Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 16:58:28 Player: sasha Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (180) 900 Value Destroyed (6355) 6355 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1421) 1421 TOTAL SCORE: 13976 Bonus ------- Pacifist 200 High Alert Combat Kills 710 Follower Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Gyrokinetic Inverter Melee Analysis Suite Improved Actuator Array Improved Phase Shifter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Armored Huge Wheel Advanced Heat Sink Matter Compressor Advanced Sensor Array Improved Melee Analysis Suite Core Analyzer Improved Kinecellerator Weapon Cycler Improved Weapon Cycler Long-range Tractor Beam Magnetic Acceleration Cannon Antimatter Cannon Proton Missile Launcher Power Sword [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . Utility 9 | . . 2 . 1 1 2 . . 1 . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 180 | 5 . 22 2 20 36 49 5 2 7 10 22 Power 17 | 1 . 4 . 3 1 6 . 1 . . 1 Engine 12 | 1 . 4 . 2 . 3 . 1 . . 1 Core 5 | . . . . 1 1 3 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 55 | 2 . 7 . 7 8 15 2 . 2 6 6 Treads 24 | . . 7 . 6 5 3 . . 1 . 2 Leg 24 | 2 . . . 1 3 10 1 . 1 5 1 Wheel 4 | . . . . . . 2 1 . . 1 . Hover 2 | . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . 1 Utility 57 | 1 . 5 1 7 20 16 1 1 2 . 3 Device 25 | . . . . . 14 7 . . 2 . 2 Storage 4 | 1 . 2 . 1 . . . . . . . Processor 6 | . . . . . 1 5 . . . . . Hackware . | . . . . . . . . . . . . Protection 22 | . . 3 1 6 5 4 1 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 51 | 1 . 6 1 3 7 12 2 . 3 4 12 Energy Gun 5 | . . . . 1 . . . . . 2 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 1 . 6 1 1 3 7 1 . . . 1 Ballistic Cannon 12 | . . . . 1 1 2 . . 2 2 4 Launcher 3 | . . . . . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . Slashing Weapon 8 | . . . . . 2 1 . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 1 . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 10 | . . . . . 10 . . . . . . Parts Lost 96 | . . 10 2 17 9 22 6 1 . 19 10 Power 12 | . . 2 . 3 . 4 1 . . 1 1 Propulsion 33 | . . 5 . 6 5 6 3 . . 6 2 Utility 29 | . . 1 1 5 3 8 1 1 . 7 2 Weapon 22 | . . 2 1 3 1 4 1 . . 5 5 Highest Loss Streak 19 | . . 4 1 10 3 11 3 1 . 19 6 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 83 | . 71 82 99 64 87 89 82 79 87 69 11 Engine 3 | . 14 10 11 4 . . . 3 5 1 . Core 3 | . . . . 1 7 5 3 . . . . Treads 11 | . . 15 22 14 18 3 . . 5 1 . Leg 6 | . 28 4 . 3 1 12 12 6 11 10 1 Device 4 | . . . . . 6 9 2 . 2 3 1 Storage 7 | . 14 10 11 9 7 6 6 6 5 4 . Processor 11 | . . . . . 2 25 33 33 29 25 3 Protection 18 | . . 20 32 19 27 7 7 9 11 4 . Ballistic Gun 8 | . 14 20 22 9 . 7 4 6 5 . . Ballistic Cannon 2 | . . . . 1 5 . . . 1 7 2 Slashing Weapon 3 | . . . . . 6 6 2 . 1 4 . Naked Turns 52 | . . . . . . . . . . . 52 Heaviest Build 65 | 10 10 49 49 60 65 53 37 46 55 59 16 Greatest Support 75 | 20 20 40 40 60 68 50 45 28 30 75 30 Greatest Overweight (x) 14 | 1 . 1 1 1 14 2 2 1 1 9 5 Average Overweight (x) . | . . . 1 . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 4 10 9 10 15 15 15 15 15 15 5 Average Carried 10 | 3 3 6 8 4 11 14 13 14 14 13 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 3 4 9 7 3 15 15 15 14 14 5 5 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Assassin 8% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Matter Collected 4417 | 49 . 1228 274 307 1356 863 116 . . . 224 Remotely 220 | . . . . . 220 . . . . . . Salvage Created 7173 | . . 1435 512 485 2014 2298 195 . . . 234 Parts 389 | . . 95 34 19 111 100 8 . . . 