Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.13 @ 13:53:26 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1500) 1500 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5125 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 48/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- Light Nuclear Core Wheel Visual Processing Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun > --- INVENTORY -------- Wheel Wheel Visual Processing Unit Improved Sensor Array Light Armor Plating Trap Reconfigurator Datajack Scythe [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Slashing Weapon Scythe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 67 | 6 5 . 4 2 2 17 28 3 Power 7 | 1 . . 1 . . 3 2 . Engine 3 | 1 . . 1 . . . 1 . Core 4 | . . . . . . 3 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . . . 1 4 5 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 12 | 2 . . . . 1 4 5 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 3 . 2 2 . 3 11 1 Device 6 | . . . 1 1 . 2 2 . Storage 5 | 1 2 . . . . . 2 . Processor 3 | . . . 1 1 . . 1 . Hackware 3 | . . . . . . . 3 . Protection 6 | . 1 . . . . 1 3 1 Artifact . | . . . . . . . . . Weapon 25 | 2 2 . 1 . 1 7 10 2 Energy Gun 4 | 2 . . . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 2 . 1 . 1 6 3 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 3 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 29 | . . . . 1 . 14 8 6 Power 3 | . . . . . . 2 . 1 Propulsion 7 | . . . . . . 4 2 1 Utility 5 | . . . . 1 . 2 1 1 Weapon 14 | . . . . . . 6 5 3 Highest Loss Streak 6 | . . . . 1 . 6 3 6 Average Slot Usage (%) 88 | . 99 100 98 97 100 84 79 84 Engine 6 | . 14 14 11 11 11 . 3 6 Core 1 | . . . . . . 6 . . Wheel 18 | . 28 28 22 22 22 19 12 11 Device 5 | . . . 10 12 11 6 3 . Storage 8 | . 14 14 11 11 11 7 4 8 Processor 14 | . . . 10 17 22 22 12 9 Hackware 8 | . . . . . . . 20 27 Protection 3 | . 13 14 11 1 . . 3 6 Energy Gun 1 | . 11 . . . . . 1 . Ballistic Gun 16 | . 16 28 22 22 22 19 9 15 Slashing Weapon 1 | . . . . . . 1 4 . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 13 30 30 33 33 31 28 51 50 Greatest Support 32 | 20 20 20 20 20 20 32 22 20 Greatest Overweight (x) 5 | . 1 1 1 1 1 2 5 2 Average Overweight (x) . | . . 1 1 1 1 . 1 1 Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 12 Average Capacity 8 | 5 8 10 10 10 10 7 8 11 Most Carried 12 | . 6 8 10 10 10 10 12 11 Average Carried 7 | . 3 7 9 10 9 6 6 10 Final Capacity 12 | 6 10 10 10 10 10 4 12 4 Final Carried 11 | . 6 8 10 10 10 4 11 4 Class Distribution -------------------- 48% | Mutant 35% | Hacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1597 | 201 . 118 140 140 . 508 435 55 Remotely . | . . . . . . . . . Salvage Created 2192 | . . 102 140 58 . 851 881 160 Parts 151 | . . 6 11 11 . 54 58 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 44 | . . 2 2 3 . 19 14 4 Melee 5 | . . . . . . . 5 . Guns 39 | . . 2 2 3 . 19 9 4 Classes Destroyed 12 | . . 2 1 1 . 4 4 . Worker 7 | . . 1 1 1 . 1 3 . Builder 3 | . . . . . . . 3 . Tunneler 1 | . . . . . . 1 . . Recycler 4 | . . . . . . 3 1 . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . Swarmer 16 | . . . . 3 . 9 3 1 Grunt 16 | . . 2 . . . 6 6 2 Brawler 5 | . . . . . . 3 1 1 Duelist 1 | . . . . . . 1 . . Sentry 5 | . . . 2 . . . 3 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 9 | . . 3 2 4 . 9 4 3 Combat Bots Only 8 | . . 2 1 3 . 8 4 3 Max Kills in Single Turn 2 | . . 1 1 1 . 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 3971 | . . 176 149 112 . 1500 1404 630 Core 940 | . . 10 34 16 . 327 391 162 Absorbed by Shields 48 | . . . . . . 48 . . Core Remaining (%) 67 | 100 . 96 . . . 5 . . Volleys Fired 207 | . 2 10 8 12 . 67 77 31 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 81 | . 46 46 46 46 . 47 81 48 Shots Fired 365 | . 4 20 16 24 . 126 121 54 Gun 365 | . 4 20 16 24 . 126 121 54 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 340 | . 4 20 16 24 . 