Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:13:04 Player: skittytittles Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3650) 3650 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1043) 1043 TOTAL SCORE: 8228 Bonus ------- High Alert Combat Kills 801 Follower Combat Kills 316 Entered Garrisons 200 Friendly Fire -274 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 99/100 System Corruption 5% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Target Analyzer Splice Drone Bay (6/6) Lightning Gun Pulse Rifle EM Pulse Cannon EM Pulse Cannon Gauss Rifle Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer > --- WEAPON ----------- Phase Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Light Armor Plating Splice Drone Bay Lightning Gun Pulse Rifle EM Pulse Cannon EM Pulse Cannon Phase Cannon Gauss Rifle Advanced Assault Cannon Remote Datajack [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 . . 2 Weapon . | . . . . . . . . Parts Attached 98 | 5 10 2 13 2 14 26 26 Power 11 | . 1 . 1 . 2 6 1 Engine 5 | . 1 . 1 . 2 1 . Core 6 | . . . . . . 5 1 Reactor . | . . . . . . . . Propulsion 28 | 2 4 . 4 . 4 6 8 Treads 6 | . . . 4 . . 2 . Leg 19 | 2 2 . . . 4 4 7 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . 2 . . . . . . Utility 27 | 1 2 1 2 2 3 7 9 Device 8 | . 2 . 1 . 1 1 3 Storage 5 | 1 . 1 1 1 . . 1 Processor 5 | . . . . . . 2 3 Hackware . | . . . . . . . . Protection 9 | . . . . 1 2 4 2 Artifact . | . . . . . . . . Weapon 32 | 2 3 1 6 . 5 7 8 Energy Gun 6 | 1 . . 3 . 2 . . Energy Cannon 8 | . . . . . 2 3 3 Ballistic Gun 5 | 1 1 . 1 . 1 . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 11 | . 2 1 2 . . 4 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 53 | . . . 3 . 10 16 24 Power 8 | . . . . . 2 4 2 Propulsion 18 | . . . 1 . 4 5 8 Utility 13 | . . . 1 . 2 3 7 Weapon 14 | . . . 1 . 2 4 7 Highest Loss Streak 8 | . . . 2 . 4 8 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 100 95 92 87 89 79 Engine 7 | . 13 14 11 9 8 2 . Core 2 | . . . . . . 6 5 Treads 6 | . . . 33 36 4 4 . Leg 20 | . 28 28 7 . 21 22 14 Device 9 | . 13 14 10 9 8 6 4 Storage 10 | . 14 14 11 11 9 9 7 Processor 5 | . . . . . . 6 23 Protection 7 | . . . . 9 15 12 6 Energy Gun 5 | . 8 . 10 9 12 2 . Energy Cannon 3 | . . . . . . 10 4 Ballistic Gun 3 | . 5 14 . . 2 . . Launcher 7 | . 13 14 10 9 1 4 7 Naked Turns . | . . . . . . . . Heaviest Build 48 | 8 16 20 34 47 42 48 47 Greatest Support 80 | 20 20 20 80 80 80 50 58 Greatest Overweight (x) 7 | . . . 2 . 1 3 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 Average Capacity 12 | 6 8 8 12 15 15 15 15 Most Carried 15 | 5 8 8 12 11 15 15 13 Average Carried 10 | 2 5 7 9 10 13 13 10 Final Capacity 15 | 8 8 10 15 15 15 15 15 Final Carried 15 | 5 7 8 11 11 15 11 9 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 1705 | 250 90 144 280 . 345 220 376 Remotely . | . . . . . . . . Salvage Created 3541 | . 206 47 495 . 939 1017 837 Parts 201 | . 27 4 29 . 47 46 48 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 92 | . 9 4 11 . 27 21 20 Guns 27 | . 2 . 3 . 19 1 2 Cannons 23 | . . . . . . 10 13 AOE 42 | . 7 4 8 . 8 10 5 Classes Destroyed 16 | . 4 1 3 . . 7 1 Worker 3 | . . . 1 . . 2 . Builder 3 | . . . . . . 1 2 Tunneler 1 | . 1 . . . . . . Hauler 2 | . . . . . . 2 . Recycler 2 | . 1 . . . . 1 . Mechanic 2 | . . . . . . 2 . Operator 1 | . . . . . . 1 . Watcher 8 | . 2 . 2 . . 4 . Swarmer 32 | . 9 3 . . 11 5 4 Grunt 32 | . . 1 6 . 12 6 7 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . 2 . Sentry 14 | . . . 5 . 4 4 1 Specialist 5 | . . . . . . 3 2 Hunter 4 | . . . . . . 1 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | . 4 3 3 . 8 6 4 Combat Bots Only 8 | . 3 3 3 . 8 5 4 Max Kills in Single Turn 3 | . 3 2 2 . 