22 Haulers Intercepted 4 | . . 3 . 1 . . . . . . . Recyclers Shooed 7 | . . 1 . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 143 | . . 30 13 10 40 37 5 . . . 8 Melee 61 | . . . . . 23 34 4 . . . . Guns 51 | . . 27 13 9 . 2 . . . . . Cannons 26 | . . . . 1 16 1 . . . . 8 AOE 4 | . . 3 . . 1 . . . . . . Classes Destroyed 18 | . . 8 2 1 4 2 . . . . 1 Worker 9 | . . 5 1 . 2 1 . . . . . Builder 4 | . . . . . 3 . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . Hauler 4 | . . 3 . 1 . . . . . . . Recycler 8 | . . 1 . . 3 3 . . . . 1 Mechanic 2 | . . . . . . 1 . . . . 1 Watcher 11 | . . 3 . 1 6 1 . . . . . Swarmer 27 | . . 9 . . 3 12 3 . . . . Cutter 7 | . . . . . . . . . . . 7 Grunt 72 | . . 11 12 9 23 15 2 . . . . Brawler 2 | . . 1 . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 16 | . . 9 . . 4 3 . . . . . Hunter 4 | . . . . . 2 1 . . . . 1 Programmer 11 | . . . . . 7 4 . . . . . Heavy 1 | . . . . 1 . . . . . . . Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | . . 10 5 3 4 7 2 . . . 5 Combat Bots Only 6 | . . 5 4 3 4 6 2 . . . 5 Max Kills in Single Turn 8 | . . 8 1 1 1 1 1 . . . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . Melee 1 | . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Damage Taken 17404 | . . 2149 505 2850 2384 3640 641 72 . 2920 2243 Core 3931 | . . 327 68 520 222 576 43 30 . 982 1163 Absorbed by Shields 164 | . . . . . 84 80 . . . . . Redirected to Shielding 293 | . . . . . 163 96 . . . 34 . Regen/Repaired (Parts) 216 | . . . . . 216 . . . . . . Core Remaining (%) 42 | 100 100 . 1 5 68 . . 23 . 1 . Volleys Fired 466 | . . 130 45 112 124 11 . . . . 44 Largest 2 | . . 2 2 2 1 2 . . . . 2 Hottest 113 | . . 46 46 65 60 63 . . . . 113 Shots Fired 604 | . . 206 88 126 124 15 . . . . 45 Gun 429 | . . 206 88 119 2 10 . . . . 4 Cannon 175 | . . . . 7 122 5 . . . . 41 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 575 | . . 206 88 99 124 15 . . . . 43 Thermal 27 | . . . . 27 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 Robot Hit Streak 18 | . . 16 12 18 6 3 . . . . 9 Robot Miss Streak 10 | . . 10 2 3 4 3 . . . . 3 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 5 | . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 574 | . . 137 55 95 116 133 9 . . . 29 Core Hits 267 | . . 63 23 33 58 68 4 . . . 18 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . Critical Strikes 43 | . . 1 . 4 17 19 1 . . . 1 Burn 2 | . . . . 2 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . Blast 14 | . . . . 2 10 1 . . . . 1 Smash 1 | . . . . . . . 1 . . . . Sever 25 | . . . . . 7 18 . . . . . Melee Attacks 248 | . . . . . 69 161 14 4 . . . Impact 9 | . . . . . . . 5 4 . . . Slashing 239 | . . . . . 69 161 9 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 1 12 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17456 | . . 2650 879 1363 5741 5221 411 . . . 1191 Guns 3963 | . . 1918 875 1051 . 70 . . . . 49 Cannons 5134 | . . . . 312 3698 123 . . . . 1001 Explosions 867 | . . 726 . . . . . . . . 141 Melee 7482 | . . . . . 2043 5028 411 . . . . Ramming 10 | . . 6 4 . . . . . . . . Kinetic 8766 | . . 1918 875 1058 3698 193 . . . . 1024 Thermal 1031 | . . 726 . 305 . . . . . . . Explosive 141 | . . . . . . . . . . . 141 Electromagnetic 26 | . . . . . . . . . . . 26 Impact 251 | . . . . . . . 251 . . . . Slashing 7231 | . . . . . 2043 5028 160 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . 16 7 7 7 . . . Average Corruption 5 | . . . . . 3 5 7 7 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 145 | . . . . . 48 46 50 1 . . . Message Errors 37 | . . . . . 12 12 13 . . . . Matter Fused 38 | . . . . . 