Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 17:02:01

Player: Bokkiewokkie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (414)      414
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2144

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Visual Processing Unit
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (5) ----
           Ion Engine
  Improved Heat Sink
           Signal Interpreter
           EM Pulse Gun
  Improved EM Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
                VTOL Module
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Battery
                Weight Redist. System
>               --- WEAPON -----------
         Medium Laser
                Mining Claw
>               --- INVENTORY --------
                Hover Unit
                EM Pulse Gun
          Small Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 VTOL Module
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Battery
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 11  12  4   8   .   
  Power                    7    | 2   2   1   2   .   
    Engine                 7    | 2   2   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 3   4   2   1   .   
    Treads                 4    | 3   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   
    Flight                 5    | .   3   1   1   .   
  Utility                  11   | 3   4   1   3   .   
    Device                 6    | 3   3   .   .   .   
    Storage                1    | .   .   1   .   .   
    Processor              4    | .   1   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 3   2   .   2   .   
    Energy Gun             5    | 3   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        1    | .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
  Corrupted Parts          2    | 1   1   .   .   .   
    System Corruption      5    | 1   4   .   .   .   
Parts Lost                 13   | .   3   3   4   3   
  Power                    3    | .   .   2   1   .   
  Propulsion               5    | .   1   1   2   1   
  Utility                  4    | .   1   .   1   2   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      3    | .   1   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  96  80  52  
  Engine                   9    | .   14  10  8   .   
  Treads                   6    | .   13  .   .   .   
  Hover                    1    | .   .   3   8   .   
  Flight                   16   | .   14  27  21  10  
  Device                   15   | .   20  22  13  .   
  Storage                  2    | .   .   11  6   .   
  Processor                9    | .   5   .   5   30  
  Energy Gun               13   | .   21  11  6   .   
  Impact Weapon            3    | .   .   .   9   11  
  Slashing Weapon          4    | .   5   11  1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             14   | 11  11  12  14  3   
  Greatest Support         46   | 40  46  18  14  5   
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   
  Average Carried          3    | .   3   3   4   5   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   5   4   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 41% | Sprinter