126 96 54 Thermal 25 | . . . . . . . 25 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 1 8 5 14 . 27 9 8 Robot Miss Streak 5 | . 3 2 2 3 . 4 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . . . . . 10 . 2 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 268 | . 1 14 11 16 . 98 98 30 Core Hits 101 | . . 4 5 6 . 42 33 11 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks 39 | . . . . . . 6 33 . Impact . | . . . . . . . . . Slashing 30 | . . . . . . 6 24 . Piercing 9 | . . . . . . . 9 . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4337 | . 12 250 178 156 . 1569 1759 413 Guns 3702 | . 12 250 178 156 . 1343 1350 413 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 635 | . . . . . . 226 409 . Ramming . | . . . . . . . . . Kinetic 3325 | . 12 250 178 156 . 1343 973 413 Thermal 377 | . . . . . . . 377 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 557 | . . . . . . 226 331 . Piercing 78 | . . . . . . . 78 . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 205 | . 12 122 47 16 . 81 205 39 Average Temperature 34 | . 9 68 24 3 . 31 42 11 Received Heat Transfer 1653 | . . 99 63 9 . 582 558 342 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 814 | . . . . . . . 814 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 436 | . 30 66 143 135 . 436 382 372 Initial 232 | . . 11 25 55 . . 169 232 Average 198 | . 8 53 106 122 . 215 254 336 Maximum Alert Level 2 | . . . . . . 2 1 1 Low Security (%) 50 | 100 100 100 100 100 . 43 26 . Level 1 49 | . . . . . . 53 73 100 Level 2 . | . . . . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . 1 2 . Investigation 2 | . . . . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 2 | . . . . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 4 2 3 5 . 46 27 6 Peak Tracking Total 12 | . 3 2 1 3 . 12 5 5 Tactical Retreats 16 | . . . . . . 11 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 3 | . . . 2 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 13 | . 2 . 2 . 2 . 7 . Terminals 10 | . 2 . 2 . . . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . 6 . 4 . 2 . 14 . Successful 7 | . . . 2 . 2 . 3 . Failed 18 | . 6 . 1 . . . 11 . Catastrophic 4 | . . . . . . . 4 . Database Lockouts 1 | . . . 1 . . . . . Manual 24 | . 6 . 4 . 1 . 13 . Terminals 23 | . 6 . 4 . . . 13 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . . . 2 . 2 . 2 . Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 1 . . . 5 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 21 | . . . . . 21 21 . . Highest-Rated Ally 21 | . . . . . 21 21 . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . Total Damage 38 | . . . . . . 38 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 3122 | 30 192 70 281 196 421 683 1117 132 Spaces Moved 2361 | 27 198 47 188 174 423 633 622 49 Core 423 | 1 . . . . . 370 51 1 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1938 | 26 198 47 188 174 423 263 571 48 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 50 50 50 Average Speed 88 | 78 85 90 90 90 90 69 107 98 Slowest Speed 300 | 80 90 90 90 90 90 110 300 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 51 21 22 36 88 94 50 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug 11 | . . . . . . 4 7 . Terrain Destroyed 11 | . . . . . . 4 7 . Melee 11 | . . . . . . 4 7 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 3040 | 32 216 58 285 191 464 758 945 91 Wait 289 | . 6 . 84 3 19 26 145 6 Move 2354 | 26 197 46 187 173 422 632 622 49 Hop . | . . . . . . . . . Pick Up 39 | . 4 2 1 . 3 6 23 . Fast Attach 30 | 6 3 . 3 2 1 4 11 . Attach 20 | . . . . . . 9 9 2 Detach 3 | . . . . . . . 2 1 Swap 17 | . 2 . 1 . 1 4 8 1 Drop 28 | . 2 . 1 1 4 4 15 1 Fire 207 | . 2 10 8 12 . 67 77 31 Melee 39 | . . . . . . 6 33 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . 14 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Entered Mines 283 | -10/Mines | Discovered new exit (range 13) 293 | -10/Mines | Entered Materials 293 | -9/Materials | Evolved 2 slots: Utility x2 338 | -9/Materials | Build established: Mutant 403 | -9/Materials | Central database locked down 403 | -9/Materials | Identified exit to Mines 574 | -9/Materials | Entered Mines 618 | -9/Mines | Discovered new exit (range 11) 628 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 741 | -9/Mines | Discovered new exit (range 16) 766 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 767 | -9/Mines | Discovered new exit (range 5) 770 | -9/Mines | Entered Exiles 770 | -9/Exiles | Found Exiles lab destroyed 785 | -9/Exiles | Discovered new exit (range 15) 867 | -9/Exiles | Opened EX-Vault 873 | -9/Exiles | Found Trap Reconfigurator 1169 | -9/Exiles | Discovered new exit (range 10) 1191 | -9/Exiles | Entered Mines 1191 | -8/Mines | Accompanied by 1 ally 1214 | -8/Mines | Core integrity fell below 50% 1255 | -8/Mines | Destroyed 8 combat bots 1257 | -8/Mines | Lost 6 parts (1p2n1u2w) 1423 | -8/Mines | Core integrity fell below 20% 1527 | -8/Mines | Lost 3 parts (1n2w) 1564 | -8/Mines | Build established: Scavenger-Mutant 1872 | -8/Mines | Discovered new exit (range 5) 1874 | -8/Mines | Entered Materials 1874 | -8/Materials | Evolved 2 slots: Utility x2 2037 | -8/Materials | Lost 3 parts (1n2w) 2287 | -8/Materials | Core integrity fell below 50% 2308 | -8/Materials | Build established: Hacker-Mutant 2465 | -8/Materials | Discovered new exit (range 6) 2576 | -8/Materials | Discovered new exit (range 8) 2692 | -8/Materials | Identified exit to Storage 2928 | -8/Materials | Discovered new exit (range 3) 2929 | -8/Materials | Identified exit to Factory 2991 | -8/Materials | Identified exit to Garrison 2991 | -8/Materials | Entered Garrison 3040 | -8/Garrison | Triggered checkpoint 3094 | -8/Garrison | Core integrity fell below 20% 3123 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Access door unlocked. 02991_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03000_ ALERT: Garrison interior compromised. 03040_ Beams of light sweep through the air. An alarm sounds. 03058_ G-47 Trooper destroyed. 03067_ Enh. Autogun destroyed. 03077_ Wheel destroyed. 03080_ Deuterium Engine destroyed. 03082_ B-36 Bruiser destroyed. 03082_ Switching to secondary target: G-47 Trooper. 03085_ Lgt. Armor Plating destroyed. 03087_ S-10 Pest destroyed. 03087_ Switching to secondary target: G-47 Trooper. 03101_ Autogun destroyed. 03107_ G-47 Trooper destroyed. 03109_ Autogun destroyed. 03118_ Dropped Hcp. Storage Unit. 03119_ Acquired 55 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????####### #??????????????????????????????????? | | ?????# ##############?????????????????????? | | ?????# ##### [ !/!!!#?????????????????????? | | ???????????# *%=[//@!#?????????????????????? | | ???????????########g#####**#?????????????????????? | | ????????????????????????#g%#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# *#?????????????????????? | | ???????????????????????##!%##""""###?????????????? | | ???????????????????????# = ??????? | | ???????????????????????# ??????? | | ???????????????????????# ??????? | | ???????????????????????# ## ## ####???????? | | ???????????????????????# #? #????#??????????? | | ??????????????????????? ?? ??????????????? | | ??????????????????????? ?? ?????????????? | | ??????????????????????? ??? ????????????? | | ??????????????????????? ??? "??????????? | | ???????????????????????# #???? ## #??????????? | | ???????????????????????# ????? #? #??????????? | | ??????????????????????? ?????? ?? ??????????? | | ??????????????????????? ?????? ???????????????? | | ??????????????????????? ??????? ??????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 11 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackSurgeDerivative Manual? 0 Play Time 00:38:38 Cumulative 111.3 hours Start 2021.06.13 @ 12:59:17 End 2021.06.13 @ 13:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dfcee63-29ed-4e82-88bd-fcb1aab84e6e