2 3 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 2 2 1 . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 545 | . 18 5 27 3 119 143 230 Missed 158 | . 8 . 7 1 34 41 67 Damage Taken 6984 | . 223 83 528 30 1401 1913 2806 Core 1347 | . 73 8 115 . 189 259 703 Absorbed by Shields 13 | . . . . . 13 . . Regen/Repaired (Parts) 210 | . 77 . 38 . . 95 . Core Remaining (%) 64 | 100 . 67 71 . . 18 . Volleys Fired 213 | . 11 4 15 . 77 50 56 Largest 2 | . 2 2 2 . 2 2 2 Hottest 148 | . 70 50 112 . 132 132 148 Shots Fired 385 | . 20 8 30 . 148 89 90 Gun 189 | . 11 4 16 . 131 12 15 Cannon 114 | . . . . . 4 53 57 Launcher 80 | . 9 4 14 . 13 24 16 Special 2 | . . . . . . . 2 Kinetic 52 | . . 4 . . 26 . 22 Thermal 179 | . . . 16 . 105 12 46 Explosive 80 | . 9 4 14 . 13 24 16 Electromagnetic 72 | . 11 . . . 4 53 4 Robot Hit Streak 26 | . 3 3 7 . 16 20 26 Robot Miss Streak 4 | . 3 4 1 . 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 228 | . 7 4 21 . 85 62 49 Core Hits 183 | . 15 6 20 . 58 51 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 . 4 1 . Burn 6 | . . . 1 . 4 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7950 | . 535 224 778 . 1785 2865 1763 Guns 1821 | . 32 9 174 . 1291 117 198 Cannons 2148 | . . . . . . 1030 1118 Explosions 3981 | . 503 215 604 . 494 1718 447 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 610 | . . 9 . . 267 . 334 Thermal 2960 | . 36 . 415 . 1024 534 951 Explosive 3287 | . 467 215 363 . 494 1301 447 Electromagnetic 1093 | . 32 . . . . 1030 31 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 1 5 Average Corruption 1 | . . . . . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . 3 10 10 Message Errors 4 | . . . . . . 2 2 Matter Fused 7 | . . . . . 1 3 3 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 242 | . 11 13 23 . 8 159 28 Projectiles 60 | . . . . . . 37 23 Explosions 182 | . 11 13 23 . 8 122 5 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 1152 | . 143 37 266 . 224 312 170 Shots 50 | . 5 3 10 . 12 12 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | . 21 29 76 . 477 243 384 Average Temperature 103 | . 8 12 27 . 132 90 107 Received Heat Transfer 2073 | . . 9 159 9 612 558 726 Effects 16 | . . . . . 9 2 5 Shutdowns 3 | . . . . . 3 . . Energy Bleed 2 | . . . . . . 1 1 Interference 8 | . . . . . 4 1 3 Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . . . 9 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 3 . 2 2 . Heat Transferred 4897 | . 50 . 681 . 2460 596 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 1022 | . 271 223 327 152 1012 1022 816 Initial 493 | . . 68 . 137 98 493 464 Average 417 | . 159 73 125 144 518 798 593 Maximum Alert Level 3 | . 1 1 1 . 3 3 3 Low Security (%) 35 | 100 70 93 86 100 2 . . Level 1 14 | . 29 6 13 . 38 . . Level 2 25 | . . . . . 32 20 79 Level 3 24 | . . . . . 26 80 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . . 1 . . 7 14 Investigation 4 | . . . 1 . . 1 2 Extermination 2 | . . . . . . . 2 Reinforcement 12 | . . . . . . 5 7 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 5 | . 1 . 1 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 10 4 15 1 31 39 35 Peak Tracking Total 8 | . 4 3 8 1 8 6 6 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 8 | . . . 1 . 4 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 13 | . . 2 3 . 2 5 1 Max in Single Turn 3 | . . 1 3 . 1 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 24 | . 6 1 6 1 3 3 4 Terminals 16 | . 5 . 4 . 3 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 71 | . 26 1 17 2 8 9 8 Successful 40 | . 17 1 13 1 2 3 3 Failed 31 | . 9 . 4 1 6 6 5 Catastrophic 4 | . . . . . . 2 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 48 | . 19 . 11 . 8 6 4 Fabricators 2 | . . . . . . . 2 Repair Stations 13 | . 