 Dominant Class 
----------------
 Sprinter | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -9/Storage
   Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Sto Gar 
Matter Collected           591  | 310 204 20  57  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            790  | 165 527 20  78  .   
  Parts                    39   | 14  22  2   1   .   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  10   | .   9   .   1   .   
  Guns                     7    | .   7   .   .   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          7    | 2   5   .   .   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 2    | 1   1   .   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    7    | .   6   .   1   .   
Best Kill Streak           4    | 3   4   1   2   .   
  Combat Bots Only         4    | .   4   .   1   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  
Damage Taken               1508 | .    608  88   492  320  
  Core                     604  | .    202  59   172  171  
  Absorbed by Shields      43   | .    .    .    43   .    
Core Remaining (%)         59   | 100  19   .    .    .    
Volleys Fired              63   | 8    48   7    .    .    
  Largest                  2    | 2    2    1    .    .    
  Hottest                  90   | 90   90   50   .    .    
Shots Fired                98   | 16   75   7    .    .    
  Gun                      98   | 16   75   7    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  61   | 8    46   7    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          37   | 8    29   .    .    .    
  Robot Hit Streak         7    | 5    7    1    .    .    
  Robot Miss Streak        2    | 1    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           69   | 10   49   3    7    .    
  Core Hits                30   | 6    22   1    1    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    
    Burn                   2    | .    2    .    .    .    
    Smash                  1    | .    .    .    1    .    
Melee Attacks              84   | .    22   10   18   34   
  Impact                   52   | .    .    .    18   34   
  Slashing                 32   | .    22   10   .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1539 | 127  1089 49   274  .    
  Guns                     735  | 127  583  25   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               296  | .    296  .    .    .    
  Melee                    508  | .    210  24   274  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  695  | 37   633  25   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          336  | 90   246  .    .    .    
  Impact                   274  | .    .    .    274  .    
  Slashing                 234  | .    210  24   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | 1    5    .    1    6    
  Average Corruption       2    | 1    2    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | 1    12   .    .    1    
    Message Errors         3    | 1    1    .    .    1    
    Matter Fused           5    | .    5    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    
    Misfires               2    | .    2    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    21   .    19   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               21   | .    21   .    .    .    
  Melee                    19   | .    .    .    19   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      77   | .    77   .    .    .    
  Shots                    3    | .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        408  | 60   408  49   .    .    
  Average Temperature      84   | 28   97   22   .    .    
  Received Heat Transfer   453  | .    255  36   114  48   
  Effects                  3    | .    3    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    
    Matter Decay           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    
  Impact Corruptions       2    | .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1732 | 111  1547 74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             490  | 25  326 128 356 490 
  Initial                  231  | .   16  100 31  231 
  Average                  161  | 7   171 46  155 312 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         63   | 100 73  100 56  .   
  Level 1                  33   | .   26  .   43  84  
  Level 2                  2    | .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   3   .   2   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   18  8   27  16  
  Peak Tracking Total      12   | .   6   6   12  11  
  Tactical Retreats        11   | .   3   1   5   2   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            5    | .   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          5    | .   2   .   3   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          24   | .   8   5   11  .   
  Terminals                21   | .   7   5   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                64   | .   21  14  29  .   
  Successful               46   | .   14  10  22  .   
  Failed                   18   | .   7   4   7   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   39   | .   16  8   15  .   
  Terminals                59   | .   20  14  25  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             18   | .   4   5   9   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        4    | .   2   1   1   .   
  Open Door                3    | .   .   .   3   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          3    | .   .   1   2   .   
  Locate Traps             2    | .   .   1   1   .   
  Transport Status         1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         24   | .   9   5   10  .   
  Terminals                24   | .   9   5   10  .   
    Track                  5    | .   2   1   2   .   
    Assimilate             2    | .   1   .   1   .   
    Botnet                 15   | .   6   4   5   .   
    Disrupt                1    | .   .   .   1   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         20   | .   7   5   8   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   1   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Scr Mat Mat Sto Gar 
Turns Passed               1526 | 158 671 182 252 263 
Spaces Moved               1907 | 75  723 405 377 327 
  Core                     25   | 2   .   .   .   23  
  Treads                   230  | 73  157 .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    34   | .   .   .   34  .   
  Flight                   1618 | .   566 405 343 304 
  Fastest Speed            29   | 50  32  29  30  40  
  Average Speed            50   | 157 59  30  40  40  
  Slowest Speed            160  | 160 160 32  120 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            12   | .   2   .   10  .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       48   | 4   86  42  61  48  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 34   | .   1   8   1   24  
Terrain Destroyed          41   | .   8   8   1   24  
  Melee                    34   | .   1   8   1   24  
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   7   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Total                      2202 | 95  842 434 434 397 
  Wait                     57   | .   14  5   20  18  
  Move                     1880 | 74  718 404 357 327 
  Hop                      11   | .   2   .   9   .   
  Pick Up                  16   | 1   11  2   2   .   
  Fast Attach              25   | 10  7   2   6   .   
  Attach                   7    | 1   1   3   2   .   
  Detach                   4    | .   1   .   3   .   
  Swap                     4    | .   4   .   .   .   
  Drop                     22   | 1   14  1   6   .   
  Fire                     63   | 8   48  7   .   .   
  Melee                    84   | .   22  10  18  34  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            29   | .   .   .   11  18  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-9/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 15)
  536 | -10/Materials | Discovered new exit (range 4)
  654 | -10/Materials | Core integrity fell below 50%
  696 | -10/Materials | Core integrity fell below 20%
  754 | -10/Materials | Discovered new exit (range 18)
  817 | -10/Materials | Discovered new exit (range 10)
  830 | -10/Materials | Entered another Materials area
  830 | -9/Materials  | Accompanied by 1 ally
  830 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  835 | -9/Materials  | Identified exit to Mines
  835 | -9/Materials  | Identified exit to Storage
 1012 | -9/Materials  | Entered Storage
 1252 | -9/Storage    | Identified exit to Garrison
 1261 | -9/Storage    | Core integrity fell below 50%
 1264 | -9/Storage    | Entered Garrison
 1362 | -9/Garrison   | Triggered checkpoint
 1436 | -9/Garrison   | Discovered new exit (range 16)
 1492 | -9/Garrison   | Crushed by falling debris
 1507 | -9/Garrison   | Core integrity fell below 20%
 1527 | -9/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01315_ Field strength at 40.
01316_ Field strength at 35.
01317_ Field strength at 30.
01318_ Field strength at 25.
01319_ Field strength at 20.
01320_ Field strength at 15.
01321_ Field strength at 10.
01322_ Field strength at 5.
01323_ Stasis field depleted.
01436_ EXIT=FOUND
01492_ The unstable cave ceiling collapses.
01492_ Crushed by falling debris.
01492_ Visual Processing Unit destroyed.
01492_ System corrupted by crushing effect (+2).
01492_ Visual Processing Unit destroyed.
01492_ System corrupted by crushing effect (+3).
01500_ ALERT: Garrison interior compromised.
01501_ The unstable cave ceiling collapses. <x2>
01514_  PYNDLLI0PZYQC,AJNF>GOPP L>0
01515_ Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostRocketAmplifier
  Manual?         0
Play Time         00:36:15
  Cumulative      273.6 hours
  Start           2022.06.26 @ 16:16:10
  End             2022.06.26 @ 17:02:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           71
  Adventurer      19
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             63
Gallery%          64
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee5c8f24-fc98-4e1c-b03d-ddf96aa4106c