13 15 10 . . . . Heat Flow Errors 17 | . . . . . 3 3 10 1 . . . Energy Discharges 23 | . . . . . 10 6 7 . . . . Parts Rejected 5 | . . . . . 3 1 1 . . . . Data Loss (minor) 17 | . . . . . 5 3 9 . . . . Data Loss (major) 4 | . . . . . . 4 . . . . . Misfires 1 | . . . . . . 1 . . . . . Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1054 | . . 225 . 60 326 352 63 . . . 28 Projectiles 396 | . . . . 60 308 . . . . . 28 Explosions 225 | . . 225 . . . . . . . . . Melee 433 | . . . . . 18 352 63 . . . . Knockbacks 34 | . . . . 1 25 1 1 . . . 6 Impact 1 | . . . . . . . 1 . . . . Kinetic 30 | . . . . 1 23 1 . . . . 5 Secondary 3 | . . . . . 2 . . . . . 1 Self-Inflicted Damage 41 | . . 41 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 5 | . . 4 1 . . . . . . . . Kicked 4 | . . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 833 | . . 318 287 833 275 169 245 139 . 7 . Average Temperature 105 | . . 81 106 239 36 59 99 77 . 7 . Received Heat Transfer 4988 | . . 720 268 1458 720 841 60 . . 900 21 Effects 20 | . . 1 1 18 . . . . . . . Energy Bleed 6 | . . . 1 5 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Matter Decay 5 | . . . . 5 . . . . . . . Short Circuit 2 | . . 1 . 1 . . . . . . . Damage (minor) 4 | . . . . 4 . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . 1 . 3 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . . . Heat Transferred 1388 | . . 500 . 888 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Peak Influence 883 | . 15 537 184 115 883 815 . . 4 15 316 Initial 427 | . . 5 184 35 51 427 . . 4 6 . Average 283 | . . 366 91 48 262 473 . . 4 3 156 Maximum Alert Level 3 | . . 2 . . 3 3 . . . . 1 Low Security (%) 46 | 100 100 10 100 100 60 . . . 100 100 67 Level 1 20 | . . 37 . . 9 40 . . . . 32 Level 2 25 | . . 52 . . 16 42 . . . . . Level 3 8 | . . . . . 13 17 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . . 2 . 2 12 15 . . . 1 4 Investigation 3 | . . . . 1 1 1 . . . . . Extermination 11 | . . . . . 7 4 . . . . . Reinforcement 14 | . . 2 . 1 3 3 . . . 1 4 Assault 2 | . . . . . 1 1 . . . . . Garrison 6 | . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Distress Signals 12 | . . 4 . 2 . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | . 2 44 14 18 67 57 6 1 . 5 24 Peak Tracking Total 8 | . 2 6 3 7 5 7 3 1 . 4 8 Tactical Retreats 21 | . . . 1 . 4 10 1 . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Traps Triggered 5 | . . . . 1 . 3 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Machines Disabled 8 | . . 3 . . 1 . . . . . 4 Max in Single Turn 2 | . . 2 . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Machines Accessed 8 | . . . . 2 5 . . . 1 . . Terminals 3 | . . . . 1 1 . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 19 | . . . . 6 10 . . . 3 . . Successful 7 | . . . . 1 5 . . . 1 . . Failed 12 | . . . . 5 5 . . . 2 . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . 3 . . . . . . . Terminals 8 | . . . . 3 2 . . . 3 . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 7 | . . . . 3 4 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 2 | . . . . . 1 . . . 1 . . Open DSF 2 | . . . . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 2 . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . 2 4 . . . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . 1 . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 140 | . . . . . . . . 140 . . . Highest-Rated Ally 140 | . . . . . . . . 140 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 . . . Total Damage 287 | . . . . . . . . 287 . . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Turns Passed 12635 | 72 113 1948 1102 725 3753 2506 1772 18 139 135 352 Spaces Moved 5361 | 63 94 809 336 223 1438 881 1075 5 66 62 309 Core 294 | 31 . . . . 2 . . . . 5 256 Treads 2569 | . . 605 336 170 1395 59 . . . . 4 Legs 1625 | 32 94 204 . 53 41 671 391 . 66 40 33 Wheels 857 | . . . . . . 151 684 5 . 17 . Hover 16 | . . . . . . . . . . . 16 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 240 160 160 115 100 115 190 50 50 Average Speed 164 | 95 120 179 240 191 197 149 124 115 190 173 65 Slowest Speed 750 | 120 120 240 240 250 750 260 260 115 190 500 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 24 71 63 22 34 19 93 3 3 66 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 127 | . . 43 . 3 55 1 . . . . 25 Melee . | . . . . . . . . . . . . Projectile 64 | . . . . 3 55 1 . . . . 5 AOE 63 | . . 43 . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Total 8265 | 74 94 1114 543 405 2091 1867 1488 10 81 89 409 Wait 1826 | . . 108 160 32 384 728 389 . . 5 20 Move 5350 | 62 93 808 335 222 1437 880 1074 4 65 61 309 Hop . | . . . . . . . . . . . . Pick Up 127 | 7 1 29 . 16 29 19 6 . 3 6 11 Fast Attach 47 | 1 . 5 . . 5 18 . 1 3 5 9 Attach 99 | 4 . 13 2 19 14 22 5 1 3 4 12 Detach 15 | . . . . . 4 7 . . 2 1 1 Swap 34 | . . 4 . 1 17 9 . . 1 1 1 Drop 48 | . . 13 . 3 8 12 . . 4 6 2 Fire 466 | . . 130 45 112 124 11 . . . . 44 Melee 248 | . . . . . 69 161 14 4 . . . Ram . | . . . . . . . . . . . . Kick 4 | . . 4 . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 478 | -9/Materials | Discovered new exit (range 10) 659 | -9/Materials | Lost 3 parts (2n1w) 771 | -9/Materials | Core integrity fell below 50% 793 | -9/Materials | Lost 4 parts (1p2n1w) 886 | -9/Materials | Discovered new exit (range 12) 1261 | -9/Materials | Discovered new exit (range 7) 1751 | -9/Materials | Discovered new exit (range 12) 1886 | -9/Materials | Core integrity fell below 20% 2134 | -9/Materials | Entered Mines 2252 | -9/Mines | Learned location of Zion (-7) 2542 | -9/Mines | Excavation squad dispatched 2542 | -9/Mines | A large section of the Mines collapsed 2792 | -9/Mines | Excavation squad dispatched 3042 | -9/Mines | Excavation squad dispatched 3154 | -9/Mines | Discovered new exit (range 9) 3236 | -9/Mines | Entered Materials 3236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3391 | -8/Materials | Build established: Scavenger-Mutant 3492 | -8/Materials | Lost 10 parts (1p3n4u2w) 3552 | -8/Materials | Core integrity fell below 50% 3576 | -8/Materials | Lost 3 parts (1p2n) 3836 | -8/Materials | Core integrity fell below 20% 3839 | -8/Materials | Build established: Mutant 3931 | -8/Materials | Discovered new exit (range 4) 3961 | -8/Materials | Entered Factory 3961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6789 | -7/Factory | Repaired Hvy. Assault Cannon 7083 | -7/Factory | Discovered new exit (range 16) 7284 | -7/Factory | Discovered new exit (range 15) 7561 | -7/Factory | First assault squad dispatched 7635 | -7/Factory | System corruption reached 10% 7647 | -7/Factory | Lost 3 parts (2n1w) 7714 | -7/Factory | Entered another Factory area 7714 | -6/Factory | Evolved 2 slots: Utility x2 8283 | -6/Factory | Build established: Assassin 8492 | -6/Factory | Garrison activated, responded to threat 8949 | -6/Factory | Build established: Scavenger-Assassin 9136 | -6/Factory | Discovered new exit (range 10) 9386 | -6/Factory | Build established: Mutant 9464 | -6/Factory | First assault squad dispatched 9581 | -6/Factory | Garrison activated, responded to threat 9638 | -6/Factory | Core integrity fell below 50% 9674 | -6/Factory | Lost 11 parts (2p2n4u3w) 10130 | -6/Factory | Identified exit to Lower Caves 10194 | -6/Factory | Build established: Scavenger-Assassin 10220 | -6/Factory | Entered Lower Caves 10914 | -6/Lower Caves | Lost 3 parts (2n1u) 11174 | -6/Lower Caves | Build established: Mutant 11215 | -6/Lower Caves | Spotted B-75 Beast 11265 | -6/Lower Caves | Lost 3 parts (1p1n1w) 11884 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11916 | -6/Lower Caves | Discovered new exit (range 17) 11991 | -6/Lower Caves | Identified exit to Lower Caves 11992 | -6/Lower Caves | Entered another Lower Caves area 12001 | -6/Lower Caves | 1C-UTU showed up to help 12003 | -6/Lower Caves | 1C-UTU revealed a hidden path 12004 | -6/Lower Caves | Identified exit to Factory 12010 | -6/Lower Caves | Entered Factory 12010 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12149 | -5/Factory | Identified exit to DSF 12149 | -5/Factory | Entered DSF 12176 | -5/DSF | Additional patrols routed to DSF 12231 | -5/DSF | Discovered new exit (range 20) 12273 | -5/DSF | Core integrity fell below 50% 12279 | -5/DSF | Core integrity fell below 20% 12284 | -5/DSF | Entered Factory 12284 | -4/Factory | Evolved 2 slots: Utility x2 12313 | -4/Factory | Lost 19 parts (1p6n7u5w) 12484 | -4/Factory | Core integrity fell below 50% 12504 | -4/Factory | Lost 6 parts (1n1u4w) 12607 | -4/Factory | Core integrity fell below 20% 12636 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 12565_ Slug penetrates Wall. 12566_ Penetrated by Slug. 12566_ Myomer Leg destroyed. 12581_ Acquired Imp. Phase Shifter. 12590_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12596_ W-44 Eye sends out distress signal. 12601_ K-01 Serf cleans the Power Conduit. 12608_ Acquired KE Penetrator. 12612_ Acquired Adv. Medium Treads. 12613_ Adv. Medium Treads severed. 12613_ Acquired Adv. Medium Treads. 12616_ Slug penetrates Assembly Bed. 12616_ Assembly Bed disabled. 12618_ Slug penetrates C-35 Carver. 12619_ KE Penetrator severed. 12626_ Adv. Medium Treads severed. 12626_ Acquired Hardcell Cannon. 12630_ Acquired Adv. Medium Treads. 12631_ Hardcell Cannon severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #?????????????????????? | | ##############???????? #?????????????????????? | | # [ #???????? #?????????????????????? | | # ######### k#?????????????????????? | | # """""" # T # uu#?????????????????????? | | # """"" # """ # #?????????????????????? | | # """""" ]+ """ # #?????????????????????? | | # """""" #] """ # #?????????????????????? | | + # # k##+#??????????????????? | | # """""" # """ # #??????????????????? | | # """""" #! """ # #??????????????????? | | #+# """""" + """ # #??????????????????? | | # """""" # # #??????????????????? | | # |# + ###????????????????? | | #######+###### #c +????????????????? | | #????????????###+##### @ ###????????????????? | | #??????????????# #??# #??????????????????? | | #?????????????? #??# #??????????????????? | | #?????????????? #??# #??????????????????? | | #?????????????? #??# #??????????????????? | | #?????????????? #??# #??????????????????? | | + ????????????? #??# ??????????????????? | | ###???????????? ???# ?????????????????? | | #?????????????? ???# ????????????????? | | #?????????????? ??? ???????????????? | | /??????????????????? ####??????????????? | | ###??????????????????? ##?????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? ###+???????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoHeatRail Manual? 0 Play Time 01:45:57 Cumulative 57.1 hours Start 2022.12.27 @ 19:06:09 End 2022.12.28 @ 16:58:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96998664-95dd-45af-b9f9-bcc4e4f0bfd2