melee 65 | . . . 65 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . . 22 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 377 | . 6 . 258 377 Average Temperature 78 | . 6 . 65 210 Received Heat Transfer 852 | . 126 . 510 216 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 4 | . . . 4 . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 5 | . . . 2 3 Heat Transferred 4136 | . 584 . 2997 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 397 | . 214 141 397 261 Initial 167 | . . 24 . 167 Average 109 | . 88 28 153 177 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 83 | 100 92 100 70 80 Level 1 16 | . 7 . 29 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 10 | . 2 . 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 22 3 40 6 Peak Tracking Total 8 | . 4 2 8 6 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 16 | . 6 1 6 3 Terminals 14 | . 6 1 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 49 | . 22 3 17 7 Successful 24 | . 12 1 5 6 Failed 25 | . 10 2 12 1 Catastrophic 4 | . 1 1 1 1 Database Lockouts . | . . . . . Manual 29 | . 14 1 11 3 Terminals 45 | . 22 3 15 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 14 | . 9 1 2 2 Record 1 | . . . . 1 Robot Analysis 3 | . 2 . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 3 | . 2 . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 3 2 Terminals 8 | . 3 . 3 2 Botnet 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 6 1 6 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3620 | 72 1133 638 1586 191 Spaces Moved 2261 | 54 729 518 893 67 Core 5 | 5 . . . . Treads . | . . . . . Legs 2256 | 49 729 518 893 67 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 113 120 120 125 120 Slowest Speed 190 | 120 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 4 99 99 72 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 85 | . . 32 53 . Melee . | . . . . . Projectile . | . . . . . AOE 85 | . . 32 53 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2850 | 61 884 529 1213 163 Wait 300 | . 52 2 161 85 Move 2257 | 53 728 517 892 67 Hop . | . . . . . Pick Up 36 | 2 11 1 22 . Fast Attach 17 | 6 6 . 4 1 Attach 11 | . 1 . 7 3 Detach 1 | . . . 1 . Swap 36 | . 11 4 21 . Drop 35 | . 15 1 19 . Fire 132 | . 60 4 61 7 Melee 22 | . . . 22 . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 9) 635 | -10/Materials | Discovered new exit (range 7) 719 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Identified exit to Mines 1076 | -10/Materials | Discovered new exit (range 16) 1206 | -10/Materials | Entered Mines 1212 | -10/Mines | Discovered new exit (range 13) 1221 | -10/Mines | Learned location of Storage (-7) 1242 | -10/Mines | Discovered new exit (range 8) 1359 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1844 | -10/Mines | Entered Materials 1844 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2206 | -9/Materials | Discovered new exit (range 12) 2294 | -9/Materials | Lost 4 parts (2p2n) 2882 | -9/Materials | Discovered new exit (range 11) 3026 | -9/Materials | Core integrity fell below 50% 3108 | -9/Materials | Discovered new exit (range 16) 3430 | -9/Materials | Entered another Materials area 3430 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3477 | -8/Materials | Repaired Med. Armor Plating 3621 | -8/Materials | Self-destructed Last Messages --------------- 03606_ Imp. Aluminum Leg destroyed. 03606_ Critical hit (Burn: +37). 03608_ G-47 Trooper destroyed. 03608_ Switching to secondary target: Y-45 Defender. 03608_ Y-45 Defender suffers critical hit (Burn). 03609_ R-06 Scavenger collects Aluminum Leg. 03612_ Overheating: System interference. 03612_ Heat Sink temporarily disabled. 03612_ R-06 Scavenger collects Imp. Heat Sink. 03615_ Y-45 Defender heat spikes uncontrollably. 03615_ Y-45 Defender critical meltdown. 03615_ Heat Sink melted. 03615_ Lgt. Treads melted. 03615_ Heat Sink melted. 03615_ R-06 Scavenger collects Aluminum Leg. 03619_ R-06 Scavenger collects Imp. Heat Sink. 03620_ Overheating: System interference. 03620_ Prc. Beam Rifle temporarily disabled. 03621_ Med. Armor Plating destroyed. 03621_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ??????????????????????????????????????# ######## | | ??????????????????????????????????????# # """ | | ??????????????????????????#######??#### # "R" | | ??????????????????????????# ####T## # " " | | ??????????????????????????# # | | ??????????????????????????# + | | | ??????????????????????????# # """ | | ??????????????????????????# ### ### # """ | | ??????????????????????????## ### # # ! 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