7 . 3 . . 3 . Recycling Units 3 | . . . 3 . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 24 | . 12 1 8 . 2 1 . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 3 | . 1 . 2 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 3 | . . . 2 . . 1 . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 9 | . 5 . 2 . . 2 . Scan Component 5 | . 3 . 1 . . 1 . Repair 4 | . 2 . 1 . . 1 . Recycling Unit Hacks 3 | . . . 3 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 . 5 1 2 3 4 Full Trace Events 6 | . 1 . 1 . 1 1 2 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 31 | . . . . . . . 31 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 4 | . 2 . 1 . . 1 . Time 103 | . 52 . 13 . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter 62 | . . . 62 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies 6 | . . 3 . . 2 1 . Largest Group 3 | . . 3 3 . 2 1 . Highest-Rated Group 70 | . . 40 40 . 70 39 . Highest-Rated Ally 39 | . . 16 16 . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 78 | . . . 23 . 28 27 . Total Damage 735 | . . . 244 . 328 163 . Kills 10 | . . . 1 . 6 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 11 | . . . . . . 11 . Drone Recoveries 11 | . . . . . . 11 . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 5857 | 57 703 854 731 67 1319 1100 1026 Spaces Moved 3080 | 40 500 548 335 40 681 498 438 Core 10 | 7 . . . . . . 3 Treads 427 | . . . 231 40 146 10 . Legs 2643 | 33 500 548 104 . 535 488 435 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 120 120 Average Speed 145 | 107 120 120 169 160 144 168 168 Slowest Speed 400 | 120 120 120 260 160 240 330 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 77 92 42 7 68 39 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 10 | . . . . . . . 10 Terrain Destroyed 553 | . 68 31 122 . 73 157 102 Melee . | . . . . . . . . Projectile 16 | . . . . . . . 16 AOE 537 | . 68 31 122 . 73 157 86 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 4064 | 54 581 738 465 44 872 672 638 Wait 550 | . 47 182 91 . 69 62 99 Move 3069 | 39 499 547 334 39 676 497 438 Hop . | . . . . . . . . Pick Up 96 | 10 10 1 10 2 21 24 18 Fast Attach 5 | . . . 1 . . 1 3 Attach 67 | 5 3 . 7 2 13 17 20 Detach . | . . . . . . . . Swap 26 | . 7 2 5 . 1 8 3 Drop 29 | . 4 2 2 1 6 13 1 Fire 213 | . 11 4 15 . 77 50 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . 9 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Discovered new exit (range 3) 582 | -10/Materials | Discovered new exit (range 5) 671 | -10/Materials | Repaired Grenade Launcher 699 | -10/Materials | Repaired EM Pulse Gun 761 | -10/Materials | Entered Mines 806 | -10/Mines | Met a Derelict bent on vengeance 812 | -10/Mines | Discovered new exit (range 10) 818 | -10/Mines | Found the Drone Emporium 823 | -10/Mines | Found Prototype Device 1102 | -10/Mines | Learned location of 2 exits from Materials 1138 | -10/Mines | Discovered new exit (range 11) 1259 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1378 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1615 | -10/Mines | Entered Materials 1615 | -9/Materials | Accompanied by 3 allies 1615 | -9/Materials | Evolved 2 slots: Propulsion x2 1616 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Identified exit to Mines 1927 | -9/Materials | Discovered exit to Materials (range 16) 2329 | -9/Materials | Repaired Grenade Launcher 2346 | -9/Materials | Entered another Materials area 2346 | -8/Materials | Evolved 2 slots: Utility x2 2375 | -8/Materials | Discovered new exit (range 16) 2405 | -8/Materials | Identified exit to Garrison 2413 | -8/Materials | Entered Garrison 2452 | -8/Garrison | Triggered checkpoint 2488 | -8/Garrison | Destroyed 8 combat bots 2498 | -8/Garrison | Lost 4 parts (3n1u) 2667 | -8/Garrison | Triggered checkpoint 2855 | -8/Garrison | Triggered checkpoint 2992 | -8/Garrison | Discovered new exit (range 10) 3003 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3019 | -8/Garrison | Triggered checkpoint 3091 | -8/Garrison | Lost 3 parts (1p1n1w) 3095 | -8/Garrison | Rescued a captive Derelict 3096 | -8/Garrison | Rescued a captive Derelict 3189 | -8/Garrison | Triggered checkpoint 3219 | -8/Garrison | Triggered checkpoint 3337 | -8/Garrison | Build established: Scavenger-Mutant 3354 | -8/Garrison | Discovered new exit (range 12) 3359 | -8/Garrison | Discovered new exit (range 44) 3359 | -8/Garrison | Discovered new exit (range 13) 3359 | -8/Garrison | Discovered new exit (range 42) 3373 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3471 | -8/Garrison | Triggered checkpoint 3732 | -8/Garrison | Entered Materials 3732 | -8/Materials | Accompanied by 1 ally 3800 | -8/Materials | Repaired Carbon-fiber Leg 4068 | -8/Materials | Core integrity fell below 50% 4117 | -8/Materials | Identified Splice Drone Bay 4148 | -8/Materials | Lost 8 parts (1p3n2u2w) 4532 | -8/Materials | First assault squad dispatched 4685 | -8/Materials | Core integrity fell below 20% 4721 | -8/Materials | Lost 4 parts (1p1n1u1w) 4790 | -8/Materials | Discovered new exit (range 15) 4832 | -8/Materials | Entered Factory 4832 | -7/Factory | Evolved 2 slots: Utility x2 4884 | -7/Factory | Fabricated Phase Cannon (x2) 4932 | -7/Factory | Build established: Mutant 5256 | -7/Factory | Lost 3 parts (3u) 5310 | -7/Factory | Specialist reinforcements revealed to be Infiltrators 5315 | -7/Factory | Garrison activated, responded to threat 5327 | -7/Factory | Discovered new exit (range 7) 5384 | -7/Factory | Lost 6 parts (1p2n2u1w) 5641 | -7/Factory | Lost 4 parts (2n2w) 5665 | -7/Factory | Core integrity fell below 50% 5712 | -7/Factory | Lost 3 parts (1p1n1w) 5856 | -7/Factory | Core integrity fell below 20% 5858 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05706_ K-01 Serf cleans the Nuclear Reactor. 05714_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05721_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 05743_ System corrupted: Matter fused (-5). 05768_ System corrupted: Heat flow error (+151). 05793_ System corrupted: Matter fused (-8). 05829_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05834_ Phase Cannon destroyed. 05840_ Critical hit (Burn: +37). 05847_ Penetrated by Slug. 05847_ Carbon-fiber Leg destroyed. 05849_ Imp. Carbon-fiber Leg destroyed. 05852_ Penetrated by Slug. 05855_ X-62 Marksman suffers critical hit (Burn). 05856_ Imp. Light Armor Plating destroyed. 05856_ Penetrated by Slug. 05856_ Critical hit (Burn: +37). 05858_ Penetrated by Slug. 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" ## # ===? #?????????????????? | | ????? # ##[ ##*%== ? #?????????????????? | | ????"" # ##%! ## # #?????????????????? | | ???""" #########= ## # ??????????????????? | | ????"? ######### ## """ # ??????????????????? | | ???????????????# ## """ ##??????????????????? | | ???????????????# + ??? ##??????????????????? | | ???????????????#? # ????????????????????????? | | ???????????????? + ????????????????????????? | | ???????????????? ####### ????????????????????????? | | ???????????????? ########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 59 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Just What I Needed Omniscient Cartographer Power Corrupts Release The Drones! Significant Disruption Challenges ------------ None Game ------ Seed CatalystCryofiberWand Manual? 0 Play Time 02:06:56 Cumulative 8.5 hours Start 2024.04.19 @ 19:42:59 End 2024.04.20 @ 23:13:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc133228-178a-43c1-8c1c-9b878384ed29